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Thread Statistics | Show CCP posts - 16 post(s) |

Drunken Bum
407
|
Posted - 2013.07.18 22:44:00 -
[541] - Quote
Danny John-Peter wrote:My initial impressions are positive-ish with this, the Deimos tank nerf was pretty derp and unwaranted I'm still formulated opinions on Eagles and Cerbs but so far good thoughts overall.
However;
Dat Vaga;
A shield boost bonus on a ship with four mids, terrible base buffer, poor fitting and terrible cap.
What were you possibly thinking with that, its genuinely one of the most stupid decisions I have seen in a balance pass, not only will it be largely pointless for anything other than lolnicheXLASB Vagas (And no, just because you flew them Kill2 doesnt mean they are the norm, or better than a normal vaga in most cases) it doesn't fix the actual issues with the hull which are it has Anemic DPS generally, but particularly out to range despite its range bonus.
It also doesnt fix the fact that the Cyna is still better in every way, even if you wanted to XLASB it the Vaga is worse, just use that spare mid on the Cyna for an SBA and magically you have a better hull, again.
Agreed. It'll still get flown simply because the muninn is so terrible, but really, I agree completely. After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary. -á-Fozzie |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
20
|
Posted - 2013.07.18 22:45:00 -
[542] - Quote
Danny John-Peter wrote:Sarkelias Anophius wrote:Danny John-Peter wrote:My initial impressions are positive-ish with this, the Deimos tank nerf was pretty derp and unwaranted I'm still formulated opinions on Eagles and Cerbs but so far good thoughts overall.
However;
Dat Vaga;
A shield boost bonus on a ship with four mids, terrible base buffer, poor fitting and terrible cap.
What were you possibly thinking with that, its genuinely one of the most stupid decisions I have seen in a balance pass, not only will it be largely pointless for anything other than lolnicheXLASB Vagas (And no, just because you flew them Kill2 doesnt mean they are the norm, or better than a normal vaga in most cases) it doesn't fix the actual issues with the hull which are it has Anemic DPS generally, but particularly out to range despite its range bonus.
It also doesnt fix the fact that the Cyna is still better in every way, even if you wanted to XLASB it the Vaga is worse, just use that spare mid on the Cyna for an SBA and magically you have a better hull, again.
I'm pretty sure the point is that the Vaga is buffed by the sig bonus, retains its former capabilities, and can now mount a fierce ASB tank to help with solo work. It lost nothing and gained some neat stuff. I'm not sure I agree that Cinnabons are better in every way. I personally prefer the Vaga's pricetag. Price cannot be used as a balancing factor, yes the sig bonus helps but being able to avoid damage and tanking was never its issue, its DPS and projection were, which are not being resolved. It also cant fit an XLASB and still mount a decent ranged kiting fit, so I dont really see the bonus having any point at all beyond lolscramXLASB vagas. Edit; that seems to fit into the general trend towards making all PVP sub ABC being Approach>Heat>Scram/Web>Hope your numbers are better.
Couldn't really argue the point, if I kite I fly a Loki. Devil's advocate aside, I believe you have a valid argument. |

Joelleaveek
Center for Advanced Studies Gallente Federation
242
|
Posted - 2013.07.18 22:49:00 -
[543] - Quote
i am sad that the Ishtar kept the drone bay bonus, the the Deimos kept the MWD cap bonus instead of picking up a tracking bonus and i'm sad that the Sac is still stuck with a cap bonus. These all feel like pure bonus wasters. Meanwhile the Vaga gets rid of its useless bonus and gets something it doesn't really need, though it is kinda cool. |

