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Thread Statistics | Show CCP posts - 6 post(s) |

Alundil
Isogen 5
624
|
Posted - 2014.08.04 20:26:00 -
[511] - Quote
scorchlikeshiswhiskey wrote:corbexx wrote:scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me. If you want to call me out that's fine, but two can play that game so. Please point out where I said this? If you can't I'll expect an apology Also please dont try and paraphrase me cos that sort of **** pisses me off. I've posted what I think on this, I'm not to happy about it like most people, will I be discussing it with CCP, yes. Which is why I also asked for people to be constructive and post what they think on this as that can also potentially help me. Now if you mean this. Winthorp wrote: You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH.
This isn't me. Should I expect the apology here or in the mail? I'm starting to suspect that there was a mistake in my original post, what I meant was indeed that post you linked. If you scroll up you can see I was discussing it with Andrew Jester. I am going back to check my original post now to fix it Edit: I see where the misunderstandings where happening, I was referencing the "Winthrop for CSM" line, not trying to pin anything on corbexx.
Hmm where is it
I'm right behind you |

Andrew Jester
Origin. Black Legion.
564
|
Posted - 2014.08.04 20:28:00 -
[512] - Quote
scorchlikeshiswhiskey wrote:I'm starting to suspect that there was a mistake in my original post
That's putting it lightly. If thuggin' was a category I'd win a Grammy |

scorchlikeshiswhiskey
Cult of Mooby
221
|
Posted - 2014.08.04 20:29:00 -
[513] - Quote
*I did have a quote block here but there were too many quotes and I'm too lazy to trim it.* Andrew Jester I didn't realize that my original post was so ambiguous about what I meant, from my perspective you were ignoring the quote you approved of when you were actually referring to searching posts by corbexx for something he never said.
As for Rorquals, I had the idea that they should be able to act as on-grid super mining boosters, a single module is created that is scripted to accept T1/T2/faction mindlinks and allow the Rorqual pilot to boost individual pilots with added effect. Added role bonus of being the only ship to fit the module, the Orca can still do off-grid boosting but if you warp in the Rorq you get X number of super boosts per Rorq, as well as not needing hauling runs because the Rorq can simply store the insta-compressed ore. I don't know about the specifics of it, but ideally the use of the module wouldn't impact the Rorq's fitting any more than the standard mindlinks, this would facilitate the fitting of survival mods. This would get Rorq's into belts were everyone and the grandma will want to kill it, and it also allows the miners the option to have combat ships in the hangar and put up a fight instead of running, thereby creating even more content. Further more, even if it doesn't make the Rorq more popular than it was, it will make useful again which will give industrials a reason to build it and compete for the teams. Miners and industrials win, gankers win, PvPers win.
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X4me1eoH
Revenge of the Liquidators The Marmite Collective
150
|
Posted - 2014.08.04 20:57:00 -
[514] - Quote
Sorry, very bad speak english, but it's very very stupid idea  |

unimatrix0030
Viperfleet Inc. Disavowed.
127
|
Posted - 2014.08.04 21:24:00 -
[515] - Quote
Blodhgarm Dethahal wrote: So what? i draw the line at 6 holes deep who are empty before i stop , get someone else to roll the hole or do something else or try to roll the hole myself. We have lots of scanners who go way beyond that. But let me ask you , where did you find pvp in that chain? And would the change discussed here improve that? |

Rek Seven
Probe Patrol Ixtab.
1664
|
Posted - 2014.08.04 21:48:00 -
[516] - Quote
I'm starting to come round on the idea. With some refinements it could mix things up in a good way. Sure it will negatively effect rolling and small groups but the gameplay of ambushing and fighting on wormholes may improve.
I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way... +1 |

Rek Seven
Probe Patrol Ixtab.
1664
|
Posted - 2014.08.04 21:53:00 -
[517] - Quote
unimatrix0030 wrote:Blodhgarm Dethahal wrote: So what? i draw the line at 6 holes deep who are empty before i stop , get someone else to roll the hole or do something else or try to roll the hole myself. We have lots of scanners who go way beyond that. But let me ask you , where did you find pvp in that chain? And would the change discussed here improve that?
If larger chains like that become the norm, it kind of sucks that we can no longer monitor api data, as nobody will assign scouts to monitor all those systems. +1 |

