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Thread Statistics | Show CCP posts - 48 post(s) |

Tauranon
Weeesearch
170
|
Posted - 2013.05.19 05:54:00 -
[1171] - Quote
Daniel Plain wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
1 vexor, 3 sentries, rails, lock from the beacon, 1:15 in the final pocket for me for me, maybe 2 minutes for someone with drone interfacing iv, gallente cruiser iv, and sentry iv.
As soon as the phi overseer dies, so does half the room dps, so you can go loot after sniping it. You'll probably get damped and lose lock partway through fight, your sentries won't care. The first room doesn't even make you turn on the tank.
about all you'd do to a sensible noob with your covops is be able to steal the loots. |

Unezka Turigahl
Det Som Engang Var
71
|
Posted - 2013.05.19 06:06:00 -
[1172] - Quote
- Just make it so you right click on probe launcher -> configure # of probes to be launched per click from 1-8. Everyone is happy.
- If you're really going to remove DSPs, make the sigs all start off in scan window with their base sig strengths. I don't want to pan my camera around searching for icons to click on.
Not happy about loss of DSP and blocking of T3s from 4/10s. I trained for both specifically to be more competitive in hisec 4/10s. Now instead of an all-in-one Loki, I will use a scanning alt along with a Sleipnir/Gila/Ishtar. You've removed annoyances in the probe launching part of things and added new annoyances that are much worse. To be competitive/efficient you multibox now. Or maybe use an armor tanked ship, so you can fit the new scanning modules and still tank. Or the Gnosis. Multiboxing will be best.
Multiboxing and panning the camera all around clicking on icons. Ugh. Clicks and wrist movements removed only to be replaced with new ones.
Really all probing needed was auto-launch and a way to snapshot your starting formation so you don't have to set up the same thing system after system. |

marVLs
156
|
Posted - 2013.05.19 06:31:00 -
[1173] - Quote
Seriouslly wtf?!
CCP way: make ships perfect for scanning etc. then ban them from doing those sites.... |

JetCord
The Brony Herd Lost Obsession
5
|
Posted - 2013.05.19 07:46:00 -
[1174] - Quote
tried the new probing mechanic last night and frankly a bit disappointed
Few things that i feel need to be addressed:
1. there is no custom probe formation
2. when getting down to 0.25 AU scan the red sphere thingie is gone and using pin point formation does not feel intuitive compare to the old probing mechanic of using the pyramid shapped method
3 single probe resizing in a pin poin formation feel awkward as now the use the XYZ axis on the box so i cannot know how much overlapping of the probes are
4. we are used to the visual of overlapping probe to help us probing - in pin point formation there is no such feed back
thanks
have not try the hacking part yet |

Shilalasar
Dead Sky Inc.
12
|
Posted - 2013.05.19 07:53:00 -
[1175] - Quote
But if you can get an orca in you can just put your T3 into the hangar and switch once you are in the site  |

Roime
Ten Thousand Years Shinjiketo
2879
|
Posted - 2013.05.19 07:55:00 -
[1176] - Quote
Tsubutai wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
That may be the intended message, but the actual message is "switch to a HAC/BC/pirate faction cruiser and keep on farming." The problem isn't the sites being accessible to T3s, it's the availability of easily farmed sites with drops of 500m+ in highsec. As long as the sites exist in their current form, they'll be farmed heavily by older/more experienced players. The removal of T3s just means that people who previously lost to tengus will instead lose to Cerberuses or Sleipnirs or whatever.
I obviously agree with you, this change isn't the final solution. But it's a step in the right direction and shows that CCP acknowledges the issues these farmers create and that T3s are overpowered in relation to the site design.
Hisec 4/10s should be moved to lowsec, 3/10s should be copied to lowsec.
Daniel Plain wrote:i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
This is the way and mentality of the hisec bear. Killing noobs instead of helping them. gg
Phi outpost can be done with a meta 4 fit Vexor with no heavy or sentry drones. GSO in the same fit, for the Monastery you'll want sentries, but then you don't really need a tank. I didn't find the Angel 4/10 as a new player so can't comment on that.
-á- All I really wanted was to build a castle among the stars - |

