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Thread Statistics | Show CCP posts - 6 post(s) |

Winthorp
2453
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Posted - 2014.08.03 22:19:00 -
[1] - Quote
Honestly i dont know what you people expect, there has been countless years worth of threads were we have whined about how predictible WH's are and how easy it is for your content of the moment to roll you away at their choosing perfectly safely unless you have a bubble up before they click warp.
Now CCP actually try to do something and you all carry on like it is going to ruin WH's. I think 40km for a capitol is a bit high but i welcome changes to the current stale meta of WH life. Maybe if they change enough in WH's more people will be willing to bother again with WH PVP but as it stands it is lack luster boresville. |

Winthorp
2453
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Posted - 2014.08.03 22:54:00 -
[2] - Quote
Edward Harris wrote:Winthorp wrote:Honestly i dont know what you people expect, there has been countless years worth of threads were we have whined about how predictible WH's are and how easy it is for your content of the moment to roll you away at their choosing perfectly safely unless you have a bubble up before they click warp.
Now CCP actually try to do something and you all carry on like it is going to ruin WH's. A bad solution for a problem doesnt mean it's a good idea.
I agree its the wrong solution but it is a step in the right direction.
You only have the people at fanfest WH round table to blame as all the recent changes to WH space have developed from that meeting. CCP confirmed this. |

Winthorp
2454
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Posted - 2014.08.04 00:23:00 -
[3] - Quote
ExookiZ wrote:Sith1s Spectre wrote:I actually like the change.
No more risk adverse people easily rolling holes I would rather have them rolling holes than possing up and logging off. This change wont promote pvp, people will just stop rolling whs even more, and itll make it harder to successfully gank people.
Well no what they do now is they warp a dread and Orca and roll it in your face while you sit their twiddling your thumbs unable to do **** all about it unless you got a bubble up in which case they always see the bubble and log off anyway. |

Winthorp
2454
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Posted - 2014.08.04 00:32:00 -
[4] - Quote
I think we can all agree the current WH Meta is stale and boring, the only way the large entities ever fight now is if you completely scout each other 3 times over leading to 40min form up times to perfectly counter each others growing jabber ping or you catch each other with their pants down.
Their needs to be more unpredictability in Wh's to force groups out of their comfort zones and catch them with their pants down.
Personally i think the number for a dread could be better serving this goal at 15-20 and not 40 but it will do. This whole lets just roll the chain attitude when ever people see someone in chain they are not prepared to fight needs to have some level of danger added to it so your assets are actually at risk when rolling a hole to achieve a new safe chain.
As for the rage rolling (My favorite pastime) yeah it would take a hit to the time it takes to rage roll but it means you will have to warp the dread and Orca away and back to the hole to complete the roll. but if you are rage rolling properly you should have your support fleet at the ready anyway right? (Not playing CS waiting for the scouts to find rage rolling action) right?
Hell this even makes it great for people that are warping **** through chains, no more safety on HS holes, no more insta webbing Orcas through chains (you will have to burn your webber closer to the Orca).
All in all i think this adds some more danger to Wh space and the people that are crying about how this will limit WH PVP are out right ******* delusional. |

Winthorp
2454
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Posted - 2014.08.04 00:46:00 -
[5] - Quote
Kalel Nimrott wrote:
Winthrop, the new meta is stable and boring, but the solution is not to kill organized pvp in wspace out of existence. And wormholes arent unpredictable. They are hard to figure it out and control which is different.
I have read all the above reasons in this thread on how this will kill WH PVP bla bla bla, its all bullshit reasons that can be overcome with a little more effort. People just want to be able to rage roll with little effort, find **** to gank send jabber ping and win or they want to find a Wh entity and they do either of two things they roll the Wh in their face with no recourse (NO DANGER) or they jump said fleet through and see how they go with a little skirmish and jump home to preserve the rest of the fleet if it isn't going so well for them.. that's pretty gay mechanics.
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Winthorp
2454
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Posted - 2014.08.04 00:54:00 -
[6] - Quote
corbexx wrote:Retar Aveymone wrote: This seems like a good change that will cause a lot more interesting choices. please explain whats good about it and the more interesting choices. please also apply them to. c1 wh's, c2 to c4 wh's and then c5 to c6 wh's also please take in to account farmers and pvpers. Small groups that live in the lower class wh's and bigger groups in the higher class wh's.
I will.
So currently most groups in C2,3,4 roll with stabbed and jam fit Scorpions with verry little danger at all and if they don't roll holes like this then they are doing it wrong as it currently stands.
This will also help smaller groups that like to PVP, no longer will they catch someone with their pants down only for that person to sit cloaked at the WH with two sets of cloak timers giving them extra time to wait until backup arrives from their C5/6, instead they will be 15km's off the hole dying to that C2 guy with him and his mate having a go at PVP.
The only guy i feel gets screwed on this mechanic is the guy living in a C1 (Lets face it they are mostly reaction farms anyway) or the guy with a C1 static. |

