Pages: [1] 2 3 |
1. Sticky:Reserved #3 - in Wormholes [original thread]
Verran Skarne wrote: How about this? The wormhole loses stability as more jumps are performed, resulting in longer and longer polarization timers for ships passing through it. At high levels of instability, ships passing through the wormhole...
- by Cirillith - at 2014.08.06 21:40:00
|
2. Sticky:Reserved #6 - in Wormholes [original thread]
First of all - Thank you CCP Fozzie for publishing that Devblog. Now to the point :) This is very nice change.... and I will add here as a part of feedback one request: Please make Alliance or Fleet bookmarks!!!! Any of those two will be OK - w...
- by Cirillith - at 2014.08.06 19:17:00
|
3. Sticky:Reserved #5 - in Wormholes [original thread]
First of all - Thank you CCP Fozzie for publishing that Devblog. Now to the point :) I think this is nice change and it will help with PvP and will raise some blood pleasure of PvE pilots ^^
- by Cirillith - at 2014.08.06 18:56:00
|
4. Sticky:Reserved #4 - in Wormholes [original thread]
Traiori wrote: 20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community: 1) ...
- by Cirillith - at 2014.08.06 18:53:00
|
5. Sticky:Reserved #3 - in Wormholes [original thread]
First of all - Thank you CCP Fozzie for publishing that Devblog. Now to the point :) To be honest with you - I have no idea if this is a good change. I red your description of this new WH few times and for me it looks like description of idea ...
- by Cirillith - at 2014.08.06 18:39:00
|
6. Sticky:Reserved #2 - in Wormholes [original thread]
First of all - Thank you CCP Fozzie for publishing that Devblog. Now to the point :) Well - I think this will be nice change... from perspective someone who doesn't live in c4 :) - For me finding c4 chain (usually this looks like this: c5(c6 or ...
- by Cirillith - at 2014.08.06 18:13:00
|
7. Sticky:Reserved #1 - in Wormholes [original thread]
First of all - Thank you CCP Fozzie for publishing that Devblog. Now to the point :) I think those changes are quite OK with few small concerns: 1. Black Hole - all is nice and balanced I guess in matter of PvP way, on the other hand penalty to...
- by Cirillith - at 2014.08.06 18:00:00
|
8. Removal of Polarization timer - in Wormholes [original thread]
Winthorp wrote: Carlos Agathon wrote: CCP Fozzie wrote: If this is actually happening on sisi then it's a bug. Thank you. Now everybody calm down. No. Totally agree - OK - we have confirmation now about one thing, but what about ...
- by Cirillith - at 2014.08.06 09:25:00
|
9. Removal of Polarization timer - in Wormholes [original thread]
CCP Fozzie wrote: If this is actually happening on sisi then it's a bug. A bunch or rocks just felt off my heart with a very huge noise....
- by Cirillith - at 2014.08.06 09:11:00
|
10. Removal of Polarization timer - in Wormholes [original thread]
Winthorp wrote: Personal SMA's (Can't be that damn hard if you made a personal CH that is useless as **** on a bull) Fix black holes Remove instant sig Change Ore sites in WH's back to a scanned site Give C4's dual statics. (whi...
- by Cirillith - at 2014.08.06 07:30:00
|
11. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Well - it's not nice to came to work and during EvE forum check find out about another "improve" of W-Space. I know I wrote post above we should be calm and that we should wait, but I think this approach is obsolete now. C'mon - polarization mec...
- by Cirillith - at 2014.08.06 07:14:00
|
12. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Shilalasar wrote: Also I just reread the first line of Fozzie-¦s post about sigdelay: Team Five O has been working on a few concepts for improvements to wormhole mechanics and we wanted to run one idea by you all to start some discussion in...
- by Cirillith - at 2014.08.05 20:17:00
|
13. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
epicurus ataraxia wrote: [ It is important that when something like this appears on Sisi and is discovered to give our response clearly and immidiately. The reality is that it is hard to reverse something once it is on Sisi and well nigh impos...
- by Cirillith - at 2014.08.05 13:39:00
|
14. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Rek Seven wrote: Serendipity Lost wrote: Explain to me how this change (the 40km thing) will make anything better. Please use only facts and stear clear of speculation and extrapolated BS. Facts: CCP Fozzie wrote: The version of the...
- by Cirillith - at 2014.08.05 13:00:00
|
15. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
epicurus ataraxia wrote: Ok there seems to be a logic failiure occuring here with some of the thinking. Some seem to want wormholes to be more dangerous, because........? Some seem to believe they are fields of gold for "farmers" and they shou...
- by Cirillith - at 2014.08.05 11:23:00
|
16. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Rek Seven wrote: Rek Seven wrote: I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way... Since i didn't get shouted a...
- by Cirillith - at 2014.08.05 08:46:00
|
17. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Rek Seven wrote: A wormhole generator... Well - please forgive me a bit of criticism - so wormhole under POS? just outside grid of it? - I do not think it would be the best idea. Rek Seven wrote: or a ship that can gradually reduce th...
- by Cirillith - at 2014.08.04 22:04:00
|
18. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Well - As from my perspective I would like to know what was general reason of this kind of mechanic change from DEVs actually. Why? Because this thread is kinda full of arguments about this change is being good/or bad (I'm even one of those ppl th...
- by Cirillith - at 2014.08.04 17:59:00
|
19. Sticky:Official player gathering in Warsaw July 30 - in Out of Game Events and Gatherings [original thread]
PHOTO :)
- by Cirillith - at 2014.07.31 23:36:00
|
20. Sticky:Official player gathering in Warsaw July 30 - in Out of Game Events and Gatherings [original thread]
Well... I WAS THERE!!!! Whole event was awesome.... Of course best part was after official event ended :) after 11 p.m. - when we stayed with CCP Gargant and made our polish version of PUB crawl. Everything ended like 3:20 a.m. when we escorted...
- by Cirillith - at 2014.07.31 09:31:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |