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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Loris Fritz
Negative Density No Response
11
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Posted - 2014.08.06 19:58:00 -
[91] - Quote
This is a great new content generator for wspace. A wh you cannot close that lets pesky little frigs to catch your haulers and the like.... A possible wh that has ever present danger sounds like a lot of fun... Especially if you are the one hunting . |
Kerodan Alduin
EVE University Ivy League
4
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Posted - 2014.08.06 20:00:00 -
[92] - Quote
I think that these new connections will be used more for scouting and finding conventional routes into interesting systems rather than attracting true frigate roams for many of the reasons mentioned above.
However, I am also in favor of the idea of a new WH system class which only allows frigates and destroyers in. These might have connections both from W-space as well as from k-space. However, these connections should have mass limits and be (theoretically) rollable like any other WH. These systems might attract more daytrippers from kspace and could contain special types of rewsleeper encounters wich are tough to beat in those small ships.
+1 for generating interesting ideas, though. |
cyboman
Mafia Italiana
3
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Posted - 2014.08.06 20:22:00 -
[93] - Quote
Living in a C3 LS static, I normally get 3-5 connecting WH exits on any given day. Now you want to increase that amount?
I think CCP is missing the point of control that some players enjoy. Being able to close your connections to PVE is why I choose to live in a C3.
If I wanted to live in a place with muti connections that I had no control over, why would I not just live in low sec? Yes I can continue to manage the closing of unwanted exits but I think increasing the amount of random exits is a bad idea.
Ask yourself why more people live in WH space then low sec. I have no idea how to check this but I believe it to be true. |
Bleedingthrough
Raptor Navy
67
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Posted - 2014.08.06 20:39:00 -
[94] - Quote
This frig WH Why would anyone want to go on frig roams in w-space? Such an easy way to get podded. The only people having enough members in cheap clones are k-space blobs. Why should these groups get a WH designed for them?
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Rob Cobb
Probe Patrol Ixtab.
14
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Posted - 2014.08.06 21:13:00 -
[95] - Quote
stop trying to fix things that are not broken ccp. I havent liked a single WH change i have read so far.
if you want to spice up w-space, give reasons for more people to move into them.
e.g. moon goo, ice belts, new types of site
if you want to make wormholes more dangerous,
sleepers spawn around wormholes randomly... new sleepers with hic bubbles, etc, use your imagination, add to the content, dont **** it sideways everyday and twice on sunday.
If you really want to go balls deep, sleepers having the chance to spawn at your moon and reinforcing your tower^^ |
thebringer
Raptor Navy Dominatus Atrum Mortis
5
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Posted - 2014.08.06 21:24:00 -
[96] - Quote
Right so more K162 = more connectivity right?
Wrong.
If a new wh appears in a system you warp to it, see where it goes and simply not open it if you dont like it, no one can use it and the wh does not add to the "connectivity".
This means very high risk for ratting and screws wormhole control, thus causing any sort of safe ratting (not that it was safe in the first place) nigh impossible.
So what is the point?
I would understand the increase of K162s, but not the combination with the new opening mechanics...
And these mini whs....
Really? The only people that will use them will be people with a love of the fast ticket to hi-sec and only want to mess with groups that cannot assemble ships to deal with this inconvienice instead of inducing small scale PVP that does not belong in whs. |
Rek Seven
Probe Patrol Ixtab.
1682
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Posted - 2014.08.06 21:32:00 -
[97] - Quote
Fozzie, please cancel the small ship wormhole idea until you have some new content deserving of this new connection.
There is no need/place for this given the current mechanics/content. +1 |
Deeone
Deadspace Zombie Factory
24
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Posted - 2014.08.06 21:37:00 -
[98] - Quote
there is no need for low mass wh......random capitol mass (to all classes of wh) wh would be way more interesting game play wise. The only thing small ships can do in wh space is kill miners.....if they can find one........ |
Kusum Fawn
State Protectorate Caldari State
512
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Posted - 2014.08.06 21:39:00 -
[99] - Quote
hmm.... is this because goons have gotten bored farming hisec residents for kills and need something to log on for? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Cirillith
Bean-shidh The Nameless Alliance
21
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Posted - 2014.08.06 21:40:00 -
[100] - Quote
Verran Skarne wrote:
How about this?
