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Thread Statistics | Show CCP posts - 4 post(s) |

Orange Aideron
Blue-Fire
7
|
Posted - 2014.08.06 16:18:00 -
[31] - Quote
Luminocity wrote: Currently if residents of a certain WH collapse their static connection and do not warp to the new one the effect is the same. It is not opened.
It will be interesting, if CCP add a timer on the K162. But I guess then the same mechanic of "DO NOT WARP TO THIS BOOKMARK" still exists. |

Verran Skarne
4 Marketeers
21
|
Posted - 2014.08.06 16:37:00 -
[32] - Quote
I like giving C4s an additional static in concept, but agree with other posters:
- A static to a C1 is just going to suck, due to mass limitations on C1 connections. Ever spent 3 hours rolling a hole in battlecruisers? Yeah, that's a C1 :(
- C3 sites vs. C4 sites is a big area of concern. For PvE purposes, if you can live in a C4 effectively enough to warrant choosing them over a C3, then you can do a C5. Otherwise you're better off living in a C3.
I might have my numbers off (it's early), but if I remember right you can't jump a capital through a C4 connection (you can with a C5/C6). That being the case, does it make sense to allow the second C4 static to be a k-space static to low/null (but not to hi-sec?)
Doing that might open up an interesting opportunity for corps that have really outgrown hi-sec and low-class wormhole content but aren't able to deploy the capital ships or numbers needed to defend a C5/C6 system. Live and stage in a C4, and then go a-roaming on both sides of the fence. It would also make logistics a bit easier for folks in C4s, without giving them instant access to hi-sec.
|

Phoenix Jones
Isogen 5
567
|
Posted - 2014.08.06 16:47:00 -
[33] - Quote
Verran Skarne wrote:
- A static to a C1 is just going to suck, due to mass limitations on C1 connections. Ever spent 3 hours rolling a hole in battlecruisers? Yeah, that's a C1 :(
Yes that does suck, and you use retrievers not Battlecruisers (cheaper to lose, exactly 20 million mass). Thats why I am suggesting the mass cap be increased to 60 million mass on a C1 wormhole. Still cannot fit battleships, but you can come up with inventive ships to close it (that and the Nestor just barely fits into it if you really want to use a battleship)
Verran Skarne wrote: - C3 sites vs. C4 sites is a big area of concern. For PvE purposes, if you can live in a C4 effectively enough to warrant choosing them over a C3, then you can do a C5. Otherwise you're better off living in a C3.
There is a pretty large group of people that come to wormhole space specifically to not deal with capitals. There are others who don't want to bother with capital evictions and seeding. With the dual static, the C4 groups now have two Wormholes to farm (aka Both their statics which goes to other wormholes).
Verran Skarne wrote: I might have my numbers off (it's early), but if I remember right you can't jump a capital through a C4 connection (you can with a C5/C6). That being the case, does it make sense to allow the second C4 static to be a k-space static to low/null (but not to hi-sec?)
No I do not agree with any K-space connections at all in C4's. they are the deepest wormholes you can go into that can have 0 interaction with k-space. Giving any type of K-space connection just turns them into C2s with more difficult rats. Keep them Wormhole/Wormhole connections.
Yaay!!!! |

Fonac
Imperial Academy Amarr Empire
38
|
Posted - 2014.08.06 16:51:00 -
[34] - Quote
CCP Fozzie wrote:The new static is indeed guaranteed to be for a different class than your current static.
Hey fozzie could we please get a comment on the other concerns raised in this topic? Regarding sites and logistics? Virtually every post(I just skimmed) comments on this.
As someone mentioned before, if you can live in a c4 you can live in a c5 aswell, while you just get the c3 rewards |

CueCue QQ
Native Freshfood Minmatar Republic
18
|
Posted - 2014.08.06 16:57:00 -
[35] - Quote
Wanted to say this is a great change, I absolutely love it. This will make C4s more of a PvP hole, much less of a PvE hole(which explains all the PvE questions).
However, I'm curious as to the static combinations you'll be adding. Will we see specific groups like we do with C2(AKA, no such thing as a C2 with a NS and C2 static), or will all combinations be available? |

Fireflynine
Wormhole Exploration And Production
13
|
Posted - 2014.08.06 17:01:00 -
[36] - Quote
Might as well give every WH another static |

