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Thread Statistics | Show CCP posts - 48 post(s) |

Soulpirate
Bedrock Industrial
278
|
Posted - 2013.05.17 03:18:00 -
[1081] - Quote
The T2 mods need to have 'Astrometrics V' as a requirement. |

AutumnWind1983
Future Corps Sleeper Social Club
39
|
Posted - 2013.05.17 03:43:00 -
[1082] - Quote
CCP Paradox wrote:[(hint, you have 8 probes)
Hint, you wouldn't have had everyone mad and would have saved yourself time if you ran your ideas by the CSM and got feedback from actual players.
James Arget for CSM 8! http://csm.fcftw.org |

Inepsa1987
51
|
Posted - 2013.05.17 03:57:00 -
[1083] - Quote
Why are you forcing 8 probes? Is there a new technical limitation? What about all those pilots that carry only 5 probes with them, what do they do on release?
Probes insta returning is dumb, losing your probes should be a lesson learned. Why are you even changing this?
On the flip side I like the formations, well the pinpoint one
Spaceship Pilot. |

Domanique Altares
Rifterlings Point Blank Alliance
69
|
Posted - 2013.05.17 05:26:00 -
[1084] - Quote
Caitlyn Tufy wrote:Domanique Altares wrote:Terrorfrodo wrote: Nonsense. The best probers in this game scan with 8 probes in a single formation.
Really. Who might they be? I'll await your list of probing superstars. Pretty much every serious Wormhole pilot and quite a few combat scanners. The idea with 8 probes is to both scan the current site AND search for the next site at the same time.
I don't think you read what he said closely enough before agreeing with it.
I use 8 probes on my scanning alt in two groups of four to do exactly what you're talking about.
He says 'all the best' use 8, but only in a single formation, IE, just like it is right now on SiSi. |

Zeradn
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.17 05:37:00 -
[1085] - Quote
It seems a lot of the people who were whining here were doing so without actually testing in SiSi. I welcome the skill changes. Now, we don't have to train Range-finding or pinpointing to 5. If we are ready to lose 5% in scan deviation and probe strength, we can leave those at 4 and save nearly 50 days of training (This will irritate some guys who already did it). Add to that the new T1 scanning modules, and you will be probing down 1% signal strength sites in a Drake.
The new system does make probing unbelievably easier and faster. If you use the scanner overlay with the new instant probe formations, you can probe down a signal some 20 mouse clicks faster. It does take some monotony out of probing some 20 systems in a row for a good site on a bad day. On a good day, you will be left smiling without realizing it while you probe down sites within half a minute of it spawning. As this makes things easier for newbies also, the veterans will naturally grudge it. And all this talk of 'This is EVE' is a natural outburst from them.
I support completely the demand for the feature where only a single probe is launched when you click the launcher manually. Also all the probes launched thus should be centrally placed overlapping each other. This will additionally help those who want custom probe formations.
If the mini-game is not improved before Odyssey launch on TQ (I expect it would be), a lot of us will have to give up on those sites. The new loot spew system up now on SiSi is impossibly frustrating. Those who have tried it will know what I am talking about. If they are planning to completely remove the triggered NPC spawns at these sites or limit those to frigs or destroyers, we could use frigs ourselves to make grabbing those spews more easier. But without reducing the collision level, everything becomes frustratingly hopeless (Also, you are inside one of those structures - hostile pops up in D-Scan - you try to align to celestial/safe - you realize you can't due to collidable objects - you frantically try to get out of it to align - hostile lands on grid, points you and pop you). |

