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CCP Fozzie
C C P C C P Alliance
10881

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Posted - 2014.08.06 12:56:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Phoenix Jones
Isogen 5
556
|
Posted - 2014.08.06 14:37:00 -
[2] - Quote
+1 for CCP and the CSM here. Yaay!!!! |

tgl3
Red Federation RvB - RED Federation
514
|
Posted - 2014.08.06 14:38:00 -
[3] - Quote
+1 for second C4 statics Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

epicurus ataraxia
Lazerhawks
902
|
Posted - 2014.08.06 14:50:00 -
[4] - Quote
This idea seems reasonable, opening up opportunities while still retaining a level of control. There is one EvE. Many people. Many lifestyles. WE are EvE |

Fonac
Imperial Academy Amarr Empire
38
|
Posted - 2014.08.06 15:02:00 -
[5] - Quote
As a player who lived in a c4 wormhole for quite some time(and no longer does) I'm welcoming the changes of more statics with open arms. I do however believe, that the changes are not really concentrating on the "real" issue with c4's. And there are a few.
1. The logistical part of c4's are a nightmare, they're always behind atleast one WH (c3 or c4) whereas a c3 can connect directly to K-space. While it's awesome for someone doing PvP, to have access to more potential prey it's still as hard as before to do actual fueling, and/or buy a skillbook, update a clone... Or whatever you need in k-space.
2. The sites compared to the isk value, is simply not worth it. C3's offer anomalies that are far easier to run, than in c4's. Not only does the c4's do way more damage, they also neut alot more. But perhaps the biggest difference, is the range of the spawn's. Most spawns, are at atleast 80-120 km away, which is a major difference compared to any class below, that is more in the range of ~30-60 km away.
A C3 site, average out at about 60-80 million isk, and a c4 at about 100-110. You can run a c3 solo, you can not(without alot of bling) run a c4 solo. This means you need to team up with a buddy, and that right there halfs your income per site, and to some extend makes it worth less than just doing the c3 yourself.
Otherwise all the other changes seems okay, with abit of iteration. However one thing i think you should consider, is to increase the amount of WH's of all classes, seeing that it's getting more and more crowded.
/Fonac fanboy of CCP Fozzie! |

Obil Que
Star Explorers Reckoning Star Alliance
70
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Posted - 2014.08.06 15:03:00 -
[6] - Quote
Not terribly excited simply due to that fact that we've recently occupied a C4 specifically because it had a single C3 static. That environment suited us well. Obviously a concern is what completely random static we will end up with will very much determine the suitability of the hole for us.
Is there any information that could be made available on what percentages C4s will get regarding static types? Not that it specifically would help since what we get is what we get but if we're talking a high percentage leading to C5/C6 vs. lower then we're more likely to start planning for the worst :) |

Lapin Poilu
Burning Equilibrium Fallen Defiance
5
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Posted - 2014.08.06 15:04:00 -
[7] - Quote
I think this is a great idea.
It would be cool if there was a way to tell which hole is which before warping to it, so we could keep one of them closed for a while if we chose to. That might be making it too easy though 
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Rek Seven
Probe Patrol Ixtab.
1678
|
Posted - 2014.08.06 15:05:00 -
[8] - Quote
+ 1
Some people aren't going to like it but i think this change is good for the overall health of WH space. +1 |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:12:00 -
[9] - Quote
Lapin Poilu wrote:I think this is a great idea. It would be cool if there was a way to tell which hole is which before warping to it, so we could keep one of them closed for a while if we chose to. That might be making it too easy though  Should be a non-issue with the Hyperion release. And I quote from the dev blog:Quote:As of Hyperion, we are planning to have K162 signatures appear as soon as the first player jumps through their wormhole connection. This prevents players in the destination system from receiving unfair early intelligence while also ensuring that a vigilant player can determine if a potentially hostile intruder has entered their system through a new wormhole connection. |

Traiori
Adhocracy Incorporated Adhocracy
56
|
Posted - 2014.08.06 15:13:00 -
[10] - Quote
Lapin Poilu wrote:I think this is a great idea. It would be cool if there was a way to tell which hole is which before warping to it, so we could keep one of them closed for a while if we chose to. That might be making it too easy though 
Holes only open when you jump through them now. Buff to your lifestyle and other C2 lifestyle I suppose. |

Phoenix Jones
Isogen 5
557
|
Posted - 2014.08.06 15:18:00 -
[11] - Quote
Fonac wrote:As a player who lived in a c4 wormhole for quite some time(and no longer does) I'm welcoming the changes of more statics with open arms. I do however believe, that the changes are not really concentrating on the "real" issue with c4's. And there are a few.
1. The logistical part of c4's are a nightmare, they're always behind atleast one WH (c3 or c4) whereas a c3 can connect directly to K-space. While it's awesome for someone doing PvP, to have access to more potential prey it's still as hard as before to do actual fueling, and/or buy a skillbook, update a clone... Or whatever you need in k-space.
2. The sites compared to the isk value, is simply not worth it. C3's offer anomalies that are far easier to run, than in c4's. Not only does the c4's do way more damage, they also neut alot more. But perhaps the biggest difference, is the range of the spawn's. Most spawns, are at atleast 80-120 km away, which is a major difference compared to any class below, that is more in the range of ~30-60 km away.
A C3 site, average out at about 60-80 million isk, and a c4 at about 100-110. You can run a c3 solo, you can not(without alot of bling) run a c4 solo. This means you need to team up with a buddy, and that right there halfs your income per site, and to some extend makes it worth less than just doing the c3 yourself.
Otherwise all the other changes seems okay, with abit of iteration. However one thing i think you should consider, is to increase the amount of WH's of all classes, seeing that it's getting more and more crowded.
/Fonac fanboy of CCP Fozzie!
I used to live C4 myself and logistics was a nightmare. I do believe it is a little easier now though. Its a commitment to be in C4 space. I think it should still stay about as "tough".
I do agree with the C4 site running though. That needs to be looked at. With the Dual static though the ability to farm the other wormholes should make it a bit more viable (extra connection = extra isk).
Yaay!!!! |

Adarnof
Free Trade Monopoly You Are Being Monitored
18
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Posted - 2014.08.06 15:23:00 -
[12] - Quote
I greatly look forward to this change +1 |

TomyLobo
U2EZ Corp
133
|
Posted - 2014.08.06 15:29:00 -
[13] - Quote
How is this useful to those who already have a C4 with C2 or C1 static and already get a ton of traffic? I personally think this should be implemented only on C4 systems with static C4s and higher. |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:31:00 -
[14] - Quote
Logistics for living in a C4 is not a nightmare. It all depends on the capabilities for planning/execution of the inhabitants. If anything it will be more difficult now because rolling for a suitable chain to haul through is hindered by two new factors that were not in place before: a. you need to deal with two statics instead of one (rolling both or leaving a scout on one) b. mass affects the distance a ship ends up off the wormhole after jumping (using Orca-s to mass the wormhole is more difficult) |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
|
Posted - 2014.08.06 15:32:00 -
[15] - Quote
TomyLobo wrote:How is this useful to those who already have a C4 with C2 or C1 static and already get a ton of traffic? I personally think this should be implemented only on C4 systems with static C4s and higher. I support this product and/or service!
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WoAz
Dark Mason Society
10
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Posted - 2014.08.06 15:33:00 -
[16] - Quote
Will the statics be low-end(C1-C3) and high-end(C4-C6) each? Can a hole have two same-class statics? |

Fonac
Imperial Academy Amarr Empire
39
|
Posted - 2014.08.06 15:35:00 -
[17] - Quote
Luminocity wrote:Logistics for living in a C4 is not a nightmare. It all depends on the capabilities for planning/execution of the inhabitants. If anything it will be more difficult now because rolling for a suitable chain to haul through is hindered by two new factors that were not in place before: a. you need to deal with two statics instead of one (rolling both or leaving a scout on one) b. mass affects the distance a ship ends up off the wormhole after jumping (using Orca-s to mass the wormhole is more difficult)
As someone mentioned earlier, it should probably keep the "remoteness" The point however still stands, that c4's does not offer enough reward who does the hassle.
And i dont think this "little" change does anything to change that.
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Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
52
|
Posted - 2014.08.06 15:36:00 -
[18] - Quote
Before we moved to our current hole, we lived in a C4 with a static C4. This was... isolated, to say the least. Logistics chains were usually at least 4 jumps deep, sometimes 7-8 (usually we gave up after 8 jumps if we still hadn't found a route to kspace, and rolled the hole to start again). This level of isolation was great for staying uninterrupted during PVE, but that's about it. After about a year of living there, the corp moved to a new hole with much better likelihood of routes in/out, as well as more daily pvp opportunities.
So all that said, will the new w-space static for the C4s be guaranteed of a different type than the current static? Or could you possibly have a C4 with a static C4 and another static C4? I'm honestly not sure how I feel about that possibility, but I'm curious.
A C4 with two static C3s could be a pvp dream, since C3s seem to be the most heavily k162'ed holes in existence.
I will also agree with the notion that C4 sites tend not to be as desirable as C3 sites. The numbers and time required to run C4 sites scale up much faster than the profit from those sites. I honestly cannot recall the last time we bothered with a relic or data site in a C4, when there were C3 sites available to run.
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Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:38:00 -
[19] - Quote
WoAz wrote:... Can a hole have two same-class statics? Kennesaw Breach wrote:So all that said, will the new w-space static for the C4s be guaranteed of a different type than the current static? Or could you possibly have a C4 with a static C4 and another static C4? I'm honestly not sure how I feel about that possibility, but I'm curious. As per the dev blog no, the additional static can not be to the same system class as the first one. |
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CCP Fozzie
C C P C C P Alliance
10906

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Posted - 2014.08.06 15:42:00 -
[20] - Quote
The new static is indeed guaranteed to be for a different class than your current static. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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TomyLobo
U2EZ Corp
133
|
Posted - 2014.08.06 15:48:00 -
[21] - Quote
Just confirming that with the new static mechanic, the K162 side will NOT spawn (un probable) until the residents from the other side jump through. So does this mean one can effectively seal their static until they are ready to jump through? |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
|
Posted - 2014.08.06 15:51:00 -
[22] - Quote
TomyLobo wrote:Just confirming that with the new static mechanic, the K162 side will NOT spawn (un probable) until the residents from the other side jump through. So does this mean one can effectively seal their static until they are ready to jump through? The the outer side (k162 side) of a static connection of a given wormhole would not spawn before the residents of *that* originating wormhole jump through, yes. As to sealing themselves until ready - yes, but not much more so than it currently already is.
Currently if C4 residents collapse their static connection and do not warp to the new one the effect is the same |

Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
52
|
Posted - 2014.08.06 16:01:00 -
[23] - Quote
TomyLobo wrote:Just confirming that with the new static mechanic, the K162 side will NOT spawn (un probable) until the residents from the other side jump through. So does this mean one can effectively seal their static until they are ready to jump through?
Nothing new about that. Common practice has always been to roll your holes then not warp to the new sig if you want to be uninterrupted in your home system for PVE or whatever. Now it just means 2 holes to roll, and you can warp to them but not jump through. |

Shilalasar
Dead Sky Inc.
62
|
Posted - 2014.08.06 16:01:00 -
[24] - Quote
CCP Fozzie wrote:The new static is indeed guaranteed to be for a different class than your current static.
Implying it will not lead to C7 but wormhole space only. Unless you actually do not want to give that information out it might be good to be a bit more specific on the amount of new statics (f.e. 20 C4-C4s will turn into C4-C4-C1s). Otherwise questions like this will keep coming. Otherwise just tell us that we have to scan them all ourselves  |

Alundil
Isogen 5
627
|
Posted - 2014.08.06 16:02:00 -
[25] - Quote
I think that adding a second static to C4 whs is a good thing.
And the fact that this is a simple 'add another static' like we've been asking for is good. I also like that it could connect to any type of wspace.
Nice
I'm right behind you |

Longinius Spear
Semper Ubi Sub Ubi
284
|
Posted - 2014.08.06 16:04:00 -
[26] - Quote
Making C4s not only useful but a platform for destruction ! AMAZING.
This makes me sooo happy. Its like a c2 but doesn't have a boring K-space connection!
Can you imagine how awesome a C4 to C4 to C2 would be?
That would be 1 Kspace always, and 3 Wspace connetions!! ALWAYS!
I think I'm going to pass out.
+1
Read more of my ramblings on my blog www.invadingyourhole.blogspot.com |

Alundil
Isogen 5
627
|
Posted - 2014.08.06 16:07:00 -
[27] - Quote
I would further state that the income potential in C4 should be looked into as it is currently more valuable to run C3 sites than C4 sites. Someone mentioned this one page one but just reiterating so it gets noticed.
I'm right behind you |

Phoenix Jones
Isogen 5
564
|
Posted - 2014.08.06 16:08:00 -
[28] - Quote
I would have a issue with a C4 having a new C1 static, as it is extremely difficult to roll (the max mass it can accept is a retriever, to roll requires 20+ retriever passes).
If you were to do sometype of C4-C1 static, please increase the Max mass capable of fitting into all C1's to 60,000,000 (up from 20,000,000).
This permits Hulks to jump into C1's. And also denies all battleships from jumping into C1's EXCEPT the Nestor.
The Nestor is 56,000,000 mass. With 1 plate, its 59,750,000. This means that no battleship could fit into a C1 except a Nestor. You don't unbalance C1 functionality, but you give it a bit more flexibility, especially if they are to be more C4-C1 connections.
Yaay!!!! |

Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
52
|
Posted - 2014.08.06 16:08:00 -
[29] - Quote
Luminocity wrote:WoAz wrote:... Can a hole have two same-class statics? Kennesaw Breach wrote:So all that said, will the new w-space static for the C4s be guaranteed of a different type than the current static? Or could you possibly have a C4 with a static C4 and another static C4? I'm honestly not sure how I feel about that possibility, but I'm curious. As per the dev blog no, the additional static can not be to the same system class as the first one.
Thanks, missed that in the text. I think the only people who won't like that are the ones thriving on the isolation, but I don't have much sympathy for them. |

Saisin
State War Academy Caldari State
105
|
Posted - 2014.08.06 16:14:00 -
[30] - Quote
Sounds good to me...
Can you also make it that C4 remains forever a no settlement zone, may be by having an effect that slowly damage POS towers over time, giving current residents enough time to move on, and preventing anchoring a POS
By the way, I do think that all WH should also have a medium term damaging effect on un POs that are not online...
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Orange Aideron
Blue-Fire
7
|
Posted - 2014.08.06 16:18:00 -
[31] - Quote
Luminocity wrote: Currently if residents of a certain WH collapse their static connection and do not warp to the new one the effect is the same. It is not opened.
It will be interesting, if CCP add a timer on the K162. But I guess then the same mechanic of "DO NOT WARP TO THIS BOOKMARK" still exists. |

Verran Skarne
4 Marketeers
21
|
Posted - 2014.08.06 16:37:00 -
[32] - Quote
I like giving C4s an additional static in concept, but agree with other posters:
- A static to a C1 is just going to suck, due to mass limitations on C1 connections. Ever spent 3 hours rolling a hole in battlecruisers? Yeah, that's a C1 :(
- C3 sites vs. C4 sites is a big area of concern. For PvE purposes, if you can live in a C4 effectively enough to warrant choosing them over a C3, then you can do a C5. Otherwise you're better off living in a C3.
I might have my numbers off (it's early), but if I remember right you can't jump a capital through a C4 connection (you can with a C5/C6). That being the case, does it make sense to allow the second C4 static to be a k-space static to low/null (but not to hi-sec?)
Doing that might open up an interesting opportunity for corps that have really outgrown hi-sec and low-class wormhole content but aren't able to deploy the capital ships or numbers needed to defend a C5/C6 system. Live and stage in a C4, and then go a-roaming on both sides of the fence. It would also make logistics a bit easier for folks in C4s, without giving them instant access to hi-sec.
|

Phoenix Jones
Isogen 5
567
|
Posted - 2014.08.06 16:47:00 -
[33] - Quote
Verran Skarne wrote:
- A static to a C1 is just going to suck, due to mass limitations on C1 connections. Ever spent 3 hours rolling a hole in battlecruisers? Yeah, that's a C1 :(
Yes that does suck, and you use retrievers not Battlecruisers (cheaper to lose, exactly 20 million mass). Thats why I am suggesting the mass cap be increased to 60 million mass on a C1 wormhole. Still cannot fit battleships, but you can come up with inventive ships to close it (that and the Nestor just barely fits into it if you really want to use a battleship)
Verran Skarne wrote: - C3 sites vs. C4 sites is a big area of concern. For PvE purposes, if you can live in a C4 effectively enough to warrant choosing them over a C3, then you can do a C5. Otherwise you're better off living in a C3.
There is a pretty large group of people that come to wormhole space specifically to not deal with capitals. There are others who don't want to bother with capital evictions and seeding. With the dual static, the C4 groups now have two Wormholes to farm (aka Both their statics which goes to other wormholes).
Verran Skarne wrote: I might have my numbers off (it's early), but if I remember right you can't jump a capital through a C4 connection (you can with a C5/C6). That being the case, does it make sense to allow the second C4 static to be a k-space static to low/null (but not to hi-sec?)
No I do not agree with any K-space connections at all in C4's. they are the deepest wormholes you can go into that can have 0 interaction with k-space. Giving any type of K-space connection just turns them into C2s with more difficult rats. Keep them Wormhole/Wormhole connections.
Yaay!!!! |

Fonac
Imperial Academy Amarr Empire
38
|
Posted - 2014.08.06 16:51:00 -
[34] - Quote
CCP Fozzie wrote:The new static is indeed guaranteed to be for a different class than your current static.
Hey fozzie could we please get a comment on the other concerns raised in this topic? Regarding sites and logistics? Virtually every post(I just skimmed) comments on this.
As someone mentioned before, if you can live in a c4 you can live in a c5 aswell, while you just get the c3 rewards |

CueCue QQ
Native Freshfood Minmatar Republic
18
|
Posted - 2014.08.06 16:57:00 -
[35] - Quote
Wanted to say this is a great change, I absolutely love it. This will make C4s more of a PvP hole, much less of a PvE hole(which explains all the PvE questions).
However, I'm curious as to the static combinations you'll be adding. Will we see specific groups like we do with C2(AKA, no such thing as a C2 with a NS and C2 static), or will all combinations be available? |

Fireflynine
Wormhole Exploration And Production
13
|
Posted - 2014.08.06 17:01:00 -
[36] - Quote
Might as well give every WH another static |

Arcturus Gallow
Three Stars Association
2
|
Posted - 2014.08.06 17:05:00 -
[37] - Quote
Are you going to follow the same rules as C2s regarding "always the same pair of statics"?
I mean, All C2 which have a C3 static, have a HS static, All C2 with C2 static have lowsec static, all C2 with C5 static have null sec static and so on. (If not all, I never personally found a C2 that was not following this rule)
Is it going to be the same for C4 pairs or are the new statics going to be completely random ? And if it is like C2s, are you going to let us know before the patch hits or not ?
Also, regarding feedback. We are currently living in a C4/C4, so that means we will have a way bigger chain, with the addition of our own additional static, plus the additional static of our current C4 static. This is good for us, BUT I understand that most people living in C4 want to have a quiet place, and this will change a lot with this change. We may see a lot of movement from current C4 residents leaving and new inhabitants coming in.
I think this change will generally make C4s more interesting than they are now, but this change wont suit most of the current C4 inhabitants. |

Verran Skarne
4 Marketeers
24
|
Posted - 2014.08.06 17:19:00 -
[38] - Quote
Phoenix Jones wrote:Verran Skarne wrote: - C3 sites vs. C4 sites is a big area of concern. For PvE purposes, if you can live in a C4 effectively enough to warrant choosing them over a C3, then you can do a C5. Otherwise you're better off living in a C3.
There is a pretty large group of people that come to wormhole space specifically to not deal with capitals. There are others who don't want to bother with capital evictions and seeding. With the dual static, the C4 groups now have two Wormholes to farm (aka Both their statics which goes to other wormholes).
I'm not sure I really understand what you mean with the comment about capitals. I get that people do w-space so that they don't have to deal with the ridiculousness of getting hot-dropped by a capital fleet any time they get a fleet together. But there's plenty of people building and maintaining capitals in wormholes. Heck, some days it seems like every other C4 we roll into has a carrier or dread sitting out at a POS somewhere in system.
What this change is going to do is turn C4s into a "junction" system. We already get that effect today to some extent, since a lot of other wormholes have C4 statics. That's great for increasing the connectedness of w-space, but it also means that even fewer people will want to live in a C4 unless they're just rabid PvPers with tons of ships to lose. Everyone wants some downtime now and again to run PI, or mine, or even just spin their ship in their POS. If the goal is to increase overall activity in C4s, then it seems to me the better approach would be to do something to make them more desireable for a smaller corp than a C3 (with greater risk). Otherwise, I don't think you'll really get more activity than you get now in them, since the activity will all come form people living elsewhere, rather than people living in the C4s themselves. |

Kp Amelia
Origin. Black Legion.
0
|
Posted - 2014.08.06 17:31:00 -
[39] - Quote
First off, while I am glade wormholes and C4s in specific are getting some work done, I have extremely mixed feelings about the changes coming to C4s. This is as person who currently co-runs a C4 hole.
Current the two biggest problems bar far with C4s is the difficult logistics trying to move stuff in and out. But by far and away the biggest problem is the Isk making capability of them. C3s are much easier to run, while C5s have a MUCH higher payouts.
The new changes will improve logistics without a doubt, but the other much bigger problem still remains. Now if you are lucky you will get a new C3 static, but the is very luck based and also in no way improves the C4 its self. PVE is going to become a lot more dangerous with the increased traffic, but the reward will not be increased anywhere near as much.
eve is a game of risk worth reward, so I honestly can't get behind these C4 changes until we see an increased pay out from C4s along side the incoming increased risk. |

Awrah
Biohazard. WINMATAR.
1
|
Posted - 2014.08.06 17:39:00 -
[40] - Quote
All of this that KP said.... I like.... Make it so...
Quote:First off, while I am glade wormholes and C4s in specific are getting some work done, I have extremely mixed feelings about the changes coming to C4s. This is as person who currently co-runs a C4 hole.
Current the two biggest problems bar far with C4s is the difficult logistics trying to move stuff in and out. But by far and away the biggest problem is the Isk making capability of them. C3s are much easier to run, while C5s have a MUCH higher payouts.
The new changes will improve logistics without a doubt, but the other much bigger problem still remains. Now if you are lucky you will get a new C3 static, but the is very luck based and also in no way improves the C4 its self. PVE is going to become a lot more dangerous with the increased traffic, but the reward will not be increased anywhere near as much.
eve is a game of risk worth reward, so I honestly can't get behind these C4 changes until we see an increased pay out from C4s along side the incoming increased risk. |

Sanuki Sukuuvestaa
State War Academy Caldari State
2
|
Posted - 2014.08.06 17:47:00 -
[41] - Quote
No.. No, no no please no...
Ok, so how to make this reasonable feedback:
As one of the few groups thats actually lived in a C4 for over a year now, and after living in the entire range of WH space, this is not what C4's need.. Now i get why you want to spice up C4's, and i fully support that, but lets first take a step back and ask what makes a wormhole good or bad, class/effect aside.. Its your statics. Everyone talking about their home system mention what statics they got, cause its a huge deal when choosing where you settle down.
I actually belive that the current statics of C4's do make them unique, since it gives you the "end game" wormholes those of us in small groups that dont want the capital evictions larger groups throws around willy nilly. C4 is the perfect place for a 3-8 man group that just want to have their own part of space, but still run the risk of incoming connections, balanced with the logistical hurdles of running a system with no direct kspace. Its also easy to roam looking for content in connecting holes and without the silly income levels of 5-6 that makes them a obvious choice if its the ISK your looking for.
Now i fully support the notion that a mixup with C4's would be a great thing, but please dont make it more statics.. I personally spoke with both Fozzy and Bettik at fanfest two years in a row now pushing the idea of more wanderings inside wspace and echoed this as a unique thing that could be given to lowsec (guess what, already added!), along with many others doing the same thing at the roundtables. But at least in my opinion, its a huge step from making them wandering and being statics. Sure, make it so C4's have a much larger chance of incoming and outgoing wandering connections, just dont make them permanent (and also keep C4's uniqueness that they cant have wandering into kspace please). Its the uncertainty of WH space we all love, not the things that are fixed rules. If it was my choice, no wormhole would have statics even, just a minimum of 1 wandering wh at all time, but you just never knew where it would exit.
As i said, i've lived in a C4 for over a year now, with the same small group of friends that have no interrest in taking part of the diplomacy/drama of Overlords anymore, and we enjoy being this size. As a result, we can easily be labeled as "wh carebears" and pushover targets or whatever, reason alone for having to post on a alt and not get RF within the next 24h.
But we love our C4 and its connectability. If you have a good static and enough numbers, the C4 is perfect to roam down the pipe and looking for interaction with other WH groups. If we only have a few online, we can run sites with pretty much the same risk of invaders as the lower classes can (C2 ofc have somewhat higher,tradeoff being always a space), and the scaling of income from 1-4 is not completely out of line, making it a reasonable choice where to settle in that range based on risk/reward/human workload. Again, in its current state, C4 is the endgame of small WH groups that want to remain independant. If anything, the curve should maybe be smoothed out a bit between the lower classes and the huge jump from 4 to 5, but thats another topic. Yes, they also put a lot more on the line to get that income, not saying its unbalanced, just make more of a choice if you want a C4 or C5 if you have the numbers for it.. Nobody that have numbers to live in a C5 choose a C4 instead, but that has nothing to do with how many statics it have or how well connected it could be, and thats more where the "problems" of lower statistics in C4s come from, not how connected it is. Nobody complains about the number of connections a C5 have, the issue with entire range of 4-6 and connections is fine in its current state as long as you just implement the increased rate of wanderings as also suggested for Hyperion. Its just making it more likely for a larger group in C5-C6 to harass the small groups of C4, one of the good tradeoffs you really had from living in that range. Now i want more interaction between WH space, just not push C4 deeper down into the dirt.
A 2nd static in C4 will only make the transits from C1-3 and up into C5-6 easier, its probably instead going to have a negative effect on how many actually live in C4. Its a change that makes life easier for C5+ groups being able to reach larget parts of w-space quickly (something i think is still a good thing), but it will also increase the risk of living in a C4 so much higher that its no longer worth it compared to living in a C3 or lower. Making 70mill a site vs 90mill when tradeoff is double the chance of someone roaming into you? Dont think so.. I know for a fact that my group will move out of our current C4 if this change takes effect, and instead go back to a C3 with lowsec/nullsec static and have our pvp-content there instead of actually being more interacted with the rest of the WH community, something i would again think was a sad choice to make.
If you need more C4 residents to confirm/deny this being a good thing, why not ask former pilots of SUSU (many now having moved on to NoHo, Hard Knocks etc) and why they left C4 for higher classes. Im sure none of them will say its because it only had 1 static.
In conclusion, i would love to have some changes to make C4's no longer the ginger stepchild of WH space, and again if that could be a huge increase in wandering connections emerge in them into other parts of wspace, that would be great!! But making them statics would give such a huge impact that i fear its result would be that you still get your metrix with higher number of jumps and so on, and the actual number of people choosing to settle down in them would be dropping.
So i stand by my "no, no no", and as a last plea to Corbexx: if you allow this to happen on your watch, i will regret the day i gave you my vote to represent the really small groups in lower class WH space.. |

Pseudo Ucksth
B0rthole
189
|
Posted - 2014.08.06 17:54:00 -
[42] - Quote
I wonder about those corps who sought out c4>c4 wormholes for their isolation on purpose.
They're going from Yoda's hovel on Dagobah to Grand Central Station in one patch. |

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 18:01:00 -
[43] - Quote
IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. |

Pashko Morgan
Roid Gnash Pills
1
|
Posted - 2014.08.06 18:11:00 -
[44] - Quote
Our corp is living in c4 with c3 static. 2nd c4 static coupled with other changes mentioned in devblog leads for more headache and nothing more for our corp. Lets list all the stuff: 1. Logistics. Not a problem at all with current 1 static system. 3 months ago we had one day with our folks with a "4 jumps to Jita" exit from our c3 static. Every one made about 5 mammoth runs back and forth and collapsed the hole with orca's. I repeat it was ONE day for half a year amount of pos fuel, ammo, structures, backup pos, multiple modules and minerals. T3 and other stuff was brought to home system here and there because its not a problem at all.
With 2 statics we will face more possibilities to get a lucky "4 jumps to Jita" route as well as we'll need at least one more pilot/client for 2nd static backup and surveilence. That will count as MINUS.
2. Scanning. Every time I log in I have 3 ways to start the EvE(ning) - scan myself / check the corpbooks if scan was done by corpies / set scouts near activated holes and go for some bloot. With new approach for more random wh's and 2nd c4 static the scan time will go from half an hour to an hour AT LEAST. I mean real wh scan, bookmarking ALL the sigs, doing 200km spots near active posses, wormholes, checking Z-kb / wormhol.es etc. That will count as MINUS.
3. Iskies VoV. Okay average isk/hr is 250 and 200 for c4 and c3 farming respectively. Our corp was always hitting about 200 and 150 beacause of chat/afks/etc. Thats the time we can spend while noone will disturb us, no statics activated, no k162 active. Now lets turn on the devblog approach. The probability that there are no k162 in our home c4 becomes twice less at least (more dynamic wh's, more guests from c4-4-X and from their k162's). Some guests will activate our statics willing to find some pew or logistic routes. So we'll have to collapse not one but two holes. Again, less and less time for pewing sleeper drones. That counts as MINUS. As long as you dont plan to raise sleeper rewards in C4 it will become even more deserted and uninhabited than now.
4. PvP. Plainly more wh's - more chances to find pew. We're doing the subcap fights so eject distance after wh jump will not effect us that much, That counts as an obvious juicy PLUS.
5. "K162 appearance only on first jump" thing. This is not strictly the start post subject though it IS connected with the 2nd static, isnt it? We were dropped 5 times while shooting sleepers. I personally dropped bears 50+ times and from my perspective the "check anomaly" feature didnt help anyone who was half asleep while carebearing. Neither will combat probes if the carebear is half asleep and hit probes scan and d-scan buttons once every 3-4 minutes. That counts as USELESS.
The little summary of the upcoming wh devblog for my c4-3 corp: More minuses and one plus. More routing scanning. More scanning windows/live pilots. Same profits (or lower according to more time spent for routine scanning). More chances to get wormhole pvp (lets not decide if it is good or not).
o/
Pashko Morgan was sucked through the wormhole to the unknown parts of space. |

Cirillith
Bean-shidh The Nameless Alliance
20
|
Posted - 2014.08.06 18:13:00 -
[45] - Quote
First of all - Thank you CCP Fozzie for publishing that Devblog.
Now to the point :)
Well - I think this will be nice change... from perspective someone who doesn't live in c4 :) - For me finding c4 chain (usually this looks like this: c5(c6 or c2)->c4->c4->c4->.....->c4->something) now is kinda boring. Now after change it will be more interesting and more sense checking c4 for connections.
On the other hand - I never lived there (I was in C6 C5 or C2). Right now I'm on my vacations in C2 with two statics and it gives you nice freedom - since you can roll both holes and send 2 teams of scouts in two different directions.
One really big issue although here - PLS - C4 should stay without connection to K-space. It's something that makes them unique and taking that back from them would be bad decision. |

Shilalasar
Dead Sky Inc.
65
|
Posted - 2014.08.06 18:13:00 -
[46] - Quote
People complaining about money from c4s being too low is a joke. Not high compared to many k-space activities, but for wormholes it is top, bar escalations. Traffic will also not really change by how many statics you have since you just close them anyways if you don-¦t need them right now. It is already way down since many of the big/good c2-c4/high corps have closed their doors in the past 2 years. Very few people actually like having a c4static for anything other but farming. The number of pvp corps with a c5/6 static c4 is probably in the single digits. Also the c4 guys will always have the capitaladvantage, there are some in almost every c4. The only thing this changes that people will see static c4s as a useful thing again and so c4s will stop being the australian outback where you log in once every few days, farm your sites and never meet a living soul in weeks. Also it will already change with the addition of more random holes. |

Kp Amelia
Origin. Black Legion.
1
|
Posted - 2014.08.06 18:15:00 -
[47] - Quote
forsot wrote:IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive.
C3s payout an average of 70mill per site Wil C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in.
The idea of "adding a new entry point will make the more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk. |

Keith Planck
Lazerhawks
849
|
Posted - 2014.08.06 18:16:00 -
[48] - Quote
sounds like fun I like this change a lot.
RIP c4 bears, you will not be missed <3 can i content yet? |

Fonac
Imperial Academy Amarr Empire
39
|
Posted - 2014.08.06 18:20:00 -
[49] - Quote
Shilalasar wrote:People complaining about money from c4s being too low is a joke. Not high compared to many k-space activities, but for wormholes it is top, bar escalations. Traffic will also not really change by how many statics you have since you just close them anyways if you don-¦t need them right now. It is already way down since many of the big/good c2-c4/high corps have closed their doors in the past 2 years. Very few people actually like having a c4static for anything other but farming. The number of pvp corps with a c5/6 static c4 is probably in the single digits. Also the c4 guys will always have the capitaladvantage, there are some in almost every c4. The only thing this changes that people will see static c4s as a useful thing again and so c4s will stop being the australian outback where you log in once every few days, farm your sites and never meet a living soul in weeks. Also it will already change with the addition of more random holes.
I dont want to sound rude or personal. But you simply dont know what you're talking about.
iskwise, the numbers are out there. undisbutable numbers.
The thing about having caps, in c4's. Not so sure, i mean, there isn't really a benefit for having one in a c4, other than easy farming is there?
|

Mindraak
Points Mean Prizes Genesis II
9
|
Posted - 2014.08.06 18:22:00 -
[50] - Quote
Love this idea... we have been waiting ages for this
+1 |

Delveling
Glowing Goat Black Fence.
0
|
Posted - 2014.08.06 18:31:00 -
[51] - Quote
Fonac wrote: A C3 site, average out at about 60-80 million isk
sadly.. no
|

Sanuki Sukuuvestaa
State War Academy Caldari State
3
|
Posted - 2014.08.06 18:39:00 -
[52] - Quote
Really nice seing all the non-C4 residents going "+1, great change", and those that actual living in C4 saying they fear its a bad thing, forcing people to move away from C4 instead of drawing more people into it.. Congrats non-C4 people, you might just get your own personal highway-class of WHs, with no targets in them.. |

Mancerk Latzo
Wormhazard.
1
|
Posted - 2014.08.06 18:52:00 -
[53] - Quote
C4's need to be more profitable. They aren't worth the time and risk for their current payout. |

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 18:53:00 -
[54] - Quote
Sanuki Sukuuvestaa wrote:Really nice seing all the non-C4 residents going "+1, great change", and those that actual living in C4 saying they fear its a bad thing, forcing people to move away from C4 instead of drawing more people into it.. Congrats non-C4 people, you might just get your own personal highway-class of WHs, with no targets in them..
This change is opening up c4's for the masses that currently reside in c2's that actually have interest in interacting with the rest of eve and pushes out all the hermits and farmers. while making room for newer groups to form in c2's its beneficial for the community as a whole. |

Delveling
Glowing Goat Black Fence.
0
|
Posted - 2014.08.06 18:55:00 -
[55] - Quote
Where is this average of 60M per site in C3 coming from?? It's 60M per if you are really lucky from combat sites, more from data/relic sites but those things are so rare it's not 'average'. C3 combat anoms drop from 32-27M in blues and you are sure as **** not getting 10 melted nanos/site in average.. math ppl..
|

Shilalasar
Dead Sky Inc.
65
|
Posted - 2014.08.06 18:55:00 -
[56] - Quote
Fonac wrote:[I dont want to sound rude or personal. But you simply dont know what you're talking about.
iskwise, the numbers are out there. undisbutable numbers.
The thing about having caps, in c4's. Not so sure, i mean, there isn't really a benefit for having one in a c4, other than easy farming is there?
Neigher do I want to be rude or personal, but just because you make up numbers doesn-¦t make them true. I have spent the majority of my wormholelife in a c4 or with a c3/4 static. You could pull out those 70M from a c3, even a bit more, at a time when ribbons were over 6M and mag/radarloot was actually worth something. But c4s were always at least 20% more isk/h. Only difference are the minimal requirements to run the sites. And now you have assigned fighters with OP stats or marauders for your home C4. Corbexx-¦s research on sitepayouts also shows the same pattern. And if having the only capitals in a system isn-¦t a forcemultiplier for PvP I do not know how much more you-¦d want.
We also have no idea if there will indeed be highend and lowend statics in one hole or if it will stay divided. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.06 19:00:00 -
[57] - Quote
I would prefer to see a large number of dynamics added to C4's in lieu of a second static. The second static is predictable and thus less interesting than the randomness of wondering how many dynamics might exist and where they might lead to.
Also dynamics are more easily adjusted in quantity, either up or down after the change is experienced. I don't live in a c4, but if you suddenly changed my homes statics I would be bitterly unhappy. The static change will likely cause chaos for people that suddenly find they have a static which leads to a corner of space they do not want to visit and now suddenly feel like they have to move. Dynamics however are more subtle and to a lesser degree change the deal that they signed up for when the hole was selected as home. |

