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Thread Statistics | Show CCP posts - 6 post(s) |

Winthorp
2456
|
Posted - 2014.08.04 05:42:00 -
[331] - Quote
unimatrix0030 wrote:Winthorp wrote:[quote=unimatrix0030] I always find it hard to get a lock on a really slow to warp BS 15km off a WH...  Do you guys even believe some of the crap you write? And battleships will be the only thing you have left to catch.
Why would you not catch the other normal stuff that you catch now?
Do try to make some sense. |

Winthorp
2456
|
Posted - 2014.08.04 05:43:00 -
[332] - Quote
unimatrix0030 wrote:Not being able to roll the hole will get small corp out of w-space. Because if there is nothing in the chain you bether log of. I have scanned chains as long as 6 hole from the "home" hole with nothing in it. Not being able to roll will just leave you with one option : log off. I remember the days in a corp where we coudn't roll the hole, it died because people didn't show up because there was never any content. Wich made less people log in wich mean even less people to be able to roll the hole... . Large corp will need to wait untill there are engough people online to be able to roll the hole safely. Even more waiting will mean more people playing world of tanks like you said whinthorp. It will make w-space even more slower then it already is. Now people who wants fast kills left us for low sec. Farmers left us for incursions. We need more reasons for people to go to w-space not less.
/sigh.
Can i have your stuff also? |

Saisin
State War Academy Caldari State
102
|
Posted - 2014.08.04 05:47:00 -
[333] - Quote
I like the idea of having the mass of ships affect the distance of popping out on the other side of a WH.
Scouting the other side is not going to be affected, so this is good.
I do like that ranges will not be as obvious to anyone once this change is implemented, forcing some quick decisions making on all parts.
I also do like that it will make logistics operations more difficult in WH, as WH space should remain a difficult place to call home. I have no specific experience with capitals, but anything that makes use of capitals more difficult in WH is also a positive in my mind.
+1 from me.
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
98
|
Posted - 2014.08.04 05:49:00 -
[334] - Quote
pyropwnsu wrote:BayneNothos wrote:
You're going to have to explain how this will cause less fights as I'm not seeing it. I can see it increasing the viability of fleet comps for sure. It'll mean there's more chance to catch stragglers alone.
The only way the ratio would change is if you get more ganks, nothing wrong with that. Who knows, maybe those ganks will escalate into a fight.
The entertainment value of the increase in ganks does not outweigh the increase in rolling time, in my opinion. More X-logs = Less people to shoot at = wormhole space is more quiet than it already is. The cons very very heavily outweigh the pros.
You're adding literally two short warp jumps for each BS jump. +150km from WH and back to the WH. That's a bit over a minute. Not that it matters as you'll still have the polarisation timer to deal with. |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
64
|
Posted - 2014.08.04 05:58:00 -
[335] - Quote
BayneNothos wrote:pyropwnsu wrote:BayneNothos wrote:
You're going to have to explain how this will cause less fights as I'm not seeing it. I can see it increasing the viability of fleet comps for sure. It'll mean there's more chance to catch stragglers alone.
The only way the ratio would change is if you get more ganks, nothing wrong with that. Who knows, maybe those ganks will escalate into a fight.
The entertainment value of the increase in ganks does not outweigh the increase in rolling time, in my opinion. More X-logs = Less people to shoot at = wormhole space is more quiet than it already is. The cons very very heavily outweigh the pros. You're adding literally two short warp jumps for each BS jump. +150km from WH and back to the WH. That's a bit over a minute. Not that it matters as you'll still have the polarisation timer to deal with.
That turns into a 2-3 min warp in a dread plus a 30 second align
so still with the 6 mins added on. That equates to a 600% increase in WH rolling time....serously 600% wtf? I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
98
|
Posted - 2014.08.04 06:06:00 -
[336] - Quote
Angrod Losshelin wrote:BayneNothos wrote:
You're adding literally two short warp jumps for each BS jump. +150km from WH and back to the WH. That's a bit over a minute. Not that it matters as you'll still have the polarisation timer to deal with.
That turns into a 2-3 min warp in a dread plus a 30 second align so still with the 6 mins added on. That equates to a 600% increase in WH rolling time....serously 600% wtf?
LOLWUT. If it's taking you 2-3 minutes to warp 150km, you're failing somewhere.
Lets put it this way. Time on far side of WH. You have to warp to your side no matter what. All that matters is time on the far side. Currently: 1-2 seconds. Under this system: ~1 minute.
That's hardly the epic disaster of game ending proportions you think it is. |