Winthorp
2454
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Posted - 2014.08.04 01:08:00 -
[7] - Quote
Jack Miton wrote:(no, im not going to go on sis to check myself)
This change was meant for lazy people like you jack.... I kid i kid. 
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Winthorp
2454
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Posted - 2014.08.04 01:10:00 -
[8] - Quote
Indrid Hot wrote:Stance: Against I speak for my alliance roughly 150 toons strong. Please no, this would make rage rolling to find a hs or closing wh's to run in home sites needlessly difficult, as someone mentioned it would make us less likely to even put a cap through a hole for pvp. I know ccp likes to see ships destroyed to keep eve's industry gears turning, but in all honesty this will put the brakes on it. Half of my team honestly thought this was a joke, and one dude said something about needing to bludgeon someone. As it stands with new updates there are usually things that happen to wh's even when patchnotes make no mention of wh's being affected. Lets recap:
So as it stands your 150 strong group currently like to stick your cap through whatever wh you are pvping through just to jump it back when it gets too risky for you?
So your 150man group can't protect your dread while you are rage rolling for the HS?
Why are you in WH space again? |

Winthorp
2454
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Posted - 2014.08.04 01:12:00 -
[9] - Quote
Dark Armata wrote:Winthorp wrote:ExookiZ wrote:Sith1s Spectre wrote:I actually like the change.
No more risk adverse people easily rolling holes I would rather have them rolling holes than possing up and logging off. This change wont promote pvp, people will just stop rolling whs even more, and itll make it harder to successfully gank people. Well no what they do now is they warp a dread and Orca and roll it in your face while you sit their twiddling your thumbs unable to do **** all about it unless you got a bubble up in which case they always see the bubble and log off anyway. Plenty you can do. Cross jump leaving tackle on your side. Safe log own dread on wormhole log on when they enter warp and cross jump with that. Mass games. The point about rage rolling isn't that it will be more dangerous because as you say you should have your full fleet with you. But will make it take longer and more tedious.
So what if it takes you more time to do it, i don't really think thats a concern. Should you really be able to do it that fast that you are able to roll into a dangerous entities home WH and roll away with not a thing they can do to you?
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Winthorp
2454
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Posted - 2014.08.04 01:29:00 -
[10] - Quote
BeanBagKing wrote:Winthorp, if you really want to comment on mechanics you are framiliar with, that fine. I don't know if you live in a lower class wormhole or not, but if you have options relevant to the game play you understand, please leave them.
However, the comments your making on the higher end game play and the assumptions you make about the mechanics and how players there operate make it clear that you either have no idea what you are talking about, or are a troll. Please stop.
To be clear i have lived in a- - C2 HS/C1 - C3/HS - C2 C3/HS - C5/C5 - C5/C2 - C5/C5 - C5/C5 - C4/C4
Now tell me how many different classes of WH you have lived in sir to base your ill informed judgement, because i have done it all living in small groups and in the blobs in C5 life so the mechanics of WH space i understand perfectly.
My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space. |

Winthorp
2454
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Posted - 2014.08.04 01:45:00 -
[11] - Quote
Jack Miton wrote:Winthorp wrote:My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space. what 'right direction' is that? one where people don't roll holes? one where people cannot roll holes quickly in order to cycle for content? this change reduces the likelyhood of PVP, it does NOT increase it. you really think people will continue rage rolling if they need to do it in a subcap fleet? you really think people will blindly try close incoming hostile holes with caps or BSs if they spawn outside of jump range? ive killled more than a few people closing holes in all sorts of ships that were stabbed out the ass or 'safe' cos they insta roll. it isnt hard to catch these ships, making them spawn out of range will guarantee you wont catch them as they'll never leave the POS. I don't know what station you've been spinning in lately but your 'opinion' here is WAY off the mark.
You really think you should have the right to safely roll away a hostile incoming Wh with perfect safety with your dread and Orca?
you really think people should be able to rage roll as it stands now with only a few people active while the rest sit on TS sperging about the other games they are activily playing while those few people SAFELY rage roll? Is that how it should be? LOL
You really think it should be ok that when skirmish's happen they are allowed to safely jump the subcap fleet then the dread home when the risk becomes to great for the fight they just entered into?
I really do think this would increase PVP and FORCED PVP not the near perfect safety it is done with current mechanics. |