The wormhole loses stability as more jumps are performed, resulting in longer and longer polarization timers for ships passing through it. At high levels of instability, ships passing through the wormhole could even take structural damage, or the wormhole could become impassable until enough time has passed.
So, you still get a wormhole that can't be easily closed, but that only frigates can jump through. However, there's a throttle that prevents someone from using it to move large fleets quickly (at least, not without taking on additional risk).
PS: This in no way changes my original thoughts posted earlier in the thread. Just throwing this out as an example of how flood control could work.
This is nice idea... taken from universe of Honor Harrington (tm) by David Weber :) There are Wormholes which are destabilized by ship jumping through - more heavy ship longer the time of destabilization, and you can pass through group of ships instantly but only up to certain mass threshold and after that wormhole becomes destabilized for a long period of time - it is quite nice mechanic, but I do not think it can be easy implemented.... on the other hand I'm not programmer :P
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myjitaalts
School of Applied Knowledge Caldari State
2
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Posted - 2014.08.06 21:58:00 -
[101] - Quote
just so I can wrap my head around this correctly .. MORE worm holes, made HARDER to close and new kinds that CAN NOT be closed.
So this will guarantee that within a few months my small corp I'm in, and many others. will be evicted due.
1) no way to roll hole after hostile scout is spotted. No chance to lock them out. They can plan for the next 16 hrs to get more scouts in hole.
2) (biggest issue ) currently EXTREMELY disproportionately Random worm hole generation. currently other than our static, 9 out of 10 holes tend to spawn at down time. So where is the random. Who benefit's from this.. not USA time zones. WHO benefit's from this... eastern Europe prime time,and What benefit's are there.. makes seeding hostile capitals in systems easier for some time zones.
As stated before isolation in WH space is the only way to get away from null sec politics(that and no moon goo), making any sized perma hole will bring WH space 1 step closer to becoming renter space. WH space is the only place small corps can "own" their own space. No other space in game can be claimed by a small low-SP corp.........possible yes, reality is no.... a 5 man corp without an alliance could never own any Null sec space and live there for months out of a tower without paying Billions in rent to some power block. |
Verran Skarne
4 Marketeers
26
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Posted - 2014.08.06 22:35:00 -
[102] - Quote
myjitaalts wrote:
2) (biggest issue ) currently EXTREMELY disproportionately Random worm hole generation. currently other than our static, 9 out of 10 holes tend to spawn at down time. So where is the random. Who benefit's from this.. not USA time zones. WHO benefit's from this... eastern Europe prime time,and What benefit's are there.. makes seeding hostile capitals in systems easier for some time zones.
This is actually due to the way players behave rather than the game. Basically, a lot of scanners like to go out just before downtime and open every hole they find, to see if they can land in a juicy system to get their friends in later. If you look, those connections you see after downtime are mostly K162s coming from other wormholes (or k-space). So the other end was sitting there for hours and hours, potentially, and just hadn't been activated.
Anecdotally we do see a LOT more hostile roams during EUTZ most days instead of USTZ. No idea why this is though, since there's plenty of USTZ pilots operating in wormholes too. |
Nash MacAllister
Anomalous Existence Low-Class
154
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Posted - 2014.08.06 22:37:00 -
[103] - Quote
This will make evictions of lower class wh dwellers, particularly less established ones, much easier. CCP, you aren't doing any favors to the audience you intend to "help" with this. Not well thought out at all... Yes, if you have to ask yourself the question, just assume we are watching you... |
epicurus ataraxia
Lazerhawks
920
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Posted - 2014.08.06 22:50:00 -
[104] - Quote
I find the idea of sub cruiser wormholes interesting, there are some good possibilities, and smart bomb sales will rise astronomically as a natural consequence.
There are two issues that need to be addressed though.
There needs to be a way of swapping clones in wormholes, NOT JUMPING or re awakening of a clone anywhere else but K space. whilst the clone cost is manageable even at high skill point levels, no one is going to use these corridors with hundreds of millions of implants. particularly as many many frigates will die using them, and that cannot be mitigated against. There will be smart bombing ships everywhere! solve the implant issue and they will be actively used.