gawrshmapooo
Es and Whizz Hedonistic Imperative
16
|
Posted - 2013.07.18 22:52:00 -
[544] - Quote
Vic Teishikuro wrote:Deimos still needs more Love. its in the worst shape of them all.. why would you lower its tank? its tank already sucks.. still i think more needs to be done to it rather than just buffing its tank cause its still a pretty useless ship
The tho the Sacrilige is nice. it needs more its still something nobodys gunna fly CCP you have really made a mess of it thinking you can just leave the cap bonus on there.
it really should have either a missle velocity or explosion radius/velocity bonus anything really just not some useless cap bonus. its a armor tanked missle boat so it already wont be using alo of cap. and it no long has a highslot for utility a neut which my justify it at all.
and a few of the other ships have some CPU and Power grid issues
Deimos, Sacrilige, Munin needs more love
CCP I will say that you have done well with the Eagle. The Zealot has always been pretty goodn, The Vaga is nice as always. and I like that the ishtar has the same stats as a dominix lol. with drones now
Do you even dual armor rep bro? My current Sacrilege SOP: 1: Stagger both reppers 2: leave them on because sexy sexy cap 3: Kill everything (A bit slowly because my dps sucks.)
In my experience it's basically the only Amarr ship WITHOUT horrific cap issues.
Better HACS: Dps needs to go up Cost needs to go down Tank needs a slight to moderate boost. At 240mil a pop...come on.
|

MeBiatch
Republic University Minmatar Republic
1146
|
Posted - 2013.07.18 23:00:00 -
[545] - Quote
Joelleaveek wrote:i am sad that the Ishtar kept the drone bay bonus, the the Deimos kept the MWD cap bonus instead of picking up a tracking bonus and i'm sad that the Sac is still stuck with a cap bonus. These all feel like pure bonus wasters. Meanwhile the Vaga gets rid of its useless bonus and gets something it doesn't really need, though it is kinda cool.
indeed that and hacs need 16 slot layout not 15 and give the ishtar back 15.
that will help deal with loss of ehp but give options to add tackle/dps
i would like to see the ishtar get bonus to combat utility/ELECTRONIC WARFARE drones of 20% per level
so that would mean a Berserker SW-900 gets a 40% max velocity bonus. or a Wasp 900 25 sensor strength  
the sac needs a 10% to em missile damage per level
the diemos needs a tracking bonus of 7.5% per level There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Pic'n dor
Epsilon Lyr Nulli Secunda
11
|
Posted - 2013.07.18 23:06:00 -
[546] - Quote
Destination SkillQueue wrote:Pic'n dor wrote:as you need the racial cruiser at 5 to fly these ship, why don't you put those cruiser racial skill bonus into role bonus class ? Quote:exemple : Vaga
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 7.5% bonus to shield boost amount (was 5% bonus to max velocity)
these stats will never be 20% bonus to rate of fire since you need level 5. Let's do something clear and put them like this : Quote:Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty 25% bonus to Medium Projectile Turret rate of fire 37.5% bonus to shield boost amount Unless you guys have a plan to remove the racial cruiser skill 5 from prerequisites ? It's probably done that way because that is how the bonus is actually calculated. Showing the bonus in the same way avoids any confusion or misunderstandings that might otherwise arise. A role bonus would be something you can't possibly ever lose once gained, but there are still ways to lose skill levels in the game and fully trained skill are the most likely victims if it happens, so it's perfectly justified to show them as per level bonuses.
Well, if you lose the racial 5, you can't board the ship anymore so... you got full racial bonus or you don't fly it cuz you can't, sounds like role bonus...
|

