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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
VirusMD
Anoikis Vergence Critically Unstable
10
|
Posted - 2014.08.05 04:15:00 -
[541] - Quote
I defiantly feel like this will majorly hurt smaller w-space corps, further pushing members into already established existing entities, long term this probably means a lot of stagnation to w-space, over crowding in those same previously established corps, and the rapid decline of new blood to w-space in general. This will push new curious players into a follower role as opposed to a content creating role. Smaller corps will have serious issues with this change, and will most likely lead there there destruction. There are many PVP oriented corps in all classes of w-space, who rely on rage rolling for content creation, and income. W-space has been undergoing huge changes in terms of residents, corporations and alliances, in the last year and change already, with the fall and disillusion of many larger entities. I cannot see how this could possibly be a benefit to anyone. Just a serious detriment to up and coming corps or anyone wanting to establish a new presence in w-space, witch is already very hard.
This seems to just be another fine example of CCP wishy washy, lack of direction in regards to w-space. This is clearly a huge advantage to defenders, obviously reducing the use of capitals, increasing there losses drastically, and reducing the amount of PVE that a lot of corps can perform to replace the previously mentioned inevitable increase in cap losses. If you absolutely must change spawn ranges for w-space it should be MUCH more conservative, for the thousand reasons already pointed out that i wont bother to quote. Normally i try to put something constructive in with my bitching but i honestly cant think of anything that could make this viable without totally changing the face of PVP and PVE in w-space. Not to mention the obvious and serious advantages this gives low/null sec'rs over wh'rs. Basically this will would destroy PVP, PVE, and SRP programs....
You want to change stuff in w-space FIX POS's and CORP ROLES! **** the rest, get your act together and fix the things that people have been complaining about for literally YEARS. CCP PLEASE pull your head out of your asses, and listen to your players if you want to keep them.
IMO w-space is the least broken space in all of eve, is your goal to make it as broken and dysfunctional as everywhere else? |
O'nira
United System's Commonwealth
19
|
Posted - 2014.08.05 04:28:00 -
[542] - Quote
BayneNothos wrote:O'nira wrote:
they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m.
how do you not see that?
the time to scan the wh down is the same btw.
how the hell are you in a 50man corp and don't absolutely hate this idea the moment you see it
Cloaky interceptor huh... (I do understand what you mean, just teasing) LOLing aside.... You do know you can fight back against interceptors right? Drones, smart bombs (OMG we can use them now!) neuts, RSD's, other people in your corp. Hell you can use the crash as bait if you really want. (OMG MOAR CONTENT) This all just becomes part of you deciding to combat roll or not. Just like it is now. And on the combat probing, there's only a 30s (align time) window where you're in the right position to be caught out far. Too early or too late and they'll get a 100% at an in between spot. Probes take time to move, even if it's not moving at all, takes time to scan, takes time to warp to the spot, to lock, human failure, all kinds of stuff. It's not a guaranteed catch by any means. I did hate it initially, then I actually thought on it a bit and saw the benefits. Is crashing slightly more risky, yes but really who cares. Since when is anything out here meant to be risk free. In return we're gaining heaps. More opportunity to catch things. More ship types used. Mixed gangs. There's a lot here to like.
you are not doing a xv1 with single ceptor, you are trying to kill it in less time than it takes their bubbler to warp on your cap. Smartbomb dont do ****, neuts can be countered with nos/cap booster,Drones are a complete joke to a good fit ceptor, you are gonna be stuck having a falcon there every time you try anything half risky.
you can not bait a bigger corp than you, that's not what baiting is. unless you close the hole on them after you bait them or something to stop reinforcements... oh wait
no one cares about combat probing, caps will be tackled by stuff already on grid 80% of the time if this change went through as is and the only things that are gonna get caught by probes are lazy people
its either making crashing lots more risky and adding lots more content or a bit more risky for a bit more content , how the hell are you figuring that its going in reverse directions unless you basically never close holes this logic doesn't really work.
and even though you may get content from this occasionally as a smaller corp, every single time you roll into a big corp and they are not sleeping you are gonna be ****** for the night or you will have to bobwhelp to them to get them to let you close or them to close the hole.
more ship types= more lokis and minmatar recons and more isthars(yay fun) |
TheButcherPete
Incompertus INC Fatal Ascension
471
|
Posted - 2014.08.05 04:33:00 -
[543] - Quote
BadAssMcKill wrote:Man remember when CCP listened to the playerbase before making wacky changes
What happened to that
THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
134
|
Posted - 2014.08.05 04:49:00 -
[544] - Quote
As both a former wh resident and a future hopeful, this is crazy.
