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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
10881

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Posted - 2014.08.06 12:56:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Retar Aveymone
GoonWaffe Goonswarm Federation
652
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Posted - 2014.08.06 14:32:00 -
[2] - Quote
Why not add these to nullsec->nullsec as well? |
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CCP Fozzie
C C P C C P Alliance
10889

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Posted - 2014.08.06 14:37:00 -
[3] - Quote
Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 14:41:00 -
[4] - Quote
Trying to make frigates more viable in wormhole space. I'm ok with that.
Dunno how viable or how widely used they will be. But basically having a perma connection for 16 hours which frigates and scouts can enter...
I don't inherently object to that. The issue I see isn't the frigate, its the interdictor.
You might want to look at its bubble mechanic and consider doing a balance pass on the heavy interdictor.
Other than that. May add fights, may not. Yaay!!!! |

naed21
The Dark Space Initiative Scary Wormhole People
21
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Posted - 2014.08.06 14:51:00 -
[5] - Quote
Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping. |

You're Mum
Temnava Legion No Holes Barred
25
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Posted - 2014.08.06 14:59:00 -
[6] - Quote
Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.
Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I donGÇÖt think you will see the massive numbers of WH based frig roams you are looking for.
CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
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ExookiZ
The Dark Space Initiative Scary Wormhole People
271
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Posted - 2014.08.06 15:03:00 -
[7] - Quote
can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone The Wormhole Kid |

Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 15:04:00 -
[8] - Quote
You're Mum wrote:Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.
Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I donGÇÖt think you will see the massive numbers of WH based frig roams you are looking for.
This by 100. Yaay!!!! |

Phoenix Jones
Isogen 5
556
|
Posted - 2014.08.06 15:06:00 -
[9] - Quote
ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone
Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable.
You "technically" should run into more frigate/destroyer gangs in wormhole space.
I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know).
Yaay!!!! |

Jaro Essa
Dahkur Forge
12
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Posted - 2014.08.06 15:07:00 -
[10] - Quote
CCP Fozzie wrote:The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. Connections from quiet parts of highsec to C1 or C2 holes are pretty abundant as it is. Anecdotally (my own experience and based on what one hears in the Rookie Help channel) new players typically die early in their w-space adventures because they warped to a site and didn't know about sleepers, or because they were blapped in a volley or two by someone in a T3.
Keeping the new small ship holes w-w only won't make entering w-space from highsec any less dangerous, but it will mean that hostile players are more likely to be in smaller ships that newer players won't die instantly to. |
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You're Mum
Temnava Legion No Holes Barred
27
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Posted - 2014.08.06 15:07:00 -
[11] - Quote
added bonus of a module to store different clones - dem kill mails CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
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Phoenix Jones
Isogen 5
557
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Posted - 2014.08.06 15:10:00 -
[12] - Quote
IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.
If they cannot, this is a 1/10. Yaay!!!! |

Lapin Poilu
Burning Equilibrium Fallen Defiance
5
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Posted - 2014.08.06 15:11:00 -
[13] - Quote
I can see how this would work. I can see a lot more pipe bomb camps being set up this way which is always fun.
Perhaps removing the polarization sickness for these wormholes would be a good move as well or have it scale with the ship size that is taken through.
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Dark Armata
Bookmark Both Sides Exit Strategy..
122
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Posted - 2014.08.06 15:11:00 -
[14] - Quote
Personally these new frigate wormholes will be more of an annoyance, with the occasional fun factor every now and then.
However I feel very sorry for low class residents.
While a fleet of frigates may not pose much of a threat to a capital escalation (except possibly in the new wolf-rayet) they will very much pose a threat to the ships/fleets capable of running sites in lower class wormholes. W-Space WAS Best Space*
*Until CCP decided W-Space should be the next null.
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Rek Seven
Probe Patrol Ixtab.
1678
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Posted - 2014.08.06 15:11:00 -
[15] - Quote
Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight.
Fozzie, please don't ignore this comment:
naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping.
+1 |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
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Posted - 2014.08.06 15:12:00 -
[16] - Quote
are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? |