Winthorp
2456
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Posted - 2014.08.04 01:46:00 -
[12] - Quote
Durzel wrote:Someone made a point (sorry forgot name) that currently rage rolling as an activity right now is one or two guys with the same couple of ship types doing the same thing over and over on total safety and confidence of well known mass mechanics while the rest of the corp is either asleep or playing World of Tanks or something until (if) something happens....
That doesn't seem odd to anyone in so-called dangerous space?
I made this point and continue to do so because that is the REALITY as it stands now. |

Winthorp
2456
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Posted - 2014.08.04 01:53:00 -
[13] - Quote
Meytal wrote:[quote=Winthorp]NPC ALT RAMBLINGS
I really would love to debate with you further but i have always held the policy of not replying to NPC alts, even a well known NPC alt like yours. |

Winthorp
2456
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Posted - 2014.08.04 02:13:00 -
[14] - Quote
Jack Miton wrote:Winthorp wrote:Jack Miton wrote:Winthorp wrote:My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space. what 'right direction' is that? one where people don't roll holes? one where people cannot roll holes quickly in order to cycle for content? this change reduces the likelyhood of PVP, it does NOT increase it. you really think people will continue rage rolling if they need to do it in a subcap fleet? you really think people will blindly try close incoming hostile holes with caps or BSs if they spawn outside of jump range? ive killled more than a few people closing holes in all sorts of ships that were stabbed out the ass or 'safe' cos they insta roll. it isnt hard to catch these ships, making them spawn out of range will guarantee you wont catch them as they'll never leave the POS. I don't know what station you've been spinning in lately but your 'opinion' here is WAY off the mark. You really think you should have the right to safely roll away a hostile incoming Wh with perfect safety with your dread and Orca? you really think people should be able to rage roll as it stands now with only a few people active while the rest sit on TS sperging about the other games they are activily playing while those few people SAFELY rage roll? Is that how it should be? LOL You really think it should be ok that when skirmish's happen they are allowed to safely jump the subcap fleet then the dread home when the risk becomes to great for the fight they just entered into? I really do think this would increase PVP and FORCED PVP not the near perfect safety it is done with current mechanics these activities are nowhere NEAR as safe as you make them out to be. like I said, I've killed ships in all of those situations on MANY occasions, and I know I'm not the only one. in any case, what's your alternative? if this change goes in the alternative is people will stop actively looking for content. I dont see how that help anyone, anywhere in any way.
Sure i should be corrected as they are not 100% safe but be honest here Jack they are 95% safe because i too have killed people in those situations but i too like you have watched idly by as the other 95% just got away to jew safely another day.
I don't think this will be as bad as you all make out, what it will mean is when rage rolling people will have to stop being lazy as hell about it, and when people jump into a fight they are committing themselves, not just until they feel like the losses will become to bad if they don't jump home.
Hell it will even change the current meta up that web boats will become more prevalent now and choices will have to be made will it be more lokis,Jams or Nuets, start thinking of the possibilities and not the negatives. |

Winthorp
2456
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Posted - 2014.08.04 02:29:00 -
[15] - Quote
Deeone wrote: There will be no one in c1-c4 cuz they cant efficiently roll to pvp or farm........as for c5-c6 id guess the goons or brave will move in and blob everyone to death since you wont be able to roll your hole without a group.....
Bahahahahahaha i have nothing constructive to add to that post at all, that is just absurd wow. |

Winthorp
2456
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Posted - 2014.08.04 04:50:00 -
[16] - Quote
Syndiaan wrote:Unsubscribing all my accounts once this update is implemented.
Can i have your stuff. |