mine mi
Boinas Rojas Gentlemen's Agreement
23
|
Posted - 2013.07.18 23:08:00 -
[547] - Quote
DEIMOS is my favorite ship, I can suggest these bonuses. First the bonus Thorax Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Heavy Assault Cruiser Bonuses: 5% reduction in MicroWarpdrive signature radius penalty- for short-range weapons 10% bonus to Medium Hybrid Turret falloff - for long range weapons
I lose a damage bonus but is more versatile ship. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
20
|
Posted - 2013.07.18 23:10:00 -
[548] - Quote
MeBiatch wrote:Joelleaveek wrote:i am sad that the Ishtar kept the drone bay bonus, the the Deimos kept the MWD cap bonus instead of picking up a tracking bonus and i'm sad that the Sac is still stuck with a cap bonus. These all feel like pure bonus wasters. Meanwhile the Vaga gets rid of its useless bonus and gets something it doesn't really need, though it is kinda cool. indeed that and hacs need 16 slot layout not 15 and give the ishtar back 15. that will help deal with loss of ehp but give options to add tackle/dps i would like to see the ishtar get bonus to combat utility/ELECTRONIC WARFARE drones of 20% per level so that would mean a Berserker SW-900 gets a 40% max velocity bonus. or a Wasp 900 25 sensor strength    the sac needs a 10% to em missile damage per level the diemos needs a tracking bonus of 7.5% per level
While I agree a 16 slot layout would be very very useful and go a long way, and that the Deimos needs a tracking bonus to make it compete, I disagree with the EM Damage Bonus for the Sac you suggest.
This would limit its damage too much to one side of the spectrum in my opinion. As a matter of fact I think all missile boats should give omni damage to missiles so they have better capibility to hit resist holes and make them very versitile (would probably go a long way to making a Pheonix become much more useful on the Capital Stage). Edit: Except stealth bombers, giving all of them Omni Damage Bonus would probably make them very similar and bland.
As for ECM Drone Bonus... yes I would enjoy our new Falcon.. I mean Ishtar overlords.. -Bl+¦d
Wormholes are the best Space.. |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:11:00 -
[549] - Quote
JEFFRAIDER wrote:Anaphylacti wrote:can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205... i completely disagree with this
JEFFRAIDER wrote:Anaphylacti wrote:can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205... troll post please ignore him
You should get out of your Nyx and fly subcaps more often. Its a cruiser hull that moves like a slow BC, they need more speed
Voith wrote: Are you really asking why Winmatar and Amarr aren't treated the same?
Winmatar got screwed with the HAC rebalance here, the Vaga is still worse than the Cynabal (*HINT, HINT CCP!* the T2 Specialized cruiser should not be worse than the generic Faction one.)
And the Muninn is still not a good sniper, it is completely outclassed by the Nado (Superior range cancels the tracking difference, plus look at the numbers used in the damage graph, nothing goes that fast with an MWD bloom, which wasn't considered)
How much herp could a herp derp derp if a herp derp could herp derp. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
980
|
Posted - 2013.07.18 23:18:00 -
[550] - Quote
gawrshmapooo wrote:Do you even dual armor rep bro? My current Sacrilege SOP: 1: Stagger both reppers 2: leave them on because sexy sexy cap 3: Kill everything (A bit slowly because my dps sucks.)
In my experience it's basically the only Amarr ship WITHOUT horrific cap issues.
Better HACS: Dps needs to go up Cost needs to go down Tank needs a slight to moderate boost. At 240mil a pop...come on.
Using EIPH for the sake of some close to reality numbers and let's assume it's a non researched T2 BPC production cost is about 175Million isk, average price sell in Hita is 168M 
168M (without fit) for a ship having good bonus for the job is supposed to do is OK, the reason why it has been the most used HAC for years.
Now if I pick Deimos, Munin, Eagle (just for these) for what they're worth for on the battlefield it's a pure waste of minerals and components, what are those supposed to do actually compared to the Zealot?-ho arty munins against caracals are quite good ... and die horribly to those too, for one munin pop you need to kill about 4 to 5 caracals that are not only as good in dps terms but also in tank, so why bring Munins under my Caracals missiles?
Aren't those supposed to have the same role and do the same job differently?-yes they are but they can't.
The current med weapons changes will help a bit, some minor changes on the hulls will help a bit and make them better than before but doesn't mean they will be able to compete vs Zealot nor vs T1 versions and this is what is boring me a bit. They're undoubtedly better at current numbers but if this step forward is jut to put again the Zealot 2 steps ahead then it's kinda sad for the greater good of the game. Some testing is needed, even if I doubt any majors alliances will go on Sisi make huge HAC fights so CCP gathers numbers
Anyway why is Deimos loosing armor? -because it's intended to be shield fitted someone is telling me or at least no one could come with a decent armor version able to achieve his task. It gets killed before getting in range to apply dmg with blasters (in fleets dies pretty), it's slow it's so dam slow after getting scram and double web it's a fleet slot waste when a scorch pulse Zealot wouldn't have half the issues and actually do dmg.
For small gangs/solo these changes look good, for fleets I'm not sure. *removed inappropriate ASCII art signature* - CCP Eterne |

NorthCrossroad
EVE University Ivy League
72
|
Posted - 2013.07.18 23:18:00 -
[551] - Quote
Think that Sacrilege does need some additional work, but it's not about with cap bonus. Actually resist bonus with cap bonus create a very nice and unique solo machine. The problem with sac is in the DPS - it can't kill stuff quickly enough. So maybe a little bigger damage bonus - like 7.5% per level will make it viable. |