Cirillith
Bean-shidh The Nameless Alliance
12
|
Posted - 2014.08.04 22:04:00 -
[518] - Quote
Rek Seven wrote: A wormhole generator...
Well - please forgive me a bit of criticism - so wormhole under POS? just outside grid of it? - I do not think it would be the best idea.
Rek Seven wrote: or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way...
This would only help to rageroll.... No help with pvp part - you know capitals and support shattered across grid around hole |

Icarus Able
Revenant Tactical Ineluctable.
429
|
Posted - 2014.08.04 22:06:00 -
[519] - Quote
Rek Seven wrote:I'm starting to come round on the idea. With some refinements it could mix things up in a good way. Sure it will negatively effect rolling and small groups but the gameplay of ambushing and fighting on wormholes may improve.
I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way... Yeh coming from a char from a 200 char corp.... FOr anything smaller if for example you roll into us. As you have before we wont even be able to attempt to get away. Our only response is to welp a 15 man fleet into a 50 man fleet or pos up and log. At least with the current mechanics we can attempt to roll before you fleet arrives and that has a higher chance of spawning a fight than us just logging off.
CCP...Please give one example of a positive change for this. |

Ev0l Hireling
Balls to the Walls No Response
1
|
Posted - 2014.08.04 22:17:00 -
[520] - Quote
I don't think it'll be helpful to people trying to roll holes in anything but large numbers who could rush to a larger ship's aid. I can understand that CCP want to add extra risk to wormhole ISK making, but this isn't the way to do it.
Perhaps adding better a use for black holes would balance things out: more people would inhabit them, and as more hostile entities would reside within WH space it'd make everything more dangerous...
Even with a shorter spawn distance I personally think this will deter peopel from fights and even make them leave wormhole space. Some, I'd sadly even go so far as to say, would even leave EvE. |
|

Rek Seven
Probe Patrol Ixtab.
1665
|
Posted - 2014.08.04 22:21:00 -
[521] - Quote
Cirillith wrote:Rek Seven wrote: A wormhole generator...
Well - please forgive me a bit of criticism - so wormhole under POS? just outside grid of it? - I do not think it would be the best idea. Rek Seven wrote: or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way...
This would only help to rageroll.... No help with pvp part - you know capitals and support shattered across grid around hole UPDATE: Forgot to mention surprise feeling of that conventional rolling crew which will encounter someone with that ship ^^
For the generator it could be a deployable that is anchored at the sun or near a planet, just like a poco.
For collapsing without mass, maybe there could be a BS only mod that slowly reduces mass (e.g. 5 minutes per stage) and the mod could prevent the ship moving or jumping while it is active.
Just a thought... I know some people won't like the idea and would just prefer CCP don't make the proposed change but I don't think that's going to happen. +1 |

Undermine Dahl
Revenant Tactical Ineluctable.
2
|
Posted - 2014.08.04 22:30:00 -
[522] - Quote
This addition would have made my corp's weekend horrible:
A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on. When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.
If someone sees a way around this please explain how this could have been done better if the new sisi mass-distance thing was added |

Samuel Wess
Stain Police Happy Cartel
56
|
Posted - 2014.08.04 23:03:00 -
[523] - Quote
I rarely went into whs but this sounds awful. Why dont make the same thing with the cyno jump and the gates than to be consistent (ironic). A better timer is required instead of this. Walk into the club like "What up? I got a big cockpit!" |

Hatshepsut IV
Cascading Failure Un.Bound
186
|
Posted - 2014.08.04 23:10:00 -
[524] - Quote
Blodhgarm Dethahal wrote:
Pshhhhh please +1
http://m.imgur.com/kkQCvmQ You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
|

Rei Moon
Murderous Inc
7
|
Posted - 2014.08.04 23:13:00 -
[525] - Quote
Oh well.
Right when i was moving into wspace...
I've found the forums awesome!
You guys are the best!
And now, to lowsec... |

Winthorp
2473
|
Posted - 2014.08.05 00:16:00 -
[526] - Quote
Meytal wrote:Winthorp wrote:Meytal wrote:NPC ALT RAMBLINGS I really would love to debate with you further but i have always held the policy of not replying to NPC alts, even a well known NPC alt like yours. Winthorp wrote:Apparently though if you don't agree with the masses and think the change is good people think that instead of debating the reasoning with you they have some right to ask where i get my experience from or what is your corp history. Pot. Kettle. Winthorp wrote:(long description of high-class fleet stand-offs) MORE NPC ALT RAMBLINGS
You see the difference my character i take my stance on has an ingame WH history, ingame future and ingame risk. When you are prepared to put your assets and future employment at risk everytime you sperge on the forums like i do then i will respond to you further. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
99
|
Posted - 2014.08.05 00:17:00 -
[527] - Quote
Nazori Naskingar wrote:Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.
Option 1: Combat roll the hole Option 2: Afk in POS for the day
If this change takes effect there will be only 1 of those options left...
Sigh, still wrong
Current: Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast. Option 2: Afk in POS for the day
New: Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down. Option 2: Afk in POS for the day
Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing. |

