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I'm Down
Macabre Votum Northern Coalition.
167
|
Posted - 2013.07.18 17:30:00 -
[391] - Quote
The Sacrilege suffers a lot from a low count of low slots:
I would suggest bumping up the damage on the launchers, dropping the count to 4, and adding a 6th low slot so that it can actually tank and fit any sort of damage mod on it.
Theoretically, it should be one of the most tanky hac's out there currently, but trying to fit any type of damage mod on there totally inhibits this ability since it reduces tank to 4 or even 3 slots.
I would also leave the power grid as is, and replace the Cap bonus to a 100% per level boost to range and amount of NOSFERATU's only. This way the Sac gets slightly more offense by slightly draining the capacitor off other ships at pretty nice ranges (~60km to cope for HML range), but can't bleed them dry without the Neuts.
If you don't do that, then you're not going to have much counter to perma MWD fit Sacs as the cap bonus is seriously OP when used in conjunction with some other items. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1131
|
Posted - 2013.07.18 17:30:00 -
[392] - Quote
Also people, stop trying to take the cap bonus from my sacrilege, i don't want to fit a damn cap booster on it. Its fine like it is. BYDI recruitment closed-ish |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
975
|
Posted - 2013.07.18 17:34:00 -
[393] - Quote
Knoppaz wrote:..a shield boost bonus for the Vaga? ..on a 6/4/5 layout? ..really? 
Xl-ASB Vaga was already waaaaaaay good, now will just be in god mode [On] bye bye cynabals (which is also good) *removed inappropriate ASCII art signature* - CCP Eterne |

NinjaStyle
hirr RAZOR Alliance
22
|
Posted - 2013.07.18 17:39:00 -
[394] - Quote
Ok overall fairly happy with changes and some things are allready being mentioned that I think is correct but.
The Deimos.... why is it so slow? it's clearly only gonna be viable for close range brawling since it has the falloff bonus and yet a easy dps appliable ship like the Cerb will be allmost as fast? ontop of that the Deimos allso has the highest Sig of all the HACs and yet it's a CR Brawler?!?!?! this is even weirder when it's an armor ship! you probably think this ship somehow fills some niche but honestly when I look at it all I see is alot of sub par preformance!
I'd allso like to point out that the Deimos will have the exact same layout as the Exequror Navy has now after it's changes! it's kinda laughable but that falloff bonus is the only MINOR saving grace of the Deimos here... because the Exequror Navy will be superior in: Agility, Velocity and Signature (and more but w/e) and these are the kinds of things I look for in a CR ship and yet I find this ship to be Lacking in all but one thing over the Exequror Navy: The fitting atleast it has that going for it! but then again the Exequror is so hard to fit with the things that I want that this might be a mistake to begin with? lol?
I hope i've made a dent in what you think of the changes to the Deimos I will be reading this thread alot in the near future thats for sure!
Shield Deimos? Something else Deimos? |

MeBiatch
Republic University Minmatar Republic
1145
|
Posted - 2013.07.18 17:42:00 -
[395] - Quote
NinjaStyle wrote: The Deimos.... why is it so slow? it's clearly only gonna be viable for close range brawling since it has the falloff bonus?
go read the long range medium thread... there rise clearly states that the deimos is a rail ship.  There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Butzewutze
Imperial Academy Amarr Empire
15
|
Posted - 2013.07.18 17:42:00 -
[396] - Quote
Phoenix Jones wrote:Heck I would have done this for all drone boats
Drone Support Bays. Able to fit Combat Utility Drones, Electronic Warfare drones and Logistic Drones. Cannot hold Combat Drones.
For example. The Ishtar would get the following.
Ishtar.
Stats: Combat Drone Bay Bandwidth 125 Combat Drone Bay Size 125 Utility Drone Bay Bandwidth 75 Utility Drone Bay Size. 75
Max amount of Combat Drones that can be launched, 5 Max amount of Utility/EWAR/LOGI drones able to be launched, 5
Total number of drones that can be launched, 10 (5 combat drones, 5 Utility/ewar/logi drones). (the amount of Ewar/Utility/Logi drones launch-able can be balanced or reduced as needed dependent on the ship size).
Gallente Cruiser Skill Bonus: 10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage) 10% bonus to drone hitpoints and Damage
Heavy Assault Cruiser Bonuses: 5 km bonus to Drone operation range per level 50 m3 extra Drone Bays (Utility Drone Bay and Combat Drone Bay) per level
Everybody would get to use the extra ewar drones that Nobody uses (such as the Sensor Dampening Drones, Target Painting Drones, Webifier Drones, Tracking Disruptor Drones, Energy Neutralizing Drones).
Heck I would do this to Every Ship, balance out those that have drone bays, move all those ewar drones nobody uses to a specific bay that specific ships can have an actual use for, and be able to use them all. You would at least make the Ishtar a definite differentiating type of droneboat.
Can even apply that to the Myrmidon, Vexors, Dominix, Proteus, Prophecy, Armageddon, Arbirator, etc. Can balance out the extra utility dronebay and allow more drone based moves and combat.
There ya go, Ishtar fixed and made all those useless drones useful now.
I really like that idea. +1
|

