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Thread Statistics | Show CCP posts - 46 post(s) |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.08.06 12:16:00 -
[871] - Quote
Without digging out a calculator, 10.9 to 10 would be roughly 10% - I'm sure someone will come and give a more accurate answer if they can be bothered. It's still going to have a lot of fire power, 2 utility slots on top of that is potentially brutal. |

Cassius Invictus
Thou shalt not kill Exiled Ones
1
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Posted - 2013.08.06 12:45:00 -
[872] - Quote
1) While removing 6th turret for abso make sure those turrets are nicely arranged on the ship (symmetrically on both sides of the ship).
2) Keep the missile slot for abso.
3) Remove +10 hp for Damnation and give it +5 rate of fire to missiles. Otherwise it won't be a combat ship.
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.08.06 12:48:00 -
[873] - Quote
lol @ point 1.
I get angry if my ships have odd placed guns. You'll find the ships do actually have as many turret slots as there are high slots though. If you just place the guns in the latter slots first they'll show in different places on the ship model :) |

Jerick Ludhowe
trolllolcorp
504
|
Posted - 2013.08.06 12:51:00 -
[874] - Quote
Cassius Invictus wrote:
3) Remove +10 hp for Damnation and give it +5 rate of fire to missiles. Otherwise it won't be a combat ship.
/facepalm
Yeah, lets remove one of the only functional bonuses in the command ship lineup so that they can all suck equally for their intended role...
As as been pointed out probably over a hundred times in this thread... The solution is for EACH race to receive one fleet oriented ship with double tank bonuses (1 hp, 1 racial flavor) and one Small scale ship with 3x dmg bonuses, and 1x racial flavor tank bonuses. W/o such a change, we're going to go full circle and end with a result that oh so very similar to the issues we have on sisi today in which only 2-3 Commands are realistically used.
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Cassius Invictus
Thou shalt not kill Exiled Ones
1
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Posted - 2013.08.06 12:52:00 -
[875] - Quote
Mr Floydy wrote:lol @ point 1.
I get angry if my ships have odd placed guns. You'll find the ships do actually have as many turret slots as there are high slots though. If you just place the guns in the latter slots first they'll show in different places on the ship model :)
Does not work with abso coz turrets are displaced in two dimensions on wings (top/bottom and front/back) and the odd bottom turret is placed slightly left or slightly right from the axis. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.08.06 12:54:00 -
[876] - Quote
Ah ok I see what you mean. In that case, fix the model please CCP :D |

