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Thread Statistics | Show CCP posts - 29 post(s) |
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CCP Fozzie
C C P C C P Alliance
6830
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Posted - 2013.08.01 13:15:00 -
[1] - Quote
"A journey of a thousand miles begins with a single step." - Laozi
For Odyssey 1.1. we're going to be taking a swing at aspects of our warfare link features, as well as rebalancing command ships. We believe that the package of changes we've put together will be a significant step forward for the game, but it's definitely not the end of iteration on these features.
For years one of the most hotly discussed issues surrounding warfare links is their ability to apply bonuses to fleet members anywhere in the same solar system. We will not be changing this aspect of the feature in Odyssey 1.1. There are some serious technical hurdles to adjusting this aspect of the features, which are being worked on as we speak but for which we are not currently ready to announce an ETA.
What we will be changing for 1.1 is: The strength of the bonuses provided by Warfare links The way that skills, ship bonuses and implants affect the strength of warfare bonuses The specific types of bonuses provided by the Information Warfare mindlink and Information Wafare: Sensor Integrity warfare link The method by which mindlink implants can be obtained The fitting requirements of warfare link modules, and their use within starbase forcefields Many aspects of Command Ship balance, including what bonuses they receive to warfare link strength The base rep amount of all armor repairers and most shield boosters I'm going to split our changes into three threads for 1.1 and one for a discussion of graphical model changes that will not be implemented in 1.1. but may come later this year. This thread will cover the changes to warfare link modules, bonuses, and effects, including the changes to mindlinks and strategic cruiser Warfare Processor subsystems.
The other threads are (hyperlinks to come): Command Ship Balancing Local armor and shield rep changes Command Ship model changes
Let's start with some changes to the warfare link modules themselves:
Warfare links (other than mining links) can no longer be activated inside a starbase forcefield People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.
Powergrid need of all warfare links modules decreased by 100. This goes alongside the balance changes to command ships, battlecruisers and strategic cruisers. We want to be able to balance a ship's fittings such that fitting choices allow people different tradeoffs for the choice of what to do with their unbonused "utility" highslots. Some may want to leave it empty or go with a small neut, some may want to fit a gang link fore 100 or 110 pwg, some may want to go with a medium neut at 175 pwg. All of those choices provide different benefits and will require different sacrifices.
Quick mention of the changes to Strategic Cruiser Warfare Processor subsystems:
The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links: Loki: Siege, Armored, Skirmish Proteus: Armored, Skirmish, Information Tengu: Siege, Skirmish, Information Legion: Armored, Skirmish, Information
Next we'll cover the changes to the link bonuses themselves. In 1.1 some links will be getting reductions in their maximum possible strength (although none of them are dropping below the maximum levels that were possible before the introduction of Strategic cruisers and Tech Two links). We are also smoothing out the advancement path for gang boosting gameplay, making the base links stronger and reducing the effect of the modifiers on that strength. This will make the training path for gang boosting more of a slope and less of a cliff.
Our changes to the modifiers to warfare link strength are: The four Warfare Specialist skill bonus changed from the current 100% bonus per level (after the first level) to 20% bonus per level. Mindlink bonus reduced from +50% to +25% T3 Warfare processor subsystem bonus changed to 2% per level. Command Ship link bonuses changed to a static 15% bonus. Orcas and Rorquals keep their 3% and 5% bonuses respectively. And below you will find the changes to the base strength of each warfare link, including the maximum available boost (with all skills and the mindlink and maximum ship bonuses) both before and after the patch.
All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 35.2% Former max bonus: 35.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 79.7% Former max bonus: 79%
We are also making some changes to the specific bonuses from the Information Warfare Skill, Information Warfare Mindlink and the Information Warfare: Sen... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Scatim Helicon
GoonWaffe Goonswarm Federation
2100
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Posted - 2013.08.01 13:18:00 -
[2] - Quote
maybe first?
e: boom
e2:
Quote:Warfare links (other than mining links) can no longer be activated inside a starbase forcefield It's previously been suggested that active links cause an increase in a ship's sig radius (thus discouraging the 'AFK in a safespot' approach by making them easier to probe. Has this been considered? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Maximus Aerelius
PROPHET OF ENIGMA
210
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Posted - 2013.08.01 13:26:00 -
[3] - Quote
@CCP Fozzie: These need more sticky applied? Try T2 Sticky
Guess you caught it as I posted up. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Bad Bobby
Bring Me Sunshine
226
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Posted - 2013.08.01 13:31:00 -
[4] - Quote
Awesome. |
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CCP Fozzie
C C P C C P Alliance
6838
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Posted - 2013.08.01 13:32:00 -
[5] - Quote
Scatim Helicon wrote:maybe first? e: boom e2: Quote:Warfare links (other than mining links) can no longer be activated inside a starbase forcefield It's previously been suggested that active links cause an increase in a ship's sig radius (thus discouraging the 'AFK in a safespot' approach by making them easier to probe. Has this been considered?
