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Thread Statistics | Show CCP posts - 46 post(s) |

Florian Kuehne
Tech3 Company
13
|
Posted - 2013.08.15 20:10:00 -
[1471] - Quote
I still think those cs changes are very weird, cant even understand why are you doing this...thought making fleets more viable is good...but u nerfing boosts and taking the fleet -giving ship away.
Of two cs each race u make like one. |

Harvey James
Deep Core Mining Inc. Caldari State
452
|
Posted - 2013.08.15 20:39:00 -
[1472] - Quote
Florian Kuehne wrote:I still think those cs changes are very weird, cant even understand why are you doing this...thought making fleets more viable is good...but u nerfing boosts and taking the fleet -giving ship away.
Of two cs each race u make like one.
the thing i find most disappointing about is the lack of variety within each race.. i would like to have seen
Sleipnir - armour/skirmish links - to cater for armour minnie fleets and also change to cane model will make more sense Armour HP based like damnation but with 5% armour HP
Vulture - shield/skirmish links - a mobile blaster boat to cater for caldari blaster fleets .. ferox's moa's merlin's. Shield HP bonus a shield version of damnation bonus
Absolution - armour/skirmish links - a more mobile scorch ship to cater for more kitey laser ships like NOmen's, NHarbingers etc.
Eos - shield/skirmish links - a mobile drone boat with shield links to cater for gallente shield blaster boats. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Eldrith Jhandar
Immortalis Inc. Shadow Cartel
14
|
Posted - 2013.08.15 20:53:00 -
[1473] - Quote
Dav Varan wrote:Eldrith Jhandar wrote:Forum deleted my long post about hp/s for armor reps and shield reps I'm too busy to do it all again but basically Astarte/ eos 2 t2 med reps cap booster and 2 rigs gets about 160hp/s Claymore with xl asb 360hp/s with crystals 500+ Xl t2 boosters are less somewhere around 200 and 360 with crystals All with less slots Your quoting Burst tank for the Claymore. Sustainable tank = Burst Tank / 105 * 45 Sustainable Tank for Clay with your numbers is actually 154hp/s I take it you used 2xT2 rigs to get that 360 ? So your going to need 1 x cpu in low ( with Meta4 fit ) or ( 2 x cpu in low to go t2 launchers ) and also an injector 5 slots for armor 5/6 slots for shield 160 reps for the armor 154 reps for the shield Sounds pretty balanced to me.
I used no rigs for any of the shield numbers Only for armor And no sustainable is higher than that, but burst being an option is a huge deal, especially when u have the same sustainability but the same time having a huge burst tank,so yes that is why shield tankers almost always tank more I use both armor and shield (active tanking) and shield tanking is by far better in this regard, especially with oversized modules, especially with crystals, but it's less about that and more about these ships and attempting to balance these ships The eos is subpar by far, dps is "ok" and tank is meh, the only reason to use it over other ships in this lineup would be ... I'm not quite sure, being less of a threat than the Astarte next to you? And no project able dps is not it, having you heavies easily picked off with only 2 sets is laughable, using only medium drones is laughable, and as present sentries are not viable, and I'm not sure if they should be, literally anything the eos can do the Astarte can do slightly better, excluding tank, which will now be equal The eos is not super out of balance like it once was, but it IS a little too weak |

Eldrith Jhandar
Immortalis Inc. Shadow Cartel
14
|
Posted - 2013.08.15 20:59:00 -
[1474] - Quote
Harvey James wrote:Dav Varan wrote:Just has a thought that might be crazy.
This 7.5% armor rep per level.
What about 10% per level reduced rep time instead.
So at lvl 5 a med repper would basically have the rep of 2 med reppers It would use more cap of course and a med injector would not be able to keep pace with 2xMAR.
This would basically be the same as Burst tank from a ASB
Increased cargo bays for the extra needed charges of course.
r.p. Advanced Gallente system shunt heat out of armor reps with increased effeciency blah blah etc etc.
+1 But cap requirements would have to be reduced for armour reps.... but then they need to do that anyway... although it would mean AAR's would run out much quicker of nanite paste ... but they need to improve AAR's anyway less nanite paste consumption would be needed and allowing nanite skills to affect AAR's would be nice .. also change the reload times of AAR's or use an inject system so you can still rep at 75% whilst you wait for nanites to inject 15-20 secs.
This is a very nice idea, would be quite interesting too see a combined bonus with some stuff like that 5% armor rep +5% armor rep speed 10% rep speed 5% cap reduction of reps Etc Could make quite interesting fits +1 |

