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Thread Statistics | Show CCP posts - 6 post(s) |

Rain6637
Team Evil
15555
|
Posted - 2014.08.04 01:44:00 -
[1] - Quote
corbexx wrote:Retar Aveymone wrote: This seems like a good change that will cause a lot more interesting choices. please explain whats good about it and the more interesting choices. please also apply them to. c1 wh's, c2 to c4 wh's and then c5 to c6 wh's also please take in to account farmers and pvpers. Small groups that live in the lower class wh's and bigger groups in the higher class wh's. this is in line with what ships do when they activate gates and need to "burn to the gate" to get back. it's unprecedented when carriers and dreads can't use gates, but it's the same tactical situation as if they could. in comparison, jumping through a wormhole and being within reactivation range is a little too easy and thoughtless. it would seem the motivation behind this is making a wormhole jump more purposeful, as in this change is fine for people whose intention it is to use a wormhole one-way rather than jumping straight back. for them, the further away from the hole they spawn, the better.
that said... the absolute value of this change whether good or bad is very outside of the ordinary, and I think CCP should be commended for thinking of such a bold move. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15556
|
Posted - 2014.08.04 01:58:00 -
[2] - Quote
Hatshepsut IV wrote: I'll break it down so even a bullhead can understand.
Wormholes are not gates. W-space is not Nullsec nor do we want it to be more like Nullsec. The mechanics surrounding kspace gate fights are a big draw/reason a lot of us live in w-space, so we don't have to deal with that crap.
Tldr.
Different from kspace is good, GTFO with your it works for us in null crap. It's not wanted and not constructive.
aside from the language and the loss of temper which is a giveaway of someone not thinking rationally, this is an argument based purely on the status quo. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15556
|
Posted - 2014.08.04 02:02:00 -
[3] - Quote
unprecedented does not mean similarities are bad. those similarities also do not indicate intent. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15556
|
Posted - 2014.08.04 02:16:00 -
[4] - Quote
that it's based on mass should say enough about the change to make some assumptions. it's too easy to send mass through and back again. a player who is not willing to admit this should probably step away from the thread and come back when they're ready to consider the ways it will change their gameplay. that's the prudent thing to do right now.
you can still roll if you want to. this situation favors teamwork, e.g. ten battleships over 1 cap. mass counting is more accurate that way anyway.
this really isn't something to be upset about. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 02:20:00 -
[5] - Quote
if the spawn distance compared to mass is linear, and a battleship is 10-15% of a cap, the spawn distance is under 5 km. not much of a change for groups who roll with numbers. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 02:31:00 -
[6] - Quote
10 scorps between 150 and 250 gigagrams and a hictor or two. this is the death of the standby roll team of the carrier and orca, which is flawed as it is.
an elegant solution, imo. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 03:01:00 -
[7] - Quote
Angrod Losshelin wrote:Have been reading for 15 pages now...I still see no valid or concise reason this is in any way a good idea. Provide numbers, like I have or make a valid point please. Some one explain why this isn't complete ****. it keeps me from locking myself away from harm with 1 buzzard, 1 carrier, and 1 orca... which for me was 1/4 of my gang. which is what I've done with complete success through 6 months of farming (our corp lost some site teams, but those were not my characters and it never happened on my watch).
so your cap will land far from a hole. if you mean to continue traveling down a chain, it's good for you.
at some point you have to admit a change makes sense.
it's a popular opinion that some EVE game design is bad, and it might be so, but when a change is good you gotta give CCP credit where it's due. iterations are made for reasons and chances are those changes are an improvement. if you don't stop to consider the possibility, it means you're bandwagoning on the CCP smear train. and that kind of attitude only leads to missing out on a good thing.
saying that you see no valid reason means you're in denial. you see it, you just don't like it. as for concise reasons, current gameplay regarding wormhole mass seems clear enough from CCP, who has an interest in maintaining some secrecy. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 03:11:00 -
[8] - Quote
about the dread optimal: assuming the hostile gang is on the hole means they control the decision to collapse the hole and trap that dread. seems fair. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 03:23:00 -
[9] - Quote
Servant's Lord wrote:Rain6637 wrote:about the dread optimal: assuming the hostile gang is on the hole means they control the decision to collapse the hole and trap that dread. seems fair. They collapse the hole and trap the dread, then they're trapped their own caps on the other side, otherwise it's likely you'll simply collapse the hole upon jumping your caps in. you trap the cap with subcaps. XP
all other anti blap gameplay still applies. keep moving, jam the webbers, etc.
blap dread jump also adds a wormhole pvp strategy that didn't exist before. this option is being painted as bad, when it's just an option, and options are... good. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 06:08:00 -
[10] - Quote
yeah there's that option, of getting a warp-out for your rollers.
