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Thread Statistics | Show CCP posts - 48 post(s) |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
13
|
Posted - 2013.05.17 19:37:00 -
[1111] - Quote
Ok.... besides the lack of the anomaly "list" similar to the one generated by the old on-board scanner - whats the use of it after patch? - and the inability to launch less probes than 8, with the shortcut fixes and all, PVE probing feels about right. I like how probes keep their formation and how you can resize the whole thing without extra shortcuts. It takes a lot less time :) Spread formation also looks "pathced" - for flat systems only, dont remove deep space probe! - Not sure if the new fixes made the dual 4set pvp probers happy with ergonomics... but its great for just probing signatures/
But seriously, bring our anomaly "list" back! OY! This is a game about... space data sheets! |

Zelfor
Aperture Harmonics K162
0
|
Posted - 2013.05.17 20:48:00 -
[1112] - Quote
Wormhole resident here...
Scanning is an integral part of living in wormholes, and I applaud an efforts to take the pain out of scanning while retaining the element of skill and reasonable effort.
The changes thus far are mostly good, but as others have mentioned, there are a few issues that stand out as confounding our standard operating methods when scanning in wormholes.
First: 8 probes. It's been mentioned, we should be able to choose the number we want. Why? Some of us use two sets of probes, in different ways, at the same time, to scan. Sometimes we only want to do a quick scan with a single probe, or just want to keep an eye out for signatures.
The bigger issue:
I don't really mind launching 8 probes at once all that much, that's what I do 95% of the time. I would like the checkboxes beside the probes back to de/select probes so that I can manipulate multiple groups of probes at once.
I highly object to having the two default probe formations be the only ones available. They are useful for some people, however, a 3rd option of launching them all in the same exact spot would make it orders of magnitude easier for us to configure the probe formations that we commonly use... not the ones you've given us. With the current available formations, probes are all over the place, and require a lot of clicking and mouse movement to reconfigure, not to mention the annoyance of having some probes at different altitudes, which makes it far harder to configure a nice 2D scanning pattern, as many of us like to use. |

Complex Potential
Blackstar Privateer Consortium Enigma Project
253
|
Posted - 2013.05.17 21:35:00 -
[1113] - Quote
I've been testing in WH systems on sisi but I've noticed something odd, sorry if it's been raised before:
When scanning multiple signatures the results just seem to stop updating after a while. I hit scan, it cycles through but then the results don't change at all.
Am I doing something wrong? |

James Amril-Kesh
4S Corporation RAZOR Alliance
5116
|
Posted - 2013.05.17 21:36:00 -
[1114] - Quote
Giorgos Rbs wrote:Ok.... besides the lack of the anomaly "list" similar to the one generated by the old on-board scanner - whats the use of it after patch? - and the inability to launch less probes than 8, with the shortcut fixes and all, PVE probing feels about right. I like how probes keep their formation and how you can resize the whole thing without extra shortcuts. It takes a lot less time :) Spread formation also looks "pathced" - for flat systems only, dont remove deep space probe! - Not sure if the new fixes made the dual 4set pvp probers happy with ergonomics... but its great for just probing signatures/
But seriously, bring our anomaly "list" back! OY! This is a game about... space data sheets! They already brought the anom list back. It's on the latest Sisi build. -áMy (mostly boring) Youtube channel. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5116
|
Posted - 2013.05.17 21:38:00 -
[1115] - Quote
Complex Potential wrote:I've been testing in WH systems on sisi but I've noticed something odd, sorry if it's been raised before:
When scanning multiple signatures the results just seem to stop updating after a while. I hit scan, it cycles through but then the results don't change at all.
Am I doing something wrong? Are you using the "show all" filter? In the last build on Sisi I was noticing that scan results don't update under that filter, but they do under others. I don't know if this got fixed or not, but I did file a bug report about it. -áMy (mostly boring) Youtube channel. |

Complex Potential
Blackstar Privateer Consortium Enigma Project
253
|
Posted - 2013.05.17 21:40:00 -
[1116] - Quote
James Amril-Kesh wrote:Complex Potential wrote:I've been testing in WH systems on sisi but I've noticed something odd, sorry if it's been raised before:
When scanning multiple signatures the results just seem to stop updating after a while. I hit scan, it cycles through but then the results don't change at all.
Am I doing something wrong? Are you using the "show all" filter? In the last build on Sisi I was noticing that scan results don't update under that filter, but they do under others. I don't know if this got fixed or not, but I did file a bug report about it. I think I was using the cosmic sigs one but with anoms manually included. I'll have a play with other filters to see if it solves it. It's annoying because I was just getting the hang of things. |