Lady Naween
Immortalis Inc. Shadow Cartel
188
|
Posted - 2013.08.15 23:43:00 -
[1475] - Quote
CCP Fozzie wrote:Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.
I am sorry but what?!
I guess you guys just hate boosting so much you dont want anyone to actually use links, despite all the happy posting you guys did about large fleet fights in the past now you are doing everything you can to make command ships into.. I dont know what.
Give us a shield damnation (as in give us a damnation level tank on a shield ship as well)
DONT take away the one command ship that can actually survive in large fleet fights. The more I read about your command ship changes makes me VERY unhappy about my 15.8 million SP in leadership. Whats the point of all that training when I will get headshotted instantly and spend the rest of the fight in station.. every single time.
as to any.. you mad bro?
Yes. I am mad, but I am a girl so not a bro.. so shove it :P
|

Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
309
|
Posted - 2013.08.16 00:08:00 -
[1476] - Quote
You see if he nerfs boosting hard enough then logistics will become useless, and fleets will turn into DPS vs EHP which is a lot easier to balance. It's all about eliminating variables from an equation. |

Lady Naween
Immortalis Inc. Shadow Cartel
188
|
Posted - 2013.08.16 00:12:00 -
[1477] - Quote
Ersahi Kir wrote: You see if he nerfs boosting hard enough then logistics will become useless, and fleets will turn into DPS vs EHP which is a lot easier to balance. It's all about eliminating variables from an equation.
*chuckles* that is true :) |

Mournful Conciousness
Embers Children TOHA Conglomerate
134
|
Posted - 2013.08.16 00:29:00 -
[1478] - Quote
Lady Naween wrote: We understand boosting is good, too good atm. Which is why it is being toned down, and I dont think anyone has any issues with this. Boosting needs to be fixed. But for the love of the Amarr empire we need some tools to survive more then 2 seconds on grid.
I think Fozzie understands the concerns of fleet boosters very well Lady Naween. At the moment, even though I am no expert on fitting amarr ships I can fit a 200,000 ehp damnation using just the T2 mods available in the sisi station.
I don't think anyone would say that a 200,000 ehp battleship was "weak", even though it has a significantly larger sig radius than the damnation.
With deadspace/faction hardeners I imagine we'll see damnations with 400,000 ehp, which is getting close to being as strong as a carrier when the signature radius is taken into account.
I can't see that the damnation is in danger of being one-shotted at the moment, and I am sure Fozzie has no intention of making it thus.
My concern is that if I ever meet one, I'll have to treat it like I would a double-plated proteus... with the greatest respect and care.
 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1361
|
Posted - 2013.08.16 02:18:00 -
[1479] - Quote
I support the removal of all bonuses that make ships semi-unkillable. BYDI recruitment closed-ish |

