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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Phiksus
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.08.01 19:52:00 -
[241] - Quote
While I like these changes, I can't say I understand the talks about removing off grid boosting completely since links will actually be vulnerable after POS boosting fix. This would only create larger imbalance between solo/micro/small gangs and larger gangs. For larger gangs having command ship on the field isn't a problem, but for solo/micro gang having links on grid with the gang massively limits ship options. Ultimately this could lead to smaller gangs being more or less completely unable to engage larger gangs due to the larger gang having faster, more durable ships than those of the smaller gang. Removing off grid boosting would not in any way remove "ganking with links", since as said, larger gangs have no problem bringing the links to grid. Removing off grid boosting would therefore only result in less fights, no matter how you like to fly.
And while in general I like the changes, I can't disagree with the comments about larger fleet fights becoming more and more impossible to fight due lower ehp (less alpha needed to insta ships). |
Eugene Kerner
TunDraGon
785
|
Posted - 2013.08.01 19:52:00 -
[242] - Quote
Lexar Mundi wrote:Mining links should not be given special treatment...
Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame. I agree there should be no special treatment but JI disagree on a ORE booster ship. Orca and rorqual ARE the industry booster ships. Its a shame that CCP is holding their hand over them. booster is booster.
"Also, your boobs " -á CCP Eterne, 2012
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Tobias Hareka
Republic Military School Minmatar Republic
59
|
Posted - 2013.08.01 19:57:00 -
[243] - Quote
Eugene Kerner wrote:Orca and rorqual ARE the industry booster ships. Its a shame that CCP is holding their hand over them. booster is booster.
How about if you needed to activate triage on your carrier just to give max boost. Sounds good to me. |
Alyxportur
The Inf1dels Insidious Empire
5
|
Posted - 2013.08.01 20:01:00 -
[244] - Quote
When is ice compression going to be modified to match the increased demand to export ice out of nullsec with the Odyssey changes? |
Eugene Kerner
TunDraGon
785
|
Posted - 2013.08.01 20:02:00 -
[245] - Quote
Tobias Hareka wrote:Eugene Kerner wrote:Orca and rorqual ARE the industry booster ships. Its a shame that CCP is holding their hand over them. booster is booster. How about if you needed to activate triage on your carrier just to give max boost. Sounds good to me.
I have never seen a carrier with a booster fitted... I dont even...
"Also, your boobs " -á CCP Eterne, 2012
|
Tobias Hareka
Republic Military School Minmatar Republic
59
|
Posted - 2013.08.01 20:06:00 -
[246] - Quote
Eugene Kerner wrote:Tobias Hareka wrote:Eugene Kerner wrote:Orca and rorqual ARE the industry booster ships. Its a shame that CCP is holding their hand over them. booster is booster. How about if you needed to activate triage on your carrier just to give max boost. Sounds good to me. I have never seen a carrier with a booster fitted... I dont even...
Do you know what makes these modules similar? - Triage Module I - Siege Module I - Industrial Core I |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1249
|
Posted - 2013.08.01 20:07:00 -
[247] - Quote
CCP Fozzie wrote: All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 42.2% Former max bonus: 42.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 95.7% Former max bonus: 95%
These numbers are not very descriptive btw.
An incursus Atm does NOT get a 35% boost to its active tanking from links right now.. It gets over 100%
This nerf does virtually nothing. Links are still about three times as powerful as they should be.
BYDI recruitment closed-ish |
Eugene Kerner
TunDraGon
785
|
Posted - 2013.08.01 20:07:00 -
[248] - Quote
Tobias Hareka wrote:Eugene Kerner wrote:Tobias Hareka wrote:Eugene Kerner wrote:Orca and rorqual ARE the industry booster ships. Its a shame that CCP is holding their hand over them. booster is booster. How about if you needed to activate triage on your carrier just to give max boost. Sounds good to me. I have never seen a carrier with a booster fitted... I dont even... Do you know what makes these modules similar? - Triage Module I - Siege Module I - Industrial Core I
Ok now I got you.