Winthorp
2473
|
Posted - 2014.08.05 00:20:00 -
[528] - Quote
Gospadin wrote:Winthorp wrote:Rek Seven wrote:Winthorp wrote: I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
People don't complain about things they consider to be working reasonably well... Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? Please explain your answer. People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's. Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..) Look the only thing i don't like about this change is it isn't showing any consistency in the goal direction of WH space from CCP and that concerns me that they are not being open with what they want from us. - They leave instant sig overlay (carebear safe mode) - They come up with a 5min delay for new sigs (no carebears will stay) - Then they forget they ever mentioned the idea (back to carebear mode) - They removed sleeper API data becauseit was too powerfull (carebears get a little safer) - Now this change (clearly a PVP driven idea) They need to be more consistent with the direction they want to take because they are not balancing it well currently. Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? [i] Please explain your answer. [/iI think if they wanted to do something that resulted in more people in WH space they could have chosen something else entirely instead of this, i have never once said this will result in more people in Wh's. The above carebear mode changes have resulted in more people in wh space (You can't deny that) What i have said is the current way all these players in Wh space interact with each other is stale and SAFE. The people in this thread that are trying to say its not perfectly safe to roll away hostile chains are ******* delusional. There is only very situational times that you can ever kill people rolling away a C5/6 chain on you. How many times have you found a group you thought would and could fight you only to hear your scout say "nevermind they are rolling" when they want to do it is all over by then with not a thing you can do and that group then picks and chooses its interactions with whoever they want in what is supposed to be a dangerous area of the game. I actually do feel this will lead to more fun had by WH people and more interactions, the larger groups will still roll holes like they always have with it only taking them a few minutes longer and yes the smaller groups may be more hesitant to do so but now instead of them safely picking the perfect chain whenever they want they will be forced to scan a chain they may have just rolled away because they saw a known entity in the chain. So yes i think it will lead to less people rolling chains but maybe they shouldn't be rolling away non optimal chains and be forced to interact with other players in an MMO. If you want a safe escalation period and roll away or crit your static you should be at risk to make that happen. if you want to get your 30B or so escalation loot to HS or replace that fleet you just lost you should have to risk more then just rolling the C5 or C6 untill you get a C2/3 HS, you should have to go down some more risky chains or be forced to risk a little more to roll that chain to get the one you want. The way it is is too easy and too safe. Not only is it safe to roll now it is STOPPING interactions with other players by the chains you get to pick and choose at will in perfect safety at no cost. If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling? Won't they then leave their chain open for you to find them? Or bubble it up now for "safety"? You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH. EDIT: Loving the hate mail from your alts by the way guys, i feed off that thanks. Winthrop for CSM10. (In addition to corbexx) The more I read, the more I like the idea. Yes, it makes my own life more difficult. It also means more ambush opportunities and puts a premium on good intel.
<3 Thank you for taking the time to read it without anger at being scared for change is all i ask.
Screw ever running for CSM, i would have to tell so many sooks and loosers to fuckoff and that doesn't go down to well.
I pity Corbexx at a time like this TBH and i think he is doing a great job and has been one of the most publicly hard working WH CSM's we have had. |

chris elliot
Yoyodyne corporation Shadow Cartel
380
|
Posted - 2014.08.05 00:37:00 -
[529] - Quote
CCP Fozzie wrote: Nobody is out to get you.
You obviously are.
CCP Fozzie wrote: Hope you all have a great weekend.
I was until I read this peice of trash. Who in CCP that actually plays in wormhole space thought this was a good idea? Like really? You say you guys play the game...... And then you release ideas like this. Do you only play Dota like half your bored player base? Because the other half is likely to join them if this is a sign of things to come.
I mean, I know chitsa posted it at one point. But even at that point you all should have know he was so bad any idea he posts is like asking a 2year old how to do your taxes. I mean really, get a grip guys. |