epicurus ataraxia
Lazerhawks
902
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Posted - 2014.08.06 15:19:00 -
[17] - Quote
I do like the idea of encouraging traffic and limiting these holes to sub cruiser size has value.
Did you really mean to make them Null>J space only? Really? Not good.
I have some concern of the effects on c1 and c2 residents, they may become less occupied as a result, I suggest a major increase in their opportunities for Isk generation to compensate, otherwise they will become unhealthy.
You have also now created an overwhelming need to allow the swapping of jump clones in wormhole space. Please make it possible. There is one EvE. Many people. Many lifestyles. WE are EvE |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:22:00 -
[18] - Quote
Currently any WH system can have at most 6 WH connections at any given time (including its statics/wandering static). Will this remain as-is? Or will this new "random" wormhole supersede this limitation? |

Phoenix Jones
Isogen 5
557
|
Posted - 2014.08.06 15:22:00 -
[19] - Quote
TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway?
Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no".
Simpler solution.
Whether they'll be used more.. dunno.
Yaay!!!! |

Traiori
Adhocracy Incorporated Adhocracy
59
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Posted - 2014.08.06 15:23:00 -
[20] - Quote
Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly. |
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ExookiZ
The Dark Space Initiative Scary Wormhole People
274
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Posted - 2014.08.06 15:27:00 -
[21] - Quote
Phoenix Jones wrote:ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable. You "technically" should run into more frigate/destroyer gangs in wormhole space. I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know). Basically they made a roaming gang of cheap ships viable. They just have to find a way to cloneswap in wormhole space and people will go do this (its fun).
Well the issue I see is that this restricts one side to frigates, while the other will still just fleet up as normal. 2 guardians and 1 proteus can easily handle 4X their numbers in small ships ( less if you bring kitsunes I suppose), but since the other side isnt forced to use just small ships they probably wont. The Wormhole Kid |

epicurus ataraxia
Lazerhawks
903
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Posted - 2014.08.06 15:28:00 -
[22] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
The pod issue is truly significant. Unless it is addressed this frigate idea, whilst extremely good, just will not actually happen much. There is one EvE. Many people. Many lifestyles. WE are EvE |

Phoenix Jones
Isogen 5
558
|
Posted - 2014.08.06 15:30:00 -
[23] - Quote
Rek Seven wrote:Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight. Fozzie, please don't ignore this comment: naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping.
Would they actually commit to doing "pve" with one of these wormholes open? Its the risk they take.
It'd be interesting to see if frigates would be capable of taking on a capital escalation small gang. If not, they could find "buddies" or "backup".
You bring a knife to a gunfight, .. yup. Survive long enough for the police to come over and shoot the gunman :-)
The more I think of it, the more I like it.
There are more benefits than people realize to this.
1) Logistical frigates become viable 2) Small gangs have a new meta 3) There are holes that people can't close. Yes they can can it, bubble it, etc. With interceptors and how they work now.. well there is now a persistent danger to a group (not a HUGE persistent danger, but a persistent danger none the less). 4) If you so want, take your small gang, go run a site or two (its not isk efficient, but it is fun, while waiting for your scouts to find pew. Now this is silly, but it is an option (and you make your group a good 20 to 50 million while waiting).
Yes the last one was silly, but I do not inherently see any "bad" in this.
I see some comedy deaths happening with Marauders being solo'd by a assault frigate and a Logi Frig.
The pod issue has to be addressed.
Making a POD swapping module for a POS would do it (so the pod would become a permanent fixture in a POS. The POS Module is destroyed? All the Pods and Implants blow up too.
Think of it as a Personal Hanger Array for PODS. They can't be removed by directors, can't be destroyed externally. If you really want to make it interesting, give it CPU so that it shuts down and is not accessible when the POS is reinforced. Yaay!!!! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
|
Posted - 2014.08.06 15:31:00 -
[24] - Quote
Phoenix Jones wrote:TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no". Simpler solution. Whether they'll be used more.. dunno.
simple solution would be removing the speed/agility/mass changes on hictor points and just have them disable prop mods. wtb heavy dictor rebalance, they're stupid. |

