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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Terrorfrodo
Renegade Hobbits for Mordor
556
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Posted - 2013.08.02 08:11:00 -
[361] - Quote
I find that I can make great use of my perfect booster skills when flying a BC, T3 or CS with a link fitted to it, and my alt on a second account. The link ship has about as strong a tank through its own boosts as a link-less fitting would have, and the alt has a much stronger tank from the bonus.
Gangs don't get much smaller than one guy and his alt, so how exactly do links hurt small gangs? They only hurt NOOBS, so quit whining and start training, like everyone who has those links has done before you :p . |
Tsubutai
Drifting Falling
244
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Posted - 2013.08.02 08:55:00 -
[362] - Quote
Are there any plans to change the skill prerequisites for using mindlinks? You say that you want to smooth out the advancement path for using links effectively, but since mindlinks require the appropriate warfare spec skill at V, there's a really big jump in effectiveness on going from spec IV to spec V (20% from the skill increase and another 25% from the mindlink), which doesn't seem consistent with the goal of smoothing out the progression. It might be worth reducing the mindlink requirement to spec IV or less if you're going to stick with the proposed link strengths and skill effects. |
My Forum Alt
Royal Amarr Institute Amarr Empire
20
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Posted - 2013.08.02 08:55:00 -
[363] - Quote
just a reminder of an idea how to force link ships on grid:
https://forums.eveonline.com/default.aspx?g=posts&t=245209&find=unread |
Hatsumi Kobayashi
V0LTA Verge of Collapse
259
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Posted - 2013.08.02 09:14:00 -
[364] - Quote
Flyinghotpocket wrote:Bocephus Morgen wrote:I'm cool with the changes, but would like to point out that this is a buff to stealth bombers. Higher sigs and lower tanks will make it even easier to kill fleets now.
The shield BS fleet was already endangered, it will go extinct with these changes. funny i never seen bs fleets since 2011
are you high STANDING ON THE VERGE OF PROLAPSE |
Raging Beaver
Wildly Inappropriate Goonswarm Federation
26
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Posted - 2013.08.02 10:16:00 -
[365] - Quote
NaK'Lin wrote:It does pay off, doesn't it? all that time spent to train and max 4 different T3s and 4 different command ships, while two of each could have been enough. hooray for wasted SP that i'll (a) never recover and (b) will now be worth ditch when selling a character in the future.
Cry some more Rancer person, I absolutely hate the changes to the Astarte and the Sleipnir (having trained CS to 5 only to fly those two - I ain't much of a CS person) but the links nerf is making this much better, even though it's still nowhere near as big as it should be. |
Raging Beaver
Wildly Inappropriate Goonswarm Federation
26
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Posted - 2013.08.02 10:20:00 -
[366] - Quote
Very cruel idea...I like it! |
Shade Millith
Bite Me inc Bitten.
85
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Posted - 2013.08.02 10:28:00 -
[367] - Quote
Gypsio III wrote:Shade Millith wrote:A 35% tackling range link costs -
46 Days to get into a Loki and have level 5 Defensive Systems 48 Days to get Skirmish Warfare Link T2 20 Days to get a Skirmish Mindlink. 42 Days to get Warfare Link Specialist Level V and Command Processors
Costs ~300 million for the Loki. Costs ~100 million for the Mindlink.
5+ months of training and 400+ million for a 35% increase is not a pittance. I'm not convinced that either the training time or the cost is really that relevant. We know from supercaps that attempts to balance things by making them expensive or difficult to get can only create a short-term scarcity. As it is, links are already basically ubiquitous and mandatory, so the benefit of any delay in adoption that might have come from the cost or training time is long gone. In any case, you can eliminate the "cost" argument entirely by just shoving a link on a T1 BC. It's not quite as powerful as a T3 or CS, but the magnitude of the bonus still makes it mandatory.
I wasn't saying whether or not it was balanced. Just that it isn't a pittance obtaining one.