Seraph Essael
Devils Diciples League of Infamy
768
|
Posted - 2014.08.04 06:06:00 -
[337] - Quote
This is a ridiculous mechanic that should not even have made it onto the test server.
Adding more time to an already tedious job of rolling (yes some of us dont have 10 pilots in Battleships to throw at a hole plus a 15 man PvP fleet on stand by especially on weekdays) will not allow for more fights, people just wont bother connecting their chains and will just log off or go to nullsec for fights.
Combat rolling is a viable tactic to maintain hole control if the enemy fleet out numbers you. This tactic will no longer be an option meaning some pilots just wont bother fighting outnumbered anymore.
This is a bad idea, one that will only slow things down in WHs.
Why am I not looking forward to this up coming Dev blog? Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 06:08:00 -
[338] - Quote
yeah there's that option, of getting a warp-out for your rollers.
Hatshepsut IV wrote:The language is perfectly apt to the situation. Yes the logic of my point is based in the status quo because it works perfectly and it's near unanimous from the dwellers in bobs space that of all the things whs could use this isn't one. I care very strongly about w-space I call it home and will passionately expose my views and/opinions as such.
The status quo of ice cream is that it is cold, the status quo of a toilet is that you flush it and it flushes the excrement away. Neither or these needs changing/fixing.
Simply becaus something is a status quo doesn't make that a bad thing.
let's agree to disagree.
I'm upgrading my opinion of this change from elegant to brilliant. I was too busy pwning cap holes with two characters to consider a change of such surgical precision.
Paikis wrote:Winthorp wrote:I always find it hard to get a lock on a really slow to warp BS 15km off a WH...  Do you guys even believe some of the crap you write? I think that's the problem. The more I think about this change the less I think I care. Especially if it is also applied to cyno mechanics. not the most valid comparison. cynos are primarily a capital gameplay mechanic. the use of capitals in wormholes is predominantly as a workaround to wormhole lifespan. applied to cyno mechanics, the cyno dies after 2 capitals jump through. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Rain6637
Team Evil
15557
|
Posted - 2014.08.04 06:11:00 -
[339] - Quote
unimatrix0030 wrote:Winthorp wrote:unimatrix0030 wrote:I always find it hard to get a lock on a really slow to warp BS 15km off a WH...  Do you guys even believe some of the crap you write? And battleships will be the only thing you have left to catch. I've considered throwing an empty carrier through a hole to trap a dread... several times. those caps were never something you could catch anyway.
Winthorp wrote:#rekt You got me.  yeah stop mongering the D bro President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Paikis
Vapour Holdings
1320
|
Posted - 2014.08.04 06:12:00 -
[340] - Quote
Rain6637 wrote:the cyno dies after 2 capitals jump through.
It'd be 3 jumps, but I'd be OK with this change also. |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 06:16:00 -
[341] - Quote
we can dream. thankfully, 3 cap jumps still crash a wormhole. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

corbexx
eXceed Inc. No Holes Barred
495
|
Posted - 2014.08.04 06:42:00 -
[342] - Quote
Sentamon wrote:This feature effectively deals with 2 major w-space problems.
1) Carebears using caps to make their ISK faucet completely safe. 2) Roaming gangs of T3 ships looking for easy targets to gank.
The end result will be more meaningful PvP over systems and resources, not the current carebear and gank fest.
It's a brilliant solution CCP, make it happen. (and for cynos too please!)
The problem is it won't.
Because 1) Carebears will do what they do now if a big group is connected, scout it then go **** collapsing and just log for the day. 2) Big groups could easily close with battle ships if they wanted meaning it won't affect us much but will screw the smaller guys. Corbexx for CSM 9 - Wormholes deserve better |