Hatshepsut IV wrote:The language is perfectly apt to the situation. Yes the logic of my point is based in the status quo because it works perfectly and it's near unanimous from the dwellers in bobs space that of all the things whs could use this isn't one. I care very strongly about w-space I call it home and will passionately expose my views and/opinions as such.
The status quo of ice cream is that it is cold, the status quo of a toilet is that you flush it and it flushes the excrement away. Neither or these needs changing/fixing.
Simply becaus something is a status quo doesn't make that a bad thing.
let's agree to disagree.
I'm upgrading my opinion of this change from elegant to brilliant. I was too busy pwning cap holes with two characters to consider a change of such surgical precision.
Paikis wrote:Winthorp wrote:I always find it hard to get a lock on a really slow to warp BS 15km off a WH...  Do you guys even believe some of the crap you write? I think that's the problem. The more I think about this change the less I think I care. Especially if it is also applied to cyno mechanics. not the most valid comparison. cynos are primarily a capital gameplay mechanic. the use of capitals in wormholes is predominantly as a workaround to wormhole lifespan. applied to cyno mechanics, the cyno dies after 2 capitals jump through. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 06:11:00 -
[11] - Quote
unimatrix0030 wrote:Winthorp wrote:unimatrix0030 wrote:I always find it hard to get a lock on a really slow to warp BS 15km off a WH...  Do you guys even believe some of the crap you write? And battleships will be the only thing you have left to catch. I've considered throwing an empty carrier through a hole to trap a dread... several times. those caps were never something you could catch anyway.
Winthorp wrote:#rekt You got me.  yeah stop mongering the D bro President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 06:16:00 -
[12] - Quote
we can dream. thankfully, 3 cap jumps still crash a wormhole. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:03:00 -
[13] - Quote
Angelique Duchemin wrote:Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?
You should be able to get an align time of about 10 seconds. yes President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:13:00 -
[14] - Quote
corbexx wrote:The problem is it won't.
Because 1) Carebears will do what they do now if a big group is connected, scout it then go **** collapsing and just log for the day. 2) Big groups could easily close with battle ships if they wanted meaning it won't affect us much but will screw the smaller guys. Sir, I sense your objection is defused, and what remains is a residual for the children that you know won't stick. If you don't express your change of heart in clear & simple english, a lot of players will continue seeing this as something to get upset about. o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:21:00 -
[15] - Quote
// o7 to the programmers who interface between ideas and code to turn these things into space-reality. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:40:00 -
[16] - Quote
Borsek wrote:This idea is almost as great as the sov in wormholes idea.
It's a good thing my subs are running out. I think Winthorp is collecting people's stuff. in fact, yeah... he has dibs. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 08:07:00 -
[17] - Quote
hah. a low blow, but more importantly when someone puts their thoughts into words, it shouldn't take looking at an employment history to tell good from bad. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 08:21:00 -
[18] - Quote
writing off characters based on employment history and killboards isn't smart, but it is to write off the people who do. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 08:33:00 -
[19] - Quote
hah. I just had a vision of 12 hictors becoming the new C5 C6 ragerolling meta. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 09:03:00 -
[20] - Quote
because it is broken, but you don't need to worry. if you live in a smaller wormhole and the spawn distance is based on mass, it affects you less. like 10x less. if caps are landing 30-40 km from holes, something like your cruiser at 115,000,000 kg with a 100 MN prop should land 1/10 of that distance which is 3-4 km... that's still within 5km and reactivation range. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
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Posted - 2014.08.04 09:12:00 -
[21] - Quote
i was just thinking i'd like to see ships spawn from wormholes with some momentum, and in random directions as if they were spit out by a vortex President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15558
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Posted - 2014.08.04 09:21:00 -
[22] - Quote
let's be honest about the shortcut this affects. carrier + orca spawning further out is as appropriate as they are an easy button. i mean, what is the one situation you jumped a dread through a wormhole with the intention of jumping straight back (which is what this change affects).
sorry about the short reply. I realized I should explain myself and added to it.
I have a feeling that when it gets bad, 'all those players' are gone anyway, and there's nothing to lose... CCP will get serious about selling all those microtransaction clothing items that I want.
you know, hit rock bottom so they can get out from under this oppressive player base. (yes you)
do you know how many times more successful WoW is? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15559
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Posted - 2014.08.04 09:48:00 -
[23] - Quote
absolutely agree, Rek. this is definitely not high on the list of things people would like to see changed, and this reaction is expected. it shouldn't come as a surprise that CCP's list of priorities is different from the players'. I'm not saying I know CCP's intent, but it's pretty clear who benefits from rolling a hole with 2 ships: the player(s) doing it, despite CCP and other players.
it's different from other changes like Fozzie's wormhole signature delay because there's a way to adjust for it. at least you can roll with ships of lower mass.