I helped roll a static after finding out Blood Union was on the other side, and it was nerve-wracking enough to have the cap that far out, having seen what happens to capitals that get bumped off stations in null and low.
But increasing the range for the higher mass? That's not a good change.
Make nullsec cynos act in the same way if you wanna see content! |
Nazori Naskingar
Edge of Existence
3
|
Posted - 2014.08.05 04:50:00 -
[545] - Quote
BayneNothos wrote:Nazori Naskingar wrote:Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.
Option 1: Combat roll the hole Option 2: Afk in POS for the day
If this change takes effect there will be only 1 of those options left... Sigh, still wrong Current: Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast. Option 2: Afk in POS for the day New: Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down. Option 2: Afk in POS for the day Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing.
I'm sorry if my post was unclear I guess I was leaving a lot to the imagination. Often we will connect OR be connected to by a large wormhole corp capable of fielding 30+ with caps. This is not something we can fight beyond trying to snake a scanner kill or someone too far from their hole to receive help. We are a much smaller corp. At that point we prep up for a quick close so we can continue our day. If we were to pop out in their system 40km off the hole with our Orcas we would never attempt to close on a force that large it is suicide. So the only option is to let it close naturally. We are quite capable pilots, but numbers are numbers. This change could effectively kill our corps activity 100% some days. |
corbexx
eXceed Inc. No Holes Barred
504
|
Posted - 2014.08.05 05:28:00 -
[546] - Quote
BayneNothos wrote:Undermine Dahl wrote:
you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded and it would be too much of a loss to lose any t3s at that point
A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on. When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.
So your complaint is that you have to risk something for a short time? Here's what would have happened. You would have jumped the WH, webbed and bounced to a spot 200km away, then webbed and bounced back and closed the WH. That's it. Unless the Ixtab fleet was on the WH itself, in which case you never would have jumped anyway, nothing changes.
The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that before the cap goes through). You then have to align and get webbed which doesnt take long but at this point your agressed so if anything goes wrong logging off is now a real issue. then realign which in a cap takes a little while (not long but this isnt a interceptor we're talking about) all they have to do is land a hic or dic and bubble up before you start your warp back. and yeah you coudl fight your way through but some times you don't have numbers and need to quickly colapse in some ones face. Corbexx for CSM 9 - Wormholes deserve better |
John Starski
Imperial Navy Lobsters U N K N O W N
0
|
Posted - 2014.08.05 05:29:00 -
[547] - Quote
Dear CCP. What you're doing is called procrastination. Stop making up useless stuff and go work on poses and other important things players begging you to change for years. *facepalm* |
Budrick3
Serene Vendetta Brawls Deep
33
|
Posted - 2014.08.05 05:35:00 -
[548] - Quote
This is literally the dumbest nerf idea CCP has put forward in quite sometime, and illustrates the disconnect they have with their own game.
I am at a lost for some witty remark because I am still picking up my jaw from the ground that such an idea would even be considered or thought of.
Whoever thought of this .....
Must have to think to breathe. |
Keith Planck
Lazerhawks
827
|
Posted - 2014.08.05 05:36:00 -
[549] - Quote
I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts. n++[ 2014.06.02 04:47:22 ] Sith1s Spectre > despite our difference in opinions Keith, you've been a very important person in Sky/Rolled Out n++[ 2014.06.02 04:49:05 ] Sith1s Spectre > but yeah, you're one of the few people who i am quite happy to admit i was wrong about on my initial expectations |
Budrick3
Serene Vendetta Brawls Deep
33
|
Posted - 2014.08.05 05:43:00 -
[550] - Quote
Keith Planck wrote:I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.
I dont think a dev community could come up with such junk ideas considering so many other things need to be fixed in the game.
How long have pos's been screwed up? Where are alliance bookmarks? WTH have they done with the manufacturing in POS's requiring corp wallet? Where is the patch that was promised fixing the corp wallet issue? Supposedly it was going to be out in the next patch, and we are on hot fix #2 or 3 now?
Quit adding mechanics that are dumb.
Either add new crap in the game to keep us interested, or fix some crap that is long over due. Dont add crap to **** everyone off.