My own thoughts on what to do with links is to keep the original strength, but if the link is off-grid it's only 70% or 50% effective or so. Give an incentive to have it on the field and using a heavily tanked Commandship. |
Sollis Vynneve
I.I.I
9
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Posted - 2013.08.02 10:33:00 -
[368] - Quote
Scatim Helicon wrote:maybe first? e: boom e2: Quote:Warfare links (other than mining links) can no longer be activated inside a starbase forcefield It's previously been suggested that active links cause an increase in a ship's sig radius (thus discouraging the 'AFK in a safespot' approach by making them easier to probe). Has this been considered?
what would be the point of that. that would simply negate the effects of skirmish link evasive maneauvers. |
Aloe Cloveris
The Greater Goon Clockwork Pineapple
126
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Posted - 2013.08.02 10:37:00 -
[369] - Quote
Even as someone who'd definitely benefit from them, I'm kind of disappointed in the navy mindlinks as proposed. Literally no reason to use vanilla mindlinks because the premium you pay for twice the versatility is laughably small.
I actually want to see them be upwards of 5x the LP and Isk cost of vanilla mindlinks. |
Sollis Vynneve
I.I.I
9
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Posted - 2013.08.02 10:45:00 -
[370] - Quote
tbh i dont like the changes. ive invested heavily in training time max out all leadership/t3/command ship skills,just to have a load of whiny pilots complain abt boosts. pvp is abt beating your opponents by using whatever tools you have boosts/drugs etc. whats nxt drugs overpowered people need to stop whinning and enjoy the game for what it is. :D |
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Dilium
Diltech
6
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Posted - 2013.08.02 11:17:00 -
[371] - Quote
Wheres the glory in fighting outnumbered if you need links to do it?
Glad to see all the broken linkalt backbones, but nerf isnt big enough. Dont settle with this, keep working on how to force them on grid. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 11:34:00 -
[372] - Quote
jones bones wrote: Their numbers are ******* wrong and ******** anyways. Crosspoast from FHC:
The following are all Lvl 5s and no implants:
My Incursus without Legion links: 5k EHP, 89 DPS Tank from AAR My Incursus with Legion links: 7k EHP, 205 DPS Tank from AAR
That's a 40% bonus in EHP and 130% bonus in active tank. That's ridiculous. I could see 10% bonus in EHP and 25% bonus in active tank.
My condor without Loki links: 24km point range, 3618m/s velocity My condor with Loki links:36.7km point range, 4705m/s velocity
That's a 53% bonus in point range and 30% bonus in velocity. Keeping it real yo.
My Hawk without Tengu links: 6.3k EHP, 189 DPS Tank My Hawk with Tengu links: 8.7k EHP, 411 DPS Tank
That's a 39% bonus in EHP and 120% bonus in active tank. I've got a DPS tank higher than any frig/dessie can even output.
Links are so overpowered the concept of fighting without them is alien to us. This isn't "We have a 10% edge on tanks thanks to HERO ITSMEHCK in the Damnation!" This is "We have a 30% bonus in EHP and a 100% bonus in reps thanks to ::RANDOM COWARD ALT:: sitting in a safe somewhere in system." ******** game mechanic is ********. I haven't lost an Incursus in weeks because nothing I engage can kill me. It's awesome.
What sort huge advantages will links get now that ccp is also buffing local reps to compensate for this slight nerf to ogbs? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Kikusama
Shadows Of The Federation Drunk 'n' Disorderly
17
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Posted - 2013.08.02 12:24:00 -
[373] - Quote
Gizznitt Malikite wrote:And you realize that that +1 Falcon or Logi can be countered much more easily than your safed up boosting alt? And you realize that that +1 Falcon or Logi provides a much, much less force boost than the fleet than that OGB?
This is dumb. How the hell can you counter a Falcon or a Logi if you're scrammed and webbed? How is less of a force boost being permajammed or the opponent having 5-6 large reppers on him?