"Also, your boobs " -á CCP Eterne, 2012
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Tobias Hareka
Republic Military School Minmatar Republic
59
|
Posted - 2013.08.01 20:10:00 -
[249] - Quote
Eugene Kerner wrote:Ok now I got you.
Yeah, have fun boosting mining op while in deployed mode.
- You can't move - You can't warp - You can't be remotely assisted in any way |
Goldiiee
Tax and War Haven
489
|
Posted - 2013.08.01 20:10:00 -
[250] - Quote
I wonGÇÖt spill Merlot over the changes, we all knew they were coming and at least now you can say you did something and hopefully the masses will take their pound of flesh and move on. But I do want to address one thing;
The old T2 Mindlink is now only going to give 25% to one linkgroup and will be available in the Concord store, The Faction Mindlink will give 25% bonuses to two Linkgroups and be available in the corresponding faction navy stores. Right so far?
Why not make the faction Mindlink available to the Concord store as well? After all when you rebalanced faction cruisers and frigs you made them available to the FW players at a fraction of the price non-FW players would pay, you added faction Capcharges (The 25s and 50s) for FW players and the charges are still only available in their stores, back even further you added some rather nifty modules available to FW players again only in FW stores. WhereGÇÖs the love to non FW pilots?
For someone not willing to tank their standings or add another toon to their account it seems rather FW pro, everyone else is screwed. I run missions and Incursions, and use the ISK to PVP and Explore but I look in the Concord store and see very little LP/ISK conversions that make it worthwhile, many times I go with the 0.8 to 1 exchange to move some LP to ISK, and here I see I will be doing it again if I want a faction Mindlink, unless it is again in the FW stores then I guess I will be getting them from the market. But really send some love to the Concord store please.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
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Dinsdale Pirannha
Pirannha Corp
1132
|
Posted - 2013.08.01 20:15:00 -
[251] - Quote
Now, we all know how much fozzie hates PvE, especially high end stuff like Incursions. He thinks that everyone who plays this game should have a moon goo income, or not play at all.
But he has really outdone himself. At first run-through with the numbers, I am seeing roughly a 21% reduction in repping power for armour tankers when factoring in both the nerf to resists and to raw amour repping.
That will kill the elite armour fleets, more than likely the same for elite shield fleets, and I have no clue what the ship comp will have to change to handle the Mom's. Will Incursions still be run, yes, or course (at least until OGB's are killed).
But the income/hour just got hammered, for the 5th time (yes, the 5th time. As Ripard Teg stated, soundwave initiated a quadruple nerf last time in his effort to destroy incursions) .
And of course, all you forum warriors backed by moon goo incomes are going to say "Yay! Kill Incursions!" Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2408
|
Posted - 2013.08.01 20:18:00 -
[252] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote: All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 42.2% Former max bonus: 42.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 95.7% Former max bonus: 95%
These numbers are not very descriptive btw. An incursus Atm does NOT get a 35% boost to its active tanking from links right now.. It gets over 100% This nerf does virtually nothing. Links are still about three times as powerful as they should be.
To put them into perspective, the current boosts increase the rep power of an incursus about 125% (or less depending on your fit, as gang links and modules and rigs can all suffer stacking penalties).
With the change, the max armor boosts will increase your incursus' rep power by about 70%. (or less depending on stacking penalties).
This is a significant reduction, but it is still more powerful than anything you can get by drugs or even pirate implants. IMO, that means, since they can be provided while off grid, they are still too potent! |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1249
|
Posted - 2013.08.01 20:19:00 -
[253] - Quote
Gizznitt Malikite wrote:Garviel Tarrant wrote:CCP Fozzie wrote: All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 42.2% Former max bonus: 42.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 95.7% Former max bonus: 95%
These numbers are not very descriptive btw. An incursus Atm does NOT get a 35% boost to its active tanking from links right now.. It gets over 100% This nerf does virtually nothing. Links are still about three times as powerful as they should be. To put them into perspective, the current boosts increase the rep power of an incursus about 125% (or less depending on your fit, as gang links and modules and rigs can all suffer stacking penalties). With the change, the max armor boosts will increase your incursus' rep power by about 70%. (or less depending on stacking penalties). This is a significant reduction, but it is still more powerful than anything you can get by drugs or even pirate implants. IMO, that means, since they can be provided while off grid, they are still too potent!
