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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
TKL HUN
Jugis Modo Utopia pwn-O-graphy
154
|
Posted - 2014.08.04 17:54:00 -
[481] - Quote
Seriously, someone please help CCP Fozzie to find he's medicine....
Instead of ruining w-space in general, try to fix nullsec... |
Rain6637
Team Evil
15565
|
Posted - 2014.08.04 17:54:00 -
[482] - Quote
i just wanna say i loved my ORE hole crasher gang. I did what I could to suppress my rage but I can't take it anymore. I'm about to see their purpose in this game nerfed yet. again. why are ORE ships being murdered?? that's what this is about, isn't it. killing ORE ships. my Rorq and Orcas...
first it was mobile depots. role stolen then it was mobile tractor units. role stolen compression anchorable. role stolen
the only way this could be worse is if Rorqs only give mining boosts within 20 km of a wormhole.
if you want to remove ORE ships from the game, just do it. don't string players along who only want to fly ORE ships. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Cirillith
Bean-shidh The Nameless Alliance
12
|
Posted - 2014.08.04 17:59:00 -
[483] - Quote
Well - As from my perspective I would like to know what was general reason of this kind of mechanic change from DEVs actually. Why? Because this thread is kinda full of arguments about this change is being good/or bad (I'm even one of those ppl thinking this would be kinda bad change) and full of theories how this affect future life inside w-space. Since we do not know other so called "iterations" planned for W-Space its hard to see the bigger picture. And I started really to afraid them.
The most annoying thing about this - mentioned somewhere above in this thread - is that it seems CCP doesn't care about us, living in W-Space. Usually we get some knowing about changes affecting environment we are living with, when we dig them out on SISI or TQ even, and some DEVtalks, DEVblogs are appearing on eve website when all is settle, and CCP wants some feedback but is doing nothing after receiving it. THE ORDER OF MAKING CHANGES SHOULD BE: 1. some ideas 2. checking them internally 3. going with DEVblog 4. getting feedback 5. adjusting changes 6. even more feedback 7. release
BTW - you should know that during our meeting event here in Warsaw just few days ago (last Wednesday) I asked CCP Gargant who was here (really big fellow :)), if they are planning something for W-SPace. I received answer NO.
Funny isn't it?
Of course I know that WH could be boring some times. Looking for a fight is usually pain in the ass and comes to a conclusion of getting someone on sites or baiting. This takes time, and usually ppl will notice you before you can catch them - close hole or escaping. Even when you send char with too big killboard history your prey wont bait at you. But there are also scenarios when we fought like 4 times on single WH with different setups.
This change is leading to even bigger Mexican stand off situation style - if you would like to seek out some analogy - two WH c6 connected with each other one pulsar second one wolf rayet, both colonized with active pvp entities. The most common way of engagement is shield fleet wait for armor fleet on pulsar side and armor one waiting for shield one on rayet side. Jump mechanic change will lead to same situation since you cant predict where your support capitals will be and they could be like 60 km from each other, also this kind of mechanics favors defending side - in preparing battle - even more that is today.
Other arguments - again right in my opinion - are involved with small entities. If they will saw some active PVP corp scout in their chain they will POS up and log off or if that kind of situation will be experienced very often they will move out of W-space making it even more empty.
Anyway - I know that making W-Space more interesting place would be nice, but still you have so much work to do with thing that are not working well (POSes, rights in Corporations, etc) or you could deliver something new and demanded like ALLIANCE or FLEET BOOKMARKS. Why changing something that works pretty well? I will now repeat question that was pointed at you many times:
Were you actually playing in W-Space? Have you seen how life there look like? Not for a long time - at least for a week or so. And I know that you are allowed to play on some character with other in their corps as long as they do not know you are a DEV. |
Nazori Naskingar
Edge of Existence
1
|
Posted - 2014.08.04 18:31:00 -
[484] - Quote
Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.
Option 1: Combat roll the hole Option 2: Afk in POS for the day
If this change takes effect there will be only 1 of those options left... |
Serendipity Lost
Repo Industries
346
|
Posted - 2014.08.04 18:33:00 -
[485] - Quote
Kynric wrote:I disagree with the assertion that the proposed change is an advantage to larger groups.
The current dominate single meta of everyone flying the same doctrine (armor t3s) is what advantages the larger group. As if both sides have more or less the same fleet comp the weight of isk, skill points and most of all fleet size are inescapably the dominant factors on who wins. Hence the larger fleet will almost always win if they are both flying the same doctrine.
