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Author |
Thread Statistics | Show CCP posts - 46 post(s) |
Astald Ohtar
Kernel of War Goonswarm Federation
21
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Posted - 2013.08.01 14:37:00 -
[61] - Quote
So alpha Sleipnir doctrine?
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Phoenix Jones
Shockwave Innovations Surely You're Joking
125
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Posted - 2013.08.01 14:37:00 -
[62] - Quote
Baren wrote:CCP FOZZIE,
why does the Sleipnir only have a sensor strenght of 20 when all the other COMMAND ships have sensor strengths at 21 or higher most being at 22 or 23
Minmatar historically have lower sensor strength vs most other ships. Didn't look at the claymore tbh. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
125
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Posted - 2013.08.01 14:38:00 -
[63] - Quote
Fozzie, EOS.. Myrmidon Hull.
PWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSEEEEEEEEEEEE! |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
60
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Posted - 2013.08.01 14:39:00 -
[64] - Quote
NVM |
Baren
Aura of Darkness Nulli Secunda
49
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Posted - 2013.08.01 14:42:00 -
[65] - Quote
Aglais wrote:"10%(+5) bonus to heavy and heavy assault missile kinetic damage"
aAaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA STOP
The Nighthawk still will be the top missle boat with the claymore close behind. on top of getting 10% bonus to kenetic damage, we got a 5% ROF bonus and an explosion radius bonus for better damage application.
Nighthawk: Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10%(+5) bonus to heavy and heavy assault missile kinetic damage Command Ships skill bonuses: 5% bonus to Heavy Assault and Heavy missile launcher rate of fire 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) |
Xequecal
Ministry of War Amarr Empire
13
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Posted - 2013.08.01 14:43:00 -
[66] - Quote
Any chance of looking at the skill requirements to fly these things? Nine months of training just to undock one, over a year for Command Ships V and full effectiveness is frankly absurd, and the majority of those SP will not provide any benefit to you the vast majority of the time. |
Baren
Aura of Darkness Nulli Secunda
49
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Posted - 2013.08.01 14:44:00 -
[67] - Quote
CCP FOZZIE, I just have a question on wording
Nighthawk: 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Should it not say,
Nighthawk: 5% bonus to reduction of Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) |
Voith
Republic Military School Minmatar Republic
140
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Posted - 2013.08.01 14:44:00 -
[68] - Quote
Can you please just give up on the idea of on Grid Boosting ships until you fix off grid boosting?
You're side grading or nerfing some of these ships in the name of something that will never happen in a fleet fight (On Grid Boosting) until you remove off grid boosting.
Making someone be outside the shields is only part of the problem. You're still going to see Command/T3s just orbiting around outside the shields now. |
Allandri
Liandri Industrial Liandri Covenant
54
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Posted - 2013.08.01 14:44:00 -
[69] - Quote
Can't wait to try out a 250mm II fitted Vulture |
M1k3y Koontz
Thorn Project Surely You're Joking
243
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Posted - 2013.08.01 14:45:00 -
[70] - Quote
Lithorn wrote:Sarmatiko wrote:Quote:The other threads are : Command Ship model changes
NO FOZZIE PLS NO Also glad that Marauders are safe, for now.. Ninja please! Marauders need some boosting, they just don't really cut it anymore.. I'm trained for them but I wont fly one or buy it.
Maybe in 1.2? Hopefully they do BLOPs at the same time. How much herp could a herp derp derp if a herp derp could herp derp. |
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Kyt Thrace
Lightspeed Enterprises Fidelas Constans
256
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Posted - 2013.08.01 14:45:00 -
[71] - Quote
Baren wrote:Aglais wrote:"10%(+5) bonus to heavy and heavy assault missile kinetic damage"
aAaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA STOP The Nighthawk still will be the top missle boat with the claymore close behind. on top of getting 10% bonus to kenetic damage, we got a 5% ROF bonus and an explosion radius bonus for better damage application. Nighthawk: Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10%(+5) bonus to heavy and heavy assault missile kinetic damage Command Ships skill bonuses: 5% bonus to Heavy Assault and Heavy missile launcher rate of fire 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
^^ I just found my new ratting ship. R.I.P. Vile Rat |
Baren
Aura of Darkness Nulli Secunda
49
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Posted - 2013.08.01 14:45:00 -
[72] - Quote
Xequecal wrote:Any chance of looking at the skill requirements to fly these things? Nine months of training just to undock one, over a year for Command Ships V and full effectiveness is frankly absurd, and the majority of those SP will not provide any benefit to you the vast majority of the time.
