Author |
Thread Statistics | Show CCP posts - 46 post(s) |

Doed
Tyrfing Industries Viro Mors Non Est
24
|
Posted - 2013.08.02 07:09:00 -
[1] - Quote
Astarte and NH are downright Disappointing.
These were the 2 worst "pewpew" Command Ships and they'll remain the 2 worst ones after this iteration, please think this through. |

Doed
Tyrfing Industries Viro Mors Non Est
27
|
Posted - 2013.08.02 09:14:00 -
[2] - Quote
Can't help but think 6 lows and no resist bonus on both Astarte and Eos is abit lame. argument that someone gave for them being used in smaller gangs doesn't really make that much sense imo, and it's not like a resist bonus is alot worse than rep bonus for your own tank either. the EHP these 2 ships get is just too low to not be alphaed in a decent size fleet :S
Also, Tracking bonus with no other turret bonus on Eos is abit cheese. I can sort of see why it didn't get another drone related bonus but pretty much ANY other bonus would be better. |

Doed
Tyrfing Industries Viro Mors Non Est
29
|
Posted - 2013.08.03 12:43:00 -
[3] - Quote
I can sort of see why you wouldn't want to give CS another hi-slot, but being able to fit all 3 links and a full rack of weapons would be rather awesome,
This is kinda why people are very happy about the Eos me thinks, it doesn't have to sacrifice it's main damage source to fit 3 links
3 utility hi's would be abit much, but I'd be so happy to fly a 3 link ship while still fielding a full rack on guns/launchers!
Also, please do look at changing the Astarte and Nighthawk in some way or form, Eos is sort of good but both Astarte and Eos are low on EHP.
Nighthawk is just really bad in general. |

Doed
Tyrfing Industries Viro Mors Non Est
29
|
Posted - 2013.08.04 22:29:00 -
[4] - Quote
Sigras wrote:I'm Down wrote:It would also be really cool if command ships were the primary link for communications within a fleet. In other words, if you were missing a squad command ship... your squad would have diminished broadcasting abilities for targets and repairs...
This way, attacking enemies command ships could actually cripple fleet communications. This goes along with my idea of a specialized fleet command ship that would be ideal for fleet commanders to fly. Something with a massive tank and a bonus to targeting range / being unjammable / number of targets locked, so he can broadcast targets and keep tabs on people everywhere on grid. At the cost of all damage output. This ship would have no damage output and very few utility slots making it only attractive to fleet commanders. It occurs to me that this ship might not be very fun to fly, but fleet commanders already have enough to do, so that doesnt really matter. My Earlier SuggestionDamnation: Amarr Battlecruiser skill bonuses: 4% bonus to all Armor Resistances +5 max locked targets per level Command Ships skill bonuses: 10% bonus to all Armor hitpoints 3% bonus to effectiveness of Armored and Information Warfare Links per level Role Bonus: Immune to Electronic Sensor Effects (E-war, Sensor Dampening, remote sensor boosting), Can fit up to three Warfare Link modules Slot layout: 6 H (-1), 3 M (-1), 8 L (+2) , 0 turrets (-4), 0 Launchers (-5) Fittings: 1200(-390) PWG, 500(+25) CPU Defense (shields / armor / hull) : 3500(+37) / 6000(+1395) / 4300(-24) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 87.5 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80 Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5 Mobility (max velocity / agility / mass / align time): 120 (-30) / 0.7(-0.004) / 11500000 (+1000000) / 18.18s(+5.0) Drones (bandwidth / bay): 0 (-25) / 0 (-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km (+100) / 210 / 7(+1) Sensor strength: 22 Radar (+6) Signature radius: 265 Cargo capacity: 645 The bonuses on the EOS would look similar: EOS: Gallente Battlecruiser skill bonuses: 4% bonus to all Armor Resistances +5 max locked targets per level Command Ships skill bonuses: 7.5% bonus to Repair Effects (both incoming and local) 3% bonus to effectiveness of Armored and Skirmish Warfare Links per level Role Bonus: Immune to Electronic Sensor Effects (E-war, Sensor Dampening, remote sensor boosting), Can fit up to three Warfare Link modules Thoughts?
This is amog the worst ideas I've ever seen on these forums, sorry.
|

Doed
Tyrfing Industries Viro Mors Non Est
30
|
Posted - 2013.08.05 05:16:00 -
[5] - Quote
Kane Fenris wrote:Battlingbean wrote:Caldari ships live and die by their medium modules. A 7/7/3 Nighthawk would be an inverse Absolution with 7/3/7 so it shouldn't be overpowered. Now that I think of it 6/6/3 Cerberus could be a thing. why would anybody want less than 4 lows on the ship????
What this guy said, 3 lows on cruisers and up, esp hacs/CS is worse than having 3 mids in many cases. |

