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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Fewell
Red Federation RvB - RED Federation
10
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Posted - 2013.08.01 15:19:00 -
[1] - Quote
Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? |
Fewell
Red Federation RvB - RED Federation
11
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Posted - 2013.08.01 15:31:00 -
[2] - Quote
CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot. You know just what to say to me. |
Fewell
Red Federation RvB - RED Federation
11
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Posted - 2013.08.01 15:39:00 -
[3] - Quote
Kenrailae wrote:Michael Harari wrote:Dez Affinity wrote:I've said it more than a few times when people demand ON-GRID ONLY gang links but here I go again.
That will not have the effect you would like.
You will not have T3 gang boosters on grid with you, if they are they will be at 200km with a 100mn afterburner and aligned out. If they are using a Command ship, they will be heavily tanked and only at 0 fighting you alongside other ships if they are confident it can tank you. This also means they are not only providing links but DPS. Fun for you. If it's a "solo pvper" he knows you will run away if he's in a t1 cruiser with on grid links, so he will now switch his links to a falcon/curse/arazu/logi. Even more fun for you.
I'd personally rather fight one uber ship with disruptable gang bonsues than 2 ships with ewar or more dps. And all the gatecampers (particularly the ones on highsec gates), just sit their slaved damnation orbiting the gate. That or pre-aligned under webs of a T1 frig so 'click-----> Warp!' Can't boost while you've been forced to warp. On grid scanning is a thing. This wouldn't work out so well. Having to use tanked command ships is a good thing. No they won't be easy to kill, but neuts can keep turning the links off, so there will be options to deal with them. Untanked tech 3 boosters will be gone, not sad at all. |
Fewell
Red Federation RvB - RED Federation
11
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Posted - 2013.08.01 23:46:00 -
[4] - Quote
To be fair, changing links can't kill solo pvp, because being solo means being alone. As in one, not two.
edit- I'd like the numbers to be even lower but it's probably something you want to look at in action first before adjusting it (downward). |
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