LOL go home. you prolly only have 10mil sp and are butt hurt you cant fly one. |
Smoking Blunts
ZC Industries Dark Stripes
651
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Posted - 2013.08.01 14:46:00 -
[73] - Quote
so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please OMG when can i get a pic here
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Rain6637
Team Evil
1615
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Posted - 2013.08.01 14:46:00 -
[74] - Quote
DeadDuck wrote:Don't know if this is the best tread for this but here it goes:
Gang Bonuses will be given only in grid while in fleet or they will continue to be delivered if in system and in fleet?
TY haha so happy about the drake nighthawk and myrm eos and its drone changes, i don't even care right now. when i wake up one day to find those in my hangar it's going to be better than Christmas.
out of the lot, I get to keep my long black claymore hnngggggg Rainf1337 on Twitch |
Heribeck Weathers
Caldari Provisions Caldari State
55
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Posted - 2013.08.01 14:48:00 -
[75] - Quote
Looking great Fozzie!
I have only two little complaints:
1- please give the Abso launchers so it can have a full asortment of gusn liek the rest.
2- I would really really like the eos or the astarte to have some other sort of tanking bonus aswell, im sick of rep bonuses on all of them when obviously the drone boat one can make the best use of it. Hell maybe even give the claymore a diferant tanking bonus, would love to finaly see a ship with shield HP per lvl.
3- (bonus complaint but not to important) give the Vulture a tracking bonus instead of one of those range bonuses
Everything else is gravy tho, cant wait to try some of them. especialy the eos and claymore. |
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CCP Fozzie
C C P C C P Alliance
6889
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Posted - 2013.08.01 14:48:00 -
[76] - Quote
Omnathious Deninard wrote:CCP Fozzie wrote:Omnathious Deninard wrote:CCP Fozzie wrote:Omnathious Deninard wrote:CCP Fozzie, these changes look great, can't wait to use an Eos finally. What about the orca? It is a command ship and I believe you said it was going to be part of the command ship balance pass. I sure hope I never said that It's not being changed as part of this pass. Well here you go. Ahh yes, I was talking about the bonuses to the links themselves. We did consider shifting some of the mining bonuses away from the ship hulls but in the end decided to leave them at 3% and 5%. I see, I was hoping the Orca would get a Siege warfare link bonus in addition to its mining link bonus, and since non-mining links can't be used in a pos I don't believe it would be broken. Just for reference the Rorqual gives 10% while deployed, or is that being changed?
It's not being changed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Janeway84
Masters Of Destiny Pride Before Fall
14
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Posted - 2013.08.01 14:49:00 -
[77] - Quote
Nice changes overall except for all ships loosing a turret slot/ launcher slot. Makes me wonder if astarte is gonna be worth to take into battle vs battlecruisers.
can you give astarte back its 7th turret slot? and give NH another mid slot? |
Phoenix Jones
Shockwave Innovations Surely You're Joking
127
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Posted - 2013.08.01 14:50:00 -
[78] - Quote
Smoking Blunts wrote:so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please
The damnations damage has universally been pathetic. The Eos and Astarte would mow it down to kibble.
Damnation will still be the fleet brick. I'd like to start seeing some Eos/Ast fits now. |
Xequecal
Ministry of War Amarr Empire
14
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Posted - 2013.08.01 14:51:00 -
[79] - Quote
Baren wrote:Xequecal wrote:Any chance of looking at the skill requirements to fly these things? Nine months of training just to undock one, over a year for Command Ships V and full effectiveness is frankly absurd, and the majority of those SP will not provide any benefit to you the vast majority of the time. LOL go home. you prolly only have 10mil sp and are butt hurt you cant fly one.
They require more "wasted" SP that gives you no benefit at all 99% of the time than a dreadnought.
EDIT: I posted carrier instead of dread for some stupid reason. |
Deirdre Anethoel
Antimatter Delivery Inc.