Roime
Ten Thousand Years Shinjiketo
3236
|
Posted - 2013.08.06 13:15:00 -
[877] - Quote
Mag's wrote:CCP Fozzie wrote:Entity wrote:So, Astarte getting a massive damage nerf?
The damage/rof changes do not offset the 29% reduced damage from losing 2 turrets, and adding 2 completely unbonused launchers isn't that particularly appealing.
It's going from 10.9 effective turrets to 10. However I expect the two utility highs, lower mass and extra resists to more than compensate. We shall see, but I have my doubts. I've use this as an expensive gun boat for quite some time and accepted the cost and risk. Not sure it's worth it now. Oh and since when do we use effective turrets, as any kind of metric? I would much prefer to know the actual % loss tbh.
There's almost no loss of dps, as far as I can tell a dual rep neutron fit drops only 43 dps (770 > 727, Void, Hammers, no dmg mods) but gains 100m/s speed, medium NOS (and link with fitting implants), and with the rep buffs also 250 hp/s tank. Astarte looks p good tbh.
As a curious hilarisoty (likely not a word), MAAR+MAR+RAH fit with T2 resist link and Standard Exile tanks 10719 dps against Kinetic missiles. 4324 against antimatter. Will fly.
edit: small mistake with dps, still will fly
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Jerick Ludhowe
trolllolcorp
504
|
Posted - 2013.08.06 13:32:00 -
[878] - Quote
Roime wrote:
There's almost no loss of dps, as far as I can tell a dual rep neutron fit drops only 43 dps (770 > 727, Void, Hammers, no dmg mods) but gains 100m/s speed, medium NOS (and link with fitting implants), and with the rep buffs also 250 hp/s tank. Astarte looks p good tbh.
As a curious hilarisoty (likely not a word), MAAR+MAR+RAH fit with T2 resist link and Standard Exile tanks 10719 dps against Kinetic missiles. 4324 against antimatter. Will fly.
I'm not trying to bash you romie, hope you know that... But... 727 dps of which 150ish is from drones is pretty ******* bad... Especially when your ship is very low on ehp, has a double rep tank with a RAH fed by a single med cap booster....
Yes, the astarte is faster, yes it can fit a med nos or 2?(lol..) but it's still a 1 trick pony pretty much good for 1 thing, and 1 thing only. Station game trolling at undock....
If, we're going to keep the fail 19 total slots, then at the very least the Astarte needs a 7th low. So -1 high and +1 lowslot... It's not like anyone is going to use the ship as a gang booster anyway (unless they are dumb, not sane, or simply trolling).
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Roime
Ten Thousand Years Shinjiketo
3238
|
Posted - 2013.08.06 13:42:00 -
[879] - Quote
You can easily make it gankier, that is low dps I agree and I just used that fit to compare the loss of dps. 52K EHP with Hype-like tank is quite enough for small gang work imho.
You can push it to 1243 peak dps and still have 780hp/s omni tank with S Exile.
There's plenty of small gang happening outside station undocks where the Astarte will be just fine.
Why wouldn't you slap a link on it? I can fit one along the NOS and it'll benefit all the ships in the gang. It's just like fitting a link on a BC with utility high, a no-brainer, just with better bonuses. I fly the Abso always with a link and don't really get why not.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Jerick Ludhowe
trolllolcorp
504
|
Posted - 2013.08.06 13:59:00 -
[880] - Quote
Roime wrote:You can easily make it gankier, that is low dps I agree and I just used that fit to compare the loss of dps. 52K EHP with Hype-like tank is quite enough for small gang work imho.
But it's not a hype like tank, it FAR FAR more cap susceptible (has a med cap booster and not 2x large), has LESS ehp, and reps FAR LESS against anything other than kin/therm.
I just don't see the point, especially when it's doing 750ish dps with point blank ammo..., and only really shines at troll tanking multiple vindis(or other blaster ships)
All I'm getting at here romie is that the current Command Ship Proposal feels very underwhelming, especially considering these ships have been horrendously balanced for 7+ years... There has been so much discussion on these ships over this time that I find the lack of addressing the real issues with these ships almost disheartening...
Sorry for the semi discussion lacking posts btw, at "work" so semi time limited. |

Harvey James
Deep Core Mining Inc. Caldari State
421
|
Posted - 2013.08.06 14:27:00 -
[881] - Quote
how would people feel about having a 20% link strength bonus instead of the 15% proposed? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Roime
Ten Thousand Years Shinjiketo
3240
|
Posted - 2013.08.06 14:28:00 -
[882] - Quote
Yeah, one cap booster is always a gamble, but the NOS helps a bit. I regard kin/them as the highest threat on TQ these days, and 1360 hp/s tank against Barrage isn't actually crap either.
It's true that neither Astarte or Eos will not start working in blobs, which was probably one of the concerns that you refer to, but these changes do have a positive net effect for small gang use imo. T2 Brutix obviously shares all the drawbacks of it's big-sig, slowish blaster T1 BC brother, but Gallente can't have all the candy.
And currently we have most of the candy in EVE, Gallente OP -threads will start popping up this autumn.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

