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Author |
Thread Statistics | Show CCP posts - 46 post(s) |

MeBiatch
Republic University Minmatar Republic
1189
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Posted - 2013.08.01 14:19:00 -
[1] - Quote
Nerd boner. So the eos is a big tristan? There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
|
Posted - 2013.08.02 13:45:00 -
[2] - Quote
can you please do us a favour?
make the 7.5% armor bonus also include a cap activation reduction too! that would make the bonus actually usefull
thanks There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
|
Posted - 2013.08.02 16:10:00 -
[3] - Quote
CCP Fozzie wrote:In general guys I'm not quite caught up on the thread yet, so expect my posting here to slow down until the tournament weekend ends. I'm taking a vacation day today and will be quite busy tomorrow and Sunday, but am already sketching up some changes in response to your feedback so far.
I really do appreciate the feedback, don't feel like I'm abandoning you when I don't post much this weekend.
Seriously though with all the boosts to the Armor rep i feel the only thing missing now is a boost to the rep bonus on Gal ships.
Think of it like the drone bonus its allways a hybrid bonus to hp and damage.
why not make the repair amount bonus also include a reduction in cap activation cost? that would really help gal as they are cap heavy ships using mwd reps and hybrids.
thanks
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1191
|
Posted - 2013.08.02 16:58:00 -
[4] - Quote
Baren wrote:CCP FOZZIE, could we remove the Hybrid tracking bonus the EOS gets and add another DRONE bonus, The Tracking bonus it gets isn`t going to do much since it is clearly a drone boat and only has 4 turret slots.
i would love to see a bonus to e-war/utility drones. something like 15%-20% bonus to effectivness per level There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 18:47:00 -
[5] - Quote
i dunno if its just me but i kinda like the new astarte
[Astarte, blaster boost] Medium Ancillary Armor Repairer, Nanite Repair Paste Medium Armor Repairer II Damage Control II Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
10MN Microwarpdrive II Stasis Webifier II Warp Scrambler II Medium Electrochemical Capacitor Booster I, Cap Booster 800
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Small Energy Neutralizer II Medium Unstable Power Fluctuator I
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Hammerhead II x5 Warrior II x5 There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 18:50:00 -
[6] - Quote
good catch There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 19:20:00 -
[7] - Quote
Jerick Ludhowe wrote:
What's this setup good for?
You've got a "super tank" that's fed by a single medium cap booster
You've got low dps highlighted by the loss of a relative turret from fozzies changes AND no dmg mod
You're easy to kite, just as most any medium/small blaster ship.
In the end, I see a setup that's good for one thing. Station game trolling in high sec.
well yeah its a brawler for sure... and in it suffers from that play style.
though lolz as being cap stable... could always sub a nuet for a nos.
though i would really like to see the falloff bonus upped to 20% per level. that would allow the ship to reach out to standard kiting range.
though the 250 setup is pretty nasty too. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1200
|
Posted - 2013.08.05 22:33:00 -
[8] - Quote
honnestly i think its time to rethink your rejection of allowing the 7.5% to armor repair include external incoming RR.
no mater how much tinkering you do to internal reps its not going to fix the scaleability of the bonus.
basically to take advantage of the skill you have to use that mod and it only scales in usefulness up to a certain amount of incoming damage. after 3-4 ships the bonus is uesless.
but if it was to include a bonus to incomming RR then the bonus would scale all the way up to fleet fights.
Honestly you claim that you dont want to encourage alpha as the main docterine is kind of silly due to how tidi works and that there is literally no diminishing return for stacking damage on a single ship.
Please please make the skill usefull after 3-4 ships and allow incomming RR to be increased.
There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1203
|
Posted - 2013.08.07 15:14:00 -
[9] - Quote
Jerick Ludhowe wrote:CCP Fozzie wrote:....and caught up with this thread.
Updates based on your feedback coming very soon.  Any news on when these changes may hit a test server?
When vacation is over id say late August early September There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1203
|
Posted - 2013.08.07 15:48:00 -
[10] - Quote
CCP Fozzie wrote:I recognize that a lot of people are unhappy with the existence of active repair bonuses on half of these ships, but I think that giving all command ships buffer bonuses isn't the right way to go. I believe that the four skirmish bonused command ships will all be viable for people who choose not to use the repair bonuses after this patch.