I do fully agree with all the changes, but stop offering stupid explanations. One ECCM will do fsck-all agains a Falcon and you can't counter a T1 logi (nevermind a T2 one) being on field and aiding your opponent.
Eagerly awaiting ECM to be deleted from the game, promising a bottle of Bollinger for the dude that does it
Guns make the news. Science doesn't. |
Cyaron wars
SkREW CREW Local Down
37
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Posted - 2013.08.02 12:27:00 -
[374] - Quote
I am wondering why energy neutralizers are not getting any boost from EWAR links. As far as I remember neutralizing is also reviewed as an ewar. Also, since I mentioned ewar and neuts: why pilgrim is only ship that doesn't have same bonuses as curse has. All other recons have exactly same ewar bonuses but differ with high/low slots and that's it. |
Akturous
Immortalis Inc. Shadow Cartel
214
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Posted - 2013.08.02 12:27:00 -
[375] - Quote
Dairokuten Maoh wrote:1. It takes skill to not get caught dual boxing with links while being shot at. If you can't be bothered to dedicate time to train leadership skill and get better at pvp to counter the player who spent their time on fine tuning their skills, then you ought to be at disadvantage. It's a fair game, more effort, more reward.
2. It takes a lot of time and dedication to train for those warfare specializations. Those who made the effort and dedication should be rewarded with the advantages that it comes. It is unfair for pilots that have spent more than half year dedicated to nothing but training specialization skills to perform almost just as good as pilot who can spent less than a month to train the specialization to 4 with only 2% differences. It's a 37 day train time differences per skill, and there are 4 of them
3. Pilot who spent their time training command ship to level 5 for that extra 3% wafare bonus just had their effort wasted, because now every single command ship will perform the same as far as the warfare link goes whether they have command ship skill level 1 or 5. Another 37day training time differences.
The nerf to the warfare link strength is absolutely unfair to those who dedicated months of time in training for that extra 5% of chance to come out on top in a fight. If you are going to nerf the strength of the links, then it would only be fair to reinburse the skill points that was nerfed along with the skill. It is simply unfair to have to spend a month for additional 2% difference at links.
- For pilots that have all specialization skill to 5, they have just lost half year of game time in training for that worthless 2% differences.
- For pilots that have spent their time to command ship 5, they lost 37 day of game time in training because now everyone will do just as good as command ship level 5 pilots as far as warfare module goes.
Please consider the pilots that dedicated their time in warfare links in hope to have better chance against overcoming blobs in a small gang.
I payed 12bill isk for a character specifically for boosting, she has 11 551 059 sp in leadership and I find your butt hurt hilarious. Vote Item Heck One for CSM8 |
Ekaterina 'Ghetto' Thurn
Department 10
37
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Posted - 2013.08.02 12:32:00 -
[376] - Quote
A couple of questions regarding availability, pricing, and sourcing of T2 mindlinks in your proposal:
1) Will T2 mindlinks still be available as a reward from the 'Shipyard Theft' mission if the proposed changes are acted on?
2) It seems to me that 20,000 Concord LP plus the small amount of ISK (I've forgotten that figure.) is far too cheap for warfare-related T2 mindlinks. I'm not sure how much these mindlinks should be priced at but this doesn't seem enough.
2a) Regarding T2 mining mindlinks has Dr Eyjo, the CCP economist, been consulted on making these also available at a nominal cost as opposed to the current market value for these particular mindlinks?? There are already far too many people mining and this part of the proposal will only make the current situation worse. If you were going to make the Rorqual boost only work outside POS forcefields I suppose I could see cheap T2 mining mindlinks being a idea but not if they will still work inside the forcefields. Even allowing for that idea I still feel lowering the price will be a dangerous idea for the economy of New Eden.
