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|1. Armor Layering V - in Skill Discussions [original thread]
- by Durzel - at 2014.09.16 05:33:00
|2. Armor Layering V - in Skill Discussions [original thread]
As topic, worth it? Doesn't seem like a particularly onerous skill to get to 5, and 5% lower mass for plates per level sounds pretty sweet for armour tankers. Sorry for the low content post - basically hoping someone would validate my current s...
- by Durzel - at 2014.09.15 14:59:00
|3. Seeding Suggestions - in Test Server Feedback [original thread]
An interesting point made there - about the touches on other mechanics. I tend to agree, but I also think that in general the way SiSi is used in general is a curious thing. I mean, there are people who play exclusively on there, and there are e...
- by Durzel - at 2014.09.15 14:46:00
|4. Eve-Bet Revenant Event Feedback - in Live Events Discussion [original thread]
Talon Draygo wrote: Well without a kill mail the whole thing was a complete waste of time in my opinion. The lure of a killmail was the reason there were so many people there to begin with, so it's a self-defeating behaviour. It was a complet...
- by Durzel - at 2014.09.14 09:02:00
|5. Announcement:A Reminder Regarding Real Life Harassment - in EVE General Discussion [original thread]
CCP Falcon wrote: Titus Tallang wrote: can we expect some clear-cut rules on what you would classify as 'real life harassment'? It isn't our job to dictate to people how to maintain a base standard of human decency toward one another, and...
- by Durzel - at 2014.09.11 09:28:00
|6. SA Crosspost: Hyperion In Review - in Wormholes [original thread]
Enthropic wrote: Nolak Ataru wrote: Would love to see you expand on your thoughts on the mass spawn distance changes other than "WH people hate it so it must be good" ditto. OP, what, in your eyes, is actually good about the mass-based ...
- by Durzel - at 2014.09.10 17:47:00
|7. Actual versus perceived risk - in Wormholes [original thread]
@Serendipity Lost You're mostly correct, except in the case of highsec holes (for example). Someone collapsing a highsec hole would've been totally safe - unless they derped on the polarisation timer - since they would be in jump range on both si...
- by Durzel - at 2014.09.09 15:25:00
|8. New Eden Store 3D previews - in Test Server Feedback [original thread]
This is probably not what you want to hear, because I wouldn't want to hear it if I was in your shoes, but.... Do you not think that your efforts in this regard are completely wasted while there is no WIS in the game? CCP got burnt so badly by t...
- by Durzel - at 2014.09.09 15:13:00
|9. Actual versus perceived risk - in Wormholes [original thread]
On the one hand W-space just being blobs and blues everywhere is not good, but on the flip side people shouldn't be able to manipulate the mechanics so easily to have "safe PVE zones". If anything, ironically, this was easier in C5+ since collaps...
- by Durzel - at 2014.09.09 15:02:00
|10. Revenant event killmail - in EVE General Discussion [original thread]
Event was meaningless anyway really. 99% of the people there are there to plink a super, they didn't care whose it was or why the event (or any other like it) was being run in the first place. Whilst it's vaguely interesting that this is the hig...
- by Durzel - at 2014.09.09 06:58:00
|11. Special Nodes - in EVE Technology Lab [original thread]
Threads aren't always the right way to go, and in some cases can lead to worse performance - not better. That's even without touching on the myriad of new and exciting quirky random behaviours it can lead to, or how it complicates debugging. It i...
- by Durzel - at 2014.09.08 23:40:06
|12. Actual versus perceived risk - in Wormholes [original thread]
Perceived risk is what keeps carebears out of lowsec. Way back when I used to run missions exclusively, and if you believed half of what you read in the more popular PVE channels you'd think you'd blow up as soon as you jumped into any lowsec syst...
- by Durzel - at 2014.09.08 18:47:00
|13. Revenant event killmail - in EVE General Discussion [original thread]
Ban killmails. Gas thread.
- by Durzel - at 2014.09.08 17:00:00
|14. Roaming sleepers, collapsing wormholes and the little guy - in Wormholes [original thread]
Whoops, yeah, sorry.
- by Durzel - at 2014.09.04 13:03:00
|15. Roaming sleepers, collapsing wormholes and the little guy - in Wormholes [original thread]
Jez Amatin wrote: Durzel wrote: I guess what I'm saying is let the dust settle and see where things are then. I'm sure CCP would not let w-space "die", but I don't imagine they are too bothered about people who are too risk averse and expec...
- by Durzel - at 2014.09.04 12:57:00
|16. Roaming sleepers, collapsing wormholes and the little guy - in Wormholes [original thread]
Rek Seven wrote: one or two essentially nerf wormholes without adding any new and interesting gameplay. A lot of people have been saying things like this, but it assumes that there wasn't a desire to shake up w-space in the first place by ma...
- by Durzel - at 2014.09.04 12:07:00
|17. Sticky:Oceanus Graphics Feedback - in Test Server Feedback [original thread]
Any chance of a better looking WH jump animation too? The current one is pretty underwhelming compared to the new gate jump visual (I know that's a controversial subject). A much shortened of this , for example, would be awesome!
- by Durzel - at 2014.09.04 10:47:00
|18. Sticky:Oceanus Graphics Feedback - in Test Server Feedback [original thread]
shutupandtakemymoney.jpg I've been lusting after better wormhole visualisations since Apocrypha came out. The fact astute people can tell roughly what region they go to felt like a rewarding progression in w-space life. I really LOVE the idea tha...
- by Durzel - at 2014.09.04 10:14:00
|19. Frig holes show info patched - in Wormholes [original thread]
I must be in a minority that would like to see wormhole "show infos" telling us practically nothing, but the visual telling those with a trained eye everything. "Show info" giving out all of the intel seems like the antithesis of w-space. Like ho...
- by Durzel - at 2014.09.03 20:27:00
|20. New cloak. - in EVE General Discussion [original thread]
Observations: It looks great, love the hexagonal texture of it. I do think it needs to be more translucent, or at least end up more translucent because a number of people on the Reddit thread are already confused as to whether it now means you wi...
- by Durzel - at 2014.09.03 20:23:00
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