Elsewhere in eve there is more of a rock - paper - scissors where each fleet has its prey and is predators. The exceptions to that rule (ishtars and supers) are where the system breaks apart, but in general there is a lot more variation in fleet doctrines and that often matters more than just raw size.
This probably seems a bit off topic so let's bring it back in and ask ourselves why wormholes are different and compress down to so frw doctrines. I believe the answer to that is simply the wormhole mechanics. When you spawn deep in scram/web range it is obvious that brawling will reign.
This proposed change could change that as it might be possible to get an assault frig gang or a nano gang or a sniper gang successfully through the hole if the spawns are a bit further out. As such with this change we might have options where a smaller gang could successfully run through a larger gang and that proves my point that this could be really good for the little guy. Or at least the little guys that will fight whatever they can find. There is no helping the ones that insist on avoiding combat. By enabling more metas this is an advantage to numerically smaller gangs as we demonstrated that the single meta is heavily in favor of raw numbers.
Obviously we need to see the development blog and associated numbers before knowing for sure as that will make or break the deal.
I agree with your statement..... BUT.....
There are already thousands (probably tens of thousands) of gates in eve where what you said is true. Then there is this wh space where it isn't true. I don't think we need to make wh like the other thousands of gates in eve. I think we should protect the uniqueness of WH space. If you want gate mechanics - you know where to find gates. If I want WH mechanics - it would be nice to have a place I could use them.
Seriously - all the wh folks that want gate mechanics - google DOTLAN. You will find what you seek there. |
Andrew Jester
Origin. Black Legion.
558
|
Posted - 2014.08.04 18:34:00 -
[486] - Quote
Rain6637 wrote:i just wanna say i loved my ORE hole crasher gang. I did what I could but I can't take it anymore. I'm about to see their purpose in this game nerfed yet. again. why are ORE ships being murdered?? that's what this is about, isn't it. killing ORE ships. my Rorq and Orcas...
first it was mobile depots. role stolen then it was mobile tractor units. role stolen compression anchorable. role stolen hole crasher team nerf. role stolen
the only way this could be worse is if Rorqs only give mining boosts within 20 km of a wormhole. if you want to remove ORE ships from the game, just do it. don't string players along who only want to fly ORE ships.
You obviously don't understand the enormous emergent gameplay potential of a Rorqual.
- Shield slowcat: You never get primaried because that ORE skin makes you look absolutely fabulous. Not only do you save your friends, you salvage at the same time, so even if you lose your ship, you'll have paid it off(you have a hauler alt, right?)
- Combat salvager: Have you ever seen a massive fight that's just begging for salvaging? Warp your Rorqual an appropriate distance off and begin tractoring. Nobody has time for MTUs and anyways, you want to show off your awesome skin.
- POS setterupper: Have you ever knocked down a PL dyspro moon that had full silos? Jump your Rorqual right in a scoop all that tasty moongoo. As an added bonus, you can setup a new POS while you're at it
- Mining Booster: I think this is a thing.
- Ore compressor: If you're dumb enough to own a Rorqual, you're dumb enough to mine. Get your ore out of wherever you are by using that thing that makes to Rorqual look super cool and compress your ore today! It's what CCP wants you to do anyways
- Clonebitch: Do you live anywhere but wormholes? You can do this. Do you live in wormholes? getfukt
- Combat mode: Fit a stiff tank and drop on unsuspecting nerds. Who needs fighters when you have Geckos?
All these uses and more can be yours in only ONE ship today. If you're not a stupid poor, you can look fabulous while doing it with the super sexy ORE skin. Contact your local cap seller today and get one of these babys and go make some content!
P.S: WTS Rorqs pls buy them ;-; If thuggin' was a category I'd win a Grammy |
Synthec
Big Johnson's
11
|
Posted - 2014.08.04 18:36:00 -
[487] - Quote
Great Idea CCP ! /Sarcasm
Stop trying to turn Wormholes into Null Blocks. Most of us came in here to get away from it. There are so many other things you could be trying to FIX . How is this even a good idea?
1. T3 Re-balance 2. Corp Roles 3. And of course POS's <-- Ya we know this will never happen. 4. Bookmarks 5 Separate D-Scan and Probe Windows
As a few
Wormholers have been bringing up these ideas as a majority for a long time and Instead CCP gets drunk on Boone's Farm and comes up with this..
You say you want to drive player interaction give us more random connections to all Space and Classes of WH's You should be making it easier for use to roll so we can see more chains
If this is put in game it better affect Titan Bridges and Cyno's the same way what's fair is fair.