It has been heavily considered and a similar idea (using sensor strength instead of sig radius) was actually a part of one version of this proposal. However we've decided to wait and see how these changes work out before doing something that could potentially make playing ongrid with these ships worse in the name of making offgrid use even worser. (I know it's not a word but it should be.) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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The Great Leader
16
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Posted - 2013.08.01 13:33:00 -
[6] - Quote
Good night, sweet point and web range. RIP The voice of truth. |
Lexar Mundi
Aperture Harmonics K162
60
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Posted - 2013.08.01 13:37:00 -
[7] - Quote
Mining links should not be given special treatment...
Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame. |
Swiftstrike1
Interfector INC. Fade 2 Black
124
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Posted - 2013.08.01 13:37:00 -
[8] - Quote
No links inside force field is the best aspect of this post. Reduction to defensive boosts is the worst. It will hit small fleets harder than it hits large fleets which can simply compensate by bringing another 20 logistics. Was this intentional? Fleet Bookmarks |
MainDrain
7th Deepari Defence Armada Apocalypse Now.
214
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Posted - 2013.08.01 13:37:00 -
[9] - Quote
Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links? |
Daneel Trevize
Give my 11percent back
383
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Posted - 2013.08.01 13:38:00 -
[10] - Quote
Basically loving all of this, except:
A link for boosing insta-locking camps? Really not sure if want. |
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Zappity
Red Federation RvB - RED Federation
211
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Posted - 2013.08.01 13:38:00 -
[11] - Quote
Nice changes, probably not far enough but great to see. I'd love to see the buggers a bit easier to probe down too.
Please put boosters on kill mails if possible! Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
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CCP Fozzie
C C P C C P Alliance
6844
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Posted - 2013.08.01 13:39:00 -
[12] - Quote
Lexar Mundi wrote:Mining links should not be given special treatment...
Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame.
We do intend to move mining links out of forcefields someday, but we'll want to rebalance the Orca and Rorqual first to make putting them on grid more viable first. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
6844
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Posted - 2013.08.01 13:41:00 -
[13] - Quote
Daneel Trevize wrote:Basically loving all of this, except: A link for boosing insta-locking camps? Really not sure if want.
It's just 2% per level with the skill, or a flat 15% instead if you have the mindlink.
We had some discussion about how it affects instalocking camps, and concluded that it's within reasonable levels, especially considering the recent nerf to remote SeBos. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Mizhir
Red Federation RvB - RED Federation
28208
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Posted - 2013.08.01 13:41:00 -
[14] - Quote
Finally you posted it.
Now I just have to link to this thread rather than explaining everything you said during the brunch.
But nice changes :) We will never forget you Saede!
I bet you dont see things like this so often in EVE |
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CCP Fozzie
C C P C C P Alliance
6844
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Posted - 2013.08.01 13:42:00 -
[15] - Quote
MainDrain wrote:Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links?
The navy links give the same bonus as the normal mindlinks, but they give it to multiple disciplines at once.
We may add an Ore link, if so it will probably give Mining Foreman and Siege Warfare bonuses. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Michael Harari
Genos Occidere HYDRA RELOADED
619
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Posted - 2013.08.01 13:44:00 -
[16] - Quote
Can you go on a dev roam through the amarr-minmatar warzone spamming "Warfare links (other than mining links) can no longer be activated inside a starbase forcefield "
Post tears here pls |
Querns
GBS Logistics and Fives Support Goonswarm Federation
71
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Posted - 2013.08.01 13:46:00 -
[17] - Quote
Interesting changes. I noticed that you've basically cut the bonus of all the "good" links (+EHP, point/web length, speed), which is unfortunate, but I suppose it was inevitable.
The capital local rep change is interesting. Do those bonuses "stack" with the bonus to local reps that is granted during siege and triage? This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
MainDrain
7th Deepari Defence Armada Apocalypse Now.
214
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Posted - 2013.08.01 13:46:00 -
[18] - Quote
CCP Fozzie wrote:MainDrain wrote:Obviously there won't be a navy version of the mining links, but will there be an Ore version of the mining links with the same increase in bonus as the Navy links? The navy links give the same bonus as the normal mindlinks, but they give it to multiple disciplines at once. We may add an Ore link at some point, if so it will probably give Mining Foreman and Siege Warfare bonuses.