Jalequin
StarHunt Intrepid Crossing
17
|
Posted - 2013.05.17 22:00:00 -
[1117] - Quote
The spread formation no longer has blindspots; excellent!  MASS CAPITAL JUMPING SPAM! (April 11th Mass test): http://j.mp/Z1BEIU
May 16th Mass Test: http://j.mp/10Db6ry |

Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
468
|
Posted - 2013.05.17 22:53:00 -
[1118] - Quote
So you guys plan on putting 8 probes??? It in fact doesn't make that huge diference on probing you know? The 7 probes is a sweet way to get a good geometry, and for the feature to be balanced, 7 or 8 would have to have the same strenght. So logicaly I vote for 7, the simplier the better.
And how about the mini profession game?
I tried it, and it is pretty hard... There should be ways to customize our viruses, adding Strenght and Coerence...
Maybe a third atribute would be interesting... something like resilience... to reduce incoming damage.... or something like this...also in this the customization come in hand!
Also. Make Hostile NPCs spawn if failed to hack the site. so it locks until the npcs are killed. There should be a risk in hacking. Please read these! > New POS system > New SOV system |

Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
468
|
Posted - 2013.05.17 23:03:00 -
[1119] - Quote
Zelfor wrote:Wormhole resident here...
Scanning is an integral part of living in wormholes, and I applaud an efforts to take the pain out of scanning while retaining the element of skill and reasonable effort.
The changes thus far are mostly good, but as others have mentioned, there are a few issues that stand out as confounding our standard operating methods when scanning in wormholes.
First: 8 probes. It's been mentioned, we should be able to choose the number we want. Why? Some of us use two sets of probes, in different ways, at the same time, to scan. Sometimes we only want to do a quick scan with a single probe, or just want to keep an eye out for signatures.
The bigger issue:
I don't really mind launching 8 probes at once all that much, that's what I do 95% of the time. I would like the checkboxes beside the probes back to de/select probes so that I can manipulate multiple groups of probes at once.
I highly object to having the two default probe formations be the only ones available. They are useful for some people, however, a 3rd option of launching them all in the same exact spot would make it orders of magnitude easier for us to configure the probe formations that we commonly use... not the ones you've given us. With the current available formations, probes are all over the place, and require a lot of clicking and mouse movement to reconfigure, not to mention the annoyance of having some probes at different altitudes, which makes it far harder to configure a nice 2D scanning pattern, as many of us like to use.
so you make 2 groups of 4? Wasn't it better then making it 9? so we could use 3 goups of 3? or 6 so we could use 2 groups of 3? it have the same effect doesn't it?
If you want to make a quick scan with 1 probe, use the spread formation, it is better.
To have all of them in the same 2D use the spread formation.
Please read these! > New POS system > New SOV system |

Jalequin
StarHunt Intrepid Crossing
17
|
Posted - 2013.05.17 23:11:00 -
[1120] - Quote
We should have a shortcut key option for the system scanner. Bind a key so that it runs a system scan.
Binding a key for the d-scan is also useful. MASS CAPITAL JUMPING SPAM! (April 11th Mass test): http://j.mp/Z1BEIU
May 16th Mass Test: http://j.mp/10Db6ry |
|

M'aak'han
C-7
19
|
Posted - 2013.05.17 23:24:00 -
[1121] - Quote
Alx Warlord wrote: so you make 2 groups of 4? Wasn't it better then making it 9? so we could use 3 goups of 3? or 6 so we could use 2 groups of 3? it have the same effect doesn't it? If a triangulation need 3 probes, why 8? you can make 2 sets of 3 and an incomplete with 2.... .
You can't triangulate in space, you need a fourth value.
Triangulation works on a planet surface as the ground lets you know you're looking for something on the surface (or near surface, geologically speaking) or above. In space, if you use only 3 probes, you get 2 possible results: one "above" the plane the probes are in, and another "below". Thus the need of a set of 4 probes at least to eliminate ghost results.
|