Winthorp
2456
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Posted - 2014.08.04 05:00:00 -
[17] - Quote
Syndiaan wrote:Winthorp wrote:Syndiaan wrote:Unsubscribing all my accounts once this update is implemented. Can i have your stuff. sure
Legally binding document confirmed.
Now for the rest of you risk adverse carebears to roll over like this guy... |

Winthorp
2456
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Posted - 2014.08.04 05:20:00 -
[18] - Quote
unimatrix0030 wrote:Winthorp wrote: This will also help smaller groups that like to PVP, no longer will they catch someone with their pants down only for that person to sit cloaked at the WH with two sets of cloak timers giving them extra time to wait until backup arrives from their C5/6, instead they will be 15km's off the hole dying to that C2 guy with him and his mate having a go at PVP.
How will this help small gang pvp while it it easier to escape some? You will need to have more people just to cover the space the dude that jumped in could be! It would be easier to escape so less pvp.
I always find it hard to get a lock on a really slow to warp BS 15km off a WH... 
Do you guys even believe some of the crap you write? |

Winthorp
2456
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Posted - 2014.08.04 05:31:00 -
[19] - Quote
pyropwnsu wrote:BayneNothos wrote:
You're going to have to explain how this will cause less fights as I'm not seeing it. I can see it increasing the viability of fleet comps for sure. It'll mean there's more chance to catch stragglers alone.
The only way the ratio would change is if you get more ganks, nothing wrong with that. Who knows, maybe those ganks will escalate into a fight.
The entertainment value of the increase in ganks does not outweigh the increase in rolling time, in my opinion. More X-logs = Less people to shoot at = wormhole space is more quiet than it already is. The cons very very heavily outweigh the pros.
So by extra time you mean the few minutes it would take to warp away and back the dread and Orca to your C5/5. So much inconvenience that i am unsure how you get up in the morning... |

Winthorp
2456
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Posted - 2014.08.04 05:32:00 -
[20] - Quote
Jack Miton wrote:Winthorp wrote:Now for the rest of you risk adverse carebears to roll over like this guy... there's a difference between adding risk and adding mindless tedium. this change adds tedium, not risk.
Cmon jack, yes it adds tedium but are you really going to say it adds no risk WTF?
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Winthorp
2456
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Posted - 2014.08.04 05:33:00 -
[21] - Quote
Marlona Sky wrote:Winthorp wrote:Now for the rest of you risk adverse carebears to roll over like this guy... ad-+verse - preventing success or development; harmful; unfavorable. a-+verse - having a strong dislike of or opposition to something. I think you need to start dropping the letter D?
#rekt
You got me. 
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Winthorp
2456
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Posted - 2014.08.04 05:42:00 -
[22] - Quote
unimatrix0030 wrote:Winthorp wrote:[quote=unimatrix0030] I always find it hard to get a lock on a really slow to warp BS 15km off a WH...  Do you guys even believe some of the crap you write? And battleships will be the only thing you have left to catch.
Why would you not catch the other normal stuff that you catch now?
Do try to make some sense. |

Winthorp
2456
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Posted - 2014.08.04 05:43:00 -
[23] - Quote
unimatrix0030 wrote:Not being able to roll the hole will get small corp out of w-space. Because if there is nothing in the chain you bether log of. I have scanned chains as long as 6 hole from the "home" hole with nothing in it. Not being able to roll will just leave you with one option : log off. I remember the days in a corp where we coudn't roll the hole, it died because people didn't show up because there was never any content. Wich made less people log in wich mean even less people to be able to roll the hole... . Large corp will need to wait untill there are engough people online to be able to roll the hole safely. Even more waiting will mean more people playing world of tanks like you said whinthorp. It will make w-space even more slower then it already is. Now people who wants fast kills left us for low sec. Farmers left us for incursions. We need more reasons for people to go to w-space not less.
/sigh.
Can i have your stuff also? |

Winthorp
2462
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Posted - 2014.08.04 07:37:00 -
[24] - Quote
Angelique Duchemin wrote:Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?
You should be able to get an align time of about 10 seconds.
There is no issue of align time as you would have a scout on the other side while rage rolling anyway, just fit a web really. |