Undermine Dahl
Revenant Tactical Ineluctable.
2
|
Posted - 2014.08.05 00:40:00 -
[530] - Quote
corbexx wrote:ok so some stuff is up on reddit. http://www.reddit.com/r/Eve/comments/2ci5ue/dear_ccp_stop_fucking_with_wormholes_please/I'll be totally honest I'm not sure what I can and can't say about stuff (i'm checking now on skype). What would really help is for people to discuss it and put feed back in a calm and meaning full way. Raging and calling people names won't help me at all. what i mean here is say why you like or dislike it, what effects you think it will have will it be good or bad, give reasons. stuff like "this is terrible RAWRRAWRRAWRRAWR" won't help and will just get in the way. I see several issues. it makes a boring job rolling holes more boring. This favours bigger groups over smaller groups. C2 to C4 orcas could be a issue. It probably wont affect farmers at all cos if they connect to a big group they will just not bother to roll and log. Chitsa Jason wrote:Hey Corby,
I would like to pint out a few ideas. Some of those have been pointed out previously but I think it is important to mentions them. So here is my list of small things.
18. Make it so that the higher of the ship mass the further it spawns from the wormhole by jumping through. Would increase the ability to catch rolling ships, would make rage rolling slower.
This didn't make it on to my little things sheet btw.
you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded and it would be too much of a loss to lose any t3s at that point
A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on. When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.
|
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Meytal
School of Applied Knowledge Caldari State
508
|
Posted - 2014.08.05 00:51:00 -
[531] - Quote
Winthorp wrote:You see the difference my character i take my stance on has an ingame WH history, ingame future and ingame risk. When you are prepared to put your assets and future employment at risk everytime you sperge on the forums like i do then i will respond to you further. Ahh, I understand. Rather sage advice, I suppose, if I ever want to sperge on the forums.
Cheers!
|

Icarus Able
Revenant Tactical Ineluctable.
429
|
Posted - 2014.08.05 00:51:00 -
[532] - Quote
Undermine Dahl wrote:Stuff
What my seemingly english challenged corpmate (hes dutch) is trying to say is that in a situation with a larger corp this just means we cant roll quickly to get away and find/make content elsewhere.Forcing us to either stay cloaked or logging. Not creating any content for anyone....
The distance would have to be changed to 7-8km max to make it even worth it to risk the capital. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
100
|
Posted - 2014.08.05 00:59:00 -
[533] - Quote
Undermine Dahl wrote:
you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded and it would be too much of a loss to lose any t3s at that point
A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on. When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.
So your complaint is that you have to risk something for a short time?
Here's what would have happened. You would have jumped the WH, webbed and bounced to a spot 200km away, then webbed and bounced back and closed the WH. That's it. Unless the Ixtab fleet was on the WH itself, in which case you never would have jumped anyway, nothing changes. |