Alexander the Great
Imperial Academy Amarr Empire
29
|
Posted - 2013.05.18 02:37:00 -
[1122] - Quote
I understand what's going on here, CCP, and it makes me sad. You have a release soon and you're trying to push your new shiny feature through without any analysis. You have a lot of feedback but you address only what's simple to fix and completely ignore everything else.
The worst thing is that you're breaking what currently works fine instead of improving it.
Putting together different points there are four main issues: 1) Downgrade of interface usefulness. Looks like you're working on it. 2) Suppressing or totally removing a lot of different use cases. Totally against the sandbox. 3) While aiming for "accessibility" current changes achieve only "bluntness". 4) High-end scanning which required a lot of investment in skills and implants will be accessible to almost everyone. The system is definitely unhealthy if there are no high goals.
In case you ask for examples - carefully read highly liked posts in this thread. |

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
62
|
Posted - 2013.05.18 03:35:00 -
[1123] - Quote
CCP , please answer me what is happening with the lg virtue implants. In my opinion they will become worthless the day you release the new scanning mods. |

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
62
|
Posted - 2013.05.18 03:44:00 -
[1124] - Quote
Alexander the Great wrote: 4) High-end scanning which required a lot of investment in skills and implants will be accessible to almost everyone. .
the billions spent in implants (lg virtue) are crushed to 6 millon value ( 3 scannings mods at 2 million each ). you should also think about the people you screw over with it.
Spending time and isk/money for an alt , specialize them and getting then kicked is not the nice art. I think i will feel betrayed on the 4th July . |

Winters Fortis
Tax Evasion FTW
1
|
Posted - 2013.05.18 03:57:00 -
[1125] - Quote
At this rate, exploration will be a profession available to 5-day old alts which can do the high end radars/mags 20% slower than a person with max skills within a few patches. Oh wait.
My hopes for the winter expansion 1. Carriers within a week of training. 2. Make botting for miners legit and put NPC buy orders for trit at 50 ISK/unit. 3. Remove NPC hostiles from all DED sites. When you warp in, you get to select two out of six deadspace modules from a dropdown list. You then solve a complicated maths equation such as 5 + 5 = ? to determine whether you get the module. 4. Make D-scan automated. When a ship shows up, you get an alert sound. 5. Make Gunnery V/Missile Launcher Operation V the only prerequisite for tech II battleship weapons. Remove half the bonuses from gunnery/missile launcher support skills and add them to Weapon Upgrades. Remove Advanced Weapon Upgrades and add the bonuses to Gunnery/Missile Launcher Operation. 6. Tech II Pirate Faction Strategic Modules which allow your shuttle to fit capital sized modules. 7. +10000 attribute implants. 8. Mining Supercapitals which create a specialized version of a jump bridge which sucks all asteroids within 5 stargate jumps into your cargohold, refined at 100% efficiency. 9. Jovian Motherships which can create cynos in high sec. |

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
62
|
Posted - 2013.05.18 03:59:00 -
[1126] - Quote
Alouette Bistrot wrote:
To the noobs training your toons, think twice about training edge case max skills, the benefits you see in level Vs are probably gonna be lost when CCP makes that aspect of the game easier to do. Max leadership booster alt is like half a year, max scanner is like 2 months. I'll probably only max combat skills from now on.
this advise should be make sticky.
|

Maggeridon Thoraz
Reconfiguration Nation Existential Anxiety
62
|
Posted - 2013.05.18 04:01:00 -
[1127] - Quote
Winters Fortis wrote: 8. Mining Supercapitals which create a specialized version of a jump bridge which sucks all asteroids within 5 stargate jumps into your cargohold, refined at 100% efficiency.c.
this could be the t2 rorqual. |

Henry Montclaire
Vortex Research Dalek Asylum
54
|
Posted - 2013.05.18 04:07:00 -
[1128] - Quote
So, I especially have my ships set up with 14 probes, so that I can launch 7, and have another 7 ready to launch. It saves time, it allows me to decloak and reload probes when I like, and it's a system that works well.
Now, even though I don't have the skills to launch 8 probes, I launch 8 probes automatically, which leaves me with 6 probes in my cargo, and forcing me to hold off the reload for a while longer. I suppose I should just buy two more probes, but hey . . . I liked my seven probe sets . . . |