Sabriz Adoudel
Paragon Blitz
542
|
Posted - 2013.07.18 23:19:00 -
[552] - Quote
Do not like the Ishtar changes.
Am I the only person that puts a full rack of medium tech 2 blasters with Void M on an Ishtar so that I can overheat the high slots when I need a short, sharp burst of damage?
The Ishtar is already a frigate annihilator and doesn't need a tracking bonus making it even better against small ships. Where it needs help is in combats against larger ships.
PvE impact of the changes: Minimal nerf to non-sentry based Ishtar fits, minor buff to sentry based ones. PvP impact: Significantly improved performance against Interceptors, slight improvement v. frigates/AFs/Dessies, moderate nerf v. cruisers and larger.
An enemy is just a friend that you stab in the front. |

JEFFRAIDER
Sniggerdly Pandemic Legion
264
|
Posted - 2013.07.18 23:21:00 -
[553] - Quote
M1k3y Koontz wrote:JEFFRAIDER wrote:Anaphylacti wrote:can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205... i completely disagree with this JEFFRAIDER wrote:Anaphylacti wrote:can we get some more speed on eagle and munin 175-185 compared to the next lowest at 205... troll post please ignore him You should get out of your Nyx and fly subcaps more often.
you misspelled 3 erebus and 2 aeons |

Walter Stine
Sniggerdly Pandemic Legion
157
|
Posted - 2013.07.18 23:22:00 -
[554] - Quote
JEFFRAIDER
#airhorn |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:23:00 -
[555] - Quote
JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus' 
Edit: where do I know you from...
How much herp could a herp derp derp if a herp derp could herp derp. |

S Byerley
The Manhattan Engineer District
91
|
Posted - 2013.07.18 23:23:00 -
[556] - Quote
In terms of exploration -
* Ishtar superiority vastly increased
* Couple others (looking at you Muninn) no longer viable due to removal of 2nd utility high
Very sad  |

JEFFRAIDER
Sniggerdly Pandemic Legion
264
|
Posted - 2013.07.18 23:29:00 -
[557] - Quote
M1k3y Koontz wrote:JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus'  Edit: where do I know you from...
wow u talk big ps i spent last 2 days in wormholes and guess what?
you're all pussies go buy some supercaps (oh wait u can't cuz you're poor) |

Kane Fenris
NWP
42
|
Posted - 2013.07.18 23:31:00 -
[558] - Quote
the vaga is non contradictory ship as purposed.
id rather see it comepletly in the old role with pg for fitting for arty tracking instead of falloff so you can kite with its speed as before while useing arty to shred your opponent
and eventually some increase in longpoint (exclueding scram! so you cant use scram/acs for same purpose and abuse it) range about 20% would suffice but could easily be op so im not sure about that |

Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
16
|
Posted - 2013.07.18 23:33:00 -
[559] - Quote
TrouserDeagle wrote:Lol @ all these wormhole guys thinking T3s don't need to be massively nerfed/deleted entirely It's not T3's specifically that we're attached to: it's that you need a certain DPS / Mass ratio in order to effectively project firepower into other people's solar systems. We don't have the option of using battleships in large numbers, and will often have to fight against capitals without capital support of our own and only a couple battleships.
Do you really see a 20 man ahac gang taking out a couple of carriers with 10-man subcap support? That's the sort of fight I've gotten into; you need neuts, DPS, jams, etc. When you don't have the option of bringing battleships, or dropping your own caps (due to mass limits on intervening holes), the armor T3 is really the only game in town.
I'd love to see the Deimos come closer to the Proteus' point-blank DPS and awesome tank, or the Cerberus have enough tank to handle WH PvE. I don't think a lot of nullsec folks appreciate that it takes six to eight large shield transporters to keep a well-tanked Tengu alive during ordinary PvE combat sites; nerf the tank on T3s a lot (remember that battleships aren't a viable option) and people will only be able to do PvE in their home star systems, to say nothing about hunting captials. |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:36:00 -
[560] - Quote
JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus'  Edit: where do I know you from... wow u talk big ps i spent last 2 days in wormholes and guess what? you're all pussies go buy some supercaps (oh wait u can't cuz you're poor)
Clearly you were in the wrong wormholes.
1) Lol you think WHers are poor 2) I don't feel the need to overcompensate by expensive buying internet spaceships 
How much herp could a herp derp derp if a herp derp could herp derp. |

