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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Kali Omega
Immortalis Inc. Shadow Cartel
135
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Posted - 2013.08.01 14:59:00 -
[91] - Quote
Edit: no more boosting from a pos...best news ever |
Arrgthepirate
GoonWaffe Goonswarm Federation
92
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Posted - 2013.08.01 15:02:00 -
[92] - Quote
This is ******* horrible. |
Voith
Republic Military School Minmatar Republic
141
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Posted - 2013.08.01 15:02:00 -
[93] - Quote
Kagura Nikon wrote:Gypsio III wrote:They're still massively overpowered. Wont be the day they are forced to stay in grid.... Yeah, 'cause CCP has 100% Follow up on **** they mention no ETA for. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2397
|
Posted - 2013.08.01 15:03:00 -
[94] - Quote
Zloco Crendraven wrote:Quote:All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35% This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls. Also mining links out of POS shields!
Two comments:
All those who think you can't compete without gang links are spoiled little brats. The "blob" can just as easily bring gang links as you can, and generally they are more likely to have them. Also, people were out soloing and partaking in asymetric warfare long before gang links became so ubiquitously used. You just need to learn to employ tactics, learn how to engage, and do so without having stupidly potent enhancements to your ship.
As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!
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Crash Me
Enterprise Estonia Northern Coalition.
0
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Posted - 2013.08.01 15:05:00 -
[95] - Quote
I dont underestnd what are you trying to do with this game. Do you want all the ships have about the same strenght? We already dont have any good ships left in this game. All the ships are soon like garbage ships only the price is different.
WHY you improving cheap ships and nerfing good ships? Isit because noobs whine too much and you can thing with your own head? Supers are now only for structure shooting. strategic cruisers still costl alot but not so. Its much smarte to use t1 as they doing very well atm. t2 ships are almost at the same level as t1 but more expensive. No point to use t2 or faction BS anymore as t1 is so good. Maybe you should just remove t2 and t3 let us have only garbage ships. Oh yeah then it prob. boring for players that have played that game abit!
I-¦d better see very expensive and very good ships which would make that game intresting. Oh this game getting rediculous. |
Luiji Vampa
Burning Napalm Northern Coalition.
0
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Posted - 2013.08.01 15:06:00 -
[96] - Quote
This nerf is very bad idea.
-1 |
Omnathious Deninard
Novis Initiis
1389
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Posted - 2013.08.01 15:06:00 -
[97] - Quote
Gizznitt Malikite wrote:
As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!
It would be easier to just let the Rorqual give bonused mining bonuses without needing to deploy. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Gizznitt Malikite
Agony Unleashed Agony Empire
2397
|
Posted - 2013.08.01 15:07:00 -
[98] - Quote
sten mattson wrote:the numbers on max bonuses with max skills ect. are they listed for t3 boosts? or for CSs?
Those are for Command ships. T3's would be less effective, providing a max 1.1 modifier, rather than the 1.15 modifier of a CS.
So, a 25% max boost for a CS would be 25% * 1.1 / 1.15 = 23.9% |
Gizznitt Malikite
Agony Unleashed Agony Empire
2397
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Posted - 2013.08.01 15:08:00 -
[99] - Quote
Omnathious Deninard wrote:Gizznitt Malikite wrote:
As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!
It would be easier to just let the Rorqual give bonused mining bonuses without needing to deploy.
That would be a pragmatic approach... |
Mole Guy
Xoth Inc Pandorum Invictus
299
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Posted - 2013.08.01 15:09:00 -
[100] - Quote
navy mindlinks? are you kidding me? hell yeah!!!!
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Tsubutai
Drifting Falling
228
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Posted - 2013.08.01 15:09:00 -
[101] - Quote
The nerf to POS boosting is good, but it will be circumvented by having heavily tanked linkships right on the edge of the forcefield so they can duck inside to safety if threatened. It might be good to have the link-suppressing effect extend out to say 40 km from the tower to prevent that sort of thing. |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
6865
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Posted - 2013.08.01 15:10:00 -
[102] - Quote
Zappity wrote:Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high. Um, you do know the definition of "solo" don't you? Cause I'm thinking you don't right now.