I will go back under my rock now (Troll away)
O7
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Blood Spine
Infinity Engine Sleeping Dragons
15
|
Posted - 2014.08.04 18:52:00 -
[488] - Quote
This is absoloute garbage CCP should just leave wormholes alone and work on somthing we actualy need. Fixing POSs for instence. |
Serendipity Lost
Repo Industries
349
|
Posted - 2014.08.04 18:54:00 -
[489] - Quote
I would think it only proper for cynos/bridges to spread the ships more as the mass goes up.
1 carrier = 40 km 2 carrier = 50 km 3 carrier = 60 km
Think of how this would unstagnate null sec. It would be so dynamic to litter the whole grid with 100 carriers. As a neat benefit it would probably uncloak everything on grid. This is and outstanding feature and should immediately be implemented across the board.
Would this help the carrier/sentry blob problem go away? (we all know the answer) |
Rain6637
Team Evil
15566
|
Posted - 2014.08.04 18:57:00 -
[490] - Quote
call me helplessly optimistic. as disappointed as I am, I'm already imagining the Rorqual's comeback. It's gotta be something epic after such a hard nerf to what little utility it has left. I'll just have to take my Rorqual gameplay elsewhere in the meantime, I guess. Shame on me for trying to make it work in a wh.
not very reassuring that it shares the fate of my phoenix pilot who I spent so long training to perfect skills. people told me it was a bad idea and I should have listened.
but i mean, I figured the rorq would be safe from nerfs due to its specialized role. wrong again. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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epicurus ataraxia
Lazerhawks
866
|
Posted - 2014.08.04 19:05:00 -
[491] - Quote
Have no fear, it can always be used as a single use hole closer with the new mechanics, there will be none left to worry about in a week....... There is one EvE. Many people. Many lifestyles. WE are EvE |
Meytal
School of Applied Knowledge Caldari State
505
|
Posted - 2014.08.04 19:08:00 -
[492] - Quote
Winthorp wrote:Meytal wrote:NPC ALT RAMBLINGS I really would love to debate with you further but i have always held the policy of not replying to NPC alts, even a well known NPC alt like yours.
Winthorp wrote:Apparently though if you don't agree with the masses and think the change is good people think that instead of debating the reasoning with you they have some right to ask where i get my experience from or what is your corp history. Pot. Kettle.
Winthorp wrote:(long description of high-class fleet stand-offs) This is why my corp and I prefer low-class w-space, specifically C2/HS/C4, and is why we have seen many high-class groups leave high-class space. Maybe we're a little more wreckless than other groups -- we certainly don't have a perfect efficiency -- but when we see a fleet we think we can handle, we will go for it, win or lose. If this means jumping into their home, we'll do that. If it means only fighting until they land their capitals on grid, we'll do that too.
If we know we have more numbers and think we can bait them to get them to commit something else that they might not have brought otherwise, we'll do that. If we know we don't have many numbers at all, and can't fight our targets head on, especially in their home system, we'll hop in for a small skirmish and run before we are overwhelmed.
Most of the time people are SO risk averse that they won't follow a small fleet that just polarized itself because obviously there are far, far more on the other side waiting to pounce. They rarely think people have the balls to jump a small fleet into a much larger one without major backup. We've kicked several C5 corps in the nuts and then run away like this. It's pretty good one-sided fun, though understandably frustrating for the other side :)
If mechanics changed such that you jump into a fleet and land everywhere on grid, smaller groups can't engage larger groups on the hole. They, we, only engage when massively outnumbered because we can jump and try to get away while the other side has to wonder if we're just a bait fleet or if we are everything, while we try to shoot whatever we can. If we land everywhere within 40k from the hole, we'll just die. People won't do that for very long. Little by little, with their changes CCP is removing gameplay options from W-space.
Maybe we're doing everything wrong. We don't usually rage-roll, but instead scan our W-space static chain and then jump out our hisec static and start scanning surrounding systems for wormholes. A new hisec means a whole new fresh avenue to explore; why would we need to rage-roll unless we're looking for a specific hisec destination? Our mapper has some beautiful chains sometimes, even if it does take effort. But when we do want to roll, whether to find PvP or to find PvE, increasing the time it takes doesn't accomplish anything and only adds tedium, as already has been mentioned.
I've already said this change won't affect us much, because aside from doing it wrong by using combat-fit ships for rolling instead of stabby jammy Scorpions when we're not rolling a fresh hole with Orcas, we generally use battleships and cruisers. We'll be able to adjust easily. But the guys in C5/C6 will have a harder time adjusting. Smaller corps will have an even harder time in any class of W-space. "Use Cruisers", sure, but +/- 10% is a big variation that Cruisers can't cover. That's more than Battleships in 3 bil holes.
Besides, the biggest justification for this change so far seems to be "Waah, they're not playing the game the way I want because they rage roll, or because they instantly close their holes for (insert reason)! CCP change it!" That is simultaneously the most amusing aspect of this thread, but also the saddest aspect of this thread.
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Andrew Jester
Origin. Black Legion.
560
|
Posted - 2014.08.04 19:12:00 -
[493] - Quote
Rain6637 wrote:call me helplessly optimistic. as disappointed as I am, I'm already imagining the Rorqual's comeback. It's gotta be something epic after such a hard nerf to what little utility it has left. I'll just have to take my Rorqual gameplay elsewhere in the meantime, I guess. Shame on me for trying to make it work in a wh.
not very reassuring that it shares the fate of my phoenix pilot who I spent so long training to perfect skills. people told me it was a bad idea and I should have listened.
but i mean, I figured the rorq would be safe from nerfs due to its specialized role. wrong again.
Your Phoenix pilot was obviously destined to fly the magnificent logi or ECM phoenix.
Train up some capital rep skills on your Rorq pilot and you're back in the game! If thuggin' was a category I'd win a Grammy |
Gospadin
School of Applied Knowledge Caldari State
181
|
Posted - 2014.08.04 19:13:00 -
[494] - Quote
scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me.
I went back through his posts, and at no time does he say that.
He does ask for people to give reasons on their feedback, which is perfectly fair. |
scorchlikeshiswhiskey
Cult of Mooby
221
|
Posted - 2014.08.04 19:20:00 -
[495] - Quote
Gospadin wrote:scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me. I went back through his posts, and at no time does he say that. He does ask for people to give reasons on their feedback, which is perfectly fair. It was at bottom of the post you quoted, I paraphrased a bit but I'll even go grab the quote so you don't have to think outside the box. Don't strain you'rself, I'll Edit with the quote |
Snakes-On-A-Plane
12
|
Posted - 2014.08.04 19:27:00 -
[496] - Quote
Wormhole mechanics are the absolute heart of the gameplay in J-space, and their 'iteration' approach is to just drive a sword through it and see who screams.
If this was null, they would pluck a stray hair from somewhere near the gameplay, study it under a microscope for 10 months. create spreadsheets and analyze them with a committee for 10 more months, and then finally: do nothing.
|
Andrew Jester
Origin. Black Legion.
563
|
Posted - 2014.08.04 19:27:00 -
[497] - Quote
scorchlikeshiswhiskey wrote:Gospadin wrote:scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me. I went back through his posts, and at no time does he say that. He does ask for people to give reasons on their feedback, which is perfectly fair. It was at bottom of the post you quoted, I paraphrased a bit but I'll even go grab the quote so you don't have to think outside the box. Don't strain you'rself, I'll Edit with the quote
Since you're a think outside the box type yourself, do you have any ideas for what a Rorqual could be used for?
Pls respond)) If thuggin' was a category I'd win a Grammy |
Blodhgarm Dethahal
Transcendent Sedition Protean Concept
181
|
Posted - 2014.08.04 19:28:00 -
[498] - Quote
unimatrix0030 wrote:Not being able to roll the hole will get small corp out of w-space. Because if there is nothing in the chain you bether log of. I have scanned chains as long as 6 hole from the "home" hole with nothing in it. Not being able to roll will just leave you with one option : log off. I remember the days in a corp where we coudn't roll the hole, it died because people didn't show up because there was never any content. Wich made less people log in wich mean even less people to be able to roll the hole... . Large corp will need to wait untill there are engough people online to be able to roll the hole safely. Even more waiting will mean more people playing world of tanks like you said whinthorp. It will make w-space even more slower then it already is. Now people who wants fast kills left us for low sec. Farmers left us for incursions. We need more reasons for people to go to w-space not less.
http://i.imgur.com/hPQktFT.png plz -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
Andrew Jester
Origin. Black Legion.
