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1. Sticky:Exploit: Bumping in order to prevent E-Warp - in EVE Information Portal [original thread]
Infineon SE wrote: Are those "bumping guys" getting permanently banned for exploit use? You mean for using a mechanic that CCP Masterplan stated in black and white (or white and grey as it were) was working as intended? I think not. Much li...
- by Akturous - at 2013.11.29 19:14:00
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2. Eve 10th Anniversary Symphony on itunes or the like? - in EVE General Discussion [original thread]
Hint ccp, don't make me use a certain pirate boat website...
- by Akturous - at 2013.11.12 22:16:00
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3. Eve 10th Anniversary Symphony on itunes or the like? - in EVE General Discussion [original thread]
Jill Chastot wrote: The CE cd? Try in the CE I don't really want a collectors edition of a game I have for free for 150 euros. I just want the symphony.
- by Akturous - at 2013.11.10 22:56:00
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4. Eve 10th Anniversary Symphony on itunes or the like? - in EVE General Discussion [original thread]
I'd like to get this masterful piece (http://www.youtube.com/watch?v=aWmGNRoGLhc) in a hq (read preferably a flac) audio file, where might I purchase such a thing? This symphony really pushes my warp button.
- by Akturous - at 2013.11.10 22:40:00
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5. A Idea how to Nerf Black Ops / Stealthbomber - in Player Features and Ideas Discussion [original thread]
Set a trap, I Iost a panther to a bear trap (goons no less, the shame), it's not that hard. Confirming this is another afk cloaker thread.
- by Akturous - at 2013.10.19 11:47:00
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6. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
SWEET, get rid of hybrid tracking bonus on a gall dessy for a MISSILE EXPLOSION RADIUS BONUS! Now, I don't have to use all my ship bonuses at once, I can just use one and suck a giant c-ock even more!! Quote from you fozzie (more or less) "we wan...
- by Akturous - at 2013.10.15 17:29:00
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7. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Fantastic, now the sentinel only gets 3 drones, I always thought 4 un-bonused drones was too much. So now the only EAF capable of doing some attacking has 1/4 of it's damage taken away, JUST WHAT I ALWAYS HOPED FOR! How about some attack and less...
- by Akturous - at 2013.10.11 14:55:00
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8. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Radgette wrote: Also could you please clarify something for me atm I invent from my cyclone bpo and build a sleipnir with a cyclone bpo to build the cyclone required. ( getting high ME took a while :P ) after the patch to build these changed ...
- by Akturous - at 2013.10.03 09:55:00
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9. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
I didn't think of the suggestion, but using the player models from the ABC comp is an excellent idea, I'm sure that will please everyone. That would differentiate them from the Navy BC's. Yeah you should do that.
- by Akturous - at 2013.10.03 09:53:00
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10. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Seriously, split weapons? Again? You specifically said you were moving away from that unless you can get the full benefit of either ala Scythe fleet issue. I mean come on ffs. If you ruin the Enyo I will be forced to biomass (try to hold your che...
- by Akturous - at 2013.10.02 20:49:00
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11. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Honestly, I was hoping for a speed increase, hp buff and .....covert ops cloaks, since that role isn't filled, a cheaper covert ops bridgeable ewar ship that can be used effectively with a gang of bombers. Still, I'll not complain about having EA...
- by Akturous - at 2013.10.02 20:43:00
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12. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
All except the new Sleip look sexy, for the love of god, can't we have a consistency exemption just for the Sleip *weeps a little tear. I need to find that '**** in my pants' song for the Binger.
- by Akturous - at 2013.10.02 20:35:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Bubanni wrote: Hmm 1 question... Or a few, for the pve side of things... Could this 25% bonus with bastion in optimal and falloff be without stacking penalties? So it is a greater boost with range mods, rigs and scripts? Also perhaps a boost to...
- by Akturous - at 2013.08.30 06:02:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
OMMMMMMMMMFFFFFFFFFGGGGGGGGGGGGGYEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS. Ps, I just finished HAC V, then I was ...
- by Akturous - at 2013.08.30 05:57:00
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15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
All I'm seeing are great ideas.
- by Akturous - at 2013.08.27 15:40:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
The current Sisi build is 1.1, so it includes all the proposed changes, (cmd ships, med long range weapons, hacs, nos (lol), and whatever I've forgotten).
- by Akturous - at 2013.08.23 23:36:00
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17. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Not sure if anyone else has noticed, but the Muninn is still ******* aweful. It hasn't got the alpha or dps it needs with armour, nor the mid slots for shield. It needs an extra turret at the very least. The Deimos and ishtar walk all over this p...
- by Akturous - at 2013.08.20 09:36:00
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18. Sticky:Odyssey 1.1 now on Singularity (general feedback thread) - in Test Server Feedback [original thread]
Muninn still absolute bloody garbage, I can't believe you thought it was ok. Vaga does no dps at range, rest of the hacs are good.
- by Akturous - at 2013.08.19 12:06:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: Akturous wrote: Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well....
- by Akturous - at 2013.08.16 01:36:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well. Some space please.
- by Akturous - at 2013.08.15 09:37:00
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