JetCord
The Brony Herd Lost Obsession
5
|
Posted - 2013.05.19 07:59:00 -
[1177] - Quote
Octoven wrote:JetCord wrote:New exploration modules There are Tech I and Tech II variants.
Scan Acquisition Array
Duration Bonus = -10% TI, -20% TII
Scan Rangefinding Array
Scan Strength bonus = 10% TI, 20% TII
Scan Pinpointing Array
Maximum Scan deviation = -20% TI, -40% T II
i noticed that the skill requirement for T1 and T2 version for these modules are the same!
is this intended so that we go straight to T2 version instead of using the T1 version? I imagine this was set so that those who do not have the skills for T2s yet can properly test both modules with low skills.
ok i accept that but what will be the requirement to use the T2 - so that i can train now and be able to use them whenever people manage to invent and build them  |

WingedDoom
Republic Military School Minmatar Republic
0
|
Posted - 2013.05.19 08:55:00 -
[1178] - Quote
How about 4/10 in lowsec? They will have same restrictions? |

unimatrix0030
Viperfleet Inc. Transmission Lost
36
|
Posted - 2013.05.19 09:41:00 -
[1179] - Quote
There is one thing that still is missing: Being able to launch less then 8 probes! This is VERY important! In W-space yu can get back to k-space with only 4 probes. If you lose some probes to the timer or had to jump to safety in an other wormhole and only have less then 8 you will get stuck , even if you have 4 probes left in your cargo hold. I like the fact you launch them all at once(up to 8 probes) , maybe just change the way you launch to probes to this: If the launcher has 8 or more probes, launch 8 probes. If less then 8 probes, launch all the probes in the launcher. Even if you have a set of 4 cores and a set of 4 combats, you still can't get out with the current version on sisi
I rember back when i first started in w-space i was checking a crit hole. A corpie jumped in with seeing it was crit and closed the hole with my probes on the other side. We had to scan our way out with only the 4 probes in my cargo i had left. We even barly escaped a groep of people in a c6. It was quite the exciting w-space roam going from home->C5(the crit one)->c5->c6(exit collapsed by inhabitants, we berly escaped)->C5->C5->c4->c3-> somewhere in minimatar space 30 jumps from jita.
O by the way i still can't see any timers on the probes. Can someone confirm probes don't have timers anymore? Because scanning a w-hole with 50 sigs can take longer then the probes have timers... .
And there is still not possible to see if the scanner probes are selected in the scanner probe tab after the first scan. |

Nam Dnilb
Universal Frog
10
|
Posted - 2013.05.19 10:03:00 -
[1180] - Quote
Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
It's a ham fisted approach, it has the vibe of the CCP Greyscale, but I might be wrong here. Probably are.
The farming problem only fully manifested itself once they over buffed the rewards almost hysterically. Looking at you Invuln.
They should have randomized the signatures, and moved the 4/10 to low-sec. These sites are almost perfect starter points for new low-sec dwellers, as they can be completed in a T1 battlecruiser or even a frig gang and don't require a long time to complete.
Locking the gates like this accomplishes nothing, since probing will be lol easy T3 is not a big loss. They were chosen mostly for the scan bonus anyway. Come Odyssey farmers will be in whatever ship is absolute best. No loot for noobs in Drakes. Not like this. |
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Psychotic Psychosis
The Black Talons Chapter Company of Spacefarers
0
|
Posted - 2013.05.19 10:14:00 -
[1181] - Quote
I personally really like the new changes, there is absolutely no fun in dragging buggy arrows around with tons of brackets getting in the way constantly. I like that this new system is just CCP trying to drag people off watching a module cycle and to actually make them do something.
Just my two cents but i really like it. |