IMO the repper bonus would not be bad if it also included incomming RR and an aditional reduction in cap activation cost.
I know you dont want to do the RR but lets be honnest with the current meta and how tidi works the game is situated towards alpha for fleet fights... there is no way around it. and cutting off the skill being effective past small gang warfare is just a waste. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
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MeBiatch
Republic University Minmatar Republic
1203
|
Posted - 2013.08.07 16:23:00 -
[11] - Quote
Omnathious Deninard wrote:CCP Fozzie, any chance of changing command processors into rigs? or you could make command enhancers too that could be the low slot version. they pretty much do the same thing. cp would cost more cpu and ce would cost more pg. but would allow shield ships to fit CE and armor based ships to fit CP. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1219
|
Posted - 2013.08.14 18:11:00 -
[12] - Quote
Harvey James wrote:Quote:Well it has double the damage bonus of the Eagle, but otherwise their bonuses are the same yes.
Rather than add more +50% Hp bonuses to the command ships we're starting down the path that will allow us to remove that bonus from the Damnation and get them all into better balance.
btw could you convince Rise to give that double damage bonus to the eagle along with some decent speed and drones please? :)
not going to happen rise is from the future and has seen the only fleet docterine after 1.1 is ab shield eagles... they replaced the drake as the new fleet ship. /sarcasm There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1219
|
Posted - 2013.08.14 18:12:00 -
[13] - Quote
Oddsodz wrote:Oh maybe it would be nice to have a remote ECCM module bonus instead of the repping bonus on the EoS. That way I can help my Logi from jamming.
i am still hopping for a tech II logi frig with that bonus. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1219
|
Posted - 2013.08.14 18:15:00 -
[14] - Quote
Dav Varan wrote:Jerick Ludhowe wrote: Give it 325m3 and I'll be "more" inclined to believe that they are well balanced.
+1
true the eos only has 16 slots... it looses a slot due to drone "utility" if the eos does not have a big drone bay then it looses said "utility" and should either gain an extra slot or its 375m3 drone bay. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1229
|
Posted - 2013.08.16 13:15:00 -
[15] - Quote
I am at work right now. so unable to do a proper link of eft fit. but i have to say i had a bunch of fun last night in an Astarte on SISI.
this was my first attempt at fitting and i wanted to go big everything.
high: 1 med nuet 1 med nos 5 nuetron blaster II
mid: 10 mwd 10 ab scram medium cap booster (800)
lows: MAAR dcu II 1600 plate II 2 energy adaptive membrain II RCU II
Rigs: 2 pg rigs
drones: 5 ecm 600 5 warrior II
now upon reflection i can allways drop to ions and then can take advantage of the rigs... but it was allot of fun. i killed a deimos then a cane then a curse.
I also used one of those active tanking pills that made the tank really good. the 1600 allows me to reload the MAAR.