Bronya Boga
Isogen 5
410
|
Posted - 2014.08.06 19:11:00 -
[58] - Quote
Sanuki Sukuuvestaa [u wrote:If you need more C4 residents to confirm/deny this being a good thing, why not ask former pilots of SUSU (many now having moved on to NoHo, Hard Knocks etc) and why they left C4 for higher classes. Im sure none of them will say its because it only had 1 static.[/u]
Ok well ill respond. First off there are no ex-sus in noho ot HK. Some left wspace most (more recently) joined isogen 5.
So for the topic at hand. SUSU left our C4/C3 because we outgrew it with the membership and assets we had. A move to a c5 of any sort was the next logical move. Now would have we moved out of our c4 if we had 2 statics? Maybe. But it would have been a much harder choice I can assure you of that. Dual static C4 make them for prime hanting grounds much like C2s are these days. If you thought 5/2 were good, 5/4 sound even more fun Host of Down The Pipe-áIngame Channel DTP Podcast www.downthepipe-wh.com GÇïIsogen 5 is recruiting. Check us out
|

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 19:28:00 -
[59] - Quote
Kp Amelia wrote:forsot wrote:IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in. The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk. |

forsot
Resurrection Ventures Un.Bound
20
|
Posted - 2014.08.06 19:29:00 -
[60] - Quote
forsot wrote:Kp Amelia wrote:[quote=forsot]IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?). C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive.
C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in.
The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk.
edit....bad at posting |

Ziirn
Questionable Ethics. Ministry of Inappropriate Footwork
31
|
Posted - 2014.08.06 19:47:00 -
[61] - Quote
Good change. |

Obil Que
Star Explorers Reckoning Star Alliance
74
|
Posted - 2014.08.06 19:55:00 -
[62] - Quote
Will the distribution of new statics (assuming this change remains as stated) be available on SISI prior to the release for those of us living in a C4 already to have advance knowledge of what our systems will changing into on release day? |

Loris Fritz
Negative Density No Response
11
|
Posted - 2014.08.06 20:02:00 -
[63] - Quote
Thumbs up for ccp. More wh connectivity is a great thing. |

Meleis
Aim High SWAG Co
0
|
Posted - 2014.08.06 20:10:00 -
[64] - Quote
Would it be possible for it to be a random static? Maybe some what tilted towards certain types but any type being possible.
For example: you have a static y683 at all times. but you also have a random static. you have a small chance of a HS,low sec, null, a low chance of a c1, c2,c6, medium chance of a c3, c4, c5.
Maybe make it a new type of wormhole, so you actually have to go through it to know where it goes and you could also differentiate it with your other static.
So you open your new static and find it goes to a c6, re-roll it and the new one opens into LS.
Edit: I understand the implication could be that you roll your static until you get a direct highsec K-space connection would be there. With a low enough chance and a reasonable mass limit combined with other proposed changes it could make rolling it interesting. |

Derath Ellecon
Washburne Holdings Situation: Normal
2296
|
Posted - 2014.08.06 20:15:00 -
[65] - Quote
Sanuki Sukuuvestaa wrote:As one of the few groups thats actually lived in a C4 for over a year now,
Wow now I feel old.
We are coming up on our second year in C4 space. We are isolated in a C4/C4, not because we are against PVP, but mostly because we wanted to truly feel like we were living out on the ragged edge. I've lived in other WH's and it felt largely pointless in a C2/C3/HS with an easy way back to k-space every day.
At the same time we are a small corp of old farts with busy lives, so we don't have the numbers to hold our own in the cap heavy C5+ world. C4's have given us the right mix of living deep in unknown space, risk, but without worrying that every time I go on a family vacation I'm gonna get a text that we are getting evicted.
That being said I'm not opposed to a second static idea. I would have the same concerns that any C4 dweller has. Which would probably be the same as anyone in say a C1 or C3 finding out they are getting a second static. Mainly hoping whatever second static we get doesn't totally suck and make us want to move out.
On the other hand, our slim PVP pickings have become even more so in recent months. So if a second static can help revialize that I would be happy.
That being said I feel similar to this idea as all the rest. Part of it i like, part of it not so much. But EVE has always been about a changing landscape and we will adjust and adapt.
If I were to make a decision now, personally I would hold off on this change. Not saying don't do it. But first I'd just be happy with C4's getting more random wormholes. Well ANY outgoing random wormholes. If there is going to be an increased number I think that having C4's get them could be enough to revitalize them without totally changing the landscape. If not then the dual static could still be implemented down the road. |

Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
53
|
Posted - 2014.08.06 20:36:00 -
[66] - Quote
Derath Ellecon wrote:Sanuki Sukuuvestaa wrote:As one of the few groups thats actually lived in a C4 for over a year now, Wow now I feel old. We are coming up on our second year in C4 space. We are isolated in a C4/C4, not because we are against PVP, but mostly because we wanted to truly feel like we were living out on the ragged edge. I've lived in other WH's and it felt largely pointless in a C2/C3/HS with an easy way back to k-space every day. At the same time we are a small corp of old farts with busy lives, so we don't have the numbers to hold our own in the cap heavy C5+ world. C4's have given us the right mix of living deep in unknown space, risk, but without worrying that every time I go on a family vacation I'm gonna get a text that we are getting evicted. That being said I'm not opposed to a second static idea. I would have the same concerns that any C4 dweller has. Which would probably be the same as anyone in say a C1 or C3 finding out they are getting a second static. Mainly hoping whatever second static we get doesn't totally suck and make us want to move out. On the other hand, our slim PVP pickings have become even more so in recent months. So if a second static can help revialize that I would be happy. That being said I feel similar to this idea as all the rest. Part of it i like, part of it not so much. But EVE has always been about a changing landscape and we will adjust and adapt. If I were to make a decision now, personally I would hold off on this change. Not saying don't do it. But first I'd just be happy with C4's getting more random wormholes. Well ANY outgoing random wormholes. If there is going to be an increased number I think that having C4's get them could be enough to revitalize them without totally changing the landscape. If not then the dual static could still be implemented down the road.
Sounds like me and my corp :) Except you youngsters are only coming up on your *second* year of living in a C4. We've spent 3, in 2 different C4s, one of which was C4-C4. I'm not sure I'd categorize C4 with C4 static as "the ragged edge" as much as "the a** end of nowhere" but I spent over a year living in one with my corpies, most of whom are older guys with jobs and lives and stuff. Logistics in/out of the C4-C4 was a major chore. Even if a route existed, chances are it would be 4-8 jumps deep. More than 8 and we'd give up and roll the hole. And to think that we started doing this before corp bookmarks existed *shudder*.
Anyway, cheers to a fellow C4-C4 occupant. I loved the isolation back then. I love having easier routes to k-space now :) |

Winthorp
2488
|
Posted - 2014.08.06 20:41:00 -
[67] - Quote
Can we please get a list of what the second static will be and what current c4 they will match up with please? |

Deeone
Deadspace Zombie Factory
24
|
Posted - 2014.08.06 21:31:00 -
[68] - Quote
so this is actually a good change i think. The more randoms are more important tho. is there anyway the 2nd c4 static could be random? so its something different? 1 normal static and 1 static that could lead anywhere in w space. |

Riven Varlass
Hyperspace Fusiliers
3
|
Posted - 2014.08.06 21:34:00 -
[69] - Quote
Kp Amelia wrote:forsot wrote:IGÇÖm not sure what youGÇÖre making in c3's but I know how much you can make solo in a c4...... The only thing I could see being done is lower the stupid spawn ranges and make more than 2 sites viable to run to make isk (do npcs really need to spawn 200+km from warp in?).
C4 income doesnGÇÖt require a buff other than making it more scalable for small-mid size groups it shouldnGÇÖt discourage you to run sites with your corp mates over solo. The duel static does push towards making c4 site running with a couple scout alts less risk free and encourage you to do it as a group but could use some more incentive. C3s payout an average of 70mill per site while C4s payout an average 90mill, but are much harder, and will now become much less safe. This patch will push more people out of C4s then it will attract them in. The idea of "adding a new entry point will make them more used" is very short sighted especially due to the fact that their biggest problem was inefficient isk making in the first place. That's why I stated if they want their reward needs to be increased, not only to fix their previous weakness, but to now make them even worth living in with the increased risk.
QFT. |

Tiger Tesla
Periphery Bound
25
|
Posted - 2014.08.06 21:44:00 -
[70] - Quote
While I love that wormholes are getting the attention that they sorely deserved, I have a few problems with the way several of the changes are going to interact with our c4 home.
As the CEO of a medium sized C4 corporation I am very concerned with how my members will be affected by these changes. We live in a Wolf Rayet wormhole, and with the changes in the armor and the already Sig reduction, combined with the randomly spawning 'small ship' wormholes that will last 16hours, we have no advantage in attacking, if we leave our hole, but incoming fleets of frigates and destroyers will have EHP and dps on par if not exceeding T3s, and with very small sigs. Yes, we have the same options available, and I look forward to trying new things, but it means that we will always have to treat these persistent threat wormholes just as dangerous as normal connections.
We also have the opportunity for more PvP, on the offensive side, through a new additional static. While I welcome this change, it will also further hurt the income of the corporation. C4s will need some sort of revisit in income in order to make them viable for larger PvP groups to utilize, and a change up on the pve side of lower class wormholes has been just as sorely needed as these mechanics changes.
I love to PvP, but the combination of many of these changes put some wormholes in a purely defensive footing, especially with how the wolf Rayet effect in C4s will interact with the wandering small ship wormholes.
I am not a carebear, but I believe that a group in wormhole space should be able to support itself, and all of these changes hurt lower class wormhole income while benefiting high class wormhole connectivity. It is clear what class of wormholers gave the green light on these changes.
Should these changes go through as stated here I will most likely have to move my corporation out of our home that we have had for almost a year, because the income will simply not support the population needed to take advantage of the new wormholes. |

Winthorp
2488
|
Posted - 2014.08.06 22:15:00 -
[71] - Quote
So many bear tears here, really you have had it too good for too long hidden away in chains that don't interconnect with larger chains and that time is over accept it now or leave.
I recently moved to a C4 and I can't wait for the added opportunity this change will provide in PVP and PVE. I will have to await the list of matching the new statics with current WH's to decide if my current home is optimal to my needs or inhabit a new C4.
This is a long overdue change and combine this with the added effort to roll away the statics I can see a lot more C4 chains being open to "explore". |

Tiger Tesla
Periphery Bound
25
|
Posted - 2014.08.06 22:24:00 -
[72] - Quote
Winthorp wrote:So many bear tears here, really you have had it too good for too long hidden away in chains that don't interconnect with larger chains and that time is over accept it now or leave.
I recently moved to a C4 and I can't wait for the added opportunity this change will provide in PVP and PVE. I will have to await the list of matching the new statics with current WH's to decide if my current home is optimal to my needs or inhabit a new C4.
This is a long overdue change and combine this with the added effort to roll away the statics I can see a lot more C4 chains being open to "explore".
Try and be respectful, there are many pvpers in wormhole space that directly turn whatever income they make into PvP ships. I love PvP, it is part of why I love wormhole space. But unfortunately the changes proposed, while improving PvP, reduce the income of the pvpers that rely on sites to fund them.
As someone who loves hunting risk averse pve players in wormhole space, in addition to normal wormhole brawls, these changes make it even harder for those players to earn a living.
Why not try to make wormhole space more lucrative as well as more dangerous. If CCP is not careful with the balance of risk versus reward it won't matter how many wormholes you are connected to, you still won't find any targets.
|

J0HN SHEPPARD
The Icarus Expedition The Daedalus Imperium
0
|
Posted - 2014.08.06 22:41:00 -
[73] - Quote
I must say, While Part of me likes this change, as it may make logistics a bit easier if I get a C3 or C2 Static. The other part of me doesn't, I choose to take my small corp to a C4 - C4 because it provided me with the seclusion I kinda always was looking for and never found in Empire Space. now with having another Static, it will make operating and defending a small WH corp a lot harder.
Like I Said in my other reply, EVE is already a numbers game, Some players arent looking to fly with 100's of other pilots, but instead all they want is their small portion of space that they can share with a few people to do as they wish!
I hope that u guys reconsider this change |

Kusum Fawn
State Protectorate Caldari State
512
|
Posted - 2014.08.06 22:59:00 -
[74] - Quote
Winthorp wrote:So many bear tears here, really you have had it too good for too long hidden away in chains that don't interconnect with larger chains and that time is over accept it now or leave.
I recently moved to a C4 and I can't wait for the added opportunity this change will provide in PVP and PVE. I will have to await the list of matching the new statics with current WH's to decide if my current home is optimal to my needs or inhabit a new C4.
This is a long overdue change and combine this with the added effort to roll away the statics I can see a lot more C4 chains being open to "explore". too bad that they will all be empty of people Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Blodhgarm Dethahal
Transcendent Sedition Protean Concept
182
|
Posted - 2014.08.06 22:59:00 -
[75] - Quote
And now I wish I was back in my C5 with C4 static...
Almost..
Good addition! -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Dark Armata
Bookmark Both Sides Exit Strategy..
131
|
Posted - 2014.08.06 23:01:00 -
[76] - Quote
If wormhole content comes from your static. then C4s will be the place to be.
Good change, will make every C4 worth scanning. W-Space WAS Best Space*
*Until CCP decided W-Space should be the next null.
|

Verran Skarne
4 Marketeers
26
|
Posted - 2014.08.06 23:02:00 -
[77] - Quote
J0HN SHEPPARD wrote:I must say, Like I Said in my other reply, EVE is already a numbers game, Some players arent looking to fly with 100's of other pilots, but instead all they want is their small portion of space that they can share with a few people to do as they wish!
I think the vast majority of players operating in wormholes share this viewpoint. We like wormholes because they give us the ability to claim, exploit, and defend territory without having to be part of ridiculously huge alliances or pay rent to our feudal overlords.
We would take our corps to nullsec in a heartbeat if there was actually a level playing field that allowed smaller groups to compete and have a chance of success. But since we don't have thousands of pilots who can fleet up and deploy at will, we choose w-space instead. |

Sanuki Sukuuvestaa
State War Academy Caldari State
10
|
Posted - 2014.08.06 23:40:00 -
[78] - Quote
Winthorp wrote:So many bear tears here, really you have had it too good for too long hidden away in chains that don't interconnect with larger chains and that time is over accept it now or leave.
I recently moved to a C4 and I can't wait for the added opportunity this change will provide in PVP and PVE. I will have to await the list of matching the new statics with current WH's to decide if my current home is optimal to my needs or inhabit a new C4.
This is a long overdue change and combine this with the added effort to roll away the statics I can see a lot more C4 chains being open to "explore".
Please, take your 10-30 kills pr months pro pvp and go make me a sandwich.. If you cant be respectful that theres other people in WH space that actually enjoy the current situation their selected home is giving them, then this discussion is already dead. Its not a peeing contest i know, but our group in C4 have far more pvp content than you seem to have, and still you have the nerve to call us bears just cause we're opposed to a idea that would make C4's a superhighway instead of a place people actually would want to settle down.
More connections between Wspace, great, bring it on! Random connections for everyone!! But dont force those that already found their niche in C4 space based on a meaningful choices (that CCP always advocate). Instead your making our home transitsystems to generate more content for those not living in C4s. Im all about more content, but not on the costs of forcing C4 people to move down to a C3 or C2 just cause they prefer their 10-15man corp over joining a 405man WH alliance.
Let us keep our choices, C4s dont need more statics, we just needs more wandering holes across all of wh space as already suggested. If anything, give C4s a higher chance of wanderings maybe, but not more statics. |

Jack Miton
Isogen 5
3593
|
Posted - 2014.08.06 23:53:00 -
[79] - Quote
great change, easily the best of the 6. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Meytal
School of Applied Knowledge Caldari State
520
|
Posted - 2014.08.06 23:56:00 -
[80] - Quote
A hard change for some who moved to C4s looking for solitude, but I think overall this will improve W-space. It adds very important transit system role to C4s, that of W-W gateways, to complement the C2 W-K gateway role.
To further cement their role as transit systems, I'd suggest having one static for C1-C4, and the other static for C4-C6. Then, by reducing random K-W connections to C5/C6, and reducing C1-C3 static options from C5/C6, C4 would become the Low Class - High class W-space gateway. Please do note that was reduce, not eliminate; as long as capital ships are deemed suitable for C5/C6 systems, there should remain a way to move them in and out.
Alternatively, if possible, have each static be truly random. You may encounter the C4 with a C2 and a C3 connection. If C3 connection collapses, a connection to a C5 may spawn in its place. This would make C4 systems truly unique in all of W-space.
|

Winthorp
2488
|
Posted - 2014.08.06 23:56:00 -
[81] - Quote
HYPErion me up some C4 tears. |

forsot
Resurrection Ventures Un.Bound
21
|
Posted - 2014.08.07 00:30:00 -
[82] - Quote
One thing about the wolf raynt that has come to mind these changes nerf the unique buff they gave to active tanks. I am assuming you are removing the resist buff in to make way for a buff to capital reps of some form, however unlike pulsars caps armor caps in a wolf raynt can be difficult but can easily be capped out by a medium sized fleet while you are giving the heavily used armor meta of wh-space the biggest buff they have ever seen. Between having almost capital level ehp t3s will also have the sig of destroyers/frigs. I suspect most groups will avoid them like pulsars are now only instead of for being too weak and risking mass losses, but not wanting to get locked in a stalemate where both sides cannot kill anything. |

Trinkets friend
Sudden Buggery
1537
|
Posted - 2014.08.07 01:46:00 -
[83] - Quote
Yeah, why not.
I'm going to be pushing to move into a C4 Black Hole with N766 static. J165321 here i come. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Amgurr Alabel
Rolling Static Gone Critical
0
|
Posted - 2014.08.07 02:31:00 -
[84] - Quote
Obil Que wrote:Not terribly excited simply due to that fact that we've recently occupied a C4 specifically because it had a single C3 static. That environment suited us well. Obviously a concern is what completely random static we will end up with will very much determine the suitability of the hole for us.
Is there any information that could be made available on what combinations C4s will get based on their current static types? Similar to how C2 with C3 will always have a HS. Will a C4 with a current C3 have a specific kind or possible set of additional statics or be totally random?
Overall, I am far more in favor of increased spawns/randomness vs. additional statics in C4 space since the later permanently changes the landscape of our chosen system potentially resulting in the need to move if the result is unfavorable.
EDIT: Clarification on information request and additional thoughts
This....we are a smallish corp living in a c4/c3. If we ended up with a c5 or c6 static there is no way we could compete with the larger corps living in those holes. It would be very frustrating to no longer be able to live in our home because CCP decided we needed a c5 or c6 static in our WH. |

Fish McCragg
Adventure Bros.
0
|
Posted - 2014.08.07 02:44:00 -
[85] - Quote
It's nice to see wormholes finally getting a large-ish update. I'm a current C4 resident, so I'll put my 2 cents in.
This update will provide a massive benefit to occupants of c5 and c6 space. However, it will devastate those already living in c4. A quick read-through of this thread shows massive support from non-c4 wormholers and massive disapproval from c4 inhabitants like myself.
The second static will definitely increase accessibility to C4 wormholes, but it will likely not lead to an increase in activity. Myself and the majority of C4 inhabitants posting on this thread will likely be forced to move from C4 space to another class in order to continue operations. While it's possible that PVP oriented groups will move from C2 to C4 space, I'd be very surprised to see that number outweigh the exodus I expect we will see. I like the idea of increasing the activity in C4s so they no longer suffer from "nothing-going-on" syndrome. However, forcing inter-connectivity is not going to entice active players to dwell there. It will likely increase traffic for higher class wormhole logistics runs but at the cost of ending up with a lot of uninhabited c4 systems.
That being said, my small corp and I will be holding on to our C4 until the bitter end. When we finally have no other choice, we'll probably be joining a larger c6 alliance, but not until we absolutely have to.
I just wish there was somewhere in eve that smaller corps like mine could fly dangerously and still remain profitable. We had that in our C4, but it looks like it won't last much longer. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
101
|
Posted - 2014.08.07 03:21:00 -
[86] - Quote
This'll be interesting. Glad there's no K SPace connection, I like being out in deep space.
How will you be assigning the new statics? Opposite of current as in C1-3's get a C4-6 and vise versa? Or completely random selection? |

Winthorp
2489
|
Posted - 2014.08.07 04:20:00 -
[87] - Quote
BayneNothos wrote:This'll be interesting. Glad there's no K SPace connection, I like being out in deep space.
How will you be assigning the new statics? Opposite of current as in C1-3's get a C4-6 and vise versa? Or completely random selection?
I am very curious of this myself and with all these people leaving C4 space i won't have to invade their hole when theirs has better dual statics then my C4.  |

Farsuth Khand
The Martial Virtues Foundation
0
|
Posted - 2014.08.07 04:21:00 -
[88] - Quote
Blah, no thanks.
More connections is not the issue. You can easily find Wh connections. The problem is finding people online and playing. That is your sticking point. If you reworked PvE content so people would log in to play on a nearly daily basis rather then just to shuffle reaction around or do a little PI. MAKE PVE FUN! that way you will get people logging in. That is how you get player interaction.
Also, remember one of the big draws for Wh living is the isolation. You can be a space hermit in WH space. No place in Eve has the frontier feel that living in a C4 gives you . Adding more statics and increasing the random WH spawn rate will reduce that unique feel. Is it really worth providing a small increase in ganks to potentially eliminate that unique Eve lifestyle? |

Winthorp
2489
|
Posted - 2014.08.07 04:22:00 -
[89] - Quote
Farsuth Khand wrote:Blah, no thanks.
More connections is not the issue. You can easily find Wh connections. The problem is finding people online and playing. That is your sticking point. If you reworked PvE content so people would log in to play on a nearly daily basis rather then just to shuffle reaction around or do a little PI. MAKE PVE FUN! that way you will get people logging in. That is how you get player interaction.
Also, remember one of the big draws for Wh living is the isolation. You can be a space hermit in WH space. No place in Eve has the frontier feel that living in a C4 gives you . Adding more statics and increasing the random WH spawn rate will reduce that unique feel. Is it really worth providing a small increase in ganks to potentially eliminate that unique Eve lifestyle?
If you want isolation go rent a dead end nullsec pocket. |

Farsuth Khand
The Martial Virtues Foundation
0
|
Posted - 2014.08.07 04:32:00 -
[90] - Quote
Fish McCragg wrote:...
I just wish there was somewhere in eve that smaller corps like mine could fly dangerously and still remain profitable. We had that in our C4, but it looks like it won't last much longer.
Yup, Wh space was one of the few areas that a small corp could hold their own space. A lot of that ability was simply due to its isolation. I wont call this a Doomesday patch for them, but it does seem that the haven of C4 space will be diminished or gone. Kinda sad. CCP supports large corps well, but just seems like they do not think about providing game space for the smaller corps. |

Farsuth Khand
The Martial Virtues Foundation
0
|
Posted - 2014.08.07 04:37:00 -
[91] - Quote
Winthorp wrote:Farsuth Khand wrote:Blah, no thanks.
More connections is not the issue. You can easily find Wh connections. The problem is finding people online and playing. That is your sticking point. If you reworked PvE content so people would log in to play on a nearly daily basis rather then just to shuffle reaction around or do a little PI. MAKE PVE FUN! that way you will get people logging in. That is how you get player interaction.
Also, remember one of the big draws for Wh living is the isolation. You can be a space hermit in WH space. No place in Eve has the frontier feel that living in a C4 gives you . Adding more statics and increasing the random WH spawn rate will reduce that unique feel. Is it really worth providing a small increase in ganks to potentially eliminate that unique Eve lifestyle? If you want isolation go rent a dead end nullsec pocket.
At a much higher cost and you are not holding your own space. You are just a lacky.
I like Wh space. I don't really like the way null sec works. At least not a much as WH space. |

Winthorp
2489
|
Posted - 2014.08.07 04:38:00 -
[92] - Quote
Farsuth Khand wrote:Winthorp wrote:Farsuth Khand wrote:Blah, no thanks.
More connections is not the issue. You can easily find Wh connections. The problem is finding people online and playing. That is your sticking point. If you reworked PvE content so people would log in to play on a nearly daily basis rather then just to shuffle reaction around or do a little PI. MAKE PVE FUN! that way you will get people logging in. That is how you get player interaction.
Also, remember one of the big draws for Wh living is the isolation. You can be a space hermit in WH space. No place in Eve has the frontier feel that living in a C4 gives you . Adding more statics and increasing the random WH spawn rate will reduce that unique feel. Is it really worth providing a small increase in ganks to potentially eliminate that unique Eve lifestyle? If you want isolation go rent a dead end nullsec pocket. At a much higher cost and you are not holding your own space. You are just a lacky. I like Wh space. I don't really like the way null sec works. At least not a much as WH space.
Well then get on board and accept this change and start looking at what statics would better suit your corp, or look at another Wh class. |

Thea Nalelmir
Imperial Academy Amarr Empire
0
|
Posted - 2014.08.07 05:01:00 -
[93] - Quote
We went through a lot of trials and heartaches to get into a C4 including eviction ops. So that leaves me with my biggest question; what will the new statics for C4s be?
After living in a C6 for about a year we finally decided that we just couldn't cover the C6 well enough, we moved out and found ourselves a C4 with a C3 static. We can do what we want to do, and have the ability to expel most invaders. Now this 2nd static has the potential to uproot us again. That is our major concern with the WH changes as a whole. Let's face it the jump range is a joke at best it will be figured out in about a week maybe 2 weeks at most, more likely 3-4 days. WH stats = awesome; more random WHs = awesome; low mass WHs = scanners delight; bookmarks = implementation of a "why did we not think of that a year ago moment".
After reading the forum and to alleviate the "scary" possibility getting C5 or C6 static, can the second static be a Random Static? This way you still get that thoroughfare dynamic without forcing current C4 occupants to play roulette with a "bad C4" yeah the random 2nd static may suck but it won't ALWAYS suck.
|

Sanuki Sukuuvestaa
State War Academy Caldari State
16
|
Posted - 2014.08.07 05:57:00 -
[94] - Quote
Winthorp wrote:Well then get on board and accept this change and start looking at what statics would better suit your corp, or look at another Wh class.
So what your saying is, since CCP wants more activity in C4 space, you think that telling those that actually live there already to GTFO ? Sounds like great logic.. Lets make it a highway for easy gankaccess between C1-3 and C5-6 then, interaction is what we want! Never mind it coming at the cost of being able to live in that class.
Give C5 or C6 a 2nd static instead, one thats always connected to 1-3, that should solve your problem if ganking single rattingtargets with your 20-man T3+guardians fleets is what you want instead of real fights. That would probably make everyone happy, just dont turn my home into the interstate cause you want smaller groups to hunt.
The C4 residents are actually a well diverse group in terms of activity. If you wanna paint someone as carebears, take a look at the C6>C1 groups that multibox cap-escalations but never move outside force fields when others connect.. Just cause we're few, don't mean we're only doing pve.. Chances are we aren't home cause we're out hunting you instead of waiting for you to come to us.. |

Pavel Sohaj
Anoikis Exploration
12
|
Posted - 2014.08.07 05:59:00 -
[95] - Quote
As former C5 / C6 and currently C4 occupant, ill throw my opinion.
Reason why double static C2 flourish is simple - hisec + farming space.
C4s have farming space +? anything ? so great, get C5? log off, wait til it goes away. Thats really great. How does that help C4s I dont get? Since C4s are useless for caps, its silly to predict PVP because of double static. Bigger group will poo on little guys.
OH wait, the nullbloc style incoming.
GJ CCP. |

the Infenro
Edge of Existence
5
|
Posted - 2014.08.07 06:03:00 -
[96] - Quote
overall i like the idea of c4's getting 2 statics i really think this would help interconnect wormhole space. |

Norwin Meinhorn
Emergency of Eve
0
|
Posted - 2014.08.07 06:13:00 -
[97] - Quote
Please, add Capital Escalation Wave to the WH-systems of all classes! Let this waves be different in the number of ships or their class. But the situation when you can earn 1 billion per hour in WH C5, and not more than 200 million in C4, is ridiculous. |

Kp Amelia
Origin. Black Legion.
3
|
Posted - 2014.08.07 07:06:00 -
[98] - Quote
Winthorp wrote:Farsuth Khand wrote:Winthorp wrote:Farsuth Khand wrote:Blah, no thanks.
More connections is not the issue. You can easily find Wh connections. The problem is finding people online and playing. That is your sticking point. If you reworked PvE content so people would log in to play on a nearly daily basis rather then just to shuffle reaction around or do a little PI. MAKE PVE FUN! that way you will get people logging in. That is how you get player interaction.
Also, remember one of the big draws for Wh living is the isolation. You can be a space hermit in WH space. No place in Eve has the frontier feel that living in a C4 gives you . Adding more statics and increasing the random WH spawn rate will reduce that unique feel. Is it really worth providing a small increase in ganks to potentially eliminate that unique Eve lifestyle? If you want isolation go rent a dead end nullsec pocket. At a much higher cost and you are not holding your own space. You are just a lacky. I like Wh space. I don't really like the way null sec works. At least not a much as WH space. Well then get on board and accept this change and start looking at what statics would better suit your corp, or look at another Wh class.
Why do you feel the need to add your 5cents every time someone comments with a different view to you? You are insulting people in this thread calling them bears and swinging you d... around like you are the best Pvper alive.
Your argument is actually very flawed. I am clearly a Pvper, my two co-owner of our C4 are Pvpers, one being on the top 10 in Eve list last month, but we use our C4 to fund our Pvp not to create it.
The only thing this patch will do is benefit large wormhole entities while completely screwing over small groups. CCP claim to be wanting to improve desire for C4s while all this patch will do is make them less desirable.
I will say the same thing I have been whining about in this whole thread, CCP if you want to increase risk you need to increase reward, or you are just going to have one more broken system added to your rapidly growing list. |

Ya Huei
Imperial Collective Unsettled.
171
|
Posted - 2014.08.07 07:16:00 -
[99] - Quote
This is an awesome change. It makes a completely ignored part of w-space usable for small-medium corps that actually want to "interact" with other w-space corporations.
c4 w-space highway :)
|

Adriana Nolen
Sama Guild
40
|
Posted - 2014.08.07 07:29:00 -
[100] - Quote
Having been a C4 resident for a while. I oppose this change creating some sort of C4 super highway.
That being said, I don't give a rats ass anymore since I'm not in C4 space anymore. Thank you for waiting until I moved out of C4 space.  |

Vishtar
Infinite Holdings Ltd
2
|
Posted - 2014.08.07 07:37:00 -
[101] - Quote
Instead of forcing a new static on the current residents why not give C4's something new to make people WANT to be in them? One of the great things about C4's is that they are quiet and you cant get Cap's in making them great for solo/small corps.
Improve the loot? Currently it's not that much better than C3 and takes longer to complete the sites making isk/hour ick. Put Ice sites in C4's ? Occasional chance of Instrumental Core or Vital Core Gas Sites to spawn in C4's ?
Make them so that they are a jump up from C3's and the people will come... |

calaretu
Imperial Collective Unsettled.
130
|
Posted - 2014.08.07 08:13:00 -
[102] - Quote
As a former c4 resident I really like this change. A lot of people who moved out of c4's will look upon them with new eyes now. With the combination of the other changes also coming (like nerf to ragerolling) this looks very good. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

umnikar
Fishbone Industries
18
|
Posted - 2014.08.07 08:20:00 -
[103] - Quote
Fonac wrote: 1. The logistical part of c4's are a nightmare, they're always behind atleast one WH (c3 or c4) whereas a c3 can connect directly to K-space. While it's awesome for someone doing PvP, to have access to more potential prey it's still as hard as before to do actual fueling, and/or buy a skillbook, update a clone... Or whatever you need in k-space.
2. The sites compared to the isk value, is simply not worth it. C3's offer anomalies that are far easier to run, than in c4's. Not only does the c4's do way more damage, they also neut alot more. But perhaps the biggest difference, is the range of the spawn's. Most spawns, are at atleast 80-120 km away, which is a major difference compared to any class below, that is more in the range of ~30-60 km away.
A C3 site, average out at about 60-80 million isk, and a c4 at about 100-110. You can run a c3 solo, you can not(without alot of bling) run a c4 solo. This means you need to team up with a buddy, and that right there halfs your income per site, and to some extend makes it worth less than just doing the c3 yourself.
/Fonac fanboy of CCP Fozzie!
I'm in C4 space for a long time.
1. I never had any issues with logistics. You get C2/C3 connections often enough.
2. Yeah the range .. one would expect it even higher in C5, but it's the opposite.
The avarage payout is 90-100m per site with current ribbon prices. Adding a C1 static will be a nightmare. I am considering going to c3 or c5 then... |

stup idity
59
|
Posted - 2014.08.07 08:32:00 -
[104] - Quote
Norwin Meinhorn wrote:Please, add Capital Escalation Wave to the WH-systems of all classes! Let this waves be different in the number of ships or their class. But the situation when you can earn 1 billion per hour in WH C5, and not more than 200 million in C4, is ridiculous.
You are so right, except one little thing: you do not earn 1 billion per character per hour in a c5 - never. A group of Marauders will be around 250mio, cap escalations can be, but often aren't, much about this.
A second static only hurts the inhabitants, when they don't have control over it and someone mean and evil is on the other side. Two coincidences that shouldn't happen too often. In case you actually run into this situation, try one very simple but often succesful tactic: tell them to go away because you already got your pants full (some examples: "Sorry, our FC is on vacation!", "Sorry, they are all watching the world cup!", "Sorry, the rest is currently on ops!", "Sorry, wrong timezone!", "Sorry, We just got our asses kicked and have to farm up again!"). I am the Herald of all beings that are me. |

Icarus Able
The Scope Gallente Federation
435
|
Posted - 2014.08.07 08:32:00 -
[105] - Quote
Fonac wrote:As a player who lived in a c4 wormhole for quite some time(and no longer does) I'm welcoming the changes of more statics with open arms. I do however believe, that the changes are not really concentrating on the "real" issue with c4's. And there are a few.
2. The sites compared to the isk value, is simply not worth it. C3's offer anomalies that are far easier to run, than in c4's. Not only does the c4's do way more damage, they also neut alot more. But perhaps the biggest difference, is the range of the spawn's. Most spawns, are at atleast 80-120 km away, which is a major difference compared to any class below, that is more in the range of ~30-60 km away.
Bullcrap. My corp lived in a c4 and we had several marauder pilots that would make 250-350 mill an hour off running the sites. |

Winthorp
2489
|
Posted - 2014.08.07 08:38:00 -
[106] - Quote
Kp Amelia wrote:Winthorp wrote:Farsuth Khand wrote:Winthorp wrote:Farsuth Khand wrote:Blah, no thanks.
More connections is not the issue. You can easily find Wh connections. The problem is finding people online and playing. That is your sticking point. If you reworked PvE content so people would log in to play on a nearly daily basis rather then just to shuffle reaction around or do a little PI. MAKE PVE FUN! that way you will get people logging in. That is how you get player interaction.
Also, remember one of the big draws for Wh living is the isolation. You can be a space hermit in WH space. No place in Eve has the frontier feel that living in a C4 gives you . Adding more statics and increasing the random WH spawn rate will reduce that unique feel. Is it really worth providing a small increase in ganks to potentially eliminate that unique Eve lifestyle? If you want isolation go rent a dead end nullsec pocket. At a much higher cost and you are not holding your own space. You are just a lacky. I like Wh space. I don't really like the way null sec works. At least not a much as WH space. Well then get on board and accept this change and start looking at what statics would better suit your corp, or look at another Wh class. Why do you feel the need to add your 5cents every time someone comments with a different view to you? You are insulting people in this thread calling them bears and swinging you d... around like you are the best Pvper alive. Your argument is actually very flawed. I am clearly a Pvper, my two co-owner of our C4 are Pvpers, one being on the top 10 in Eve list last month, but we use our C4 to fund our Pvp not to create it. The only thing this patch will do is benefit large wormhole entities while completely screwing over small groups. CCP claim to be wanting to improve desire for C4s while all this patch will do is make them less desirable. I will say the same thing I have been whining about in this whole thread, CCP if you want to increase risk you need to increase reward, or you are just going to have one more broken system added to your rapidly growing list.
I usually have a no NPC alt discussion policy but i will respond to you this once.
Firstly i didn't call anyone names, calling them a bear is what they are when there only rational for being against this change is we chose this "way of life in isolation" and "this hurts our ability to earn a good income and that's why we chose C4 space".
I think you will find i have more then 5c and i will throw it around however i feel, and i like how all the C4 residents are coming out and engaging on the WH forums for the first time after never having discussed C4 ideas in the countless threads that have discussed them. (The only person i see in here that has ever discussed C4's is from Sama Guild that i threatened to evict form C4 space and now they have left C4 space..... )
CCP seemed to have listened to those threads even know a few people didn't want them to change, why i keep saying what i said before is because CCP didn't listen to all of that discussion on C4's then spend dev time, make dev blogs only to quash it all when the C4 bears get all mad about it.
So you need to accept this and the other changes are now happening and your ranting could be better spent engaging with CCP on how you could make these ideas work better for your groups (Does your NPC corp have groups?). Start talking about the statics you want to match up with the statics you currently have, hell start talking about the mass and time limitations these extra statics will have while they are in this phase of development.
Or well just cry some more about how bad this will be for your bear paradise and get ignored further.
You can thank me later for my wisdom. |