I fear this just looks like more 'dumbing-down' of the game. |
TravelBuoy
Imperial Academy Amarr Empire
95
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Posted - 2013.08.02 12:37:00 -
[377] - Quote
So, the nerfs is awesome ? Another idiot licking CCP @.... |
raawe
24th Imperial Crusade Amarr Empire
44
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Posted - 2013.08.02 12:41:00 -
[378] - Quote
Nice changes, roughly 10% nerf, or so? Leave it like that and it's gg |
xttz
GoonWaffe Goonswarm Federation
140
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Posted - 2013.08.02 13:17:00 -
[379] - Quote
One thing I've always wondered... why are the armour-related bonuses labelled as 'Armoured Warfare', but shield-related bonuses are 'Siege Warfare'?
Also, are titan fleet bonuses being touched in this patch (or in the near future)? |
Astecus
Astral Mining Astral Peacekeepers
0
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Posted - 2013.08.02 13:25:00 -
[380] - Quote
CCP Fozzie wrote:The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links:
Loki: Siege, Armored, Skirmish
Will the Loki really have bonus to both Siege and Armored warfare links, or is this just a typo?
If yes, will there be navy mindlinks with bonuses to these two as well? |
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Aloe Cloveris
The Greater Goon Clockwork Pineapple
126
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Posted - 2013.08.02 13:27:00 -
[381] - Quote
Copypasting my post from FHC
Those navy implants really should be expensive, not like twice the cost of vanilla mindlinks, more like 5x the isk and LP cost. It's a no-brainer, nobody's NOT going to pay that negligible premium for twice the versatility afforded by navy implants. At 400-500M each, maybe then considering cheap 80m isk vanilla implants might not be such a bad idea.
e.g. CONCORD LP rewards are 10,875 LP + 10,875,000 isk for 3% implants, while 6% implants cost 250k LP + 250M isk. But they plan to make double the mindlink functionality only cost barely double and change? Not saying it needs to scale as severely as hardwirings, but it should be at a hefty premium if you choose to fit them. As it stands now it's ******* dumb. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 13:33:00 -
[382] - Quote
Aloe Cloveris wrote:Copypasting my post from FHC
Those navy implants really should be expensive, not like twice the cost of vanilla mindlinks, more like 5x the isk and LP cost. It's a no-brainer, nobody's NOT going to pay that negligible premium for twice the versatility afforded by navy implants. At 400-500M each, maybe then considering cheap 80m isk vanilla implants might not be such a bad idea.
e.g. CONCORD LP rewards are 10,875 LP + 10,875,000 isk for 3% implants, while 6% implants cost 250k LP + 250M isk. But they plan to make double the mindlink functionality only cost barely double and change? Not saying it needs to scale as severely as hardwirings, but it should be at a hefty premium if you choose to fit them. As it stands now it's ******* dumb.
They don't want booster alts to cost too much. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Harvey James
Deep Core Mining Inc. Caldari State
403
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Posted - 2013.08.02 13:42:00 -
[383] - Quote
Fozzie
perhaps you could add navy warfare links.. lower fittings slightly better boost strength than the T1. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1039
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Posted - 2013.08.02 13:47:00 -
[384] - Quote
Gizznitt Malikite wrote:Garviel Tarrant wrote:CCP Fozzie wrote: All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 42.2% Former max bonus: 42.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 95.7% Former max bonus: 95%
These numbers are not very descriptive btw. An incursus Atm does NOT get a 35% boost to its active tanking from links right now.. It gets over 100% This nerf does virtually nothing. Links are still about three times as powerful as they should be. To put them into perspective, the current boosts increase the rep power of an incursus about 125% (or less depending on your fit, as gang links and modules and rigs can all suffer stacking penalties). With the change, the max armor boosts will increase your incursus' rep power by about 70%. (or less depending on stacking penalties). This is a significant reduction, but it is still more powerful than anything you can get by drugs or even pirate implants. IMO, that means, since they can be provided while off grid, they are still too potent!
This does not even count the cap bonus which is important for active tanking.
Plus ccp is boosting ogbs by giving the type of tank they bonus (local active tanks) a boost.
