
Andiedeath
Sefem Velox Swift Angels Alliance
268
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Posted - 2014.08.11 04:26:00 -
[3] - Quote
Fish McCragg wrote:So I've been thinking about it. . .
At first I was very turned off by the idea of another static in my wormhole, but the more I think about it the more I'm starting to warm up to the idea. That being said, it's not going to do anything to help players become more active in C4 space. Just from the law of averages, it might lead to more random accidental encounters just from the increased travel-through they're likely to see, but balance that against the increased need to turtle to survive and the likelihood that many smaller corps will be moving out, you get a lot of empty space.
It will become more active as PVP corps will want these WHs.... Its basically their gateway to heaven!
Quote: CCP, if you want larger corps to move in, or you want the current C4 residents to do more pvp, then you need to give us a chance to replace what we lose. As it stands right now, it takes ages to replace even the bare minimum fleet for running the combat sites in there. Whether you're looking at 3 RR Domis, a lone Marauder, or a flock of tengu, the cost for replacing lost ships is too high for C4 corps to remain viable without turtling up.
Say your bare minimum Dominix team is somehow able to run the sites with 3 ships totalling 300m each after fittings. . . In order to afford a replacement fleet, you'd need to run between 10 and 15 Barracks depending on salvage. Let's say it takes you two weeks to get that many spawned (in my experience, it takes longer). That's about 260 mil in fuel at current Jita prices for one stick. That adds 3 more sites onto the calculation.
Assuming you have NO other expenses, your break even is 13-18 of the best sites in the class before you can afford to lose one bare minimum fleet. Keep in mind, that fleet just barely squeaks by on those sites. The payout for the work just isn't there. People turtle up, not because they're afraid of dying, but because they can't afford to replace their ships on that kind of income.
TL/DR: If you want more activity in C4s, then you need to provide a living wage, yo. People stick to c3s and c5s, avoiding c4s not because of logistics, but because of income potential
LOL! The points are correct but your conclusion is... the opposite of what you were saying... 1 + 1 equals 11 then?
1. You can run C4 sites in a W-R in Assault Frigates. There are other cheap fits you can use for other variable types... 2. You will now have a second static to farm from. ;)
So in fact you should find things are better after Hyperion. But yes I agree with this and other posts that the isk reward in c4's needs to be better as they are only slightly better than c3's and a LONG way from c5's. Although from what I saw earlier Fozzie has hinted they will fix that soon. :)
So in conclusion... Awesome Change! Keep up the great work Fozzie!
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