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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
63
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Posted - 2013.05.18 17:39:00 -
[1141] - Quote
Space Wanderer wrote:Johan Toralen wrote:With everyone and his dog being able to scan relatively quickly it will be even more important to get a slight edge over other explorers. That may apply only in empire, and anyway the virtues are not going to give you that edge, the pinpointing modules are going to flatten any edge that virtues could give you.
confirming that. 3 pinpointing modules T2 get you so so much sigstrength , getting easy over 200... thats insane !!! |
Space Wanderer
66
|
Posted - 2013.05.18 18:42:00 -
[1142] - Quote
Durzel wrote:But by the same token wouldn't Virtues make it even easier? They'd still have some value, but obviously not at their current level if you don't need them for "unscannable" OGBs.
Johan Toralen wrote:With the changes coming i think they will be attractive for PVE. Fitting the new modules on a combat fit might not be viable for finding combat sites. It's the imps that could make a difference competing with others for the sites. It's all about the speed.
Maggeridon Thoraz wrote:3 pinpointing modules T2 get you so so much sigstrength , getting easy over 200... thats insane !!!
(replying to all three at the same time)
Yes, I understood that you guys were talking about PVE, and my reply was targeted at that. So, let me clarify it.
First of all, I assume that both of you are talking about competition in empire (in lowsec and nullsec the situation is different, you are much more worried that the competion will simply blow you up than be faster than you... ). But since people go for crazily expensive fits in empire (see lvl4s) what you say is not impossible. However, let's not stick to the see what the actual benefits of virtue implants are.
What they do is to increase your scan strength by about 33% (if you use the complete set). And what use is scan strength? It certainly impacts the amount of sigs that you are able to scan to 100%, but if you are out exploring I assume you are already able to scan out all the sigs you are interested (and anyway, it's very easy to get a fit that would allow you to scan out even the 1% sigs). The other reason why it is important is because it reduces the amount of scan cycles needed to find the site (meaning that with a scan strength high enough you might be able to find a site at 1AU or 0.5AU instead than having to drop all the way to 0.25AU). So, an increase in scan strength might allow for such a transition. Which seems a good thing. However...
...with the new pinpointing modules you can easily scan a site at 8AU, drop the probes all the way to 0.25AU and STILL keep a fix on the signal. So, no matter your scan strength, you need only two scan cycles to find a site if you use the pinpoiinting modules.
Of course this is valid according to the current state of pinpointing modules. Things might change before realease, if this feedback is acted upon.
However Maggeridon, I am not sure where you get that 200 scan str. With 3 rangefinding modules (I assume you meant that, not the pinpointing modules, which do not affect scan str) and a covop, fully skilled, with also rigs in addition to 3 modules and sisters core probes I get at 160. |
Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
63
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Posted - 2013.05.18 18:58:00 -
[1143] - Quote
Space Wanderer wrote:
However Maggeridon, I am not sure where you get that 200 scan str. With 3 rangefinding modules (I assume you meant that, not the pinpointing modules, which do not affect scan str) and a covop, fully skilled, with also rigs in addition to 3 modules and sisters core probes I get at 160.
Well I checked with my scanning toon max skilled in a covert scanning tengu and 3 t2 mods for scanstrength. I had sisters pcore probes and sisters launcher. With the the old scanning mech and lg virtue implanst i think i get something around 188 scanstrength . and i think with the same ship and 3 mods it was something around 220. but i will check tomorrow when i am back from work and let you know exact data and fits.
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Cirillith
High Voltage Industries Ash Alliance
6
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Posted - 2013.05.18 22:14:00 -
[1144] - Quote
Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example...
Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug.
Just info for all those DED fans :D |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
108
|
Posted - 2013.05.18 22:37:00 -
[1145] - Quote
Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example...
