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Author |
Thread Statistics | Show CCP posts - 46 post(s) |
Raimo
Genos Occidere HYDRA RELOADED
68
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Posted - 2013.08.01 14:59:00 -
[91] - Quote
Looks like a good overall direction |
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CCP Fozzie
C C P C C P Alliance
6900
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Posted - 2013.08.01 14:59:00 -
[92] - Quote
Grarr Dexx wrote:CCP Fozzie wrote:It's not being changed. Given up on trying to justify the Astarte nerf?
Astarte is fine l2p Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Hayman Wakefield
Trans-Stellar Salvage Shipping and Securities
2
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Posted - 2013.08.01 15:00:00 -
[93] - Quote
Well done on completely trolling CCP Rise on the Eagle, that Vulture tweak is great and it has two launchers unlike the Abso |
sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
45
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Posted - 2013.08.01 15:01:00 -
[94] - Quote
is the heavy drone tracking bonus of the eos applied to sentries as well? IMMA FIRING MA LAZAR!!! |
Tobias Hareka
Republic Military School Minmatar Republic
58
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Posted - 2013.08.01 15:01:00 -
[95] - Quote
Deirdre Anethoel wrote:So you're terribly afraid of powercreep on hacs, but you make every single command ship (except the vulture, because double optimal bonus is bad) into massive combat beasts?
Sleipnir, Abso, Astarte were already beasts. Sleipnir and Astarte are actually losing a bit of their turret damage. Astarte still looks a bit scary. |
Rain6637
Team Evil
1615
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Posted - 2013.08.01 15:01:00 -
[96] - Quote
dat nighthawk drake..... ................................... Rainf1337 on Twitch |
Aglais
Liberation Army
306
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Posted - 2013.08.01 15:02:00 -
[97] - Quote
Fozzie, can we PLEASE cut the kinetic damage bonus on the Nighthawk and turn it into a general damage bonus? I don't know if this is an attempt to differentiate it from the Damnation or an attempt to keep it from being remarkable in more than like two situations. I know, it's going to have the Drake model, but it's a T2 ship, and it's going to not be cheap. What good will it be if it's only really effective with the one damage type that gets shut down the most? |
Grarr Dexx
Snuff Box Urine Alliance
221
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Posted - 2013.08.01 15:02:00 -
[98] - Quote
CCP Fozzie wrote:Grarr Dexx wrote:CCP Fozzie wrote:It's not being changed. Given up on trying to justify the Astarte nerf? Astarte is fine l2p
50% EM 10% Explosive, active tank bonus, 6 lowslots and only two rig slots
Yeah, sure. I'm sure you can see how 'fine' the Astarte is by seeing how often its used right now. |
Smoking Blunts
ZC Industries Dark Stripes
651
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Posted - 2013.08.01 15:02:00 -
[99] - Quote
Phoenix Jones wrote:Smoking Blunts wrote:so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please The damnations damage has universally been pathetic. The Eos and Astarte would mow it down to kibble. Damnation will still be the fleet brick. I'd like to start seeing some Eos/Ast fits now.
the dam is the fleet brick for sure, would just be nice if there was another to join it. OMG when can i get a pic here
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Deirdre Anethoel
Antimatter Delivery Inc.
6
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Posted - 2013.08.01 15:02:00 -
[100] - Quote
Voith wrote: You're over reacting.
Notice that most ships lost turrets/launchers. The improved bonuses are to compensate for that.
Edited, you're right. They may become viable as fleet compositions (because huge tank + decent damage is still good), but it's likely they won't be overpowered at all. Could be interesting. More options is always good.
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Omnathious Deninard
Novis Initiis
1389
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Posted - 2013.08.01 15:03:00 -
[101] - Quote
sten mattson wrote:is the heavy drone tracking bonus of the eos applied to sentries as well? No, just the microwarp velocity part. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Baren
Aura of Darkness Nulli Secunda
49
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Posted - 2013.08.01 15:04:00 -
[102] - Quote
CCP FOZZIE can you please get as active as you are in his Rebalance Threads ``cough`` cough`` HAC`s |
Kenrailae
Mind Games. Suddenly Spaceships.