Dalron
Infinite Holdings Ltd
0
|
Posted - 2014.08.07 08:41:00 -
[107] - Quote
Icarus Able wrote:Fonac wrote:As a player who lived in a c4 wormhole for quite some time(and no longer does) I'm welcoming the changes of more statics with open arms. I do however believe, that the changes are not really concentrating on the "real" issue with c4's. And there are a few.
2. The sites compared to the isk value, is simply not worth it. C3's offer anomalies that are far easier to run, than in c4's. Not only does the c4's do way more damage, they also neut alot more. But perhaps the biggest difference, is the range of the spawn's. Most spawns, are at atleast 80-120 km away, which is a major difference compared to any class below, that is more in the range of ~30-60 km away.
Bullcrap. My corp lived in a c4 and we had several marauder pilots that would make 250-350 mill an hour off running the sites.
You can do that with a group. But then you run out of sites very quickly and when I lived solo in a C4 even just running sites on my own I found that your always out of sites, they just dont spawn quickly enough for a steady income (time sitting doing nothing cuts into your income). |

Lloyd Roses
Artificial Memories Vertical.
675
|
Posted - 2014.08.07 08:47:00 -
[108] - Quote
CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the introduction of a second static connection for Class 4 wormholes that we announced in our recently released dev blog.
I GÖÑ you. "I honestly thought I was in lowsec"
|

Nancy Wayke
Imperial Academy Amarr Empire
0
|
Posted - 2014.08.07 09:14:00 -
[109] - Quote
[Posting on trade alt]
I am in charge of a small corp residing in a Class 4 wormhole system with a Class 2 static. Our reasons for choosing this type of class 4 system were:
- A Class 4 system provides better income than Class 3 wormhole sites and they are harder to run. Harder to run is an important consideration for us because the home system sites provide a lot of our income and this discourages newer players to the corp from trying to solo them. We run sites as a group. I will be brutally honest and say that the isk per hour we see in our C4 is only marginally more than we were making day-tripping in C3s. The recent drop in the price of melted nanoribbons has hurt C1-4 inhabitants a lot more than it has C5-6 inhabitants.
- Our corporation is not large enough to live in Class 5-6 space, and we do not have enough cap pilots. A class 4 system makes it harder work for people to evict us - a concern when we all have real lives and will go through peaks and troughs in activity
- Our Class 2 static provides a potential route into long C2 chains and relatively frequent access to highsec. We can roam in k-space, and we can can hunt for PvP targets in j-space. We are active PvPers; 6 out of 7 days will be spent looking for PvP targets.
- Our Class 2 static provides a place for newer members to build up their wallet in a low-cost Battlecruiser whenever they wish as the sites are easily soloable. And if they happen to get attacked... well... that would be terrible :)
The proposed changes concern me, although there are some up sides as well. My worries are:
- We're already not making that much isk for quite significant outlay and risk.
- Giving us an extra hole to roll will give us more risk
- The new emergence-from-wormhole distance change will expose us to more risk when rolling those holes
- K162s spawning when jumped through will expose us to a great deal more risk
- Our new static type is not known. If we end up with a static C5 or static C6 connection, we will be forced to move. If we end up with a static C1 connection, we will be forced to move. We will not have a static C2 connection, as we already have one. The only situations in which we will not have to move are if we end up with a static C4 or C3 connection, and C4s are probably borderline.
- We already have to batten down the hatches to avoid complete destruction when a C5/C6 chain links into us and a torrent of T3s come pouring through whenever they see we have anything on field. C5/6 residents are generally on the ball when it comes to ambushing people rolling a connection, and we need to roll the connection because we don't know if it's active or not. Regardless of whether we are doing PvE or PvP, a potentially open C5/6 link behind us could be deadly. Someone passing through could also have already activated it, and we could already have the inhabitants in our system
- If it was a static C1 link, rolling it will take an age of mankind. This would simply take too much time to roll for it to be worth us staying in the system any more. We used to live in a C2/C1/HS, so I know the pain from experience.
- If it was static C4 link, some of the above caveats about C5/6 links are still in place, as the C4 could still link to class C5/6 space.
- The increased losses from hole rolling would put significantly more strain on our finances
The upsides is another static to hunt for PvP through! We currently have our static C2 which provides us with many of our targets and that we can (currently) roll fairly easily. Another static would give us the opportunity to parallelize scanning and hopefully find targets more frequently.
With the current suite of changes I am expecting to move if we end up with a C1,5,6 static, stay if we end up with a C3 static and see how things pan out of we have a C4 static. Moving would be quite painful as we have a carrier we have built in our hole so that we can up-engage when we need to against the larger wormhole groups; we expected to abandon it at some point, but didn't expect that we may be effectively forced to by game design changes.
|

Xe'Cara'eos
A Big Enough Lever
212
|
Posted - 2014.08.07 10:49:00 -
[110] - Quote
I think this is a good change - have you considered giving the really high end WH's more statics, since they have the manpower to run through them all or watch them, whatever..... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1525
|
Posted - 2014.08.07 10:56:00 -
[111] - Quote
Fonac wrote: A C3 site, average out at about 60-80 million isk, and a c4 at about 100-110. You can run a c3 solo, you can not(without alot of bling) run a c4 solo. This means you need to team up with a buddy, and that right there halfs your income per site, and to some extend makes it worth less than just doing the c3 yourself.
That is a threshold problem on any PVE content. When you scale the difficulty and income.. suddenly you reach the point where you cannot run solo, then the real income suddenly HALVES, That makes that exact point of the scale worthless. On other hand if ccp just double the income at that specific point.. then someoen will ultra bling his ship and make a stupid amount of money
Why incursions were more successful? Because the system scales with a lowe and upper limit.
Solution. Make the site rewards not static, make them scale depending on the number of characters that were involved in shoting the things since its spawn up to completion (a minimum amount need to be calcuated to avoid just tricking the system with several alts). At the completion then a last reward is granted.. scaled based on this calculation.
That can solve compeltely the issue you point.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Fonac
Imperial Academy Amarr Empire
40
|
Posted - 2014.08.07 11:05:00 -
[112] - Quote
Kagura Nikon wrote:Fonac wrote: A C3 site, average out at about 60-80 million isk, and a c4 at about 100-110. You can run a c3 solo, you can not(without alot of bling) run a c4 solo. This means you need to team up with a buddy, and that right there halfs your income per site, and to some extend makes it worth less than just doing the c3 yourself.
That is a threshold problem on any PVE content. When you scale the difficulty and income.. suddenly you reach the point where you cannot run solo, then the real income suddenly HALVES, That makes that exact point of the scale worthless. On other hand if ccp just double the income at that specific point.. then someoen will ultra bling his ship and make a stupid amount of money Why incursions were more successful? Because the system scales with a lowe and upper limit. Solution. Make the site rewards not static, make them scale depending on the number of characters that were involved in shoting the things since its spawn up to completion (a minimum amount need to be calcuated to avoid just tricking the system with several alts). At the completion then a last reward is granted.. scaled based on this calculation. That can solve compeltely the issue you point.
+1 |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.08.07 11:44:00 -
[113] - Quote
This will cause a lot of corps to want to change their home systems based on what that new second static is, but I think this is a good thing. C4s are one of the lesser populated classes of wormhole because they require similar logistics feats to a C5 or higher for bringing materials in and plunder out, but the rewards have been lower because no capital escalations to bonus the sites up. The extra connections can make these more isolated wormholes more easily transitioned into by people used to 1 jump access to highsec, and a second static hopefully will be something more collapsible than the primary exits tend to be, for ease of rolling to find more content. It may cause a shakeup, but the end result should be positive for most current and future residents. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.08.07 11:49:00 -
[114] - Quote
Kagura Nikon wrote:Fonac wrote: A C3 site, average out at about 60-80 million isk, and a c4 at about 100-110. You can run a c3 solo, you can not(without alot of bling) run a c4 solo. This means you need to team up with a buddy, and that right there halfs your income per site, and to some extend makes it worth less than just doing the c3 yourself.
That is a threshold problem on any PVE content. When you scale the difficulty and income.. suddenly you reach the point where you cannot run solo, then the real income suddenly HALVES, That makes that exact point of the scale worthless. On other hand if ccp just double the income at that specific point.. then someone will ultra bling his ship and make a stupid amount of money Why incursions were more successful? Because the system scales with a lower and upper limit. Solution. Make the site rewards not static, make them scale depending on the number of characters that were involved in shooting the things since its spawn up to completion (a minimum amount need to be calculated to avoid just tricking the system with several alts). At the completion then a last reward is granted.. scaled based on this calculation. That can solve completely the issue you point. Oh, yes, please. Make this consistent with all classes of wormhole, too. Then those C1 sites become workable by a crowd of lesser skilled characters for reasonable income. C3 sites run by 5 man teams start to mean something than a time waster while waiting for sites in your C4/5/6 to respawn. Granted, Capital Escalations are already doing this, so not sure if they should also share in these bonus spawns, but maybe do something similar for lower class wormholes? Like jumping in a battleship makes a few more cruisers or even a battleship spawn on the other side? Need to balance the DPS of these triggered spawns so folks can avoid getting alpha'd, but that shouldn't be too hard to adjust. |
|

CCP Fozzie
C C P C C P Alliance
10956

|
Posted - 2014.08.07 11:49:00 -
[115] - Quote
Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

umnikar
Fishbone Industries
19
|
Posted - 2014.08.07 11:52:00 -
[116] - Quote
This might be the end of C4 PvE. Smaller groups will disapear or go down to c3 and bigger ones doing c5+ anayway.
It's already not easy to do the sites cause of the range. And the likewise fitted PvE ships are nice targets to gank while being on a WH highway... For a C4/C4 it means to close 3 statics + the k-162s before able to run sites - or having enough scouts alts hanging around.
Our big alliances will have a great time kick em all out and that's it then(if they are not gone before). Cry for moar content afterwards. That's ok though. I'm not afraid of loosing ships - as long as I'm able to earn the isk to replace em.
Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day?
And btw. fix the spawn ranges accordingly. If its 120km in c4 make it more in higher class holes. IMHO the real living in C5+, being able to do full escalations in 5 minutes while having ONE safley controlled static.
Well, all that comin changes simply forces smaller groups to form/join bigger ones... *sigh*
|

Winthorp
2490
|
Posted - 2014.08.07 11:59:00 -
[117] - Quote
CCP Fozzie wrote: We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
Thanks for answering this. Don't let the bears get you down Fozzie great work. |

sysiu
Golden-Lions Uncharted Infinite Spiral Drillings
0
|
Posted - 2014.08.07 12:09:00 -
[118] - Quote
I come to this discussion thred form this ccp news link : http://community.eveonline.com/news/dev-blogs/into-the-known-unknowns/
CCP state that, C2 is healthy, according to their Graphs, Death > travel > npc kills. CCP state that, C4 is unhealthy, according to their Graphs, Total event number failing, wormhole jump is negative, npc kills is even rare.
However, this is a fake data science.
Total nubmer of C4 w-spaces, is less than the total of C2 w-space.
Also, the player group in C4, are different from the players in C2.
And the type of graphs of the "Data" is wrong.
You claim that player knows about the wormhole map and the machanism, and then you propose to help the player.
You now listen to me. We all know that the cancer of wormhole are the C6. A few guys own all the wealth of the whole game.
They don't even need to pay for your game.
This is what you means for unhealthy. Fix it.
This reply is supposed to be deleted soon. Good luck to myself. |

Nancy Wayke
Imperial Academy Amarr Empire
1
|
Posted - 2014.08.07 12:21:00 -
[119] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
The phrasing of this does not suggest that there is very much room for feedback to result in an alteration to the change you are planning to make.
With CCPs null sec sov changes industry has been updated first as (as I understand it) this was considered a prerequisite to make Nullsec more able to be self sufficient. This seems like a reasonable way of doing things.
If you are aware that PvE reward progression is 'not ideal' across the classes, it would seem to be sensible to fix that prior to making Class 4 wormholes significantly more dangerous to live in. Could this change be delayed to match the point at which PvE reward changes are rolled out? |

calexxa
Anoikis Exploration
9
|
Posted - 2014.08.07 12:34:00 -
[120] - Quote
OK, so C4 does not have such profit as C5 so it should be for smaller groups (or very small). We have C4 static and almost 90% of POS I find is owned by corporations with 10-20 members (alts included). Unless you have very expensive ship (marauder, ..), you can not solo C4. Now there will be one more WH to watch out, probe down a scout. Why should someone risk such expensive ship when there will be double chance that he will be caught and killed.
You think this will cause more people in C4s ? Well I think opposite will happen .. there will be much higher risk with still not that high income .. so why should someone stay there? Unless its pvp station or industry .. |

Kp Amelia
Origin. Black Legion.
4
|
Posted - 2014.08.07 12:39:00 -
[121] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
Fozzie, are you in a position to explain the thinking behind how the incoming changes will benefit smaller wormhole groups? Instead of just making it even easier for bigger wormhole alliances to dictate what happens In WH space.
C4s are currently very good for small groups as its safer due to the lower traffic, with the increase in traffic it will become a lot more dangerous, making it much harder to make isk, as well as increasing the risk of having some big entity destroy all your stuff because they are board.
I am glad you are aware that there are discrepancies in isk making, but your response gives the impression that its not something on the top of the list? Would it be safe to assume that the currently announced changes will be the only ones coming this patch at least? It would be nice to know so that we can start moving out of our C4 or not. I don't mean that to be a childish statement, just the harsh reality that making isk making in a C4 even less efficient, and now very dangerous to bat, there is honestly no reason to live in a C4 anymore.
I respect what you guys are doing and I actually don't disagree with adding a new static, I just believe that the benefit should be scaled accordingly with the risk. |

Pavel Sohaj
Anoikis Exploration
14
|
Posted - 2014.08.07 12:44:00 -
[122] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
PVE is not linear and it shouldnt be. Higher class, higher risk at least during the PVE. Dont you dare fix it. Itll screw small ones. And forcing ppl in C4s to guard more then single entrance, that will SURELY make them more popular.
C2s are so great for mostly simple reason - HIGHSEC. Constant access. C4 with c4 and C5, YAAAY. Logoff. |

Altrue
Exploration Frontier inc Brave Collective
1244
|
Posted - 2014.08.07 12:47:00 -
[123] - Quote
umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day? And btw. fix the spawn ranges accordingly. If its 120km in c4 make it more in higher class holes. IMHO the real  living in C5+, being able to do full escalations in 5 minutes while having ONE safley controlled static. Well, all that comin changes simply forces smaller groups to form/join bigger ones... *sigh*
The voice of truth. Signature Tanking - Best Tanking. Beware the french guy!
|

forsot
Resurrection Ventures Un.Bound
21
|
Posted - 2014.08.07 13:14:00 -
[124] - Quote
umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day?
Giving a second static to C5/c6's would be greatly appreciated then we can leave our one static connected to people like you when you hide in your pos and rage roll the other for targets, I don't think you want that. By giving c4's the second static they are giving you more control over it while still opening up a whole area of space that used to be linear chains of nothing but people logged off or hiding.
|

Shaklu
Mass Effect Enterprises Dark Knights of Eden
5
|
Posted - 2014.08.07 13:18:00 -
[125] - Quote
+1 Would also like to see some C4's with the same statics. like a C4/C4/C4.. that would be cool. or C4/C3/C3.. more options are better! |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
102
|
Posted - 2014.08.07 13:23:00 -
[126] - Quote
Kp Amelia wrote: Fozzie, are you in a position to explain the thinking behind how the incoming changes will benefit smaller wormhole groups? Instead of just making it even easier for bigger wormhole alliances to dictate what happens In WH space.
C4s are currently very good for small groups as its safer due to the lower traffic, with the increase in traffic it will become a lot more dangerous, making it much harder to make isk, as well as increasing the risk of having some big entity destroy all your stuff because they are board.
I am glad you are aware that there are discrepancies in isk making, but your response gives the impression that its not something on the top of the list? Would it be safe to assume that the currently announced changes will be the only ones coming this patch at least? It would be nice to know so that we can start moving out of our C4 or not. I don't mean that to be a childish statement, just the harsh reality that making isk making in a C4 even less efficient, and now very dangerous to bat, there is honestly no reason to live in a C4 anymore.
I respect what you guys are doing and I actually don't disagree with adding a new static, I just believe that the benefit should be scaled accordingly with the risk.
It's one extra WH you cycle before doing PvE. That's <30 minutes if you're solo. The only extra incoming WH's we'll get will be from other C4's and since apparently everyone is throwing a hissy fit and leaving, I guess that won't be an issue.
|

Kp Amelia
Origin. Black Legion.
4
|
Posted - 2014.08.07 13:24:00 -
[127] - Quote
Pavel Sohaj wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered. PVE is not linear and it shouldnt be. Higher class, higher risk at least during the PVE. Dont you dare fix it. Itll screw small ones. And forcing ppl in C4s to guard more then single entrance, that will SURELY make them more popular. C2s are so great for mostly simple reason - HIGHSEC. Constant access. C4 with c4 and C5, YAAAY. Logoff.
No disagreement with that mate, I think its more that the reward should scale with the risk. |

Pavel Sohaj
Anoikis Exploration
14
|
Posted - 2014.08.07 13:25:00 -
[128] - Quote
forsot wrote:umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day? Giving a second static to C5/c6's would be greatly appreciated then we can leave our one static connected to people like you when you hide in your pos and rage roll the other for targets, I don't think you want that. By giving c4's the second static they are giving you more control over it while still opening up a whole area of space that used to be linear chains of nothing but people logged off or hiding.
how does more static in C4 help? apart from need to guard another place? If I want another chain, roll 6 BS. |

Kara the Navigator
Kerviel Banking Services
0
|
Posted - 2014.08.07 13:32:00 -
[129] - Quote
Hello there,
I am CEO of a 3 months old corp. We are a 15 active men (across 25 chars) corp living in a C4 with a C3 static.
Just wanted to say that we are a growing corp and that having another static in our C4 will ruin it. We have chosen C4 because it's the best type of hole we could have hoped for : one static with low traffic, easy to close with orca support (we have no cap pilot), easy to farm with 3 tengus, and a good ground to hunt anom runners soloing the C3's. We pay our ships by farming the C4 when we have anoms spawn. How will we do if T3 fleets gets catapulted in our hole all the time ? We don't have the manpower to stop them, and we basically need to move.
What is your plan for the small growing corporations ? I mean, my corp will move out of C4's, they don't want this at all. But where do we go ?
Here the point of view of all the small corp like mine, living in a C4 today :
C1 : LEL
C2 : Nice pvp to have, nothing to farm. We will end up with an atron doctrine because we won't have money and the corp will never grow.
C3 : Ok farming, no w-static, so no hunt in w-space
C4 : Super highway connected from everywhere. No thx, don't wanna get camped by a cloaky fleet everyday, we are only 15 members on 2 timezones god damn !
C5 & C6 : we have no caps, no manpower and no money to live there, it's above us at the moment.
What saddens me is that : C4 were perfect for small group of guys who wants to get a grasp on w-space. |

forsot
Resurrection Ventures Un.Bound
21
|
Posted - 2014.08.07 13:40:00 -
[130] - Quote
Pavel Sohaj wrote:forsot wrote:umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day? Giving a second static to C5/c6's would be greatly appreciated then we can leave our one static connected to people like you when you hide in your pos and rage roll the other for targets, I don't think you want that. By giving c4's the second static they are giving you more control over it while still opening up a whole area of space that used to be linear chains of nothing but people logged off or hiding. how does more static in C4 help? apart from need to guard another place? If I want another chain, roll 6 BS.
Unless your rolling more then 3 connections it really adds no time to rolling unless its hostile you have to wait out polarization anyway so it does give you slightly more risk as there might be someone to try and kill you. But by giving it to the c5/c6 crowd you raise your chance of getting connected to those big bad buggy men who you fear so much and they wont let you roll. |

Pavel Sohaj
Anoikis Exploration
16
|
Posted - 2014.08.07 13:46:00 -
[131] - Quote
forsot wrote:Pavel Sohaj wrote:forsot wrote:umnikar wrote:Why not giving C5/6 a second static since those are the ones in the need of content while whining at the same time loosing thier WH open/close(target select) button? If they need to roll 12 times an evenening(as read somewhere above) to get the desired content, they might be happy with 12 k-162 or wanderings a day? Giving a second static to C5/c6's would be greatly appreciated then we can leave our one static connected to people like you when you hide in your pos and rage roll the other for targets, I don't think you want that. By giving c4's the second static they are giving you more control over it while still opening up a whole area of space that used to be linear chains of nothing but people logged off or hiding. how does more static in C4 help? apart from need to guard another place? If I want another chain, roll 6 BS. Unless your rolling more then 3 connections it really adds no time to rolling unless its hostile you have to wait out polarization anyway so it does give you slightly more risk as there might be someone to try and kill you. But by giving it to the c5/c6 crowd you raise your chance of getting connected to those big bad buggy men who you fear so much and they wont let you roll.
It does add out. Always expect gank. Nobody wants pointless 2nd static just to have it. 99% itll go verge just so ppl can be left alone. And the C5/C6 crowd. if you spot them, you wait them out. Big corps aint waiting on 2 tengus for half a day. |

Orange Aideron
Blue-Fire
15
|
Posted - 2014.08.07 14:02:00 -
[132] - Quote
Kara the Navigator wrote:Hello there,
I am CEO of a 3 months old corp. We are a 15 active men (across 25 chars) corp living in a C4 with a C3 static.
Just wanted to say that we are a growing corp and that having another static in our C4 will ruin it. We have chosen C4 because it's the best type of hole we could have hoped for : one static with low traffic, easy to close with orca support (we have no cap pilot), easy to farm with 3 tengus, and a good ground to hunt anom runners soloing the C3's. We pay our ships by farming the C4 when we have anoms spawn. How will we do if T3 fleets gets catapulted in our hole all the time ? We don't have the manpower to stop them, and we basically need to move.
...
EDIT : C5 for us, should have been the next step, not C2 or C3. Don't nerf C4's, add statics in C6's where the highly skilled PvP is.
Good post but you're thinking is flawed.
1. C4 having 2nd static will just mean better WH management and will help you scan/dscan better, aka getting gud. 2. Extra static = more opportunities of more k-spaces, making logistics easier. 3. You're comparing your C4 static C3 - which is one of the easier wh's to live in. Other C4's are terrible and under utilised when compared to other classes. [insert CCP graphic here] 4. Your carebear attitude disgusts me, and why you like the quiet C4. You might find interacting (even though often violent at first) makes the game more fun, and you'll be surprised how cool the WH community actually is. AKA "hey guys help us kill some nullsec guy 4 jumps from here, join fleet in local" - common ground = killing nullsec people. 5. By the sounds of things, a lower class wormhole may suit better, you can roll it easier and you can still get good c2 > c3 farming wh's. 6. Plenty of experienced pilots live in lower class wh's, I wouldn't call it a step down from a c5. It's just a different life. Moving "up" to a class 5 is actually about active people rather than op skilled characters imo at least. |

Kusum Fawn
State Protectorate Caldari State
516
|
Posted - 2014.08.07 14:17:00 -
[133] - Quote
Orange Aideron wrote: 4. Your carebear attitude disgusts me, and why you like the quiet C4. You might find interacting (even though often violent at first) makes the game more fun, and you'll be surprised how cool the WH community actually is. AKA "hey guys help us kill some nullsec guy 4 jumps from here, join fleet in local" - common ground = killing nullsec people.
That's really funny. Its not true, but its funny.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Fonac
Imperial Academy Amarr Empire
41
|
Posted - 2014.08.07 14:20:00 -
[134] - Quote
Orange Aideron wrote:Kara the Navigator wrote:Hello there,
I am CEO of a 3 months old corp. We are a 15 active men (across 25 chars) corp living in a C4 with a C3 static.
Just wanted to say that we are a growing corp and that having another static in our C4 will ruin it. We have chosen C4 because it's the best type of hole we could have hoped for : one static with low traffic, easy to close with orca support (we have no cap pilot), easy to farm with 3 tengus, and a good ground to hunt anom runners soloing the C3's. We pay our ships by farming the C4 when we have anoms spawn. How will we do if T3 fleets gets catapulted in our hole all the time ? We don't have the manpower to stop them, and we basically need to move.
...
EDIT : C5 for us, should have been the next step, not C2 or C3. Don't nerf C4's, add statics in C6's where the highly skilled PvP is. Good post but you're thinking is flawed. 1. C4 having 2nd static will just mean better WH management and will help you scan/dscan better, aka getting gud. 2. Extra static = more opportunities of more k-spaces, making logistics easier. 3. You're comparing your C4 static C3 - which is one of the easier wh's to live in. Other C4's are terrible and under utilised when compared to other classes. [insert CCP graphic here] 4. Your carebear attitude disgusts me, and why you like the quiet C4. You might find interacting (even though often violent at first) makes the game more fun, and you'll be surprised how cool the WH community actually is. AKA "hey guys help us kill some nullsec guy 4 jumps from here, join fleet in local" - common ground = killing nullsec people. 5. By the sounds of things, a lower class wormhole may suit better, you can roll it easier and you can still get good c2 > c3 farming wh's. 6. Plenty of experienced pilots live in lower class wh's, I wouldn't call it a step down from a c5. It's just a different life. Moving "up" to a class 5 is actually about active people rather than op skilled characters imo at least.
4. Not all people get off, by shooting stuff. Wanting to do your "own" thing is bad yes. However, this guy is talking about making a corp, and allow it to grow... PvP will probably happen never the less. They're playing the game the way they enjoy it, not what others are telling them is the "correct" way to play.
Also, by having carebears you sometimes get amazing kills, this is not a bad thing.. Well i guess for the elitist vocal few, it is.
All the other points, i totally agree on. O/
|

Bleedingthrough
Raptor Navy
76
|
Posted - 2014.08.07 15:43:00 -
[135] - Quote
Our corporation used to live in a C4/C3 because we wanted to grow in a relatively safe environment with the option to roll C3s for something interesting.
The remoteness (no wanderings, no k162s from k-space) was a wanted feature that gave us the sense of security a corp noobish to w-space needed. No one of us had ever lived in w-space before. It was a rough learning curve for us and in the process we lost two carriers, a few Orcs and other blinkies. At some point a smack talking C6 group tried to evict us.
So the C4 had a purpose for us that no other WH class could have offered:
C1 meh C2 way to hostile unless you have some experienced guys teaching you. And way too dangerous to make some ISK in static(s) for newbies. C3 no w-space static. C4 remote and semi good income for smallish corporations. w-space static. C5 and C6 no chance to start in this.
We learned much since these days and would be perfectly cool with living in a C4 with the proposed changes now. But I fear that people living in C4s for exactly the same reasons we used to live there won't be happy.
Keep in mind, it is not only that C4s will have dual statics, they also will have lot more incoming K162s since C4 statics will most likely become much more attractive.
A lot of well-known people are for this change and it certainly is not terrible. However, I would have taken a less drastic approach:
Adding a lot of wandering WHs to C4 space (these are random WHs that originate from the C4, they do not exist atm) would probably be the thing I would have done. It allows these smallish C4 groups that need that extra false sense of security to roll them away GÇô giving people control over the sandbox GÇô and at the same time make C4s better connected. |

Cara Forelli
Green Skull LLC
490
|
Posted - 2014.08.07 16:14:00 -
[136] - Quote
I rather like this change, assuming none of the new statics are empire statics. It will be nice for C4s to get more traffic from wormhole space, but I would not like to see them open up to empire. Being isolated from the "real world" is what makes them unique and interesting.
In fact I'd like to see the variety of all the classes preserved with these changes - especially the new wandering holes. What makes different classes special are the way they interact with other classes though their connections. Adding too many types of wandering holes just homogenizes the (w)hole thing. Be careful that you don't pave over the intricate sandcastle with mud, please. www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game:-áHouse Forelli |

Shilalasar
Dead Sky Inc.
70
|
Posted - 2014.08.07 16:30:00 -
[137] - Quote
Pavel Sohaj wrote: PVE is not linear and it shouldnt be. Higher class, higher risk at least during the PVE. Dont you dare fix it. Itll screw small ones. And forcing ppl in C4s to guard more then single entrance, that will SURELY make them more popular.
C2s are so great for mostly simple reason - HIGHSEC. Constant access. C4 with c4 and C5, YAAAY. Logoff.
Higher class, more isk risked, but less risk because harder to engade and less traffic is more like it. C2s are great because access to k-space including lowsec statics and a static of your choosing for your ratting needs.
I-¦ll repeat myself here again: C4 guys, none of those t3blobbing C5 groups you are so scared about have a C4 as a static, so you will see much more impact from the new randoms than from the second static. There are even barely any big C2->c4 groups left.
And you small farming groups should be superhappy, f.e. use the static c4 if you have a few peeps online, otherwise just solofarm the static c3. You have a new static c5? Finally you have access to those big gassites. Wanna shoot people in the face and not be bored to death? Huge chains to scout with multiple pilots instead of the old C4-C4-C4-c4-c5-I-¦ll shoot myself-c5-c5-null chains. |

sysiu
Golden-Lions Uncharted Infinite Spiral Drillings
0
|
Posted - 2014.08.07 16:41:00 -
[138] - Quote
I have jsut read about the other changes come with the patch.
It is necessary to discuss the changes at once.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Other change include k162 spawn only if you jump through it. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- So, with this change, C4 managing 2 statics is still do-able.
Let's say, warp to a 24h static right after downtime, then do some sleeper. after 7-8 hours warp to the other 16h static. This way ensure your chain control, although you may lost security later, wormhole will still reset everyday if you stay active.
The combined effect to me, is good. I am living in a C4 24h static to C5. Live is hard. Although logistic is maintained by me, 95% of my corpmate quitted the game. I am very pleased if CCP apply these two changes at once. However, it may become sad for the overpriced C4 static C3 or static C2.
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CCP is also trying to fix the ragerolling, the imbalanced pvp strategy, capital jump will be spawn at 19km distance from wormhole, ship will be spawn base on mass. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- This is awful, as battleship is already a bad idea for wormhole pvp, now they get a nerf for no reason. Also, if you are not going to need orca to reset the chain, why should orca be nerf and spawn at 10km away when no one later will need an orca to close it for safety?
I suggest that, all C5 with a downward static get another C5 static. All C6 get another static C6. this way, you don't delete the strategy but reduce the incentive. Also people can still close the null hole, as most of the holes are to nullsec. if capital spawn at 19-20km from wormhole, it is not doable. you will just logoff.
as if k162 won't spawn unless you jump, overall spawned wormhole will be reduced, even from k-space. if you add another static to the C5/C6, it will make a balance. Half of the time I do reverse exploration to look for the orgion. If k162 didn't even spawn, I can't even explore. Thus, changes should also come with the C5/C6 extra statics. |

Phoenix Jones
Isogen 5
595
|
Posted - 2014.08.07 16:42:00 -
[139] - Quote
C5/c4 and c6/c4's will become very popular.
But currently yes nobody wants them ATM. Yaay!!!! |

Kireitsugu Secheh
Les chips electriques
8
|
Posted - 2014.08.07 17:13:00 -
[140] - Quote
In this thread, farmers gonna whine, pvpers gonna shine. Small corps gonna tremble. |

Pashko Morgan
Roid Gnash Pills
1
|
Posted - 2014.08.07 17:54:00 -
[141] - Quote
Kireitsugu Secheh wrote:In this thread, farmers gonna whine, pvpers gonna shine. Small corps gonna tremble. Scanners gonna scout moar so Everyone Struggles.
|

Rei Moon
Murderous Inc
13
|
Posted - 2014.08.07 20:20:00 -
[142] - Quote
+1, i like it! |

Phoenix Jones
Isogen 5
619
|
Posted - 2014.08.07 22:14:00 -
[143] - Quote
Is there a way for c4 wormhole corps to change and/or appeal the 2nd hole they would get?
If not is there a way they can at least influence it? (Let's say give them an option to reject 2 hole options) then they would be randomed one of the last 3.
There are some groups who don't want a c1, others who don't want a c4, c5 or c6.
Yes this is giving some preference, but some of these people have lived in them for years.
If it is occupied (send a evemail to the CEO and give them the option to reject 2 wormhole types).
Kinda convoluted, but it is a HUGE change for them.
It's an option for current c4 owners. The rest of the c4's can be random as assigned Yaay!!!! |

Amgurr Alabel
Rolling Static Gone Critical
2
|
Posted - 2014.08.07 23:38:00 -
[144] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
I'm sorry but this is a kick in the teeth. Not only are you drastically changing my home system but you aren't even giving me the information ahead of time to see if it will continue to be suitable for living in? I have never had an account on SISI but unless I can just choose to spawn my character in my home wormhole it would be highly unlikely that I would able to find the WH to check what the static will be. If the static is a c5/c6 the WH will no longer work for us while a C4 or lower we can compete with the corps in those holes.
It is bad enough that you are drastically changing the homes of a lot of people but it's even worse that you aren't going to readily make the information accessible for us to make a decision about the future of our corp. |

Bibosikus
Flowery Twats
191
|
Posted - 2014.08.07 23:45:00 -
[145] - Quote
I believe CCP has somewhat missed the point regarding C4's. "Related Player Activity" graphs are no substitute for direct experience.
An extra w-space static won't induce a mass immigration, because it increases risk without adding reward. C4's are farmed by C5 dwellers, mostly, and opportunistically because the C4 is on a logistic chain. Nobody in their right mind lives in a C4 - and even less so come Hyperion.
Extra static: -1
Redesign of C4 spawn mechanics (specifically distance between them) : +10 Eagles may soar, but weasels don't get sucked into jet engines.
|

Andiedeath
Sefem Velox Swift Angels Alliance
267
|
Posted - 2014.08.08 01:58:00 -
[146] - Quote
Hmmm, I think C4s will be hives for hunting pvp groups the same as c2's are now. Good change although I think it would be fair to at least advise what the possible static combinations will be. +1 Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397
INGAME CHANNEL: Sefem Public |

Opnessa Nolen
Sama Guild
0
|
Posted - 2014.08.08 02:41:00 -
[147] - Quote
I actually had an intelligent rebuttal to CCP's proposed set of changes. Then I realized that C5 space = the old C4 space due to the new anti rage rolling mechanics. Cap escalations are more than enough to pay for potential losses.
Loving the new wolf rayet bonus... |

Adriana Nolen
Sama Guild
44
|
Posted - 2014.08.08 03:08:00 -
[148] - Quote
Winthorp wrote:I think you will find i have more then 5c and i will throw it around however i feel, and i like how all the C4 residents are coming out and engaging on the WH forums for the first time after never having discussed C4 ideas in the countless threads that have discussed them. (The only person i see in here that has ever discussed C4's is from Sama Guild that i threatened to evict form C4 space and now they have left C4 space.....  )
Thanks for the shout out. 
I've always known CCP devs actually do read the wh forums. Especially Fozzie since he actually replies to my mails  If you look back far enough, I was original proposer of dual C4 statics. I did not mention on the forums that I was only considering k-space statics. Low sec for C4's with C1-3's in them & null for C4-C4+. After it became abundantly clear that C4 falls in the deep space paradigm; the statics would be other w-space then I shifted{flip flopped} my tone.
Something should be done about C4 PVE though. Outside of certain comps chain running Frontier Barracks, it's outright brutal in risk v reward. Maybe C3 sites should also spawn in addition to the normal sites. |