Deacon Abox
Justified Chaos
158
|
Posted - 2013.07.18 17:43:00 -
[397] - Quote
haven't read thread replies, but first impresions:
Cerb has 10 more lock range than any other HAC, why? Why did cerb get drones but Zealot not? (Amarr supposed to be drone secondary race now) Cerb too agile Sac needs more agility Munin should have got a mid instead of low Ishtar has mostly structure hp and got more? for what fitting reinforced bulkheads? .
How are these buffed sniper roles going to mesh with Attack BCs? Will they just outclass ABCs with the new gun buffs? |

Harvey James
Deep Core Mining Inc. Caldari State
302
|
Posted - 2013.07.18 17:43:00 -
[398] - Quote
MeBiatch wrote:NinjaStyle wrote: The Deimos.... why is it so slow? it's clearly only gonna be viable for close range brawling since it has the falloff bonus?
go read the long range medium thread... there raise clearly states that the deimos is a rail ship. 
I think Rise needs to read the deimos description again and then compare it too the eagle the supposed sniper and the thorax.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

M1k3y Koontz
Thorn Project Surely You're Joking
129
|
Posted - 2013.07.18 17:44:00 -
[399] - Quote
The Ishtar might be cool, the Eagle will definitely be a nullsec fleet concept within 6 months, and the Vaga looks cool (very specialized while still having alternative purposes, excellent work there).
Oh and 4 midslots on the Diemost, that will be exclusively shield tanked from here on foward (but it won't get flown because it costs too much compared to a Thorax).
The main problem with HACs now, and even after the change is that they aren't worth the 500% increase in cost over their T1 counterparts.
The Vaga looks nice, and the Eagle will be a good sniper, but the Diemost won't be worth the jump in cost from a Thorax, the Zealot and a number of other HACs will be in the same boat they were in before, not worth the additional cost.
How much herp could a herp derp derp if a herp derp could herp derp. |

NinjaStyle
hirr RAZOR Alliance
22
|
Posted - 2013.07.18 17:44:00 -
[400] - Quote
MeBiatch wrote:NinjaStyle wrote: The Deimos.... why is it so slow? it's clearly only gonna be viable for close range brawling since it has the falloff bonus?
go read the long range medium thread... there raise clearly states that the deimos is a rail ship. 
Never... just Never.. |

Swidgen
Republic University Minmatar Republic
97
|
Posted - 2013.07.18 17:44:00 -
[401] - Quote
Dinsdale Pirannha wrote:CCP Rise...can you give us a view of what niche the HAC is supposed to fill in the Eve patheon of ships? Perhaps we're seeing ITT the first arguments for simply removing an entire class of ships from the game. No more HACs would certainly give the upcoming Command Ships and T3 rebalancing a lot more room to maneuver. Maybe re-role some of the favorite hulls (e.g. Vagabond, Ishtar) into another class while preserving most of their current capabilitites.
Think about it: if HACs no longer fulfill their originally intended roles, and if they're outclassed by some of the Navy hulls and ABCs today, and post-rebalance they still come up short in so many ways.... maybe it's time to retire the HAC as a thing. |