Give us a break, or EVE really will be dying. |
|
the Infenro
Edge of Existence
0
|
Posted - 2014.08.05 05:46:00 -
[551] - Quote
While I do not often chime in on the forums, I feel that this as currently presented is going to kill many smaller wormhole corp(s) like mine. Since the only ones who could "safely" close a wormhole are the biggest players out there, since they can bring a force that will overwhelm a small groups abilities to handle forcing them to pos up and wait out the timer.
however if a corp like this wish's to prevent a wormhole from closing it can be done with the mechanics currently work, they would need to bubble and keep a combat force on your side of the wormhole preventing you from warping within jump range of said wormholes.
If you are on the small end of the spectrum, you are risking a lot of ISK and often do not have anywhere near the same ability to make as many of the c5/6 wormhole groups. This being said I could see some minor changes to how wormholes work. If you are set on increasing the default distance, to over 5km off the wormhole so a range of like 6-7km out would provide an more exposed time to get a fight for a group who is paying attention.
However, an easier way to make life more interesting is to randomize the mass on the wormholes. Therefore, instead of being within 10% of (_) Billion mass as it is currently is. I would recommend changing this percentage to 20-40% higher/lower. This would make rapid closing or wormholes a bit more risky since you would have to pay more attention to mass & status of wormholes. Also might add opportunities to bring in more or less capitals than expected for high-class wormholes, making life more interesting for PvP due to a more randomized nature of wormholes.
Nazori Naskingar wrote:BayneNothos wrote:Nazori Naskingar wrote:Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.
Option 1: Combat roll the hole Option 2: Afk in POS for the day
If this change takes effect there will be only 1 of those options left... Sigh, still wrong Current: Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast. Option 2: Afk in POS for the day New: Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down. Option 2: Afk in POS for the day Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing. I'm sorry if my post was unclear I guess I was leaving a lot to the imagination. Often we will connect OR be connected to by a large wormhole corp capable of fielding 30+ with caps. This is not something we can fight beyond trying to snake a scanner kill or someone too far from their hole to receive help. We are a much smaller corp. At that point we prep up for a quick close so we can continue our day. If we were to pop out in their system 40km off the hole with our Orcas we would never attempt to close on a force that large it is suicide. So the only option is to let it close naturally. We are quite capable pilots, but numbers are numbers. This change could effectively kill our corps activity 100% some days.
|
Winthorp
2475
|
Posted - 2014.08.05 05:52:00 -
[552] - Quote
Keith Planck wrote:I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.
I am really happy with the goal of the changes so far, i will wait for the devblog to see the actual numbers of the change as i think what i have read is a little far off what it should be.
But people should really calm down and wait for that devblog and try and work with the numbers they will be given their and improve upon what it will be. |
|
ISD Cyberdyne
ISD Community Communications Liaisons
1550
|
Posted - 2014.08.05 06:18:00 -
[553] - Quote
Thank you guys for helping keep the thread on track after the bit of a derail earlier. I just ask that you guys continue to express your thoughts and opinions in a constructive and respectful manner. Please don't rant, troll, or make personal attacks at each other, the development team, or... well, anyone.
Remember that you have a CSM that have the ability to communicate your thoughts directly to CCP, and Corbexx is maintaining a firm line of communication with you guys through this thread. It is important to keep this thread on track, and in keeping with the rules so we all have that open line of communication.
Please continue to be respectful.
Mind your tone and prevent the comment or reply from becoming a rant.
Don't attack each other or the developers.
Don't troll.
This is just a friendly reminder. There is definitely some good discussion and interesting progress in this thread. Sincerely hope it continues to stay on the rails. Thank you very much, everyone! ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Ya Huei
Imperial Collective Unsettled.
171
|
Posted - 2014.08.05 07:03:00 -
[554] - Quote
Papa Django wrote:Ya Huei wrote: You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?
Because it will need 15+ back and forth. For a 2b mass connexion for example. Collapsing with Orca is already very dangerous, you need lots of precaution and intel to do that. And u can still have your collapsing ship lost on the wrong side of the connexion. It happens sometimes because connexion mass is not a constant, it is +/- 10% and you do not know necessarily how many ships go through to estimate the current connexion mass. And small/young corps doesnt have necessarily have an heavy dictor pilot. If CCP have the same whormole knowledge as you we are in a very bad position ...
Don't blame me because you suck balls at math.
I've been rolling holes from c3 to c5 for years. |
Pavel Sohaj
Anoikis Exploration
10
|
Posted - 2014.08.05 07:07:00 -
[555] - Quote
Small note - nobody wants to fix roles cause then there wont be the great stories of how you robbed everybody!