Winthorp
2462
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Posted - 2014.08.04 07:54:00 -
[25] - Quote
Syndiaan wrote:So when you jump a WH you get shot out in random directions and distance based on mass.... Here is wormhole PvP between corps if this is implemented.
20 vs 20 looking for a fight sitting on the other side of each other.
Team A: You jump over first!
Team B: No you jump over first!
Team A: No you jump over first!
Team B: No you!
Team A: No you!!!
Team B: NO YOU!!!!
Team A: YOU!!!!!!
everyone leaves....
So as it stands now we have
Team A Finds Team B
Team B Gets alerted to Team A being there (The instant sig overlay usually alerts them)
Team B scouts Team A's fleet
Team B sends jabber ping
Team A waits on WH with fleet or half fleet and half reserved
Team B gets a few log ins starts to form up
Team A notices Team B getting a few more numbers and sends another scout through to assess
Team A realises they are starting to get a few more people then they are comfortable with and think a fight might happen.
Team A sends jabber ping to bolster numbers
Team A and B scouts **** around like shitcunts for 15mins liaising with FC's about fleet comps they can see and look for deepsafes
Team B realise Team A's fleet is not sitting in their home WH
Team B decides to send another scout out to scan for their home Wh to make sure there is only Team A current shown fleet.
Team A starts to get pissed off at form up time and has either massive dicks like me start to talk **** in local or the FC will start talking **** in Hiddens love den (Rainbow retards channel)
Team B figure they either better do something soon or fear being outed as pussies.
Option 1 usually happens here:
Team b get the stock standard dread blap at range setup ready
Team A see the changes and realises they can do bugger all about dread blap and call them lots of names and go home to do escalations
Option 2
Team B warps to hole with a great fleet after jabber ping army has assembled (I'm looking at you SSC jabber warriors)
Team A jump in their fleet and see Team B has commited and call in the reserve fleet and a dread and Archon
Team A dont have enough numbers to break Team B in the end and jump subcaps home then jump dread home after taking a few minor losses but saving the rest of the 50B ISK fleet to safely fight another day
Team A then go home to do escalations while **** talking with Team B while Team B run escalations in their home
Both teams pretty chuffed about what has just happened and think all is fine with the universe....
AND THIS IS THE CURRENT STATE OF HIGH END WH's YOU WANT TO KEEP?
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Winthorp
2464
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Posted - 2014.08.04 08:09:00 -
[26] - Quote
Syndiaan wrote: Judging from your characters employment history, pretty sure you should just leave the wormhole forums.
Judging from you staying in the same stale C6 corp for two years thinking you are the elite of WH's while experiencing no other WH gameplay you should stop judging other people.
Wow you guys seem to get really personal and nasty when someone like me doesn't agree with your everything is right mentality.  |

Winthorp
2465
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Posted - 2014.08.04 09:24:00 -
[27] - Quote
Flag Zulu wrote:Yes, there are players that support the expected change, and that is what makes EVE the game it is, diversity. However, we all notice that some players hide behind Forum Alts with no playing history, and donGÇÖt have the balls to use their main playing character to voice their view. Your choice, but you stand accused being a forum troll with no WH experience or right to voice your opinion in or about our sandpit until you do.
Apparently though if you don't agree with the masses and think the change is good people think that instead of debating the reasoning with you they have some right to ask where i get my experience from or what is your corp history... And when my history gets given to them they just shut their keyboard right up.
I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
But i will give them a few more posts maybe they will KB troll me next. |

Winthorp
2465
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Posted - 2014.08.04 10:46:00 -
[28] - Quote
Rek Seven wrote:Winthorp wrote: I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
People don't complain about things they consider to be working reasonably well... Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? Please explain your answer.
People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's.
Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..)
Look the only thing i don't like about this change is it isn't showing any consistency in the goal direction of WH space from CCP and that concerns me that they are not being open with what they want from us.
- They leave instant sig overlay (carebear safe mode) - They come up with a 5min delay for new sigs (no carebears will stay) - Then they forget they ever mentioned the idea (back to carebear mode) - They removed sleeper API data becauseit was too powerfull (carebears get a little safer) - Now this change (clearly a PVP driven idea)
They need to be more consistent with the direction they want to take because they are not balancing it well currently.
Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? [i] Please explain your answer. [/i
I think if they wanted to do something that resulted in more people in WH space they could have chosen something else entirely instead of this, i have never once said this will result in more people in Wh's. The above carebear mode changes have resulted in more people in wh space (You can't deny that)
What i have said is the current way all these players in Wh space interact with each other is stale and SAFE. The people in this thread that are trying to say its not perfectly safe to roll away hostile chains are ******* delusional. There is only very situational times that you can ever kill people rolling away a C5/6 chain on you.
I actually do feel this will lead to more fun had by WH people and more interactions, the larger groups will still roll holes like they always have with it only taking them a few minutes longer and yes the smaller groups may be more hesitant to do so but now instead of them safely picking the perfect chain whenever they want they will be forced to scan a chain they may have just rolled away because they saw a known entity in the chain.
So yes i think it will lead to less people rolling chains but maybe they shouldn't be rolling away non optimal chains and be forced to interact with other players in an MMO. If you want a safe escalation period and roll away or crit your static you should be at risk to make that happen. if you want to get your 30B or so escalation loot or replace that fleet you just lost you should have to risk more then just rolling the C5 or C6 untill you get a C2/3 HS, you should have to go down some more risky chains or be forced to risk a little more to roll that chain to get the one you want.
The way it is is too easy and too safe. Not only is it safe to roll now it is STOPPING interactions with other players by the chains you get to pick and choose at will in perfect safety at no cost.
If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling?
You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH. |