X4me1eoH
Reverse Side.
57
|
Posted - 2013.05.18 08:27:00 -
[1129] - Quote
Sorry bad english, google translate: The new scanner interface. It is unclear why the buttons have shifted downward, but oh well get used to. Irritating to a couple of things. First of all there is no separation between the columns in the window reading signatures, and a small window we see something unreadable type: WTA-7unknown sWormh77%. Of course you can make out that this is the first fully nepomestivsheesya signature ID, and the second is that the type of aknoun, just again not vlezzhy, and that it is still wormholes, but the eye for this mishmash of letters, just does not cling. From the first Vzlyad brain perceives this conjoint design as one word and hangs for a few seconds decoding. Make a clear separation between columns. And yet, and to make the columns themselves can be scaled, some narrow, others extend generally return as it was. Second. If you change the radius of the tubes by pulling the edge of the tube, the scanner radius remains unchanged until you press does not scan. This is inconvenient, it is not clear from the cork 4au I moved to 2 audio or 0.5 au. |

Zilero
Love Squad Confederation of xXPIZZAXx
65
|
Posted - 2013.05.18 09:36:00 -
[1130] - Quote
Alouette Bistrot wrote:I remember back when the mining ships were rebalanced, a few guys I knew that mined were super pissed about it because they had invested so much sp into their ships and now CCP was making it easier to get into barges and stuff. I'm not fully aware of the details since I don't mine, but two guys were pissed enough to unsub and quit eve.
I can see how CCP wants to make it easier for noobs to make that sweet mining cash but to him he felt like he threw away months of training for an edge. CCP took that edge away, lost those players, and in the end probably gained more new players by making mining easier to train into.
Now I'm seeing it happen with my characters, I have two perfect scanners, I need the edge to beat other scanners to wormholes during hole control maneuvers. I need deep space probes to quickly get relative sig strengths, more importantly I need to hope that I have these skills and that my opponents don't have them. This rebalancing is taking that edge away from me, not by nerfing my capabilities but by making lesser trained toons able to compete in this part of the game. When we go on siege ops in wormholes we bring scan alts, characters trained into being the best they can be because a lot rides on how fast you can resolve sigs.
Billions of ISK are won or lost based on the few seconds advantage the approximately 50 days of training gives a perfect scanning toon.
I, and many others, have invested the sp and time and cash money into getting that advantage. You call this an edge case, but to many players it is a standard part of play and it is being heavily diluted.
I'm not gonna quit, but I want CCP to know that you've pissed me off and I know I will get nothing for those months of wasted time, which if you think about it, is just extra revenue for you so I guess I'm happy for you and your companies bottom line.
I'm waiting for the offgrid boosters to be nerfed so I can feel like I lost those SP too.
To the noobs training your toons, think twice about training edge case max skills, the benefits you see in level Vs are probably gonna be lost when CCP makes that aspect of the game easier to do. Max leadership booster alt is like half a year, max scanner is like 2 months. I'll probably only max combat skills from now on.
With the new scanning modules it has already been nerfed. "unscannable" lokis / tengus are now WAY easier to scan down - and you no longer need an expensive implant clone.
There, you just lost SP.
|
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Space Wanderer
64
|
Posted - 2013.05.18 12:47:00 -
[1131] - Quote
Maggeridon Thoraz wrote:CCP , please answer me what is happening with the lg virtue implants. In my opinion they will become worthless the day you release the new scanning mods.
I can confirm that. Posting a more detailed feedback post with details in a few minutes. |

Seth Asthereun
Oscura Simmetria Yulai Federation
10
|
Posted - 2013.05.18 12:52:00 -
[1132] - Quote
-when you enter a wh you still get the "warning leaving probes behind" message although it auto-recalls probes back
-when you probe down a sign and warp to it, you still get the signatur at 0,4 AU distance not probbed |

Alexander the Great
Imperial Academy Amarr Empire
32
|
Posted - 2013.05.18 12:58:00 -
[1133] - Quote
Winters Fortis wrote:4. Make D-scan automated. When a ship shows up, you get an alert sound. Actually I'd like to see something like this as a replacement of local chat.
Winters Fortis wrote:Remove half the bonuses from gunnery/missile launcher support skills and add them to Weapon Upgrades. Nice analogy. CCP, don't you see how stupid is the skill change you're making (which is "final")? |