563
|
Posted - 2014.08.04 19:34:00 -
[499] - Quote
Blodhgarm Dethahal wrote:unimatrix0030 wrote:Not being able to roll the hole will get small corp out of w-space. Because if there is nothing in the chain you bether log of. I have scanned chains as long as 6 hole from the "home" hole with nothing in it. Not being able to roll will just leave you with one option : log off. I remember the days in a corp where we coudn't roll the hole, it died because people didn't show up because there was never any content. Wich made less people log in wich mean even less people to be able to roll the hole... . Large corp will need to wait untill there are engough people online to be able to roll the hole safely. Even more waiting will mean more people playing world of tanks like you said whinthorp. It will make w-space even more slower then it already is. Now people who wants fast kills left us for low sec. Farmers left us for incursions. We need more reasons for people to go to w-space not less.
http://i.imgur.com/hPQktFT.png plz
Casual If thuggin' was a category I'd win a Grammy |
Aiyshimin
Imperial Collective Unsettled.
63
|
Posted - 2014.08.04 19:34:00 -
[500] - Quote
Perfectly predictable rolling has always been ********.
Numbers need tweaking and testing, and this should most probably be connected with other changes like for example total number of wormhole systems, number of statics and random wormhole spawns.
In other words, I support changes that increase risk and interaction between wormhole inhabitants, whether this change as presented achieves those goals is currently debatable- but the general direction is certainly right.
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scorchlikeshiswhiskey
Cult of Mooby
221
|
Posted - 2014.08.04 19:37:00 -
[501] - Quote
Andrew Jester wrote:scorchlikeshiswhiskey wrote:Gospadin wrote:scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me. I went back through his posts, and at no time does he say that. He does ask for people to give reasons on their feedback, which is perfectly fair. It was at bottom of the post you quoted, I paraphrased a bit but I'll even go grab the quote so you don't have to think outside the box. Don't strain you'rself, I'll Edit with the quote Since you're a think outside the box type yourself, do you have any ideas for what a Rorqual could be used for? Pls respond)) Wait, this is a thread about the Rorqual? Wow, I was under the impression that this was a thread discussing a change to the range at which you will spawn after transiting a wormhole. I'm so sorry for the mistake. What's that? This is what that thread is for and all this talk about the Rorqual is off-topic and belongs somewhere else?
Here's another out of the box idea for you, take the Rorqual discussion to yet another Rorqual thread and slobber on Winthrop's e-knob there.
Have a nice day,
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Sentamon
Imperial Academy Amarr Empire
2042
|
Posted - 2014.08.04 19:39:00 -
[502] - Quote
Along with cynos, also please add this feature to station undocking, and end 11 years of terrible station games. ~ Professional Forum Alt -á~ |
Light Shock
Florida Sand Hermits Brothers of Tangra
0
|
Posted - 2014.08.04 19:51:00 -
[503] - Quote
Serendipity Lost wrote:I would think it only proper for cynos/bridges to spread the ships more as the mass goes up.
1 carrier = 40 km 2 carrier = 50 km 3 carrier = 60 km
Think of how this would unstagnate null sec. It would be so dynamic to litter the whole grid with 100 carriers. As a neat benefit it would probably uncloak everything on grid. This is and outstanding feature and should immediately be implemented across the board.
Would this help the carrier/sentry blob problem go away? (we all know the answer)
One of the better suggestions I've ever heard. |
Lloyd Roses
Artificial Memories Vertical.
675
|
Posted - 2014.08.04 19:52:00 -
[504] - Quote
Blodhgarm Dethahal wrote:
The reason why fighting in a wolf-rayet is always an awesome idea. 15j from home? Take the crowfleet.
"I honestly thought I was in lowsec"
|
Andrew Jester
Origin. Black Legion.
563
|
Posted - 2014.08.04 19:54:00 -
[505] - Quote
scorchlikeshiswhiskey wrote:Andrew Jester wrote:scorchlikeshiswhiskey wrote:Gospadin wrote: I went back through his posts, and at no time does he say that.
He does ask for people to give reasons on their feedback, which is perfectly fair.
It was at bottom of the post you quoted, I paraphrased a bit but I'll even go grab the quote so you don't have to think outside the box. Don't strain you'rself, I'll Edit with the quote Since you're a think outside the box type yourself, do you have any ideas for what a Rorqual could be used for? Pls respond)) Wait, this is a thread about the Rorqual? Wow, I was under the impression that this was a thread discussing a change to the range at which you will spawn after transiting a wormhole. I'm so sorry for the mistake. What's that? This is what that thread is for and all this talk about the Rorqual is off-topic and belongs somewhere else? Here's another out of the box idea for you, take the Rorqual discussion to yet another Rorqual thread and slobber on Winthrop's e-knob there. Have a nice day, Edit: I edited my previous post so you don't have to go looking for the quote or my opinion, just to stay on topic.
