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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Dolan
C C P C C P Alliance
714

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Posted - 2013.11.29 10:47:00 -
[1] - Quote
Bumping a ship in order to get it stuck in emergency warp alignment limbo when its pilot logs in is now considered an exploit.
Ships undergoing emergency warp upon appearing in space have no means to activate modules, cancel warp, or otherwise defend themselves during this period; they cannot be stopped by any warp disruption mechanic. Bumping them during this period renders the ship in question utterly helpless, against the intention of the game mechanics.
Note: GÇóThis does not apply to pilots who get legitimately aggressed under normal game mechanics, preventing their ships from disappearing from space. Use safe logoff whenever possible. GÇóThis specifically applies to those pilots who disappear from space after logoff and appear again upon logging in.
Thank you for your attention. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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CCP Dolan
C C P C C P Alliance
719

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Posted - 2013.11.29 11:49:00 -
[2] - Quote
Chribba wrote:Question arises, how would a pilot in that situation verify this properly to you guys?
/c
We can very clearly see this in our logs. Just let us know if something like this has happened to you and our records will do all the verifying (although fraps or screen shots certainly wouldn't hurt). CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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CCP Dolan
C C P C C P Alliance
719

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Posted - 2013.11.29 11:54:00 -
[3] - Quote
Sethur Blackcoat wrote: Are you seriously claiming your logs actually show something.
Our logs have improved over time :) CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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CCP Masterplan
C C P C C P Alliance
1536

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Posted - 2013.11.29 15:23:00 -
[4] - Quote
Tara Read wrote:Does CCP have any plans in the future to change ewarp mechanics or to fix logging in and out of pos's safely? This seems like the most reasonable and practical course of action.
Vincent Athena wrote:Are you going to build this out of the game? For example, by having a ship enter the game at speed, right at the beginning of warp instead of at zero speed? Yes, we've been discussing ways that we can eliminate this issue without opening up further holes - quite possibly something similar to this suggestion. It is on our radar as something to solve, and we'll be running something by the CSM once we have a solution. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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