One vengence with links will still "solo" 2-3 without links BYDI recruitment closed-ish |
Harvey James
Deep Core Mining Inc. Caldari State
401
|
Posted - 2013.08.01 20:21:00 -
[254] - Quote
All defensive (Siege and Armored) links: T1: 14% T2: 16% Max bonus per link with all modifiers: 24% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 16% T2: 18% Max bonus per link with all modifiers: 27% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 10% T2: 12% Max bonus per link with all modifiers: 18% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 16% T2: 18% Max bonus per link with all modifiers: 27% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 20% T2: 22% Max bonus per link with all modifiers: 33% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 17% T2: 19% Max bonus per link with all modifiers: 28.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 17% T2: 20% Max bonus per link with all modifiers: 30% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 14% T2: 16% Max bonus per link with all modifiers: 24% Former max bonus: 35%
The four Warfare Specialist skill bonus changed from the current 100% bonus per level (after the first level) to 5% bonus per level. Mindlink bonus reduced from +50% to +15% Powergrid need of all warfare links modules decreased by 200.
This is more like what i would like to see and think is much more balanced at least until OGB is removed anyway. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2408
|
Posted - 2013.08.01 20:25:00 -
[255] - Quote
Dinsdale Pirannha wrote:Now, we all know how much fozzie hates PvE, especially high end stuff like Incursions. He thinks that everyone who plays this game should have a moon goo income, or not play at all.
But he has really outdone himself. At first run-through with the numbers, I am seeing roughly a 21% reduction in repping power for armour tankers when factoring in both the nerf to resists and to raw amour repping.
That will kill the elite armour fleets, more than likely the same for elite shield fleets, and I have no clue what the ship comp will have to change to handle the Mom's. Will Incursions still be run, yes, or course (at least until OGB's are killed).
But the income/hour just got hammered, for the 5th time (yes, the 5th time. As Ripard Teg stated, soundwave initiated a quadruple nerf last time in his effort to destroy incursions) .
And of course, all you forum warriors backed by moon goo incomes are going to say "Yay! Kill Incursions!"
A couple counter points: A.) Local reps are getting a 15% boost at the same time armor links are getting nerfed. Although that's not relevant to logistics based reps, it means ships like the vengeance, incursus, etc... that utilize local reps will still have major repping power.
B.) Shield links are getting hit just as much as armor links.
C.) CCP should balance ship stats and mechanics around Player vs Player interactions. They can then nerf or improve NPC stats to make your PvE content viable again.
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Goldiiee
Tax and War Haven
489
|
Posted - 2013.08.01 20:28:00 -
[256] - Quote
Gizznitt Malikite wrote:
C.) CCP should balance ship stats and mechanics around Player vs Player interactions. They can then nerf or improve NPC stats to make your PvE content viable again.
True, but they never do.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Cpt Arareb
DisturbedGamers.
54
|
Posted - 2013.08.01 20:36:00 -
[257] - Quote
Warfare links (other than mining links) can no longer be activated inside a starbase forcefield
and so it begins..
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Dobriy
Intentionally Dense Angeli Mortis
10
|
Posted - 2013.08.01 20:47:00 -
[258] - Quote
I still need to digest the command ship changes but my only gripe so far is that I feel like the command ship bonus should remain per-level. As someone who spent the time to take Command Ships to V, I feel like it's too easy to make a command ships pilot now that is equally as effective. |
Jedediah Arndtz
Warner Bros.