Sarkelias Anophius
Strange Energy Gentlemen's Agreement
21
|
Posted - 2013.07.18 23:37:00 -
[561] - Quote
NorthCrossroad wrote:Think that Sacrilege does need some additional work, but it's not about with cap bonus. Actually resist bonus with cap bonus create a very nice and unique solo machine. The problem with sac is in the DPS - it can't kill stuff quickly enough. So maybe a little bigger damage bonus - like 7.5% per level will make it viable.
The drone bay will help with this. However, I will again post what I believe the best solution to the Sacrilege's problems are:
in addition to the current changes, give the Sacrilege a 5/4/6 slot layout, a 10% damage bonus, and 4 launchers. It wil lose a small amount of native damage, but gain much-needed fitting flexibility and utility.
I think this would give the Sacrilege a whole new lease on life. |

Janeway84
Masters Of Destiny Pride Before Fall
14
|
Posted - 2013.07.18 23:41:00 -
[562] - Quote
Very intresting changes, although as someone who have tried fitting ishtars i demand more cpu! it really needs more cpu if its gonna be able to be properly fit in the future..
Also remove the drone bay size bonus and implent it into its stats.
not sure about the rest, would be fun if you gave the gallente ships a bonus to repair bonus when using the ancillary armor repper  |

Hatsumi Kobayashi
V0LTA Verge of Collapse
252
|
Posted - 2013.07.18 23:47:00 -
[563] - Quote
Horrible changes.
You disappoint me. CAUTION
SNIGGS |

Alticus C Bear
University of Caille Gallente Federation
158
|
Posted - 2013.07.18 23:47:00 -
[564] - Quote
What I would have liked to have seen.
Unique and interesting role bonuses
Increased electronics superiority in the form of much better lock ranges and sensor strengths, this is something more subtle that really could have lifted T2 ships over navy pirate faction ships.
Deimos - given the changes this will be a shield tanked platform, the extra mid is nice but I am unconvinced over the role bonus, this is still a chaser or a kiter.
The role bonus effectiveness I think will vary greatly yet is applied to all ships. So many other bonuses such as reduction in mass of armour plates or increase in overheat effect off propulsion modules (keeps them slower but allows a temporary burst of speed to catch other faster kiting ships off guard) perhaps would have been better for some of these ships.
Ishtar - CCP have done a really god job of keeping drone ships fairly unique, this feels weaker and not yet different than the Navy Vex, it is also a very confused ship.
Loses a slot, this was always expected but it has less base drone bay than Navy Vex, Myrm, Prophecy and gila give it the drone bay and free up the bonus.
Optimal and control range bonus suggests sentry but without the DomiGÇÖs lows for tank and DDAGÇÖs and not being able to reposition via microjump it just does not feel right in this role. This also clashes with the role bonus as mobility would be very limited and therefore the sig reduction not useful. If a medium class drone ship ends up with the optimal bonus It should be left for the EOS, if command ships are to be moved on grid they will still best be left at range and itGÇÖs e-war support role would be better complemented by sentry dps at range.
How to make it unique compared to Navy vex and Domi
Double Damage Bonus
This is an example of what I would suggest. I have tweaked sensor strength, CPU and targeting range, swapped bonuses, it only has five lows compared to Navy Vex so I feel the second damage bonus is justified, the drones will be slower but hit harder.
Still feel gallente ships should lean towards hybrids, three turrets but bonused will be easier on fittings.
Role Bonus: 50% increase in the overheat effect of propulsion modules
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints and Damage
Heavy Assault Cruiser Bonuses: 5 km bonus to Drone operation range per level 5% bonus to drone Tracking and Damage (I went for 5% the way it stacks this gives 1.875 damage multiplier)
Slot layout: 4H(-1), 5M, 5L; 3 turrets, 0 launchers Fittings: 700 PWG, 300(+15) CPU Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191) Capacitor (amount) : 1300(+175) Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+10km) / 294 / 7 Sensor strength: 22(+6) Magnetometric Signature radius: 145
|