Kane Fenris
NWP
72
|
Posted - 2013.08.06 14:32:00 -
[883] - Quote
Roime wrote:Yeah, one cap booster is always a gamble, but the NOS helps a bit. I regard kin/them as the highest threat on TQ these days, and 1360 hp/s tank against Barrage isn't actually crap either.
It's true that neither Astarte or Eos will not start working in blobs, which was probably one of the concerns that you refer to, but these changes do have a positive net effect for small gang use imo. T2 Brutix obviously shares all the drawbacks of it's big-sig, slowish blaster T1 BC brother, but Gallente can't have all the candy.
And currently we have most of the candy in EVE, Gallente OP -threads will start popping up this autumn.
finally somebody who isn't stuck in the now century old winmatar mentality
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Harvey James
Deep Core Mining Inc. Caldari State
421
|
Posted - 2013.08.06 14:35:00 -
[884] - Quote
Kane Fenris wrote:Roime wrote:Yeah, one cap booster is always a gamble, but the NOS helps a bit. I regard kin/them as the highest threat on TQ these days, and 1360 hp/s tank against Barrage isn't actually crap either.
It's true that neither Astarte or Eos will not start working in blobs, which was probably one of the concerns that you refer to, but these changes do have a positive net effect for small gang use imo. T2 Brutix obviously shares all the drawbacks of it's big-sig, slowish blaster T1 BC brother, but Gallente can't have all the candy.
And currently we have most of the candy in EVE, Gallente OP -threads will start popping up this autumn.
finally somebody who isn't stuck in the now century old winmatar mentality
although that being said minmatar still have the best T2 resists and quantity of resists to boot Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

FleetAdmiralHarper
The Caldari Independent Navy Reserves
16
|
Posted - 2013.08.06 16:40:00 -
[885] - Quote
i just really really dont like this update... ******* over command ships damage is NOT something that needs to be done.
dont touch my nighthawk or ill cut you..
i will allow you to give it more resists and +100 pg though. |

Siresa Talesi
Center for Advanced Studies Gallente Federation
70
|
Posted - 2013.08.06 16:44:00 -
[886] - Quote
Balzac Legazou wrote:Looking only at the defensive bonus type, I think most people would feel happier with something like this:
Gallente field command: +% to armor repairer amount Gallente fleet command: +% to armor resists
Amarr field command: +% to armor repairer speed (cycle reduction) Amarr fleet command: +% to armor resists
Minmatar field command: +% to shield booster amount Minmatar fleet command: +% to shield resists
Caldari field command: +% to shield base regen Caldari fleet command: +% to shield resists
The actual percentages would need to be fine-tuned, and the field command defensive bonuses could move around (ex., maybe give more shield regen to Minmatar and better shield boosting to Caldari, or replace the base shield regen bonus with a shield booster cycle duration, etc.), but the general idea is:
Field command ships: better bonus for small gangs (local repair, self-reliant) Fleet command ships: better bonus for fleets (resists, rely on remote reps)
Makes sense to me. This way there is diversity between the races and distinctive roles for both field and fleet command ships, instead of just blending them all together.
+1 |

Jerick Ludhowe
trolllolcorp
504
|
Posted - 2013.08.06 16:45:00 -
[887] - Quote
FleetAdmiralHarper wrote:i just really really dont like this update... ******* over command ships damage is NOT something that needs to be done.
dont touch my nighthawk or ill cut you..
i will allow you to give it more resists and +100 pg though.
And remove the 50% kinetic dmg bonus in favor of a 25% rof bonus, and move a low to a mid.
The ship on TQ sux, the ship proposed in this update sux.
I honestly think a 2 week old rifterling would have done a better job balancing the ship.
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Ge Hucel-Ge
University of Caille Gallente Federation
11
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Posted - 2013.08.06 16:57:00 -
[888] - Quote
you are really missing the role of command ships with this rebalance.
command ships should enable fleetcommanders to do their job. so they should be able to survive, be resistent to ewar and they shouldnt be the slowest ship in the fleet.
these 3 points would them make kind imba so they have to suffer in another area - and that would be dmg.
there are enough other ships out there to fill the role of the old field command ships. |

Doed
Tyrfing Industries Viro Mors Non Est
31
|
Posted - 2013.08.06 17:17:00 -
[889] - Quote
I still want 8 highs (7 on Eos) so I can fit a full fledged fit along with 3 links, Eos can basically do it so why not the rest? PS, Nighthawk is absolute and complete garbage. |