What, you think Solo is buzzing around highsec in an incursus? I think you need to start getting real, especially if you actually think RvB is :goodpvp: because let me enlighten you:
it isn't. |
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CCP Fozzie
C C P C C P Alliance
6908
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Posted - 2013.08.01 15:11:00 -
[103] - Quote
Maximus Andendare wrote:Are T2 mindlinks going away, or are they just being supplemented with T1 and Navy mindlinks?
By mindlinks I mean the slot 10 implants, not the warfare link modules.
Technically there are no T1 mindlinks, the normal ones are T2. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Dinsdale Pirannha
Pirannha Corp
1130
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Posted - 2013.08.01 15:12:00 -
[104] - Quote
Alice Saki wrote:Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high. +1 We knew this was coming we warned them not too do it... but meh... they only care for the big Entity
You have to remember what ingame group he came from. Is it any surprise he ruins the game for all others?
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Kenrailae
Mind Games. Suddenly Spaceships.
21
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Posted - 2013.08.01 15:12:00 -
[105] - Quote
Hey, we gotta do something with our time between BLopsing your stuff.
The answer to Links isn't to Nerf the existing links.
If anything it was to BUFF T1 links, and definitely add in those navy and T1 mindlinks
If I'm going to be in a ship that is going to have SHOOT ME!!!! All over it, I better be doing it for a good reason. Nerfing T2 links takes away a good portion of that reason. So... command ships will still be used about as much as they already are. Why? T1 BC with navy Mindlink. Job's good.
The Law is a point of View |
Dez Affinity
Habitual Euthanasia Pandemic Legion
611
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Posted - 2013.08.01 15:14:00 -
[106] - Quote
Tsubutai wrote:The nerf to POS boosting is good, but it will be circumvented by having heavily tanked linkships right on the edge of the forcefield so they can duck inside to safety if threatened. It might be good to have the link-suppressing effect extend out to say 40 km from the tower to prevent that sort of thing.
Much like off-grid T3s, just being able to probe them out, or warp in on them to force the links off is huge improvement. |
Zappity
Red Federation RvB - RED Federation
216
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Posted - 2013.08.01 15:14:00 -
[107] - Quote
Buhhdust Princess wrote:Zappity wrote:Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high. Um, you do know the definition of "solo" don't you? Cause I'm thinking you don't right now. What, you think Solo is buzzing around highsec in an incursus? I think you need to start getting real, especially if you actually think RvB is :goodpvp: because let me enlighten you: it isn't.
Nope, I think buzzing around lowsec is. Until you get to Kourm. or similar and run into 40km point Condors. Just pathetic. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Gizznitt Malikite
Agony Unleashed Agony Empire
2397
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Posted - 2013.08.01 15:15:00 -
[108] - Quote
Kenrailae wrote:Hey, we gotta do something with our time between BLopsing your stuff. The answer to Links isn't to Nerf the existing links. If anything it was to BUFF T1 links, and definitely add in those navy and T1 mindlinks If I'm going to be in a ship that is going to have SHOOT ME!!!! All over it, I better be doing it for a good reason. Nerfing T2 links takes away a good portion of that reason. So... command ships will still be used about as much as they already are. Why? T1 BC with navy Mindlink. Job's good.
I personally don't think they nerfed them enough!
As for the BC with a gang link... it would be a very welcome change if they became widely used! And I think that's what CCP wants!
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Dez Affinity
Habitual Euthanasia Pandemic Legion
611
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Posted - 2013.08.01 15:15:00 -
[109] - Quote
Dinsdale Pirannha wrote:Alice Saki wrote:Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high. +1 We knew this was coming we warned them not too do it... but meh... they only care for the big Entity You have to remember what ingame group he came from. Is it any surprise he ruins the game for all others?