M1k3y Koontz
Thorn Project Surely You're Joking
269
|
Posted - 2013.08.16 02:47:00 -
[1480] - Quote
Mournful Conciousness wrote:The EOS would tank gurista sanctums with one arm tied behind it's back, while singing Bohemian Rhapsody and performing a pole dance. If I saw it there though, I'd feel compelled to put it out of its misery... 
...what... I don't even... +1 cause it made me laugh 
TrouserDeagle wrote:Kind of surprised that CCP are actually intending for people to fit XLASBs on things that aren't battleships. I thought them being able to fit at all was just an unfortunate oversight. Being able to put the equivalent of about 5 LSEs in a single slot, without even the lol sig penalty, kind of crazy. WTB capless large armour repairer for my myrmidon.
Nerf plx, ASBs are stupid.
ASBs are fine, because they aren't 5 shield extenders. ASBs are an active tank module, and they can be overwhelmed by enough DPS, or wasted by pilot error, or never activated because of pilot error.
Also, the only good ASB is the XL variant, and that's because there is no XL shield extender, as was proven by the fact that you compared an XL module to a Large module. How much herp could a herp derp derp if a herp derp could herp derp. |

Anattha
Ministry of War Amarr Empire
0
|
Posted - 2013.08.16 02:51:00 -
[1481] - Quote
Then i just support 4 med slot absolution...because it finally does not correspond to its name |

Goldiiee
Tax and War Haven
495
|
Posted - 2013.08.16 03:19:00 -
[1482] - Quote
So if my math is right my 955dps Sleipnir that that could burst tank 2000dps for 60 seconds is going to become a 780dps Battlecruiser with a T2 Invul built in, that wont be able to fit the ASB burst tank (lost CPU and PG) and on top of that it lost 3 light drones as well.
Great another ship I can throw away thanks to the tieracide, I have lost 5 ships I loved to fly through this, after I lose this one I guess I will do what everyone else says and just go find something else to play.
Edit; Oh but the good news is an Autocannon ship will now be able to target out to 70km cause what Autocannons needed was an extra 25km of lock range.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
245
|
Posted - 2013.08.16 03:54:00 -
[1483] - Quote
I don't think command ships, in their combat roles, are quite where they need to be, tbh. This is obviously just opinion, but I think they should be above strategic cruisers in a pure combat role, and currently...well, that isn't the case. thhief ghabmoef |

Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
309
|
Posted - 2013.08.16 05:35:00 -
[1484] - Quote
It would be neat if the eos could fit guns into all 6 high slots. Not because of balance, but so that when it gets changed to the myrm model it has 6 guns. |

Cassius Invictus
Thou shalt not kill Exiled Ones
1
|
Posted - 2013.08.16 05:53:00 -
[1485] - Quote
CCP Fozzie wrote:Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.
ok so it will be useless as on grid command ship. Can i now have a sweet fleet amour HAM brawler since the new Sacri will fail at that role? +5 rate of fire to missiles? Please? No crappy bonuses? Please again?
EDIT: Either 7,5 RoF or 6th luncher for god's sake... stupid me. |

Vulfen
Snuff Box Urine Alliance
11
|
Posted - 2013.08.16 07:19:00 -
[1486] - Quote
Cassius Invictus wrote:CCP Fozzie wrote:Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.  ok so it will be useless as on grid command ship. Can i now have a sweet fleet amour HAM brawler since the new Sacri will fail at that role? +5 rate of fire to missiles? Please? No crappy bonuses? Please again?
@ CCP Fozzie
Why is the damnation so weak?
The damnation can be out DPSed by what is supposed to be the ship directly below it, The Sacrilege.
There is no way a AHAC should be able to out DPS its CS counterpart.
I think the damnation needs to be a full brawler so loose the Velocity to missiles and add it 7.5% RoF and change the damage down to 7.5%. Maybe give it 200-500 more base armour and take the hit point bonus down to 5% to compensate for this change
Currently with its bonuses the way they are this ship is still only gona fill one main role in a fleet. that would bring it to a closer par with the other ships |

The Spod
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.08.16 07:30:00 -
[1487] - Quote
A command ship is a fleet boostin specialist variant. It should never be as strong in combat as a navy battlecruiser. A regular battlecruiser ability is even pushing it, because the links have the potential of making a single ship worth a dozen in fleets.
The changes look good for all purposes except the tankability/gank ratio. Build the 50% hp bonuses into all ships and remove one or two effective turrets in compensation. EoS can live with 100 bandwidth. Reinforce CS as what they have become: a tough nut to crack whose boosts make you take a decision whether to kill it first or not. Don't have them compete in damage dealing with hac, BC, BS and other damage focused roles. |