Omnathious Deninard
Novis Initiis
1282
|
Posted - 2013.07.18 17:44:00 -
[402] - Quote
Deacon Abox wrote:Ishtar has mostly structure hp and got more? for what fitting reinforced bulkheads?  . No you don't have enough CPU for that. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

X Gallentius
Justified Chaos
1491
|
Posted - 2013.07.18 17:50:00 -
[403] - Quote
Swidgen wrote: Think about it: if HACs no longer fulfill their originally intended roles, and if they're outclassed by some of the Navy hulls and ABCs today, and post-rebalance they still come up short in so many ways.... maybe it's time to retire the HAC as a thing.
What's the chance at large long range weapons hitting HAC's? How well do you think these same HACs will be able to hit ABCs at longer ranges?
What is better to use in an RR situation, a Navy Hull (with no resist bonus, no mwd sig bonus) or an AHAC?
|

Harvey James
Deep Core Mining Inc. Caldari State
303
|
Posted - 2013.07.18 17:50:00 -
[404] - Quote
Swidgen wrote:Dinsdale Pirannha wrote:CCP Rise...can you give us a view of what niche the HAC is supposed to fill in the Eve patheon of ships? Perhaps we're seeing ITT the first arguments for simply removing an entire class of ships from the game. No more HACs would certainly give the upcoming Command Ships and T3 rebalancing a lot more room to maneuver. Maybe re-role some of the favorite hulls (e.g. Vagabond, Ishtar) into another class while preserving most of their current capabilitites. Think about it: if HACs no longer fulfill their originally intended roles, and if they're outclassed by some of the Navy hulls and ABCs today, and post-rebalance they still come up short in so many ways.... maybe it's time to retire the HAC as a thing.
Well basically the only niche left to fill is the vagabond approach of speed and damage projection., a more mobile version of ABC's HICS , bc's, navy bc's navy combat cruisers all do the tanky brawling approach that RISE seems to think these fill.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

MeBiatch
Republic University Minmatar Republic
1145
|
Posted - 2013.07.18 17:52:00 -
[405] - Quote
Swidgen wrote: Think about it: if HACs no longer fulfill their originally intended roles, .
problem with the op is rise does not define in his mind what is the role of a hac.
it seems some are leaning toward a combat and some to paper thin attack...
we need to clearly define what is a hac before we can discuss where they need to go. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Deacon Abox
Justified Chaos
158
|
Posted - 2013.07.18 17:52:00 -
[406] - Quote
Garviel Tarrant wrote:CCP Rise wrote:Capqu, so aggressive =/
I did forget to mention in last post that I think adding RLML to Cerb makes sense to me. Do it to the navy cara while you are at it. In fact, why don't you just give all ships that have a missile bonus a bonus to medium missile launchers in general? You don't see a battlecruiser with a bonus to autocannons and excluding arty... >_> yeah lets remove frigates from the game
|

PinkKnife
Future Corps Sleeper Social Club
380
|
Posted - 2013.07.18 17:56:00 -
[407] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
Please do, the CPU is so limited that you can't even fit the T2 drone modules that it was designed for as well as guns (of any size) or tank. It's just silly that the modules that are the most effective on the hull, you can't fit because they require too much CPU. |

Balthazar Lestrane
Happy Endings. The Retirement Club
28
|
Posted - 2013.07.18 17:58:00 -
[408] - Quote
http://media.tumblr.com/514b0a474bf171a599dc19829a3e32bd/tumblr_inline_mq2xw9R6RP1qz4rgp.gif |