21
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Posted - 2013.08.01 15:05:00 -
[103] - Quote
For the end goal of getting Command ships back on grid, there really needs to be more balance amongst the command ships. The Minmitar/Gallente would do fine in smaller gang combat, where their rep bonus might actually be able to hold up, or they can fit enough resists for a logi or two to keep them alive, but in the larger scale of combat... they're too paper thin. Rep bonuses are great if you never plan on being shot at by more than 3 people.
Can we get a buffer/resist bonus on 1 minmitar and gallente hull? Have it be a 5% base armor/shield, or have it be a sig radius bonus to go with the sig radius link, making them hard ships to hit so they don't NEED the huge buffers typically associated with Caldari and Amarr.
The Law is a point of View |
Boltorano
Devious Chemicals
32
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Posted - 2013.08.01 15:07:00 -
[104] - Quote
Kenrailae wrote:For the end goal of getting Command ships back on grid, there really needs to be more balance amongst the command ships. The Minmitar/Gallente would do fine in smaller gang combat, where their rep bonus might actually be able to hold up, or they can fit enough resists for a logi or two to keep them alive, but in the larger scale of combat... they're too paper thin. Rep bonuses are great if you never plan on being shot at by more than 3 people.
I'm no expert, but isn't that kind of the point? |
Baren
Aura of Darkness Nulli Secunda
49
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Posted - 2013.08.01 15:07:00 -
[105] - Quote
CCP Fozzie wrote:Baren wrote:CCP FOZZIE, I just have a question on wording
Nighthawk: 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Should it not say,
Nighthawk: 5% bonus to reduction of Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) Any time we say bonus we generally mean that the stat goes in whatever direction is better. So yes it's a reduction.
awesome |
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CCP Fozzie
C C P C C P Alliance
6908
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Posted - 2013.08.01 15:09:00 -
[106] - Quote
Baren wrote:CCP FOZZIE can you please get as active as you are in his Rebalance Threads ``cough`` cough`` HAC`s
HACs are being shepherded by CCP Rise, although we discuss it all constantly and contribute a ton to each other's designs. I am completely in favor of the HAC changes he posted. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Deirdre Anethoel
Antimatter Delivery Inc.
6
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Posted - 2013.08.01 15:10:00 -
[107] - Quote
Boltorano wrote:Kenrailae wrote:For the end goal of getting Command ships back on grid, there really needs to be more balance amongst the command ships. The Minmitar/Gallente would do fine in smaller gang combat, where their rep bonus might actually be able to hold up, or they can fit enough resists for a logi or two to keep them alive, but in the larger scale of combat... they're too paper thin. Rep bonuses are great if you never plan on being shot at by more than 3 people.
I'm no expert, but isn't that kind of the point?
I like the fact that skirmish link boats (gallente/minmatar) will be hard to keep alive in large fleets. They are skirmish, that's the point. Sounds really good to me. |
Eshnala
TURN LEFT Exodus.
27
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Posted - 2013.08.01 15:12:00 -
[108] - Quote
CS are still too slow for using them in a propper skirmish fleet tbh. Sleip or Claymore should be able to go 2k+ so it can keep up with linked tier3s/nano-bs. |
Failgokker
Science and Trade Institute Caldari State
2
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Posted - 2013.08.01 15:12:00 -
[109] - Quote
Granted, I'm not the biggest EFT wizard out there, so I'm not going to debate the individual buffs/nerfs.
However, CCP Fozzie you want boosting ships to be on grid with the fleets. I follow that quite fine. However, what role does the command ship expect to take in the fleet? I get that they are important fleet booster, but it's about the most boring thing to do in a fleet, while requiring a terrible long training time (Fleet Command V was hell).
