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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Could you update the OP with the new resist profile? I'm a bit disappointed with recons still being a total non-factor for fleet fights, perhaps a solution would be a touch more less sig and we could look at the total overall resists are. I thi...
- by Frothgar - at 2014.12.23 23:03:10
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I really, really REALY think these changes are interesting on so many levels. <3
- by Frothgar - at 2014.10.02 01:48:00
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3. Sticky:Reserved #4 - in Wormholes [original thread]
Dominus Alterai wrote: Frothgar wrote: If people hate the "Spawn distance" so much, what would people think of having "Warp distance" be substituted? EG, to collapse a WH you would have a default "Warp To" range based on Mass and a factor o...
- by Frothgar - at 2014.08.06 19:18:00
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4. Sticky:Reserved #4 - in Wormholes [original thread]
If people hate the "Spawn distance" so much, what would people think of having "Warp distance" be substituted? EG, to collapse a WH you would have a default "Warp To" range based on Mass and a factor of sensor strength unless.... you controlled y...
- by Frothgar - at 2014.08.06 18:48:00
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5. Sticky:Reserved #4 - in Wormholes [original thread]
Glasgow Dunlop wrote: If your going to do this with wormholes, why not jumpbridges and cynos as well? I'd like to see this as well ^_^
- by Frothgar - at 2014.08.06 15:38:00
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6. Sticky:Reserved #4 - in Wormholes [original thread]
As a 4 year WH resident, I love these changes. I see little to no risk involved in "Rage Rolling" as the responding party would have ~1-2minutes to respond to the presence of capitals cycling their WH. Which, unless they have a fleet actively Pv...
- by Frothgar - at 2014.08.06 15:37:00
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7. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
I've lived almost exclusively in W space since its introduction and had multiple incarnations over the years. True story, one of the catalysts for VoC was after Aquila attacked my "Carebear Class" running Anoms in what became Volta's WH. The expe...
- by Frothgar - at 2014.03.24 20:13:00
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8. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Wrecked Angle wrote: Frothgar wrote: You can't tell me that an alliance based on "Harvesting Pubbie Tears" won't be stolen from by its own members. You can't tell me that every moongoo holding alliance isn't going to have the same problem...
- by Frothgar - at 2013.10.26 17:16:00
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9. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Alavaria Fera wrote: Varius Xeral wrote: Mara Tessidar wrote: Frothgar wrote: So tell me, what incentive does Joe Schmoe have to pop a syphon, when it lets him take a resource his alliance was never going to share with him in the first...
- by Frothgar - at 2013.10.26 15:41:00
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10. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
I'm enjoying this change quite a bit. There also seems to be a dynamic that most folks overlook as to why the SOV holders do not want this happening. What comes to mind is currently most moon resources are in the hands of a tiny handful of people ...
- by Frothgar - at 2013.10.25 20:24:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Having a POS array that allows for the storage of 1-2 Jump clones. Jumpclone timers remain intact.
- by Frothgar - at 2013.09.03 23:22:00
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12. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Capital sized neuts and smartbombs. Good luck pointing me now sucker!
- by Frothgar - at 2013.09.03 23:19:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Why do the Kronos, Golem, and Vargur have the damage bonus on the Battleship Prereq, while the Paladin has it on the Marauders skill? It seems a bit silly to have to train such a massive skill to lvl5 just to deal the same damage as an Abaddon. ...
- by Frothgar - at 2013.09.01 01:18:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
WTB Marauder CS ^_^
- by Frothgar - at 2013.08.20 16:51:00
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15. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I think some folks are greatly underestimating just what a pig the four armor command ships become when you add a 1600 plate (Which is mandatory since 60k EHP and an active rep is not cutting it for anything over 5 people) 10mn MWDs really don't g...
- by Frothgar - at 2013.08.20 16:04:00
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16. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Hey Fozzie. The Cap usage bonus on the absolution is pretty pointless, especially with the fewer guns it has to fuel. Any chance it could get the bonus partially folded into the base recharge, and then add some form of optimal range bonus? It r...
- by Frothgar - at 2013.08.19 22:48:00
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17. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
All things being said. I think the weakest two CS are the Absolution and the Astarte. Neither is going to be chasing down anything while plated, and the difficulties they would have applying damage with short range guns will be significant. The As...
- by Frothgar - at 2013.08.14 18:22:00
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18. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: Frothgar wrote: So... you're trying to do some things with these setups that don't really make much sense. I'm assuming they're going to be PvE fits since you have no points, and you're incredibly slow. First for...
- by Frothgar - at 2013.08.14 18:14:00
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19. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Valterra Craven wrote: ...I know this might be a poor comparison as really the only thing people care about is PVP in this thread, and also the two ships I'm comparing might be a bit silly but they are similar in...
- by Frothgar - at 2013.08.14 16:28:00
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20. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Valterra Craven wrote: I know this is pointless and a waste of time, but I really hate the direction fittings are going in. Personally speaking, I think that a ship should be fitable for its intended role without extra things like grid and cpu ...
- by Frothgar - at 2013.08.14 16:25:00
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