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.17 08:40:00 -
[1086] - Quote
Zeradn wrote:It seems a lot of the people who were whining here were doing so without actually testing in SiSi. I welcome the skill changes. Now, we don't have to train Range-finding or pinpointing to 5. If we are ready to lose 5% in scan deviation and probe strength, we can leave those at 4 and save nearly 50 days of training (This will irritate some guys who already did it). Add to that the new T1 scanning modules, and you will be probing down 1% signal strength sites in a Drake.
The new system does make probing unbelievably easier and faster. If you use the scanner overlay with the new instant probe formations, you can probe down a signal some 20 mouse clicks faster. It does take some monotony out of probing some 20 systems in a row for a good site on a bad day. On a good day, you will be left smiling without realizing it while you probe down sites within half a minute of it spawning. As this makes things easier for newbies also, the veterans will naturally grudge it. And all this talk of 'This is EVE' is a natural outburst from them.
I support completely the demand for the feature where only a single probe is launched when you click the launcher manually. Also all the probes launched thus should be centrally placed overlapping each other. This will additionally help those who want custom probe formations.
If the mini-game is not improved before Odyssey launch on TQ (I expect it would be), a lot of us will have to give up on those sites. The new loot spew system up now on SiSi is impossibly frustrating. Those who have tried it will know what I am talking about. If they are planning to completely remove the triggered NPC spawns at these sites or limit those to frigs or destroyers, we could use frigs ourselves to make grabbing those spews more easier. But without reducing the collision level, everything becomes frustratingly hopeless (Also, you are inside one of those structures - hostile pops up in D-Scan - you try to align to celestial/safe - you realize you can't due to collidable objects - you frantically try to get out of it to align - hostile lands on grid, points you and pop you).
You still get a benefit to training them to 5, you need each specific skill to lvl 5 in order to fit the T2 scanning upgrade that accompanies it. EX: You need Rangefinding to 5 in orfer to fit a T2 Rangefinding Array |

Terrorfrodo
Renegade Hobbits for Mordor
452
|
Posted - 2013.05.17 08:46:00 -
[1087] - Quote
Domanique Altares wrote:
I don't think you read what he said closely enough before agreeing with it.
I use 8 probes on my scanning alt in two groups of four to do exactly what you're talking about.
He says 'all the best' use 8, but only in a single formation, IE, just like it is right now on SiSi.
If you have two separate formations of four, you have to move them separately. You cannot even use the alt/shift key to move them all together. Which means you are horribly slow. Try for yourself and stop-clock the time you spend between scans on repositioning your probes. If it's more than five seconds maximum, you are really bad, mhkay? But please, keep on thinking that you are doing it right :) . |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
296
|
Posted - 2013.05.17 09:46:00 -
[1088] - Quote
Domanique Altares wrote:Caitlyn Tufy wrote:Domanique Altares wrote:Terrorfrodo wrote: Nonsense. The best probers in this game scan with 8 probes in a single formation.
Really. Who might they be? I'll await your list of probing superstars. Pretty much every serious Wormhole pilot and quite a few combat scanners. The idea with 8 probes is to both scan the current site AND search for the next site at the same time. I don't think you read what he said closely enough before agreeing with it. I use 8 probes on my scanning alt in two groups of four to do exactly what you're talking about. He says 'all the best' use 8, but only in a single formation, IE, just like it is right now on SiSi.
Actually, I consider that one formation. Two groups of four, but acting as one. Two formations would be 2 x 4 probes scanning two sites at once.
Anyway, tested the scanning a bit and I have to say, the current (8 probe) formations are HORRIBLE. I honestly just wish we'd get the old system back. Or at the very least, the probes should launch next to the ship and only move in a formation if the pilot chooses it explicitly. As it stands, it's a royal pain in the behind to get them ordered again. |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
122
|
Posted - 2013.05.17 09:58:00 -
[1089] - Quote
Since you need a minimum of 4 probes to scan anything down (unless that's changed) perhaps it would be better if clicking on the probe launcher launched 4 probes, and additional clicks launching another 2 probes? |