6
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Posted - 2013.08.01 14:52:00 -
[80] - Quote
So you're terribly afraid of powercreep on hacs, but you make every single command ship (except the vulture, because double optimal bonus is bad) into massive combat beasts? It's not like BCs were already taking all the space in term of brawling ships, now we have a whole class of ships with massive weapon bonus, T2 resists AND tanking bonus. With that, they should become the natural option for heavy brawling with costly ships, eclipsing both T3 and hacs. I think some of those changes could have been done on some of the hacs instead of command ships (the eagle and deimos could use some of the treatment given to their command ship counterparts).
But at least I'm happy to see we will have more option, since both command ship in the same race gives the same racial link bonus with different weapon options, you can choose the one the most adapted to your fleet composition. The fact that we still have half of them suited for large fleets (resist bonus) and half of them suitable for small gang (rep bonus) sounds cool. Could have been interesting to have this split in each race instead of having two fleet races and two small gang races. But it's flavorful that there is no "fleet" (aka with passive tank bonus) command ship with skirmish bonus.
I totally expect to see tons of the active tank ones in solo/small gang, and to see the fleet ones become an interesting doctrine to compete really strongly with the other expensive subcaps (hacs, T3s), since they have both massive tank and massive gun bonuses. I think you will have to monitor their effects on those ship's use cases, they may reduce hacs potential roles even more. Right now, at least half the hacs are designed for brawling and lack some of the tools for zipping around and controlling engagement range, so the few still used for that, like the zealot, may get overshadowed even more by more combat BCs. This could be fine if you give them back another role, but if they stay like they are, they may become useless.
I may be overreacting and overestimating the raw combat potential of the new command ships, but I'm afraid I'm not. |
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Yazzinra
Scorpion Ventures Rim Worlds Protectorate
9
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Posted - 2013.08.01 14:53:00 -
[81] - Quote
CCP Fozzie wrote:
Eos: Gallente Battlecruiser skill bonuses: 7.5% bonus to Armor Repairer effectiveness 10% bonus to drone damage and hitpoints (was 5% MHT damage) Command Ships skill bonuses: 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus) 7.5% bonus to Medium Hybrid Turret tracking (was link bonus) Fixed Bonus: Can fit up to three Warfare Link modules, 15% bonus to strength of Armored Warfare and Skirmish Warfare links Slot layout: 6 H (-1), 4 M, 6 L, 4 turrets (-1) Fittings: 1200 PWG (-225), 425 CPU (-25) Defense (shields / armor / hull) : 3600(-244) / 4600(+276) / 5200(+395) Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 85 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5 / 83.75 / 10 Capacitor (amount / recharge rate / average cap per second): 2812 / 625s / 4.5 Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13000000(-250000) / 12.69s (-0.24) Drones (bandwidth / bay): 125 (+50) / 250 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 8(+1) Sensor strength: 22 Magnetometric (+4) Signature radius: 300 Cargo capacity: 400
if this goes live with changing the hull to the Myrmidon, I think ill finally have a reason to get CS 5.
coupled with the other changes announced, im very excited. |
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CCP Fozzie
C C P C C P Alliance
6890
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Posted - 2013.08.01 14:53:00 -
[82] - Quote
Baren wrote:CCP FOZZIE, I just have a question on wording
Nighthawk: 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Should it not say,
Nighthawk: 5% bonus to reduction of Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Any time we say bonus we generally mean that the stat goes in whatever direction is better. So yes it's a reduction. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Voith
Republic Military School Minmatar Republic
141
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Posted - 2013.08.01 14:53:00 -
[83] - Quote
Deirdre Anethoel wrote:So you're terribly afraid of powercreep on hacs, but you make every single command ship (except the vulture, because double optimal bonus is bad) into massive combat beasts? It's not like BCs were already taking all the space in term of brawling ships, now we have a whole class of ships with massive weapon bonus, T2 resists AND tanking bonus. With that, they should become the natural option for heavy brawling with costly ships, eclipsing both T3 and hacs. I think some of those changes could have been done on some of the hacs instead of command ships (the eagle and deimos could use some of the treatment given to their command ship counterparts).