Pavel Sohaj
Anoikis Exploration
23
|
Posted - 2014.08.08 08:38:00 -
[149] - Quote
Shilalasar wrote:Pavel Sohaj wrote: PVE is not linear and it shouldnt be. Higher class, higher risk at least during the PVE. Dont you dare fix it. Itll screw small ones. And forcing ppl in C4s to guard more then single entrance, that will SURELY make them more popular.
C2s are so great for mostly simple reason - HIGHSEC. Constant access. C4 with c4 and C5, YAAAY. Logoff.
Higher class, more isk risked, but less risk because harder to engade and less traffic is more like it. C2s are great because access to k-space including lowsec statics and a static of your choosing for your ratting needs. I-¦ll repeat myself here again: C4 guys, none of those t3blobbing C5 groups you are so scared about have a C4 as a static, so you will see much more impact from the new randoms than from the second static. There are even barely any big C2->c4 groups left. And you small farming groups should be superhappy, f.e. use the static c4 if you have a few peeps online, otherwise just solofarm the static c3. You have a new static c5? Finally you have access to those big gassites. Wanna shoot people in the face and not be bored to death? Huge chains to scout with multiple pilots instead of the old C4-C4-C4-c4-c5-I-¦ll shoot myself-c5-c5-null chains.
More statics add more need for security thus leaving less stuff to farm with. Add the changes closing mechanics, itll be hell.
Kireitsugu Secheh wrote:In this thread, farmers gonna whine, pvpers gonna shine. Small corps gonna tremble.
Small PVE corps goners. |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.08 09:10:00 -
[150] - Quote
C4 sites are just fine. I'm okay with dual static but d-scan gives too much information when your cloaked. You can d-scan site runners cloaked in under 30s and you could warp to the site. That's more information right there than having hs local cause you know where they are already form the wrecks. |

Kp Amelia
Origin. Black Legion.
10
|
Posted - 2014.08.08 11:32:00 -
[151] - Quote
Odin Skydiver wrote:C4 sites are just fine. I'm okay with dual static but d-scan gives too much information when your cloaked. You can d-scan site runners cloaked in under 30s and you could warp to the site. That's more information right there than having hs local cause you know where they are already form the wrecks.
It's harder to find mission runners in kspace cause there you would actually need combat probes.
Wow so you consider a C4 where spawns are 125km's away and need at least 3 RR BS's or T3's but only pay a max of 90mill, vs a C3 which can be solo'ed fairly easily and pay out 70mill, or even a C5 which will pay out 700mill per site, to be fair?
Anyone who says C4 sites are fair either does not live in a C4 or is a troll. Ignoring the fact that they will now be a LOT less safer to run, increasing C4 corps expenses exponentially without increasing their profit at all.
I find it funny in a sad and pathetic way how people call C4 dwellers bears. C4 dwellers have had to deal with much harder logistics just to run very unbalanced sites for a meager profit. With the current spawn rate in a C4 it would take a week of running sites to payback a single RR domi fleet lost (3 RR domis) and you want to call that fair??? The more I think about the way CCP are approaching this the more if feels like a slap in the face to anyone currently living in a C4. |

Pavel Sohaj
Anoikis Exploration
24
|
Posted - 2014.08.08 11:52:00 -
[152] - Quote
Kp Amelia wrote:Odin Skydiver wrote:C4 sites are just fine. I'm okay with dual static but d-scan gives too much information when your cloaked. You can d-scan site runners cloaked in under 30s and you could warp to the site. That's more information right there than having hs local cause you know where they are already form the wrecks.
It's harder to find mission runners in kspace cause there you would actually need combat probes. Wow so you consider a C4 where spawns are 125km's away and need at least 3 RR BS's or T3's but only pay a max of 90mill, vs a C3 which can be solo'ed fairly easily and pay out 70mill, or even a C5 which will pay out 700mill per site, to be fair? Anyone who says C4 sites are fair either does not live in a C4 or is a troll. Ignoring the fact that they will now be a LOT less safer to run, increasing C4 corps expenses exponentially without increasing their profit at all. I find it funny in a sad and pathetic way how people call C4 dwellers bears. C4 dwellers have had to deal with much harder logistics just to run very unbalanced sites for a meager profit. With the current spawn rate in a C4 it would take 1-2 weeks of running sites to payback a single RR domi fleet lost (3 RR domis) and you want to call that fair??? The more I think about the way CCP are approaching this the more if feels like a slap in the face to anyone currently living in a C4.
Aight, I will here disagree with you, but please bear in mind, this is merely my own experience and approach.
WE live in C4. Not long ago I made approx 820 millions in single hour by farming C4 with a friend. We used 3 marauders and farm barracks exclusively. And it was magnetar. Without magnetar, the whole thing drops about 33 %. Indeed, C5s pay ALOT more but, important thing is:
If you know how to best farm sites and which ones to farm, you can ensure pretty good income. You are absolutely right some sites are bull**** . Some relics spawn sleepers 200k away. Command post is hell with amount of frigs and cruisers for meager pay. But it is doable if you know the way. That applies to all 1 through 4 WHs.
Also, whats great nwo, you can roll repeatedly and when its good, you stay in static and farm it, or scout, your call. Pays greatly. With addition of 2nd static, you might get chance to farm another place yes, but you will ALWAYS have to watch your back. And that for smaller groups effectively reduces ability to properly gather cash, with extra added risk for what additional reward? I see none. |

Jez Amatin
Enso Corp
2
|
Posted - 2014.08.08 11:56:00 -
[153] - Quote
Odin Skydiver wrote:C4 sites are just fine. I'm okay with dual static but d-scan gives too much information when your cloaked. You can d-scan site runners cloaked in under 30s and you could warp to the site. That's more information right there than having hs local cause you know where they are already form the wrecks.
It's harder to find mission runners in kspace cause there you would actually need combat probes.
C4 sites are lame, I have no idea what C4 you live in and why you think they are fine (would be useful to explain that part).
Based on my experience (c4 no effect), a lot of the feedback posted here on C4 PVE is fairly accurate:
- C4 sites are not easy to solo, and IMO nor should they be. At the same time they should reward group work and not penalise it, as it stands C4 sites encourages small corp / solo farming which promotes lock-in mentality to maximise iskies - Spawn ranges are too far, increasing time waiting for things to get in range - Data and Relic sites rarely drop anything useful, only reason to hack em is for the "escalation" wave which seems to only happen very rarely - Gas / Mining barely worth it unless you plan on building in hole - Site respawn rate is a bit meh
What i generally see is people going to their static for sites, and those tend to be solo / multiboxers.
Dscan is fine, if you are worried about cloakies you need more/better scouts.
The comparison with mission runners is flawed. WH Data / relic / gas sites need to be scanned which offer you a bit more time whilst bearing it up, just like mission runners. Regular WH anomalies do not need to be scanned just like K-space anomalies. |

Kp Amelia
Origin. Black Legion.
10
|
Posted - 2014.08.08 12:06:00 -
[154] - Quote
Pavel Sohaj wrote:Kp Amelia wrote:Odin Skydiver wrote:C4 sites are just fine. I'm okay with dual static but d-scan gives too much information when your cloaked. You can d-scan site runners cloaked in under 30s and you could warp to the site. That's more information right there than having hs local cause you know where they are already form the wrecks.
It's harder to find mission runners in kspace cause there you would actually need combat probes. Wow so you consider a C4 where spawns are 125km's away and need at least 3 RR BS's or T3's but only pay a max of 90mill, vs a C3 which can be solo'ed fairly easily and pay out 70mill, or even a C5 which will pay out 700mill per site, to be fair? Anyone who says C4 sites are fair either does not live in a C4 or is a troll. Ignoring the fact that they will now be a LOT less safer to run, increasing C4 corps expenses exponentially without increasing their profit at all. I find it funny in a sad and pathetic way how people call C4 dwellers bears. C4 dwellers have had to deal with much harder logistics just to run very unbalanced sites for a meager profit. With the current spawn rate in a C4 it would take 1-2 weeks of running sites to payback a single RR domi fleet lost (3 RR domis) and you want to call that fair??? The more I think about the way CCP are approaching this the more if feels like a slap in the face to anyone currently living in a C4. Aight, I will here disagree with you, but please bear in mind, this is merely my own experience and approach. WE live in C4. Not long ago I made approx 820 millions in single hour by farming C4 with a friend. We used 3 marauders and farm barracks exclusively. And it was magnetar. Without magnetar, the whole thing drops about 33 %. Indeed, C5s pay ALOT more but, important thing is: If you know how to best farm sites and which ones to farm, you can ensure pretty good income. You are absolutely right some sites are bull**** . Some relics spawn sleepers 200k away. Command post is hell with amount of frigs and cruisers for meager pay. But it is doable if you know the way. That applies to all 1 through 4 WHs. Also, whats great nwo, you can roll repeatedly and when its good, you stay in static and farm it, or scout, your call. Pays greatly. With addition of 2nd static, you might get chance to farm another place yes, but you will ALWAYS have to watch your back. And that for smaller groups effectively reduces ability to properly gather cash, with extra added risk for what additional reward? I see none.
820 mill personally or divided over the 3 of you? That is 27 sites to give you each 820 mill, which is obviously impossible even if its and empty wormhole that has never been run. And you say you did that all in one hour? You sir are literally God!
More realistically you mean 820 mill over the 3 of you, which is 9 sites, even that in an hour is next to impossible even in the marauders, not to mention that having 9 Barracks's is also next to impossible. We have never had more than 11 sites in total in our C4 magnatar.
Now lets be more realistic, most C4s are occupied by smaller corps who do not have the numbers, skill and isk to move higher or to defend lower C wormholes. I can guarantee most can not and don't use maruaders, and if they did after they patch they would be loosing a lot more isk then they would be making with the increased traffic.
While I don't doubt there are very efficient ways to make isk in a C4 they are still worse then either a C5 or C3 when it comes to PVE, and those more efficient ways will be down the toilet after the patch.
|

Pavel Sohaj
Anoikis Exploration
26
|
Posted - 2014.08.08 12:08:00 -
[155] - Quote
Kp Amelia wrote: 820 mill personally or divided over the 3 of you? That is 27 sites to give you each 820 mill, which is obviously impossible even if its and empty wormhole that has never been run. And you say you did that all in one hour? You sir are literally God!
More realistically you mean 820 mill over the 3 of you, which is 9 sites, even that in an hour is next to impossible even in the marauders, not to mention that having 9 Barracks's is also next to impossible. We have never had more than 11 sites in total in our C4 magnatar.
Now lets be more realistic, most C4s are occupied by smaller corps who do not have the numbers, skill and isk to move higher or to defend lower C wormholes. I can guarantee most can not and don't use maruaders, and if they did after they patch they would be loosing a lot more isk then they would be making with the increased traffic.
While I don't doubt there are very efficient ways to make isk in a C4 they are still worse then either a C5 or C3 when it comes to PVE, and those more efficient ways will be down the toilet after the patch.
Shortened quote, hurts my eyes. 3 marauders, 2 people ( I Fly 2 marauders) When you do barracks, it takes like 5 to 6 minutes in magnetar. Also we-¦ve ran into C4s with 30+ anomalies and even at one point with 24 barracks. Black hole tho.
With the rest, I couldnt agree more. I like my small corp and I have absolute no intention of fusing with anybody only to be able to provide "Content" that this change and others deny. |

Maul555
Nuts and Vindictive
418
|
Posted - 2014.08.08 12:53:00 -
[156] - Quote
I moved into a C4 for the relative peace and quiet. Please don't turn my system into grand central station... |

Winthorp
2496
|
Posted - 2014.08.08 13:10:00 -
[157] - Quote
Maul555 wrote:I moved into a C4 for the relative peace and quiet. Please don't turn my system into grand central station...
Peace and quiet, what are you even talking about, are you sitting in your hammock under a shady tree reading a John Grisham novel? |

Pavel Sohaj
Anoikis Exploration
27
|
Posted - 2014.08.08 13:31:00 -
[158] - Quote
Winthorp wrote:Maul555 wrote:I moved into a C4 for the relative peace and quiet. Please don't turn my system into grand central station... Peace and quiet, what are you even talking about, are you sitting in your hammock under a shady tree reading a John Grisham novel?
Unless you play at 4-4 undock all day, you-¦d know C4s are epitome of quiet place for retirement. Now. |

Winthorp
2496
|
Posted - 2014.08.08 13:53:00 -
[159] - Quote
Pavel Sohaj wrote:Winthorp wrote:Maul555 wrote:I moved into a C4 for the relative peace and quiet. Please don't turn my system into grand central station... Peace and quiet, what are you even talking about, are you sitting in your hammock under a shady tree reading a John Grisham novel? Unless you play at 4-4 undock all day, you-¦d know C4s are epitome of quiet place for retirement. Now.
I happen to live in a C4. |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.08 14:11:00 -
[160] - Quote
Jez Amatin wrote:Odin Skydiver wrote:C4 sites are just fine. I'm okay with dual static but d-scan gives too much information when your cloaked. You can d-scan site runners cloaked in under 30s and you could warp to the site. That's more information right there than having hs local cause you know where they are already form the wrecks.
It's harder to find mission runners in kspace cause there you would actually need combat probes. C4 sites are lame, I have no idea what C4 you live in and why you think they are fine (would be useful to explain that part). Based on my experience (c4 no effect), a lot of the feedback posted here on C4 PVE is fairly accurate: - C4 sites are not easy to solo, and IMO nor should they be. At the same time they should reward group work and not penalise it, as it stands C4 sites encourages small corp / solo farming which promotes lock-in mentality to maximise iskies - Spawn ranges are too far, increasing time waiting for things to get in range - Data and Relic sites rarely drop anything useful, only reason to hack em is for the "escalation" wave which seems to only happen very rarely - Gas / Mining barely worth it unless you plan on building in hole - Site respawn rate is a bit meh What i generally see is people going to their static for sites, and those tend to be solo / multiboxers. Dscan is fine, if you are worried about cloakies you need more/better scouts. The comparison with mission runners is flawed. WH Data / relic / gas sites need to be scanned which offer you a bit more time whilst bearing it up, just like mission runners. Regular WH anomalies do not need to be scanned just like K-space anomalies.
Sorry I meant their fine now in risk/isk ratio. C4 sites are not worth to solo if I need more than 1 scout. I get more isk spaming SOE lv4 in hs. Shame they where fun to solo in T1 Raven but ccp wants to "balance" pvp.
|

Samsara Nolte
Sternenschauer AG W.A.S. Alliance - Weapons Armor or Shield
14
|
Posted - 2014.08.08 14:26:00 -
[161] - Quote
Amgurr Alabel wrote:CCP Fozzie wrote:Hey everyone, thanks for the feedback so far.
We're aware that the PVE reward progression isn't ideal across the different wormhole classes, and this is something on our radar. Your CSM members are helping us do a bit of mapping and plan making at the moment on that issue.
We're aware that this change will be less welcomed by those who live in C4s with the intention of isolating themselves, but overall we beleive that this change will be positive for Wormholes as a whole. You may find that C4s with C4/C1 statics and other similar configurations may still meet your needs well.
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered. I'm sorry but this is a kick in the teeth. Not only are you drastically changing my home system but you aren't even giving me the information ahead of time to see if it will continue to be suitable for living in? I have never had an account on SISI but unless I can just choose to spawn my character in my home wormhole it would be highly unlikely that I would able to find the WH to check what the static will be. If the static is a c5/c6 the WH will no longer work for us while a C4 or lower we can compete with the corps in those holes. It is bad enough that you are drastically changing the homes of a lot of people but it's even worse that you aren't going to readily make the information accessible for us to make a decision about the future of our corp.
I totally agree some of these changes - to name a few Double static for C4, change of variable effects are some serious concern for the ones living in them, in most cases cripple the inhabitants (their setups income) to such a degree that they probably will need to move out. What initself is no easy task ... (you got any idea how complex the logistics are for moving in and out of w-space) just consider someone living in C5/C6 with a C1-C4 static takes weeks to be able to get out your caps (parking them deep in sov null doesn-¦t do them much good ... and most w-space residents don-¦t happen to have cyno alts spread out over all new eden)... a much longer time to allow people to validate if they are still able to live in their homesystem after these changes would have been necessary - the poor guys living in a C4 and getting a C6 as a second static will be the ones getting the short end of the stick
edit some spelling mistakes |

krazyskillz
Danneskjold Shipping Chained Reactions
4
|
Posted - 2014.08.08 15:10:00 -
[162] - Quote
Been reading all the posts in this thread, while I think a lot of people have great concerns about the new dual statics I will agree that I don't think dual statics are the solution. That's NOT TO SAY I'M AGAINST the idea, but if you want to revamp C4 space then by all means do that.
We currently live in a C4 - C3 static system with no effect. We originally moved in because C4 space was known to be low traffic. After a while we've become pretty bored with our WH due to low isk payouts and we actually crave more pvp action then our WH can supply. This has to be one of the most boring holes to live in - yet peaceful. We have one cap pilot and 2-3 others training for caps and a couple months out. Personally, I would love to see some higher payouts for sites in C4, I think EVERYONE can agree this is THE deterrent from living in C4 space. I would even love to see carrier escalations in a C4 to try and get people to build them in WH space (my own opinion, not saying everyone should agree with that). Obviously make them toned down from a C5 with less payout, but not NEARLY as bad as they are now. Either C4's need to be soloable, or promote group play, not a 50/50 of both witch makes no one want to do it, like it is now.
I'm not at all opposed to the two statics idea, but I do think something needs to happen with the isk payout in C4 sites at the same time. If you can't manage your statics then IMO you probably shouldn't be in WH space. If you don't know how to close off your hole so you can farm in safety then a Google search is not far off. Not saying I'm a WH pro at all by any means. Personally I think CCP could make C4 space very fun. I just don't think dual statics are the only solution, isk really needs to be increased as well.
My PERSONAL ideal scenario for C4 space would be dual statics with 1 carrier escalation in SOME sites. Either C4 sites need to be easier, or slightly harder with more isk payout.
TL;DR Dual statics are nice, but isk payouts need to be increased as well. |

Kp Amelia
Origin. Black Legion.
11
|
Posted - 2014.08.08 15:18:00 -
[163] - Quote
krazyskillz wrote:Been reading all the posts in this thread, while I think a lot of people have great concerns about the new dual statics I will agree that I don't think dual statics are the solution. That's NOT TO SAY I'M AGAINST the idea, but if you want to revamp C4 space then by all means do that.
We currently live in a C4 - C3 static system with no effect. We originally moved in because C4 space was known to be low traffic. After a while we've become pretty bored with our WH due to low isk payouts and we actually crave more pvp action then our WH can supply. This has to be one of the most boring holes to live in - yet peaceful. We have one cap pilot and 2-3 others training for caps and a couple months out. Personally, I would love to see some higher payouts for sites in C4, I think EVERYONE can agree this is THE deterrent from living in C4 space. I would even love to see carrier escalations in a C4 to try and get people to build them in WH space (my own opinion, not saying everyone should agree with that). Obviously make them toned down from a C5 with less payout, but not NEARLY as bad as they are now. Either C4's need to be soloable, or promote group play, not a 50/50 of both witch makes no one want to do it, like it is now.
I'm not at all opposed to the two statics idea, but I do think something needs to happen with the isk payout in C4 sites at the same time. If you can't manage your statics then IMO you probably shouldn't be in WH space. If you don't know how to close off your hole so you can farm in safety then a Google search is not far off. Not saying I'm a WH pro at all by any means. Personally I think CCP could make C4 space very fun. I just don't think dual statics are the only solution, isk really needs to be increased as well.
My PERSONAL ideal scenario for C4 space would be dual statics with 1 carrier escalation in SOME sites. Either C4 sites need to be easier, or slightly harder with more isk payout.
TL;DR Dual statics are nice, but isk payouts need to be increased as well.
I agree with all but promoting caps. C5s and 6s work because you can get caps in and out. Rather as you say target the sites towards gangs, not solo and not caps, a happy medium. They are not all that easy now, just not very rewarding. |

Fish McCragg
Adventure Bros.
4
|
Posted - 2014.08.08 17:00:00 -
[164] - Quote
So I've been thinking about it. . .
At first I was very turned off by the idea of another static in my wormhole, but the more I think about it the more I'm starting to warm up to the idea. That being said, it's not going to do anything to help players become more active in C4 space. Just from the law of averages, it might lead to more random accidental encounters just from the increased travel-through they're likely to see, but balance that against the increased need to turtle to survive and the likelihood that many smaller corps will be moving out, you get a lot of empty space.
CCP, if you want larger corps to move in, or you want the current C4 residents to do more pvp, then you need to give us a chance to replace what we lose. As it stands right now, it takes ages to replace even the bare minimum fleet for running the combat sites in there. Whether you're looking at 3 RR Domis, a lone Marauder, or a flock of tengu, the cost for replacing lost ships is too high for C4 corps to remain viable without turtling up.
Say your bare minimum Dominix team is somehow able to run the sites with 3 ships totalling 300m each after fittings. . . In order to afford a replacement fleet, you'd need to run between 10 and 15 Barracks depending on salvage. Let's say it takes you two weeks to get that many spawned (in my experience, it takes longer). That's about 260 mil in fuel at current Jita prices for one stick. That adds 3 more sites onto the calculation.
Assuming you have NO other expenses, your break even is 13-18 of the best sites in the class before you can afford to lose one bare minimum fleet. Keep in mind, that fleet just barely squeaks by on those sites. The payout for the work just isn't there. People turtle up, not because they're afraid of dying, but because they can't afford to replace their ships on that kind of income.
TL/DR: If you want more activity in C4s, then you need to provide a living wage, yo. People stick to c3s and c5s, avoiding c4s not because of logistics, but because of income potential |

TomyLobo
U2EZ
134
|
Posted - 2014.08.08 19:09:00 -
[165] - Quote
Fish McCragg wrote:So I've been thinking about it. . .
At first I was very turned off by the idea of another static in my wormhole, but the more I think about it the more I'm starting to warm up to the idea. That being said, it's not going to do anything to help players become more active in C4 space. Just from the law of averages, it might lead to more random accidental encounters just from the increased travel-through they're likely to see, but balance that against the increased need to turtle to survive and the likelihood that many smaller corps will be moving out, you get a lot of empty space.
CCP, if you want larger corps to move in, or you want the current C4 residents to do more pvp, then you need to give us a chance to replace what we lose. As it stands right now, it takes ages to replace even the bare minimum fleet for running the combat sites in there. Whether you're looking at 3 RR Domis, a lone Marauder, or a flock of tengu, the cost for replacing lost ships is too high for C4 corps to remain viable without turtling up.
Say your bare minimum Dominix team is somehow able to run the sites with 3 ships totalling 300m each after fittings. . . In order to afford a replacement fleet, you'd need to run between 10 and 15 Barracks depending on salvage. Let's say it takes you two weeks to get that many spawned (in my experience, it takes longer). That's about 260 mil in fuel at current Jita prices for one stick. That adds 3 more sites onto the calculation.
Assuming you have NO other expenses, your break even is 13-18 of the best sites in the class before you can afford to lose one bare minimum fleet. Keep in mind, that fleet just barely squeaks by on those sites. The payout for the work just isn't there. People turtle up, not because they're afraid of dying, but because they can't afford to replace their ships on that kind of income.
TL/DR: If you want more activity in C4s, then you need to provide a living wage, yo. People stick to c3s and c5s, avoiding c4s not because of logistics, but because of income potential Very comprehensive sum up of what's going on in C4s.
|

XvXTeacherVxV
Dayman Industries
98
|
Posted - 2014.08.08 23:48:00 -
[166] - Quote
I've lived in several C4s over the years, and this change won't be the nail in the coffin of c4 corps that people are suggesting. A second static means your location can appeal to even more types of players which makes it easy to recruit and keep players. C3s are good for high SP solo PVE, C2s are good for lower SP solo PVE. Having both means everybody has something to do.
Pro-tip: Rolling two holes doesn't actually take that much longer than rolling one. Hit first hole, hit second hole, wait out timer.
Now that said, I worry that some c4s will get statics that drastically change the nature of their location. Because of how difficult they are to crash, adding a C1 static to a hole that doesn't have one would be like adding anchovies to cake. Maybe you like anchovies, but you probably don't want them put in your cake. Especially if you're in the middle of eating it (i.e. living there). Likewise, suddenly getting a c5 or c6 static might open your location up much more frequent visits from much larger and experienced PVP corporations. I don't really get why it's problematic to add another static identical to the current one, except for two c1s which would make closing that hole off almost impossible.
Getting the wrong static will most certainly be enough to convince some people to leave and the time that it takes to move in or out of a hole is enough to make a person stop playing entirely, especially if they felt like their hand was forced. It would propbably take each corp more time to move than it would for CCP to find out which holes are occupied. If a hole is empty, I think it's reasonable to add just about any kind of static to it without worry. But if a hole is occupied, here's how I'd institute the changes to avoid ruffling too many feathers.
Hole/Static - New Static C4/C6 - C2, C3, C4, C5 or 2nd C6. C4/C5 - C2, C3, C4, 2nd C5 or C6. C4/C4 - C2, C3 or 2nd C4. C4/C3 - C2, 2nd C3 or C4. C4/C2 - 2nd C2, C3 or C4. C4/C1 - No new static.
If it's just too difficult to change occupied holes one way, and unoccupied holes another then I'd just bite the bullet and use the above chart for all of them. At the very very least, you should announce which holes are getting which statics so players can prepare. If you don't, then you're alienating your wormhole players for no reason. Change is fine if it's reasonable and if this change is done correctly, the corps that live in c4s will benefit more than they lose. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Mister Tuggles
THE AESIR.
92
|
Posted - 2014.08.08 23:58:00 -
[167] - Quote
XvXTeacherVxV wrote:I've lived in several C4s over the years, and this change won't be the nail in the coffin of c4 corps that people are suggesting. A second static means your location can appeal to even more types of players which makes it easy to recruit and keep players. C3s are good for high SP solo PVE, C2s are good for lower SP solo PVE. Having both means everybody has something to do.
Pro-tip: Rolling two holes doesn't actually take that much longer than rolling one. Hit first hole, hit second hole, wait out timer.
Now that said, I worry that some c4s will get statics that drastically change the nature of their location. Because of how difficult they are to crash, adding a C1 static to a hole that doesn't have one would be like adding anchovies to cake. Maybe you like anchovies, but you probably don't want them put in your cake. Especially if you're in the middle of eating it (i.e. living there). Likewise, suddenly getting a c5 or c6 static might open your location up much more frequent visits from much larger and experienced PVP corporations. I don't really get why it's problematic to add another static identical to the current one, except for two c1s which would make closing that hole off almost impossible.
Getting the wrong static will most certainly be enough to convince some people to leave and the time that it takes to move in or out of a hole is enough to make a person stop playing entirely, especially if they felt like their hand was forced. It would propbably take each corp more time to move than it would for CCP to find out which holes are occupied. If a hole is empty, I think it's reasonable to add just about any kind of static to it without worry. But if a hole is occupied, here's how I'd institute the changes to avoid ruffling too many feathers.
Hole/Static - New Static C4/C6 - C2, C3, C4, C5 or 2nd C6. C4/C5 - C2, C3, C4, 2nd C5 or C6. C4/C4 - C2, C3 or 2nd C4. C4/C3 - C2, 2nd C3 or C4. C4/C2 - 2nd C2, C3 or C4. C4/C1 - No new static.
If it's just too difficult to change occupied holes one way, and unoccupied holes another then I'd just bite the bullet and use the above chart for all of them. At the very very least, you should announce which holes are getting which statics so players can prepare. If you don't, then you're alienating your wormhole players for no reason. Change is fine if it's reasonable and if this change is done correctly, the corps that live in c4s will benefit more than they lose.
I completely agree with this. My corp is planning a move to a c4/c4. With the new change coming, and a second static added, we have been forced to put our operations on hold until this change is rolled out.
Why you may ask? A c4/c4 turning into a c4 with a c4 and c5+ will be bad news bears for the majority of people living in a c4/c4.
You are going to **** a whole host of the few people living in a c4 off if this is something that happens. |

Fish McCragg
Adventure Bros.
8
|
Posted - 2014.08.09 00:18:00 -
[168] - Quote
XvXTeacherVxV wrote: Now that said, I worry that some c4s will get statics that drastically change the nature of their location. Because of how difficult they are to crash, adding a C1 static to a hole that doesn't have one would be like adding anchovies to cake. Maybe you like anchovies, but you probably don't want them put in your cake. Especially if you're in the middle of eating it (i.e. living there). Likewise, suddenly getting a c5 or c6 static might open your location up much more frequent visits from much larger and experienced PVP corporations. I don't really get why it's problematic to add another static identical to the current one, except for two c1s which would make closing that hole off almost impossible.
Why does everyone keep saying c1 statics are near impossible to roll? I live in a c4/c1 right now, and we roll the c1 all the time. When we get an incoming c4 or larger, we have a very difficult time rolling it since the max mass is so much larger, and we still can't fit caps through. Am I missing something crucial here? |

XvXTeacherVxV
Dayman Industries
98
|
Posted - 2014.08.09 02:17:00 -
[169] - Quote
Fish McCragg wrote:
Why does everyone keep saying c1 statics are near impossible to roll? I live in a c4/c1 right now, and we roll the c1 all the time. When we get an incoming c4 or larger, we have a very difficult time rolling it since the max mass is so much larger, and we still can't fit caps through. Am I missing something crucial here?
Impossible is the wrong choice of words. Time consuming is better. A c2 or c3 static can be closed with 6 roundtrips from a battleship. A c1 requires dozens round trips from smaller ships going through it to close, so that just means more time. When I lived in a c4/c1, I wouldn't bother rolling them via mass. I'd just roll all other holes and then wait for the c1 to expire from time. If I had to wait for two c1s to expire by time, it would be much rarer for them both to be closed when I wanted them to be. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Adriana Nolen
Sama Guild
45
|
Posted - 2014.08.09 04:02:00 -
[170] - Quote
Mister Tuggles wrote: I completely agree with this. My corp is planning a move to a c4/c4. With the new change coming, and a second static added, we have been forced to put our operations on hold until this change is rolled out.
Why you may ask? A c4/c4 turning into a c4 with a c4 and c5+ will be bad news bears for the majority of people living in a c4/c4.
You are going to **** a whole host of the few people living in a c4 off if this is something that happens.
If my old C4/C4 turned into a C4/C4/C5, I would definitely move back in. I left C4 space after I got a taste of C5 isk. Even w/o cap escalations, C5's pay really really well. 200 a site in blue loot alone. Being able to resupply via freighters. Multi boxing orca boosted gas mining. Easier to close most holes than any C4 hole using carriers{for now at least}. |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.09 05:13:00 -
[171] - Quote
Here is my tribute to last Frontier Barrack solo in T1 Raven. > https://www.youtube.com/watch?v=uK5XPJShggk
Why:
I need around 23mins to solo frontier barrack in that solo run salvage was 85mISK = 221mISK/h that -20% corp tax and shared with my scout I'll get 88.4mISK/h. If this happends income would drop to 59mISK/h.
I can fly vargur and go to hs and get 100mISK/h doing SIS lv4s 0 risk but it's so brain melting boring.
Difference in wh that our scouts could make isk and corp gets isk to fuel to towers.
So again -1 to this or do I need to go look are C5 doable in raven. C4 income is the reason to low activity no carebears to gank. |

Winthorp
2508
|
Posted - 2014.08.09 07:14:00 -
[172] - Quote
Odin Skydiver wrote: -20% corp tax
Dafuq |

Shilalasar
Dead Sky Inc.
72
|
Posted - 2014.08.09 08:45:00 -
[173] - Quote
Odin Skydiver wrote:Here is my tribute to last Frontier Barrack solo in T1 Raven. > https://www.youtube.com/watch?v=uK5XPJShggkWhy: I need around 23mins to solo frontier barrack in that solo run salvage was 85mISK = 221mISK/h that -20% corp tax and shared with my scout I'll get 88.4mISK/h. If this happends income would drop to 59mISK/h. C4 income is the reason to low activity no carebears to gank.
Then you add the two miningalts so you have to split 4ways. Then another 10% for your CEO-¦s golden POD and monocle fund. It get-¦s even worse if you have to pay the POSfuel. That-¦s another 500M taken away from that one site you run, so it is like you are loosing 400M. So horrible for running some of the hardest content alone in a T1 ship. |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.09 09:59:00 -
[174] - Quote
Shilalasar wrote:Odin Skydiver wrote:Here is my tribute to last Frontier Barrack solo in T1 Raven. > https://www.youtube.com/watch?v=uK5XPJShggkWhy: I need around 23mins to solo frontier barrack in that solo run salvage was 85mISK = 221mISK/h that -20% corp tax and shared with my scout I'll get 88.4mISK/h. If this happends income would drop to 59mISK/h. C4 income is the reason to low activity no carebears to gank. Then you add the two miningalts so you have to split 4ways. Then another 10% for your CEO-¦s golden POD and monocle fund. It get-¦s even worse if you have to pay the POSfuel. That-¦s another 500M taken away from that one site you run, so it is like you are loosing 400M. So horrible for running some of the hardest content alone in a T1 ship.
SOE Lv4 in hisec give 100mISK/h you don't need share it with scouts or have towers to fuel.
Do you really think I have just run one barrack?
Hardest content? I plan to try C5 Garrison solo in sisi but I'm missing couple modules to make raven test fit. I almost quit eve cause of lag of pve challenge before I got in to wormholes. I know it can be done in Vargur already. |

Kp Amelia
Origin. Black Legion.
11
|
Posted - 2014.08.09 17:31:00 -
[175] - Quote
Odin Skydiver wrote:Shilalasar wrote:Odin Skydiver wrote:Here is my tribute to last Frontier Barrack solo in T1 Raven. > https://www.youtube.com/watch?v=uK5XPJShggkWhy: I need around 23mins to solo frontier barrack in that solo run salvage was 85mISK = 221mISK/h that -20% corp tax and shared with my scout I'll get 88.4mISK/h. If this happends income would drop to 59mISK/h. C4 income is the reason to low activity no carebears to gank. Then you add the two miningalts so you have to split 4ways. Then another 10% for your CEO-¦s golden POD and monocle fund. It get-¦s even worse if you have to pay the POSfuel. That-¦s another 500M taken away from that one site you run, so it is like you are loosing 400M. So horrible for running some of the hardest content alone in a T1 ship. SOE Lv4 in hisec give 100mISK/h you don't need share it with scouts or have towers to fuel and you can spam them as long you like. Do you really think I have just run one barrack? Hardest content? I plan to try C5 Garrison solo in sisi but I'm missing couple modules to make raven test fit. I almost quit eve cause of lag of pve challenge before I got in to wormholes. I know it can be done in Vargur already. EDIT: Also if you bold anything you should check this if they do this whole day https://www.youtube.com/watch?v=FDQ8pU0OBb0.
I don't think most people have a problem with the current difficulty, more the reward for it not being on par. Plus now the increase in risk to come.
As people have been saying, why would anyone ever want to live in a C4 after the patch when you can sit in High sec running SOE missions making much more isk with much less effort and risk.
|

Adriana Nolen
Sama Guild
45
|
Posted - 2014.08.10 02:09:00 -
[176] - Quote
I probably shouldn't admit this but I'm more afraid of getting ganked in highsec than in a C4. I can't recall a single time I've been dunked on while running sites. Lots of times when rolling, subsequent shens, & fuel/loot runs. Esp the loot run part. |

BlakPhoenix
Veni Vidi Vici Reloaded
71
|
Posted - 2014.08.10 04:27:00 -
[177] - Quote
While I will look forward to more PVP opportunities, I don't like the fact that we won't know what static we get until the patch goes live as finding your wormhole while on the test server is near impossible. If you want to improve C4's, then you need to reduce the range that the NPC's spawn at. Personally, if our wormhole gets a C5/C6 static, I will be leaving WH space. We are a small wh group and chose C4 space for the fact that we are not directly connected to k-space, yet do not get rolled by the big C5 & C6 alliances. You will not make your small corp players happy by forcing them to interact with large, blobby wormhole groups... |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.10 06:45:00 -
[178] - Quote
Adriana Nolen wrote:I probably shouldn't admit this but I'm more afraid of getting ganked in highsec than in a C4. I can't recall a single time I've been dunked on while running sites. Lots of times when rolling, subsequent shens, & fuel/loot runs. Esp the loot run part.
In highsec it's easy don't use officer mods and don't shoot other players. |

Winthorp
2512
|
Posted - 2014.08.10 06:49:00 -
[179] - Quote
CCP Fozzie wrote:
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
Can we get a date on this happening and will the move request get us some love or will we have to do it the hard way? |

Adriana Nolen
Sama Guild
45
|
Posted - 2014.08.10 07:48:00 -
[180] - Quote
Odin Skydiver wrote:Adriana Nolen wrote:I probably shouldn't admit this but I'm more afraid of getting ganked in highsec than in a C4. I can't recall a single time I've been dunked on while running sites. Lots of times when rolling, subsequent shens, & fuel/loot runs. Esp the loot run part. In highsec it's easy don't use officer mods and don't shoot other players.
Found out the hard way on a few things. Like, can't warp away after ganks, undocking in a new ship while still criminal = concord, & the joys of kill rights avail to all. |

Adriana Nolen
Sama Guild
45
|
Posted - 2014.08.10 08:55:00 -
[181] - Quote
Winthorp wrote:CCP Fozzie wrote:
We will not be publishing the list of new statics, but players will be able to investigate them on SISI once it is updated with this change. The second statics are not configured as predictably as they are in C2s, but there are still some patterns that can be discovered.
Can we get a date on this happening and will the move request get us some love or will we have to do it the hard way?
Dibs on J121116 |