Naomi Knight
Imperial Academy Amarr Empire
456
|
Posted - 2013.08.06 17:21:00 -
[890] - Quote
could these ships to split into two roles? like the original ones
fleet command ships should be tankier by a lot maybe give them shield/armor hp bonuses field command ships should be faster and push out more dps/ more drones |

Jerick Ludhowe
trolllolcorp
504
|
Posted - 2013.08.06 17:35:00 -
[891] - Quote
Naomi Knight wrote:could these ships to split into two roles? like the original ones
fleet command ships should be tankier by a lot maybe give them shield/armor hp bonuses field command ships should be faster and push out more dps/ more drones
This is honestly the only reasonable way forward...
I still stand by the 2/2 (gank/tank) bonuses on "Fleets" and 3/1 (gank/tank) bonuses on "Fields". One of the tank bonuses on the fleets MUST be an hp bonus, there is no way we are going to see extensive usage beyond what's seen on TQ atm if we don't. |

Harvey James
Deep Core Mining Inc. Caldari State
426
|
Posted - 2013.08.06 17:49:00 -
[892] - Quote
can we get away from the field / fleet roles please? I'm sick of fleets being so poor that on one puts weapons on them and fields being like HAC versions of bc's.. Also the cargo amounts vary wildly please normalize it.
Vulture - needs some proper dps its NOT a sniper
Damantion - dps is still lame and is overtanky
Eos/Astarte - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately
Claymore - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately
Sleipnir - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately would like to see it become armour tanked as it will be a cane soon and could provide a armour link alternative as minnie are 50/50 armour shield tanked it makes more sense.
Nighthawk - not too convincing claymore robs its best bonus .. seems to lack about 250 pg just for normal fit
Absolution - looking better needs more tank like they all do .. besides damnation ofc Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
144
|
Posted - 2013.08.06 17:53:00 -
[893] - Quote
Harvey James wrote:can we get away from the field / fleet roles please? I'm sick of fleets being so poor that on one puts weapons on them and fields being like HAC versions of bc's.. Also the cargo amounts vary wildly please normalize it.
Vulture - needs some proper dps its NOT a sniper
Damantion - dps is still lame and is overtanky
Eos/Astarte - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately
Claymore - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately
Sleipnir - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately would like to see it become armour tanked as it will be a cane soon and could provide a armour link alternative as minnie are 50/50 armour shield tanked it makes more sense.
Nighthawk - not too convincing claymore robs its best bonus .. seems to lack about 250 pg just for normal fit
Absolution - looking better needs more tank like they all do .. besides damnation ofc
Yet again not understanding that you don't always fight 100 alphamaels... and how does the nighthawk need another 250 base pg? Do you fit your nighthawks with XL-ASBs?
I only correct my own spelling. |

Harvey James
Deep Core Mining Inc. Caldari State
426
|
Posted - 2013.08.06 18:00:00 -
[894] - Quote
Lloyd Roses wrote:Harvey James wrote:can we get away from the field / fleet roles please? I'm sick of fleets being so poor that on one puts weapons on them and fields being like HAC versions of bc's.. Also the cargo amounts vary wildly please normalize it.
Vulture - needs some proper dps its NOT a sniper
Damantion - dps is still lame and is overtanky
Eos/Astarte - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately
Claymore - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately
Sleipnir - active reps on a fleet ship is pointless if it gets alpha-ed off the field immediately would like to see it become armour tanked as it will be a cane soon and could provide a armour link alternative as minnie are 50/50 armour shield tanked it makes more sense.
Nighthawk - not too convincing claymore robs its best bonus .. seems to lack about 250 pg just for normal fit
Absolution - looking better needs more tank like they all do .. besides damnation ofc Yet again not understanding that you don't always fight 100 alphamaels... and how does the nighthawk need another 250 base pg? Do you fit your nighthawks with XL-ASBs? Edit: Agree though that minmatar/gallente CS should have substantial cargo holds, as they are the ships carrying loads of cap boosters around. If flying a amarr/caldari CS, you very likely got capchains in your fleet.
a HAM nighthawk with 2 LSE's mwd and 2 links
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Rain6637
Team Evil
1644
|
Posted - 2013.08.06 18:13:00 -
[895] - Quote
let's not forget that without getting jerked around you would feel like you've "won" eve.
what better way to keep you busy than to totally flip metas and SP sinks, while also leaving some things obviously broken lest there be nothing to fix next time.
I can appreciate this.
though I'm pretty sure the Nighthawk PG and mids is a troll, since they're gaining the link bonuses and a reason to fit 3 links, which would require an additional 330 PG, bringing the total in-line with the rest of the class at 1145 PG.
and I apologize Fozzie, for thinking you didn't know better than to give a Nighthawk 5 mids/4 lows... obvious troll layout is obvious. Rainf1337 on Twitch |

