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Thread Statistics | Show CCP posts - 48 post(s) |

Arriaz
Mythic Heights
0
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Posted - 2013.05.14 23:09:00 -
[1] - Quote
The current system is not broken. There are some quality of life issues for sure but not broken. Why is there a complete overhaul then?
Based strictly on the feedback thus far it appears the SiSi builds are alphas; unpolished, barely functional prototypes. Why do you want to provoke so much anger?
It is apparent that who ever is in charge of this release needs project management skills as there is no over arching integration of the various "features". Instead it appears there are various groups building their own "feature" without knowing what the others are doing.
In short, it appears very little forethought went into what exploration is, what can be done to improve an already working system and that change for change sake is the order of the month (I refuse to believe a proper project plan was actually developed for this release). May I suggest selling off Dust so that CCP can refocus on what is currently paying the bills: EVE Online.
Remember, rightly or wrongly perception is truth. |

Arriaz
Mythic Heights
6
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Posted - 2013.05.16 02:46:00 -
[2] - Quote
Omnathious Deninard wrote:Utremi Fasolasi wrote:Mariner6 wrote:After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)
1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.
A dev addressed this earlier and if you were paying attention on Sisi you would notice this from the overview -- when you launch probes they are still at your ship -- it is just that in the solar system view they start at the sun by default until you click the scan button. They said they were reconsidering this, but it is purely cosmetic not functional change. If you would have read all the way through his post you would have seen that he wants them to stay by his ship on the map view so he can do on grid scanning.
Either way a cosmetic change for the sake of a change is a poor use of time: Time that could have been spent improving an existing system versus creating something new that no one asked for. |

Arriaz
Mythic Heights
6
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Posted - 2013.05.16 02:59:00 -
[3] - Quote
Let us be clear, many many people do not like what they currently seeing on SiSi. On the other hand many do like the direction the dev team is going. You cannot please all the people all the time. So let us take stock:
How could the dev team have proceeded when tasked with doing something with scanning. Two options come to mind. First they could have posted a survey asking for feedback. Second they could have started a feedback thread asking for ideas on how to improve the existing system.
So here we are. What can we all do now?
The build on SiSi can only be described as an Alpha build. Essentially broken with interesting possibilities but over all poor execution. The feedback has been mostly negative. Understandable. A lot of the feedback has been constructive and the devs appear to be taking it seriously.
I recommend starting a Version 2 of this thread when the next build hits SiSi. Why? Because we need to give considered, reasonable feedback to that build. A lot of the dev replies in this thread are getting lost/missed as people do not want to wade through 51 pages to find dev replies.
There really is little time before June, we need to get this right because CCP is quite poor at fixing things post go live: New thread for the next build and considered constructive feedback for BOTH good and poor functionality. |

Arriaz
Mythic Heights
9
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Posted - 2013.05.17 14:39:00 -
[4] - Quote
Octoven wrote:
You still get a benefit to training them to 5, you need each specific skill to lvl 5 in order to fit the T2 scanning upgrade that accompanies it. EX: You need Rangefinding to 5 in orfer to fit a T2 Rangefinding Array
Why bother? Based on feedback scanning is easier and can be accomplished without scan bonused ships comfortably.
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