Pro TIps
Imperial Academy Amarr Empire
0
|
Posted - 2014.08.10 09:37:00 -
[182] - Quote
Having read all the posts on this thread, I think the entire volume of player feedback can be grouped into three areas:
- I don't live in a C4 but this sounds great
- I used to live in a C4 but logistics was hard, so I moved out
- I live in a C4 now and this sounds harmful
What CCP is not doing is asking successful C4 residents why that type of system is suited to them.
Let me give my opinion from the perspective of a C4 resident who lives there because it is isolated: It is a good stepping-up point for a corporation who don't want to remain in highsec forever, but who also aren't prepared to rent in null or try to carve out some lowsec yet.
My perception of CCP's goals for these wormhole changes seems to be that they do indeed want to promote W-space PVP, make wormholes much less safe, and create an artificial reason for PVP gangs to switch from the T3-dominant meta to frigates so they can travel through new, special wandering WHs.
W-space PVP is dominated by T3 cruiser gangs and Ishtars because they are significantly over-powered in PVP. If you see anything else with them, it might be an interdictor or a command ship (links) in well-organized gangs; but their combat power never comes from anything except cruisers. That's not because wormholes are broken, it's because T3 cruisers are broken. Creating special new wormholes isn't addressing the root problem.
Players crying about the logistics difficulties of certain types of C4 wormhole systems (such as C4-C4) shouldn't live in those. Find something more suitable to you -- there is plenty of empty W-space out there. Also, C4-C4 might not be the best idea and many of them are empty; but that's only a fraction of all C4 systems.
Finally, all the I live in a C4 now and this sounds harmful folks are right -- it will be harmful to them. It will increase their traffic, and they are almost certainly in a C4 specifically to avoid that.
The ability to avoid spawning the other side of your K162 even if you warped to the grid of your static is not a benefit to those isolationists. Why? It works both ways. You will have less warning of someone entering your system. That, plus the addition of new wanderers that you effectively cannot close, and existing C4s gaining a new static (what if it's a kind I hate?) will create significant challenges for people or corps who live in a C4 specifically because they want an isolated base.
In short, the bulk of these changes will harm C4 residents and probably make them less popular than they are now, not more popular. CCP should be able to see this and adjust their plan |

Kara the Navigator
Kerviel Banking Services
6
|
Posted - 2014.08.10 10:01:00 -
[183] - Quote
Pro TIps wrote:Having read all the posts on this thread, I think the entire volume of player feedback can be grouped into three areas:
- I don't live in a C4 but this sounds great
- I used to live in a C4 but logistics was hard, so I moved out
- I live in a C4 now and this sounds harmful
What CCP is not doing is asking successful C4 residents why that type of system is suited to them. Let me give my opinion from the perspective of a C4 resident who lives there because it is isolated: It is a good stepping-up point for a corporation who don't want to remain in highsec forever, but who also aren't prepared to rent in null or try to carve out some lowsec yet. My perception of CCP's goals for these wormhole changes seems to be that they do indeed want to promote W-space PVP, make wormholes much less safe, and create an artificial reason for PVP gangs to switch from the T3-dominant meta to frigates so they can travel through new, special wandering WHs. W-space PVP is dominated by T3 cruiser gangs and Ishtars because they are significantly over-powered in PVP. If you see anything else with them, it might be an interdictor or a command ship (links) in well-organized gangs; but their combat power never comes from anything except cruisers. That's not because wormholes are broken, it's because T3 cruisers are broken. Creating special new wormholes isn't addressing the root problem. Players crying about the logistics difficulties of certain types of C4 wormhole systems (such as C4-C4) shouldn't live in those. Find something more suitable to you -- there is plenty of empty W-space out there. Also, C4-C4 might not be the best idea and many of them are empty; but that's only a fraction of all C4 systems. Finally, all the I live in a C4 now and this sounds harmful folks are right -- it will be harmful to them. It will increase their traffic, and they are almost certainly in a C4 specifically to avoid that. The ability to avoid spawning the other side of your K162 even if you warped to the grid of your static is not a benefit to those isolationists. Why? It works both ways. You will have less warning of someone entering your system. That, plus the addition of new wanderers that you effectively cannot close, and existing C4s gaining a new static (what if it's a kind I hate?) will create significant challenges for people or corps who live in a C4 specifically because they want an isolated base. In short, the bulk of these changes will harm C4 residents and probably make them less popular than they are now, not more popular. CCP should be able to see this and adjust their plan
^ Just this CCP Fozzie.
C4 corps won't fight; they'll move. Creating a wonderfull gap in C4 space and lack of targets in these areas.
C4 payouts have to be hugely increased at this point to convince some corps to stay there, because they'll have to replace their T3's a lot more than before. |

Kuya Third
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.08.10 13:18:00 -
[184] - Quote
Pro TIps wrote:
Players crying about the logistics difficulties of certain types of C4 wormhole systems (such as C4-C4) shouldn't live in those. Find something more suitable to you -- there is plenty of empty W-space out there. Also, C4-C4 might not be the best idea and many of them are empty; but that's only a fraction of all C4 systems.
I believe only players who are planing/not actually living in C4 space crying about logistics because they fear it will be so. Our C4/C4 has at least one c2 or c3 incoming every day. If not the next C4 has... Almost all C4 we come accross has residents these days. Maybe there's one static per week to farm.
Kara the Navigator wrote: C4 corps won't fight; they'll move. Creating a wonderfull gap in C4 space and lack of targets in these areas.
The lack of targets ... uh? Targets tend not to fight, yeah... Some C4 corps do fight indeed. There's is a difference about PvP and blobs landing on targets IMHO - most of our engagements do not show up on any kb cause one party is able to escape. I don't know if you can imagine that kind gameplay.
Kara the Navigator wrote: C4 payouts have to be hugely increased at this point to convince some corps to stay there, because they'll have to replace their T3's a lot more than before.
Why is that again? Because the new connectivity will add C4 as an alternate farming ground for you i assume - after small groups left and not doing em anymore.
The income goes steady up with WH classes atm. Only exception being escalations where it suddenly explodes while being on the upper(safe) end. I would just nerf that. It would force large groups to go out of their holes to farm and suddenly creating content themself instead of just takin it.
|

Ktersida Nyn'Amanyn
Querschlaeger
2
|
Posted - 2014.08.10 15:04:00 -
[185] - Quote
As a longtime low-class resident and CEO of one of the few groups in low-class, that spend the most of our time doing PvP I would like to talk about the upcoming changes to C4s and the other low-class systems.
The changes themselves are OK. BUT as many have already said it here: Where is the financial compensation for the increased risk? It has already been mentioned here, that what you can currently earn in low-class by PvE - even compared to the High Sec - is a joke and I agree. Who will stay if it gets harsher? Only to call a little part of worthless space your own? Well thank you very much but no. If our targets are no longer able to compensate their losses, I can only advise them to go.
If the C4s will be the new battlegrounds in W-Space then it should be. But give the low-class residents the option to earn enough ISK to stay or to attract others to come in. Or how should we attract other players to join and bring ships that are worth a bil+ for pvp?
As I already said the changes make sense and are necessary, but only if they are simultaneously with the rebalance of the PvE content in the whole w-space. Otherwise 1500 dead systems will remain. The other are 1000 high class or PI WHs. PvE and PvP must always be changed together, otherwise only crap comes out.
|

Katerin Archer
Total. Fractal Multiversity
1
|
Posted - 2014.08.10 17:26:00 -
[186] - Quote
Ktersida Nyn'Amanyn wrote:As a longtime low-class resident and CEO of one of the few groups in low-class, that spend the most of our time doing PvP I would like to talk about the upcoming changes to C4s and the other low-class systems.
The changes themselves are OK. BUT as many have already said it here: Where is the financial compensation for the increased risk? It has already been mentioned here, that what you can currently earn in low-class by PvE - even compared to the High Sec - is a joke and I agree. Who will stay if it gets harsher? Only to call a little part of worthless space your own? Well thank you very much but no. If our targets are no longer able to compensate their losses, I can only advise them to go.
If the C4s will be the new battlegrounds in W-Space then it should be. But give the low-class residents the option to earn enough ISK to stay or to attract others to come in. Or how should we attract other players to join and bring ships that are worth a bil+ for pvp?
As I already said the changes make sense and are necessary, but only if they are simultaneously with the rebalance of the PvE content in the whole w-space. Otherwise 1500 dead systems will remain. The other are 1000 high class or PI WHs. PvE and PvP must always be changed together, otherwise only crap comes out.
Very much this. I don't want my perfect land of milk and honeys to become a highway. I don't need "better logistics" for a C4->C4s. Mine is volatile, but, at the end of the day, it's a matter of time to get a proper way, and not really big time for a corp with 3 Orcas and 7 Scorpion alts =) But that doesn't mean that we have 10 active people at a time and can afford fighting whoever comes in. 10 toons are just toons, if 1-2 guys control them, they have less chances to win a fight vs. 10 ppl each controlling 1 toon. |

Trinkets friend
Sudden Buggery
1544
|
Posted - 2014.08.11 01:21:00 -
[187] - Quote
The incumbents rail against the changes because someone's going to hold a knife to their neck and shave their neckbeards. Everyone else (myself included) is salivating at the chance of C4-C4-C4 action. Gurl, it's going to be a bearded lady threesome. A menage a barba.
To all those Q.Q'ing with cheetos in your beards about the lack of ISK in the C4: what the crap? Aside from C5 and C6's where you can escalate each site three times before it despawns, for untold billions, every wormhole has a limit to ISK. The reason C4's have got popular (again) is that nowadays solo players, with 2-4 accounts, can control the statics, and solo in Marauders, and make decent money. I know a guy who dualboxes Paladins in his C4-C4, and rolls to a new C4 every day. he has double the income of living in a C4-C4 than he would living in a C2-Y683.
You NEVER budget your corp or alliance ISK on your home wormhole. You ALWAYS make your ISK in your static - for years it's actually been more lucrative to live in a U210 static C3 than a D845 hole; it's on par with C2 with O477 (wherein you farm C3 sites). So, to sum up, all you neckbeards complaining how you need more ISK or easier sites....grow a set and get into your static. Here's how it breaks down;
C4 with C1: Better than a N766 to C2, just a PITA to roll. Nice logistics. C4 with C2: You live here EXCLUSIVELY to hunt. PVPers only, all neckbeards will grow poor and Q.Q. Nice logistics. C4 with C3: Yay, decent ISK and decent logistics. C4 with C4: Gurl, grow a Vargurna and solo the static, CA$HM0N3Y SWAGGER. C4 with C5: Solo C5's or log out if bads are in your chain and you lack ******* or alts to monitor holes. Your choice, brah. C4 with C6: Yeah, well, screw this hole in particular.
After the patch, just add each of those sentences together. eg; you're in a C4 with C4 and it gows a C2 static. It's like the mullet of wormholes: business out the front (C4 ISK) party out the back (wild west C2 ganking/PVP).
C4 with C1 grows a C4 static. You've got a solid, PITA connection ful of noobs suckling off the N110, and suddenly, mana from heaven, C4 ISK lands in your lap.
What the FAQ is the problem with this? If you can't figure out how to farm your static, you should move out, right now, and let me move in without having to pick a C4 hole I want, and then waste a weekend expunging your flaccid corpses from it.
and on that note, WTB N766 W-R or N766 BH hole. We're growing our neck hair long and trimming our forelocks in anticipation.
J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Amgurr Alabel
Rolling Static Gone Critical
4
|
Posted - 2014.08.11 02:04:00 -
[188] - Quote
Trinkets friend wrote:
What the FAQ is the problem with this? If you can't figure out how to farm your static, you should move out, right now, and let me move in without having to pick a C4 hole I want, and then waste a weekend expunging your flaccid corpses from it.
The problem is we picked our static when we moved in and we know how to farm it. We can easily farm our c3 and we can hold our own in pvp against most c3 corps. We did not pick a c4/c5 or c4/c6 because we cannot farm them and we cannot for the most part pvp against the groups that live in them. If we are given a second static of c5 or c6 that screws us over. |

Winthorp
2519
|
Posted - 2014.08.11 02:36:00 -
[189] - Quote
Amgurr Alabel wrote:Trinkets friend wrote:
What the FAQ is the problem with this? If you can't figure out how to farm your static, you should move out, right now, and let me move in without having to pick a C4 hole I want, and then waste a weekend expunging your flaccid corpses from it.
The problem is we picked our static when we moved in and we know how to farm it. We can easily farm our c3 and we can hold our own in pvp against most c3 corps. We did not pick a c4/c5 or c4/c6 because we cannot farm them and we cannot for the most part pvp against the groups that live in them. If we are given a second static of c5 or c6 that screws us over.
It is what it is though, so when changes hit you will have to see what your extra static is and either like it or leave it. there will be other C4's that you will like and can take over if your current C4 isn't to your likeing.
P.S i am in the same boat. |

Fish McCragg
Adventure Bros.
13
|
Posted - 2014.08.11 03:02:00 -
[190] - Quote
Trinkets friend wrote:The incumbents rail against the changes because someone's going to hold a knife to their neck and shave their neckbeards. Everyone else (myself included) is salivating at the chance of C4-C4-C4 action. Gurl, it's going to be a bearded lady threesome. A menage a barba.
To all those Q.Q'ing with cheetos in your beards about the lack of ISK in the C4: what the crap? Aside from C5 and C6's where you can escalate each site three times before it despawns, for untold billions, every wormhole has a limit to ISK. The reason C4's have got popular (again) is that nowadays solo players, with 2-4 accounts, can control the statics, and solo in Marauders, and make decent money. I know a guy who dualboxes Paladins in his C4-C4, and rolls to a new C4 every day. he has double the income of living in a C4-C4 than he would living in a C2-Y683.
Not sure where you're getting your information from, but C4s have terrible income/cost compared to other classes. I'm not saying that adding another static will ruin everything, but I can tell you it won't lead to more heavily populated C4s, and by extension, won't lead to more C4 pvp.
Also. . . neckbeards? The hell are you talking about? Are you trying to say that everyone who lives in C4 space is socially awkward and/or mildly autistic? What are we, 12 years old or something? Have a little respect for your fellow players and their opinions, or go back to world of warcraft where that kind of pointless **** waggling belongs.
You have some valid points on how this mechanic will affect gameplay, but if you can't present it respectfully, then you're going to find that nobody will listen to it. |

Amgurr Alabel
Rolling Static Gone Critical
4
|
Posted - 2014.08.11 03:05:00 -
[191] - Quote
Winthorp wrote:Amgurr Alabel wrote:Trinkets friend wrote:
What the FAQ is the problem with this? If you can't figure out how to farm your static, you should move out, right now, and let me move in without having to pick a C4 hole I want, and then waste a weekend expunging your flaccid corpses from it.
The problem is we picked our static when we moved in and we know how to farm it. We can easily farm our c3 and we can hold our own in pvp against most c3 corps. We did not pick a c4/c5 or c4/c6 because we cannot farm them and we cannot for the most part pvp against the groups that live in them. If we are given a second static of c5 or c6 that screws us over. It is what it is though, so when changes hit you will have to see what your extra static is and either like it or leave it. there will be other C4's that you will like and can take over if your current C4 isn't to your likeing. P.S i am in the same boat.
Yeah but the fact that they aren't even giving us any warning as to what type of new static we will have is ludicrous. If you are in the same boat then you know that logistics in a c4 is not the easiest thing in the world. Now that is a trade off that was made for being in a secluded WH. What that does mean is it could take some time to actually physically move and set up in a new location. Plus the time that it takes to talk to members and make those decisions ensure everyone is able to get their things out of the hole. This is no small task. This is something we should be able to start doing now if we are going to have to move. Not waiting till patch day to start.
|

Winthorp
2521
|
Posted - 2014.08.11 03:15:00 -
[192] - Quote
Amgurr Alabel wrote:Winthorp wrote:Amgurr Alabel wrote:Trinkets friend wrote:
What the FAQ is the problem with this? If you can't figure out how to farm your static, you should move out, right now, and let me move in without having to pick a C4 hole I want, and then waste a weekend expunging your flaccid corpses from it.
The problem is we picked our static when we moved in and we know how to farm it. We can easily farm our c3 and we can hold our own in pvp against most c3 corps. We did not pick a c4/c5 or c4/c6 because we cannot farm them and we cannot for the most part pvp against the groups that live in them. If we are given a second static of c5 or c6 that screws us over. It is what it is though, so when changes hit you will have to see what your extra static is and either like it or leave it. there will be other C4's that you will like and can take over if your current C4 isn't to your likeing. P.S i am in the same boat. Yeah but the fact that they aren't even giving us any warning as to what type of new static we will have is ludicrous. If you are in the same boat then you know that logistics in a c4 is not the easiest thing in the world. Now that is a trade off that was made for being in a secluded WH. What that does mean is it could take some time to actually physically move and set up in a new location. Plus the time that it takes to talk to members and make those decisions ensure everyone is able to get their things out of the hole. This is no small task. This is something we should be able to start doing now if we are going to have to move. Not waiting till patch day to start.
You moved assets into and grew assets into a WH, a dangerous location and you sound like you almost want them to transport your stuff out safely for you. 
Changes will go live on SISI before they go live in game as stated by Fozie, so jump on check them out and prepare accordingly. /Shrugs. |

Amgurr Alabel
Rolling Static Gone Critical
4
|
Posted - 2014.08.11 03:35:00 -
[193] - Quote
Winthorp wrote:Amgurr Alabel wrote:Winthorp wrote:Amgurr Alabel wrote:Trinkets friend wrote:
What the FAQ is the problem with this? If you can't figure out how to farm your static, you should move out, right now, and let me move in without having to pick a C4 hole I want, and then waste a weekend expunging your flaccid corpses from it.
The problem is we picked our static when we moved in and we know how to farm it. We can easily farm our c3 and we can hold our own in pvp against most c3 corps. We did not pick a c4/c5 or c4/c6 because we cannot farm them and we cannot for the most part pvp against the groups that live in them. If we are given a second static of c5 or c6 that screws us over. It is what it is though, so when changes hit you will have to see what your extra static is and either like it or leave it. there will be other C4's that you will like and can take over if your current C4 isn't to your likeing. P.S i am in the same boat. Yeah but the fact that they aren't even giving us any warning as to what type of new static we will have is ludicrous. If you are in the same boat then you know that logistics in a c4 is not the easiest thing in the world. Now that is a trade off that was made for being in a secluded WH. What that does mean is it could take some time to actually physically move and set up in a new location. Plus the time that it takes to talk to members and make those decisions ensure everyone is able to get their things out of the hole. This is no small task. This is something we should be able to start doing now if we are going to have to move. Not waiting till patch day to start. You moved assets into and grew assets into a WH, a dangerous location and you sound like you almost want them to transport your stuff out safely for you.  Changes will go live on SISI before they go live in game as stated by Fozie, so jump on check them out and prepare accordingly. /Shrugs.
Your right I said please move all of our stuff out of WH for us. Oh wait no I simply asked for time to prepare and do it ourselves if we need to. First of all no one has said when these changes will go on SISI. Even if they went up tomorrow that is only a 2 week period. Also if my character is not in WH on SISI because I have moved it out what are the chances I will just randomly scan down our WH to check it out.
|

Winthorp
2521
|
Posted - 2014.08.11 03:41:00 -
[194] - Quote
Amgurr Alabel wrote:fore they go live in game as stated by Fozie, so jump on check them out and prepare accordingly. /Shrugs.
Your right I said please move all of our stuff out of WH for us. Oh wait no I simply asked for time to prepare and do it ourselves if we need to. First of all no one has said when these changes will go on SISI. Even if they went up tomorrow that is only a 2 week period. Also if my character is not in WH on SISI because I have moved it out what are the chances I will just randomly scan down our WH to check it out. [/quote]
Yeah you practically did ask for that. You only have one scan alt in your WH? i sure hope not.
You seem to just be pointlessly whining TBH. Like i said they will go on SISI and you can check before they go live, if that time frame isn't enough then start moving now. So much pointless whining in this thread and none of it of any substance at all. |

Amgurr Alabel
Rolling Static Gone Critical
4
|
Posted - 2014.08.11 03:43:00 -
[195] - Quote
Winthorp wrote:Amgurr Alabel wrote:fore they go live in game as stated by Fozie, so jump on check them out and prepare accordingly. /Shrugs. Your right I said please move all of our stuff out of WH for us. Oh wait no I simply asked for time to prepare and do it ourselves if we need to. First of all no one has said when these changes will go on SISI. Even if they went up tomorrow that is only a 2 week period. Also if my character is not in WH on SISI because I have moved it out what are the chances I will just randomly scan down our WH to check it out.
Yeah you practically did ask for that. You only have one scan alt in your WH? i sure hope not.
You seem to just be pointlessly whining TBH. Like i said they will go on SISI and you can check before they go live, if that time frame isn't enough then start moving now. So much pointless whining in this thread and none of it of any substance at all.[/quote]
Trolls will troll can't even come on with a real character because all you are trying to do is harass other people. Probably don't even live in a WH. |

Winthorp
2521
|
Posted - 2014.08.11 03:48:00 -
[196] - Quote
Amgurr Alabel wrote:
Trolls will troll can't even come on with a real character because all you are trying to do is harass other people. Probably don't even live in a WH.
You don't come around here often do you?
Your post merely backs up my other post earlier where i said you are another one that has never interacted with any of the discussions about C4's that have been had time and time again and now when changes are happening you carry on like you have had no warning at all. But because i disagree with you i am trolling you right? Sure...... |

Amgurr Alabel
Rolling Static Gone Critical
4
|
Posted - 2014.08.11 04:00:00 -
[197] - Quote
Winthorp wrote:Amgurr Alabel wrote:
Trolls will troll can't even come on with a real character because all you are trying to do is harass other people. Probably don't even live in a WH.
You don't come around here often do you? Your post merely backs up my other post earlier where i said you are another one that has never interacted with any of the discussions about C4's that have been had time and time again and now when changes are happening you carry on like you have had no warning at all. But because i disagree with you i am trolling you right? Sure......
No because you take what I am saying and try to say that I am saying things that I am not.
Because I have not been included in the conversation since the beginning my thoughts on the topic are invalid or just because they are different from your thoughts?
Regardless of how long the conversation has been going on the vast majority of people were not included in the process until the Dev Blogs were posted. I have not once complained about getting a second static my complaint is the way it is being rolled out with very little notice.
Also take your pick you can either state that I don't come here often or that I had plenty of warning but not both. As you stated I obviously don't come to the WH forums often and there I did not have any warning until the dev blog was posted. This does not make my opinions invalid as you seem to think. |

Winthorp
2521
|
Posted - 2014.08.11 04:09:00 -
[198] - Quote
Amgurr Alabel wrote:Winthorp wrote:Amgurr Alabel wrote:
Trolls will troll can't even come on with a real character because all you are trying to do is harass other people. Probably don't even live in a WH.
You don't come around here often do you? Your post merely backs up my other post earlier where i said you are another one that has never interacted with any of the discussions about C4's that have been had time and time again and now when changes are happening you carry on like you have had no warning at all. But because i disagree with you i am trolling you right? Sure...... No because you take what I am saying and try to say that I am saying things that I am not. Because I have not been included in the conversation since the beginning my thoughts on the topic are invalid or just because they are different from your thoughts? Regardless of how long the conversation has been going on the vast majority of people were not included in the process until the Dev Blogs were posted. I have not once complained about getting a second static my complaint is the way it is being rolled out with very little notice. Also take your pick you can either state that I don't come here often or that I had plenty of warning but not both. As you stated I obviously don't come to the WH forums often and there I did not have any warning until the dev blog was posted. This does not make my opinions invalid as you seem to think.
As stated before you have plenty of warning which yes make your arguments invalid. Its up to you now what you do with your assets/WH.
|

Andiedeath
Sefem Velox Swift Angels Alliance
268
|
Posted - 2014.08.11 04:11:00 -
[199] - Quote
LOL! Another thread with lots of trolling! +1 for these changes. Cant wait to see the static combinations. C4s will now be an almost perfect hive for PVP organisations. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Andiedeath
Sefem Velox Swift Angels Alliance
268
|
Posted - 2014.08.11 04:26:00 -
[200] - Quote
Fish McCragg wrote:So I've been thinking about it. . .
At first I was very turned off by the idea of another static in my wormhole, but the more I think about it the more I'm starting to warm up to the idea. That being said, it's not going to do anything to help players become more active in C4 space. Just from the law of averages, it might lead to more random accidental encounters just from the increased travel-through they're likely to see, but balance that against the increased need to turtle to survive and the likelihood that many smaller corps will be moving out, you get a lot of empty space.
It will become more active as PVP corps will want these WHs.... Its basically their gateway to heaven!
Quote: CCP, if you want larger corps to move in, or you want the current C4 residents to do more pvp, then you need to give us a chance to replace what we lose. As it stands right now, it takes ages to replace even the bare minimum fleet for running the combat sites in there. Whether you're looking at 3 RR Domis, a lone Marauder, or a flock of tengu, the cost for replacing lost ships is too high for C4 corps to remain viable without turtling up.
Say your bare minimum Dominix team is somehow able to run the sites with 3 ships totalling 300m each after fittings. . . In order to afford a replacement fleet, you'd need to run between 10 and 15 Barracks depending on salvage. Let's say it takes you two weeks to get that many spawned (in my experience, it takes longer). That's about 260 mil in fuel at current Jita prices for one stick. That adds 3 more sites onto the calculation.
Assuming you have NO other expenses, your break even is 13-18 of the best sites in the class before you can afford to lose one bare minimum fleet. Keep in mind, that fleet just barely squeaks by on those sites. The payout for the work just isn't there. People turtle up, not because they're afraid of dying, but because they can't afford to replace their ships on that kind of income.
TL/DR: If you want more activity in C4s, then you need to provide a living wage, yo. People stick to c3s and c5s, avoiding c4s not because of logistics, but because of income potential
LOL! The points are correct but your conclusion is... the opposite of what you were saying... 1 + 1 equals 11 then?
1. You can run C4 sites in a W-R in Assault Frigates. There are other cheap fits you can use for other variable types... 2. You will now have a second static to farm from. ;)
So in fact you should find things are better after Hyperion. But yes I agree with this and other posts that the isk reward in c4's needs to be better as they are only slightly better than c3's and a LONG way from c5's. Although from what I saw earlier Fozzie has hinted they will fix that soon. :)
So in conclusion... Awesome Change! Keep up the great work Fozzie!
Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Pavel Sohaj
Anoikis Exploration
29
|
Posted - 2014.08.11 07:19:00 -
[201] - Quote
Andiedeath wrote:It will become more active as PVP corps will want these WHs.... Its basically their gateway to heaven! Quote: CCP, if you want larger corps to move in, or you want the current C4 residents to do more pvp, then you need to give us a chance to replace what we lose. As it stands right now, it takes ages to replace even the bare minimum fleet for running the combat sites in there. Whether you're looking at 3 RR Domis, a lone Marauder, or a flock of tengu, the cost for replacing lost ships is too high for C4 corps to remain viable without turtling up.
Say your bare minimum Dominix team is somehow able to run the sites with 3 ships totalling 300m each after fittings. . . In order to afford a replacement fleet, you'd need to run between 10 and 15 Barracks depending on salvage. Let's say it takes you two weeks to get that many spawned (in my experience, it takes longer). That's about 260 mil in fuel at current Jita prices for one stick. That adds 3 more sites onto the calculation.
Assuming you have NO other expenses, your break even is 13-18 of the best sites in the class before you can afford to lose one bare minimum fleet. Keep in mind, that fleet just barely squeaks by on those sites. The payout for the work just isn't there. People turtle up, not because they're afraid of dying, but because they can't afford to replace their ships on that kind of income.
TL/DR: If you want more activity in C4s, then you need to provide a living wage, yo. People stick to c3s and c5s, avoiding c4s not because of logistics, but because of income potential
LOL! The points are correct but your conclusion is... the opposite of what you were saying... 1 + 1 equals 11 then? 1. You can run C4 sites in a W-R in Assault Frigates. There are other cheap fits you can use for other variable types... 2. You will now have a second static to farm from. ;) So in fact you should find things are better after Hyperion. But yes I agree with this and other posts that the isk reward in c4's needs to be better as they are only slightly better than c3's and a LONG way from c5's. Although from what I saw earlier Fozzie has hinted they will fix that soon. :) So in conclusion... Awesome Change! Keep up the great work Fozzie!
Right, C4 sites in assault frigs? Video please. Especially of smth like the dat /relic sites with 4 safeguards. You entirely miss the point. Alot of people have no interest in pew, but just to farm and live and occasionally shoot at someone. These people will move out, unsub and whatnot, because their way of life ingame is killed for what? More empty space? Theres load of C4s, most empty. Think adding static to empty system is going to help anything? :D server load perhaps?
Dinsdale Pirannha wrote:FleetAdmiralHarper wrote:why hasnt CCP fozzie been fired yet? everyone in the community hates him..
how come the management is so blind and cant see that he is the cancer eating the game away from the inside??
this is an AWFUL change as is every other change he has made. myself and several other friends have unsubed. wormholes were the last chunk of the game that hadnt been killed by fozzie, and now they are dead too.. rip eve.
changing system effects is bad...but this is the worst idea in eve update history...
if you want to do something to wormholes. add Moon mining, nothing fancy just low sec level moons, more statics and wonderings, and add 1 cube of each type of low sec ice to each of the wh grav belts.. that way people still need to come out to high or null and get isotopic ice, and trade goods. the people would love you for that. but no fozzie, you want 95% of the wormhole community to rage quit the game, and you want people to unsub. so wish granted.
no one likes this. no one asked for this. i cant believe youre gonna push it out anyway XD ha ha bad dev is bad. I have said it before, will say it again. Null sec cartels can't control wh income ingame, so they get the dev's to wreck it. You think this is bad? Wait until you see the nerfs to T3 ships, wiping out the market for them, killing wh income even further.
I like the last part and agree with it. If the farmers, as we have been labeled here many times, have so much WH isk, why is alot of ppl saying the C4s dont provide enough income?
Dear Fozzie, if you really intend on screwing up WHs with another static, inability to effectively close another WH and hamper our isk incomes, why not delay local in null by 30 sec. Would be fun. And tears.
As stated before, obviously nobody really cares about the smaller groups that have NO interest in grouping up into big groups. It is kind of forcing us to do in order to survive. Well, ill pack up my stuff and head back to hisec, or probably when my game time is up, ill give up on the game and seeing how we talked, all chars in our group will. Guess thats how you bring life to WHs right?
Or do you seriously think, that adding 2nd static will help what? More ppl for the C5ers to shoot? You gotta be kidding. But I do presume most ppl here are trolls without any knowledge of wormholes. Oh and I disagree with what Winthorpe or such name says. I live in 4-4 and dont complain about anything. We farm enough, we can do logistics and yaaay, time to crack the game for us.
Love you CCP, I almost feel sad for paying for this at some point.
|

Elyas Crux
Sefem Velox Swift Angels Alliance
0
|
Posted - 2014.08.11 07:29:00 -
[202] - Quote
+1 Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche. |

umnikar
Fishbone Industries
31
|
Posted - 2014.08.11 10:42:00 -
[203] - Quote
Elyas Crux wrote:+1 Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche.
Not only a niche. If 54 c4/c4 are going to get a c2 as 2nd there will be a bigger move...
|

Kp Amelia
Origin. Black Legion.
12
|
Posted - 2014.08.11 10:42:00 -
[204] - Quote
Andiedeath wrote:Fish McCragg wrote:So I've been thinking about it. . .
At first I was very turned off by the idea of another static in my wormhole, but the more I think about it the more I'm starting to warm up to the idea. That being said, it's not going to do anything to help players become more active in C4 space. Just from the law of averages, it might lead to more random accidental encounters just from the increased travel-through they're likely to see, but balance that against the increased need to turtle to survive and the likelihood that many smaller corps will be moving out, you get a lot of empty space.
It will become more active as PVP corps will want these WHs.... Its basically their gateway to heaven! Quote: CCP, if you want larger corps to move in, or you want the current C4 residents to do more pvp, then you need to give us a chance to replace what we lose. As it stands right now, it takes ages to replace even the bare minimum fleet for running the combat sites in there. Whether you're looking at 3 RR Domis, a lone Marauder, or a flock of tengu, the cost for replacing lost ships is too high for C4 corps to remain viable without turtling up.
Say your bare minimum Dominix team is somehow able to run the sites with 3 ships totalling 300m each after fittings. . . In order to afford a replacement fleet, you'd need to run between 10 and 15 Barracks depending on salvage. Let's say it takes you two weeks to get that many spawned (in my experience, it takes longer). That's about 260 mil in fuel at current Jita prices for one stick. That adds 3 more sites onto the calculation.
Assuming you have NO other expenses, your break even is 13-18 of the best sites in the class before you can afford to lose one bare minimum fleet. Keep in mind, that fleet just barely squeaks by on those sites. The payout for the work just isn't there. People turtle up, not because they're afraid of dying, but because they can't afford to replace their ships on that kind of income.
TL/DR: If you want more activity in C4s, then you need to provide a living wage, yo. People stick to c3s and c5s, avoiding c4s not because of logistics, but because of income potential
LOL! The points are correct but your conclusion is... the opposite of what you were saying... 1 + 1 equals 11 then? 1. You can run C4 sites in a W-R in Assault Frigates. There are other cheap fits you can use for other variable types... 2. You will now have a second static to farm from. ;) So in fact you should find things are better after Hyperion. But yes I agree with this and other posts that the isk reward in c4's needs to be better as they are only slightly better than c3's and a LONG way from c5's. Although from what I saw earlier Fozzie has hinted they will fix that soon. :) So in conclusion... Awesome Change! Keep up the great work Fozzie!
So screw everyone who lives in a C4 currently, they should all move out so the T3 blobs can move in? While everyone else is looking at this as 'how to benefit both sides' all you want is PvP and screw anyone who doesn't....
You forget that without people running sites you lose targets, the more people who leave wormhole the less people there are to shoot at. So if all you care about is getting kills for yourself at least don't be so short sighted as to think that kicking all current C4 holders out is a good thing.
|

Kp Amelia
Origin. Black Legion.
12
|
Posted - 2014.08.11 10:44:00 -
[205] - Quote
Elyas Crux wrote:+1 Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche.
In fact it would do the opposite. C2's currently hold that niche, the change would make C4s and C2s the same. In fact one could argue that what C4s currently have is niche.
|

Ya Huei
Imperial Collective Unsettled.
171
|
Posted - 2014.08.11 11:06:00 -
[206] - Quote
Kp Amelia wrote:Elyas Crux wrote:+1 Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche. In fact it would do the opposite. C2's currently hold that niche, the change would make C4s and C2s the same. In fact one could argue that what C4s currently have is niche.
Considering c2's are the best type of system to live in for small gang fights, getting more of these type of systems sounds pretty good to me.
|

Pavel Sohaj
Anoikis Exploration
29
|
Posted - 2014.08.11 11:13:00 -
[207] - Quote
Ya Huei wrote:Kp Amelia wrote:Elyas Crux wrote:+1 Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche. In fact it would do the opposite. C2's currently hold that niche, the change would make C4s and C2s the same. In fact one could argue that what C4s currently have is niche. Considering c2's are the best type of system to live in for small gang fights, getting more of these type of systems sounds pretty good to me.
Not really. The biggest fact for C2 is the high being constantly behind you. It makes EVERYTHING you need in WH absolutely easy. While if you get C4 to C4 and C3 for example, its not exactly super easy to bring fuel. ITs easier then just 4/4 yes, but its added load. Nor to mention the need for guard when farming. Its different and so easiyl subsumed. |

Andiedeath
Sefem Velox Swift Angels Alliance
270
|
Posted - 2014.08.11 11:17:00 -
[208] - Quote
Kp Amelia wrote:
So screw everyone who lives in a C4 currently, they should all move out so the T3 blobs can move in? While everyone else is looking at this as 'how to benefit both sides' all you want is PvP and screw anyone who doesn't....
You forget that without people running sites you lose targets, the more people who leave wormhole the less people there are to shoot at. So if all you care about is getting kills for yourself at least don't be so short sighted as to think that kicking all current C4 holders out is a good thing.
Actually... I PVE quite a bit to fund my PVP and also public PVP community events. Yes many of our targets are carebears but that is because their shiny ships can also fund our requirement for isk to support our PVP. Although we do want 'real' PVP which is the thrill of fighting an adversary that wants to fight back. This isn't always one you win but its exciting non the less.
I will also say that many carebears will work around these changes and I'm sure will flourish... I have no doubt of that...
Also I'll make sure to get a vid of the W-R c4 assault frigate gang we use. But I can say it includes 2-3 exequror's and 4-5 Enyos and is LOADS OF FUN! A 'little' less isk efficient than RR Domi's or marauders but definitely more enjoyable.
Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397
INGAME CHANNEL: Sefem Public |

Pavel Sohaj
Anoikis Exploration
29
|
Posted - 2014.08.11 11:20:00 -
[209] - Quote
Andiedeath wrote:Kp Amelia wrote:
So screw everyone who lives in a C4 currently, they should all move out so the T3 blobs can move in? While everyone else is looking at this as 'how to benefit both sides' all you want is PvP and screw anyone who doesn't....
You forget that without people running sites you lose targets, the more people who leave wormhole the less people there are to shoot at. So if all you care about is getting kills for yourself at least don't be so short sighted as to think that kicking all current C4 holders out is a good thing.
Actually... I PVE quite a bit to fund my PVP and also public PVP community events. Yes many of our targets are carebears but that is because their shiny ships can also fund our requirement for isk to support our PVP. Although we do want 'real' PVP which is the thrill of fighting an adversary that wants to fight back. This isn't always one you win but its exciting non the less. I will also say that many carebears will work around these changes and I'm sure will flourish... I have no doubt of that... Also I'll make sure to get a vid of the W-R c4 assault frigate gang we use. But I can say it includes 2-3 exequror's and 4-5 Enyos and is LOADS OF FUN! A 'little' less isk efficient than RR Domi's or marauders but definitely more enjoyable.
Looking forward to the video.
I PvE alot and change wont help it. Itll mean less people in WHs. First of all, wormholes mean money and on sixth place they mean pvp, unless you roll C5/C6 where you have the cap ppl. But when a C5/C6 rolls into our system, we log off. Why, cause we cannot compete with them. Having another static, which might happen to be c5, we just call it a day and play smth else. SUrely, ppl will adapt, as much as the PCU adapted to the latest changes.
|

Kp Amelia
Origin. Black Legion.
14
|
Posted - 2014.08.11 11:23:00 -
[210] - Quote
Andiedeath wrote:Kp Amelia wrote:
So screw everyone who lives in a C4 currently, they should all move out so the T3 blobs can move in? While everyone else is looking at this as 'how to benefit both sides' all you want is PvP and screw anyone who doesn't....
You forget that without people running sites you lose targets, the more people who leave wormhole the less people there are to shoot at. So if all you care about is getting kills for yourself at least don't be so short sighted as to think that kicking all current C4 holders out is a good thing.
Actually... I PVE quite a bit to fund my PVP and also public PVP community events. Yes many of our targets are carebears but that is because their shiny ships can also fund our requirement for isk to support our PVP. Although we do want 'real' PVP which is the thrill of fighting an adversary that wants to fight back. This isn't always one you win but its exciting non the less. I will also say that many carebears will work around these changes and I'm sure will flourish... I have no doubt of that... Also I'll make sure to get a vid of the W-R c4 assault frigate gang we use. But I can say it includes 2-3 exequror's and 4-5 Enyos and is LOADS OF FUN! A 'little' less isk efficient than RR Domi's or marauders but definitely more enjoyable.
Great so you run em with 8 dudes? What about the smaller corps who are maxing out at 3-4 guys or even the two man or solo? Are they meant to get lost? do they not matter as much as the big PvP entities? Because it currently feels like that's what CCP is saying. |

Pavel Sohaj
Anoikis Exploration
30
|
Posted - 2014.08.11 11:30:00 -
[211] - Quote
Kp Amelia wrote:
Great so you run em with 8 dudes? What about the smaller corps who are maxing out at 3-4 guys or even the two man or solo? Are they meant to get lost? do they not matter as much as the big PvP entities? Because it currently feels like that's what CCP is saying.
It surely all does sound like attempt to create bloc blobs in WHs. As in that small corps have no place in Whs. |

Jon Hellguard
X-COM
12
|
Posted - 2014.08.11 17:32:00 -
[212] - Quote
Do-able.
I would try to dig deeper in to the why c4's show relatively less activity. Connections might be a solid issue, of course. Maybe w-space corporations tend to have certain gaps in size or active members that makes c4's somewhat an either too high or too low choice for pve.
I agree - at some point you have to choose a switch to flip and see what happens. I feel giving all c4's a second static right away is a bit too much. I like the direction, but giving them somewhat a higher random-spawning chance might already be good enough. c4's might receive too much attention from solid sized merc corps - giving them 2 statics to roll and hunt might be too much of a set back for the very small gang adventurers. What I'm asking - is there a way to give c4's a more random connections by scripting rather than addid hard mechanics? |

Adriana Nolen
Sama Guild
45
|
Posted - 2014.08.11 19:17:00 -
[213] - Quote
They are buffing scout incursion site income. If buffed enough, hasta la vista C4 residents. |

Ktersida Nyn'Amanyn
Querschlaeger
3
|
Posted - 2014.08.11 19:45:00 -
[214] - Quote
I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now. |

Obil Que
Star Explorers Reckoning Star Alliance
85
|
Posted - 2014.08.11 20:15:00 -
[215] - Quote
Ktersida Nyn'Amanyn wrote:I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now.
Confirmed here as well. Previous C4/C3 system now has an H900 to C5 space (not my ideal choice)
|

Kp Amelia
Origin. Black Legion.
14
|
Posted - 2014.08.11 20:57:00 -
[216] - Quote
http://community.eveonline.com/news/dev-blogs/coming-in-hyperion-on-august-26th/
Good to see CCP is bring even more items for people to waist RL money on while screwing over C4 owners and not even caring. |

Winthorp
2524
|
Posted - 2014.08.11 23:59:00 -
[217] - Quote
Looks like i will have to wait until changes go live to find my new static as my toon was in Jita last update and they won't move me on SISI....  |

Pro TIps
Imperial Academy Amarr Empire
4
|
Posted - 2014.08.12 00:08:00 -
[218] - Quote
Andiedeath wrote:Kp Amelia wrote: So screw everyone who lives in a C4 currently, they should all move out so the T3 blobs can move in? While everyone else is looking at this as 'how to benefit both sides' all you want is PvP and screw anyone who doesn't....
You forget that without people running sites you lose targets
Actually... I PVE quite a bit to fund my PVP and also public PVP community events. Yes many of our targets are carebears but that is because their shiny ships can also fund our requirement for isk to support our PVP. Although we do want 'real' PVP Real PVP is all you're going to find if C4s become less attractive to people who already live in them specifically because they want isolation (which is everyone who lives in one.)
Jon Hellguard wrote:I would try to dig deeper in to the why c4's show relatively less activity. Connections might be a solid issue, of course. Maybe w-space corporations tend to have certain gaps in size or active members that makes c4's somewhat an either too high or too low choice for pve. You know why C4s are unpopular? The combat sites aren't super-easy like C3 and below, the payout isn't much better than C3, and you don't get instrumental gas sites and things like that which earn you additional money in C5/C6 systems. C4s are a sweet-spot for small groups to farm, do industry, etc.
I did 9 C4 combat sites today and 9 C3 combat sites. Our C4 fleet had more DPS and a carrier logi. It took two hours to do those 9 sites. The C3 fleet was able to complete 9 sites in about 70 minutes (yes, I kept track, for the purpose of giving feedback here.) The pay-out we got was roughly the same from both ops.
Did we have bad luck on salvage? Sure, a little; but you're talking almost twice the time to do C4 sites with more DPS and a carrier (that can only be built inside the system and is then permanently trapped there; an investment in time and ISK) and there is somewhat higher risk to your ships because there are more scrams and substantially more NPC damage coming in.
Now, I'm not complaining about the current state of C4s. I like them the way they are. I'm fine with the lower pay-out because of the isolation / reduced traffic. If I have to give that up, I want something else to get better. Otherwise, I may simply move to another type of system. So will many others. There go all the carebears that produce income for PVP gangs. |

Trinkets friend
Sudden Buggery
1553
|
Posted - 2014.08.12 00:11:00 -
[219] - Quote
Fish McCragg wrote:
Also. . . neckbeards? The hell are you talking about? Are you trying to say that everyone who lives in C4 space is socially awkward and/or mildly autistic? What are we, 12 years old or something? Have a little respect for your fellow players and their opinions, or go back to world of warcraft where that kind of pointless **** waggling belongs.
You have some valid points on how this mechanic will affect gameplay, but if you can't present it respectfully, then you're going to find that nobody will listen to it.
Pshaw. Want me to buy you a tech 2 shaving kit and a ramp out of your mum's basement? I call C4 residents neckbeards because, and this is backed up by the majority of responses on this thread, most people just want to farm by themselves, like crofters or neckbearded loons living in their mum's basement.
You know what the background music for C4 space should be? This.
Don't feel singled out. i've got as little respect for our tonsorially challenged, hirsute C4 brethren as I so for the instadock and instaPOS nullbears i find so often.
Just in case everyone missed it, the majority of responses to this thread are;
- halp,, I will have two statics to close and not spawn. Except now i can spawn them and it won't show on the other side till I jump through. So that's actually a bonus.
- Halp, I will have a second static, which totally ruins my ability to make PVE. Because i won't be able to do what I allways did before, because as we know, a second static...er...um...hurfleblurf
- Halp, them bads in C5 space may connect to me and I may have to log off.
- Halp, there isn't a cherry on top of more ISK in my home system. I need more ISK because of the more risk.
- I'm a going to move out because you turned C4's from neckbeard Farmville into PVp mecca, thereby proving TF's point that we are all just muddy-footed ploughshares.
- Halp, no one lives here now. Aparrt from me, who iss in Black legion. Because i totally don't farm solo in my Marauders.
- Halp, what you mean this might now be space you need more than 12 ISBoxing Ishtars to run? What you mean I have to develop "social skills"? What is MMO?
- Halp, i totes disbelieve that 8 guys would want to cooperate to do PVE because *wheezing* my TX54b calculator app on my iPhone 5s says that it is not the most ISK/hr efficient way of doing *wheeze* PVE in a wormhole. If you run an X-type Paladin solo *asthma puffer* you can do C4's solo like everyone else!
I mean, come on guy. Give it up. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Plox Pembroke
Viziam Amarr Empire
0
|
Posted - 2014.08.12 01:09:00 -
[220] - Quote
Winthorp wrote:Looks like i will have to wait until changes go live to find my new static as my toon was in Jita last update and they won't move me on SISI.... 
Winthorp wrote: Yeah you practically did ask for that. You only have one scan alt in your WH? i sure hope not.
You seem to just be pointlessly whining TBH. Like i said they will go on SISI and you can check before they go live, if that time frame isn't enough then start moving now. So much pointless whining in this thread and none of it of any substance at all.
You only have one scan alt in your wh? |

Amgurr Alabel
Rolling Static Gone Critical
4
|
Posted - 2014.08.12 01:15:00 -
[221] - Quote
Our C4/C3 got a C4 static. Not going to complain about that but I still feel that this whole thing was rolled out poorly. |

Winthorp
2524
|
Posted - 2014.08.12 01:47:00 -
[222] - Quote
Plox Pembroke wrote:Winthorp wrote:Looks like i will have to wait until changes go live to find my new static as my toon was in Jita last update and they won't move me on SISI....  Winthorp wrote: Yeah you practically did ask for that. You only have one scan alt in your WH? i sure hope not.
You seem to just be pointlessly whining TBH. Like i said they will go on SISI and you can check before they go live, if that time frame isn't enough then start moving now. So much pointless whining in this thread and none of it of any substance at all.
You only have one scan alt in your wh?
Now who is trolling on your alt...
And no. |

Derath Ellecon
Washburne Holdings Situation: Normal
2297
|
Posted - 2014.08.12 02:09:00 -
[223] - Quote
Amgurr Alabel wrote:Our C4/C3 got a C4 static. Not going to complain about that but I still feel that this whole thing was rolled out poorly.
I would tend to agree. And not just this change. It feels like they tried to ninja these changes in and then backpedal when it was found out early. |

Fish McCragg
Adventure Bros.
13
|
Posted - 2014.08.12 03:11:00 -
[224] - Quote
Trinkets friend wrote:Pshaw. Want me to buy you a tech 2 shaving kit and a ramp out of your mum's basement? I call C4 residents neckbeards because, and this is backed up by the majority of responses on this thread, most people just want to farm by themselves, like crofters or neckbearded loons living in their mum's basement. You know what the background music for C4 space should be? This. Don't feel singled out. i've got as little respect for our tonsorially challenged, hirsute C4 brethren as I so for the instadock and instaPOS nullbears i find so often. Just in case everyone missed it, the majority of responses to this thread are;
- halp,, I will have two statics to close and not spawn. Except now i can spawn them and it won't show on the other side till I jump through. So that's actually a bonus.
- Halp, I will have a second static, which totally ruins my ability to make PVE. Because i won't be able to do what I allways did before, because as we know, a second static...er...um...hurfleblurf
- Halp, them bads in C5 space may connect to me and I may have to log off.
- Halp, there isn't a cherry on top of more ISK in my home system. I need more ISK because of the more risk.
- I'm a going to move out because you turned C4's from neckbeard Farmville into PVp mecca, thereby proving TF's point that we are all just muddy-footed ploughshares.
- Halp, no one lives here now. Aparrt from me, who iss in Black legion. Because i totally don't farm solo in my Marauders.
- Halp, what you mean this might now be space you need more than 12 ISBoxing Ishtars to run? What you mean I have to develop "social skills"? What is MMO?
- Halp, i totes disbelieve that 8 guys would want to cooperate to do PVE because *wheezing* my TX54b calculator app on my iPhone 5s says that it is not the most ISK/hr efficient way of doing *wheeze* PVE in a wormhole. If you run an X-type Paladin solo *asthma puffer* you can do C4's solo like everyone else!
I mean, come on guy. Give it up.
I'm just astonished at this point. At the risk of validating your drivel, let me just say that I don't have a neckbeard, I'm not overweight, I'm a single father, and I would love to PVP more often.
You're just strawmanning every statement C4 inhabitants have been posting. You're not taking this seriously at all. The issue here is whether or not this will cause more or less activity in C4s. It's not about who's feelings get hurt and who wants what out of C4 space. We can all agree that more activity in C4s would be a good thing. That being said, there are different ways to go about creating that activity. The residents of C4 space for the most part are there because it's the only part of wormhole space where a small corp can get by. This change increases the risk without increasing the reward. Nobody's asking for "more isk because more isk." I put the numbers out there. If you want to survive in a C4 with a smaller corp (C5s are all around better for large corps and alliances), then you have to make enough to fuel your POS and replace ships that you lose. I put the math together and laid it out plainly. C4 sites are a mess compared to C3 or C5. If you disagree with my numbers, then feel free to tell me where my mistakes were. Calling me a neckbeard and throwing ridiculous insults out about the kind of person you assume I must be is not really going to help the discussion in any way. |

Kp Amelia
Origin. Black Legion.
15
|
Posted - 2014.08.12 03:25:00 -
[225] - Quote
Fish McCragg wrote:Trinkets friend wrote:Pshaw. Want me to buy you a tech 2 shaving kit and a ramp out of your mum's basement? I call C4 residents neckbeards because, and this is backed up by the majority of responses on this thread, most people just want to farm by themselves, like crofters or neckbearded loons living in their mum's basement. You know what the background music for C4 space should be? This. Don't feel singled out. i've got as little respect for our tonsorially challenged, hirsute C4 brethren as I so for the instadock and instaPOS nullbears i find so often. Just in case everyone missed it, the majority of responses to this thread are;
- halp,, I will have two statics to close and not spawn. Except now i can spawn them and it won't show on the other side till I jump through. So that's actually a bonus.
- Halp, I will have a second static, which totally ruins my ability to make PVE. Because i won't be able to do what I allways did before, because as we know, a second static...er...um...hurfleblurf
- Halp, them bads in C5 space may connect to me and I may have to log off.
- Halp, there isn't a cherry on top of more ISK in my home system. I need more ISK because of the more risk.
- I'm a going to move out because you turned C4's from neckbeard Farmville into PVp mecca, thereby proving TF's point that we are all just muddy-footed ploughshares.
- Halp, no one lives here now. Aparrt from me, who iss in Black legion. Because i totally don't farm solo in my Marauders.
- Halp, what you mean this might now be space you need more than 12 ISBoxing Ishtars to run? What you mean I have to develop "social skills"? What is MMO?
- Halp, i totes disbelieve that 8 guys would want to cooperate to do PVE because *wheezing* my TX54b calculator app on my iPhone 5s says that it is not the most ISK/hr efficient way of doing *wheeze* PVE in a wormhole. If you run an X-type Paladin solo *asthma puffer* you can do C4's solo like everyone else!
I mean, come on guy. Give it up. I'm just astonished at this point. At the risk of validating your drivel, let me just say that I don't have a neckbeard, I'm not overweight, I'm a single father, and I would love to PVP more often. You're just strawmanning every statement C4 inhabitants have been posting. You're not taking this seriously at all. The issue here is whether or not this will cause more or less activity in C4s. It's not about who's feelings get hurt and who wants what out of C4 space. We can all agree that more activity in C4s would be a good thing. That being said, there are different ways to go about creating that activity. The residents of C4 space for the most part are there because it's the only part of wormhole space where a small corp can get by. This change increases the risk without increasing the reward. Nobody's asking for "more isk because more isk." I put the numbers out there. If you want to survive in a C4 with a smaller corp (C5s are all around better for large corps and alliances), then you have to make enough to fuel your POS and replace ships that you lose. I put the math together and laid it out plainly. C4 sites are a mess compared to C3 or C5. If you disagree with my numbers, then feel free to tell me where my mistakes were. Calling me a neckbeard and throwing ridiculous insults out about the kind of person you assume I must be is not really going to help the discussion in any way.
How dare you actually speak logic.
|

Arcturus Gallow
Three Stars Association
2
|
Posted - 2014.08.12 06:00:00 -
[226] - Quote
Sorry In advance if my english is bad, I do my best as a french . Tl.dr: C4 ~20 man corp CEO tell how it is for him to live in a C4, and how the new static will affect it.
My corp currently live in a C4, with C4 static. We are quite new as a group, and except for 2 or 3 "veterans" most people created their account in early 2014.
We are 60 characters, 20 active players. We chose C4/C4, because our goal from the begining was to live in a C5+ at some point, and wanted to see what it would be like to live in a wormhole without direct Kspace connexions.
We are going to leave our C4 soon, because we feel that we are ready as a group to live in a C5, time will tell if we're right.
We want to be a PvP corporation, from the begining we trained people into small fleet pvp. People are slowly getting into T2/T3 cruisers. Our experience of the C4 PvP life have mostly been in T1 BC/T1 logi armor with fleets ranging from 3-15 characters.
In more than two month of living in this C4/C4 we got 1 good fight from a C4 entity. Everything else was ganks, or at two occasions C5+ entity beating us easily with greater numbers and better ships (and far more experience and better organization, but even without that numbers and ships were better). Generally, I'd say that C4/C4 is currently bad for a group that wants to pvp regularly, or have access to PvP without too much trouble. After a month we either invaded people, or went to low/null to get some fights/ganks (some of them were hilarious though, rolling shield paladin anyone?).
As for farming, we chose to put people into armor navy vexors with sentries, along with either an oneiros, or 2-3 augorors/exeqrors. We farm together in groups of 6-10 generally in our static C4, as our Home cannot provide sufficient income for everyone. ISK is around 60M/player/hour, less if you take into account rolling to find a wormhole with enough sites, and the time it takes to scout it and bookmark the warp in for the sites (which is pretty much mandatorry if you don't want to wait 3 hours every sites for the sleepers to get closer than 100KM. Total income of the corp is around 10B/week, including sleeper farming, ore and gas mining, and PI.
We finish a Frontier Barracks and Sleeper information sanctum in approximately 7-8 minutes, a frontier command post in 8-10 minutes (bloody frigates ';..;' ).
Data and relic sites are very bad (reinforcement waves are badly bugged, most dont spawn, and we tried to fail/success a hack, while fighting, before fighting, before killing triggers, after killing first wave... Sometimes it worked, but not predicably. Data cans are pretty useless, Relic cans can be worth something, but the fact that they are spread across 150KM make the hacking process quite long. ISK wise, for a group we didnt find a way to make it really useful to run these sites, when we can roll and try to find a hole with 8+ barracks and sanctum.
Most efficient ways to make isk in C4s seems to be solo in a marauder or in small groups of 2-3-4 in RR domis/tengus/ishtars, but this is only suitable to fairly skilled players, and only in small groups. And even then, if you lose such a ship/fleet, it take quite a bit of farming to reimburse its value.
For the most active players, we make quite a bit of money, but its hard to replace lost ships, especially for newer players or players who only play 3-4 evening a week, or for players dependant on plex to keep their account subscribed, and when you take fuel costs into account.
Now, about that new static. It will surely make C4s better for PvP groups. Bigger more diverse chains will be way better than what we have now. But I think only a few C4s will be able to sustain groups of our size. I may be wrong about our capacity to live in a C5, but right now I'm pretty confident about it, and I dont see any reason for us to stay in a C4 in these conditions.
Our C4/C4/C2 will be the most well connected wormhole of all, with 2 statics in each of our statics, and that is awesome. But the income is simply not enough to sustain a decently sized pvp group comfortably, especially if the characters are pretty young, and cannot farm sites alone.
This change clearly benefit every wormhole resident, except C4 inhabitants, who are from my 2-3 month experience of constant living in C4 mostly very small groups of players here to make money with PVE, having their own system, and not very fond of PvP. I'm not sure if the general C4 activity (and especially residency) will grow with this change, especially if it's riskier to roll, since its harder for small group to escort properly a rolling orca or BS, and as I said earlier, small groups (of well skilled players) are the most efficient group size to live in a C4.
I hope this feedback helps and will add a different perspective on what C4 residency can be. I personally enjoy the change, since it will make our moving out of C4 easier with the new C2 static, and may provide more pvp opportunities while we wait to find our new home. |

TomyLobo
U2EZ
134
|
Posted - 2014.08.12 07:31:00 -
[227] - Quote
Arcturus Gallow wrote:Sorry In advance if my english is bad, I do my best as a french  . Tl.dr: C4 ~20 man corp CEO tell how it is for him to live in a C4, and how the new static will affect it. My corp currently live in a C4, with C4 static. We are quite new as a group, and except for 2 or 3 "veterans" most people created their account in early 2014. We are 60 characters, 20 active players. We chose C4/C4, because our goal from the begining was to live in a C5+ at some point, and wanted to see what it would be like to live in a wormhole without direct Kspace connexions. We are going to leave our C4 soon, because we feel that we are ready as a group to live in a C5, time will tell if we're right. We want to be a PvP corporation, from the begining we trained people into small fleet pvp. People are slowly getting into T2/T3 cruisers. Our experience of the C4 PvP life have mostly been in T1 BC/T1 logi armor with fleets ranging from 3-15 characters. In more than two month of living in this C4/C4 we got 1 good fight from a C4 entity. Everything else was ganks, or at two occasions C5+ entity beating us easily with greater numbers and better ships (and far more experience and better organization, but even without that numbers and ships were better). Generally, I'd say that C4/C4 is currently bad for a group that wants to pvp regularly, or have access to PvP without too much trouble. After a month we either invaded people, or went to low/null to get some fights/ganks (some of them were hilarious though, rolling shield paladin anyone?). As for farming, we chose to put people into armor navy vexors with sentries, along with either an oneiros, or 2-3 augorors/exeqrors. We farm together in groups of 6-10 generally in our static C4, as our Home cannot provide sufficient income for everyone. ISK is around 60M/player/hour, less if you take into account rolling to find a wormhole with enough sites, and the time it takes to scout it and bookmark the warp in for the sites (which is pretty much mandatorry if you don't want to wait 3 hours every sites for the sleepers to get closer than 100KM. Total income of the corp is around 10B/week, including sleeper farming, ore and gas mining, and PI. We finish a Frontier Barracks and Sleeper information sanctum in approximately 7-8 minutes, a frontier command post in 8-10 minutes (bloody frigates ';..;' ). Data and relic sites are very bad (reinforcement waves are badly bugged, most dont spawn, and we tried to fail/success a hack, while fighting, before fighting, before killing triggers, after killing first wave... Sometimes it worked, but not predicably. Data cans are pretty useless, Relic cans can be worth something, but the fact that they are spread across 150KM make the hacking process quite long. ISK wise, for a group we didnt find a way to make it really useful to run these sites, when we can roll and try to find a hole with 8+ barracks and sanctum. Most efficient ways to make isk in C4s seems to be solo in a marauder or in small groups of 2-3-4 in RR domis/tengus/ishtars, but this is only suitable to fairly skilled players, and only in small groups. And even then, if you lose such a ship/fleet, it take quite a bit of farming to reimburse its value. For the most active players, we make quite a bit of money, but its hard to replace lost ships, especially for newer players or players who only play 3-4 evening a week, or for players dependant on plex to keep their account subscribed, and when you take fuel costs into account. Now, about that new static. It will surely make C4s better for PvP groups. Bigger more diverse chains will be way better than what we have now. But I think only a few C4s will be able to sustain groups of our size. I may be wrong about our capacity to live in a C5, but right now I'm pretty confident about it, and I dont see any reason for us to stay in a C4 in these conditions. Our C4/C4/C2 will be the most well connected wormhole of all, with 2 statics in each of our statics, and that is awesome. But the income is simply not enough to sustain a decently sized pvp group comfortably, especially if the characters are pretty young, and cannot farm sites alone. This change clearly benefit every wormhole resident, except C4 inhabitants, who are from my 2-3 month experience of constant living in C4 mostly very small groups of players here to make money with PVE, having their own system, and not very fond of PvP. I'm not sure if the general C4 activity (and especially residency) will grow with this change, especially if it's riskier to roll, since its harder for small group to escort properly a rolling orca or BS, and as I said earlier, small groups (of well skilled players) are the most efficient group size to live in a C4. I hope this feedback helps and will add a different perspective on what C4 residency can be. I personally enjoy the change, since it will make our moving out of C4 easier with the new C2 static, and may provide more pvp opportunities while we wait to find our new home. Well said. CCP needs to either increase the spawn rate of sites in C4s or watch most people leave not because they are afraid to fight but because they can't sustain themselves with a paltry 3 to 4 sites spawning every week. Might as well just run incursions all day or even missions then come back to the wh for fights but who moves into a wh just to run back to highsec to make a living?
|

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 08:19:00 -
[228] - Quote
As stated in few posts above, its added risk for no value aside from very rare possibility of running into someone to shoot them or be shot at.
But if you get, which I hope wont happen, C4 leading to C4 and C4, youll need at least 3 characters to guard all possible wormholes. And dont give me the collapse verge hole stuffz, once we did and my buddy lost a paladin to fleet that jumped the VoC wormhole.
This does not create content, only puts more stress on small groups. More and better designed sites, better spawn rate and everythin would go long way of improving population in WHs. But if you expect newbies to go to C4 just because theres 2 static holes and nothing to gain isk from, oh lol. What a joke. |

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.12 10:37:00 -
[229] - Quote
Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
|

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 10:57:00 -
[230] - Quote
Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
nope, thats part of the game. But since your post is just hate, nothing constructive, why bother? Have a good time, bimbo. |

Winthorp
2524
|
Posted - 2014.08.12 11:00:00 -
[231] - Quote
Pavel Sohaj wrote:Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
nope, thats part of the game. But since your post is just hate, nothing constructive, why bother? Have a good time, bimbo.
His post actualy indicated the positive change that a group like his was considering moving into a C4 once these changes hit. C4 could do with more of his kind and less of yours TBH. |

Pashko Morgan
Roid Gnash Pills
2
|
Posted - 2014.08.12 11:09:00 -
[232] - Quote
Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
Last time I complained that much when a vargur didn't meet our killboard due to "socket was closed" for the wh system where we managed to catch him. Again, my corpies and me can find insta frig pvp with my fw friends, can run twice more isk/hr in safe lolsec within lvl5 agents or lvl4 npc null agents.With absolutely no scanning/logistic issues/other wh routine. All devblog changes forces small corps to blob or leave w-space thanks to increasing amounts of routine. And yeah, it'd be awesome to see a frig blob engaging a 100mn bonused t3 carebear fleet in c3/c4. Meh |

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 11:09:00 -
[233] - Quote
Winthorp wrote:Pavel Sohaj wrote:Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
nope, thats part of the game. But since your post is just hate, nothing constructive, why bother? Have a good time, bimbo. His post actualy indicated the positive change that a group like his was considering moving into a C4 once these changes hit. C4 could do with more of his kind and less of yours TBH.
Game would do well without likes of you too. Care not for your stupid posts I do. |

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 11:18:00 -
[234] - Quote
Pashko Morgan wrote:Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
Last time I complained that much when a vargur didn't meet our killboard due to "socket was closed" for the wh system where we managed to catch him. Again, my corpies and me can find insta frig pvp with my fw friends, can run twice more isk/hr in safe lolsec within lvl5 agents or lvl4 npc null agents.With absolutely no scanning/logistic issues/other wh routine. All devblog changes forces small corps to blob or leave w-space thanks to increasing amounts of routine. And yeah, it'd be awesome to see a frig blob engaging a 100mn bonused t3 carebear fleet in c3/c4. Meh
Wanna merge to appease nullbears? :D |

Winthorp
2524
|
Posted - 2014.08.12 12:06:00 -
[235] - Quote
Pavel Sohaj wrote:Winthorp wrote:Pavel Sohaj wrote:Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
nope, thats part of the game. But since your post is just hate, nothing constructive, why bother? Have a good time, bimbo. His post actualy indicated the positive change that a group like his was considering moving into a C4 once these changes hit. C4 could do with more of his kind and less of yours TBH. Game would do well without likes of you too. Care not for your stupid posts I do.
I can't wait until you get ganked so much you move to a C1.
happy dayz |

Pashko Morgan
Roid Gnash Pills
2
|
Posted - 2014.08.12 12:08:00 -
[236] - Quote
Pavel Sohaj wrote: Wanna merge to appease nullbears? :D
That would be too sweet for both of us. Anyway pi and pos'es for booster production still remain in wh so it's too early to unsub and ragequit. |

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 12:25:00 -
[237] - Quote
Pashko Morgan wrote:Pavel Sohaj wrote: Wanna merge to appease nullbears? :D
That would be too sweet for both of us. Anyway pi and pos'es for booster production still remain in wh so it's too early to unsub and ragequit. 
Just for the lulz, ill PM you ingame for chat. If nothing then just why not.
Winthumb - doubt thats gonna happen, I can spin on poses for weeks. ;) |

LastRound
The Not Elite Four
2
|
Posted - 2014.08.12 15:17:00 -
[238] - Quote
Just moved into a c4/c4 - and it looks like I might be moving out here. As a small corp of just a few friends it will be a lot more work to watch all these holes while farming in our static, furthermore it will increase the traffic to our hole from the c5/c6 citizens we were trying to avoid. This change just hurts the little people which I feel a lot of the c4 corps are. It's not that we're all bears (sure some are) we just want to fight similar sized fleets, and c4's tend to hold smaller corps. This changed combined with the new frigate swarm wormholes might just wreck wspace for me as I don't want to join a huge corp which seems to be CPP's agenda here.. |

Fish McCragg
Adventure Bros.
14
|
Posted - 2014.08.12 15:17:00 -
[239] - Quote
Ya Huei wrote:Do you C4 neckbeards also complain this much when you get killed because OMG we're going to have a good time once we get settled in.
So wait, are you saying you'll be moving into C4 space after the change?
If you are, then I'll need to follow your posts. Can't wait to call you out when you ***** about not being able to make isk. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.12 17:22:00 -
[240] - Quote
Arcturus Gallow wrote: Our C4/C4/C2 will be the most well connected wormhole of all, with 2 statics in each of our statics, and that is awesome. But the income is simply not enough to sustain a decently sized pvp group comfortably, especially if the characters are pretty young, and cannot farm sites alone.
My experience has been that it works best when you plan to make your isk in your statics rather than at home. Home is rapidly made bare while new statics are eternal. As such the issue is more likely a bad choice of static rather than a bad choice of home. If you want to hunt or farm c5 space, a c5 static is more useful than a c5 home with some other static. I suppose this also is the real problem with capital escalations as they encourage too much looking inward imo rather than taking from your surroundings. |

Kusum Fawn
State Protectorate Caldari State
516
|
Posted - 2014.08.12 21:11:00 -
[241] - Quote
Kynric wrote:Arcturus Gallow wrote: Our C4/C4/C2 will be the most well connected wormhole of all, with 2 statics in each of our statics, and that is awesome. But the income is simply not enough to sustain a decently sized pvp group comfortably, especially if the characters are pretty young, and cannot farm sites alone.
My experience has been that it works best when you plan to make your isk in your statics rather than at home. Home is rapidly made bare while new statics are eternal. As such the issue is more likely a bad choice of static rather than a bad choice of home. If you want to hunt or farm c5 space, a c5 static is more useful than a c5 home with some other static. I suppose this also is the real problem with capital escalations as they encourage too much looking inward imo rather than taking from your surroundings.
Remember that the it is only possible now to support a large group in the sub c5-6 wh classes because of the wh rolling mechanics. The new changes make it much harder to sustain multiple person wh in the lower classes by increasing the time to roll each wh by several minutes which carries a large amount of risk, disproportional to the class of wh being rolled. In the sub capital wh, using orcas or in the special case of C1, battlecruisers, the amount of isk at risk for each wh while rolling is not as easily replaced by home system farming.
As seen by the statics :
C1 20 Gg / 500 Gg C2 300 Gg / 2,000 Gg C3 300 / 2,000 C4 300 / 2,000 C5 300 / 3,000 - 1,350 / 3,000 C6 300 / 3,000- 1,350 / 3,000
The preferred ship will be closest to the maximum per jump possible resulting in the fewest jumps with the shortest amount of polarization time. For almost all wh (with the aforementioned exception of C1) Orcas at 250 Gg are the obvious choice. Carriers at an average of 1,000 and dreads at 1,250 are too large to roll any of the statics. Capital jumping only applies to the wandering wh that connect C5 and C6 to low and nullsec.
Orcas at 250 Gg require 8 jumps (4 passes) on average to close a wh. Battleships at an average of 100 Gg increse then number of jumps (on a c2 - c4 static wh) to the range of 20 (10 passes) Factoring in a polarization timer of 4 minutes per pass that is a change of an additional 24 minutes from orca to battleship for a single wh roll.
Planning to make similar amounts of isk in wh farming statics after the patch will simply not be viable for many people. Average blue Loot drop anoms (in millions) C2 - 6 C3 - 32 C4 - 57.75 C5 - 187.8 C6 - 325
For a C2 corp to recoup the cost of an orca (current price 690 mil) it would take an approximate 115 anoms to recover C3 - 21.6 C4 - 12 C5 - 4 C6 - 3
One or two such losses for a lower class wh is crippling in terms of profitability.
- because of how quickly a home static gets farmed out and the number of statics that need to be farmed to recover from a single rolling orca loss Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

CorranCHalcyon
THE AESIR.
0
|
Posted - 2014.08.12 21:15:00 -
[242] - Quote
I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.
Thank you CCP
On a side note:
CCP I have a suggestion. If you find it feasible, split the CSM into three smaller CSM councils of three or four people. One for Null, Lowsec and W-space. They would all have the same duties as the current incarnation of the CSM does, but they would also represent their own areas of space. Null would have no responsibilities nor any say in W-space or Lowsec. And the other two councils would follow the same guidelines respectively. Also with this paradigm for CSM it would break the sheer numbers that Null Alliances have to control the vote for the majority of the CSM. It would give other organizations to have a primary voice. |

LastRound
The Not Elite Four
2
|
Posted - 2014.08.12 23:30:00 -
[243] - Quote
CorranCHalcyon wrote:I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.
It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out. |

Blake Nosferatu
Phoenix of the Black Sun
1
|
Posted - 2014.08.12 23:47:00 -
[244] - Quote
LastRound wrote:CorranCHalcyon wrote:I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP. It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out.
If ccp increases the profit in c4's (now that there is more risk) i think the opposite Wil happen. More people will move into c4's. More targets and easier to fund pvp.However if the current rate of reward stays id have to agree with more people will move out of c4 space. |

Elyas Crux
Sefem Velox Swift Angels Alliance
1
|
Posted - 2014.08.13 01:38:00 -
[245] - Quote
Kp Amelia wrote:Elyas Crux wrote:+1 Second static for C4s is a sensible change that will bring more interaction and gives C4 a niche. In fact it would do the opposite. C2's currently hold that niche, the change would make C4s and C2s the same. In fact one could argue that what C4s currently have is niche.
As I understand it C4 statics would only connect to W-space and C2s would remain 1 K-space and 1 W-space. This is certainly similar but there is a distinction as there is no guaranteed 1 jump to highsec possible (besides wandering wormholes). The current C4 niche as I see it is being the easiest non-capital capable class to maintain wormhole control over and effectively isolate yourself from the rest of W-space. This is change will certainly be very different from the current C4 style but I don't think it would lessen C2s role as some groups need that permanent K-space link.
So provided C2s still have a defined role the question becomes should C4s remain isolated or be rebalanced to become W-space hubs. |

Fish McCragg
Adventure Bros.
14
|
Posted - 2014.08.13 02:54:00 -
[246] - Quote
Well, I'd be surprised if CCP is going to get any more useful feedback out of this thread at this point, so I propose we start digging for as much info as we can get on the new static types and where to expect them. They said it won't be as obvious as C2s are, but there will be patters. What have we seen on SISI so far guys? |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 05:32:00 -
[247] - Quote
CorranCHalcyon wrote:I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP.
Thank you CCP
Do realize that this PVP promoting is only good for a bit. If you wipe a corp of 10 chars in C4, they are gone, most likely never to find way unless they had hisec probed, assets for grabs and one less gruop to interact with. Short term fun, long term empty WHs.
|

Winthorp
2531
|
Posted - 2014.08.13 05:55:00 -
[248] - Quote
Pavel Sohaj wrote: and one less gruop to interact with.
I'm sorry did you interact with us before? |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 06:53:00 -
[249] - Quote
Winthorp wrote:Pavel Sohaj wrote: and one less gruop to interact with.
I'm sorry did you interact with us before?
TBH im not sure, been in WH for too long to remember everybody who shot at me or who we shot at. More aimed at groups of 10 chars, get wiped on closing. Well, gg. |

Kp Amelia
Origin. Black Legion.
16
|
Posted - 2014.08.13 08:06:00 -
[250] - Quote
Blake Nosferatu wrote:LastRound wrote:CorranCHalcyon wrote:I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP. It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out. If ccp increases the profit in c4's (now that there is more risk) i think the opposite Wil happen. More people will move into c4's. More targets and easier to fund pvp.However if the current rate of reward stays id have to agree with more people will move out of c4 space.
That's the problem, CCP have not said anything about increasing the payout. So expect C4s to be even more empty then they are now. |

Kuya Third
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.08.13 10:39:00 -
[251] - Quote
Why should a logic like "more wh connections = more pvp" work out? Thinking so must consider all players are dumb, except those who had the idea. Trying to force people into pvp did never work in eve. Neither do the dumb like it getting placed as gank fodder. Probably blitzing c3's generates more income with hyperion.. until they found out where they hiding - maybe c5 even?
C1 20 Gg / 500 Gg C2 300 Gg / 2,000 Gg C3 300 / 2,000 C4 300 / 2,000 C5 300 / 3,000 - 1,350 / 3,000 C6 300 / 3,000- 1,350 / 3,000
Adjust this numbers to reasonable values please. Looks like a bug as they are. |

DemoGraFX
Ishukone Research Services
0
|
Posted - 2014.08.13 14:14:00 -
[252] - Quote
Blake Nosferatu wrote:LastRound wrote:CorranCHalcyon wrote:I have to say I like this change to W-space. C4s are always quiet when scanning and warping fleet through. They are often overlooked by corps because you are unable to cap escalate. I agree with CCPs thesis that by adding a second static not only will C4 systems become more popular for corps to live in, but it will also increase their traffic and thus more PVP. It won't be more popular for corps to live in because you cannot cap escalate and they have increased the risk to the c4 owners, if you're farming in your static you now have more potential incoming connections. I suspect after this change you'll see more people moving out. If ccp increases the profit in c4's (now that there is more risk) i think the opposite Wil happen. More people will move into c4's. More targets and easier to fund pvp.However if the current rate of reward stays id have to agree with more people will move out of c4 space.
|

Pashko Morgan
Roid Gnash Pills
2
|
Posted - 2014.08.13 14:18:00 -
[253] - Quote
2 Kusum Fawn. You forgot 100mn propulsion mods which add mass. Remake your math. The numbers will be a bit less dissapointing.
Most of c4 residents are not care bears (4-4 are ones for sure but meh). Small corps of lazy friends, some wh newcomers etc. I doubt they are living c4 to make isk. If you want c4 to be alive and kicking then you need to give c4 dwellers a unique resource so desired to be faught for. Ice / moon goo / advanced ABC on probed gravimetrics / sleeper officer spawn / whatever. I know you have enough weed to figure it up and give us a carrot to run for 
add: autotext o\ |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 14:20:00 -
[254] - Quote
Pashko Morgan wrote:2 Kusum Fawn. You forgot 100mn propulsion mods wich add mass. Remake tour math. The numbers will be a bit less dissapointing. Most of c4 residents are not care bears (4-4 are ones for sure but meh). Small corps of lazy friends, some wh newcomers etc. I doubt they are living c4 to make isk. If you want c4 to be alive and kicking then you need to give c4 dwellers a unique resource so desired to be faught for. Ice / moon goo / advanced ABC on probed gravimetrics / sleeper officer spawn / whatever. I know you have enough weed to figure it up and give us a carrot to run for 
Add C5+ gases to C4 systems  
|

Pashko Morgan
Roid Gnash Pills
2
|
Posted - 2014.08.13 14:28:00 -
[255] - Quote
That won't work in long term - 320 and 540 prices fell down drastically during last year. C320 and 540 mining niche should be saved for new members of big wh corps while big boys having fun doing cap escalations. Imo* |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 14:35:00 -
[256] - Quote
Pashko Morgan wrote:That won't work in long term - 320 and 540 prices fell down drastically during last year. C320 and 540 mining niche should be saved for new members of big wh corps while big boys having fun doing cap escalations. Imo*
Throwing out ideas :D idk how to put more isk to C4. More anomalies? BEtter blue payouts?
|

Fish McCragg
Adventure Bros.
14
|
Posted - 2014.08.13 14:56:00 -
[257] - Quote
Pavel Sohaj wrote:
Throwing out ideas :D idk how to put more isk to C4. More anomalies? BEtter blue payouts?
Escalations. Even just one wave would go a long way. |

Kuya Third
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.08.13 15:36:00 -
[258] - Quote
Pavel Sohaj wrote:Add C5+ gases to C4 systems  
Nice "pvp" content. Is someone really going after ventures?
|

DemoGraFX
Ishukone Research Services
0
|
Posted - 2014.08.13 15:46:00 -
[259] - Quote
Another issue is mechanics of site and anom spawns...
In the more desirable classes the sites get finished a LOT more and respawn elsewhere. And the population of those classes increase the likelihood that more will get done and the anoms will come back to you more quickly.
I can imagine that c4/c4s rolls over anoms pretty quickly between constellation (or is it region?), but the fewer people live in similar systems with similar statics, the fewer sites get done so the fewer sites spawn cyclically.
Naturally wormhole life is supposed to get boring regardless, to keep you moving, but tbh I'd say this: more sites > better payouts. So maybe decrease the amount of time that a dormant site stays in system before it despawns and respawns somewhere else.
For example, I was living in a c4/c5s for a while. During a 3 week period we had a total of maybe 7 sites. It wasn't because the wormhole "went cold" or was farmed up. It was because anybody who wants a c4 either wants a c4 static for farming, a c3 static for roaming LS pvp or a c2 static for logistics. Nobody was really in the c4/c5s so the sites were just sitting dormant in systems we couldn't realistically find and waiting what, a week? A week unbothered before they move somewhere else? Maybe that would be a better starting point.
Would still keep people somewhat bored in home systems and needing to branch out, but it would at least keep things flowing a bit more so the lack of pay in c4s could be made up by the sites making their way around more often.
The people in more desirable holes are getting their sites from other people doing them so quickly, so this would mainly improve the less desirable regions/constellations the most, where it's really needed. |

epicurus ataraxia
Lazerhawks
1007
|
Posted - 2014.08.13 15:58:00 -
[260] - Quote
I would like to add a suggestion, once one rebalances the C1 to C4 wormholes this might be a good idea. See below
There is an issue in c3 and More particularly C4 wormholes that small corporations ALL have times of day when there may only be a single player on.
This means for that player, after scanning out everything possible, his only choices are to wait for others, or escape to HIsec or null for their income opportunities.
The suggestion is the spawning of signature sites (not anomalies) suitable for a skilled single player in additional to the existing ones, not vast numbers, but enough to give some interest and income in those off times.
Keep them able to be completed reasonably quickly with a little more emphasis on blue loot, as the likelihood of being disturbed is high.
This will encourage the continuous working of wormholes through most of the day, rather than just peak times. And encourage players to live and work wormhole space rather than having to have a part time job in Kspace.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Pashko Morgan
Roid Gnash Pills
2
|
Posted - 2014.08.13 16:27:00 -
[261] - Quote
The content you are asking for is called "fronteir barracks in 100mn ham tengu" Pros: - 100km+ spawn distances are not an issue (2k + km/s) - Nice payout with 30 mins/barrack (600 dps with faction / 700 rage) - Can be speedtanked (Personally can complete a barrack in active 100mn tengu without even touching shield booster) - Safe as hi-sec l4 (guests need at least a 2 rapiers to catch you) Cons: Barracks is an anom. you requested something other than anom. |
|

CCP Fozzie
C C P C C P Alliance
11046

|
Posted - 2014.08.13 17:53:00 -
[262] - Quote
Hey everyone.
I want to make it clear that we are interested in making adjustments to wormhole PVE in the future, and we're working with the CSM to do some planning for that now but there won't be any major PVE changes in Hyperion. Those still need more time.
I definitely do believe that there are more factors to a decision about where to live than the amount of money that can be farmed, and the addition of the second static should help reinforce some of these other factors.
You guys will be noticing second statics appearing on SISI now. Of course since this is a test server things might change before release, but we have no current plans to change which systems get which static again before they hit TQ. So as always plan using SISI information at your own risk, but in this case it's a relatively small risk. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

calaretu
Honestly We didnt know Unsettled.
141
|
Posted - 2014.08.13 18:11:00 -
[263] - Quote
CCP Fozzie wrote:Hey everyone.
I want to make it clear that we are interested in making adjustments to wormhole PVE in the future, and we're working with the CSM to do some planning for that now but there won't be any major PVE changes in Hyperion. Those still need more time.
I definitely do believe that there are more factors to a decision about where to live than the amount of money that can be farmed, and the addition of the second static should help reinforce some of these other factors.
You guys will be noticing second statics appearing on SISI now. Of course since this is a test server things might change before release, but we have no current plans to change which systems get which static again before they hit TQ. So as always plan using SISI information at your own risk, but in this case it's a relatively small risk.
So all these hours scanning isnt a waste? Most likely? :)
And whats up with q413? ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Fish McCragg
Adventure Bros.
14
|
Posted - 2014.08.13 18:14:00 -
[264] - Quote
Ktersida Nyn'Amanyn wrote:I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now.
What constellation is that in, if I may ask? |

Max Kolonko
High Voltage Industries Ash Alliance
440
|
Posted - 2014.08.13 21:30:00 -
[265] - Quote
Fish McCragg wrote:Ktersida Nyn'Amanyn wrote:I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now. What constellation is that in, if I may ask?
already taking notes, good, good Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

epicurus ataraxia
Lazerhawks
1012
|
Posted - 2014.08.13 21:39:00 -
[266] - Quote
CCP Fozzie wrote:Hey everyone.
I want to make it clear that we are interested in making adjustments to wormhole PVE in the future, and we're working with the CSM to do some planning for that now but there won't be any major PVE changes in Hyperion. Those still need more time.
I definitely do believe that there are more factors to a decision about where to live than the amount of money that can be farmed, and the addition of the second static should help reinforce some of these other factors.
You guys will be noticing second statics appearing on SISI now. Of course since this is a test server things might change before release, but we have no current plans to change which systems get which static again before they hit TQ. So as always plan using SISI information at your own risk, but in this case it's a relatively small risk.
Agreed, when many are making suggestions regarding income, it is not so one can bear up and turn on the isk tap.
Mainly residents of lower class holes are concerned, that the realities are such that they have worries about the viability of fuelling their pos, and covering their costs, and their members can cover replacements, without having to go out to Kspace to finance it or top it up.
The decision to stay in a wormhole is mainly based on the desire to be here, the income is just the mechanism to make it possible.
Hopefully, your changes ensure this is the case as the ability to totally isolate yourself now even less possible. Most who wish to live here are not here just for the Isk, there are some, and they will probably get fewer. The more vibrant the space the more will be here because it is the life they choose and enjoy.
If you can balance the PVE to allow all to participate in some small way, even during quiet times, when few are on, this would not harm that and allow more life at all times.
Most of us would not wish to see people flooding in just for isk.
But even they have their role as targets of opportunity too. Fair risk for fair reward, is perfectly fine. They may grow to love it here as well.
Your changes, balance that nicely. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kp Amelia
Origin. Black Legion.
16
|
Posted - 2014.08.13 21:59:00 -
[267] - Quote
CCP Fozzie wrote:Hey everyone.
I want to make it clear that we are interested in making adjustments to wormhole PVE in the future, and we're working with the CSM to do some planning for that now but there won't be any major PVE changes in Hyperion. Those still need more time.
I definitely do believe that there are more factors to a decision about where to live than the amount of money that can be farmed, and the addition of the second static should help reinforce some of these other factors.
You guys will be noticing second statics appearing on SISI now. Of course since this is a test server things might change before release, but we have no current plans to change which systems get which static again before they hit TQ. So as always plan using SISI information at your own risk, but in this case it's a relatively small risk.
Well while we will be looking at how things turn out after the patch, I feel that this may be driving out of our current C4. We will have to look for alternative ways of making isk that are actually reliable and sustainable. It is just not sustainable to make isk in a wormehole when one lost fleet is the equivalent of over a week of solid farming.
Hopefully the large Pvp wormhole entities will gain from this patch as CCP is intending and that not to many people move out due to unsustainable life. I will be very interested to see the activity graphs a couple months from now and see if CCP got what the wanted from this patch.
Good luck to other C4 owners, hopefully this patch does not effect you as negatively as it we are expecting it to us.
Edit: Fozzie I would appreciate it if you didn't constantly emphasis the CSM when addressing questions regarding patches and such. As while I respect the fact that it is them who provide gamer feedback to you, it is you as CCP who make the decisions regarding final changes not CSM, and it is on you as CCP that accountability for both concerns as well as praise should fall. |

Tiger Tesla
Periphery Bound
32
|
Posted - 2014.08.14 00:19:00 -
[268] - Quote
I am somewhat split on whether or not the static will be a benefit or a hinderence. I just discovered on SISI that my C4/C3 home will be gaining a C4 static. Ignoring the obvious implications of the other wanderings and the frequency of wanderings, this means my wormhole is connected to at least 3 more systems than before the patch.
The hole now has the ability to roll into any space in eve, any K-space, by way of the C3, and any W-space by way of the C4 static's statics. This makes it a very unique system, and I look forward to exploring the possibilities with my group. There is a big BUT though.
It requires more pilots to take advantage of. One of the main problems in wormholes is the lack of Isk making opportunities for the 'lone' pilot times. While it doesn't happen often in my group, many other C4s will have difficulty practicing any sort of hole control. Hole control, by way of scouts or closing holes, requires even more pilots/alts than it did before, which indicates that CCP would rather players not practice hole control the way that we do today, or if we are supposed to adapt our current methods that we should be making less Isk than we currently are. Given the rediculously slow respawn rate of sites, mostly due to general wormhole inactivity and black holes gathering sites (hopefully that will change) , c4 wormholers make very little Isk in their home unless they are very small groups, the very groups that will be forced out by these changes.
While I will obviously adapt and lead my corp within wormholes regardless of the changes, I worry about the staying power of my members due to lack of income. Even if we have to run sites in PvP fleets, the tactical disadvantage of having your fleet visable running a site is great enough that if a group does engage you, it is because they already know they will win. In a game of rock paper scissors like eve, it's an easy win if you already know what your opponent has. |

Klarion Sythis
Literally Solo
295
|
Posted - 2014.08.14 00:47:00 -
[269] - Quote
Just a quick thought, but what about trying to adapt to inevitable danger if you're unable to seal yourself off from it? Design a PVE setup where you can sit on a mobile MJD, scouts on holes and just push the button if danger jumps in. Poof, you're out of sleeper point range and able to warp off. |

Ktersida Nyn'Amanyn
Querschlaeger
3
|
Posted - 2014.08.14 04:16:00 -
[270] - Quote
Fish McCragg wrote:Ktersida Nyn'Amanyn wrote:I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now. What constellation is that in, if I may ask?
It's in constellation D-C00172 and Region D-R00018. |

Fish McCragg
Adventure Bros.
14
|
Posted - 2014.08.14 04:53:00 -
[271] - Quote
Ktersida Nyn'Amanyn wrote:
It's in constellation D-C00172 and Region D-R00018.
So far it looks like in Region 18, constellation 172 got C3s and 168 got C5s.
Precluding C1 added statics (since all of region 18 is P060 already), there should be two pairs of constellations with the same new statics. If I can get SISI to cooperate, I'll be adding intel on constellation 169 soon. In order to successfully predict/chart the new statics, we'll need at least 2 more data points from region 18, and with some luck, 2-4 data points from another region.
More data, people! Time's a-tickin' |

Nancy Wayke
Imperial Academy Amarr Empire
4
|
Posted - 2014.08.14 06:53:00 -
[272] - Quote
Well, our C4/C2 now has an additional C5 static, so we're moving everything out. |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 07:13:00 -
[273] - Quote
Fish McCragg wrote:Pavel Sohaj wrote:
Throwing out ideas :D idk how to put more isk to C4. More anomalies? BEtter blue payouts?
Escalations. Even just one wave would go a long way.
Yup. Tho add time so the isk / hour payout is not really changed.
Kuya Third wrote:Pavel Sohaj wrote:Add C5+ gases to C4 systems   Nice "pvp" content. Is someone really going after ventures?
You-¦d be surprised :D |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 07:15:00 -
[274] - Quote
epicurus ataraxia wrote:I would like to add a suggestion, once one rebalances the C1 to C4 wormholes this might be a good idea. See below There is an issue in c3 and More particularly C4 wormholes that small corporations ALL have times of day when there may only be a single player on. This means for that player, after scanning out everything possible, his only choices are to wait for others, or escape to HIsec or null for their income opportunities. The suggestion is the spawning of signature sites (not anomalies) suitable for a skilled single player in additional to the existing ones, not vast numbers, but enough to give some interest and income in those off times. Keep them able to be completed reasonably quickly with a little more emphasis on blue loot, as the likelihood of being disturbed is high. This will encourage the continuous working of wormholes through most of the day, rather than just peak times. And encourage players to live and work wormhole space rather than having to have a part time job in Kspace. 
SIngle player can run sites up to C5. Thing is, you need 2nd char to watch your back always. OR risk being boomed. Although the idea of small C3/C4 anomalies, that are quick, provide reasonable amount of coin for the time / risk involved is good.
|

epicurus ataraxia
Lazerhawks
1016
|
Posted - 2014.08.14 10:43:00 -
[275] - Quote
Pavel Sohaj wrote:epicurus ataraxia wrote:I would like to add a suggestion, once one rebalances the C1 to C4 wormholes this might be a good idea. See below There is an issue in c3 and More particularly C4 wormholes that small corporations ALL have times of day when there may only be a single player on. This means for that player, after scanning out everything possible, his only choices are to wait for others, or escape to HIsec or null for their income opportunities. The suggestion is the spawning of signature sites (not anomalies) suitable for a skilled single player in additional to the existing ones, not vast numbers, but enough to give some interest and income in those off times. Keep them able to be completed reasonably quickly with a little more emphasis on blue loot, as the likelihood of being disturbed is high. This will encourage the continuous working of wormholes through most of the day, rather than just peak times. And encourage players to live and work wormhole space rather than having to have a part time job in Kspace.  SIngle player can run sites up to C5. Thing is, you need 2nd char to watch your back always. OR risk being boomed. Although the idea of small C3/C4 anomalies, that are quick, provide reasonable amount of coin for the time / risk involved is good.
Yes we are all guilty of saying "solo" when we really mean having 2 or 3 alts, to cover security or for The DPS they bring. It can give a very wrong impression, which is destructive to the goal of making it possible for a single person, unassisted, to earn anything at all, in REASONABLE safety, without leaving the hole, during slacktimes.
There is ALWAYS risk in wormholes, rewards for true single player, practical, activity should reflect that, otherwise, they jump to HS for a bit. And that is not good for vitality in wormholes. There is one EvE. Many people. Many lifestyles. WE are EvE |

Pavel Sohaj
Anoikis Exploration
35
|
Posted - 2014.08.14 10:54:00 -
[276] - Quote
epicurus ataraxia wrote:Pavel Sohaj wrote:epicurus ataraxia wrote:I would like to add a suggestion, once one rebalances the C1 to C4 wormholes this might be a good idea. See below There is an issue in c3 and More particularly C4 wormholes that small corporations ALL have times of day when there may only be a single player on. This means for that player, after scanning out everything possible, his only choices are to wait for others, or escape to HIsec or null for their income opportunities. The suggestion is the spawning of signature sites (not anomalies) suitable for a skilled single player in additional to the existing ones, not vast numbers, but enough to give some interest and income in those off times. Keep them able to be completed reasonably quickly with a little more emphasis on blue loot, as the likelihood of being disturbed is high. This will encourage the continuous working of wormholes through most of the day, rather than just peak times. And encourage players to live and work wormhole space rather than having to have a part time job in Kspace.  SIngle player can run sites up to C5. Thing is, you need 2nd char to watch your back always. OR risk being boomed. Although the idea of small C3/C4 anomalies, that are quick, provide reasonable amount of coin for the time / risk involved is good. Yes we are all guilty of saying "solo" when we really mean having 2 or 3 alts, to cover security or for The DPS they bring. It can give a very wrong impression, which is destructive to the goal of making it possible for a single person, unassisted, to earn anything at all, in REASONABLE safety, without leaving the hole, during slacktimes. There is ALWAYS risk in wormholes, rewards for true single player, practical, activity should reflect that, otherwise, they will jump to HS for a bit. And that is not good for vitality in wormholes.
thought so on the alts. Also agree on omnipresent danger. You never know. |

Pro TIps
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 11:38:00 -
[277] - Quote
CCP Fozzie wrote:I want to make it clear that we are interested in making adjustments to wormhole PVE in the future, and we're working with the CSM to do some planning for that now but there won't be any major PVE changes in Hyperion. Those still need more time.
I definitely do believe that there are more factors to a decision about where to live than the amount of money that can be farmed, and the addition of the second static should help reinforce some of these other factors. You don't seem to care that these things are linked.
C4-space is a very good place for a corp to grow and gain experience before they branch out (or move up) to less-isolated areas. You are eliminating that unique space and growth-opportunity. My corp may as well rent in nullsec; it will certainly be cheaper than losing ships and time to increased PVP gang traffic. The only reason we think we have the needed experience to move out to null, though, is the several months we spent on the C4 learning curve. |

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.14 12:26:00 -
[278] - Quote
Nancy Wayke wrote:Well, our C4/C2 now has an additional C5 static, so we're moving everything out.
Yup being able to farm C320 gas from all those empty C5's is horribad for sure..
|

Pavel Sohaj
Anoikis Exploration
36
|
Posted - 2014.08.14 12:33:00 -
[279] - Quote
Ya Huei wrote:Nancy Wayke wrote:Well, our C4/C2 now has an additional C5 static, so we're moving everything out. Yup being able to farm C320 gas from all those empty C5's is horribad for sure..
You need to roll quite a few to find it. Then clear it. |

Klarion Sythis
Literally Solo
297
|
Posted - 2014.08.14 12:33:00 -
[280] - Quote
Pro TIps wrote: C4-space is a very good place for a corp to grow and gain experience before they branch out (or move up) to less-isolated areas. You are eliminating that unique space and growth-opportunity. My corp may as well rent in nullsec; it will certainly be cheaper than losing ships and time to increased PVP gang traffic. The only reason we think we have the needed experience to move out to null, though, is the several months we spent on the C4 learning curve.
Legit question: why is a C3 not viable for you? I've always thought the income was comparable. |

Nancy Wayke
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 12:49:00 -
[281] - Quote
Ya Huei wrote:Yup being able to farm C320 gas from all those empty C5's is horribad for sure.. I'm not quite sure what the point in posting such a ridiculously blinkered statement is; you know that that is not the only knock on effect of having a C5 link permanently in a corp's home system, and everyone else knows it too. |

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.14 12:52:00 -
[282] - Quote
Pavel Sohaj wrote:Ya Huei wrote:Nancy Wayke wrote:Well, our C4/C2 now has an additional C5 static, so we're moving everything out. Yup being able to farm C320 gas from all those empty C5's is horribad for sure.. You need to roll quite a few to find it. Then clear it.
Yes pavel.. C320 is harder to find than mythical space unicorns and everyone is out to get you.
Happy now?
|

Nancy Wayke
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 12:52:00 -
[283] - Quote
Klarion Sythis wrote:Legit question: why is a C3 not viable for you? I've always thought the income was comparable. C3's only have k-space statics; I know that's the reason that my corp didn't go into a C3 wormhole.
|

Klarion Sythis
Literally Solo
297
|
Posted - 2014.08.14 13:03:00 -
[284] - Quote
Nancy Wayke wrote:Klarion Sythis wrote:Legit question: why is a C3 not viable for you? I've always thought the income was comparable. C3's only have k-space statics; I know that's the reason that my corp didn't go into a C3 wormhole. Fair reason. I still don't think it's a bad place to start, but I can see how that limits growth without a static to farm. |

Nancy Wayke
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 13:08:00 -
[285] - Quote
Klarion Sythis wrote:Fair reason. I still don't think it's a bad place to start, but I can see how that limits growth without a static to farm. We wanted wormhole PvP as well, so a C4 with static C2 gave us a decent place to base ourselves from. Better income than a C2 on home system sites, and a C2 static to PvP in or run sites when it's quiet if people want to.
|

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.14 13:27:00 -
[286] - Quote
Nancy Wayke wrote:Ya Huei wrote:Yup being able to farm C320 gas from all those empty C5's is horribad for sure.. I'm not quite sure what the point in posting such a ridiculously blinkered statement is; you know that that is not the only knock on effect of having a C5 link permanently in a corp's home system, and everyone else knows it too.
I was just illustrating an easy way to make money off your new static, aside from this, a couple of rr domies can do the easier c5 sites without too much of a hassle.
Contrary to what you people seem to think C5 systems are empty or inactive most of the time. Sure occasionally someone will find your c4-C2 to use it for trafficing goods.. guess what.. train bombers and pop their haulers and have some fun.
Experiment, try something, etcetera.
|

Nancy Wayke
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 13:52:00 -
[287] - Quote
Ya Huei wrote:Contrary to what you people seem to think C5 systems are empty or inactive most of the time.
But the times they aren't, we are connected to a group of people with income many times our own, in a system capable of supporting many times the number of pilots we have, with no way of rolling the wormhole due to the other changes coming in the Hyperion expansion. |

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.14 13:58:00 -
[288] - Quote
Nancy Wayke wrote:Ya Huei wrote:Contrary to what you people seem to think C5 systems are empty or inactive most of the time. But the times they aren't, we are connected to a group of people with income many times our own, in a system capable of supporting many times the number of pilots we have, with no way of rolling the wormhole due to the other changes coming in the Hyperion expansion.
Just like there are many pvp corps living in C2's that are larger than you are an can prevent you from rolling your C2 right now, without any changes.
Sometimes things don't go your way. shocker.
|

Kynric
Sky Fighters
155
|
Posted - 2014.08.14 14:16:00 -
[289] - Quote
Nancy Wayke wrote:Ya Huei wrote:Contrary to what you people seem to think C5 systems are empty or inactive most of the time. But the times they aren't, we are connected to a group of people with income many times our own, in a system capable of supporting many times the number of pilots we have, with no way of rolling the wormhole due to the other changes coming in the Hyperion expansion.
If you give it a chance I think you will find that C5 space is mostly empty not unlike the rest of wormhole space. Only a very small per cent of the holes contain active and organized groups which are paying attention and online. More often than not I can't even find an epithal or venture hugging a pos, ships actually in space are even more rare.
As a corp that is usually actively trying to find those few active holes which might field a pvp fleet, I can tell you that finding them just does not happen very often. There are maybe a half dozen interesting / dangerous holes at any given moment out of 513; that is around 1%. As long as you don't act like an idiot in local most likely the few that roll through will leave quickly enough. My advice is relax, try out your new environment for a bit and then decide. |

Nancy Wayke
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 14:20:00 -
[290] - Quote
Ya Huei wrote:Just like there are many pvp corps living in C2's that are larger than you are an can prevent you from rolling your C2 right now, without any changes.
Sometimes things don't go your way. shocker.
The proportion of corps inhabiting C2 systems that we don't stand a chance against is much lower than the number of C5 corps that we don't stand a chance against. Someone can prevent us rolling our hole right now, without any changes. And on those nights, well, we're pretty scuppered.
But the Hyperion changes will mean that the nights on which we are scuppered will be more frequent, significantly so, because we'll be encountering corps that we can't put a fight up against more often, and we will not be able to roll the wormhole due to the mass-based spawn distance changes. The increased risk paired with our relatively low income will not be sustainable or enjoyable for us.
So we're moving out and finding a system that is more to our tastes.
I understand that you would wish more people to be running sites in C5s - they would be great targets |

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.14 14:28:00 -
[291] - Quote
You got my motivation all wrong, much like most of what you have been posting, but good luck to you anyway.
|

Nancy Wayke
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.14 14:36:00 -
[292] - Quote
Ya Huei wrote:You got my motivation all wrong, much like most of what you have been posting ...
Said the Neutron-Blaster-equipped spider to the fly?
You may disagree with the risk / benefit analysis I have made, but my points stand. By having an additional static that links to C5 space we could not fail to have more risk present. And you personally stand to gain targets if more people are active in C5 space. |

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.14 15:25:00 -
[293] - Quote
Nancy Wayke wrote:Well, our C4/C2 now has an additional C5 static, so we're moving everything out.
What constellation (or Jcode if that's easier for you)? Trying to figure this pattern out. |

Ya Huei
Imperial Collective Unsettled.
173
|
Posted - 2014.08.14 15:26:00 -
[294] - Quote
Nancy Wayke wrote:Ya Huei wrote:You got my motivation all wrong, much like most of what you have been posting ... Said the Neutron-Blaster-equipped spider to the fly? You may disagree with the risk / benefit analysis I have made, but my points stand. By having an additional static that links to C5 space we could not fail to have more risk present. And you personally stand to gain targets if more people are active in C5 space.
Yes I disagree, and no I gain nothing from you remaining where you are.
|

XvXTeacherVxV
Dayman Industries
102
|
Posted - 2014.08.14 15:41:00 -
[295] - Quote
Kp Amelia wrote:Edit: Fozzie I would appreciate it if you didn't constantly emphasis the CSM when addressing questions regarding patches and such. As while I respect the fact that it is them who provide gamer feedback to you, it is you as CCP who make the decisions regarding final changes not CSM, and it is on you as CCP that accountability for both concerns as well as praise should fall.
I think mentioning any consultation with the CSM is quite appropriate since their involvement in EVE's design is substantial. This is an odd complaint. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Nancy Wayke
Imperial Academy Amarr Empire
6
|
Posted - 2014.08.14 15:41:00 -
[296] - Quote
Ya Huei wrote:... I gain nothing from you remaining where you are.
Apologies, I thought Imperial Collective were based in a C5/C5
|

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.14 17:15:00 -
[297] - Quote
Just checked, if my current WH has new C5 static ill get stuck with C5 for all time? |

Klarion Sythis
Literally Solo
297
|
Posted - 2014.08.14 17:22:00 -
[298] - Quote
According to Fozzie, yes, the statics on Sisi are almost certainly going to be what comes to tranquility. |

Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.14 17:33:00 -
[299] - Quote
Pavel Sohaj wrote:Just checked, if my current WH has new C5 static ill get stuck with C5 for all time?
At least you didn't get a brand new C6 static. |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.14 17:35:00 -
[300] - Quote
Awesome. Already packing stuff. |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.14 17:37:00 -
[301] - Quote
Derath Ellecon wrote:Pavel Sohaj wrote:Just checked, if my current WH has new C5 static ill get stuck with C5 for all time? At least you didn't get a brand new C6 static.
Hey im not entirely fond of C5 either. |

Kp Amelia
Origin. Black Legion.
16
|
Posted - 2014.08.14 19:14:00 -
[302] - Quote
XvXTeacherVxV wrote: I think mentioning any consultation with the CSM is quite appropriate since their involvement in EVE's design is substantial. This is an odd complaint.
I just feel a more honest response would be "We (CCP) understand your concerns but believe our changes are better than the suggestions provided in your feedback and would like to introduce our changes and allow time to assess them."
There is no reason to bring up the CSM, there are a lot of concerns with the incoming changes and I believe CCP should take full accountability for them, whether they turn out good or bad.
I for one don't completely agree or disagree with the changes, all though their likely effect on me and my eve friends will be us moving out of our C4. It just irks me when someone tries to shift accountability.
|

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.14 20:34:00 -
[303] - Quote
Aight, based on the stream, where is the large group that requsted this change please? |

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.14 20:38:00 -
[304] - Quote
Pavel Sohaj wrote:Aight, based on the stream, where is the large group that requsted this change please?
I believe it was just about everybody who lives in non-c4 wormhole space.
But in all seriousness, I keep hearing there were lots of wormhole suggestion threads. I'm too lazy to dig them up right now. |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.14 20:40:00 -
[305] - Quote
Fish McCragg wrote:Pavel Sohaj wrote:Aight, based on the stream, where is the large group that requsted this change please? I believe it was just about everybody who lives in non-c4 wormhole space. But in all seriousness, I keep hearing there were lots of wormhole suggestion threads. I'm too lazy to dig them up right now.
So if I cry enough, ill get null changed? :D im missing the point, people who do not live here want to add smth that those who live there are against. Thats smart.
The stream made my ears bleed. |

calaretu
Honestly We didnt know Unsettled.
141
|
Posted - 2014.08.14 21:02:00 -
[306] - Quote
Pavel Sohaj wrote:Aight, based on the stream, where is the large group that requsted this change please?
/raise my hand ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Klarion Sythis
Literally Solo
297
|
Posted - 2014.08.14 21:02:00 -
[307] - Quote
It's true that there have been many threads and debates about this. In fact, many requests were made by the most active posters to have sub-C5 residents weigh in on the issues and rarely did any such people post.
It's an unfortunate inevitability that more casual players will be under represented compared to the very active (and vocal) members that typically end up in C5/C6 space. |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.14 21:07:00 -
[308] - Quote
Klarion Sythis wrote:It's true that there have been many threads and debates about this. In fact, many requests were made by the most active posters to have sub-C5 residents weigh in on the issues and rarely did any such people post.
It's an unfortunate inevitability that more casual players will be under represented compared to the very active (and vocal) members that typically end up in C5/C6 space.
Yeah. WEll, does not matter anymore. Already moved most stuff out. |

TomyLobo
U2EZ
135
|
Posted - 2014.08.15 04:03:00 -
[309] - Quote
Ktersida Nyn'Amanyn wrote:Fish McCragg wrote:Ktersida Nyn'Amanyn wrote:I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now. What constellation is that in, if I may ask? It's in constellation D-C00172 and Region D-R00018. Do you have a lot of C3 k162s currently on TQ? |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.15 07:17:00 -
[310] - Quote
TomyLobo wrote:Ktersida Nyn'Amanyn wrote:Fish McCragg wrote:Ktersida Nyn'Amanyn wrote:I'm not sure but i scanned some minutes ago with my alt in a c4 on sissy and i've two statics in this c4. normaly it's a c4-c1 and now there is a c247 to a c3. Maybe the new statics are online on sissy now. What constellation is that in, if I may ask? It's in constellation D-C00172 and Region D-R00018. Do you get a lot of C3 k162s currently on TQ?
There are some. I checked sisi too, H900 :D time to gtfo. |

Pro TIps
Imperial Academy Amarr Empire
5
|
Posted - 2014.08.15 07:18:00 -
[311] - Quote
Klarion Sythis wrote:Pro TIps wrote: C4-space is a very good place for a corp to grow and gain experience before they branch out (or move up) to less-isolated areas. You are eliminating that unique space and growth-opportunity. My corp may as well rent in nullsec; it will certainly be cheaper than losing ships and time to increased PVP gang traffic. The only reason we think we have the needed experience to move out to null, though, is the several months we spent on the C4 learning curve.
Legit question: why is a C3 not viable for you? I've always thought the income was comparable. C3s have more traffic and no W-space static to farm. It might be an option for us now, but I don't think it would have been when we started out. The traffic would have been killer.
The biggest change we are facing is reduced warning for an incoming K162 and increased motive for PVP gangs to come visit us. That's a bad combination for a group like us, who do combat sites in our static or our C4 using RR battleships with the occasional cruiser for tackle/DDD.
I spent all day yesterday with a PVP gang's scout licking his chops, waiting for someone in my corp to make a mistake and put their ship in harm's way. It's not that much fun sitting in your POS with five guys in fancy ships waiting to kill you. That's life in a small corp and it happens to us maybe once a week. I think it will be much more frequent in the future, and that's what will force us to move out. |