Arcturus Gallow
Three Stars Association
2
|
Posted - 2014.08.06 17:05:00 -
[37] - Quote
Are you going to follow the same rules as C2s regarding "always the same pair of statics"?
I mean, All C2 which have a C3 static, have a HS static, All C2 with C2 static have lowsec static, all C2 with C5 static have null sec static and so on. (If not all, I never personally found a C2 that was not following this rule)
Is it going to be the same for C4 pairs or are the new statics going to be completely random ? And if it is like C2s, are you going to let us know before the patch hits or not ?
Also, regarding feedback. We are currently living in a C4/C4, so that means we will have a way bigger chain, with the addition of our own additional static, plus the additional static of our current C4 static. This is good for us, BUT I understand that most people living in C4 want to have a quiet place, and this will change a lot with this change. We may see a lot of movement from current C4 residents leaving and new inhabitants coming in.
I think this change will generally make C4s more interesting than they are now, but this change wont suit most of the current C4 inhabitants. |

Verran Skarne
4 Marketeers
24
|
Posted - 2014.08.06 17:19:00 -
[38] - Quote
Phoenix Jones wrote:Verran Skarne wrote: - C3 sites vs. C4 sites is a big area of concern. For PvE purposes, if you can live in a C4 effectively enough to warrant choosing them over a C3, then you can do a C5. Otherwise you're better off living in a C3.
There is a pretty large group of people that come to wormhole space specifically to not deal with capitals. There are others who don't want to bother with capital evictions and seeding. With the dual static, the C4 groups now have two Wormholes to farm (aka Both their statics which goes to other wormholes).
I'm not sure I really understand what you mean with the comment about capitals. I get that people do w-space so that they don't have to deal with the ridiculousness of getting hot-dropped by a capital fleet any time they get a fleet together. But there's plenty of people building and maintaining capitals in wormholes. Heck, some days it seems like every other C4 we roll into has a carrier or dread sitting out at a POS somewhere in system.
What this change is going to do is turn C4s into a "junction" system. We already get that effect today to some extent, since a lot of other wormholes have C4 statics. That's great for increasing the connectedness of w-space, but it also means that even fewer people will want to live in a C4 unless they're just rabid PvPers with tons of ships to lose. Everyone wants some downtime now and again to run PI, or mine, or even just spin their ship in their POS. If the goal is to increase overall activity in C4s, then it seems to me the better approach would be to do something to make them more desireable for a smaller corp than a C3 (with greater risk). Otherwise, I don't think you'll really get more activity than you get now in them, since the activity will all come form people living elsewhere, rather than people living in the C4s themselves. |

Kp Amelia
Origin. Black Legion.
0
|
Posted - 2014.08.06 17:31:00 -
[39] - Quote
First off, while I am glade wormholes and C4s in specific are getting some work done, I have extremely mixed feelings about the changes coming to C4s. This is as person who currently co-runs a C4 hole.
Current the two biggest problems bar far with C4s is the difficult logistics trying to move stuff in and out. But by far and away the biggest problem is the Isk making capability of them. C3s are much easier to run, while C5s have a MUCH higher payouts.
The new changes will improve logistics without a doubt, but the other much bigger problem still remains. Now if you are lucky you will get a new C3 static, but the is very luck based and also in no way improves the C4 its self. PVE is going to become a lot more dangerous with the increased traffic, but the reward will not be increased anywhere near as much.
eve is a game of risk worth reward, so I honestly can't get behind these C4 changes until we see an increased pay out from C4s along side the incoming increased risk. |

Awrah
Biohazard. WINMATAR.
1
|
Posted - 2014.08.06 17:39:00 -
[40] - Quote
All of this that KP said.... I like.... Make it so...
Quote:First off, while I am glade wormholes and C4s in specific are getting some work done, I have extremely mixed feelings about the changes coming to C4s. This is as person who currently co-runs a C4 hole.
Current the two biggest problems bar far with C4s is the difficult logistics trying to move stuff in and out. But by far and away the biggest problem is the Isk making capability of them. C3s are much easier to run, while C5s have a MUCH higher payouts.
The new changes will improve logistics without a doubt, but the other much bigger problem still remains. Now if you are lucky you will get a new C3 static, but the is very luck based and also in no way improves the C4 its self. PVE is going to become a lot more dangerous with the increased traffic, but the reward will not be increased anywhere near as much.
eve is a game of risk worth reward, so I honestly can't get behind these C4 changes until we see an increased pay out from C4s along side the incoming increased risk. |