Trinkets friend
Sudden Buggery
1532
|
Posted - 2014.08.05 01:31:00 -
[534] - Quote
CCP PR: "Look, guys, we have a reputation for dropping changes on the community without warning. Like, who was the clown who renamed the powergrid impplants last patch without mentioning it in the patch notes?
CCP Somedude:*mutters*
CCP Public Relations: "Yeah. Thanks, buddy. And swapping Fuel Blocks to a component, when they are a consumable? nicely telescoped. My point is, you shaven apes, you need to telescope changes ahead of deploying them. Not jjust jam them up on Singularity and wait for a 26 page threadnaught to **** up the forums."
CCP Wormholedude: "Oh crap."
CCP Public Relations: *headdesk*
- - - -
Removing API kill logs seems to have thrown a bucket of cold water on wormholes. Given CCP seems to be all about making the game safer for farmers, and then bans $20K per month in RMT accounts and bots bbecause farming is now a subsidised industry, and seems happy to maintain the economy-breaking grip of the moon goo cartels (wonder how much of that is RMT'd?) and the tacitly named RMT-esque farming empires (BOT, ffs). Then fine, allowing nullsec turdlords to run alt accounts farming C6's for extra tens of billions a month hardly seems excessive, and you certainly gave a fillip to that crowd.
But changing this aspect of the game? I'm not sure this is doing anything except further entrenching the ISK farmers in high-class wormholes. Lets be honest, you can probably get away with ragerolling in low-class space, it's pretty hard to decloak an orca at 40km, it just becomes a supreme PITA. Or you use battleships with MJDs or something, whatever, and collapse HICtors will be perfect now.
But carriers ragerolling, even with 200km pounces and rapier webs up and down, it's just nuts and people won't get involved in this crap. This will make ragerolling much slower, but not a lot more dangerous.
What it will do, which was the objective I think, is turn wormholes into ishtars online for reals, because nothing says use boring drone assign concepts like spawning in a 30km radius bubble around something and get underway with your MWD instantly, forcing everyone to truck around after the ishtards.
Bravo CCP for turning w-space into ishtards Online. The circle is now complete. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
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Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
50
|
Posted - 2014.08.05 02:38:00 -
[535] - Quote
What we did ask for to improve WH dynamics as a community was a rollback of the autoloading of sigs. What we wanted was to have to scan for sigs in order to see them. Yet this one request is blatantly ignored and instead some other silly mechanic is put together in an so called effort to improve PVP.
Why not see what will happen when you give us what we all are asking for instead? Rollback some of the bad changes, work on the requests and see if WH space becomes what you seem to be looking for. All these changes have failed to improve WH dynamics. All they have done is make sure that to survive you just need to become a bigger fish.
You want gank content? then put Ore sites back as a sig and I would put a barge out there... as it is now I do not even bother. As for running sites, then make it so sigs don't show up if you do not have probes out looking for them. Amazing how many site runners we used to catch before you did away with that one. This change, like the non-probable sig delay, does nothing to help find fights or create them.
We have as a community attempted to give you good suggestions in the past and are consistently ignored. Perhaps if your company was customer focused they would realize that there are some good suggestions out there that need to be worked on. Give us more content, more things to do with the content we have in WH space and you just might find more people willing to enter WH space which would improve the opportunities for PVP. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
100
|
Posted - 2014.08.05 03:05:00 -
[536] - Quote
CCP Fozzie wrote:Good afternoon everyone.
We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you. .
Bolding by me. Deep breaths, relax. Wait for the blog. |

O'nira
United System's Commonwealth
19
|
Posted - 2014.08.05 03:31:00 -
[537] - Quote
BayneNothos wrote:Nazori Naskingar wrote:Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.
Option 1: Combat roll the hole Option 2: Afk in POS for the day
If this change takes effect there will be only 1 of those options left... Sigh, still wrong Current: Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast. Option 2: Afk in POS for the day New: Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down. Option 2: Afk in POS for the day Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing.
they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m.
how do you not see that?
the time to scan the wh down is the same btw.
how the hell are you in a 50man corp and don't absolutely hate this idea the moment you see it |

Andrew Jester
Origin. Black Legion.
567
|
Posted - 2014.08.05 03:42:00 -
[538] - Quote
BayneNothos wrote:CCP Fozzie wrote:Good afternoon everyone.
We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you. . Bolding by me. Deep breaths, relax. Wait for the blog.
people are actually going to have aneurysms when the whole thing comes out. Better sign up for life alert boys If thuggin' was a category I'd win a Grammy |

Kusum Fawn
State Protectorate Caldari State
512
|
Posted - 2014.08.05 03:43:00 -
[539] - Quote
Its because BayneNothos imagines he will be the inty that catches some 10 person corp rolling. He's ignoring the issue of whether or not there will be any sub 50 person fleets rolling holes after this proposed change. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
100
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Posted - 2014.08.05 03:56:00 -
[540] - Quote
O'nira wrote:
they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m.
how do you not see that?
the time to scan the wh down is the same btw.
how the hell are you in a 50man corp and don't absolutely hate this idea the moment you see it
Cloaky interceptor huh... (I do understand what you mean, just teasing) LOLing aside....
You do know you can fight back against interceptors right? Drones, smart bombs (OMG we can use them now!) neuts, RSD's, other people in your corp. Hell you can use the crash as bait if you really want. (OMG MOAR CONTENT) This all just becomes part of you deciding to combat roll or not. Just like it is now.
And on the combat probing, there's only a 30s (align time) window where you're in the right position to be caught out far. Too early or too late and they'll get a 100% at an in between spot. Probes take time to move, even if it's not moving at all, takes time to scan, takes time to warp to the spot, to lock, human failure, all kinds of stuff. It's not a guaranteed catch by any means.
I did hate it initially, then I actually thought on it a bit and saw the benefits. Is crashing slightly more risky, yes but really who cares. Since when is anything out here meant to be risk free. In return we're gaining heaps. More opportunity to catch things. More ship types used. Mixed gangs. There's a lot here to like. |
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