13
|
Posted - 2013.08.01 20:54:00 -
[259] - Quote
Dinsdale Pirannha wrote:Now, we all know how much fozzie hates PvE, especially high end stuff like Incursions. He thinks that everyone who plays this game should have a moon goo income, or not play at all.
But he has really outdone himself. At first run-through with the numbers, I am seeing roughly a 21% reduction in repping power for armour tankers when factoring in both the nerf to resists and to raw amour repping.
That will kill the elite armour fleets, more than likely the same for elite shield fleets, and I have no clue what the ship comp will have to change to handle the Mom's. Will Incursions still be run, yes, or course (at least until OGB's are killed).
But the income/hour just got hammered, for the 5th time (yes, the 5th time. As Ripard Teg stated, soundwave initiated a quadruple nerf last time in his effort to destroy incursions) .
And of course, all you forum warriors backed by moon goo incomes are going to say "Yay! Kill Incursions!"
Pretty much. And since when has CCP ever really given two ***** about PVE'ers? I highly doubt they'll actually bother balancing the NPCs. |
Zappity
Red Federation RvB - RED Federation
226
|
Posted - 2013.08.01 20:56:00 -
[260] - Quote
Garviel Tarrant wrote:CCP Fozzie wrote: All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to ECM and Target Painters: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps: T1: 4% T2: 5% Max bonus per link with all modifiers: 21.5% Former max bonus: 21%
Information Warfare: Recon Operation: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Information Warfare: Sensor Integrity: T1: 9.6% T2: 12% Max bonus per link with all modifiers: 51.75% Former max bonus: 53%
Skirmish Warfare: Evasive Maneuvers: T1: 6.4% T2: 8% Max bonus per link with all modifiers: 34.5% Former max bonus: 35%
Skirmish Warfare: Interdiction Maneuvers: T1: 7.2% T2: 9% Max bonus per link with all modifiers: 38.8% Former max bonus: 53%
Skirmish Warfare: Rapid Deployment: T1: 5.6% T2: 7% Max bonus per link with all modifiers: 30.2% Former max bonus: 35%
Mining Foreman: Laser Optimization and Harvester Capacitor T1: 5% T2: 7.5% Max bonus per link with all modifiers: 42.2% Former max bonus: 42.2%
Mining Foreman: Field Enhancement T1: 13.6% T2: 17% Max bonus per link with all modifiers: 95.7% Former max bonus: 95%
These numbers are not very descriptive btw. An incursus Atm does NOT get a 35% boost to its active tanking from links right now.. It gets over 100% This nerf does virtually nothing. Links are still about three times as powerful as they should be. Edit: I find that my posting hasn't described well enough how mad i am at this half assed excuse of a nerf. This doesn't even come close to fixing this **** and the numbers you give out are all smoke and mirrors to anyone that doesn't really understand how links works. Just GRRR.
I'm really hoping these changes are a prelude to bringing it on grid. They work better then. Entirely agree that the changes in OP aren't nearly strong enough now. Fozzie's last comment was encouraging. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
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Varesk
Origin. Black Legion.
449
|
Posted - 2013.08.01 21:01:00 -
[261] - Quote
CCP Fozzie wrote:Lexar Mundi wrote:Mining links should not be given special treatment...
Give them an ORE battlecruiser size ship to run links on or something but to let them run links inside shield is pretty lame. We do intend to move mining links out of force fields someday, but we'll want to rebalanced the Orca and Rorqual first to make putting them on grid more viable first.
They dont need to be on gird just in a safe spot or orbiting a pos shield. Could you wait until you fix the Rorqual/Orca and allow Command ships sit inside the POS?