Sanuki Sukuuvestaa
State War Academy Caldari State
2
|
Posted - 2014.08.06 17:47:00 -
[41] - Quote
No.. No, no no please no...
Ok, so how to make this reasonable feedback:
As one of the few groups thats actually lived in a C4 for over a year now, and after living in the entire range of WH space, this is not what C4's need.. Now i get why you want to spice up C4's, and i fully support that, but lets first take a step back and ask what makes a wormhole good or bad, class/effect aside.. Its your statics. Everyone talking about their home system mention what statics they got, cause its a huge deal when choosing where you settle down.
I actually belive that the current statics of C4's do make them unique, since it gives you the "end game" wormholes those of us in small groups that dont want the capital evictions larger groups throws around willy nilly. C4 is the perfect place for a 3-8 man group that just want to have their own part of space, but still run the risk of incoming connections, balanced with the logistical hurdles of running a system with no direct kspace. Its also easy to roam looking for content in connecting holes and without the silly income levels of 5-6 that makes them a obvious choice if its the ISK your looking for.
Now i fully support the notion that a mixup with C4's would be a great thing, but please dont make it more statics.. I personally spoke with both Fozzy and Bettik at fanfest two years in a row now pushing the idea of more wanderings inside wspace and echoed this as a unique thing that could be given to lowsec (guess what, already added!), along with many others doing the same thing at the roundtables. But at least in my opinion, its a huge step from making them wandering and being statics. Sure, make it so C4's have a much larger chance of incoming and outgoing wandering connections, just dont make them permanent (and also keep C4's uniqueness that they cant have wandering into kspace please). Its the uncertainty of WH space we all love, not the things that are fixed rules. If it was my choice, no wormhole would have statics even, just a minimum of 1 wandering wh at all time, but you just never knew where it would exit.
As i said, i've lived in a C4 for over a year now, with the same small group of friends that have no interrest in taking part of the diplomacy/drama of Overlords anymore, and we enjoy being this size. As a result, we can easily be labeled as "wh carebears" and pushover targets or whatever, reason alone for having to post on a alt and not get RF within the next 24h.
But we love our C4 and its connectability. If you have a good static and enough numbers, the C4 is perfect to roam down the pipe and looking for interaction with other WH groups. If we only have a few online, we can run sites with pretty much the same risk of invaders as the lower classes can (C2 ofc have somewhat higher,tradeoff being always a space), and the scaling of income from 1-4 is not completely out of line, making it a reasonable choice where to settle in that range based on risk/reward/human workload. Again, in its current state, C4 is the endgame of small WH groups that want to remain independant. If anything, the curve should maybe be smoothed out a bit between the lower classes and the huge jump from 4 to 5, but thats another topic. Yes, they also put a lot more on the line to get that income, not saying its unbalanced, just make more of a choice if you want a C4 or C5 if you have the numbers for it.. Nobody that have numbers to live in a C5 choose a C4 instead, but that has nothing to do with how many statics it have or how well connected it could be, and thats more where the "problems" of lower statistics in C4s come from, not how connected it is. Nobody complains about the number of connections a C5 have, the issue with entire range of 4-6 and connections is fine in its current state as long as you just implement the increased rate of wanderings as also suggested for Hyperion. Its just making it more likely for a larger group in C5-C6 to harass the small groups of C4, one of the good tradeoffs you really had from living in that range. Now i want more interaction between WH space, just not push C4 deeper down into the dirt.
A 2nd static in C4 will only make the transits from C1-3 and up into C5-6 easier, its probably instead going to have a negative effect on how many actually live in C4. Its a change that makes life easier for C5+ groups being able to reach larget parts of w-space quickly (something i think is still a good thing), but it will also increase the risk of living in a C4 so much higher that its no longer worth it compared to living in a C3 or lower. Making 70mill a site vs 90mill when tradeoff is double the chance of someone roaming into you? Dont think so.. I know for a fact that my group will move out of our current C4 if this change takes effect, and instead go back to a C3 with lowsec/nullsec static and have our pvp-content there instead of actually being more interacted with the rest of the WH community, something i would again think was a sad choice to make.
If you need more C4 residents to confirm/deny this being a good thing, why not ask former pilots of SUSU (many now having moved on to NoHo, Hard Knocks etc) and why they left C4 for higher classes. Im sure none of them will say its because it only had 1 static.
In conclusion, i would love to have some changes to make C4's no longer the ginger stepchild of WH space, and again if that could be a huge increase in wandering connections emerge in them into other parts of wspace, that would be great!! But making them statics would give such a huge impact that i fear its result would be that you still get your metrix with higher number of jumps and so on, and the actual number of people choosing to settle down in them would be dropping.
So i stand by my "no, no no", and as a last plea to Corbexx: if you allow this to happen on your watch, i will regret the day i gave you my vote to represent the really small groups in lower class WH space.. |