I hope this is true, that would be a very nice change. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
63
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Posted - 2013.05.18 22:57:00 -
[1146] - Quote
Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D
well this is another kick in the butt to the people who specialized in hisec exploring. |
Space Wanderer
68
|
Posted - 2013.05.18 23:31:00 -
[1147] - Quote
Maggeridon Thoraz wrote:With the the old scanning mech and lg virtue implanst i think i get something around 188 scanstrength . and i think with the same ship and 3 mods it was something around 220. but i will check tomorrow when i am back from work and let you know exact data and fits.
No need, if your char has also the lg virtue I am not surprised at all. I thought you were talking about a non-implanted character. |
Sylvia Nardieu
audacity.
14
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Posted - 2013.05.18 23:42:00 -
[1148] - Quote
Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D
Are you sure it applies to ded 4's too? That would be really silly since second room in serpentis one requires both decent dps and tank. |
Cirillith
High Voltage Industries Ash Alliance
7
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Posted - 2013.05.18 23:58:00 -
[1149] - Quote
Sylvia Nardieu wrote:Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D Are you sure it applies to ded 4's too? That would be really silly since second room in serpentis one requires both decent dps and tank. Yes - we tested this on SISI today with Guristas 3/10 and 4/10, and my quotation is CCP answer to bugreport.
In both cases we were unable to enter DED. On the other hand ORCAs were able to go inside (lol :D).
It seems in this way CCP tries to promote "team" play style because with T3 cruiser you were able to scann down site and do it right after or during scanning (did that many times during WH look in HI or on my HI-sec alt) - so it was solo play style. |
Tsubutai
Red Federation RvB - RED Federation
200
|
Posted - 2013.05.19 00:20:00 -
[1150] - Quote
Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D Is true for all 4/10s, including those in lowsec, or does the change only apply in highsec? |
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Manssell
OmiHyperMultiNationalDrunksConglomerate
156
|
Posted - 2013.05.19 00:24:00 -
[1151] - Quote
Cirillith wrote:Sylvia Nardieu wrote:Cirillith wrote:Hmm - don't know if someone already discovered that but it seems some changes were made on SISI in DED complexes and ship allowance list. HI-sec DED complexes (3/10 4/10) no longer allow T3 cruisers for example... Quote:Thank you for your bugreport titled: DED ship size problem
The problem you have described is an intended game feature or function, and not a bug. Just info for all those DED fans :D Are you sure it applies to ded 4's too? That would be really silly since second room in serpentis one requires both decent dps and tank. Yes - we tested this on SISI today with Guristas 3/10 and 4/10, and my quotation is CCP answer to bugreport. In both cases we were unable to enter DED. On the other hand ORCAs were able to go inside (lol :D). It seems in this way CCP tries to promote "team" play style because with T3 cruiser you were able to scann down site and do it right after or during scanning (did that many times during WH look in HI or on my HI-sec alt) - so it was solo play style.
If this is true, it's really starting to #$!%% me off. CCP this entire expansion seems to be designed to make the life of the solo explorers more difficult. I guess the nods to solo play during fanfest was all just a bunch of bull and cover.
What really bugs me is that this drive to force team play is actually the most unsandboxy thing CCP has done since I've been playing the game. If someone can run a site solo, the so be it. Why is it CCP now thinks that they should be dictating through arbitrary game mechanics like ship restrictions how a player must do PVE and whit whom? |
Brooks Puuntai
Solar Nexus.
1466
|
Posted - 2013.05.19 01:10:00 -
[1152] - Quote
Manssell wrote:
What really bugs me is that this drive to force team play is actually the most unsandboxy thing CCP has done since I've been playing the game. If someone can run a site solo, the so be it. Why is it CCP now thinks that they should be dictating through arbitrary game mechanics like ship restrictions how a player must do PVE and with whom?
Don't you know. CCP wants to change Eve to: LF2M 4/10 DED, need logi and tank. Convo for fleet invite!