Sylvia Nardieu
audacity.
15
|
Posted - 2013.05.19 10:21:00 -
[1182] - Quote
Sarah Olson wrote: The Serpentis overseer in the 4/10 can be killed with far less dps than 600. I've done the site with a tech 2 fitted Retribution and killed the overseer with just over 200 dps without even hitting his weak resists. Its far from efficient but certainly doable and full room agro is no problem in an AF.
Well we must have met different overseers because the one I know would tank 200 dps of wrong damage type while picking his nose and laughing at you in most menacing manner. I've had that bugger rep tank 350 dps (cloaky) tengu shooting proper damage types and had to bring another guy into plex to kill it.
My issue with this change is the fact that they are fixing something which is a problem (cherry picking) by introducing pointles ship restrictions.Strategic cruisers are very versatile, yes, they (well, pretty much tengu) are top dogs in exploration but guess what - there will always be a top dog, so when thereGÇÿs enough whining about the next top canine will next nerf include gilas and ishtars? Again, cherry picking is the problem, tech 3s are not. Furthermore, not everything happens in hisec and this change makes life of lowsec explorer unnecessarily complicated since now I can effectively park my tengu in hangar and undock only cerb if going on an explo roam and wanting to enter ded 3 and 4s. With cerb I have to forget about poking in whs I find so effectively, my options for exploration have been narrowed because of hisec issues? Well, f#@$ that mate. Also this change does nothing for balancing risk and reward since hisec crybabies still keep their 3s and 4s which in guristas space drop really worthwile stuff. |

Johan Toralen
Clockwork X3
31
|
Posted - 2013.05.19 11:45:00 -
[1183] - Quote
Sylvia Nardieu wrote:[quote=Daniel Plain][quote=Roime] Basically, as folks have already said, this change is crap - guys with tengus in hisec will now switch to cerbs, ishtars or maybe drakes (can they enter?) and carry on their marry way. However why is no one thinking of frecking lowsec? We're pretty much f****d since cloakie tech3s at least gave you the option of travelling around and, you know... exploring... and with covops fits dps is far below anything allowing for fast farming. With this change and tech3's out of way its back to mwd+cloak days of isthar I guess, but why this change was needed and what good it will bring is beyond me. If they are trying to force 'cooperative game-play' on people they are totally doing it the wrong way.
Good point. It's really just another badly thought through change. Would have been more reasonable to keep the sites as are but remove them from hisec and offset the income loss by redirecting the loot chances from hisec to the new low sec and null sec profession sites.
More 4/10's in low would also have been an idea but idk how to feel about that. In general i feel there isn't enough low sec in the game apart from the Blood Raiders regions to absorb an influx of many new explorers. Everywhere else it feels already more like inner city then wild west especialy with the numbers of players that we have these days.
Or how about a proper cloaky t2/faction cruiser for exploration? Something like Pilgrim but with enough dps and tank to do the 4/10, 5/10 and some bonuses to probing. Hell CCP took their time to design the Gnosis. It could have easily be that ship with some tweaks to the stats, proper cloak and bpc's spawned in the new profession sites. Would have fit Odyssey so perfectly.
I can think of so many things that would make low/null exploration more compelling. Why can't CCP for their exploration themed expansion? |

Traiori
New Eden Renegades
19
|
Posted - 2013.05.19 14:00:00 -
[1184] - Quote
Quote:Or how about a proper cloaky t2/faction cruiser for exploration? Something like Pilgrim but with enough dps and tank to do the 4/10, 5/10 and some bonuses to probing
It's called a Legion. Or a Tengu if you prefer the Caldari version (which is admittedly superior for exploration in many ways).
They just stopped these ships from accessing these sites. |

Boltorano
Owner Operated Transport Service
29
|
Posted - 2013.05.19 14:06:00 -
[1185] - Quote
Easier solution to the T3 farming problem:
- Move all non-static 4/10s to lowsec.
This with the removal of the DSP would essentially end the Tengu scourge in highsec. |