Bottom line: OGBs still = god mode. But now you cant share them in a pos. So more people will get alt accounts so they can play in godmode. CCP made it cheaper and easier to do.
CCP you have been claiming you want to get rid of ogbs for over a year now. But only ever give vague claims its technically difficult. Specific questions are never really answered in this regard. You claim someone is working on it but never say who. If you want to have credibility perhaps it's time for the team/individual to post a dev blog about this and actually answer some questions from the players. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
287
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Posted - 2013.08.02 13:59:00 -
[385] - Quote
Wasn't a great fan on first read through but warming to it a bit more on consideration, some stuff I really like but other aspects a bit cautious about until I see how they work in reality.
Oh and please don't stop OGB working even if steps are taken to stop the "god mode" (lol really) hard to scan off grid boosters. I'm happy enough to bring links on grid for combat but quite often multi-boxing with different characters on different grids which that would royally mess up not to mention it just panders to the lowest skilled/effort players. |
maCH'EttE
Mafia Redux Phobia.
56
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Posted - 2013.08.02 15:13:00 -
[386] - Quote
VioletRay wrote:Sigras wrote:maCH'EttE wrote:This is one of the conspiracies forwarded by CCP to kill small gang pvp. Thank you CCP. Blob warfare = more cash for CCP small gang = who da f gives a damn. so by nerfing something that large fleets use, they have buffed large fleets? please tell me more about how you would balance ships . . . You don't get it do you? Nerfing T3 links and buffing commandship links mean that the more number you have it's easier to pull one people to be in the commandship. When you have 3 people, putting one of them in commandship loses 1/3 of your entire dps. When you have 20? You lose 1/20. So making commandship links superier to T3 links ends up to buff larger fleet and somewhat kill small fleet by giving even better links to the larger fleet and worse one to the small fleet. You get this? You are taking the chances away from small fleet by doing this balancing. Who would want to fight larger numbers when you know they have even better links than yours? Just make the all links the same or delete the whole links stuff tbh. It's the better way to go. what you think am sayin chicken head. |
Tobias Hareka
Republic Military School Minmatar Republic
62
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Posted - 2013.08.02 15:29:00 -
[387] - Quote
The fact still stands: links belong to grid.
The "fact" that "solo" players need to own small to medium gangs is irrelevant. |
Smoking Blunts
ZC Industries Dark Stripes
659
|
Posted - 2013.08.02 15:33:00 -
[388] - Quote
Tobias Hareka wrote:The fact still stands: links belong to grid.
The "fact" that "solo" players need to own small to medium gangs is irrelevant.
the problem is 'grid's' can and are often broken. if they were to limit to on grid only, they would have to fix grids and remove all gridfu.. id bet they cant actually be bothered or may not even be able to do it.
(gridfu if you don't know is documented by some very clever goons, google it) OMG when can i get a pic here
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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
647
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Posted - 2013.08.02 15:43:00 -
[389] - Quote
Kirimeena D'Zbrkesbris wrote:Quote:The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links: Loki: Siege, Armored, Skirmish Proteus: Armored, Skirmish, Information Tengu: Siege, Skirmish, Information Legion: Armored, Skirmish, Information Not balanced at all: skirmish - 4 bonuses (all races) siege - 2 bonuses armored and information - 3 bonuses. Swap skirmish bonus on Proteus with siege (there are shield fit gallente ships) to balance things out.
I was wondering who else would catch this!
Balance, balance, balance. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Endeavour Starfleet
914
|
Posted - 2013.08.02 15:45:00 -
[390] - Quote
So again CCP Fozzie with this change to links for 1.1 and overall 1.1 being a large change. Will you and CCP also take the time to bring balance to the overpowered ability to go AFK while cloaked? That should be the priority to be fixed over link changes that harms incursion groups and encourages alpha.
When will we get a straight answer about cloaking? If we are getting them for links and HACs why not modules? |
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