Its great IDEA CCP! Really love it! So much ill probably go play World of Tanks and buy premium there instead of throwing cash at you. Which I suspect is behind this, a plot by Wargaming to draw ppl to WoT again.
Change is stupid. Give us more content instead of this utter stupidity. Or do you really see only 0.0 and rest is just a joke to you? Small corps in WHs will be gone now, spinning ships in POS (I DARE YOU TO ADD A SPIN COUNTER TO THAT). Seems legit.
PCU is dropping already and you decide to kill the game more!
GOOD JOB!
If I had the acc number, id send you some ISK for the effort with message : never do it again.
regards have a nice day. |
Enthropic
Infinite Point Nulli Secunda
96
|
Posted - 2014.08.05 07:21:00 -
[556] - Quote
Dear CCP
I have voiced my own opinion on this change several times now in this thread, so have many others. I did not have the time to read through all the posts here, but it seems to be out of the question that the vast majority of players are very much against this change.
I realize this is your game CCP, and you can do what you think is best, but can such a heated discussion not simply be resolved based on a player vote?
If you announce such a vote and create a simple forum poll, would that not tell you what your players really want? Based on the outcome, you can then say you did (or hopefully did not..) change the WH spawn distance variable based on player feedback.
You cant make everyone happy, but you could at least try to make most of us happy. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
101
|
Posted - 2014.08.05 08:04:00 -
[557] - Quote
corbexx wrote:
The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that before the cap goes through). You then have to align and get webbed which doesnt take long but at this point your agressed so if anything goes wrong logging off is now a real issue. then realign which in a cap takes a little while (not long but this isnt a interceptor we're talking about) all they have to do is land a hic or dic and bubble up before you start your warp back. and yeah you coudl fight your way through but some times you don't have numbers and need to quickly colapse in some ones face.
If you need to snap shut a WH so fast that a Dictor/HIC is going to land inside that time, shouldn't there be risk involved in that? Right now it's fleet jumps out, fleet jumps back and unless someone gets a freak bump or the WH gods throw you outside jump range you're fully safe. |
Pavel Sohaj
Anoikis Exploration
10
|
Posted - 2014.08.05 08:07:00 -
[558] - Quote
BayneNothos wrote:corbexx wrote:
The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that before the cap goes through). You then have to align and get webbed which doesnt take long but at this point your agressed so if anything goes wrong logging off is now a real issue. then realign which in a cap takes a little while (not long but this isnt a interceptor we're talking about) all they have to do is land a hic or dic and bubble up before you start your warp back. and yeah you coudl fight your way through but some times you don't have numbers and need to quickly colapse in some ones face.
If you need to snap shut a WH so fast that a Dictor/HIC is going to land inside that time, shouldn't there be risk involved in that? Right now it's fleet jumps out, fleet jumps back and unless someone gets a freak bump or the WH gods throw you outside jump range you're fully safe.
Whilst your snappy comments are appreciated, your input is hardly good. Do you even live in WH? Do you expect everybody to risk capitals everytime cause the risk seems good to you. WEll fair play boy.
I dont see what is wrong with players ability to control the holes this way.
If you meet PVP entity, not even the inyourfacecollapse helps you. Saw it couple times. They just go balls in since, who cares. Now just make ships appear 100k off and let us all spin on POS.
+1 for POS ship spin counter. |
Rek Seven
Probe Patrol Ixtab.
1667
|
Posted - 2014.08.05 08:11:00 -
[559] - Quote
Rek Seven wrote:I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way...
Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome
+1 |
Cirillith
Bean-shidh The Nameless Alliance
13
|
Posted - 2014.08.05 08:46:00 -
[560] - Quote
Rek Seven wrote:Rek Seven wrote:I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way... Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome Since I'm the only one commenting those ^^ Please forgive me my inactivity during the night :)
Anyway - Wormhole generator in a way of anchored module somewhere seems not a bad idea - maybe it should work in way that it would give you second or third random static... I think it could be made in a way of POS/POCO way - with RF timer and such. Additionally I would add condition: cannot anchor on grid of POS - like you said near sun would be good spot (we can use lore explanation here - huge amount of energy needed - from sun ^^)
On ship - let me be a little skeptical here - it would become perfect farming security ship - with that conditions you proposed... Place that on static and you are perfectly safe from anything jumping through there. I think your second idea is not quite we want to.