Angelique Duchemin
GoonWaffe Goonswarm Federation
829
|
Posted - 2014.08.04 07:01:00 -
[343] - Quote
Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?
You should be able to get an align time of about 10 seconds. The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity. |

Angrod Losshelin
Oath of the Forsaken Sanguis Ignis Prosperitum
64
|
Posted - 2014.08.04 07:03:00 -
[344] - Quote
BayneNothos wrote:Angrod Losshelin wrote:BayneNothos wrote:
You're adding literally two short warp jumps for each BS jump. +150km from WH and back to the WH. That's a bit over a minute. Not that it matters as you'll still have the polarisation timer to deal with.
That turns into a 2-3 min warp in a dread plus a 30 second align so still with the 6 mins added on. That equates to a 600% increase in WH rolling time....serously 600% wtf? LOLWUT. If it's taking you 2-3 minutes to warp 150km, you're failing somewhere. Lets put it this way. Time on far side of WH. You have to warp to your side no matter what. All that matters is time on the far side. Currently: 1-2 seconds. Under this system: ~1 minute. That's hardly the epic disaster of game ending proportions you think it is.
Ok, if you are referring to 150km warp you are still looking at 30 second aligns both ways plus the warp time and the omg dead caps when you get people landing on the ship you just used to warp to 150km off.
So, from 1 second to 60 + seconds. Still a huge increase especially in cap terms. If people are watching then no rolling. Your 150km 1-2 min solution is alot better than the 10 min burn back. Still sucks though. Percentage wise its more than doubling the time it takes to roll holes. I love climbing into holes! I train New Bro's in WormHoles! Check out my PodCast:-áPraise Bob! Also checkout these other PodCasts: http://evepodcasts.com/ |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:03:00 -
[345] - Quote
Angelique Duchemin wrote:Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?
You should be able to get an align time of about 10 seconds. yes President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Enthropic
Infinite Point Nulli Secunda
92
|
Posted - 2014.08.04 07:05:00 -
[346] - Quote
this will lead to less PvE and PvP activity in WHs, there are countless posts in this thread explaining why.
CCP you never cease to surprise me. Undo this please asap and either leave WHs mechanics as they are because they are one of the few aspects of the game that you did NOT f... up with your changes and 'rebalancing'
if you want to give WHers some love then create something new and exciting for us, something that is fun to do while you wait for your corpmates to log in. New sites to run for example. Or dedicated pvp systems, where groups can connect to and brawl and have fun, there are thousands of ideas.
simply changing working mechanics because you have no insipration to add something really new to the game is not creating fun for anyone.
PLEASE RECONSIDER THIS xxxxed up idea you implemented on Sisi |

Syndiaan
The Dark Space Initiative Scary Wormhole People
2
|
Posted - 2014.08.04 07:13:00 -
[347] - Quote
So when you jump a WH you get shot out in random directions and distance based on mass.... Here is wormhole PvP between corps if this is implemented.
20 vs 20 looking for a fight sitting on the other side of each other.
Team A: You jump over first!
Team B: No you jump over first!
Team A: No you jump over first!
Team B: No you!
Team A: No you!!!
Team B: NO YOU!!!!
Team A: YOU!!!!!!
everyone leaves.... |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:13:00 -
[348] - Quote
corbexx wrote:The problem is it won't.
Because 1) Carebears will do what they do now if a big group is connected, scout it then go **** collapsing and just log for the day. 2) Big groups could easily close with battle ships if they wanted meaning it won't affect us much but will screw the smaller guys. Sir, I sense your objection is defused, and what remains is a residual for the children that you know won't stick. If you don't express your change of heart in clear & simple english, a lot of players will continue seeing this as something to get upset about. o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Angelica Everstar
33
|
Posted - 2014.08.04 07:16:00 -
[349] - Quote
This is an idea that was raised at FanFest WH roundtable for the lat couple of years, and was given a lot of support. But the idea was also a little different. Distances of spawning on the other side was much shorter (5-10km), and WH activations would be reduced to 2.5km. Any typos, spelling errors and bad grammer found, are free and yours to keep Current bond : PFA05 500b / Total 825b |