Pseudo Ucksth
B0rthole
189
|
Posted - 2014.08.06 17:54:00 -
[42] - Quote
I wonder about those corps who sought out c4>c4 wormholes for their isolation on purpose.
They're going from Yoda's hovel on Dagobah to Grand Central Station in one patch. |

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 18:01:00 -
[43] - Quote
IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. |

Pashko Morgan
Roid Gnash Pills
1
|
Posted - 2014.08.06 18:11:00 -
[44] - Quote
Our corp is living in c4 with c3 static. 2nd c4 static coupled with other changes mentioned in devblog leads for more headache and nothing more for our corp. Lets list all the stuff: 1. Logistics. Not a problem at all with current 1 static system. 3 months ago we had one day with our folks with a "4 jumps to Jita" exit from our c3 static. Every one made about 5 mammoth runs back and forth and collapsed the hole with orca's. I repeat it was ONE day for half a year amount of pos fuel, ammo, structures, backup pos, multiple modules and minerals. T3 and other stuff was brought to home system here and there because its not a problem at all.
With 2 statics we will face more possibilities to get a lucky "4 jumps to Jita" route as well as we'll need at least one more pilot/client for 2nd static backup and surveilence. That will count as MINUS.
2. Scanning. Every time I log in I have 3 ways to start the EvE(ning) - scan myself / check the corpbooks if scan was done by corpies / set scouts near activated holes and go for some bloot. With new approach for more random wh's and 2nd c4 static the scan time will go from half an hour to an hour AT LEAST. I mean real wh scan, bookmarking ALL the sigs, doing 200km spots near active posses, wormholes, checking Z-kb / wormhol.es etc. That will count as MINUS.
3. Iskies VoV. Okay average isk/hr is 250 and 200 for c4 and c3 farming respectively. Our corp was always hitting about 200 and 150 beacause of chat/afks/etc. Thats the time we can spend while noone will disturb us, no statics activated, no k162 active. Now lets turn on the devblog approach. The probability that there are no k162 in our home c4 becomes twice less at least (more dynamic wh's, more guests from c4-4-X and from their k162's). Some guests will activate our statics willing to find some pew or logistic routes. So we'll have to collapse not one but two holes. Again, less and less time for pewing sleeper drones. That counts as MINUS. As long as you dont plan to raise sleeper rewards in C4 it will become even more deserted and uninhabited than now.
4. PvP. Plainly more wh's - more chances to find pew. We're doing the subcap fights so eject distance after wh jump will not effect us that much, That counts as an obvious juicy PLUS.
5. "K162 appearance only on first jump" thing. This is not strictly the start post subject though it IS connected with the 2nd static, isnt it? We were dropped 5 times while shooting sleepers. I personally dropped bears 50+ times and from my perspective the "check anomaly" feature didnt help anyone who was half asleep while carebearing. Neither will combat probes if the carebear is half asleep and hit probes scan and d-scan buttons once every 3-4 minutes. That counts as USELESS.
The little summary of the upcoming wh devblog for my c4-3 corp: More minuses and one plus. More routing scanning. More scanning windows/live pilots. Same profits (or lower according to more time spent for routine scanning). More chances to get wormhole pvp (lets not decide if it is good or not).
o/
Pashko Morgan was sucked through the wormhole to the unknown parts of space. |