Doed
Tyrfing Industries Viro Mors Non Est
31
|
Posted - 2013.08.06 17:17:00 -
[6] - Quote
I still want 8 highs (7 on Eos) so I can fit a full fledged fit along with 3 links, Eos can basically do it so why not the rest? PS, Nighthawk is absolute and complete garbage. |

Doed
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.11 10:04:00 -
[7] - Quote
No to model changes, these ships are iconic.
Vulture dps is abysmal, this needs fixing in some way or form |

Doed
Tyrfing Industries Viro Mors Non Est
34
|
Posted - 2013.08.11 15:47:00 -
[8] - Quote
Give Claymore a dmg bonus (7.5% or so) instead of one of the RoF bonuses and un-nerf the mass on the NH, it's slow enough live at it is now. |

Doed
Tyrfing Industries Viro Mors Non Est
34
|
Posted - 2013.08.18 07:11:00 -
[9] - Quote
Give Damnation a RoF bonus in place of the hp one and buff the base hp up to Absolution levels, only ship to get a hp bonus is just a terrible idea, and its dps currently is appauling. The only armor missle CS does terrible damage which is really dissapointing for us Khanid lovers |

Doed
Tyrfing Industries Viro Mors Non Est
35
|
Posted - 2013.08.19 22:24:00 -
[10] - Quote
All of them having the same cap/sec is just terrible and lame, I simply can't fathom why this has not been sorted.
Cap per Sec should be, from highest to lowest
Absolution > Astarte > Vulture > Eos > Damnation=Claymore=Sleipnir=Nighthawk
Max cap amount can sort of follow the "old trend(I don't see why, but not that much of a problem)"
This is a rather minor change that will help the cap heavy CS, it was just done for HACs now.(Apart from oddballs like Deimos and Sac due to the old mwd/cap rec bonus)
Please get this sorted for 1.1 else I'm fairly sure quite a few people will be quite disappointed.
The CS changes so far have been mediocre at best, please take the time to fix this issue atleast. |

Doed
Tyrfing Industries Viro Mors Non Est
37
|
Posted - 2013.08.20 15:37:00 -
[11] - Quote
Noemi Nagano wrote:I agree here, and apart from that the NH needs more DPS too. Its been nerfed in DPS (do the maths, 5*1.75 < 6*1.5!) and its DPS have been poor even before the HML nerf (!), and now it should be nerfed down even more. Give it similar DPS to other ships, and make it able to use all its slots with a reasonable layout. The PG and CPU buff are good though, now one more med, one less low and DPS on par with the rest (or even on top - there is no reason for a Caldari ship to be NOT best in its class in something, right?)
Did you fail math in school? Atleast get stuff right before whining |

Doed
Tyrfing Industries Viro Mors Non Est
37
|
Posted - 2013.08.20 20:36:00 -
[12] - Quote
Captain Organs wrote:Why Fozzie have you tormented me so long with no link to the model changes? Is it happening? Is it not? I can't take it anymore. D:
PS. I don't want to lose my laser chicken Current NH Sleip and Abso look much better now than they would if hulls get changed, I seriously hope they dont change the models
And id be happy to get a reply from DEVS why the capless and caphungry CS have the same cap/sec. |

Doed
Tyrfing Industries Viro Mors Non Est
37
|
Posted - 2013.08.21 08:42:00 -
[13] - Quote
Cade Windstalker wrote:Vorgx wrote:I have to say that i was excited when i heard about the CS changes, now that i read the changes i understand that i will not use them anymore, they are pretty mediocre ships that not worth the isk.
sadface for this totally fail changes Because buffing them pretty much across the board, giving them quite generous fittings, and making it so they can all fit three links is "mediocre" compared to before when there were a total of 3 command ships worth flying in any situation? We're looking at ships that can, finally, directly compete with T3s for damage, compete up to a point on tank, and finally boost better. What, exactly, were you hoping for? Mini-doomday devices and 2-million base EHP each? Cage Man wrote:I still believe the night hawk needs another med slot. The drake gets 6 mids and 3 rigs. This combination still makes the drake a better choice for pvp if you not interested in the command links. Sliepner is a lot better than its T1 counterpart.. the Nh is not, and even after the change will probably still not be. Your definition of "better" confuses me... we have better damage, better resists, better fittings, more cargo space, an applied damage bonus... In-fact the only thing I can find that's worse is the inertia modifier, by a grand old .01x which is, overall, not worth complaining about. Even with 5 mids you can fit a far better tank than the Drake and with the extra fittings you have the option of some truely hilarious ASB fits like the one Fozzie posted earlier. Eldrith Jhandar wrote:The eos is just in a sad spot ATM 250 dronebay is too small, (adding 200 is a little too much) And it still is just lacking when it comes to being compared to other commandships especially the Astarte Even when I mwd around in an eos the ogres can't keep up with me... And this whole hacs have more regen than commandships is just weird and wrong As somebody pointed out the abso should have highest cap regen etc etc It's like ccp is just too timid with these ships.... And btw these ships are meant to be combat ships if you choose them to be Not strictly links You're forgetting how cap regen bonuses work, so when you apply skills, recharge mods, rigs, ect the Command Ships end up with a higher cap recharge because they have far more total capacitor than the HACs and the Abso ends up with the highest cap regen after skills are applied because of its higher cap pool. The EOS has a nice bonus to drone hitpoints to mitigate damage, and another to MWD velocity so it shouldn't be losing drones at much of a rate unless you're using the thing to 1v1 that, for some odd reason, wants to give you more time to neut it out and/or is ignoring your gun damage for silly reasons. It's also beating out the Myrm by being able to hold and field 2 full flights of Heavy Drones so I'm not sure what the issue is, unless you somehow feel it should be a mini-Dominix, which... is really not needed. mine mi wrote:For some reason, perhaps correctly, do not want to put too many hp in command ships, but fleet battles need it, maybe a new ship, a flagship, a battleship command ship. If you read Fozzie's post back here in the thread you'll note that they are not planning for an arms race to see who can alpha capital-tanked command ships first.
% is % regardless of the base numbers, be it 50000 cap or 500 cap 4.5 cap/sec will be the same, adding bonuses from skills and its still the exact same % behind the hacs. It simply baffles me how bad many people on these forums are at math.
But whatever, where is the Claymores 7.5% dmg bonus it should have instead of one of the RoF bonuses?
And still nothing regarding cap recharge is downright pathetic by CCP, in all honesty.
The cap reliant weapon ones should have 5-15% better cap, abso getting the biggest boost, astarte 2nd then vulture and lastly eos, capless ones are ok as it is now.
And no, they dont need more cap recharge than Sac and Deimos. |