Winthorp
2465
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Posted - 2014.08.04 10:59:00 -
[29] - Quote
Kalel Nimrott wrote:I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space.
I'm sorry that i don't believe your sky is falling bullshit. |

Winthorp
2466
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Posted - 2014.08.04 11:09:00 -
[30] - Quote
Moo Moocow wrote: but that dev time would be better spent elsewhere. There are threads full of better suggestions..
^ 100% |

Winthorp
2471
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Posted - 2014.08.04 11:50:00 -
[31] - Quote
Kalel Nimrott wrote:Winthorp wrote:Kalel Nimrott wrote:I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space. I'm sorry that i don't believe your sky is falling bullshit. Quoted for later. And the sky isn't falling, just less people to play with.
I wish i could quote people, they have banned me from having a forum signature.  |

Winthorp
2473
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Posted - 2014.08.05 00:16:00 -
[32] - Quote
Meytal wrote:Winthorp wrote:Meytal wrote:NPC ALT RAMBLINGS I really would love to debate with you further but i have always held the policy of not replying to NPC alts, even a well known NPC alt like yours. Winthorp wrote:Apparently though if you don't agree with the masses and think the change is good people think that instead of debating the reasoning with you they have some right to ask where i get my experience from or what is your corp history. Pot. Kettle. Winthorp wrote:(long description of high-class fleet stand-offs) MORE NPC ALT RAMBLINGS
You see the difference my character i take my stance on has an ingame WH history, ingame future and ingame risk. When you are prepared to put your assets and future employment at risk everytime you sperge on the forums like i do then i will respond to you further. |

Winthorp
2473
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Posted - 2014.08.05 00:20:00 -
[33] - Quote
Gospadin wrote:Winthorp wrote:Rek Seven wrote:Winthorp wrote: I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
People don't complain about things they consider to be working reasonably well... Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? Please explain your answer. People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's. Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..) Look the only thing i don't like about this change is it isn't showing any consistency in the goal direction of WH space from CCP and that concerns me that they are not being open with what they want from us. - They leave instant sig overlay (carebear safe mode) - They come up with a 5min delay for new sigs (no carebears will stay) - Then they forget they ever mentioned the idea (back to carebear mode) - They removed sleeper API data becauseit was too powerfull (carebears get a little safer) - Now this change (clearly a PVP driven idea) They need to be more consistent with the direction they want to take because they are not balancing it well currently. Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? [i] Please explain your answer. [/iI think if they wanted to do something that resulted in more people in WH space they could have chosen something else entirely instead of this, i have never once said this will result in more people in Wh's. The above carebear mode changes have resulted in more people in wh space (You can't deny that) What i have said is the current way all these players in Wh space interact with each other is stale and SAFE. The people in this thread that are trying to say its not perfectly safe to roll away hostile chains are ******* delusional. There is only very situational times that you can ever kill people rolling away a C5/6 chain on you. How many times have you found a group you thought would and could fight you only to hear your scout say "nevermind they are rolling" when they want to do it is all over by then with not a thing you can do and that group then picks and chooses its interactions with whoever they want in what is supposed to be a dangerous area of the game. I actually do feel this will lead to more fun had by WH people and more interactions, the larger groups will still roll holes like they always have with it only taking them a few minutes longer and yes the smaller groups may be more hesitant to do so but now instead of them safely picking the perfect chain whenever they want they will be forced to scan a chain they may have just rolled away because they saw a known entity in the chain. So yes i think it will lead to less people rolling chains but maybe they shouldn't be rolling away non optimal chains and be forced to interact with other players in an MMO. If you want a safe escalation period and roll away or crit your static you should be at risk to make that happen. if you want to get your 30B or so escalation loot to HS or replace that fleet you just lost you should have to risk more then just rolling the C5 or C6 untill you get a C2/3 HS, you should have to go down some more risky chains or be forced to risk a little more to roll that chain to get the one you want. The way it is is too easy and too safe. Not only is it safe to roll now it is STOPPING interactions with other players by the chains you get to pick and choose at will in perfect safety at no cost. If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling? Won't they then leave their chain open for you to find them? Or bubble it up now for "safety"? You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH. EDIT: Loving the hate mail from your alts by the way guys, i feed off that thanks. Winthrop for CSM10. (In addition to corbexx) The more I read, the more I like the idea. Yes, it makes my own life more difficult. It also means more ambush opportunities and puts a premium on good intel.
<3 Thank you for taking the time to read it without anger at being scared for change is all i ask.
Screw ever running for CSM, i would have to tell so many sooks and loosers to fuckoff and that doesn't go down to well.
I pity Corbexx at a time like this TBH and i think he is doing a great job and has been one of the most publicly hard working WH CSM's we have had. |