i do have to say the nos was allot of help to keep my mods running bettween cap boosters. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1230
|
Posted - 2013.08.16 19:47:00 -
[16] - Quote
Cyaron wars wrote:CCP Fozzie wrote:Cyaron wars wrote:I am not talking about particular case, I am talking about concept that Fozzie is mentioning - Sacrifice something to get another thing. Nearly every T2 ship already has that and will face same issue in future while T1 ships can fit best mods for them. I mean guns, tank mods etc.Dual ASB cyclone has to use less fitting mods like co-processor while dual ASB claymore with T2 hams is impossible to fit even with T2 PG rig and RCU, you just won't have CPU to fit anything else. Also active tanked vagabond with 4 med slots is dumbest thing I ever seen. Also shield ships are able to fit X-large boosters while armor are limited by reps of their class like med for cruiser/BC. Same goes for Dual ASB ships vs single AAR ships. If CCP wants to keep concept of "sacrifice" running, then they should apply it to ALL ships across the board. It's actually been part of the original tiericide design from the start of this balance pass that T2 ships should have tighter fittings than T1, since they are built for players with higher SP. We've diluted that quite a bit by giving a HACs and Command Ships tons of fittings (probably too much but we can always go back and adjust later as needed) but I beleive the original intent has a valid basis. One of the things we look at when we design a ship is how "forgiving" it is, in piloting skill required, cost of losing it, difficulty fitting. T2 can be a bit less forgiving as long as the rewards are there for people who overcome the slight challenge of dropping a mod to Meta 3 or 4 once and awhile. Well, I can say that even max skilled pilot cannot fit dual ASB Claymore. Not that I am stuck on particular ship, but I for example love to fly my dualasb sleipnir and engage gangs. In future I won't be able to do so even if I will spend trillions of ISK on fitting mods and implants. I admit that dualasb is kinda crap but that's only thing that keeps me alive against everything else, I would gladly fly dualrep eos or Astarte but unfortunately those ships even with rep bonus and 2x reps running cannot compete with ASB. So this patch is killing one of the best balanced solo ship ever making it yet another part in blob warfare. This is what I will never understand, you are putting 2 ships for each race doing same thing but with different guns. If we are speaking about uniqueness then why you are putting them doing same stuff? You really think anyone actually cares about links putting extra dps on field? I doubt it. Let's take Damnation with it's bonuses. Damn enyo can outdps that ship. What Damnation suppose to do in small gang? Apply it's 300 dps?? or tank them all to death? Why don't u just split them as they were before? They were not amazing but were still better compared to what they will become now. You could leave Caymore as command ship while leaving more combat role to sleipnir, you could do same to every other ship and slightly boosting armor reps for them. Just to show you what that ship is capable off see this link and tell me if it will be able to do anything like that after you will tweak it?
does the duel asb fit on the slip work with 220's or duel 180's?
true an enyo can out dps a damnation but then again how much ehp does that enyo have? is it close to 300k ehp?
astarte is does not shine in duel rep... it fits much better MAAR+1600 tank...
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1230
|
Posted - 2013.08.16 19:49:00 -
[17] - Quote
CCP Fozzie wrote:Ersahi Kir wrote:CCP Fozzie wrote:It's actually been part of the original tiericide design from the start of this balance pass that T2 ships should have tighter fittings than T1, since they are built for players with higher SP. We've diluted that quite a bit by giving a HACs and Command Ships tons of fittings (probably too much but we can always go back and adjust later as needed) but I beleive the original intent has a valid basis. One of the things we look at when we design a ship is how "forgiving" it is, in piloting skill required, cost of losing it, difficulty fitting. T2 can be a bit less forgiving as long as the rewards are there for people who overcome the slight challenge of dropping a mod to Meta 3 or 4 once and awhile. The problem with this approach is that you lose any kind of flexibility while fitting because ships are designed to have very tight specific fits. But that's just my opinion. Except that we don't design the fitting values with specific fits in mind (although we do tend to come up with a bunch of example fits internally to make sure we're not too far off the mark with fittings). One of the great things about EVE is that you can do all kinds of crazy stuff with fittings and it can often work. T2 just requires a bit more SP and player experience to understand how to take advantage of it, that's all.
do not worry i still lub yeah! just let me know when the rattlesnake will loose its missile velocity bonus and gain a drone tracking/optimal range bonus...
also why on g-ds green earth does the eos have one less slot but only 250m3 drone bay? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1230
|
Posted - 2013.08.16 20:58:00 -
[18] - Quote
Marlona Sky wrote:I'm opening a petition to inform CCP Fozzies account has been hacked. No way these posts are from the real CCP Fozzie.
why not? afaik he is on his way back to T.Dot for vaca and to come to the event... so chances are he is loaded on booze and having a good time on the plane home. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
Republic University Minmatar Republic
1230
|
Posted - 2013.08.16 21:00:00 -
[19] - Quote
Marlona Sky wrote:Florian Kuehne wrote:absolutopn damage is also quite awful against the astarte with like 800-900dps np. Astarte has to be at point blank rage to apply that DPS. What range does the Absolution need to be at in order to apply its DPS?
when ever i read point blank range it reminds me of duck hunter back in the day when i would put the gun up to the screen to make sure i did not miss. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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