Viribus
Love Squad Confederation of xXPIZZAXx
140
|
Posted - 2013.07.18 18:00:00 -
[409] - Quote
imo the MWD sig bonus is way overrated on the new HACs to the point that it barely matters at all, for a few reasons:
- They can speedtank less than half the stuff an AF can; an AF can speedtank medium and large guns, the new HACs might barely be able to speedtank large guns - They're still far too slow to be used as heavy tackle, with the exception of the vaga - While an AF can run an MWD indefinitely, except for the Sac and deimos the HACs all have horrible capacitors and can only run MWDs in bursts
I was kinda hoping the HACs would be divided along the same lines as the T1 cruisers they directly compete with; one hull with lots of tank and DPS and not much mobility, and one with loads of maneuverability.
Anyway no one's gonna use HACs until they're significantly better than T1 cruisers, which they're not, nor do they adequately fill any niche not currently occupied by a much cheaper ship
PS can a GM please refund my SP from training HAC V, thanks in advance |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1136
|
Posted - 2013.07.18 18:12:00 -
[410] - Quote
Deacon Abox wrote:Garviel Tarrant wrote:CCP Rise wrote:Capqu, so aggressive =/
I did forget to mention in last post that I think adding RLML to Cerb makes sense to me. Do it to the navy cara while you are at it. In fact, why don't you just give all ships that have a missile bonus a bonus to medium missile launchers in general? You don't see a battlecruiser with a bonus to autocannons and excluding arty... >_> yeah lets remove frigates from the game edit - Also lol, Ishtar CPU stays the same.  Oh let's fit up the Ishtar with 4 Reinforced bulkheads and a meta 4 DC and basically nothing else but drones  2nd edit - You guys should go back to the beginning on this rebalance. Well, unless you want new fleets of Cerbs to dominate fleet warfare the way the old Drakes did (but at least now people will pay in isk and sp to get that kind of dominance/utility).
Well i guess not giving the drake a rlml bonus is fine.
But all cruisers should have it <.< BYDI recruitment closed-ish |

Harvey James
Deep Core Mining Inc. Caldari State
304
|
Posted - 2013.07.18 18:18:00 -
[411] - Quote
Viribus wrote:imo the MWD sig bonus is way overrated on the new HACs to the point that it barely matters at all, for a few reasons:
- They can speedtank less than half the stuff an AF can; an AF can speedtank medium and large guns, the new HACs might barely be able to speedtank large guns - They're still far too slow to be used as heavy tackle, with the exception of the vaga - While an AF can run an MWD indefinitely, except for the Sac and deimos the HACs all have horrible capacitors and can only run MWDs in bursts
I was kinda hoping the HACs would be divided along the same lines as the T1 cruisers they directly compete with; one hull with lots of tank and DPS and not much mobility, and one with loads of maneuverability.
Anyway no one's gonna use HACs until they're significantly better than T1 cruisers, which they're not, nor do they adequately fill any niche not currently occupied by a much cheaper ship
PS can a GM please refund my SP from training HAC V, thanks in advance
Its a shame too about the mwd ... the ships have too high sig radius too begin with.. AHACS are usually AB fit and shield HACS will balloon as soon as you put extenders and rigs on so CCP are kind of defeating the point of the bonus really... it seems to be more of a token bonus just so it has a role bonus and follows AF's.... some skills too help would be good like 5% sig rad reduction for extenders and mwds.
Also CCP need to realise what works for AF's don't necessarily scale upwards .... there is a reason people use bc's so much for brawling and not cruisers/HACS/HICS/T3's ..... EHP ,cost effectiveness and dps being the main ones.
The only HACS jobs you can't get a bc to do better is anti support things like chasing logi off or frigs things that attack cruisers can even do now.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Edward Pierce
GoonWaffe Goonswarm Federation
77
|
Posted - 2013.07.18 18:27:00 -
[412] - Quote
CCP Rise wrote: SACRILEGE Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4)
ZEALOT Mobility (max velocity / agility / mass / align time): 210(+1) / .553 / 12580000 / 9.64s
CERBERUS Mobility (max velocity / agility / mass / align time): 205(+30) / .463 / 12720000 / 8.17s
EAGLE Mobility (max velocity / agility / mass / align time): 175(+11) / .576 / 11720000 / 9.36s
DEIMOS Mobility (max velocity / agility / mass / align time): 220(+12) / .475(-.055) / 11460000 / 7.54s(-.875)
ISHTAR Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s
VAGABOND Mobility (max velocity / agility / mass / align time): 290(+51) / .504 / 11590000 / 8.1s
MUNINN Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s
It seems to me like all the T1 and Navy cruisers were given an across the board buff to mobility, but these seem to have missed the memo. The Eagle and Ishtar are in a particularly worrisome state.
Here's some current T1 base stats for comparison: Cyclone Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Vexor Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
I also dislike the fact that the Vagabond is getting it's speed integrated into the hull and an extra bonus, but the Ishtar gets to keep the drone bay as a skill bonus, why not integrate that to the hull as well; you could give the Ishtar a drone MWD bonus like the new destroyers get instead. |