Winthorp
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Posted - 2014.08.05 05:52:00 -
[34] - Quote
Keith Planck wrote:I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.
I am really happy with the goal of the changes so far, i will wait for the devblog to see the actual numbers of the change as i think what i have read is a little far off what it should be.
But people should really calm down and wait for that devblog and try and work with the numbers they will be given their and improve upon what it will be. |

Winthorp
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Posted - 2014.08.05 09:47:00 -
[35] - Quote
Rek Seven wrote:Rek Seven wrote:I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way... Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome 
Some solid shell game mechanics you have used to get this through sperge.
+1 Good sir. |

Winthorp
2479
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Posted - 2014.08.06 01:52:00 -
[36] - Quote
Rek Seven wrote:.... Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal. Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit!
Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon
I think we need to see a devblog pretty damn soon.
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Winthorp
2481
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Posted - 2014.08.06 07:13:00 -
[37] - Quote
Serendipity Lost wrote:Winthorp wrote:Rek Seven wrote:.... Wait a minute... If what i'm hearing about polarization timers is true, you can forget everything i've said in support of the proposal. Seriously, these two things combined will be some jita riots, call for the firing of a developer, threaten the cancel my account level of bullshit! Look I have to agree, I support the mass/distance change but combined with the removal or polorization I have to wonder what will be next and with CCP's track record I am going to get on the concerned bandwagon I think we need to see a devblog pretty damn soon. You two crack me up. One game breaker is ok (cuz it doesn't hurt us big guys) but oh no no no this polarization thing hurts my game... this must stop.... now. Looks like 5hit just got real - hahahahaha Sadly I'll even take hypocrits on my side for this one. Welcome aboard.
See i think that's a little harsh even if you disagree with me. like i said i still support the mass/distance change but when you combine that with removal of polarization and hell whatever we haven't discovered yet that has changed it starts to become very concerning especially as the two changes mentioned kinda contradict each others intentions or play style goals. |

Winthorp
2484
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Posted - 2014.08.06 09:32:00 -
[38] - Quote
Alabugin wrote:As a long time pilot in EVE I have only recently joined a c6 wormhole corp; I finally found something that was interesting again.
This change saddens me, as content is already so limited out here.
Why did I move into a wormhole? Because nullsec is stagnant (Please see introduction of incursions)
These changes, as they currently stand, will greatly diminish the content delivered in WH and will turn them into nothing but farming grounds.
CCP - Ive played since 2008 - Its been my favorite because of its strong orientation towards open PVP. These changes to wormholes will only create less PVP, less content, less FUN as it will cause more players to leave WH space. It will become as stagnant as nullsec after the introduction of incursion sites in highsec.
Please let us keep the only part of EVE that is untouched from your previous mistakes - LEAVE BRITNEY(WH SPACE) ALONE!!!
So you move into a C6 WH with no other WH class exp and you think you are entitled to have things stay this way forever, seems legit............................... |
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