Secondly the way PvE generates wealth such as it is in lower class wormholes, most of the value is in nano ribbons salvaged. the blue loot levels are not of any real value.
There will be less time for low class small operations to salvage while running sites, as they will be being disturbed far more often. I am not by any means saying it is impossible, but it will affect income for them significantly.
I recommend altering the loot tables for these lower class sites to increase blue loot values than can be got comparatively quickly and reduce nano ribbon drops to balance a little, but Lower class wormholes C4 and below, could do with a little help.
Relic and data sites in these holes, really need help as they have so many cans containing little of value. reduce the cans and up the value of the contents.
Some may say They are only farmers kill them all, but that is certainly not the whole story, there are some, but most really do not fit that label, and after these changes uninterrupted farming is not exactly going to be possible.
so TL;DR
Boost sub C5 blue loot to compensate for increased risk. reduce the number of cans in C4 wormholes and below, and increase the contents. make it possible to swap clones or implants in wormholes.
After all we want more players in all classes of space outside the POS, that is in ALL our best interests There is one EvE. Many people. Many lifestyles. WE are EvE |
Blodhgarm Dethahal
Transcendent Sedition Protean Concept
182
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Posted - 2014.08.06 23:01:00 -
[105] - Quote
More connections are always nice.. makes the space more fluid and better chance of finding something out there in the void
+1 -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
Onic Madres
Isuuaya Manufacturing Mordus Angels
0
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Posted - 2014.08.06 23:02:00 -
[106] - Quote
Going to say this is a stupid idea, and just goes to prove you do not like mining in wh space. you should do the players a favor and just remove grav sites from WH's cuz no one is going to mine them with un-closable frig sized wh's with high spawn rates. |
epicurus ataraxia
Lazerhawks
920
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Posted - 2014.08.06 23:09:00 -
[107] - Quote
Onic Madres wrote:Going to say this is a stupid idea, and just goes to prove you do not like mining in wh space. you should do the players a favor and just remove grav sites from WH's cuz no one is going to mine them with un-closable frig sized wh's with high spawn rates.
it certainly adds strength to the argument that ore sites need to be scanned down as before. there is now an argument that ALL wormhole sites should now require at least a quick scan before they can be warped to . At the least probes should need to be launched. As a hunter, I should at least have to do that I feel.
The problem with cheap kills, is A. they are unsatisfying, and B. kill the prey too easily and soon there is no prey to kill. There is one EvE. Many people. Many lifestyles. WE are EvE |
Hinata' Hyuga
Brave Newbies Inc. Brave Collective
51
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Posted - 2014.08.06 23:12:00 -
[108] - Quote
Having these low class WHs have transport ships travel through them would be even more brilliant. But overall, I love this idea. |
Severn VonKarr
Manoop Material Acquisitions Cartel
1
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Posted - 2014.08.06 23:26:00 -
[109] - Quote
I have to agree with myjitaalts. Blobbing is ruining eve, just look at the popularity of CSM candidates waving the "solo/small gang" banner. More combat in disposable ships sounds like a nice idea, but an uncloseable hole is just going to create anti-content. When it appears, people will hide. Blobbers will exploit the uncloseable nature to move their blobs into an evironment that used to be immune. As many have already said, Eve needs more content accessible to smaller/newer groups. Wormhole space offers that like no other part of Eve can. The existing mechanics of Wspace feel perfectly tuned for this use. Fixed total mass limits that are typically 10 times the mass of the largest ship that can enter a wspace system are a perfect counter for blobbing. Unlimited total mass holes can allow a blob to attack with impunity. Granted, the blob would be limited to small ships, but more numbers=more dps.
The significant increase in randoms works as is. If the randoms were replaced with these holes and they were given a fixed limit on total mass like normal holes and that limit was equivalent to 10 frigs, it would be better. To ensure that these aren't just closed, they should instead act like temporary statics; the anomaly will not despawn on close. Instead it will just connect to a different system. This could act like a small random hole that smaller groups could rage roll for content.