James Amril-Kesh
4S Corporation RAZOR Alliance
5114
|
Posted - 2013.05.17 10:17:00 -
[1090] - Quote
Old launch system + option to use the new formations is what pretty much everyone wants.
Some things still need to be fixed, mainly: Ignoring one scan result causes all the other scan results to be highlighted, which means that if you right click and ignore on another scan result it ends up ignoring everything in the list. What's worse is that to undo this you have to show everything, clearing the ignore list, meaning you have to start all over again.
How to fix: After ignoring a scan result, nothing should be highlighted. If possible add some sort of undo feature.
-áMy (mostly boring) Youtube channel. |
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Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 10:20:00 -
[1091] - Quote
Durzel wrote:Since you need a minimum of 4 probes to scan anything down (unless that's changed) perhaps it would be better if clicking on the probe launcher launched 4 probes, and additional clicks launching another 2 probes?
Lots of people use single probes all the time, you just live in over used/exploited areas of the universe. |

Brooks Puuntai
Solar Nexus.
1449
|
Posted - 2013.05.17 10:40:00 -
[1092] - Quote
Durzel wrote:Since you need a minimum of 4 probes to scan anything down (unless that's changed) perhaps it would be better if clicking on the probe launcher launched 4 probes, and additional clicks launching another 2 probes?
^This
Remove preformed layouts, and allow for multiple probe launches. It's a good middle ground that reduces the amount of clicking, while not dumbing down probing in the process.
Which the "we want to reduce clicking" argument is comical to say the least. The changes seem to be geared towards PVE, which they remove clicking in probing, but then add a minigame that's all clicking and a pinata that's even more clicking. :CCPlogic:
CCP's Motto: If it isn't broken, break it. Improving NPE
|

Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 10:54:00 -
[1093] - Quote
Brooks Puuntai wrote:Durzel wrote:Since you need a minimum of 4 probes to scan anything down (unless that's changed) perhaps it would be better if clicking on the probe launcher launched 4 probes, and additional clicks launching another 2 probes? ^This Remove preformed layouts, and allow for multiple probe launches. It's a good middle ground that reduces the amount of clicking, while not dumbing down probing in the process. Which the "we want to reduce clicking" argument is comical to say the least. The changes seem to be geared towards PVE, which they remove clicking in probing, but then add a minigame that's all clicking and a pinata that's even more clicking. :CCPlogic: let em keep the pin point layout, its useful and any rookie will be able to get a 100% hit in 3 moves, the spread is an abortion as is the reversion to set default scan sizes.
The single probe launch is necessary for many tasks if you live way out where little probing goes on, its a way to get rid of what you bookmarked the day before and with out having to re-find the thing.
i suggested earlier, make all Core probes launch as a set of 8 a.k.a. the SUPER PROBE and increase mass of the set of 8 to to equal 1 Combat probe with single launch. |

Brooks Puuntai
Solar Nexus.
1450
|
Posted - 2013.05.17 11:03:00 -
[1094] - Quote
The pinpoint layout is the one I have the most issue with. The whole idea that " a rookie can get it in 3 moves" is proof that it is bad. It makes probing way to easy, to where newbies who DO get into it will find it boring and move on, it goes both ways.
Doing single probe launches was something I missed, which I agree with completely. Switch the formations buttons to 2x and 4x and clicking on the launcher will launch 1 probe. CCP's Motto: If it isn't broken, break it. Improving NPE
|