Keith Planck
Lazerhawks
822
|
Posted - 2014.08.04 07:17:00 -
[350] - Quote
I suggest a bell-curve based on mass.
Very small ships (scouts) and very large ships (capitals) would spawn close. Medium sized ships would spawn farther away (guardians have a 70km range so I'd say max distance would be 35kms)
Scouts no harder to kill: Check Capitals still somewhat safe to use on wormholes: Check Hole rolling speed not influenced: Check Heavy armor fleets don't have to worry about being too spread out: Check Kite doctrines will have the option to jump into enemy fleets: Check Hard as **** to code: Pending n++[ 2014.06.02 04:47:22 ] Sith1s Spectre > despite our difference in opinions Keith, you've been a very important person in Sky/Rolled Out n++[ 2014.06.02 04:49:05 ] Sith1s Spectre > but yeah, you're one of the few people who i am quite happy to admit i was wrong about on my initial expectations |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:21:00 -
[351] - Quote
// o7 to the programmers who interface between ideas and code to turn these things into space-reality. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Winthorp
2462
|
Posted - 2014.08.04 07:37:00 -
[352] - Quote
Angelique Duchemin wrote:Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?
You should be able to get an align time of about 10 seconds.
There is no issue of align time as you would have a scout on the other side while rage rolling anyway, just fit a web really. |

Borsek
A.A.A
215
|
Posted - 2014.08.04 07:37:00 -
[353] - Quote
This idea is almost as great as the sov in wormholes idea.
It's a good thing my subs are running out. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
99
|
Posted - 2014.08.04 07:39:00 -
[354] - Quote
Syndiaan wrote:So when you jump a WH you get shot out in random directions and distance based on mass.... Here is wormhole PvP between corps if this is implemented.
20 vs 20 looking for a fight sitting on the other side of each other.
Team A: You jump over first!
Team B: No you jump over first!
Team A: No you jump over first!
Team B: No you!
Team A: No you!!!
Team B: NO YOU!!!!
Team A: YOU!!!!!!
everyone leaves....
Sounds beneficial against the standard T3+Logi Blob. Logi has to now sit next to the WH and can't burn out lest they get caught by the people jumping in. This means Logi sits next to everything else you plan to pew. Much more useful. Your own Logi now sits a fair distance out from the enemy so it's not getting auto tackled straight away anymore.
I think some people need to do less stressing out and more thinking on how to exploit this for their own benefit. It's really not going to shut down W Space. |

Rain6637
Team Evil
15558
|
Posted - 2014.08.04 07:40:00 -
[355] - Quote
Borsek wrote:This idea is almost as great as the sov in wormholes idea.
It's a good thing my subs are running out. I think Winthorp is collecting people's stuff. in fact, yeah... he has dibs. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Syndiaan
The Dark Space Initiative Scary Wormhole People
2
|
Posted - 2014.08.04 07:42:00 -
[356] - Quote
Maybe I am not understanding this correctly but the idea I'm getting is CCP is trying to prevent people from opening up a wormhole, seeing something they do not like for whatever reason and able to instantly roll it. I can understand that. This idea CCP has is just a horrible way of addressing it.
Personally I like the way wormholes work, maybe others do not but thats my opinion. However this change obviously is not liked and most certainly is not wanted judging from fellow WH friends and on the WH forums.
If CCP is so desperate to stop rage rolling my suggestion would be to put a time limit from when a wormhole is opened and the time a capital ship is able to pass through it, similar to polarity. This would seriously delay the time frame it takes to roll a new wormhole spawned without completely destroying the mechanics that we wormhole guys enjoy.
|