All proposals considered for improving wspace pvp, a delayed signature was a more elegant solution. |
Trethard
J-Space BrotherHood Zombie Pony Express
0
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Posted - 2014.08.06 23:29:00 -
[110] - Quote
How about instead of a low jump mass high total mass regen hole, maybe make these more common, but low jump mass low total mass? Say, 20 frigate's worth or something? It open up j-space for more content, but keep the idea that when you are here you are isolated. No chance of reliable backup for your blob. If they are common, you're never really safe, but people need to bring a scout to use then and get out and can't treat them as a super highway from sov space.
Also, please give us a way to change clones. |
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Jack Miton
Isogen 5
3593
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Posted - 2014.08.06 23:52:00 -
[111] - Quote
um.... I guess? i'd rather have class 0.5 WHs than class 7 WHs i guess so there's that. not sure what this will actually bring to WHs but might be interesting to see. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
Meytal
School of Applied Knowledge Caldari State
520
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Posted - 2014.08.06 23:53:00 -
[112] - Quote
This is a tough one. On one hand, trying to encourage more use of Frigates in W-space is good, but with the fleet sizes typically seen in W-space (very small in comparison to Nullsec fleets), combined with the fact that W-space residents typically can afford to fly whatever they want and still usually don't choose frigates, this will be difficult.
Mandating the use of Frigates in some cases likely isn't a complete solution; you need to make frigates more desirable. Being known for dying when sneezed upon, it may help to increase frigate survivability, perhaps by an increase in buffer, a decrease in sig radius, or a small natural resistance to webbing for all frigates. After all, if you can scram and web a frigate, it's dead in one shot.
You will also need to reduce the reluctance to use low-tanked ships due to a great chance of losing your pod and implants. Allow us to swap clones in W-space, placing all jump clones in the wormhole system at risk if invaded, and requiring us to risk their loss during transport from Hisec station to W-space facility. Those are two new risks that do not presently exist.
Combined, those two changes will result in more Frigates in W-space with or without a focus on frigate-only wormholes.
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Phoenix Jones
Isogen 5
583
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Posted - 2014.08.07 00:04:00 -
[113] - Quote
Thought about this for a day. I have some reservations.
1) You've given rise to nullsec bomber fleets into wormholes. Meaning you've given the rise to unlimited wings of siege bombers into wormhole space.. with a hole that cannot be closed. While it was possible before, it was not practical.
2) You give people with numbers an infinite advantage.
Wormholers concern is majorly the influx of hundreds upon hundreds of nullsec interceptor and bomber gangs into wormhole space though the use of the infinite hole. But honestly.. we really do not know what will happen.
Its a crap shoot either way. I'd take a gamble on it.
Yaay!!!! |
Auract
League of Darkness Vanguard of the Phoenix
25
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Posted - 2014.08.07 00:24:00 -
[114] - Quote
The current amount inside my head would keep me away from such a crappy little frig. so easily taken out inside of one of those holes and saying good bye to my pod. No thank you. |
Chrysalis Pollard
Griffin Capsuleers Ad-Astra
0
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Posted - 2014.08.07 00:25:00 -
[115] - Quote
I don't think that this change will help my smaller corp much. It will definitely make it harder for us to run sites without the chance of being molested or found and it will make it much rarer for us to mine ore or gas. (Just a couple of days ago I was very excited about our new ore compression array) I see a lot of these changes as increasing the risk of being living in a WH system without an increase in the rewards unless your looking for PvP and kill mails. In my opinion, this change will just cause my corp to POS up more and not run sites or do stuff in our WH.
It is not like we don't have a lot of connections to our C3 anyway, currently we have 8 including our static (2 K162s from unknowns, 2 K162s from dangerous unknowns, and 3 K162s from null sec plus our U210 static).
I would like to see CCP introduce more reward for our risk of living in WH space such as more blueprints that use some of the pretty much worthless sleeper salvage and gas, or introduce new lines of T3 ships or T3 rigs or implants that can be made from sleeper loot.