Also will you fix the boosting mechanics so that the entire fleet will receive this bonuses before you make them live on TQ? As it is now the Wing Commanders don't always get the bonuses due to bugs. |
Maximus Andendare
Future Corps Sleeper Social Club
390
|
Posted - 2013.08.01 21:03:00 -
[262] - Quote
Beidorion eldwardan wrote:Damnation: Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances 10% bonus to Heavy Assault Missile and Heavy Missile velocity Command Ships skill bonuses: 10% bonus to all Armor hitpoints 10% bonus to Heavy Assault Missile and Heavy Missile damage (Was link bonus) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Information Warfare links Slot layout: 7 H, 4 M, 6 L , 2 turrets (-2), 5 Launchers Fittings: 1300(-290) PWG, 500(+25) CPU <--- here is the herf Defense (shields / armor / hull) : 3500(+37) / 5000(+395) / 4300(-24) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 87.5 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5 Mobility (max velocity / agility / mass / align time): 150 / 0.7(-0.004) / 13500000 / 13.10s(-0.08) Drones (bandwidth / bay): 50 (+25) / 100 (+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+20) / 210 / 7(+1) Sensor strength: 22 Radar (+6) Signature radius: 265 Cargo capacity: 645
so this means that with your so called fitting buff with the 100 powergrid reduction per module really means that a damnation only get another 10 powergrid total. nice ninja nerf there butt heads. could you not stop the sugar coating nerfs please have the balls to stand by the crap your body ( the company ) makes and stop with the politically correct terms call a donkey by its proper name an A + double SS
ps this forum NEEED a dislike post botton SO bad Your posts are so comical I don't know where to begin.
First off, the link modules are having their PG REDUCED by 100, so given that you fit 3 links to the ship, you're actually gaining a net +10 grid (3 links x 100g = 300 - 290 (pg reduction) = 10 PG remaining. I fit a Damnation just yesterday that has 478k ehp with links + mindlink, and guess what! I still have 308 PG left over, and that's with fitting 3x links and 1600mm plate. If anything, CPU is what holds the fittings back on these ships, not PG.
Second, you're never going to get 15.8 mil sp refunded because your special snowflake OGB likes to stay POSed up while you do "solo" pvp. /Gasp! You *may* have to leave the immunity of being inside of a POS shield to provide significant boosts to your fleet or gang operations. Closer, but not an ideal form, to working as intended.
Thirdly, if you think that large fleet fights hinge absolutely on OGB, then I don't even know how to respond to that but to say that statement alone just validates that you have no concept of why large fleets happen--and I can tell you, they don't hinge on having boosts. Fights are going to happen as they're going to happen. Boosts make fights easier, improve logi, etc., but they don't turn the tide of a fight like a Supercap fleet or similar. So don't start being melodramatic to get your senseless point across, especially because the point isn't even founded in Eve-reality.
"Hey, sorry gais, we can't attack 6-DVT because our booster has to orbit the POS shield. Cancel the fleet; everyone go home." Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
Bocephus Morgen
The Suicide Kings Test Alliance Please Ignore
117
|
Posted - 2013.08.01 21:14:00 -
[263] - Quote
I'm cool with the changes, but would like to point out that this is a buff to stealth bombers. Higher sigs and lower tanks will make it even easier to kill fleets now.
The shield BS fleet was already endangered, it will go extinct with these changes. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1250
|
Posted - 2013.08.01 21:39:00 -
[264] - Quote
Talking about CCP
jones bones wrote: Their numbers are ******* wrong and ******** anyways. Crosspoast from FHC:
The following are all Lvl 5s and no implants:
My Incursus without Legion links: 5k EHP, 89 DPS Tank from AAR My Incursus with Legion links: 7k EHP, 205 DPS Tank from AAR
That's a 40% bonus in EHP and 130% bonus in active tank. That's ridiculous. I could see 10% bonus in EHP and 25% bonus in active tank.
My condor without Loki links: 24km point range, 3618m/s velocity My condor with Loki links:36.7km point range, 4705m/s velocity
That's a 53% bonus in point range and 30% bonus in velocity. Keeping it real yo.