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
123
|
Posted - 2013.05.17 11:10:00 -
[1095] - Quote
Brainless Bimbo wrote:Brooks Puuntai wrote:Durzel wrote:Since you need a minimum of 4 probes to scan anything down (unless that's changed) perhaps it would be better if clicking on the probe launcher launched 4 probes, and additional clicks launching another 2 probes? ^This Remove preformed layouts, and allow for multiple probe launches. It's a good middle ground that reduces the amount of clicking, while not dumbing down probing in the process. Which the "we want to reduce clicking" argument is comical to say the least. The changes seem to be geared towards PVE, which they remove clicking in probing, but then add a minigame that's all clicking and a pinata that's even more clicking. :CCPlogic: let em keep the pin point layout, its useful and any rookie will be able to get a 100% hit in 3 moves, the spread is an abortion as is the reversion to set default scan sizes. The single probe launch is necessary for many tasks if you live way out where little probing goes on, its a way to get rid of what you bookmarked the day before and with out having to re-find the thing. i suggested earlier, make all Core probes launch as a set of 8 a.k.a. the SUPER PROBE and increase mass of the set of 8 to to equal 1 Combat probe with single launch. If the sig IDs have changed how are you going to know to a certainty which sigs are which?
I don't know about other wormhole corps but we update sig IDs when they change, so that new signatures are obvious to anyone who is scanning at any time, without them having had to have scanned down everything to 100%.
I figured single probe launches were only useful for what is going to be defunct - scanning the whole system with DSP or whatever to know the strengths of all the sigs in the system? (defunct because DSPs are going, and auto-scanner replicates seeing all sigs) |

James Amril-Kesh
4S Corporation RAZOR Alliance
5114
|
Posted - 2013.05.17 11:14:00 -
[1096] - Quote
Brooks Puuntai wrote:The pinpoint layout is the one I have the most issue with. The whole idea that " a rookie can get it in 3 moves" is proof that it is bad. Except that that's absolutely just rhetoric and nothing else. I'm not terribly faster with this new system than I was with the old one. Granted then I was using 5 probes and now I'm using 8, but the only real difference in time comes from the reduction of clicks. I was a very slow prober before and I still am a slow prober. And I usually don't get it in 3 moves. It typically takes me at least 6. -áMy (mostly boring) Youtube channel. |

Brooks Puuntai
Solar Nexus.
1450
|
Posted - 2013.05.17 11:20:00 -
[1097] - Quote
James Amril-Kesh wrote:Brooks Puuntai wrote:The pinpoint layout is the one I have the most issue with. The whole idea that " a rookie can get it in 3 moves" is proof that it is bad. Except that that's absolutely just rhetoric and nothing else. I'm not terribly faster with this new system than I was with the old one. Granted then I was using 5 probes and now I'm using 8, but the only real difference in time comes from the reduction of clicks. I was a very slow prober before and I still am a slow prober. And I usually don't get it in 3 moves. It typically takes me at least 6.
Regardless of your speed, it still takes what little thought process out of probing. To where it's move cluster over dot, shrink, shrink, hit. While moving probes may seem tedious to some, it was really the only "challenge" that existed in probing.
Also don't be afraid to jump sizes, especially if you are past 15-20% str.
CCP's Motto: If it isn't broken, break it. Improving NPE
|

Unkind Omen
Russian Thunder Squad Darkness of Despair
14
|
Posted - 2013.05.17 11:21:00 -
[1098] - Quote
The 8 probes launch is excellent.
Is it possible to make the formation for 8 probes looking like two crosses on top of each other forming a cube where each of the probes is the vertex of that cube? I ask this because it looks like a best 8-probe formation for pinpointing as it allows to cover the maximal area by at least 4 probes which is necessary to pinpointing signature. And it is also the only formation that would form at least a 70.5 degree angle for every pair of probes if the target is located directly in the middle point of that cube which is necessary to achieve the maximal signal strength as soon as you reached the minimal probe radius limit. |

Brainless Bimbo
Pator Tech School Minmatar Republic
51
|
Posted - 2013.05.17 13:36:00 -
[1099] - Quote
James Amril-Kesh wrote:Brooks Puuntai wrote:The pinpoint layout is the one I have the most issue with. The whole idea that " a rookie can get it in 3 moves" is proof that it is bad. Except that that's absolutely just rhetoric and nothing else. I'm not terribly faster with this new system than I was with the old one. Granted then I was using 5 probes and now I'm using 8, but the only real difference in time comes from the reduction of clicks. I was a very slow prober before and I still am a slow prober. And I usually don't get it in 3 moves. It typically takes me at least 6.
Its just experience, once you get a dot, your made basically |