Cirillith
Bean-shidh The Nameless Alliance
20
|
Posted - 2014.08.06 18:13:00 -
[45] - Quote
First of all - Thank you CCP Fozzie for publishing that Devblog.
Now to the point :)
Well - I think this will be nice change... from perspective someone who doesn't live in c4 :) - For me finding c4 chain (usually this looks like this: c5(c6 or c2)->c4->c4->c4->.....->c4->something) now is kinda boring. Now after change it will be more interesting and more sense checking c4 for connections.
On the other hand - I never lived there (I was in C6 C5 or C2). Right now I'm on my vacations in C2 with two statics and it gives you nice freedom - since you can roll both holes and send 2 teams of scouts in two different directions.
One really big issue although here - PLS - C4 should stay without connection to K-space. It's something that makes them unique and taking that back from them would be bad decision. |

Shilalasar
Dead Sky Inc.
65
|
Posted - 2014.08.06 18:13:00 -
[46] - Quote
People complaining about money from c4s being too low is a joke. Not high compared to many k-space activities, but for wormholes it is top, bar escalations. Traffic will also not really change by how many statics you have since you just close them anyways if you don-¦t need them right now. It is already way down since many of the big/good c2-c4/high corps have closed their doors in the past 2 years. Very few people actually like having a c4static for anything other but farming. The number of pvp corps with a c5/6 static c4 is probably in the single digits. Also the c4 guys will always have the capitaladvantage, there are some in almost every c4. The only thing this changes that people will see static c4s as a useful thing again and so c4s will stop being the australian outback where you log in once every few days, farm your sites and never meet a living soul in weeks. Also it will already change with the addition of more random holes. |

Kp Amelia
Origin. Black Legion.
1
|
Posted - 2014.08.06 18:15:00 -
[47] - Quote
forsot wrote:IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive.
C3s payout an average of 70mill per site Wil C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in.
The idea of "adding a new entry point will make the more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk. |

Keith Planck
Lazerhawks
849
|
Posted - 2014.08.06 18:16:00 -
[48] - Quote
sounds like fun I like this change a lot.
RIP c4 bears, you will not be missed <3 can i content yet? |

Fonac
Imperial Academy Amarr Empire
39
|
Posted - 2014.08.06 18:20:00 -
[49] - Quote
Shilalasar wrote:People complaining about money from c4s being too low is a joke. Not high compared to many k-space activities, but for wormholes it is top, bar escalations. Traffic will also not really change by how many statics you have since you just close them anyways if you don-¦t need them right now. It is already way down since many of the big/good c2-c4/high corps have closed their doors in the past 2 years. Very few people actually like having a c4static for anything other but farming. The number of pvp corps with a c5/6 static c4 is probably in the single digits. Also the c4 guys will always have the capitaladvantage, there are some in almost every c4. The only thing this changes that people will see static c4s as a useful thing again and so c4s will stop being the australian outback where you log in once every few days, farm your sites and never meet a living soul in weeks. Also it will already change with the addition of more random holes.
I dont want to sound rude or personal. But you simply dont know what you're talking about.
iskwise, the numbers are out there. undisbutable numbers.
The thing about having caps, in c4's. Not so sure, i mean, there isn't really a benefit for having one in a c4, other than easy farming is there?
|

Mindraak
Points Mean Prizes Genesis II
9
|
Posted - 2014.08.06 18:22:00 -
[50] - Quote
Love this idea... we have been waiting ages for this
+1 |

Delveling
Glowing Goat Black Fence.
0
|
Posted - 2014.08.06 18:31:00 -
[51] - Quote
Fonac wrote: A C3 site, average out at about 60-80 million isk
sadly.. no
|

Sanuki Sukuuvestaa
State War Academy Caldari State
3
|
Posted - 2014.08.06 18:39:00 -
[52] - Quote
Really nice seing all the non-C4 residents going "+1, great change", and those that actual living in C4 saying they fear its a bad thing, forcing people to move away from C4 instead of drawing more people into it.. Congrats non-C4 people, you might just get your own personal highway-class of WHs, with no targets in them.. |

