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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Soft Step
Royal Amarr Institute Amarr Empire
1
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Posted - 2013.12.01 15:15:00 -
[91] - Quote
lol
If freighters have no modules (to activate), and they're not close enough to a gate to warp (therefore no benefit to cancelling warp), they should be exempt from this ruling, right? |
Jamison
Southern Gothic
26
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Posted - 2013.12.02 14:52:00 -
[92] - Quote
Zloco Crendraven wrote:Warde Guildencrantz wrote:Zloco Crendraven wrote:You just made a ship almost impossible to kill even more harder. Cmn CCP wth are you thinking?
Decisions are what makes EVE a so beautiful game. You want your caps tanky with slaves, go ahead but they are less agile and slower. You want your capital ships not probable? Than go with nano, stabilizers and nomad set.
CCP always and i repeat always caters to the big entities. They're supposed to be killed through real fights or engagements anyways. Who said that, where is that written? 99% of Titan kills is anyway a pilots mistake or an awox. What Shadow cartel did is much much better than both of those mentioned above.
Yeah , ganking a ship with absolutely no way to defend itself, seems totally legit. |
Celly S
Concord Attraction Services
181
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Posted - 2013.12.02 15:07:00 -
[93] - Quote
Sethur Blackcoat wrote:CCP Dolan wrote:We can very clearly see this in our logs. Just let us know if something like this has happened to you and our records will do all the verifying (although fraps or screen shots certainly wouldn't hurt). Are you seriously claiming your logs actually show something.
shhhh, don't remind him....
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Sh0plifter
Underworld Initiative
20
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Posted - 2013.12.02 15:42:00 -
[94] - Quote
Soft Step wrote:lol
If freighters have no modules (to activate), and they're not close enough to a gate to warp (therefore no benefit to cancelling warp), they should be exempt from this ruling, right? You're an idiot. Stop talking and learn to read so you can comprehend what the actual discussion is.
Quicker Warp time implants responses: Get ******. There is no reason a supercapital would ever benefit from any speed/warp/align implant sets ever, especially a titan.
The only mechanic working as advertised in this is all the chimera/phoenix pilots raging about how its legit because they have the time since they aren't allowed in fleet with their caps.
Also noting: SC has reported a character I know of for trying to probe out their nyx on login to do the same thing several months ago. So, get ****** and I hope you all receive nice bans purely off being hypocritical bitches. |
Giorgos Rbs
Dissidence Dawn C.L.O.N.E.
25
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Posted - 2013.12.04 02:22:00 -
[95] - Quote
CCP Dolan wrote:Chribba wrote:Question arises, how would a pilot in that situation verify this properly to you guys?
/c We can very clearly see this in our logs. Just let us know if something like this has happened to you and our records will do all the verifying (although fraps or screen shots certainly wouldn't hurt).
GMs are not allowed to accept player screenshots in petitions and they are not allowed to accept the petitioner's description of the situation (of a ship lost due to a "bug" for example). If the ccp side of the logs shows nothing out of the ordinary its supposed to be a legitimate loss.. and off you go with the best GM wishes. "We hope you will recover quickly from your loss"
Sometimes logs won't show a client side bug
Not talking about the titan's case here, its for another recent petition
-Gio |
Sphit Ker
Dreddit Test Alliance Please Ignore
181
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Posted - 2013.12.06 15:36:00 -
[96] - Quote
CCP Masterplan wrote: >emergency warp
Would it be possible to set the ship's signature radius to the lowest possible value for the duration of the warp? It occurs to me that it would render it quite impossible to probe down then dumb etc.
Just a thought. |
MadMuppet
12939 Supply
932
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Posted - 2013.12.08 16:05:00 -
[97] - Quote
Sphit Ker wrote:CCP Masterplan wrote: >emergency warp Would it be possible to set the ship's signature radius to the lowest possible value for the duration of the warp? It occurs to me that it would render it quite impossible to probe down then dumb etc. Just a thought.
That actually sounds like a good idea with it being potentially simple. This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD. |
Dav Varan
Spiritus Draconis Sicarius Draconis
114
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Posted - 2013.12.11 16:55:00 -
[98] - Quote
On log in Make ship non collidable until it first enters warp or is tackled.
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MYKILL
Silver Octopus Infernal Octopus
1
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Posted - 2013.12.22 09:08:00 -
[99] - Quote
I love to see the tears of these large alliances (well all tears) but it gets really sad when CCP starts to wipe them away. CCP have you any idea what tears are worth in this game? They are priceless so don't be putting an isk value to them. I noticed Pandemic Legion were the first to grab back there's on this post. It's just hogwash, we have lots of big ships that fall into the criteria of utterly defenceless and they are fair game and even get penalised with a combat timer. If its in space and a group of pilots see a window of opportunity to destroy that ship because the dumb pilot couldn't be bothered to put it somewhere safe why is their stupidity the attackers fault?
CCP are going soft but its only ever with the groups that provide their largest income, hilarious. Not. Taking the Ruth out of ruthless just leaves less. |
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