Morcam
The Scope Gallente Federation
1
|
Posted - 2013.05.17 13:43:00 -
[1100] - Quote
My most-important reaction is that the new sites seem a bit silly. I'm not a big fan of the minigames of clicking through a little grid or clicking on all the little containers...
I'm also not so sure how I feel about the whole "all sites + their strengths when you enter system". It seems like all the best sites will be done by anyone who enters the system, clicks on it randomly, and looks at it. You should at least need to launch a deep-space probe or something. Works great for anoms though! That plus formations makes probing so insanely easy it's not even an action anymore, just a few clicks to find the best sites in the game. There's no skill at all in moving the probes into any sort of formation, it's basically done for you. Now, it's all about having the right ship with the right fittings.
Considering how much of a pain in the ass moving probes is, I never though I'd say that, but I don't think this was the right approach so far. Still, I could be convinced.
My suggestions:
1. Just remove signatures and their strengths from the system scanner by default. Add some new sort of compromise between this (which is too easy) and deep space probes (which were a bit on the strange/unintended side). Keep anoms, that's awesome!
2. Re-think probe formations. They're nice, but probing is just absurdly easy now, and there's no factor of player skill, only the ship you're flying. |
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Kitanga
Lowsec Border Marshals
60
|
Posted - 2013.05.17 14:20:00 -
[1101] - Quote
did we all forget about the Deep Space Probe removal?
CCP Paradox - please keep DSP in the game, and allow the launch of one.
or expand the range of Combats(and Cores) to 256 to make up for the loss |

Brooks Puuntai
Solar Nexus.
1456
|
Posted - 2013.05.17 14:34:00 -
[1102] - Quote
Kitanga wrote:did we all forget about the Deep Space Probe removal?
CCP Paradox - please keep DSP in the game, and allow the launch of one.
or expand the range of Combats(and Cores) to 256 to make up for the loss
I doubt they will revert that change. Though they could remove Sigs from the overlay and have them show on DSP(but randomize the str) and have DSP for ships and sigs, and leave the overlay for anomalies and whatever the new grav sites are called.
CCP's Motto: If it isn't broken, break it. Improving NPE
|

Arriaz
Mythic Heights
9
|
Posted - 2013.05.17 14:39:00 -
[1103] - Quote
Octoven wrote:
You still get a benefit to training them to 5, you need each specific skill to lvl 5 in order to fit the T2 scanning upgrade that accompanies it. EX: You need Rangefinding to 5 in orfer to fit a T2 Rangefinding Array
Why bother? Based on feedback scanning is easier and can be accomplished without scan bonused ships comfortably.
|

Roime
Ten Thousand Years Shinjiketo
2861
|
Posted - 2013.05.17 14:50:00 -
[1104] - Quote
Looking at the state of the feature and the calendar, it's probably best to postpone this scanner thing until some point release.
Basically if it would be just buggy you might have a tiny window to push the fixes and testing through in time, but since the issues are at design level, release with the expansion doesn't really look realistic at this point of time.
-á- All I really wanted was to build a castle among the stars - |

Haulie Berry
735
|
Posted - 2013.05.17 15:19:00 -
[1105] - Quote
Arriaz wrote:Octoven wrote:
You still get a benefit to training them to 5, you need each specific skill to lvl 5 in order to fit the T2 scanning upgrade that accompanies it. EX: You need Rangefinding to 5 in orfer to fit a T2 Rangefinding Array
Why bother? Based on feedback scanning is easier and can be accomplished without scan bonused ships comfortably.
People keep saying this as if it is a departure from the status quo on TQ. Scanning is easy and can be accomplished without scan bonused ships comfortable on tranquility, too.
Except for the slight increase in strength from going from a 1.5 bonus to a 1.25^2, the fundamental difficulty of scanning is the same. The process itself is less tedious, the math - excepting that slight bump in strength - is the same.
|