I'm on a break, after spending some months under the strain of so much ISK hanging out in the wind in a wormhole. but I ask myself constantly if it's time to go back. I know it's what my mates want. this change doesn't influence my decision much. my support fleet comp will be different, and be copy paste RR battleships (most likely), and maybe an empty oh **** hole closing carrier... but that's about it. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15559
|
Posted - 2014.08.04 10:04:00 -
[24] - Quote
Rek Seven wrote:Rain6637 wrote:let's be honest about the shortcut this affects. carrier + orca spawning further out is as appropriate as they are an easy button. i mean, what is the one situation you jumped a dread through a wormhole with the intention of jumping straight back (which is what this change affects).
sorry about the short reply. I realized I should explain myself and added to it.
Yeah as i said, i agree that the ships should spawn outside of jump range but 40km, even 15km for a capital ship that doesn't have a prop mod is ridiculous. it is proportional, according to one specific attribute, and affecting one direction of travel. as a change, it's as effective as they come, with no collateral damage outside of what Fozzie is attempting to balance. I think this is exactly what we should hope changes look like. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15559
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Posted - 2014.08.04 10:21:00 -
[25] - Quote
lol. not just that, but also with some momentum. vortex, remember
to continue my last post:
this change adds to the usefulness of T3s and T2, which in large part is their range bonus to modules. it also adds the benefit of dreads placed at optimal when they're committed to a hole with the intent to shoot something.
is this not a better version of system connections for offensive caps than stargates President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15561
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Posted - 2014.08.04 11:52:00 -
[26] - Quote
Serendipity Lost wrote:As you work for a compromise on this I will point out the smaller corp perspective. There are 2 ranges you can pop out of a wh.
1. Inside jump range - this is were you can use mechanics, skill and what not to have a chance to fight above your weight class. The option to close wh allows a lot of interesting game play that is not based on bigger numbers winning.
2. Outside of jump range - this is where jumping through a wh for pvp becomes a more is better and will win 99 times out of 100.
So as you compromise don't try to fool yourself that 20 km is ok. It's in jump range where you can use wh mechanics or not in jump range where numbers win.
This is a small corp killer. It's not a wh killer, but little guys will get snuffed out like a discarded smoke on a sidewalk. Corp death by new jump range feature slaughter or pos spinning to avoid slaughter. You're listening to the wrong folks on this one. Seriously, if you take away the ability to use wh jump mechanics (mass and polarization) what do we have left?? if small ships aren't affected as much, especially if they land in the same ranges after this change, will you admit small corps with less than ten characters don't really have any business committing to capital holes? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15561
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Posted - 2014.08.04 12:20:00 -
[27] - Quote
jonnykefka wrote:So, briefly, I appreciate the innovative thinking but this particular change could be very, very bad for corps like ours in particular. I'll be honest, we're on the small end for C5/C6 PvP corps, and when we go up against one of the bigger, well-organized groups (Lazerhawks, SSC, KILL, Hard Knocks), we pretty much rely on our ability to cut off the chain of reinforcements if we want to stand a chance. The longer a fight goes on, the more likely it is that we'll be massively outnumbered. This just erases that entire tool, or at least makes it a guaranteed capital loss. Corbexx said very early in the thread that it favors big groups over small and I agree, and I think that we have too many big groups (or groups that are too big) right now as it is. This essentially encourages you to have the biggest blob possible, so that you can all jump through in 50 T3s and end up close enough to the wormhole to fight.