Cassius Invictus
Thou shalt not kill Exiled Ones
2
|
Posted - 2013.08.16 08:01:00 -
[1488] - Quote
The Spod wrote:A command ship is a fleet boostin specialist variant. It should never be as strong in combat as a navy battlecruiser. A regular battlecruiser ability is even pushing it, because the links have the potential of making a single ship worth a dozen in fleets.
The changes look good for all purposes except the tankability/gank ratio. Build the 50% hp bonuses into all ships and remove one or two effective turrets in compensation. EoS can live with 100 bandwidth. Reinforce CS as what they have become: a tough nut to crack whose boosts make you take a decision whether to kill it first or not. Don't have them compete in damage dealing with hac, BC, BS and other damage focused roles.
I can see your point, but since CCP clearly doesnGÇÖt want to do this, then I would love to fly a Damnation as a heavy brawler before CCP finds a new "brilliant" role for it. If the +10 hp bonus is gone than i want a dmg bonus instead and not some other crap. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
156
|
Posted - 2013.08.16 11:05:00 -
[1489] - Quote
The Spod wrote:A command ship is a fleet boostin specialist variant. It should never be as strong in combat as a navy battlecruiser. A regular battlecruiser ability is even pushing it, because the links have the potential of making a single ship worth a dozen in fleets.
The changes look good for all purposes except the tankability/gank ratio. Build the 50% hp bonuses into all ships and remove one or two effective turrets in compensation. EoS can live with 100 bandwidth. Reinforce CS as what they have become: a tough nut to crack whose boosts make you take a decision whether to kill it first or not. Don't have them compete in damage dealing with hac, BC, BS and other damage focused roles.
I disagree, as having (as oh so many others) used command ships near exclusively as pimped up battlecruisers. If at all, the current 6 mids on the vulture and the 10% bufffer bonus the damnation has on the pro-side are just hints that THAT ship is your tanky fleetbrick.
I can't recall ever seeing Abso/Eos/Astarte/Sleipnir on grid -boosting - before like ever. Why would you want to pidgeonhole all those ships down into one role again :( As for the skillreqs, command ships take ages longer to train compared to navy BCs and are a god bit more expensive (like 170 to 250mil average against 220 to 320 latest I checked), why shouldn't they be able to compete with navy BCs? I only correct my own spelling. |

Lephia DeGrande
Luxembourg Space Union
30
|
Posted - 2013.08.16 11:25:00 -
[1490] - Quote
The Problem is T2 is for specialized Roles and to be honest i can hardly see the specialized in the Command Ship changes, its just one Brick, and 7 Navy BC with option to more then one Warfare Link. |

Mournful Conciousness
Embers Children TOHA Conglomerate
140
|
Posted - 2013.08.16 11:29:00 -
[1491] - Quote
I think the answer to that is that the design team perceive that the game is a better one when players must make trade-offs in their decision making.
I happen to agree here.
If you make a CS more powerful than a navy BC in all respects, there's no reason to choose a navy BC once you can fly a CS, which obsoletes a whole line of ships.
As it stands, if you want good tank and fleet boosts, you choose a CS. If you want ultra-dps at the cost of tank and links, you choose a navy BC.
That seems reasonable to me.
|