There's no reason to be so hostile friend! I was simply asking for your input. Since your intellect is so vastly superior to mine, you should've realised far before I did that this thread will cause nothing to change, it's simply a place for people to vent. You were the one who linked corbexx's quote, so you should absolutely be aware that this change will be going through. Every change/iteration suggested in this thread is to get rid of it. Obviously that isn't going to happen as CCP has decided that this is the best thing for WHs.
The Rorqual talk is obviously not off-topic, as if it was, an ISD would've come along long ago and removed all posts talking about Rorquals. If all posts here were on topic, this thread would be half its current size.
Also please don't be daft this is the WH section I don't know why you'd ever think a post would stay on topic. It's okay I forgive you for your mistake and forgive your transgressions. Stay mad friend))
Serendipity Lost wrote:I would think it only proper for cynos/bridges to spread the ships more as the mass goes up.
1 carrier = 40 km 2 carrier = 50 km 3 carrier = 60 km
Think of how this would unstagnate null sec. It would be so dynamic to litter the whole grid with 100 carriers. As a neat benefit it would probably uncloak everything on grid. This is and outstanding feature and should immediately be implemented across the board.
Would this help the carrier/sentry blob problem go away? (we all know the answer)
What kind of casual doesn't cyno caps to a ping and then warp them in? If thuggin' was a category I'd win a Grammy |
corbexx
eXceed Inc. No Holes Barred
500
|
Posted - 2014.08.04 20:05:00 -
[506] - Quote
scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me.
If you want to call me out that's fine, but two can play that game so. Please point out where I said this? If you can't I'll expect an apology
Also please dont try and paraphrase me cos that sort of **** pisses me off.
I've posted what I think on this, I'm not to happy about it like most people, will I be discussing it with CCP, yes.
Which is why I also asked for people to be constructive and post what they think on this as that can also potentially help me.
Now if you mean this.
Winthorp wrote: You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH.
This isn't me.
Should I expect the apology here or in the mail? Corbexx for CSM 9 - Wormholes deserve better |
Rain6637
Team Evil
15566
|
Posted - 2014.08.04 20:08:00 -
[507] - Quote
I use a rorqual as a capital hole roller. i'm particular affected by a mess nerf to hole rollers. it's added insult to injury when a rorqual costs so much more than a carrer President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
scorchlikeshiswhiskey
Cult of Mooby
221
|
Posted - 2014.08.04 20:12:00 -
[508] - Quote
corbexx wrote:scorchlikeshiswhiskey wrote:Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me. If you want to call me out that's fine, but two can play that game so. Please point out where I said this? If you can't I'll expect an apology Also please dont try and paraphrase me cos that sort of **** pisses me off. I've posted what I think on this, I'm not to happy about it like most people, will I be discussing it with CCP, yes. Which is why I also asked for people to be constructive and post what they think on this as that can also potentially help me. Now if you mean this. Winthorp wrote: You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH.
This isn't me. Should I expect the apology here or in the mail? I'm starting to suspect that there was a mistake in my original post, what I meant was indeed that post you linked. If you scroll up you can see I was discussing it with Andrew Jester. I am going back to check my original post now to fix it
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Nash MacAllister
Anomalous Existence Low-Class
146
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Posted - 2014.08.04 20:17:00 -
[509] - Quote
As I try and tackle the threadnaught here, I will simply have to wait for further iterations from CCP but I am leaning towards this being negative to w-space overall. However, my real issue: Of all the areas of the game to spend resources on, CCP, you choose this??? Are you kidding me? If you want to tackle w-space then work on content not mechanics. And for the love of God fix POS mechanics/security first! Yes, if you have to ask yourself the question, just assume we are watching you... |
Andrew Jester
Origin. Black Legion.
564
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Posted - 2014.08.04 20:23:00 -
[510] - Quote
Nash MacAllister wrote:As I try and tackle the threadnaught here, I will simply have to wait for further iterations from CCP but I am leaning towards this being negative to w-space overall. However, my real issue: Of all the areas of the game to spend resources on, CCP, you choose this??? Are you kidding me? If you want to tackle w-space then work on content not mechanics. And for the love of God fix POS mechanics/security first!
I assume their thinking is that through changing mechanics, they're creating content. It's a **** way to create content, but it's the only reason I can think of for why they'd change this instead of something else If thuggin' was a category I'd win a Grammy |
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