JEFFRAIDER
Sniggerdly Pandemic Legion
264
|
Posted - 2013.07.18 23:48:00 -
[565] - Quote
M1k3y Koontz wrote:JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus'  Edit: where do I know you from... wow u talk big ps i spent last 2 days in wormholes and guess what? you're all pussies go buy some supercaps (oh wait u can't cuz you're poor) Clearly you were in the wrong wormholes. 1) Lol you think WHers are poor 2) I don't feel the need to overcompensate by expensive buying internet spaceships 
HOW MANY TITANS U OWN?
HAHAHAHAHAHAHA
0 |

M1k3y Koontz
Thorn Project Surely You're Joking
136
|
Posted - 2013.07.18 23:51:00 -
[566] - Quote
JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote:M1k3y Koontz wrote:JEFFRAIDER wrote: you misspelled 3 erebus and 2 aeons
My point stays the same  Tell you what, come to my WH I'll solo your Aeons and Erebus'  Edit: where do I know you from... wow u talk big ps i spent last 2 days in wormholes and guess what? you're all pussies go buy some supercaps (oh wait u can't cuz you're poor) Clearly you were in the wrong wormholes. 1) Lol you think WHers are poor 2) I don't feel the need to overcompensate by expensive buying internet spaceships  HOW MANY TITANS U OWN? HAHAHAHAHAHAHA 0
Titans suck, they're only good for bridging and drivebys
Back to the topic at hand... Muninn, I am disappoint.
How much herp could a herp derp derp if a herp derp could herp derp. |

JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
6
|
Posted - 2013.07.18 23:59:00 -
[567] - Quote
MAKE OMNI DIRECTIONALS & DRONE SPEED MODS HIGH SLOT MODS |

elitatwo
Congregatio
88
|
Posted - 2013.07.19 00:05:00 -
[568] - Quote
Hmm... I'm a bit puzzled so I need to ask, if you took the proposed HAC changes for an unskilled or a level 5 skilled hull?
IF the Deimos shows the changes for an unskilled character, I say OMG But it wouldn't hurt or break EVE to give her 200 armor hp back.
It is a sacrilege that the Scarilege is a bit too slow for a nice kiting boat, so she could need a tiny bit more base speed and just a tiny bit more cpu, maybe +20 cpu would be enough.
The Ishtar on the other hand needs a tiny bit more cpu, maybe +40 cpu and maybe +100 powergrid. I like dat tracking bounus - its anti-support time
The Zealot looks like before and still won't- oh I'm sorry cannot- fit heavy beam lasers + an armor tank that can be called tank.
I thought only Gallente boats are hull tanking...
Hmm, I guess I won't be undocking my Cerberus any time soon, so she can stay my golden ship spinning hull. If only the Cerberus would get a tanking bonus so she doesn't have to stay a recon ship.
Eagle my Eagle, well she is too expensive for me to undock and my Moa can almost do the same, just at a gimped range. But hey, I can my own Moa's and don't need to buy them 
So far I would like to have all HACS the same speed as the tech1 hull and maybe a really tiny advance over tech1 hulls at a low value like +5% base speed or even lower, so they don't powercreep too much and the tech1 hulls stay viable.
And if you have time, I'd like to test them on sisi |

Arec Bardwin
997
|
Posted - 2013.07.19 00:06:00 -
[569] - Quote
Omnathious Deninard wrote:Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU This. That boat is stupidly hard to fit.
|

NinjaStyle
hirr RAZOR Alliance
22
|
Posted - 2013.07.19 00:09:00 -
[570] - Quote
Sigras wrote:The only complaint I have is about the deimos.
IMHO it is still the die-most with an outdated MWD cap bonus. Either it needs some sort of survivability bonus, or a speed bonus.
I think the coolest bonus to give it would be a 10% increase to MWD overloaded speed per level.
This would mean an MWD would still give a 500% bonus when turned on normally, but when overloading instead of giving a 750% bonus it would be a 875% bonus (a difference of about 400 m/s on a 290 m/s base ship) This would increase the deimos' ability to catch its opponents quickly without increasing its ability to kite forever.
******. Teh End |
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