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
812
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Posted - 2013.08.01 15:17:00 -
[110] - Quote
Kagura Nikon wrote:A bonus that will be easily erasable when they must stay in grid. A ECM boat or a Dampener boat can do as much effect on a small gang as a commadn ship. THe command ships only become VERY powerful when on large fleets. And that is EXACLTY their main purpose.. otherwise no one woudl ever use them if their final bonus was pathetic 5%
There's more to links than CS. A T1 BC in a small-gang environment can fit a link without any great difficulty or significant compromise, and can realistically expect to survive on-grid. This ease of use, combined with the sheer magnitude of the bonuses, makes them as close to mandatory as any module.
On the fleet scale, defining the argument in terms of erasing link ships easily, thereby emphasising the importance of getting rid of them, is a tacit acknowledgement of their power. It causes a bad, binary mechanic, with the gulf between having links and not having them so large that it's absurd not to primary them in fleet. If the bonuses were small (not 5%, that was your number, let's just say 50% of current bonuses), then the decision to primary link boats would not nearly be so obvious and predictable, resulting in a less binary mechanic and less of a difference in fleet power between the haves, the have-nots and the hads. |
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Sven Viko VIkolander
Stay Frosty.
79
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Posted - 2013.08.01 15:18:00 -
[111] - Quote
Fozzie has done more to help newbros compete in EVE than anyone. Just wow. I am nervous about the boost to gate camps coming, though. Also, interceptors now more than ever will need some love.
Also, the tears in this thread are already glorious. |
Fewell
Red Federation RvB - RED Federation
10
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Posted - 2013.08.01 15:19:00 -
[112] - Quote
Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1360
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Posted - 2013.08.01 15:21:00 -
[113] - Quote
I think these are a great set of changes.
Where I am. |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
6865
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Posted - 2013.08.01 15:22:00 -
[114] - Quote
Zappity wrote:Buhhdust Princess wrote:Zappity wrote:Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high. Um, you do know the definition of "solo" don't you? Cause I'm thinking you don't right now. What, you think Solo is buzzing around highsec in an incursus? I think you need to start getting real, especially if you actually think RvB is :goodpvp: because let me enlighten you: it isn't. Nope, I think buzzing around lowsec is. Until you get to Kourm. or similar and run into 40km point Condors. Just pathetic.
..this confirms everything for me lol |
Omnathious Deninard
Novis Initiis
1390
|
Posted - 2013.08.01 15:22:00 -
[115] - Quote
Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Hopefully they will be moved to being ongrid still Ideas for Drone ImprovementTwitter Account-á @Omnathious |
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CCP Fozzie
C C P C C P Alliance
6920
|
Posted - 2013.08.01 15:23:00 -
[116] - Quote
Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid?
Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Maximus Andendare
Future Corps Sleeper Social Club
387
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Posted - 2013.08.01 15:23:00 -
[117] - Quote
CCP Fozzie wrote:MainDrain wrote:Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links? The navy links give the same bonus as the normal mindlinks, but they give it to multiple disciplines at once. We may add an Ore link at some point, if so it will probably give Mining Foreman and Siege Warfare bonuses. Oh ok, good. It wasn't clear, because in the post you mentioned you were having "normal" mindlinks (and Navy ones). The "normal" mindlinks language (and the "more of a slope" language) made me think you were adding a T1 variant (for cheap and less-than-Cybernetics V) in addition to the currently existing ones and new Navy variants. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
6866
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Posted - 2013.08.01 15:26:00 -
[118] - Quote
If you are going to do this, then you really have to look at the claymore as an armour tanker AS WELL AS a shield tanker, without making it too OP. Otherwise Loki/Claymore links are going to be utter shite, and you're just going to have the Nano age back again where everyone kites everything with no big deal. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2399
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Posted - 2013.08.01 15:26:00 -
[119] - Quote
CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.
QFT!!
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Ziv Erth
Task Force Proteus Protean Concept
7
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Posted - 2013.08.01 15:27:00 -
[120] - Quote
CCP Fozzie wrote: We may add an Ore link at some point, if so it will probably give Mining Foreman and Siege Warfare bonuses.
Yes. Yes, please. |
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