Sir John Halsey
17
|
Posted - 2013.05.17 15:25:00 -
[1106] - Quote
Brainless Bimbo wrote:
and the changes, a chimp could be taught to get a 100% hit in 3 moves with only using the mouse.
Why do i have to use the mouse? I'll be a a happy chimp if they do it in a way so i can only use the keyboard. Touchpad sux. |

Sir John Halsey
17
|
Posted - 2013.05.17 15:34:00 -
[1107] - Quote
Brooks Puuntai wrote: Regardless of your speed, it still takes what little thought process out of probing. To where it's move cluster over dot, shrink, shrink, hit. While setting up probes may seem tedious to some, it was really the only "challenge" that existed in probing.
Also don't be afraid to jump sizes, especially if you are past 15-20% str.
It was not a challenge. Just a boring repetitive action you had to do every time you jumped.
I burned out just because i had to do the same repetitive action for 5 months tens of times per day. I have no idea how people can mine  |

Alouette Bistrot
FOXH0UND
6
|
Posted - 2013.05.17 16:04:00 -
[1108] - Quote
I remember back when the mining ships were rebalanced, a few guys I knew that mined were super pissed about it because they had invested so much sp into their ships and now CCP was making it easier to get into barges and stuff. I'm not fully aware of the details since I don't mine, but two guys were pissed enough to unsub and quit eve.
I can see how CCP wants to make it easier for noobs to make that sweet mining cash but to him he felt like he threw away months of training for an edge. CCP took that edge away, lost those players, and in the end probably gained more new players by making mining easier to train into.
Now I'm seeing it happen with my characters, I have two perfect scanners, I need the edge to beat other scanners to wormholes during hole control maneuvers. I need deep space probes to quickly get relative sig strengths, more importantly I need to hope that I have these skills and that my opponents don't have them. This rebalancing is taking that edge away from me, not by nerfing my capabilities but by making lesser trained toons able to compete in this part of the game. When we go on siege ops in wormholes we bring scan alts, characters trained into being the best they can be because a lot rides on how fast you can resolve sigs.
Billions of ISK are won or lost based on the few seconds advantage the approximately 50 days of training gives a perfect scanning toon.
I, and many others, have invested the sp and time and cash money into getting that advantage. You call this an edge case, but to many players it is a standard part of play and it is being heavily diluted.
I'm not gonna quit, but I want CCP to know that you've pissed me off and I know I will get nothing for those months of wasted time, which if you think about it, is just extra revenue for you so I guess I'm happy for you and your companies bottom line.
I'm waiting for the offgrid boosters to be nerfed so I can feel like I lost those SP too.
To the noobs training your toons, think twice about training edge case max skills, the benefits you see in level Vs are probably gonna be lost when CCP makes that aspect of the game easier to do. Max leadership booster alt is like half a year, max scanner is like 2 months. I'll probably only max combat skills from now on. |

Haulie Berry
735
|
Posted - 2013.05.17 17:06:00 -
[1109] - Quote
Alouette Bistrot wrote:
I'm waiting for the offgrid boosters to be nerfed so I can feel like I lost those SP too.
Holy ******* entitlement, batman. |

Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
13
|
Posted - 2013.05.17 18:37:00 -
[1110] - Quote
ISquishWorms wrote:Giorgos Rbs wrote:So i logged on again today to have a better look at the scanning.... things  Anomalies no longer appear on probe or on board scanner. Only way to access them is via this fancy new scanner. Furthermore, we only see the sig number (ABC-123) visually and we have to mouseover in order to know what kind of anomaly it is. So... let me get this straight.. I am jumping into a wormhole with 20+ anomalies and... i am supposed to start looking around like a 10yr old with goggles to bookmark them? Then mouseover to tell the combat sites from the grav ladar... then look again to make sure i didn't miss any? Get serious ffs. Whoever designed this thing clearly doesn't play the same game as us Sounds about right, CCP consider this an improvement. Don't you? 
Please rebuild the Jita monument. I wanna protest  |
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