On the other hand it could be module for battleship which will give it mass of a half of carrier or dreadnought... but still that only helps to close hole.
It wont resolve any other issue - right now if you want brawl under the hole you throw big fleet on conventional logistics or if you got fewer number of ppl you throw carrier and bunch of T3s. After implementing that "strange" jump mechanic second option will be hard to do - since carrier will be dropped somewhere but for sure far from its support - it wont hit triage, since it cannot be dumped or so, but will have impact on other aspects of that kind of brawl, including applying dps or controlling range of fight (on defender side few webbing and long range scramblers and we have attackers totally controlled without chance of applying DPS), it will have great impact on tactics and doctrines used in fights in WH - will reward kiting setups, etc.
Understand me well - since I think new mechanic is BAD idea, I think ppl will adapt if it will be released, but that adaptation could be something that will ruin our quite well working environment.
Dear CCP - we can adapt and we will if you hit us with those changes. Main issue here is that if you really care about our opinion you should maybe ask CSM WH Representative or us, as ppl using WH-space on daily basis what we think about that kind of change. I'm certain we can came to some conclusions or even throw few nice ideas at you (not everyone can come to Fanfest you know). Because right now your image looks like this: you are just a bunch of ppl who does not playing game you designed and few ppl came to your ranks from null-sec power-block environment, and you all simply do not care for W-Space environment since we are few in numbers on a map of New Eden - after all ppl lives mainly in k-space... Why I'm writing this? Because I could bet with you that if you would be considering some cyno, bridge, station, gate mechanic change it would be consulted with CSM and with community before changes hit SISI. And form my point of view - if you will mess up W-Space (It is my home for like 4 years now - and I was in Hi-sec and null earlier - there is no other place for me) - it will be clear sign for me that I should reconsider my interest in your game, and maybe go play some other during my wait for Star Citizen (this is not some blackmail or something just an neutral info BTW) and I think many ppl will do same thing. |
|
the Infenro
Edge of Existence
1
|
Posted - 2014.08.05 08:47:00 -
[561] - Quote
While I stand behind my earlier comments that a range of like 30km would kill most smaller groups due to lower numbers, I defiantly could agree with having people dropped up to 10km off the wh. Moreover, decrees the side that you can use the WH to 2.5km. Giving people a higher risk while still making it to a useable system, I have lived in wormholes for the last 4 years and have had plenty of experience in both higher and lower class wormholes (normally flying logistics so didn't get on many kills :( ) However the current Meta in wormholes dose have counters and I've seen them & used, as it currently stands its relatively easy to kill scouts, most people scouting in wormholes are don't pay attention and can be grabbed with a quick lock. Moreover, the issue of the common guardian/ t3c's armor fleets sitting on a K162 WH can be countered with some smart use of ships / fittings / fleet command.
PS their is no perfect fleet setup in eve, there is always a counter... |
Kresh Vladir
Back Passage Explorer's
16
|
Posted - 2014.08.05 09:05:00 -
[562] - Quote
Extremely bad idea CCP please don't do it. Give us more Content please...... |
epicurus ataraxia
Lazerhawks
867
|
Posted - 2014.08.05 09:26:00 -
[563] - Quote
There does seem to be an attitude amongst some, that making life more difficuilt, more risky, more dangerous and more unpleasant, somehow is a valid goal, as it encourages "content".
WRONG.
It encourages people to not want to play. Fewer people in space= less "content"
One learns to either control or work with your environment to minimise risk and maximise benefits. When one arbitarily decides to "shake things up" for no good reason other than thinking it will "add content" you achieve the following.
Fewer players signed in Fewer players in space to act as content. Less interest and opportunity for hunters. The opposite of what you hoped to achieve. A very annoyed player base. Lack of corporate credibility.
But those who advised you are happy, high fiveing, ang gloating at your gullibility for falling for such obvious trolls.
Now, are you going to continue to listen to those who make you look foolish and uncaring or people like corbexx who actually want to help improve things and someone who DOES represent the wormhole community?
Hopefuly you will realise that not everyone has CCP's best interest at heart. Some just want to see the world burn even if their game goes with it............... There is one EvE. Many people. Many lifestyles. WE are EvE |
calaretu
Imperial Collective Unsettled.
130
|
Posted - 2014.08.05 09:32:00 -
[564] - Quote
the Infenro wrote: However, an easier way to make life more interesting is to randomize the mass on the wormholes. Therefore, instead of being within 10% of (_) Billion mass as it is currently is. I would recommend changing this percentage to 20-40% higher/lower. This would make rapid closing or wormholes a bit more risky since you would have to pay more attention to mass & status of wormholes. Also might add opportunities to bring in more or less capitals than expected for high-class wormholes, making life more interesting for PvP due to a more randomized nature of wormholes.