CCP's Motto: If it isn't broken, break it. Improving NPE
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Sir John Halsey
17
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Posted - 2013.05.19 01:14:00 -
[1153] - Quote
Brooks Puuntai wrote:Manssell wrote:
What really bugs me is that this drive to force team play is actually the most unsandboxy thing CCP has done since I've been playing the game. If someone can run a site solo, the so be it. Why is it CCP now thinks that they should be dictating through arbitrary game mechanics like ship restrictions how a player must do PVE and with whom?
Don't you know. CCP wants to change Eve to: LF2M 4/10 DED, need logi and tank. Convo for fleet invite!
Well, a HAC or a pirate cruiser can put some nice DPS. And i'm pretty sure the sigs can be easily scanned without any issues in Odyssey.
I do HS exploration in Tengu but only because i have to compete with other Tengus :P And, 3/10 can be done with an AF very easy. |
Roime
Ten Thousand Years Shinjiketo
2877
|
Posted - 2013.05.19 01:23:00 -
[1154] - Quote
4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
-á- All I really wanted was to build a castle among the stars - |
Daniel Plain
Science and Trade Institute Caldari State
1100
|
Posted - 2013.05.19 01:38:00 -
[1155] - Quote
Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Tsubutai
Red Federation RvB - RED Federation
200
|
Posted - 2013.05.19 01:41:00 -
[1156] - Quote
Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
That may be the intended message, but the actual message is "switch to a HAC/BC/pirate faction cruiser and keep on farming." The problem isn't the sites being accessible to T3s, it's the availability of easily farmed sites with drops of 500m+ in highsec. As long as the sites exist in their current form, they'll be farmed heavily by older/more experienced players. The removal of T3s just means that people who previously lost to tengus will instead lose to Cerberuses or Sleipnirs or whatever. |
Fehz
Not Taking This Seriously
0
|
Posted - 2013.05.19 01:47:00 -
[1157] - Quote
Can't seem to find any mention of this, but the way probes automatically return when jumping into a new system isn't working when going to wormholes. It still gives the old prompt to warn you about leaving them behind. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
156
|
Posted - 2013.05.19 02:01:00 -
[1158] - Quote
Daniel Plain wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
I've sat cloaked watching newer players try to run the Angle 4/10 in BCs and fail regularly, so a T1 newer player in a T1 cruiser seems really to be stretching. As Tsubutal says it'll just be older players in HACs and pirate faction. |
Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
63
|
Posted - 2013.05.19 02:09:00 -
[1159] - Quote
the only thing I foresee with all changes coming up, ii taht all will be more expensive. ice will go up, bs hulls be more expensive. carrier and the rigging will become more expensive. ded loot will go up in prices. and so on... |
Manssell
OmiHyperMultiNationalDrunksConglomerate
156
|
Posted - 2013.05.19 02:13:00 -
[1160] - Quote
Brooks Puuntai wrote:
Don't you know. CCP wants to change Eve to: LF2M 4/10 DED, need logi and tank. Convo for fleet invite!
Yea, I know this is a joke (and a good one at that) but that's also kinda bugging me (if true). This whole exploration expansion seems to be falling down since rather than just changing content that's already there, why not oh I don't knowGǪ add new content? If CCP wants to force players into group play why not add some new sites that are like mini Incursions that need to be scanned down. They could scale them so that the rewards are such that it would't be worth it for older players to fleet up, but a bunch of newer players would love to.
I don't know, it just feels like they are removing and mucking up current content, screwing with older and solo players, while really adding nothing but a clickfest mini game wrapped in a bow and calling it "new". |
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Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
63
|
Posted - 2013.05.19 02:16:00 -
[1161] - Quote
Manssell wrote:
I don't know, it just feels like they are removing and mucking up current content, screwing with older and solo players, while really adding nothing but a clickfest mini game wrapped in a bow and calling it "new".
that reminds me a bit of the introduction of PI. was that allways a clickfest. luckily they made it after a while bit less of clicking. |
Johan Toralen
Clockwork X3
29
|
Posted - 2013.05.19 02:26:00 -
[1162] - Quote
Probably a result of people constantly moaning about Tengus farming the sites and "stealing" them. But as some have pointed out it's not really gonna change anything. I can run 4/10 just fine in a Gila and so can many others in this or similar ships. The big issue is that sites with such valuable loot can be farmed in hisec in the first place and that CCP does nothing to promote incentives to go to low/null instead. As i've written today in one of the other threads it's seriously off that you can farm billions with almost no risk in hisec but the new profession sites only give crap loot even in null sec while you actualy risk your ship and pod. |
Sylvia Nardieu
audacity.