Pashko Morgan
Roid Gnash Pills
2
|
Posted - 2014.08.15 12:55:00 -
[312] - Quote
Okay, downloading sisi client to look our new static...oh wait that doesn't really matter c1 - afk miners and sleepy pi barons. Sabre time c2 - t3 and guardian miniblobs. Ishtar time c3 - k162 space. Covert cloaky trap time c4 - barracks and rr bs farming. Yummy. Gheddon / legion time c5 - cake gas, intact yummy stuff from easily blitzable relics, t3 and guardian macroblobs. Ishtar time still c6 - not that much difference from c5. Gas and blobs
I really doubt that c5/6 dwellers will seriously go for your kiting ship until they are really really bored. Summing it up - any new static is ok, the game play pattern for pvp stays the same for our corp, though sometimes it will be even more convenient - no need to bring wf links through extra system.
On the other side...we don't need much isk - got a hell load of pvp ships stored. The newer capsuleers who's wallet struggles losing a 400m ship should stay away from c4. And that's not good. |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.15 13:40:00 -
[313] - Quote
Pashko Morgan wrote:Okay, downloading sisi client to look our new static...oh wait that doesn't really matter c1 - afk miners and sleepy pi barons. Sabre time c2 - t3 and guardian miniblobs. Ishtar time c3 - k162 space. Covert cloaky trap time c4 - barracks and rr bs farming. Yummy. Gheddon / legion time c5 - cake gas, intact yummy stuff from easily blitzable relics, t3 and guardian macroblobs. Ishtar time still c6 - not that much difference from c5. Gas and blobs
I really doubt that c5/6 dwellers will seriously go for your kiting ship until they are really really bored. Summing it up - any new static is ok, the game play pattern for pvp stays the same for our corp, though sometimes it will be even more convenient - no need to bring wf links through extra system.
On the other side...we don't need much isk - got a hell load of pvp ships stored. The newer capsuleers who's wallet struggles losing a 400m ship should stay away from c4. And that's not good.
nothing is changing for ppl in other then C4 holes. C5 and C6 will get apparently more stuff to shoot sicne we are going to see overcrowding of C4s. |

Aureline Dwyrr
Tactical operations in unknown space
0
|
Posted - 2014.08.15 15:24:00 -
[314] - Quote
Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
|

calaretu
Honestly We didnt know Unsettled.
143
|
Posted - 2014.08.15 15:46:00 -
[315] - Quote
Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
He have a list. He isnt sharing. And he havent even promised it will be on tq as it is on sisi now. Just a "most likely" ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Pavel Sohaj
Anoikis Exploration
37
|
Posted - 2014.08.15 16:20:00 -
[316] - Quote
calaretu wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
He have a list. He isnt sharing. And he havent even promised it will be on tq as it is on sisi now. Just a "most likely"
Hope it stays. Cause we have emptied our hole already. |

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.15 16:22:00 -
[317] - Quote
calaretu wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
He have a list. He isnt sharing. And he havent even promised it will be on tq as it is on sisi now. Just a "most likely"
Ahem. . . I'm putting together a list. Anyone who can provide intel on what kinds of statics they're seeing would really help move that list forward. Right now, we've only got info on 3 constellations in one region. If I can get about 10 more data points (just need the new sisi static and either the jcode or the constellation), I'll be able to figure out the pattern. Come on, people. Cooperate a bit and we'll all benefit. |

calaretu
Honestly We didnt know Unsettled.
143
|
Posted - 2014.08.15 17:38:00 -
[318] - Quote
Fish McCragg wrote:calaretu wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
He have a list. He isnt sharing. And he havent even promised it will be on tq as it is on sisi now. Just a "most likely" Ahem. . . I'm putting together a list. Anyone who can provide intel on what kinds of statics they're seeing would really help move that list forward. Right now, we've only got info on 3 constellations in one region. If I can get about 10 more data points (just need the new sisi static and either the jcode or the constellation), I'll be able to figure out the pattern. Come on, people. Cooperate a bit and we'll all benefit.
I'm really sorry to burst your hope for a easy pattern, but it looks more like he just wrote it down by hand. on random. Start rolling c4's on sisi and you will see what I mean ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.15 17:45:00 -
[319] - Quote
Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
Load Sisi, Scan, question answered |

TomyLobo
U2EZ
135
|
Posted - 2014.08.15 17:58:00 -
[320] - Quote
Derath Ellecon wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
Load Sisi, Scan, question answered Sisi is horribly outdated though at 4 months back. |

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.15 18:58:00 -
[321] - Quote
calaretu wrote:Fish McCragg wrote:calaretu wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
He have a list. He isnt sharing. And he havent even promised it will be on tq as it is on sisi now. Just a "most likely" Ahem. . . I'm putting together a list. Anyone who can provide intel on what kinds of statics they're seeing would really help move that list forward. Right now, we've only got info on 3 constellations in one region. If I can get about 10 more data points (just need the new sisi static and either the jcode or the constellation), I'll be able to figure out the pattern. Come on, people. Cooperate a bit and we'll all benefit. I'm really sorry to burst your hope for a easy pattern, but it looks more like he just wrote it down by hand. on random. Start rolling c4's on sisi and you will see what I mean
From what I can tell, the first static is tied to the region, and the second static is tied to the constellation. What I've been able to scan so far on SISI seems to agree with this. If you have any information conflicting with this, I'd love to hear it. I'm not giving up on finding a pattern until I have at least pulled together some solid data. |

Aureline Dwyrr
Tactical operations in unknown space
0
|
Posted - 2014.08.15 19:04:00 -
[322] - Quote
TomyLobo wrote:Derath Ellecon wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
Load Sisi, Scan, question answered Sisi is horribly outdated though at 4 months back.
Sisi is very bad. I am short time in C4 |

calaretu
Honestly We didnt know Unsettled.
144
|
Posted - 2014.08.15 20:07:00 -
[323] - Quote
Fish McCragg wrote:calaretu wrote:Fish McCragg wrote:calaretu wrote:Aureline Dwyrr wrote:Hello, my question for CCP.
Have you a wormhole list of with changes and new static ?
It is very important for us.
Thank you
He have a list. He isnt sharing. And he havent even promised it will be on tq as it is on sisi now. Just a "most likely" Ahem. . . I'm putting together a list. Anyone who can provide intel on what kinds of statics they're seeing would really help move that list forward. Right now, we've only got info on 3 constellations in one region. If I can get about 10 more data points (just need the new sisi static and either the jcode or the constellation), I'll be able to figure out the pattern. Come on, people. Cooperate a bit and we'll all benefit. I'm really sorry to burst your hope for a easy pattern, but it looks more like he just wrote it down by hand. on random. Start rolling c4's on sisi and you will see what I mean From what I can tell, the first static is tied to the region, and the second static is tied to the constellation. What I've been able to scan so far on SISI seems to agree with this. If you have any information conflicting with this, I'd love to hear it. I'm not giving up on finding a pattern until I have at least pulled together some solid data.
Yes the region and constellation is true. Seen enough examples of that. But beyond that there isnt much pattern. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Rei Moon
Murderous Inc
43
|
Posted - 2014.08.15 22:02:00 -
[324] - Quote
Guys, focus! What's up with the Q413? |

calaretu
Honestly We didnt know Unsettled.
147
|
Posted - 2014.08.16 05:29:00 -
[325] - Quote
Try jump it with a cruiser ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.16 22:08:00 -
[326] - Quote
Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing. |

umnikar
Fishbone Industries
33
|
Posted - 2014.08.17 10:13:00 -
[327] - Quote
Fish McCragg wrote:Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing.
I don't get it. Why? This is exactly what ccp is trying to avoid - the control over wh space. Maybe the next step really is loosing the system number. |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.17 11:16:00 -
[328] - Quote
Soo eve is converting to pay to win game if you happen to like pve? Need 2 accounts watching holes now. How about if scout could see activations in system map while active scanning then I would need just one again. And all pvpers would dislike this cause they would need to learn to be faster in dscaning. |

XOS Psymon
Three Stars Association
5
|
Posted - 2014.08.17 11:35:00 -
[329] - Quote
Kynric wrote:Arcturus Gallow wrote: Our C4/C4/C2 will be the most well connected wormhole of all, with 2 statics in each of our statics, and that is awesome. But the income is simply not enough to sustain a decently sized pvp group comfortably, especially if the characters are pretty young, and cannot farm sites alone.
My experience has been that it works best when you plan to make your isk in your statics rather than at home. Home is rapidly made bare while new statics are eternal. As such the issue is more likely a bad choice of static rather than a bad choice of home. If you want to hunt or farm c5 space, a c5 static is more useful than a c5 home with some other static. I suppose this also is the real problem with capital escalations as they encourage too much looking inward imo rather than taking from your surroundings. This is what we are doing, but according to the amount of Wormholes spawning here and there we will have to covert the return from our static (home).
This means instead of 1-2 scouts, it's going to be 3-4 scouts, witch is not worth it.
Psymon
|

calaretu
Honestly We didnt know Unsettled.
147
|
Posted - 2014.08.17 14:41:00 -
[330] - Quote
Fish McCragg wrote:Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing.
Sent you a mail. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Trinkets friend
Sudden Buggery
1563
|
Posted - 2014.08.18 00:15:00 -
[331] - Quote
Odin Skydiver wrote:Soo eve is converting to pay to win game if you happen to like pve? Need 2 accounts watching holes now. How about if scout could see activations in system map while active scanning then I would need just one again. And all pvpers would dislike this cause they would need to learn to be faster in dscaning.
There have been three times in the past 5 years people have jumped in to a wormhole while I was doing sleeper sites. I mean, honestly doing sleeper sites and not actually trying to bait while pretending to do sleeper sites. Three times where there was a brown pants event, and one of those times resulted in me losing a Drake, and 5 of my buds also losing their Drakes and pods For the return price of blapping two Arazus, a fair trade.
The other two times both resulted in me blazing down the foe and Zoidberging out of there. The last one I was in a C3 WR in a shield-tanked Nightmare and we clobbered a Legion, Eos and Keres, and drove off their mates in a VNI and Ishtar. having an alt on the hole didn't prevent the gank, it gave me 5 seconds to shart my lacy panties and reload to Scorch.
I don't think that this is pay-to-win. it's win by method and experience, and having a wee bit of luck.
Your whole Q.Q is based on some idea that you, personally, need 3 accounts to safely churn C4 sites. maybe you do, if you are neckbearding solo Marauders and haven't read the OTHER dev blog.
Secondly, the whole spiel of wormholes is that it is a team-based activity. PVE requires teamwork. So make a ffriend, instead of Q.Qing on the forums about how the game is apparently now "pay to win"because it gets restructured to make it difficult (not impossible) and risky (if you suck at EVE) to solo C4s.
Cry me a river. People like you are what this patch is about.
Just to put this sort of pants-wetting idiocy to bed, I shall use bold font.
If you do not jump through your statics, the other side doesn't spawn. So just roll your damn statics you numpty and don't jump through. Now you don't even NEED one alt to watch the static. You need zero!
Yeah, the inbound won't spawn till the involuntary sexual attack squad is properly formed up and ready to jump through. So that's more risky for you neckbearding carebears. But the inbound sigs never reliably spawned instantly anyway, so you aren't at any greater risk, really.
So. To the guy who got offended I called you all neckbeards, there you go. Yet another crybaby whiner identified on the forums complaining his bear den will have ants in it. You are all the same. Get out of the way, the real men want to move in to C4s to make happy times with the boat violencing. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Pavel Sohaj
Anoikis Exploration
40
|
Posted - 2014.08.18 08:08:00 -
[332] - Quote
Fish McCragg wrote:Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing.
Why not. Mail sent. |

umnikar
Fishbone Industries
33
|
Posted - 2014.08.18 11:14:00 -
[333] - Quote
Trinkets friend wrote: Get out of the way, the real men want to move in to C4s to make happy times with the boat violencing.
 How do real men fund their pvp stuff? |

Ya Huei
Imperial Collective Unsettled.
174
|
Posted - 2014.08.18 11:56:00 -
[334] - Quote
umnikar wrote:Trinkets friend wrote: Get out of the way, the real men want to move in to C4s to make happy times with the boat violencing.
 How do real men fund their pvp stuff? I'm also wondering why real men didn't go into c4 before - if they wanted to...
By farming your hulls |

umnikar
Fishbone Industries
33
|
Posted - 2014.08.18 12:15:00 -
[335] - Quote
Ya Huei wrote:umnikar wrote:Trinkets friend wrote: Get out of the way, the real men want to move in to C4s to make happy times with the boat violencing.
 How do real men fund their pvp stuff? I'm also wondering why real men didn't go into c4 before - if they wanted to... By farming your hulls
 |

Odin Skydiver
Alexylva Paradox Low-Class
0
|
Posted - 2014.08.18 14:07:00 -
[336] - Quote
Trinkets friend wrote:Odin Skydiver wrote:Soo eve is converting to pay to win game if you happen to like pve? Need 2 accounts watching holes now. How about if scout could see activations in system map while active scanning then I would need just one again. And all pvpers would dislike this cause they would need to learn to be faster in dscaning. There have been three times in the past 5 years people have jumped in to a wormhole while I was doing sleeper sites. I mean, honestly doing sleeper sites and not actually trying to bait while pretending to do sleeper sites. Three times where there was a brown pants event, and one of those times resulted in me losing a Drake, and 5 of my buds also losing their Drakes and pods For the return price of blapping two Arazus, a fair trade. The other two times both resulted in me blazing down the foe and Zoidberging out of there. The last one I was in a C3 WR in a shield-tanked Nightmare and we clobbered a Legion, Eos and Keres, and drove off their mates in a VNI and Ishtar. having an alt on the hole didn't prevent the gank, it gave me 5 seconds to shart my lacy panties and reload to Scorch. I don't think that this is pay-to-win. it's win by method and experience, and having a wee bit of luck. Your whole Q.Q is based on some idea that you, personally, need 3 accounts to safely churn C4 sites. maybe you do, if you are neckbearding solo Marauders and haven't read the OTHER dev blog. Secondly, the whole spiel of wormholes is that it is a team-based activity. PVE requires teamwork. So make a ffriend, instead of Q.Qing on the forums about how the game is apparently now "pay to win"because it gets restructured to make it difficult (not impossible) and risky (if you suck at EVE) to solo C4s. Cry me a river. People like you are what this patch is about. Just to put this sort of pants-wetting idiocy to bed, I shall use bold font. If you do not jump through your statics, the other side doesn't spawn. So just roll your damn statics you numpty and don't jump through. Now you don't even NEED one alt to watch the static. You need zero! Yeah, the inbound won't spawn till the involuntary sexual attack squad is properly formed up and ready to jump through. So that's more risky for you neckbearding carebears. But the inbound sigs never reliably spawned instantly anyway, so you aren't at any greater risk, really. So. To the guy who got offended I called you all neckbeards, there you go. Yet another crybaby whiner identified on the forums complaining his bear den will have ants in it. You are all the same. Get out of the way, the real men want to move in to C4s to make happy times with the boat violencing.
Thanks for the reply btw your funny. I just had bad day and I need to go find that other dev blog. |

Pashko Morgan
Roid Gnash Pills
3
|
Posted - 2014.08.19 09:41:00 -
[337] - Quote
"There have been three times in the past 5 years people have jumped in to a wormhole while I was doing sleeper sites" My numbers are about 5 attempts to catch a care bearing pilot, 10 attempts to catch an orca/pi indie/static rolling bs per month. Being dropped about 3 times per month. And that's a silent c4 with c3 static. |

umnikar
Fishbone Industries
33
|
Posted - 2014.08.19 10:00:00 -
[338] - Quote
I hope the current activity in the c4 chains is only about corporations checking out new home systems... For me it was 10 k-162 yesterday and lotsa small gangs roaming. Other "bears" are reporting the same...  If we add a 2nd static into that behavior it will be nothing but scanning ;D The wh kb is also showing a big spike in kills all over the place. Why didnt you guys roam your chains before? |

Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.20 16:59:00 -
[339] - Quote
So there are far more posts than I can go through so I apologize if this has already been answered.
Aside from the other unique things about C4's having only one static and no random spawns, their connections were only 16 hours vs 24.
With all of these changes, are they also getting changed to 24 hour WH's or are they staying at 16 hours? |

Aichem
MacArthur Enterprises
0
|
Posted - 2014.08.20 22:04:00 -
[340] - Quote
This change will be Negative for me.
I live in a C4 > C3 and specifically chose this system for isolation.
What's wrong with some variety? Having a more isolated WH type means people with different play-styles will have more opportunities. By removing the isolation, you remove a culture from the game. I think it's FUN to find a long route out and to face the logistical and danger challenges of bringing in supplies.
The goal should be to increase fun gameplay, not remove choices and variety.
Aichem |

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.20 22:23:00 -
[341] - Quote
umnikar wrote:Fish McCragg wrote:Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing. I don't get it. Why? This is exactly what ccp is trying to avoid - the control over wh space. Maybe the next step really is loosing the system number.
|

Fish McCragg
Adventure Bros.
15
|
Posted - 2014.08.20 22:23:00 -
[342] - Quote
umnikar wrote:Fish McCragg wrote:Still looking for as much help as I can get putting together the c4 second statics list. Anyone who can provide me with info on even one system in SISI will get access to my list as I put it together. I'm hoping to find a pattern to fill in the blanks with, but worst case scenario, we just build the full list manually over time. Definitely better than just not knowing. I don't get it. Why? This is exactly what ccp is trying to avoid - the control over wh space. Maybe the next step really is loosing the system number.
Wait what? I'm charting it because it's important to know. I really doubt CCP will be the least bit surprised when all the new statics are well documented and available to everyone. I mean, that's kind of what we eve players do. |

calaretu
Honestly We didnt know Unsettled.
149
|
Posted - 2014.08.21 07:18:00 -
[343] - Quote
Derath Ellecon wrote:So there are far more posts than I can go through so I apologize if this has already been answered.
Aside from the other unique things about C4's having only one static and no random spawns, their connections were only 16 hours vs 24.
With all of these changes, are they also getting changed to 24 hour WH's or are they staying at 16 hours?
The second static have the same id and attributes as the already existing statics. P060, N477, H900 etc ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.21 14:23:00 -
[344] - Quote
calaretu wrote:Derath Ellecon wrote:So there are far more posts than I can go through so I apologize if this has already been answered.
Aside from the other unique things about C4's having only one static and no random spawns, their connections were only 16 hours vs 24.
With all of these changes, are they also getting changed to 24 hour WH's or are they staying at 16 hours? The second static have the same id and attributes as the already existing statics. P060, N477, H900 etc
I am aware of that. What I was curious about is if I had missed any discussion of those WH's getting changed in the future to be 24 hour instead of 16 hour.
I'm guessing no, but there were a lot of posts so it could have easily been missed |

calaretu
Honestly We didnt know Unsettled.
149
|
Posted - 2014.08.21 15:19:00 -
[345] - Quote
Not seen any mention of that no ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Zad Murrard
Pulssi Inc.
12
|
Posted - 2014.08.22 12:09:00 -
[346] - Quote
This change alone would not have been that bad for those who live in C4.
However combined with the rest of the changes this will change C4 life quite drastically.
Where as previously C4s were decent places to live in, after the changes they will be places to go through.
Hubs where not too many will live but many will go through.
I can see some corps moving to other locations with slight/medium decrease in total WH population and slight/medium increase in null / low population.
If this is what CCP wants, then job well done. |

Rahelis
Tris Legomenon
99
|
Posted - 2014.08.25 08:07:00 -
[347] - Quote
CCP does not want ppl to live in WHs. That is and was the original idea - easy to investigate.
The changes are aimed exactly about that. |

Winthorp
2614
|
Posted - 2014.08.25 08:25:00 -
[348] - Quote
Rahelis wrote:CCP does not want ppl to live in WHs. That is and was the original idea - easy to investigate. .
/Sigh, its people like you that fail to ever read devblogs or listen to any outside of game related info that continues to spread the stupid. |

Terrorfrodo
Renegade Hobbits for Mordor
641
|
Posted - 2014.08.25 11:27:00 -
[349] - Quote
Zad Murrard wrote:Where as previously C4s were decent places to live in, after the changes they will be places to go through. Rather places to be based out of. A base with two guaranteed w-space connections at any time sounds like heaven to me. . |

Zad Murrard
Pulssi Inc.
13
|
Posted - 2014.08.26 16:30:00 -
[350] - Quote
Terrorfrodo wrote:Zad Murrard wrote:Where as previously C4s were decent places to live in, after the changes they will be places to go through. Rather places to be based out of. A base with two guaranteed w-space connections at any time sounds like heaven to me.
The thing is that if you wanted to make money in w-space for medium corps -> c5 or c6 would be the places. C4 was ok for smallish corps. Now with a smallish corp you cannot anymore make sure your C4 is safe enough to do anything. Thus your options are either join some medium corp, accept huge increase in losses when doing pve or moving out.
Note that growing is not an option, C4 does not provide the same easy ISK that c5 and c6 do. Yes, it would be possible to earn if one would really go to holes etc. Reality is though that people are lazy and don't do it. Is it a problem of CCP - absolutely not. It just means that lazy people do one of the options mentioned - move, change corp or accept loss increase. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
65
|
Posted - 2014.08.26 17:10:00 -
[351] - Quote
Zad Murrard wrote:Terrorfrodo wrote:Zad Murrard wrote:Where as previously C4s were decent places to live in, after the changes they will be places to go through. Rather places to be based out of. A base with two guaranteed w-space connections at any time sounds like heaven to me. The thing is that if you wanted to make money in w-space for medium corps -> c5 or c6 would be the places. C4 was ok for smallish corps. Now with a smallish corp you cannot anymore make sure your C4 is safe enough to do anything. Thus your options are either join some medium corp, accept huge increase in losses when doing pve or moving out. Note that growing is not an option, C4 does not provide the same easy ISK that c5 and c6 do. Yes, it would be possible to earn if one would really go to holes etc. Reality is though that people are lazy and don't do it. Is it a problem of CCP - absolutely not. It just means that lazy people do one of the options mentioned - move, change corp or accept loss increase. Honestly, no wormhole can really be made "safe" anymore due to other changes than these. The change of spawn distance after jumping is basically a gate mechanic with polarization as an added penalty. The distances now are large enough that any enemy force on the other side of a wormhole has a huge advantage in tackling and killing WH rollers.
This one change just adds more variety to the kinds of nails C4 residents can have in their coffins, not really changing that they will have coffins to reside in. |

Pook600
Defiance LLC
0
|
Posted - 2014.08.26 20:15:00 -
[352] - Quote
+1 to new statics and changes. Hopefully this livens up WH space some. |

Katerin Archer
Total. Fractal Multiversity
4
|
Posted - 2014.08.27 03:53:00 -
[353] - Quote
Pook600 wrote:+1 to new statics and changes. Hopefully this livens up WH space some.
After they remove the mass-based s*** and gay friggy holes - my hope will revive too. |

calexxa
Anoikis Exploration
10
|
Posted - 2014.08.29 06:20:00 -
[354] - Quote
Ok, so patch is so cool. C4 with C5/C6 - you really think someone will live there? Every C4 with those statics are dead - no active POS at all. And the rest? We live in C4, after patch there are 2 statics - ok .. but also at least 1-3 more wh!! And you know what is funny? That if you jump to any wormhole, it will be full (2-6x) of other wormholes. This is not case of C5,C6 but lower classes? You killed them .. why should someone want to live there? Several times higher risk with not increased income. This is what you wanted? Kill every single small corporation in wormhole? What you think? That they will move to low/null to join some huge aliance? Why? We loved our small part of space and independance.
You should maybe think again what you done here. If you want WHs to be ONLY connections between parts of space then you can shake your hands. And that mass jump lol change .. better not to talk anything about this. |

calaretu
Honestly We didnt know Unsettled.
172
|
Posted - 2014.08.29 07:09:00 -
[355] - Quote
calexxa wrote:Ok, so patch is so cool. C4 with C5/C6 - you really think someone will live there? Every C4 with those statics are dead - no active POS at all. And the rest? We live in C4, after patch there are 2 statics - ok .. but also at least 1-3 more wh!! And you know what is funny? That if you jump to any wormhole, it will be full (2-6x) of other wormholes. This is not case of C5,C6 but lower classes? You killed them .. why should someone want to live there? Several times higher risk with not increased income. This is what you wanted? Kill every single small corporation in wormhole? What you think? That they will move to low/null to join some huge aliance? Why? We loved our small part of space and independance.
You should maybe think again what you done here. If you want WHs to be ONLY connections between parts of space then you can shake your hands. And that mass jump lol change .. better not to talk anything about this.
I love it. Absolutely LOVE it. But then again i dont live in wormholes because of the isk/h. Maybe thats the issue you have ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Jez Amatin
Enso Corp
9
|
Posted - 2014.08.29 16:14:00 -
[356] - Quote
calaretu wrote: I love it. Absolutely LOVE it. But then again i don't live in a C4 wormhole with C5 and C6 statics. Maybe thats the issue you have
Hi, just fixed that typo for you. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
175
|
Posted - 2014.08.29 16:59:00 -
[357] - Quote
calaretu wrote:calexxa wrote:Ok, so patch is so cool. C4 with C5/C6 - you really think someone will live there? Every C4 with those statics are dead - no active POS at all. And the rest? We live in C4, after patch there are 2 statics - ok .. but also at least 1-3 more wh!! And you know what is funny? That if you jump to any wormhole, it will be full (2-6x) of other wormholes. This is not case of C5,C6 but lower classes? You killed them .. why should someone want to live there? Several times higher risk with not increased income. This is what you wanted? Kill every single small corporation in wormhole? What you think? That they will move to low/null to join some huge aliance? Why? We loved our small part of space and independance.
You should maybe think again what you done here. If you want WHs to be ONLY connections between parts of space then you can shake your hands. And that mass jump lol change .. better not to talk anything about this. I love it. Absolutely LOVE it. But then again i dont live in wormholes because of the isk/h. Maybe thats the issue you have You are forgetting that not every wormhole exists to be lived in, some can create valuable chains that link to other areas of WH space. These areas would be otherwise very difficult to get to, so the addition of a C4 with a C5 and C6 static helps with the connectivity of W-space as a whole. Of course, someone does need to scan down, warp to, and jump through to really make these matter. |

Moloney
Mass Effect Enterprises
103
|
Posted - 2014.08.30 17:31:00 -
[358] - Quote
Since I have been quite negative about the changes that were unwanted.
I would like to add that this change, on its own, is very good.
Thanks. |

epicurus ataraxia
Lazerhawks
1178
|
Posted - 2014.08.31 15:27:00 -
[359] - Quote
Katerin Archer wrote:Pook600 wrote:+1 to new statics and changes. Hopefully this livens up WH space some. After they remove the mass-based s*** and gay friggy holes - my hope will revive too.
The frigate holes would be great if some actually led to a new frigate limited wormhole space. There is one EvE. Many people. Many lifestyles. WE are EvE |

Terrorfrodo
Renegade Hobbits for Mordor
648
|
Posted - 2014.09.01 09:10:00 -
[360] - Quote
epicurus ataraxia wrote:I have completely given up using one to scan and scout until that is resolved. While it is annoying that the k162 doesn't give a clue, it is extremely easy to align to somewhere before decloaking, then decloak and try to jump, and if jumping doesn't work, just warp off instantly.
Nicely demonstrates the willingness and/or capability to adapt of some people... . |

epicurus ataraxia
Lazerhawks
1182
|
Posted - 2014.09.01 10:55:00 -
[361] - Quote
Terrorfrodo wrote:epicurus ataraxia wrote:I have completely given up using one to scan and scout until that is resolved. While it is annoying that the k162 doesn't give a clue, it is extremely easy to align to somewhere before decloaking, then decloak and try to jump, and if jumping doesn't work, just warp off instantly. Nicely demonstrates the willingness and/or capability to adapt of some people...
Or I can use a covert ops, why try to force a hammer to put in a screw?
The point is that this should have been thought about before.
They actually should be quite embarrassed, the first person who tried noticed it, it is not like it is an obscure feature?
You know, exploring involves going through wormholes and stuff?
Funny how they seem to miss these things.
So much for the "devs live in wormhole space"
It is like the example of toilets and a seat.
You only need to use a toilet once, ever, to realise they are bloody uncomfortable without one.... So clearly if someone designs a smaller one for smaller people, he is not going to forget!
So how are we expected to believe that CCP devs have any experience of wormhole space whatsoever? When they have no comprehension of the most basic features. There is one EvE. Many people. Many lifestyles. WE are EvE |

Terrorfrodo
Renegade Hobbits for Mordor
648
|
Posted - 2014.09.01 11:10:00 -
[362] - Quote
It might well be intentional, and although I don't particularly like it out of self-interest, I can easily make a solid argument for it:
Scouting in a T3 is an immense advantage because your scout ship is already capable to provide strong combat-tackle. Up until now, there was basically no downside to it because it was extremely safe to use a T3 and only a combination of very bad luck (spawning very close to wh) plus negligence/incompetence could make you lose your ship. (Not counting instances where you successfully tackle but it turns out to be a trap, of course.)
Now, if you want to continue to scout in such a strong ship, you run a small risk of getting tackled at a wormhole without a way out. However, you can still mitigate that risk by being extra diligent and always aligning before decloaking.
As in many other scenarios in EVE, you can survive where others die by being more diligent and competent than those other, incompetent/lazy players.
Adding to that, the luck factor of spawning too close to cloak was even removed, so scouting is even less based on luck and more on competence/diligence than before. Of course some holes are now simply off-limits to T3's, but since those holes are a new feature and added to what we had before, we don't actually lose anything. . |

epicurus ataraxia
Lazerhawks
1182
|
Posted - 2014.09.01 11:13:00 -
[363] - Quote
Terrorfrodo wrote:It might well be intentional, and although I don't particularly like it out of self-interest, I can easily make a solid argument for it:
Scouting in a T3 is an immense advantage because your scout ship is already capable to provide strong combat-tackle. Up until now, there was basically no downside to it because it was extremely safe to use a T3 and only a combination of very bad luck (spawning very close to wh) plus negligence/incompetence could make you lose your ship. (Not counting instances where you successfully tackle but it turns out to be a trap, of course.)
Now, if you want to continue to scout in such a strong ship, you run a small risk of getting tackled at a wormhole without a way out. However, you can still mitigate that risk by being extra diligent and always aligning before decloaking.
As in many other scenarios in EVE, you can survive where others die by being more diligent and competent than those other, incompetent/lazy players.
Adding to that, the luck factor of spawning too close to cloak was even removed, so scouting is even less based on luck and more on competence/diligence than before. Of course some holes are now simply off-limits to T3's, but since those holes are a new feature and added to what we had before, we don't actually lose anything.
Um, nicely written theory, but one of the implementation devs, did say that it came up during testing and was unintentional, and something they were looking at how to resolve but it was "complicated"
I am sure they are quite capable of adding one word in the description There is one EvE. Many people. Many lifestyles. WE are EvE |

Terrorfrodo
Renegade Hobbits for Mordor
648
|
Posted - 2014.09.01 11:17:00 -
[364] - Quote
That is nice to hear. I hope I didn't provide the official excuse for not fixing it, then :D . |

epicurus ataraxia
Lazerhawks
1182
|
Posted - 2014.09.01 11:21:00 -
[365] - Quote
Terrorfrodo wrote:That is nice to hear. I hope I didn't provide the official excuse for not fixing it, then :D

You put more thought and effort into it, that's for sure. There is one EvE. Many people. Many lifestyles. WE are EvE |

DarkWar1
Mourning Star Industries
0
|
Posted - 2014.09.03 04:45:00 -
[366] - Quote
I live in a C4/C1...It now has a second C5 static... I love the idea of blasting off into C5 territory w/ a coupla DPS ships w/ a coupla logi ships and making boocoo isk. Don't know yet what I need or such but do like the endeavor even though we didn't have it before!
|

epicurus ataraxia
Lazerhawks
1197
|
Posted - 2014.09.03 18:33:00 -
[367] - Quote
DarkWar1 wrote:I live in a C4/C1...It now has a second C5 static... I love the idea of blasting off into C5 territory w/ a coupla DPS ships w/ a coupla logi ships and making boocoo isk. Don't know yet what I need or such but do like the endeavor even though we didn't have it before!
Make good warp ins with a zephyr, be very on your toes, and practice with your sleeper killing fleet in a c4 first, until you get it down perfectly.
Be very very aware, these sleepers hit like nothing you have ever seen before, ensure your logi's have everyone locked, as you will only have a moment when they switch. Learn the triggers, until you talk about them in your sleep.
Even the Gas sites, can obliterate the unprepared.
Ignore anyone who says it is easy isk, they have learned from someone who had more opinion than knowledge.
Your op awareness and security needs to be near perfect, this is not a job for an alt, a seconds inattention, and you will lose the lot.
Good hunting, content is always a good thing, and a good challenge is always better than an easy gank. There is one EvE. Many people. Many lifestyles. WE are EvE |

umnikar
Fishbone Industries
46
|
Posted - 2014.10.04 07:43:00 -
[368] - Quote
How did the change affect the activity curve so far? Did it even get a counter productive effect?
Can you get numbers on that, corbex? |

Aiyshimin
Imperial Collective Unsettled.
134
|
Posted - 2014.10.04 08:54:00 -
[369] - Quote
umnikar wrote:How did the change affect the activity curve so far? Did it even get a counter productive effect?
Can you get numbers on that, corbex?
It made C4 space the best wh space, perfect for small groups who enjoy the ample connectivity and pvp opportunities it brings. |

Jez Amatin
Enso Corp
28
|
Posted - 2014.10.04 10:10:00 -
[370] - Quote
Aiyshimin wrote:umnikar wrote:How did the change affect the activity curve so far? Did it even get a counter productive effect?
Can you get numbers on that, corbex? It made C4 space the best wh space, perfect for small groups who enjoy the ample connectivity and pvp opportunities it brings.
my experience has been a bit underwhelming - there's little change in overall activity levels, certainly makes managing risk more interesting but since at least half the space is empty anyway... incidentally the ppl who complained about c4 chains going on forever, well it is now near impossible to not have a c4 in your chain. if that is what ccp wanted to achieve then mission accomplished i guess.
to be fair, i think september was weird as ppl tried to figure out how to adapt so maybe next couple of months will paint a clearer picture. some graphs and stats would be useful, but i'd imagine it is probably still too early. |

Aiyshimin
Imperial Collective Unsettled.
134
|
Posted - 2014.10.04 10:42:00 -
[371] - Quote
Our experiences are positively biased as we moved from C5>C5 for Hyperion. C5 space was absolutely dead compared to dual static space, and we're very happy with the activity level so far.
Obviously there's a lot of room for more people, but this constant whining and bitching about irrelevant little things that's prevalent on these forums now certainly doesn't help with that.
|

Jez Amatin
Enso Corp
28
|
Posted - 2014.10.04 11:35:00 -
[372] - Quote
Aiyshimin wrote:Our experiences are positively biased as we moved from C5>C5 for Hyperion. C5 space was absolutely dead compared to dual static space, and we're very happy with the activity level so far.
Obviously there's a lot of room for more people, but this constant whining and bitching about irrelevant little things that's prevalent on these forums now certainly doesn't help with that.
we gained a c5 static, and yea lots of empty holes or the occasional 15 man farmer corp... having said we'll prob get **** stomped over the weekend by the fabled 30 man t3 gang / no f's given.
whining and bitching aside, i still have this gut feeling that ccp will leave things as they are, and basically the whole feedback thing is a giant troll. I cant help but feel hyperion was a missed opportunity to actually start fixing things (ahem, POS) and inject some actual new content - especially since wspace has had virtually no changes since it was introduced (how many years ago?). and no i don't believe frig holes count, i'm talking about actual new content rather than re-using some code and changing a few variables.
CCP's change in cycles for game updates is great if they actually fix stuff that is broken (ahem, POS), but not if its just a PR exercise for "shaking things up" - that saying grates me, it implies game development is the same as making a milkshake:
"can i put the rifter and the wormhole in the blender... oooh look a frig only wormhole... love it ... more psssshhhh pls." |

Trinkets friend
Sudden Buggery
1667
|
Posted - 2014.10.05 00:50:00 -
[373] - Quote
8 weeks in to this change, I like it. I can easily scan twice the inactive, boring, empty space as I used to be able to do from a C4 before the patch! J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Tommallionus
EVE Corporation 1402160901
3
|
Posted - 2014.10.05 15:25:00 -
[374] - Quote
Hi!
My short opinion is it does matter to anyone.
Small frig-size are not needed and completly usless.
Adding extra static to c4 WH was enough to make this class more intresting.
Example: I've just spend 4+ hours scaning our chain. Starting from our 2 with c4 static have around 100 bookmarks for all conections. chaecked around 30+ WH in chain. FOUND around 10 Frig size WH which I couldn't check with my scanning tengu.
Bassicaly at this moment I'm spending more time scanning than doing anything else in game. FOr me those new WH type are just useless, time consuming signatures which nobody use anyway.
Please remove them, please make it simplier for people to dwell in WHs.
And the last thing... after 4 hours of scanning, 30+ wh checked I've finally killed epithal ;] ...and meet one helios... wtf?
Don't change the game rules every 2 months, decrease plex prices, encuorage people to start playing again,... otherwise it's gonna die ;]
Thank You!
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