Syndiaan
The Dark Space Initiative Scary Wormhole People
2
|
Posted - 2014.08.04 07:47:00 -
[357] - Quote
BayneNothos wrote:Syndiaan wrote:So when you jump a WH you get shot out in random directions and distance based on mass.... Here is wormhole PvP between corps if this is implemented.
20 vs 20 looking for a fight sitting on the other side of each other.
Team A: You jump over first!
Team B: No you jump over first!
Team A: No you jump over first!
Team B: No you!
Team A: No you!!!
Team B: NO YOU!!!!
Team A: YOU!!!!!!
everyone leaves.... Sounds beneficial against the standard T3+Logi Blob. Logi has to now sit next to the WH and can't burn out lest they get caught by the people jumping in. This means Logi sits next to everything else you plan to pew. Much more useful. Your own Logi now sits a fair distance out from the enemy so it's not getting auto tackled straight away anymore. I think some people need to do less stressing out and more thinking on how to exploit this for their own benefit. It's really not going to shut down W Space.
I do not disagree that the whole T3 and logi needs work, but CCP is already rebalancing T3 ships, which is long overdue IMO. I think they should finish doing that before also screwing around with other game mechanics.
|

Winthorp
2462
|
Posted - 2014.08.04 07:54:00 -
[358] - Quote
Syndiaan wrote:So when you jump a WH you get shot out in random directions and distance based on mass.... Here is wormhole PvP between corps if this is implemented.
20 vs 20 looking for a fight sitting on the other side of each other.
Team A: You jump over first!
Team B: No you jump over first!
Team A: No you jump over first!
Team B: No you!
Team A: No you!!!
Team B: NO YOU!!!!
Team A: YOU!!!!!!
everyone leaves....
So as it stands now we have
Team A Finds Team B
Team B Gets alerted to Team A being there (The instant sig overlay usually alerts them)
Team B scouts Team A's fleet
Team B sends jabber ping
Team A waits on WH with fleet or half fleet and half reserved
Team B gets a few log ins starts to form up
Team A notices Team B getting a few more numbers and sends another scout through to assess
Team A realises they are starting to get a few more people then they are comfortable with and think a fight might happen.
Team A sends jabber ping to bolster numbers
Team A and B scouts **** around like shitcunts for 15mins liaising with FC's about fleet comps they can see and look for deepsafes
Team B realise Team A's fleet is not sitting in their home WH
Team B decides to send another scout out to scan for their home Wh to make sure there is only Team A current shown fleet.
Team A starts to get pissed off at form up time and has either massive dicks like me start to talk **** in local or the FC will start talking **** in Hiddens love den (Rainbow retards channel)
Team B figure they either better do something soon or fear being outed as pussies.
Option 1 usually happens here:
Team b get the stock standard dread blap at range setup ready
Team A see the changes and realises they can do bugger all about dread blap and call them lots of names and go home to do escalations
Option 2
Team B warps to hole with a great fleet after jabber ping army has assembled (I'm looking at you SSC jabber warriors)
Team A jump in their fleet and see Team B has commited and call in the reserve fleet and a dread and Archon
Team A dont have enough numbers to break Team B in the end and jump subcaps home then jump dread home after taking a few minor losses but saving the rest of the 50B ISK fleet to safely fight another day
Team A then go home to do escalations while **** talking with Team B while Team B run escalations in their home
Both teams pretty chuffed about what has just happened and think all is fine with the universe....
AND THIS IS THE CURRENT STATE OF HIGH END WH's YOU WANT TO KEEP?
|

unimatrix0030
Viperfleet Inc. Disavowed.
123
|
Posted - 2014.08.04 07:55:00 -
[359] - Quote
Logi chains of the guys jumping in would be broken so easy with a few damps. Wich means jumping in would be suicide. |

Var D'ovoli
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
19
|
Posted - 2014.08.04 07:57:00 -
[360] - Quote
I hate the idea. Why not fix what is broken instead of avoiding it??? |
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