My reading comprehension skill obviously needs some work.
But good to know that it may be considered |
Daneel Trevize
Give my 11percent back
383
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Posted - 2013.08.01 13:50:00 -
[19] - Quote
CCP Fozzie wrote:Daneel Trevize wrote:Basically loving all of this, except: A link for boosing insta-locking camps? Really not sure if want. It's just 2% per level with the skill, or a flat 15% instead if you have the mindlink. We had some discussion about how it affects instalocking camps, and concluded that it's within reasonable levels, especially considering the recent nerf to remote SeBos. Ok, but are you sure BSs don't need a base scanres buff? Being as they really can't tackle anything that doesn't want to be tackled, through terrible scanres, being high mass, and then their weapons are still balanced so as to not easily be able to hit smaller things. Would there be an obvious problem if the scan res difference between classes were greatly reduced? |
Gneeznow
L'Avant Garde
101
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Posted - 2013.08.01 13:52:00 -
[20] - Quote
All these changes look really good tbh, and that's coming from a CS pilot with 8 mil in leadership. The only gripe I have is maybe interdiction link being nerfed a little too hard, but in fairness, it's been abused to hell so I can see why the links are getting toned down a bit. |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1023
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Posted - 2013.08.01 13:52:00 -
[21] - Quote
this is sexy We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Unforgiven Storm
Eternity INC. Goonswarm Federation
753
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Posted - 2013.08.01 13:53:00 -
[22] - Quote
There is a reason why you don't merge all 4 combat links in one and avoid people to destroy implants each time they want to change them and use/give bonus to other type? is not like we can change clones every hour... Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Maximus Andendare
Future Corps Sleeper Social Club
387
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Posted - 2013.08.01 13:53:00 -
[23] - Quote
Wow this is awesome! Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
M1k3y Koontz
Thorn Project Surely You're Joking
243
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Posted - 2013.08.01 13:54:00 -
[24] - Quote
I like it.
However, I don't fly a links pilot so I don't have a reason to whine.
This will come as a buff to small gang PVP, and it should be interesting to see what this does to the blobs of nullsec. How much herp could a herp derp derp if a herp derp could herp derp. |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
255
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Posted - 2013.08.01 13:54:00 -
[25] - Quote
CCP Fozzie wrote: And finally we're making some significant changes to the availability of mindlink implants:
Adding normal mindlinks (including mining mindlinks) to the Concord LP store for 20,000 Concord LP and 20m isk (~60-80m final product sale price).
Dear CCP Fozzie,
I just bought a Skirmish mindlink for 250 mil & plugged it in. Just want to let you know I love all the changes, but you cost me some isk..
Kyt
P.S. The mindlink prices are dropping fast, all you sellers get out while you can! R.I.P. Vile Rat |
Powers Sa
682
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Posted - 2013.08.01 13:58:00 -
[26] - Quote
RIP 96~ km overheated RF warp disruptor on my arazu. lol |
Lexar Mundi
Aperture Harmonics K162
61
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Posted - 2013.08.01 13:58:00 -
[27] - Quote
CCP Fozzie wrote:Lexar Mundi wrote:Mining links should not be given special treatment...
Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame. We do intend to move mining links out of forcefields someday, but we'll want to rebalance the Orca and Rorqual first to make putting them on grid more viable first.
That is understandable. ty for the fast response. |
Zappity
Red Federation RvB - RED Federation
212
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Posted - 2013.08.01 13:59:00 -
[28] - Quote
Powers Sa wrote:RIP 96~ km overheated RF warp disruptor on my arazu.
Yeah. That kinda says it all. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Bienator II
madmen of the skies
1886
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Posted - 2013.08.01 14:00:00 -
[29] - Quote
Quote:Warfare links (other than mining links) can no longer be activated inside a starbase forcefield holy mother of god eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
250
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Posted - 2013.08.01 14:01:00 -
[30] - Quote
Quote:The Warfare Processors will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links: Loki: Siege, Armored, Skirmish Proteus: Armored, Skirmish, Information Tengu: Siege, Skirmish, Information Legion: Armored, Skirmish, Information Not balanced at all: skirmish - 4 bonuses (all races) siege - 2 bonuses armored and information - 3 bonuses.
Swap skirmish bonus on Proteus with siege (there are shield fit gallente ships) to balance things out. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
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