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Thread Statistics | Show CCP posts - 4 post(s) |

forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 18:01:00 -
[1] - Quote
IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. |

forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 18:53:00 -
[2] - Quote
Sanuki Sukuuvestaa wrote:Really nice seing all the non-C4 residents going "+1, great change", and those that actual living in C4 saying they fear its a bad thing, forcing people to move away from C4 instead of drawing more people into it.. Congrats non-C4 people, you might just get your own personal highway-class of WHs, with no targets in them..
This change is opening up c4's for the masses that currently reside in c2's that actually have interest in interacting with the rest of eve and pushes out all the hermits and farmers. while making room for newer groups to form in c2's its beneficial for the community as a whole. |

forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 19:28:00 -
[3] - Quote
Kp Amelia wrote:forsot wrote:IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in. The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk. |

forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 19:29:00 -
[4] - Quote
forsot wrote:Kp Amelia wrote:[quote=forsot]IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?). C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive.
C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in.
The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk.
edit....bad at posting |

forsot
Resurrection Ventures Un.Bound
21
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Posted - 2014.08.07 00:30:00 -
[5] - Quote
One thing about the wolf raynt that has come to mind these changes nerf the unique buff they gave to active tanks. I am assuming you are removing the resist buff in to make way for a buff to capital reps of some form, however unlike pulsars caps armor caps in a wolf raynt can be difficult but can easily be capped out by a medium sized fleet while you are giving the heavily used armor meta of wh-space the biggest buff they have ever seen. Between having almost capital level ehp t3s will also have the sig of destroyers/frigs. I suspect most groups will avoid them like pulsars are now only instead of for being too weak and risking mass losses, but not wanting to get locked in a stalemate where both sides cannot kill anything. |

forsot
Resurrection Ventures Un.Bound
21
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Posted - 2014.08.07 13:14:00 -
[6] - Quote
umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day?
Giving a second static to C5/c6's would be greatly appreciated then we can leave our one static connected to people like you when you hide in your pos and rage roll the other for targets, I don't think you want that. By giving c4's the second static they are giving you more control over it while still opening up a whole area of space that used to be linear chains of nothing but people logged off or hiding.
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forsot
Resurrection Ventures Un.Bound
21
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Posted - 2014.08.07 13:40:00 -
[7] - Quote
Pavel Sohaj wrote:forsot wrote:umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day? Giving a second static to C5/c6's would be greatly appreciated then we can leave our one static connected to people like you when you hide in your pos and rage roll the other for targets, I don't think you want that. By giving c4's the second static they are giving you more control over it while still opening up a whole area of space that used to be linear chains of nothing but people logged off or hiding. how does more static in C4 help? apart from need to guard another place? If I want another chain, roll 6 BS.
Unless your rolling more then 3 connections it really adds no time to rolling unless its hostile you have to wait out polarization anyway so it does give you slightly more risk as there might be someone to try and kill you. But by giving it to the c5/c6 crowd you raise your chance of getting connected to those big bad buggy men who you fear so much and they wont let you roll. |
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