Boss McNab
Tactical Chaos Corp Evil Things Inc.
19
|
Posted - 2013.08.06 18:37:00 -
[896] - Quote
Can we have something other than a useless Hybrid tracking bonus on the Eos? |

Harvey James
Deep Core Mining Inc. Caldari State
426
|
Posted - 2013.08.06 18:39:00 -
[897] - Quote
mm.. the Nighthawk does have 5 mids only how odd Whilst im a fan of more variance between ships.. eg.vulture (what should be a blaster boat) has the same speed as the nighthawk ... 5 mids on a shield based CS is just plain silly or an oversight .. which suggests a lack of thoroughness on fozzies part. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Frothgar
V0LTA Verge of Collapse
81
|
Posted - 2013.08.06 18:51:00 -
[898] - Quote
I'm kinda worried about the lack of a damage application bonus on the abso.
Absolution retains the dated 10% cap usage
Damanation has 10% velocity
Nighthawk has 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Vulture has 2x 10% Optimal
Astarte has 10% bonus to Medium Hybrid Turret falloff
Eos has: 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus) 7.5% bonus to Medium Hybrid Turret tracking (was link bonus)
Sleip has: 10% bonus to Medium Projectile Turret falloff
And Claymore has: 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity (was MPT tracking)
Basically every other ship gets similar damage boosts save the damnation and the eagle, and the abso has cap usage instead.
I'd prefer a small 7.5% optimal/level so as to help with damage application. As it stands the damnation is just a much more efficient damage projector and in most engagements would do more damage due to that fact alone (They're both bricks) |

Harvey James
Deep Core Mining Inc. Caldari State
426
|
Posted - 2013.08.06 19:34:00 -
[899] - Quote
Frothgar wrote:I'm kinda worried about the lack of a damage application bonus on the abso.
Absolution retains the dated 10% cap usage
Damanation has 10% velocity
Nighthawk has 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity)
Vulture has 2x 10% Optimal
Astarte has 10% bonus to Medium Hybrid Turret falloff
Eos has: 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus) 7.5% bonus to Medium Hybrid Turret tracking (was link bonus)
Sleip has: 10% bonus to Medium Projectile Turret falloff
And Claymore has: 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity (was MPT tracking)
Basically every other ship gets similar damage boosts save the damnation and the eagle, and the abso has cap usage instead.
I'd prefer a small 7.5% optimal/level so as to help with damage application. As it stands the damnation is just a much more efficient damage projector and in most engagements would do more damage due to that fact alone (They're both bricks)
mm.. i do think lasers are poor for brawling and need a buff on this as-well as the cap issues Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
125
|
Posted - 2013.08.06 19:56:00 -
[900] - Quote
Lasers seem pretty fine imo. You're going to be mainly flying these in a gang, just sit back a little and enjoy the extra damage projection you get over blasters and autocannons.
I wouldn't want the laser bonuses on the Absolution changed unless they were going to give it a role bonus for cap usage... Tracking would be kinda nice to set it aside from the Legion / Zealot mind. |
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