Johan Toralen
Clockwork X3
31
|
Posted - 2013.05.19 14:25:00 -
[1186] - Quote
Traiori wrote:Quote:Or how about a proper cloaky t2/faction cruiser for exploration? Something like Pilgrim but with enough dps and tank to do the 4/10, 5/10 and some bonuses to probing It's called a Legion. Or a Tengu if you prefer the Caldari version (which is admittedly superior for exploration in many ways). They just stopped these ships from accessing these sites.
I know. Hence i thought a t2/faction cruiser to replace this specific role would be good so the low sec explorers don't get the short stick from this change aimed at hisec farmers.
|

Warr Akini
Bat Country Goonswarm Federation
29
|
Posted - 2013.05.19 15:14:00 -
[1187] - Quote
Automatic scanner is infinite range, manual scanner is not? Odd. |

Jonas Staal
Silver Octopus Infernal Octopus
1
|
Posted - 2013.05.19 15:51:00 -
[1188] - Quote
DeLindsay wrote: ROFL! If you can't solo a DeD 4 in a non-T3 ship then you should just gimme all ur stuff and quit Eve, your bad. I can solo a Highsec DeD 4 Like in Deltole (which is what they're referring to) in a damn AF, you can at least do it in a HaC/T1 BC.
It's easier to get into a T3 than getting into a HAC (skill wise), so I kind a wonder what the improvement is here. |

Olari Vanderfall
Z3R0 Return Mining Inc. Illusion of Solitude
99
|
Posted - 2013.05.19 15:53:00 -
[1189] - Quote
Can we please have the ability to arrange our own probes?
The current system is so painful to rearrange the preformed arrangements.
Seems like some probes are linked to others so when you resize them by dragging it changes some but not others when you have 4 selected.
The fact that it does not update sphere sizes in the scanning window makes it all worthless.
I'm trying to get into the new system, but right now it's worse than what existed before.
|

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
101
|
Posted - 2013.05.19 16:02:00 -
[1190] - Quote
Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D
While i am literally giggling right now at the thought of hundreds of highsec tengus becoming useless, it's the wrong way to address whats going on in highsec exploration - because those pilots will soon discover the Cerberus, or similar boats.
Randomizing of signature strengths and/or looking at loot tables (why are the invulnerability fields, as active hardeners, dropping from 4-6/10 sites - it would have maybe been better to put them in 7-10/10 sites - but then again eanms are sort of their counterpart, so i dunno) would have been much better.
Removing 4/10 from highsec would also be an option.
If you restrict access to those sites, be even more strict and disallow also t2 ships and pirate/navy variants.
|
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Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
|
Posted - 2013.05.19 16:20:00 -
[1191] - Quote
Mnemosyne Gloob wrote:Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D While i am literally giggling right now at the thought of hundreds of highsec tengus becoming useless, it's the wrong way to address whats going on in highsec exploration - because those pilots will soon discover the Cerberus, or similar boats. Randomizing of signature strengths and/or looking at loot tables (why are the invulnerability fields, as active hardeners, dropping from 4-6/10 sites - it would have maybe been better to put them in 7-10/10 sites - but then again eanms are sort of their counterpart, so i dunno) would have been much better. Removing 4/10 from highsec would also be an option. If you restrict access to those sites, be even more strict and disallow also t2 ships and pirate/navy variants.
And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too. |

Nam Dnilb
Universal Frog
10
|
Posted - 2013.05.19 16:38:00 -
[1192] - Quote
Tzu Wu wrote:Mnemosyne Gloob wrote:Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D While i am literally giggling right now at the thought of hundreds of highsec tengus becoming useless, it's the wrong way to address whats going on in highsec exploration - because those pilots will soon discover the Cerberus, or similar boats. Randomizing of signature strengths and/or looking at loot tables (why are the invulnerability fields, as active hardeners, dropping from 4-6/10 sites - it would have maybe been better to put them in 7-10/10 sites - but then again eanms are sort of their counterpart, so i dunno) would have been much better. Removing 4/10 from highsec would also be an option. If you restrict access to those sites, be even more strict and disallow also t2 ships and pirate/navy variants. And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too.
None shall pass! Ok, maybe Ventures are ok, everything else too OP. :3
|