But at least I'm happy to see we will have more option, since both command ship in the same race gives the same racial link bonus with different weapon options, you can choose the one the most adapted to your fleet composition. The fact that we still have half of them suited for large fleets (resist bonus) and half of them suitable for small gang (rep bonus) sounds cool. Could have been interesting to have this split in each race instead of having two fleet races and two small gang races. But it's flavorful that there is no "fleet" (aka with passive tank bonus) command ship with skirmish bonus.
I totally expect to see tons of the active tank ones in solo/small gang, and to see the fleet ones become an interesting doctrine to compete really strongly with the other expensive subcaps (hacs, T3s), since they have both massive tank and massive gun bonuses. I think you will have to monitor their effects on those ship's use cases, they may reduce hacs potential roles even more. Right now, at least half the hacs are designed for brawling and lack some of the tools for zipping around and controlling engagement range, so the few still used for that, like the zealot, may get overshadowed even more by more combat BCs. This could be fine if you give them back another role, but if they stay like they are, they may become useless.
I may be overreacting and overestimating the raw combat potential of the new command ships, but I'm afraid I'm not. You're over reacting.
Notice that most ships lost turrets/launchers. The improved bonuses are to compensate for that. |
Grarr Dexx
Snuff Box Urine Alliance
221
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Posted - 2013.08.01 14:54:00 -
[84] - Quote
CCP Fozzie wrote:It's not being changed.
Given up on trying to justify the Astarte nerf? |
Danny John-Peter
Stay Frosty.
265
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Posted - 2013.08.01 14:54:00 -
[85] - Quote
Dat Sleipnir.
I agree the Eos and the Claymore need resist bonuses, Racial continuity be damned in this case.
Other than that, better than your Vaga changes is all I can say. |
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CCP Fozzie
C C P C C P Alliance
6890
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Posted - 2013.08.01 14:55:00 -
[86] - Quote
Xequecal wrote:Any chance of looking at the skill requirements to fly these things? Nine months of training just to undock one, over a year for Command Ships V and full effectiveness is frankly absurd, and the majority of those SP will not provide any benefit to you the vast majority of the time.
We want there to be a variety of different ships for people to fly that have different skill levels. Command ships require a lot of training, this is part of their design. Until that training is complete there's a lot of other options including the T1 battlecruisers or Navy Battlecruisers, both of which are a lot of fun in combat and are very capable of providing helpful gang links to your fleetmates. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Michael Harari
Genos Occidere HYDRA RELOADED
624
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Posted - 2013.08.01 14:55:00 -
[87] - Quote
CCP Fozzie wrote:Baren wrote:CCP FOZZIE, I just have a question on wording
Nighthawk: 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Should it not say,
Nighthawk: 5% bonus to reduction of Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) Any time we say bonus we generally mean that the stat goes in whatever direction is better. So yes it's a reduction.
This isnt exactly a high priority, but there are some place where the same bonus is given as both +5% and -5% bonus. The first one that comes to mind is the 5% missile rof implant vs the officer named version of the same implant. |
Kagura Nikon
Mentally Assured Destruction
474
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Posted - 2013.08.01 14:56:00 -
[88] - Quote
Grarr Dexx wrote:CCP Fozzie wrote:Grarr Dexx wrote:Such as? Such as when you have logistics to take advantage of the resists, or are small gang active tanking (niche I know), or want to provide bonused gang links for either armor or skirmish in an armor gang (much less niche). Resists? On an Astarte? I guess you've forgotten that Gallente T2 armor hulls get to double dip in that hilarious configuration of 50% EM and 10% Explosive.
That allows you to use your brain and fit an explosive hardener s and a EM ahrdener with NO stack nerf between them without need to worry with the other resists! |
Lexar Mundi
Aperture Harmonics K162
61
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Posted - 2013.08.01 14:56:00 -
[89] - Quote
Swiftstrike1 wrote:Nice changes. I still don't like that the gang link skills share the charisma modifier with social skills though, as they are clearly combat skills as opposed to "proper" social skills.
well if you think about it your ship is communicating to the other ships to give them bonuses lol.
Commanding is a social thing to do. |
Maximus Andendare
Future Corps Sleeper Social Club
387
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Posted - 2013.08.01 14:58:00 -
[90] - Quote
With the Damnation retaining it's 10%/level armor bonus, don't you guys think it'll still be the king over the others for FCing an armor gang? Is this intentional to keep it in this position? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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