I'm glad CCP is devoting some time and thought to wormhole mechanics but this particular change is going to make it very hard for groups like us to engage a larger corp without getting stomped every single time. Personally I like engaging bigger foes, but not when there's zero chance of taking control of the fight. mate if there's no bubble on the hole i can warp in a closing team with a quickness. if there is a bubble I can still manage it if i'm already on the hole. ten characters is not such a hard figure to clear... i mean, since when has a cap hole ever been a good idea for small groups? I keep hammering the cap hole angle because that's the one that will have caps jumping through it, which is what this change hits the hardest. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15561
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Posted - 2014.08.04 12:30:00 -
[28] - Quote
Rek Seven wrote:I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game. Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together. if a wormhole corp's numbers are low, there's going to be more to farm in the wormhole. this imaginary group of players who can't scout themselves while closing holes... are they patient enough to last in EVE anyway? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15563
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Posted - 2014.08.04 12:41:00 -
[29] - Quote
if there's no PVP then make ISK? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15563
|
Posted - 2014.08.04 12:50:00 -
[30] - Quote
Rek Seven wrote:I log off if there is no PVP. That's just me though. lol. yeah and we also know groups like yours poach players who are PVP capable, so who's more guilty of stripping that capability from small wormhole groups. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15563
|
Posted - 2014.08.04 12:53:00 -
[31] - Quote
Neckbeard Nolyfe wrote:Rain6637 wrote:if there's no PVP then make ISK? Stop posting. Thanks, you did everyone a favor. why did you use an NPC character for that? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
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Posted - 2014.08.04 13:13:00 -
[32] - Quote
:-D I won't name names President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 13:53:00 -
[33] - Quote
I wish I was even... half the man she is President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:04:00 -
[34] - Quote
i'm not sure that procedure is available
she's going to kill me. (but not really) President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:12:00 -
[35] - Quote
that is so mean President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:18:00 -
[36] - Quote
believe it or not i can look at my skillsheet with a straight face President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:26:00 -
[37] - Quote
90 Million SP falcon alt... whatev President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:34:00 -
[38] - Quote
no i've limited the rains to subcap so I have some hope of a skillsheet that makes sense eventually, by default. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:51:00 -
[39] - Quote
you don't get to have triple nickel likes. that's kinda cool and it upsets me, so i will give you another. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15565
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Posted - 2014.08.04 14:59:00 -
[40] - Quote
'tswatchu get President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15565
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Posted - 2014.08.04 15:12:00 -
[41] - Quote
12 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15565
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Posted - 2014.08.04 17:54:00 -
[42] - Quote
i just wanna say i loved my ORE hole crasher gang. I did what I could to suppress my rage but I can't take it anymore. I'm about to see their purpose in this game nerfed yet. again. why are ORE ships being murdered?? that's what this is about, isn't it. killing ORE ships. my Rorq and Orcas...
first it was mobile depots. role stolen then it was mobile tractor units. role stolen compression anchorable. role stolen
the only way this could be worse is if Rorqs only give mining boosts within 20 km of a wormhole.
if you want to remove ORE ships from the game, just do it. don't string players along who only want to fly ORE ships. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15566
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Posted - 2014.08.04 18:57:00 -
[43] - Quote
call me helplessly optimistic. as disappointed as I am, I'm already imagining the Rorqual's comeback. It's gotta be something epic after such a hard nerf to what little utility it has left. I'll just have to take my Rorqual gameplay elsewhere in the meantime, I guess. Shame on me for trying to make it work in a wh.
not very reassuring that it shares the fate of my phoenix pilot who I spent so long training to perfect skills. people told me it was a bad idea and I should have listened.
but i mean, I figured the rorq would be safe from nerfs due to its specialized role. wrong again. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15566
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Posted - 2014.08.04 20:08:00 -
[44] - Quote
I use a rorqual as a capital hole roller. i'm particular affected by a mess nerf to hole rollers. it's added insult to injury when a rorqual costs so much more than a carrer President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15567
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Posted - 2014.08.05 12:05:00 -
[45] - Quote
RIP hole rolling orca President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15568
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Posted - 2014.08.05 15:00:00 -
[46] - Quote
still trying to decide if this is a compromise over that wh life extender thing the goonies have wanted for some time. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15569
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Posted - 2014.08.06 04:29:00 -
[47] - Quote
Dinsdale Pirannha wrote:Ryan Kirth wrote:Guys stop and think about this. Who virtual controls CCP now. Who are these Devs? If not mistaken they are mostly all nullsec players formerly of corps many of us really didn't care for. This does nothing more then give their croonies an easier way to control their game. This crap all started a year ago. Look at all the nerfs that affect the average player and the buffs that just don't make any sense. Too much of this game is becoming worthless for new / low sp players. Too many nerfs to ships typically found in empire space or WH space while the ships typically found in null get buffed. Just my rant here but it sure looks like a takeover in an effort to discourage your average player. An entirely separate gaming community resides in WH space and nullsec players don't want them there. WH space is too resource rich and easy. The nullsec folk want those resources and until now WH raids have just been too difficult Wonder how long before the cartels start renting out wormhole systems. they do already, but they're not the cartels you know about.
I won't explain the specifics because I'd rather keep you in the dark. you twist information that penetrates your thick skull. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15574
|
Posted - 2014.08.06 06:20:00 -
[48] - Quote
undisturbed it's fine, but a hic or dic and the carrier belongs to Bob
(no different from any other situation with a cap vs a hic or dic, but by trapping the cap on one side, it gets their mates to commit) President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15574
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Posted - 2014.08.06 10:05:00 -
[49] - Quote
can Rorquals be exempt from this change please President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15574
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Posted - 2014.08.06 11:21:00 -
[50] - Quote
Bjurn Akely wrote:Rain6637 wrote:can Rorquals be exempt from this change please Why should they? What is your reasoning? because otherwise they're not good for anything President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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