Serenity Eon
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.08.16 11:30:00 -
[1492] - Quote
Vulfen wrote:Cassius Invictus wrote:CCP Fozzie wrote:Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.  ok so it will be useless as on grid command ship. Can i now have a sweet fleet amour HAM brawler since the new Sacri will fail at that role? +5 rate of fire to missiles? Please? No crappy bonuses? Please again? @ CCP Fozzie Why is the damnation so weak? The damnation can be out DPSed by what is supposed to be the ship directly below it, The Sacrilege. There is no way a AHAC should be able to out DPS its CS counterpart. I think the damnation needs to be a full brawler so loose the Velocity to missiles and add it 7.5% RoF and change the damage down to 7.5%. Maybe give it 200-500 more base armour and take the hit point bonus down to 5% to compensate for this change Currently with its bonuses the way they are this ship is still only gona fill one main role in a fleet. that would bring it to a closer par with the other ships
I agree with this, However I would remove the 10% hit point bonus instead. this would put the damnation on par with other CS and would remove any disparity between them. Either give all command ships a 10% hit point buffer, or remove it completely, simple as that.
Edit: No one likes flying a brick that does jack DPS :( |

Cassius Invictus
Thou shalt not kill Exiled Ones
2
|
Posted - 2013.08.16 11:59:00 -
[1493] - Quote
Serenity Eon wrote:
I agree with this, However I would remove the 10% hit point bonus instead. this would put the damnation on par with other CS and would remove any disparity between them. Either give all command ships a 10% hit point buffer, or remove it completely, simple as that.
Edit: No one likes flying a brick that does jack DPS :(
Hallelujah to you my brother! |

Goldiiee
Tax and War Haven
499
|
Posted - 2013.08.16 12:11:00 -
[1494] - Quote
Mournful Conciousness wrote:I think the answer to that is that the design team perceive that the game is a better one when players must make trade-offs in their decision making.
I happen to agree here.
If you make a CS more powerful than a navy BC in all respects, there's no reason to choose a navy BC once you can fly a CS, which obsoletes a whole line of ships. But dedicating 4 months of training in addition to the BC skills should grant you a ship more powerful than any BC.
Quote:As it stands, if you want good tank and fleet boosts, you choose a CS. If you want ultra-dps at the cost of tank and links, you choose a navy BC.
you mean if you want paper tank and ultra DPS you fly the Teir 3 BC, after all that's what they were designed for.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Harvey James
Deep Core Mining Inc. Caldari State
453
|
Posted - 2013.08.16 12:43:00 -
[1495] - Quote
Harvey James wrote:is it just me that wants the sleipnir to be armour tanked with armour link? There are plenty of minmatar ships that are armour tanked so why not represent this correctly in the command ships?
FOZZIE
Come on the Fleet bc is a cane and the sleipnir is going to be a cane when you change them so why not make the change? Or are you expecting people to have to use the Loki for bonused armour links?
Sleipnir: Minmatar Battlecruiser skill bonuses: 10% bonus to Medium Projectile Turret damage (was 5% RoF) 5% Armour hitpoints Command Ships skill bonuses: 10%(+5) bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret falloff 3% bonus to strength of Armoured Warfare and Skirmish Warfare links Fixed Bonus: Can fit up to three Warfare Link modules Slot layout: 7 H (-1), 4 M(-1), 6 L(+1), 5 turrets (-2), 2 Launchers (-1) Fittings: 1300 PWG (-160), 425 CPU (-50) Defense (shields / armor / hull) : 4500(+176) / 5000(+1166) / 3500(+137) Base shield resistances (EM/Therm/Kin/Exp): 75(+12.5) / 60(+10) / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 90(+5) / 67.5(+8.13) / 25 / 10 Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5 Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000(+300000) / 12.49s (+0.3) Drones (bandwidth / bay): 25(-15) / 25(-15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+25) / 220 / 7(+1) Sensor strength: 20 Ladar (+4) Signature radius: 240 Cargo capacity: 475
@ Fozzie .. have you considered doing this or something similar and what did you think?
There are 10 minnie ships that are either armour tanked or can armour tank fairly well .. so why no armour CS??? Rifter, Rupture, Stabber fleet issue,Scythe fleet issue, Rapier, Hurricane (fleet),Tempest, Typhoon, Wolf, Muninn.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
167
|
Posted - 2013.08.16 12:48:00 -
[1496] - Quote
Serenity Eon wrote: I agree with this, However I would remove the 10% hit point bonus instead. this would put the damnation on par with other CS and would remove any disparity between them. Either give all command ships a 10% hit point buffer, or remove it completely, simple as that.
Edit: No one likes flying a brick that does jack DPS :(
Oh god. Must be a troll. A really bad one. I just lost faith in humanity. |

