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1. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Gunna chime into echo what others have said. It is cool that you're adding some dedicated command ships. But a lot of people, my self included, don't like Losing the Uber-Hac lines for all factions. Leaving The Sleipnir, Nighthawk, Absolution a...
- by Voith - at 2013.08.12 04:00:00
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2. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: wait a minute, only a few months ago the general advice was "if you want to pvp in battleships, use amarr". Before that it was "only use minmatar". And suddenly lazorz suck? Come come. You just need to control your ...
- by Voith - at 2013.08.10 00:41:00
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3. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: mynnna wrote: Anharat wrote: >has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit i...
- by Voith - at 2013.08.08 22:57:00
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4. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: What the **** is wrong with you people? The Proposed vagabond is fantastic.. Stop being so damn awful.. If they weren't awful they wouldn't be dumb pubbies.
- by Voith - at 2013.08.06 23:20:00
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5. Triple Omni Dominix AKA nerf Sentry Drones - in Ships and Modules [original thread]
Morrigan LeSante wrote: For the sakes of an open comparison - how long does the Domi take to lock the ares and how much ground can it cover in that lock time? Also we should consider that, if tackle gets under the sentries, the Domi/$DRONE_BOA...
- by Voith - at 2013.08.06 13:03:00
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6. Why does CCP ignore the Incursion imbalances for years plus? - in Missions & Complexes [original thread]
Goldiiee wrote: When I stared doing Incursions Darth was kinda normal, and my alt was a full blood amarr pilot. When they changed 'Nerfed' Incursions my alt was a fair Nightmare pilot (T2 tachys) And Darth started these 'Armor got screwed' thr...
- by Voith - at 2013.08.03 16:06:00
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7. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Gypsio III wrote: They're still massively overpowered. Wont be the day they are forced to stay in grid.... Yeah, 'cause CCP has 100% Follow up on **** they mention no ETA for.
- by Voith - at 2013.08.01 15:02:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Deirdre Anethoel wrote: So you're terribly afraid of powercreep on hacs, but you make every single command ship (except the vulture, because double optimal bonus is bad) into massive combat beasts? It's not like BCs were already taking all the ...
- by Voith - at 2013.08.01 14:53:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Can you please just give up on the idea of on Grid Boosting ships until you fix off grid boosting? You're side grading or nerfing some of these ships in the name of something that will never happen in a fleet fight (On Grid Boosting) until you re...
- by Voith - at 2013.08.01 14:44:00
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10. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Alekseyev Karrde wrote: Voith wrote: NinjaTurtle wrote: CCP Rise wrote: can be reloaded over the course of a long fight. sixty second reload time. I don't think you have a very realistic idea of what occurs to an asb vagabond in ...
- by Voith - at 2013.07.30 03:57:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
NinjaTurtle wrote: CCP Rise wrote: can be reloaded over the course of a long fight. sixty second reload time. I don't think you have a very realistic idea of what occurs to an asb vagabond in that time period. It has a skilled pilot...
- by Voith - at 2013.07.30 03:12:00
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12. Jump Freighters are 100% invulnerable in lowsec and need a nerf - in Player Features and Ideas Discussion [original thread]
Goon Wiki: As of today, Assault frigates are considered to be largely useless for both PVE and PVP. The reasons are detailed below.
- by Voith - at 2013.07.30 00:28:00
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13. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Yun Kuai wrote: TL:DR these HACs should have individual role bonuses that should support their niche role. yes why give them all the same , which only benefits vaga ?:O makes no sense at all Are you really surprise...
- by Voith - at 2013.07.21 13:47:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Akimo Heth wrote: CCP Rise wrote: Hey guys, I'm back at work after having nightmares all night of running out of Ishtar CPU We're reading all this, as usual, and will iterate based on it, as usual. We have some time (because everyone here i...
- by Voith - at 2013.07.19 15:05:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
sten mattson wrote: The zealot needs either another high/mid or at least a flight of light drones plz. You did that for the stabber so why not now ? :D Are you really asking why Winmatar and Amarr aren't treated the same?
- by Voith - at 2013.07.18 22:32:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright I've been pretty busy today but I'm trying to catch up on feedback. Here's some initial thoughts: I'll look at the Ishtar fitting. To me it seems like one of the stronger HACs already and it gained a bonus to damage pro...
- by Voith - at 2013.07.18 15:03:00
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17. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
riando wrote: Guys, I hope you're joking, " Vaga anyway as a close range active brawler" Or you know nothing about vaga, or ... i hope you're joking, vaga its a kite long range ship! It has not slots from active tank! So, ideal would be maximiz...
- by Voith - at 2013.07.18 15:01:00
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18. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Harvey James wrote: Fr0stle wrote: I'll just add my voice to the group and ask for some more CPU on the Ishtar. It was always CPU gimped and now we have all these new drone modules that are CPU heavy too. More CPU is needed ...
- by Voith - at 2013.07.18 14:49:00
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19. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: These changes all look good. However the Ishtar could still use a bit more CPU. By a bit, do you mean 150?
- by Voith - at 2013.07.18 14:21:00
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20. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Yanarix Blitz wrote: Voith wrote: Why do drone ships still have a slot penalty? The slot penalty was from "back in the day" when there was almost no drone upgrades. It has been 5+ years since that penalty was relevant. Stop putting it on new...
- by Voith - at 2013.07.18 13:53:00
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