Sarmatiko
1117
|
Posted - 2013.05.19 17:00:00 -
[1193] - Quote
Tzu Wu wrote:And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too. T2 cruisers don't have scan bonus, they have lesser tank and dps than T3. Also some of them have problems with exploration fittings (Zealot with 6 High\turret slots as example). T2 allowed in exploration sites? It's ok, players now have the good reason to train for Heavy assault cruisers while waiting for proper rebalance. It's not just current dumb "Train Tengu - the only ship you need in your lifetime to do everything better than anyone else". Let's see how painlessly current Tengu addicts will switch to Cerberus if ships are "just same" and "this will change nothing". 
|

Sarah Olson
Alpha United Industries Inc.
2
|
Posted - 2013.05.19 17:51:00 -
[1194] - Quote
Sylvia Nardieu wrote:Sarah Olson wrote: The Serpentis overseer in the 4/10 can be killed with far less dps than 600. I've done the site with a tech 2 fitted Retribution and killed the overseer with just over 200 dps without even hitting his weak resists. Its far from efficient but certainly doable and full room agro is no problem in an AF.
Well we must have met different overseers because the one I know would tank 200 dps of wrong damage type while picking his nose and laughing at you in most menacing manner. I've had that bugger rep tank 350 dps (cloaky) tengu shooting proper damage types and had to bring another guy into plex to kill it.
The Phi-Operation Protector, aka serp ded 4/10 overseer has a 75% chance to rep 1250 hp every 25 seconds. The equivalent of 50 hp a second. Even if his reps landed 100% of the time, with his 70% EM resists, 200 dps of pure EM is sufficient to break him, though it might take awhile. Since I had over 200 dps and also dealt thermal as well EM, killing him was no problem, just time consuming. |

Boltorano
Owner Operated Transport Service
29
|
Posted - 2013.05.19 18:01:00 -
[1195] - Quote
I used to run Serp 4/10 in an Ishkur with Hob IIs and meta blasters. It took a short eternity but it was possible.
In a HAM Tengu, the plex takes as little as 5 minutes. Use thermal missiles on the overseer. |

Alyssa Haginen
State War Academy Caldari State
7
|
Posted - 2013.05.19 18:07:00 -
[1196] - Quote
A way to set the probes ranges all at once other then shift clicking the first and last probe would be nice. Like a set range button you can right click and set all the ranges at once. Left click the button to set your probe range to default. The default range option could be in the right click menu. Thanks |

Tzu Wu
The 51st Corp The 51st Alliance of Internet Spaceship Pilots
5
|
Posted - 2013.05.19 20:00:00 -
[1197] - Quote
Sarmatiko wrote:Tzu Wu wrote:And I am giggling at them effecting your precious lowsec with that nerf too.At least we have a common gripe.How can you allow one type of T2 cruiser and not another? Yes I know T3 are T3's but its still a cruiser size.To be technical the pirate cruisers are really just class 1 but sitll,probably should limit them too. T2 cruisers don't have scan bonus, they have lesser tank and dps than T3. Also some of them have problems with exploration fittings (Zealot with 6 High\turret slots as example). T2 allowed in exploration sites? It's ok, players now have the good reason to train for Heavy assault cruisers while waiting for proper rebalance. It's not just current dumb "Train Tengu - the only ship you need in your lifetime to do everything better than anyone else". Let's see how painlessly current Tengu addicts will switch to Cerberus if ships are "just same" and "this will change nothing". 
With my implants I have 487 dps in a Cerberus with sisters core scanning probe.Only obstacle really is being limited to just an 10m afterburner with that dps.I wont really have a problem adapting with either that ship or a sentry Ishtar.I am assuming BC are still allowed? So maybe I'll test out a Sleipnir or Drake. |

