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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Tsubutai
Drifting Falling
226
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Posted - 2013.08.01 14:02:00 -
[1] - Quote
Looks like a very promising start. |
Tsubutai
Drifting Falling
228
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Posted - 2013.08.01 15:09:00 -
[2] - Quote
The nerf to POS boosting is good, but it will be circumvented by having heavily tanked linkships right on the edge of the forcefield so they can duck inside to safety if threatened. It might be good to have the link-suppressing effect extend out to say 40 km from the tower to prevent that sort of thing. |
Tsubutai
Drifting Falling
233
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Posted - 2013.08.01 15:38:00 -
[3] - Quote
Another way to prevent some of the risk-reducing tactics used to protect link alts would be to have them inherit the aggression/suspect/criminal/weapons flags of the people they're boosting, in the same way that logistics pilots do. That'd prevent people from just keeping their linkships parked on a gate or a station undock where they can contribute to a fight but still instantly get to safety if threatened. |
Tsubutai
Drifting Falling
244
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Posted - 2013.08.02 06:43:00 -
[4] - Quote
The change to the interdiction maneuvers link strength is probably a bit too conservative if anything. On paper, the reduction in its strength sounds quite dramatic, since it's going from a 52.7% increase in tackle range with a current max-skilled Loki booster to 38.8% with a maxed boosting claymore or 37.1% with a post-nerf boosting Loki. However, in practice, the impact of these changes is relatively modest. For example:
Unboosted, unheated T2 point range: 24 km Same with current Loki links: 36.7 km With post-nerf Claymore links: 33.3 km With post-nerf Loki links: 32.9 km
While the loss of 3-4 km of unheated point range on a boosted ship is significant, the boosts are still more than strong enough to be essentially mandatory in pvp, so you're not doing anything about the biggest problem with the current boosting system. You can also see this if you consider a more extreme case:
An unboosted, max-skilled lachesis with an overloaded RF point can tackle out to 72 km Add current Loki links, that increases to 108 km With post-buff Claymore links, it becomes 100 km With post-buff Loki links, it becomes 99 km
Again, the loss of 8-9 km of heated point range isn't nothing, but you're still going to be seeing recons tackling at ~100 km so it's hardly a substantial nerf or one that is going to change the usage of links. The only thing this will change is the way people protect their boosting characters inside towers; those who use deep safes or just have them hump gates/stations will continue to have a crushing advantage over unboosted groups, and so links will remain mandatory for most types of pvp outside of situations where you're choosing to fight with one hand tied behind your back for whatever reason. |
Tsubutai
Drifting Falling
244
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Posted - 2013.08.02 08:55:00 -
[5] - Quote
Are there any plans to change the skill prerequisites for using mindlinks? You say that you want to smooth out the advancement path for using links effectively, but since mindlinks require the appropriate warfare spec skill at V, there's a really big jump in effectiveness on going from spec IV to spec V (20% from the skill increase and another 25% from the mindlink), which doesn't seem consistent with the goal of smoothing out the progression. It might be worth reducing the mindlink requirement to spec IV or less if you're going to stick with the proposed link strengths and skill effects. |
Tsubutai
Drifting Falling
254
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Posted - 2013.08.07 16:22:00 -
[6] - Quote
Heat links sound a little underwhelming given that no one really uses the heat subs on T3s; I can't imagine ever dropping any of the current skirmish links for a prop mod heat reduction ganglink unless it did something ridiculous like allow you to overload your MWD for ten minutes straight or similar. |
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