Yes, tweeking these numbers would be a far better solution ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
Papa Django
CosmoTeK LTD La Division Bleue
5
|
Posted - 2014.08.05 09:36:00 -
[565] - Quote
Ya Huei wrote:Papa Django wrote:Ya Huei wrote: You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?
Because it will need 15+ back and forth. For a 2b mass connexion for example. Don't blame me because you suck balls at math. I've been rolling holes from c3 to c5 for years.
A cruiser is around 10m mass. A 100MN MWD (not an AB) fitted on a cruiser and active add 50m mass.
So a back and forth is 120m
2b / 120m = 16.6
What is the issue with my math.
Add to this 4 mins polarisation + travel back to the hole.
For 4 pilot it is a 30/45 mins jobs. And, (if you really are an old wh player) you know you have often to roll 3 or 4 wh to find what you want.
This is insane, the only result is to ruin game experience for wh resident.
Less player in wh = less pvp.
You can **** yourself all day on new strategies to use on hole with this tweak, if nobody want to engage you will get less pvp.
Nobody have already given a good reason to do that tweak. |
Spurty
V0LTA Triumvirate.
1373
|
Posted - 2014.08.05 09:38:00 -
[566] - Quote
Personally, I'd like to see people come out the other side of a wormhole at incredible speeds and have to slow down and turn around.
Jumping through and appearing at 0m/s is more painful to accept than having moved away from the hole you just got sucked through.
Also, how is any of this surprising? CCP Built wormhole space for you to go explore and if you're brave, make isk.
It was not designed with the purpose of supporting life for long periods of time. Ragerolling is a way to 'force the mechanic' that spawns new holes. Fairly sure it's possible to consider this 'exploitation of game mechanics' if I really had a bad day and "someone's going to get hurt!".
in favor of seeing people arrive the other side of a hole already moving and lockable tbh. Not sure randomly spawning @ 40km away from the hole but moving 0m/s is very adventurous. Sounds more like a wonderful 'bubble avoidance'. *signature is not allowed on the EVE Online forums* |
Winthorp
2478
|
Posted - 2014.08.05 09:47:00 -
[567] - Quote
Rek Seven wrote:Rek Seven wrote:I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way... Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome
Some solid shell game mechanics you have used to get this through sperge.
+1 Good sir. |
Rek Seven
Probe Patrol Ixtab.
1669
|
Posted - 2014.08.05 09:49:00 -
[568] - Quote
Papa Django wrote: Nobody have already given a good reason to do that tweak.
There are reason but i don't know if you would think they are good or not. Basically it's going to benefit cloaky hunters quite a lot and big groups won't be able to use range rolling to get easy cap kills or find invasion systems as effectively.
To move the discussion on, we all need to accept that rolling with capitals will no longer be viable, so with that out the way, what are the remaining problems? +1 |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
101
|
Posted - 2014.08.05 09:57:00 -
[569] - Quote
Papa Django wrote:
A cruiser is around 10m mass. A 100MN MWD (not an AB) fitted on a cruiser and active add 50m mass.
So a back and forth is 120m
2b / 120m = 16.6
What is the issue with my math.
Add to this 4 mins polarisation + travel back to the hole.
For 4 pilot it is a 30/45 mins jobs. And, (if you really are an old wh player) you know you have often to roll 3 or 4 wh to find what you want.
This is insane, the only result is to ruin game experience for wh resident.
Less player in wh = less pvp.
You can **** yourself all day on new strategies to use on hole with this tweak, if nobody want to engage you will get less pvp.
Nobody have already given a good reason to do that tweak.
There's no extra time as once you jump back you still have to wait on the polarisation timer. It'll take you just as long as it takes now. |
Asserted Invaluability
Anti Einstein-Rosen Vixens
21
|
Posted - 2014.08.05 10:06:00 -
[570] - Quote
Whilst I applaud the views expressed you all seem to have missed something important. The poor Russians (Particularly BU and friends).
If this change goes ahead they may actually have to ......... oh it's so horrible I don't want to say............. Oh here goes ..........
They might actually have to Fight On The WH without friends and with equal numbers opposing and ...............
Urrghh it's so horrible I don't want to think about it anymore. |
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