The usage of using POS's or a t3 in a safespot was a way for those of us in fleet boosting ships to be able to fly 2 chars in large scale combat. With the new changes I'm not sure that'll be the case, and i'm finding it difficult to figure out if the new command ships in large battles will be anything other than flying bricks without anything active to do during combat?
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Alpheias
Euphoria Released Verge of Collapse
2286
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Posted - 2013.08.01 15:14:00 -
[110] - Quote
CCP Fozzie wrote:
Sleipnir: Minmatar Battlecruiser skill bonuses: 10% bonus to Medium Projectile Turret damage (was 5% RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 10%(+5) bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret falloff Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Siege Warfare and Skirmish Warfare links Slot layout: 7 H (-1), 5 M, 5 L, 5 turrets (-2), 2 Launchers (-1) Fittings: 1300 PWG (-160), 425 CPU (-50) Defense (shields / armor / hull) : 4500(+176) / 3600(-244) / 3500(+137) Base shield resistances (EM/Therm/Kin/Exp): 75(+12.5) / 60(+10) / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 90(+5) / 67.5(+8.13) / 25 / 10 Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5 Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000(+300000) / 12.49s (+0.3) Drones (bandwidth / bay): 25(-15) / 25(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+25) / 220 / 7(+1) Sensor strength: 20 Ladar (+4) Signature radius: 240 Cargo capacity: 475
Shiiiiiiiiiiiiiiiiiiiiiiiieeet! Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
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M1k3y Koontz
Thorn Project Surely You're Joking
243
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Posted - 2013.08.01 15:15:00 -
[111] - Quote
Xequecal wrote:Baren wrote:Xequecal wrote:Any chance of looking at the skill requirements to fly these things? Nine months of training just to undock one, over a year for Command Ships V and full effectiveness is frankly absurd, and the majority of those SP will not provide any benefit to you the vast majority of the time. LOL go home. you prolly only have 10mil sp and are butt hurt you cant fly one. They require more "wasted" SP that gives you no benefit at all 99% of the time than a dreadnought. EDIT: I posted carrier instead of dread for some stupid reason.
The skills requires for a CS are link skills, which fit in its role, and Minmatar BC 5, and the racial (hull size) skill to 5 is standard on all T2 ships.
So they don't waste SP at all. How much herp could a herp derp derp if a herp derp could herp derp. |
ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1706
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Posted - 2013.08.01 15:16:00 -
[112] - Quote
Oh my word yes. Save the Domi model! Spacewhales should be preserved. |
Capn Jack
Shadow Vanguard.
2
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Posted - 2013.08.01 15:17:00 -
[113] - Quote
So come Odyssey 1.1 Gallente are getting 2 big nerfs, Deimos loses a huge chunk of EHP and the Astarte loses ~8% dps (not home so can't do the math) do you feel that Gallente ships in general are currently too powerful for single and small gang warfare that you can justify these changes? (note: that these ships are already not the most used ships, and with these nerfs we might well see a decline in their use). |
Hatsumi Kobayashi
V0LTA Verge of Collapse
257
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Posted - 2013.08.01 15:18:00 -
[114] - Quote
Between the reduced effectiveness and ganglinks and lack of an option to ease redundancy with fleet bonuses, I'm a little disappointed that not more was made to make sure they had added staying power to "bring them back on field" instead of constantly relying on offgrid/POS methods, especially combined with the nerfs to these. I guess I can understand it being difficult to balance if they could easily reach several hundred thousand EHP while making them have bite as well, but yeah.
Is there any hope of having that automated sorting of fleet bonuses that was mentioned a while back? STANDING ON THE VERGE OF PROLAPSE |
glepp
Agony Unleashed Agony Empire
97
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Posted - 2013.08.01 15:21:00 -
[115] - Quote
Nice changes, but why keep the local rep bonuses? These are gang ships as defined by their role, and local reps are useless in any gang setting. Change it for a hitpoint bonus instead to differentiate from the resist bonus on amarr/caldari.