Johan Toralen
Clockwork X3
24
|
Posted - 2013.05.18 13:19:00 -
[1134] - Quote
Maggeridon Thoraz wrote:CCP , please answer me what is happening with the lg virtue implants. In my opinion they will become worthless the day you release the new scanning mods.
With everyone and his dog being able to scan relatively quickly it will be even more important to get a slight edge over other explorers. Especialy when scanning lots of sigs and the dsp gone. So i think virtues might actualy become more popular after the patch. |

Space Wanderer
64
|
Posted - 2013.05.18 13:33:00 -
[1135] - Quote
Additional Feedback
I did some more tests and there are a couple of additional issues that I want to point out.
Rangefinding T2 modules
I confirmed experimentally that, using the new formula, it is definitely possible to scan down the so-called "unscannable" ships, without using virtue implants.
First of all I checked whether the cap on ships' signature size is still present (it is) and if it is unchanged (it is); so there is no chance for ships to become more "unscannable" than they could become before. After that I fitted a covop with various scan strength modules, including a cheap +6% implant. On the other hand I had a slot left for a point, and I used only a T2 launcher instead of a sisters launcher. Using 8 probes in a decent configuration (which of course is not the standard CCP configuration) I have been able to find it. Without using any virtue implant.
Now, I understand that it could be by design, but still it should be explicitly stated instead of being slipped through the cracks, like this. This certainly will kill the market for virtue implants. In any case what I do not really understand, is why the new modules are not active. It makes sense that people who want such advantages in scanning (do not forget the crazyness of the pinpointing modules) should stay uncloaked.
Predefined formations
While hunting for the above mentioned ship, I needed a specific probe formation to optimize the scan strength. And I realized that it now takes me at least THREE TIMES more than before to actually set the probes in that formation. This is simply crazy. I can understand that CCP put into the game some predefined formations for noobs, but why the **** have they removed even the simple "all probes in the same spot" formation which could be at least used to compose custom formations in a decently fast way? I reiterate, on the scanning interface CCP is dropping the ball hard. They are making the interface easier to use for newbies, but HARDER to use for advanced users. You must at least add an "all probes in the same spot" starting formation.
Seriously CCP, I can understand removing DSPs, I can understand changing game mechanics, I can understand inroducing new modules. For all of this there could be valid reasons. But willingly dismantle an already implemented interface and making it even harder to use for advanced users in order to accomodate the newbies? Do you even realize how silly that sounds? I reiterate that you are dropping the ball really hard here. This position of yours on the interface is utterly undefendable. |

Space Wanderer
64
|
Posted - 2013.05.18 13:36:00 -
[1136] - Quote
Johan Toralen wrote:With everyone and his dog being able to scan relatively quickly it will be even more important to get a slight edge over other explorers.
That may apply only in empire, and anyway the virtues are not going to give you that edge, the pinpointing modules are going to flatten any edge they could give you. |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.05.18 14:58:00 -
[1137] - Quote
But by the same token wouldn't Virtues make it even easier? They'd still have some value, but obviously not at their current level if you don't need them for "unscannable" OGBs. |

Johan Toralen
Clockwork X3
26
|
Posted - 2013.05.18 16:18:00 -
[1138] - Quote
Space Wanderer wrote:That may apply only in empire, and anyway the virtues are not going to give you that edge, the pinpointing modules are going to flatten any edge that virtues could give you.
I'm getting where you're coming from in regard to scanning down ships. But question was simply wheter virtues will be worthless. And i don't think so. With the changes coming i think they will be attractive for PVE. Fitting the new modules on a combat fit might not be viable for finding combat sites. It's the imps that could make a difference competing with others for the sites. It's all about the speed. |

Anita1
Explorer Corps Disavowed.
10
|
Posted - 2013.05.18 16:57:00 -
[1139] - Quote
i dont want to launch 7 probes and now you made it worse and i need to launch 8 probes, really ccp, start reading our posts, make it optional |

Jack Ogeko
Republic University Minmatar Republic
12
|
Posted - 2013.05.18 17:00:00 -
[1140] - Quote
there are some psychiatric hospitals more normal then this changes |
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