Sylvia Nardieu
audacity.
15
|
Posted - 2013.05.19 20:05:00 -
[1198] - Quote
Sarmatiko wrote: T2 cruisers don't have scan bonus, they have lesser tank and dps than T3. Also some of them have problems with exploration fittings (Zealot with 6 High\turret slots as example). T2 allowed in exploration sites? It's ok, players now have the good reason to train for Heavy assault cruisers while waiting for proper rebalance. It's not just current dumb "Train Tengu - the only ship you need in your lifetime to do everything better than anyone else". Let's see how painlessly current Tengu addicts will switch to Cerberus if ships are "just same" and "this will change nothing". 
Actually, if you're using covops and probing subsystems, cerb is doing more dps then tengu with very similar resists. Bit more buffer, thats it. If you go for mwd+cloak trick on tengu (no cloaking subsystem) it will do more dps, but have almost same buffer (again, resits are pretty much the same). However, this way the likelihood of getting caught on a gate is slightly higher. There are numerous scenarios we could consider, and while it is a fact that tengu will be better then cerb or any other tech 2 ship for this particular purpose, I can't but ask - isn't that the point of having a tech 3 cruiser? It's not like they come for free or don't require significant investment of time for skills.
Fact that Tengu is a ship of choice (among tech 3's) has mostly to do with the combination of mechanics which are not balanced per se (missiles against turrets for damage projection and dps, shield tanking flexibility in comparison to armour tanking, resistance profile suited for guristas which are the most profitable race out there for faction modules etc.).
I don't think you'll find too many people complaining about exploration tech 3's in lowsec or nullsec, and for a very simple reason - when someone notices you on d-scan, they'll get all their available corpmates and their mothers to pile on top of you in hope of either juicy kill or a good fight, so it's risky by design. Just today me and two mates lost a 6/10 to a bigger gang. We fought em, kicked them out of plex, they reshipped and got more folks in, we couldn't get reinforcements to system in time and they completed it. They got nice loot, we got butthurt a bit, but that's life in low and we accept it for what it is. How is this not balanced, and where is the need for nerf there? I don't see any.
So you see, while I understand that there are some problems with exploration farming in hisec and rewards in general at the moment (guristas being a particularly problematic faction), this tech 3 nerf is not the way to solve it because it hits the hardest the people who had nothing to do with the problem to start with. It's kind of like treating bacterial infection using antipyretics - you're treating a symptom, not the disease. At the same time, there are much simpler solutions to farming problems which were not implemented (discussed earlier in this thread).
Also while talking of tech 3s, I find it hilarious that CCP saw a need to do this change and leave tech 3 combat boosting properties intact for Odyssey. Says a lot about prioritising issues wich are actually impacting gameplay I guess. |

Omnathious Deninard
The Scope Gallente Federation
1039
|
Posted - 2013.05.19 20:13:00 -
[1199] - Quote
3/10 Complex wrote: This acceleration gate is not configured to handle your Tengu. It handles: Frigate Cruiser Shuttle Rookie ship Assault Frigate Heavy Assault Cruiser Deep Space Transport Destroyer Interdictor Covert Ops Interceptor Logistics Force Recon Ship Stealth Bomber Electronic Attack Ship Heavy Interdiction Cruiser Combat Recon Ship Industrial Industrial Command Ship Blockade Runner
This is ok in my eyes, but to disallow T3s into 4/10 which allow battlecruisers is crap. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Baycity Kitty
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.19 20:45:00 -
[1200] - Quote
Shilalasar wrote:But if you can get an orca in you can just put your T3 into the hangar and switch once you are in the site 
Except I hear that the Orca won't allow any non-industrial ships to be put in its hanger now. So you can't move anything buy mining ships in an orca in odyssey |
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