Serenity Eon
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.08.16 13:02:00 -
[1497] - Quote
bloodknight2 wrote:Serenity Eon wrote: I agree with this, However I would remove the 10% hit point bonus instead. this would put the damnation on par with other CS and would remove any disparity between them. Either give all command ships a 10% hit point buffer, or remove it completely, simple as that.
Edit: No one likes flying a brick that does jack DPS :(
Oh god. Must be a troll. A really bad one. I just lost faith in humanity.
Hypocrisy at its finest :P |

MeBiatch
Republic University Minmatar Republic
1229
|
Posted - 2013.08.16 13:15:00 -
[1498] - Quote
I am at work right now. so unable to do a proper link of eft fit. but i have to say i had a bunch of fun last night in an Astarte on SISI.
this was my first attempt at fitting and i wanted to go big everything.
high: 1 med nuet 1 med nos 5 nuetron blaster II
mid: 10 mwd 10 ab scram medium cap booster (800)
lows: MAAR dcu II 1600 plate II 2 energy adaptive membrain II RCU II
Rigs: 2 pg rigs
drones: 5 ecm 600 5 warrior II
now upon reflection i can allways drop to ions and then can take advantage of the rigs... but it was allot of fun. i killed a deimos then a cane then a curse.
I also used one of those active tanking pills that made the tank really good. the 1600 allows me to reload the MAAR.
i do have to say the nos was allot of help to keep my mods running bettween cap boosters. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Mournful Conciousness
Embers Children TOHA Conglomerate
140
|
Posted - 2013.08.16 13:41:00 -
[1499] - Quote
Goldiiee wrote:Mournful Conciousness wrote:I think the answer to that is that the design team perceive that the game is a better one when players must make trade-offs in their decision making.
I happen to agree here.
If you make a CS more powerful than a navy BC in all respects, there's no reason to choose a navy BC once you can fly a CS, which obsoletes a whole line of ships. But dedicating 4 months of training in addition to the BC skills should grant you a ship more powerful than any BC. Quote:As it stands, if you want good tank and fleet boosts, you choose a CS. If you want ultra-dps at the cost of tank and links, you choose a navy BC.
you mean if you want paper tank and ultra DPS you fly the Teir 3 BC, after all that's what they were designed for.
The 4 months of training gets you: all ships in fleet have better armour resistances so they live longer all ships in fleet fly faster all ships in fleet have a smaller signature radius so they live longer
... and various combinations of links ...
That's equivalent to an extra, say 3 slots on all the ships in the fleet (being conservative). For this I feel my training has been worthwhile.
paper tank: The comparison was drawn between a navy brutix and an astarte. The navy brutix can field an 80k ehp buffer while delivering 1000 overheated outgoing dps. This is by no means a paper tank.
The talos is not in a comparable class.
|

Florian Kuehne
Tech3 Company
13
|
Posted - 2013.08.16 16:12:00 -
[1500] - Quote
Just let the cs how they are but allow all ships to fit these gang modules while the fleet cs still got the extra bonus. If people want to fit gang modules on the field cs instead of weapons, they can do it or if they dont want to fly the other one.
give amarr a bit more laser damage & tank give gallente bit more dronebay and dronedamge or something like that give caldari a bit more missile damage, no one will fit hybrid weapons on a tanky vulture really give minmatar a bit more agility and speed + scanresolution etc.
To nerf shield on armor ships and armor on shield ships to make this more real is OK. To boost so much locking range on a cs is not that optimal in my opinion, u have other stuff/things for that. Why nerf or boost pg and cpu so hard? How can i fit the damnation with serveral plates now :) Really make small changes please.
+ some smaller adjust. like sensor strength |
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