As it stands it's a logical contradiction that means armor fleets won't have skirmish links when you remove off-grid boosts. |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1360
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Posted - 2013.08.01 15:21:00 -
[116] - Quote
Sounds like a great plan overall. It always annoyed the living hell out of me that "Hey, this ship that's 200m ISK is designed to sit out in the middle of nowhere and do absolutely nothing! Welcome to EVE, that's so much fun!!"
Cheers and great job.
Where I am. |
Kenrailae
Mind Games. Suddenly Spaceships.
21
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Posted - 2013.08.01 15:22:00 -
[117] - Quote
Boltorano wrote:Kenrailae wrote:For the end goal of getting Command ships back on grid, there really needs to be more balance amongst the command ships. The Minmitar/Gallente would do fine in smaller gang combat, where their rep bonus might actually be able to hold up, or they can fit enough resists for a logi or two to keep them alive, but in the larger scale of combat... they're too paper thin. Rep bonuses are great if you never plan on being shot at by more than 3 people.
I'm no expert, but isn't that kind of the point?
Isn't 'what' kinda the point?
CCP did a great job of not saying who gets bonuses to what Link type this time around, but IIRC from last read(with the update from this time) The only two races that have a skirmish bonus are Gallente and Minmitar. So if you're saying that fleets larger than 10 ships shouldn't have Skirmish links, then yeah, I guess that is the point. If that's NOT the case, than CCP is just dropping active rep bonuses on all of the Gallente and minmitar things cause.... profit?
Yeah. The Law is a point of View |
Rall Mekin
End-of-Line
57
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Posted - 2013.08.01 15:23:00 -
[118] - Quote
To be honest, with HAM range being so limited, the Sleipnir has a huge advantage over the Claymore. What about changing one of the bonuses of the Claymore to be a flight time bonuses or missile velocity bonus? I realize the power of an explosion velocity bonus, but, if its serious going to be considered as a HAM ship, HAM's need a little more range in my opinion.
HAM's, in general, are still neglected a lot in PVP except in wormhole space, mainly because basically all short range weapons with similar damage output have better range. HAM legions are popular in wormhole space, but that's because most fighting is done, well, on a wormhole. It will see a lot of use in hole, I believe, but I don't think your going to see HAM Claymore's actually used in PVP very often.
I think the Minmatar just have a good ratting, active, PVE heavy missile boat now. Join End-of-Line, -EOL, today, and kill your CEO!(Terms and conditions apply.) |
Xequecal
Ministry of War Amarr Empire
14
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Posted - 2013.08.01 15:25:00 -
[119] - Quote
M1k3y Koontz wrote:The skills requires for a CS are link skills, which fit in its role, and Minmatar BC 5, and the racial (hull size) skill to 5 is standard on all T2 ships.
So they don't waste SP at all.
Well, the point is that all those link and leadership skills do not help your character in any way when you're flying any other ship. Hell, the majority of those SP do not help you in any way even when you're flying THAT ship, since you can only reasonably fit 1 or 2 links on it anyway if you're not offgrid boosting.
BC V lets you fly other battlecruisers, so that one isn't "useless." The link skills are just like Advanced Spaceship Command and Jump Drive Operation, near-zero benefit skills that function entirely as timesinks to get into a dreadnought. I just think it's kind of dumb for command ships to have MORE deadweight SP than a capital ship. IMHO, they should each just require V in the two link skills they're bonused towards. |
Harvey James
Deep Core Mining Inc. Caldari State
398
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Posted - 2013.08.01 15:25:00 -
[120] - Quote
Whats with the big cargobay size differences from 300 - 700? The damnation still has the 10% HP bonus really OP comes to mind.... Why does the Vulture get a 10% damage bonus but the eagle can't get it? EOS has a Hybrid tracking bonus why? Also was expecting more HP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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