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Navie
Lunar-Tic Strategic Services
0
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Posted - 2014.08.07 00:31:00 -
[116] - Quote
Hey, this is semi-on topic, but if you want to spice up w-space in general you could add wormhole "Pockets"
These are unstable wormhole systems... They live and die with the WH that enters them..... Lets label them C0 and have a rating of .1~.6... a C0.3 is a unstable C3 system, When the primary hole into it dies you get dumped back into normal or W space randomly.... So they are high risk for getting stranded and with 16-24hr lifespans they are not intended to support permanent residence.
What they are good for is appearing at random within normal and w-space as un-inhabited space for exploration, say your a high sec mining corp, and one of these spawns... you could venture in knowing that the space is not being lived in and try to risk some better mining. Or if your in W space it gives you an opportunity to clear more sites and explore other w-space classes without having to contend entrenched residents.
That does not mean they are safe, they would typically have only 1 entrance/exit with lower total mass limits. Getting stranded at one in high sec could mean being transported out to nul... or if you entered from w-space it would dump you out into parts unknown and you would have to scan your way out. Also some gankers could come trap you inside or roll you on purpose. Clearly there would need to be some warning perhaps a shader making the space it self all wobbly so you know you need to leave soon. But it would be neat to have these pockets to sort of stretch your legs in w-space and try new things.
An interesting idea would be making these show up on scan like standard combat sites, where they dont need scanned them self unlike normal wormholes. |
mulgrew Zero
Weyland Mulgrew Corporation Dominatus Atrum Mortis
4
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Posted - 2014.08.07 00:34:00 -
[117] - Quote
Phoenix Jones wrote:Thought about this for a day. I have some reservations.
1) You've given rise to nullsec bomber fleets into wormholes. Meaning you've given the rise to unlimited wings of siege bombers into wormhole space.. with a hole that cannot be closed. While it was possible before, it was not practical.
2) You give people with numbers an infinite advantage.
Wormholers concern is majorly the influx of hundreds upon hundreds of nullsec interceptor and bomber gangs into wormhole space though the use of the infinite hole. But honestly.. we really do not know what will happen.
Its a crap shoot either way. I'd take a gamble on it.
yup exactly what i was thinking and being a wolf rayet resident aswell will probley give us more of a pian :) ho humm |
Lero D
Griffin Capsuleers Ad-Astra
0
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Posted - 2014.08.07 00:39:00 -
[118] - Quote
I have lived in WH-s for a few years. We are a small corporation that can not put up a real fight.
Nevertheless, I really enjoyed many aspects of the WH life with my 2 paid accounts. I can tell you one thing for sure: When we have 1 or max 2 exits, we do many things, including running sleeper sites, mining, doing PI, transporting stuff. Every time we get 4-5 connections, we have people roaming our WH, usually from the higher classes WH-s or Null. We have no defense against them, rather than closing the holes, which many times we do. However, if 'THEY' are very active, we just quit playing in the WH for 16 hrs/24 hrs..
With these changes: - we'll not be able to close the bad connections - we'll always have many connections, so we'll always be prevented from playing. - a large fleet of small ships still can kill anything given enough time, which a large corporation will obviously have
If these changes become real and affect the game as I unfortunately think they will, chances are really good that I am quitting for good EVE. It's been a few good years, but I may get more sugar from my wife if I stop playing, so not too bad at the end of the day.
PS / Option:
How about you make these changes (extra connections and the new unknown WH) to appear proportional with the WH Class? The higher the class the more new connections to other higher class? Large corporations with Capital ships live in C4-6 WH, and they are usually looking for more fights, so connect them to more similar WH-s. C1-2 connect them to HS, and between them. |
Rain6637
Team Evil
15575
|
Posted - 2014.08.07 00:45:00 -
[119] - Quote
+1 to persistent wormholes that can't be shut
even the big ones President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
48
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Posted - 2014.08.07 00:52:00 -
[120] - Quote
I live in a C4, we get triple whammy:
1. Additional static. Could be good, could be bad but I didnt ask for it. 2. Increased risk to close my holes 3. increased gank traffic through these mini holes.
We are a mixed PvP / PvE corporations. While I am looking forward to more routes and more people to shoot, I can see our carebears re-evaluating their risk / reward and moving out. www.splatus.wordpress.com-á |
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