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Author |
Thread Statistics | Show CCP posts - 46 post(s) |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
131
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Posted - 2013.08.06 20:10:00 -
[1] - Quote
I was really hoping to see a third rigs (on all CS) and a fourth med slot on the abso =( |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
132
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Posted - 2013.08.07 15:20:00 -
[2] - Quote
sten mattson wrote:The abso needs a fourth mid! 3mids is fine and dandy on an omen but this is an effin command ship!!
This. I love my abso and i was *really* hoping to see a fourth med OR a third rig (on all CS). |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
133
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Posted - 2013.08.08 03:14:00 -
[3] - Quote
What about a module (like triage or siege) for CS that gives them +20% per level to armor (or shield if you are a ***) when activated? This way, if you want a tanky CS for larger fleet, you fit this mod for *extreme* tank. You want your CS for small gang, pve or simply ganking miners in 0.5 because you are *very* spacerish? You fit your CS without this mod.
Of course, once fitted, this mod would make the CS almost does no DPS at all (only for whoring KM). |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
138
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Posted - 2013.08.09 12:31:00 -
[4] - Quote
I wonder how badly the cap would be without the -10% cap usage per level?
My absolution has 3min 20sec of cap with the MWD on (faction mwd) and is cap stable without it. I'm buffer fit, so no armor repairer. Of course, i have almost perfect cap skill (only need lv5 for mwd cap usage) and gunnery skill.
I'm pretty sure removing the -10% cap usage per level would make amarr ship even more vulnerable to neuting AND hurts a lot newer players who don't have good skill in cap. Just look at the abaddon for PVE. Cap is often a problem for noobs. I'm flying a nightmare and god, how many time i have read it was short on cap, when me and older players with better skill don't seem to have one. |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
147
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Posted - 2013.08.10 21:00:00 -
[5] - Quote
Each race has 2 CS. Make one of them tanky (250k+ ehp) and the other one dps (like the absolution and damnation). |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
152
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Posted - 2013.08.14 11:25:00 -
[6] - Quote
I do not understand the whole "2 free high slot" for all CS. Like i said earlier, make one boosting CS and one dps CS.
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bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
158
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Posted - 2013.08.15 06:39:00 -
[7] - Quote
Aplier Shivra wrote:
I'd agree that the absolution needs some sort of damage application bonus to stay competitive, especially now that it's losing one turret (and thus 16% less cap use) and getting an extra utility high that can be used on a nosferatu, which would mostly negate the lack of cap use bonus. The Amarr's ships are already low on dps relative to the others, with the absolution at 10 effective turrets, compared to nighthawk's 11 launchers, astarte's 11 turrets, and sleipner's 11.25 turrets, with each of those ships also getting a damage application bonus, and astarte's hybrids still using less capacitor than absolution's lasers even after the 50% reduction. To remain significantly competitive at damage (and especially applied damage) to the other races, the absolution either needs it's RoF bonus bumped up to 7.5% like all the rest are getting (for 12 effective turrets but still no application bonus) or the cap use switched out to 7.5% optimal and 5% tracking (while still at 1 less effective turret dps than the rest).
Like i said earlier, anyone calculated how much removing the cap bonus from the absolution would hurts it?
And how low on dps the absolution really is? I'm gettin 950dps with mine (3 faction heat sink). |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
167
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Posted - 2013.08.16 12:48:00 -
[8] - Quote
Serenity Eon wrote: I agree with this, However I would remove the 10% hit point bonus instead. this would put the damnation on par with other CS and would remove any disparity between them. Either give all command ships a 10% hit point buffer, or remove it completely, simple as that.
Edit: No one likes flying a brick that does jack DPS :(
Oh god. Must be a troll. A really bad one. I just lost faith in humanity. |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
171
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Posted - 2013.08.17 15:51:00 -
[9] - Quote
Alsyth wrote:
Except for armor CS you can fit 1600+2 MAR+cap booster+guns+links (with some meta 4 indeed) and with shield if you want dual XL-ASB no amount of meta4 will save you, you need 6 fitting mods/rigs.
http://i52.tinypic.com/1zwypsg.jpg
One XL-ASB rep for 980Hp VS 640 for a dual MAR A XL-ASB with a shield amplifier will rep for 1330HP (more than 4 MAR). A sleipnir can rep for 1880HP with CS 5 and a shield amplifier (6x more than a MAR)
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bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
178
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Posted - 2013.08.21 12:23:00 -
[10] - Quote
Why most CS can fit 5 turrets-2 launchers or 2 turrets-5 launchers, when the absolution only has 5 turrets, no launcher and the EOS 4 turrets, no launcher? |
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bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
178
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Posted - 2013.08.21 14:32:00 -
[11] - Quote
TrouserDeagle wrote:bloodknight2 wrote:Why most CS can fit 5 turrets-2 launchers or 2 turrets-5 launchers, when the absolution only has 5 turrets, no launcher and the EOS 4 turrets, no launcher? If you ever actually fit launchers in those slots, you're terrible.
Nah, it wasn't about fitting missiles on it, but simply why it has 2 "unused" hi slot when it "badly" needs a fourth med.
The absolution doesn't need a nos (not like it will be useful anymore after the incoming nos change...) and with one less turret, it will have even more cap. |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
183
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Posted - 2013.08.22 11:46:00 -
[12] - Quote
Serenity Eon wrote:Fozzie, why the hell does every ship have the same capacitor recharge rate (4.5cap/sec) ? The Absolution NEEDS!!! I repeat NEEDS!!! An increased cap recharge rate or an extra midslot. In its Current state it's nothing more than a gimped astarte, which does more DPS and has superior cap stability. Infact i would say its the weakest CS in the game. Are you really that blind to see the obvious jeeze
I disagree with the cap recharge rate. The absolution has enough cap. In fact, i think it is one of the most "cap stable" amarr ship using laser. My abso has 3m of cap with everything on (6 lasers, faction MWD, point + web), but i agree, it really needs a fourth med slot. I don't care if CCP remove the 2 "unused" high slot and put one med slot instead. |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
196
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Posted - 2013.08.28 11:07:00 -
[13] - Quote
raawe wrote: Any thoughts?
You forgot a fourth med slot and a hello kitty skin. |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
197
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Posted - 2013.08.28 18:15:00 -
[14] - Quote
Voi Ta wrote:Hi, what about the skills? Pyfa shows me command ships will need all warfare skills to 5, but i fly command ship now and i have only one to 5. Does it mean i will have to skill them or shall we get skills for free? (as usual) Sorry for asking if it was answered earlier in this thread, but is is 94 pages now and i dont want to read it all :-)
Oh god...you can't be serious? Where the **** were you in the past 15 months? |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
213
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Posted - 2013.08.31 15:12:00 -
[15] - Quote
So...97 pages and CCP still don't give a **** about what players have to say. |
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