Kesi Raae
Anatidae Rising
10
|
Posted - 2013.07.18 18:27:00 -
[413] - Quote
Great job, balance team!
I love the look of the changes and how they look to fit in to the current meta, if you want speed you go for Navy Cruisers, if you want resilience and damage application, you go for HAC's, if you want cheapness you go for T1 Cruisers. Also, please don't listen to the people wanting HAC's to be faster than T1 cruisers, as long as they're noticeably more mobile than BC's and BS's that's fine, you don't want T1 ships to be made obsolete again by making HAC's straight upgrades.
edit: post above me points out the Cyclone is almost as mobile as the Eagle and Ishtar, that should probably be addressed :p |

Harvey James
Deep Core Mining Inc. Caldari State
305
|
Posted - 2013.07.18 18:28:00 -
[414] - Quote
and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

darius mclever
56
|
Posted - 2013.07.18 18:32:00 -
[415] - Quote
Harvey James wrote:and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos
did you miss that many people already fly ASB vagas? |

Deacon Abox
Justified Chaos
159
|
Posted - 2013.07.18 18:36:00 -
[416] - Quote
Garviel Tarrant wrote:Deacon Abox wrote:Garviel Tarrant wrote:CCP Rise wrote:Capqu, so aggressive =/
I did forget to mention in last post that I think adding RLML to Cerb makes sense to me. Do it to the navy cara while you are at it. In fact, why don't you just give all ships that have a missile bonus a bonus to medium missile launchers in general? You don't see a battlecruiser with a bonus to autocannons and excluding arty... >_> yeah lets remove frigates from the game edit - Also lol, Ishtar CPU stays the same.  Oh let's fit up the Ishtar with 4 Reinforced bulkheads and a meta 4 DC and basically nothing else but drones  2nd edit - You guys should go back to the beginning on this rebalance. Well, unless you want new fleets of Cerbs to dominate fleet warfare the way the old Drakes did (but at least now people will pay in isk and sp to get that kind of dominance/utility). Well i guess not giving the drake a rlml bonus is fine. But all cruisers should have it <.< Drake is slow, and doesn't have such huge range. Frigates can still burn out and catch a drake before he warps. They won't be able to burn out and catch a Cerb before he warps or wipes them all out. |

Merin Ryskin
Peregrine Industries
152
|
Posted - 2013.07.18 18:36:00 -
[417] - Quote
Two concerns:
1) The Cerberus still suffers from the "Caldari ships don't need a MWD" problem. The added grid barely covers the added launcher and leaves it suffering from the same problem that you can't fit a MWD and tank at the same time, especially if you want a cap booster to keep your MWD running long enough to finish a fight.
2) If the Vagabond is going to be a shield tanker shouldn't it have more than 4 mids? Moving a low to a mid would make a lot more sense. |

darius mclever
56
|
Posted - 2013.07.18 18:37:00 -
[418] - Quote
Merin Ryskin wrote:2) If the Vagabond is going to be a shield tanker shouldn't it have more than 4 mids? Moving a low to a mid would make a lot more sense.
question is if the base resists dont make up for the missing mid slot. |

Harvey James
Deep Core Mining Inc. Caldari State
305
|
Posted - 2013.07.18 18:37:00 -
[419] - Quote
darius mclever wrote:Harvey James wrote:and the comment that vaga can brawl seems ridiculous to me even with the ASB bonus which must be hard too fit i would imagine. the vaga is built on speed and kiting .. just remove the shield booster bonus and just buff its damage bonus to 10% so 3 more useful bonuses instead of 4 weaker and odd bonus combos did you miss that many people already fly ASB vagas?
but do they brawl with them? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Predator989
People of Random Nature
3
|
Posted - 2013.07.18 18:38:00 -
[420] - Quote
The Ishtar is better now, but the cpu on the ship is completely pitiful.
Please buff this only slightly at least to compare to its T1 Counterpart. |
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