Doed
Tyrfing Industries Viro Mors Non Est
38
|
Posted - 2013.08.30 08:18:00 -
[14] - Quote
Patch on tuesday and not a single reply considering the exact same cap recharge of all CS.
Sure, they all use links but cap hungry ones should still have better cap recharge.
Downright lazy and pathetic.
Not saying balancing is easy and it could always be implemented later due to patch day closing in but not even a single reply regarding the issue??? Even Marauders are balanced according to this now.
Im seriously disappointed, i really thougt you could do better. |

Doed
Tyrfing Industries Viro Mors Non Est
38
|
Posted - 2013.08.30 11:18:00 -
[15] - Quote
Cade Windstalker wrote:Doed wrote:Patch on tuesday and not a single reply considering the exact same cap recharge of all CS.
Sure, they all use links but cap hungry ones should still have better cap recharge.
Downright lazy and pathetic.
Not saying balancing is easy and it could always be implemented later due to patch day closing in but not even a single reply regarding the issue??? Even Marauders are balanced according to this now.
Im seriously disappointed, i really thougt you could do better. Here's your reply on the issue. If you'd actually run the numbers you'd see that these are not in any sort of terrible position with their current cap regen.
Here i got scared and thougt i missed something. But no. 4.5 is fine for Sleip, Nighthawk, Claymore and Damnation, and to some degree Eos.
Eos should have 5% more cap/sec, Vulture and Astarte 10% and finally Absolution should have 15%. They do not at all need Deimos and Sac cap but higher than 4.5 for those 4.
|

Doed
Tyrfing Industries Viro Mors Non Est
41
|
Posted - 2013.08.30 15:07:00 -
[16] - Quote
Jerick Ludhowe wrote:Cade Windstalker wrote:Jerick Ludhowe wrote:4.5/s cap regen across the whole lineup is still lazy fozzie... Not responding to any of the questions in regards to this cap recharge is even more lazy fozzie... Rise understands the concept of varying cap recharge as a balancing tool based on ship needs, why is it that you seem to be less than capable of this? *looks at BCs and Commands*  As Fozzie pointed out, the majority of hulls in Eve right now have the same base cap regen with differing recharge time and max capacitor. We just didn't notice. The HACs are currently the exception to this. No they don't. Other than BC (3.8/s) and a couple others, pretty much every other ship in the last 2 years of balance passes have varying cap/s rates based on race. Hacs being one in this balance pass... Even look at the Cap/s of the new marauders... The Paladin gets a significant advantage in cap/s compared to the others. I fail to see why Abso (and to a lesser degree, the zealot) should be any different. Fozzie's argument about cap/s being the same across an entire "Class" only holds true in a specific few cases... Look at Assault Frigates, you will see that the enyo has 1.83/s and the retribution has 2.33/s. Or how about in the case of t1 combat cruisers? Rupture is at 3.0/s Maller is at 3.5/s. Attack Battleships? Megathron is at 5.22/s Tempest is at 4.7/s.... Checking the numbers for yourself is generally a better idea than white-knighting a dev's posts. Just saying  So yeah, 4.5/s across all commands is lazy, nothing else.
This... BCs were pointed out during BC balance but nothing happened... And truth about cruisers and frigs afs etc.
|
|
|