My Hawk without Tengu links: 6.3k EHP, 189 DPS Tank My Hawk with Tengu links: 8.7k EHP, 411 DPS Tank
That's a 39% bonus in EHP and 120% bonus in active tank. I've got a DPS tank higher than any frig/dessie can even output.
Links are so overpowered the concept of fighting without them is alien to us. This isn't "We have a 10% edge on tanks thanks to HERO ITSMEHCK in the Damnation!" This is "We have a 30% bonus in EHP and a 100% bonus in reps thanks to ::RANDOM COWARD ALT:: sitting in a safe somewhere in system." ******** game mechanic is ********. I haven't lost an Incursus in weeks because nothing I engage can kill me. It's awesome.
I just think this needs to be posted here.
The problem with links really isn't as much on grid/off grid as people like to make it out to be.
The real problem is the effect, which is still to high with these mild changes. Even if links only increased your over all tank by 50% instead of 130% people would still use the **** out of them in fleets. They just wouldn't be worth as much in solo/small gang pvp.
What really needs to happen to make links not be **** isn't to bring them on grid (although that would be great as well) its a proper nerf to those ridiculous bonuses. BYDI recruitment closed-ish |
Aznwithbeard
OMGROFLSTOMP Ushra'Khan
53
|
Posted - 2013.08.01 21:39:00 -
[265] - Quote
Why does it not surprise me that CCP nerfed all the useful links (siege, skirmish, armor) and kept the ewar crap strong?
+1 for taking boosting outta pos shields - a million for making it that much harder to fight outnumbered :/
CS5 in queue - check. OMGROFLSTOMP
"We sort of mean business 75% of the time" |
Terrorfrodo
Renegade Hobbits for Mordor
556
|
Posted - 2013.08.01 21:40:00 -
[266] - Quote
Will Command T3s still only be able to activate a single link without fitting Command Processors? If so, it will be impossible to create combat-capable T3s that utilize their new 'diversity' (that comes at the high cost of crappy quality).
If we want to fly T3s that have two, three or more links, making use of their generalization, they will have to fit several Command Processors, which eat up all the fitting resources and leave no mid slots for tank, ewar or tackle. Command T3s will thus go extinct, because they are inferior as off-grid boosters and also bad as on-grid combat ships.
Please remember, T3s that could potentially fill many roles with different fits, are of no use to anyone, because you can have only one of the potential fits on the battlefield at any one time. To fulfil their promise of diversity, they (still) need to be able to fill several roles at the same time. . |
Eternal Error
Immortalis Inc. Shadow Cartel
386
|
Posted - 2013.08.01 21:47:00 -
[267] - Quote
You need to nerf the raw amounts more, regardless of any future change to on-grid vs off-grid boosting or whatever. Start with a 25% reduction to the strength of every link, and 50% would be better.
lol @ mining links still being usable inside of a force field. Seriously? |
TinkerHell
Nocturnal Romance
20
|
Posted - 2013.08.01 21:54:00 -
[268] - Quote
Dear CCP,
I cant say i like these changes as i believe this always will benefit the larger gangs. The problem with links is the fact they exist.
Please reconsider.
I suggest just deleting links from game completely and reimbursing the SP. That way no one needs whine the other fleet has links, the smaller fleet wont get raped by the gang fielding a mass of loki to protect their command ship.
Everyone is happy.
Thanks. |
Draconic Slayer
Daktaklakpak.
31
|
Posted - 2013.08.01 22:00:00 -
[269] - Quote
TinkerHell wrote:Dear CCP,
I cant say i like these changes as i believe this always will benefit the larger gangs. The problem with links is the fact they exist.
Please reconsider.
I suggest just deleting links from game completely and reimbursing the SP. That way no one needs whine the other fleet has links, the smaller fleet wont get raped by the gang fielding a mass of logi to protect their command ship.
Everyone is happy.
Thanks.
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1253
|
Posted - 2013.08.01 22:04:00 -
[270] - Quote
I can't believe i just +1'd tinkerhell ;_; BYDI recruitment closed-ish |
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