Mancerk Latzo
Wormhazard.
1
|
Posted - 2014.08.06 18:52:00 -
[53] - Quote
C4's need to be more profitable. They aren't worth the time and risk for their current payout. |

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 18:53:00 -
[54] - Quote
Sanuki Sukuuvestaa wrote:Really nice seing all the non-C4 residents going "+1, great change", and those that actual living in C4 saying they fear its a bad thing, forcing people to move away from C4 instead of drawing more people into it.. Congrats non-C4 people, you might just get your own personal highway-class of WHs, with no targets in them..
This change is opening up c4's for the masses that currently reside in c2's that actually have interest in interacting with the rest of eve and pushes out all the hermits and farmers. while making room for newer groups to form in c2's its beneficial for the community as a whole. |

Delveling
Glowing Goat Black Fence.
0
|
Posted - 2014.08.06 18:55:00 -
[55] - Quote
Where is this average of 60M per site in C3 coming from?? It's 60M per if you are really lucky from combat sites, more from data/relic sites but those things are so rare it's not 'average'. C3 combat anoms drop from 32-27M in blues and you are sure as **** not getting 10 melted nanos/site in average.. math ppl..
|

Shilalasar
Dead Sky Inc.
65
|
Posted - 2014.08.06 18:55:00 -
[56] - Quote
Fonac wrote:[I dont want to sound rude or personal. But you simply dont know what you're talking about.
iskwise, the numbers are out there. undisbutable numbers.
The thing about having caps, in c4's. Not so sure, i mean, there isn't really a benefit for having one in a c4, other than easy farming is there?
Neigher do I want to be rude or personal, but just because you make up numbers doesn-¦t make them true. I have spent the majority of my wormholelife in a c4 or with a c3/4 static. You could pull out those 70M from a c3, even a bit more, at a time when ribbons were over 6M and mag/radarloot was actually worth something. But c4s were always at least 20% more isk/h. Only difference are the minimal requirements to run the sites. And now you have assigned fighters with OP stats or marauders for your home C4. Corbexx-¦s research on sitepayouts also shows the same pattern. And if having the only capitals in a system isn-¦t a forcemultiplier for PvP I do not know how much more you-¦d want.
We also have no idea if there will indeed be highend and lowend statics in one hole or if it will stay divided. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.06 19:00:00 -
[57] - Quote
I would prefer to see a large number of dynamics added to C4's in lieu of a second static. The second static is predictable and thus less interesting than the randomness of wondering how many dynamics might exist and where they might lead to.
Also dynamics are more easily adjusted in quantity, either up or down after the change is experienced. I don't live in a c4, but if you suddenly changed my homes statics I would be bitterly unhappy. The static change will likely cause chaos for people that suddenly find they have a static which leads to a corner of space they do not want to visit and now suddenly feel like they have to move. Dynamics however are more subtle and to a lesser degree change the deal that they signed up for when the hole was selected as home. |

Bronya Boga
Isogen 5
410
|
Posted - 2014.08.06 19:11:00 -
[58] - Quote
Sanuki Sukuuvestaa [u wrote:If you need more C4 residents to confirm/deny this being a good thing, why not ask former pilots of SUSU (many now having moved on to NoHo, Hard Knocks etc) and why they left C4 for higher classes. Im sure none of them will say its because it only had 1 static.[/u]
Ok well ill respond. First off there are no ex-sus in noho ot HK. Some left wspace most (more recently) joined isogen 5.
So for the topic at hand. SUSU left our C4/C3 because we outgrew it with the membership and assets we had. A move to a c5 of any sort was the next logical move. Now would have we moved out of our c4 if we had 2 statics? Maybe. But it would have been a much harder choice I can assure you of that. Dual static C4 make them for prime hanting grounds much like C2s are these days. If you thought 5/2 were good, 5/4 sound even more fun Host of Down The Pipe-áIngame Channel DTP Podcast www.downthepipe-wh.com GÇïIsogen 5 is recruiting. Check us out
|

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 19:28:00 -
[59] - Quote
Kp Amelia wrote:forsot wrote:IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in. The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk. |

forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 19:29:00 -
[60] - Quote
forsot wrote:Kp Amelia wrote:[quote=forsot]IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?). C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive.
C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in.
The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk.
edit....bad at posting |
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