14
|
Posted - 2013.05.19 02:41:00 -
[1163] - Quote
Daniel Plain wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro.
You'd die within 10 seconds (remember, NPC aggro switching ) but ye, you have a point. Also, gl to anyone killing serpentis overseer in 4/10 with anything below 600 dps (while tanking full spawn).
Basically, as folks have already said, this change is crap - guys with tengus in hisec will now switch to cerbs, ishtars or maybe drakes (can they enter?) and carry on their marry way. However why is no one thinking of frecking lowsec? We're pretty much f****d since cloakie tech3s at least gave you the option of travelling around and, you know... exploring... and with covops fits dps is far below anything allowing for fast farming. With this change and tech3's out of way its back to mwd+cloak days of isthar I guess, but why this change was needed and what good it will bring is beyond me. If they are trying to force 'cooperative game-play' on people they are totally doing it the wrong way.
Overall, I honestly don't know what's going on through heads of people in CCP. Odyssey is in my eyes a major letdown in terms of exploration content which they boasted about so much in announcements. I mean, look at what 'explo' content we got: - an overhaul of existing scanning mechanics with tools being taken out (DSP, list of sigs in system) and more emphasis put on 'bling' (ye sure, it's fun to have sigs on overview, but having to rotate 360 all the time to get a feeling for those sigs is ANNOYING - moving of gravs to anomalies making them infinately more dangerous in systems and constellations where area control is problematic - a silly mingame (ok that one has potential in some future whcih may or may not come).
If their intention was to prevent cherry picking sites they could have made a change as simple as randomising signature strengts and voila, suddently everyone's got the same chance to be the first one to probe down a ded. And if you don't want high value drop plexes in hisec solution is even simpler - move em to lowsec. |
Omnathious Deninard
The Scope Gallente Federation
1036
|
Posted - 2013.05.19 02:52:00 -
[1164] - Quote
Sylvia Nardieu wrote:Daniel Plain wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro. You'd die within 10 seconds (remember, NPC aggro switching ) but ye, you have a point. Also, gl to anyone killing serpentis overseer in 4/10 with anything below 600 dps (while tanking full spawn). Done it in a Vexor with 3 Ogre II, I usually abandoned the drones to make it out though.
If they plan to change all exploration to be group then I will probably be un-subbing when that time comes, I am already done with Data and Relic sites because of the change, the last thing that I can do and enjoy doing is DED complexes and C1 and C2 wormholes if they change those to force a group play I will un-sub and end my EVE career. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Messoroz
AQUILA INC Verge of Collapse
366
|
Posted - 2013.05.19 03:30:00 -
[1165] - Quote
Zelfor wrote:Wormhole resident here...
Scanning is an integral part of living in wormholes, and I applaud an efforts to take the pain out of scanning while retaining the element of skill and reasonable effort.
The changes thus far are mostly good, but as others have mentioned, there are a few issues that stand out as confounding our standard operating methods when scanning in wormholes.
First: 8 probes. It's been mentioned, we should be able to choose the number we want. Why? Some of us use two sets of probes, in different ways, at the same time, to scan. Sometimes we only want to do a quick scan with a single probe, or just want to keep an eye out for signatures.
The bigger issue:
I don't really mind launching 8 probes at once all that much, that's what I do 95% of the time. I would like the checkboxes beside the probes back to de/select probes so that I can manipulate multiple groups of probes at once.
I highly object to having the two default probe formations be the only ones available. They are useful for some people, however, a 3rd option of launching them all in the same exact spot would make it orders of magnitude easier for us to configure the probe formations that we commonly use... not the ones you've given us. With the current available formations, probes are all over the place, and require a lot of clicking and mouse movement to reconfigure, not to mention the annoyance of having some probes at different altitudes, which makes it far harder to configure a nice 2D scanning pattern, as many of us like to use.
WELCOME TO EVE ONLINE.
WHERE CCP DOESNT ACTUALLY PLAY THE GAME AND KNOW HOW PLAYERS PLAY.
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DeLindsay
Galaxies Fall
175
|
Posted - 2013.05.19 04:06:00 -
[1166] - Quote
Brooks Puuntai wrote:Manssell wrote:
What really bugs me is that this drive to force team play is actually the most unsandboxy thing CCP has done since I've been playing the game. If someone can run a site solo, the so be it. Why is it CCP now thinks that they should be dictating through arbitrary game mechanics like ship restrictions how a player must do PVE and with whom?
Don't you know. CCP wants to change Eve to: LF2M 4/10 DED, need logi and tank. Convo for fleet invite! ROFL! If you can't solo a DeD 4 in a non-T3 ship then you should just gimme all ur stuff and quit Eve, your bad. I can solo a Highsec DeD 4 Like in Deltole (which is what they're referring to) in a damn AF, you can at least do it in a HaC/T1 BC. The Operative:-á"There are a lot of innocent people being killed in the air right now".
Capt. Malcolm Reynolds:-á"You have no idea how true that is". |
Voith
Republic Military School Minmatar Republic
92
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Posted - 2013.05.19 04:41:00 -
[1167] - Quote
Real ~~~Pros~~~ use T1 Cruisers to solo 4/10s. |
Sarah Olson
Alpha United Industries Inc.
2
|
Posted - 2013.05.19 04:44:00 -
[1168] - Quote
Sylvia Nardieu wrote:Daniel Plain wrote:Roime wrote:4/10s are T1 cruiser sites, so this change very welcome indeed. It's EVE telling you to leave hisec sites for the new players they were designed for.
i would really like to see a new player in a t1 cruiser do the serpentis 4/10. in fact, i would probably sacrifice a covops just to warp scramble him as soon as he has room aggro. You'd die within 10 seconds (remember, NPC aggro switching ) but ye, you have a point. Also, gl to anyone killing serpentis overseer in 4/10 with anything below 600 dps (while tanking full spawn).
The Serpentis overseer in the 4/10 can be killed with far less dps than 600. I've done the site with a tech 2 fitted Retribution and killed the overseer with just over 200 dps without even hitting his weak resists. Its far from efficient but certainly doable and full room agro is no problem in an AF.
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Jenn aSide
STK Scientific Initiative Mercenaries
1855
|
Posted - 2013.05.19 05:01:00 -
[1169] - Quote
Hola there high sec "explorers" welcome to an MMO... |
Omnathious Deninard
The Scope Gallente Federation
1036
|
Posted - 2013.05.19 05:49:00 -
[1170] - Quote
Jenn aSide wrote: welcome to an MMO... MMORPG There is 2 meanings for this 1st Massive Multiplayer Online Role Playing Game 2ns Mostly Men Online Role Playing Girls
I will expand on the first one. Why should I have to be in a fleet to play an MMO, there is plenty of room for solo in a MMO world and just because you do not meet another player does not mean there is not player interaction. People who like to play the market are in an extreme style of PVP, and there player interaction is limited, yet they have to compete with thousands of other players at a time. Explorers (High Sec or any where else) have to compete with other explorers, gate camps, roaming gangs and once the loot is obtained they then must compete again with other explorers and market PVPers to sell there loot on the market. They have to be able to do what they enjoy and hopefully not get caught. Player interaction is achieved this way though no direct meeting has occurred. Some people do not like ship vs. ship PVP, is that wrong of them? Is this game not a sand box, letting whoever build there own castle in there own way? No one should be able to tell someone that how they play the game is "wrong", what they define as entertainment is completely up to them. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
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