Moo Moocow
Hard Knocks Inc.
31
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Posted - 2014.08.06 15:32:00 -
[25] - Quote
I'd like a clone jumping array to swap out implants. That's well overdue. And I probably won't use the frig wormholes without it.
I'm surprised farming is being made harder between the massed based spawn distance's & the frigate wormholes.
I still think the spawn range change is bad nerf. If I liked those mechanics I'd stay in null sec.
Loving the new c4 dual static changes :D |

DirtyJob
High Voltage Industries Ash Alliance
1
|
Posted - 2014.08.06 15:33:00 -
[26] - Quote
Fresh idea. I like fact that it will not outright kill smaller groups. Even if someone would drop on them they have chance to kill few agressors. |

Phoenix Jones
Isogen 5
558
|
Posted - 2014.08.06 15:35:00 -
[27] - Quote
TrouserDeagle wrote:Phoenix Jones wrote:TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no". Simpler solution. Whether they'll be used more.. dunno. simple solution would be removing the speed/agility/mass changes on hictor points and just have them disable prop mods. wtb heavy dictor rebalance, they're stupid.
These ships are pretty widely used in closing wormholes that have a Micron amount of mass in it (aka you did your math wrong) or the variance was off by 500,000 mass.
Do Heavy Interdictors need a rebalance pass. Yes.
Not the thread to discuss their balance though.
I'm ok with them coming as most will be fit for mega tank and no gank. Yaay!!!! |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:35:00 -
[28] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly. +1 for possibility to jump-clone within the same system in W-space |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:37:00 -
[29] - Quote
Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo?
|

Stacy Lone
University of Caille Gallente Federation
2
|
Posted - 2014.08.06 15:37:00 -
[30] - Quote
I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs. |
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Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:38:00 -
[31] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
Twice as much?
Frigates (lets say a T1 destroyer, runs 10 million.
Pods currently 2.5 billion....
2,500,000,000 / 10,000,000.
Yea my pod is currently worth 250X more than the frigate/destroyer I would like to fly.
While I am a bit risk adverse, I'm not batsh-t stupid to do that in a T1 or even a T2 frigate in nullsec or wormhole space.
I would easily commit a 50 million isk pod though.
Cloneswap Module for PoS to make New Meta for wormhole space.
Yaay!!!! |

Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:41:00 -
[32] - Quote
Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo?
Mobile Depot + Guns + ammo + Mods+ Cap batteries
The Storage Space of the Heavy Interdictor isn't THAT much.
You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors).
Yaay!!!! |

DirtyJob
High Voltage Industries Ash Alliance
1
|
Posted - 2014.08.06 15:44:00 -
[33] - Quote
Stacy Lone wrote: I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs.
ohh.. of course they will have fun trashing frighs on some marauder or anything killing sleepers. But you are right that CCP needs to consider this addition. Thank Bob they put very strict limit on ship mass passing through such unlimited hole.
Maybe limit this hole to not connect to low end W-space?
Imho till it won't allow cruise it looks OK. |

Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:46:00 -
[34] - Quote
ExookiZ wrote:Phoenix Jones wrote:ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable. You "technically" should run into more frigate/destroyer gangs in wormhole space. I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know). Basically they made a roaming gang of cheap ships viable. They just have to find a way to cloneswap in wormhole space and people will go do this (its fun). Well the issue I see is that this restricts one side to frigates, while the other will still just fleet up as normal. 2 guardians and 1 proteus can easily handle 4X their numbers in small ships ( less if you bring kitsunes I suppose), but since the other side isnt forced to use just small ships they probably wont.
Yea you are right here. It doesn't mean you are committed to die. Just move on, harass them, etc. You can't win every engagement. They may bring 5 to 6 guardians, they may drop a carrier, they may blueball you.
You may ransom their capital or call for backup.
Hell you could potentially batphone for 100 frigates or destroyers (god 100 catalysts jumping into a wormhole fight would be comical).
I see potential. IF they come up with a way to swap clones at your pos. Yaay!!!! |

Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
|
Posted - 2014.08.06 15:48:00 -
[35] - Quote
Phoenix Jones wrote:Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo? Mobile Depot + Guns + ammo + Mods+ Cap batteries The Storage Space of the Heavy Interdictor isn't THAT much. You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors). You'd not be limited to a single pass so on a theoretical level you can haul in however much you want. Or have a dedicated module/ammo/whatever hauler. People are quite resourceful when it comes to taking advantage of possibilities to turn the tables to their side.
Not that effective against frigates? perhaps not. Against destroyers, much more so..
Don't get me wrong though, I'm not saying they should be barred from entering. I'm just saying they may give an unfair advantage in some cases. |

XvXTeacherVxV
Dayman Industries
98
|
Posted - 2014.08.06 15:50:00 -
[36] - Quote
CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog.
Fozzie, as far as I can tell all of these changes (including the other threads) are good if not great.
To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated? Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Phoenix Jones
Isogen 5
560
|
Posted - 2014.08.06 15:51:00 -
[37] - Quote
Luminocity wrote:Phoenix Jones wrote:Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo? Mobile Depot + Guns + ammo + Mods+ Cap batteries The Storage Space of the Heavy Interdictor isn't THAT much. You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors). You'd not be limited to a single pass so on a theoretical level you can haul in however much you want. Or have a dedicated module/ammo/whatever hauler. People are quite resourceful when it comes to taking advantage of possibilities to turn the tables to their side. Not that effective against frigates? perhaps not. Against destroyers, much more so.. Don't get me wrong though, I'm not saying they should be barred from entering. I'm just saying they may give an unfair advantage in some cases.
In this case. I think its ok. It would require testing to see what happens. This isn't something we can easily theorycraft (because we can't I see this as a decent option), because.. well its never really been done in wormhole space before.
I'm ok with trying it out. If changes have to happen they can happen, but this gives people options (I agree the heavy dictor could be looked at). Yaay!!!! |

Phoenix Jones
Isogen 5
560
|
Posted - 2014.08.06 15:53:00 -
[38] - Quote
XvXTeacherVxV wrote:CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog. Fozzie, as far as I can tell all of these changes (including the other threads) are good if not great. To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated?
Agreed, but there is a reason I (as well as others) have been asking for a pos module vs a rorqual.
1) the rorqual requires a pilot to operate and fly it 2) it overcomplicates the ship 3) No glorious killmail with pods in it. 4) Slower process. 5) the rorqual should be more than a pod swap ship.
A cloneswap method should be available to wormhole space so that people won't freak about about losing. Yaay!!!! |

Saisin
State War Academy Caldari State
105
|
Posted - 2014.08.06 15:56:00 -
[39] - Quote
Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a ship and not a structure (a T2 orca for example...) "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Phoenix Jones
Isogen 5
561
|
Posted - 2014.08.06 16:00:00 -
[40] - Quote
Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...)
Not clone jumping, Clone Swapping.
You move to pos module, click "swap clone".
Your clone jump timer initiates.
You swap into a empty clone.
Your original "implanted clone", stays in the pos module.
No medical bays, no jumping to other systems. A simple "swap into clone". You cannot target a clone in a swap bay as a target to jump to (its basically just storage for 1 clone).
Make it so that the POS mod can hold 1 clone per person (you want multiple clones, you have to anchor multiple POS mods).
I would make this fairly expensive on powergrid and cpu.
Yaay!!!! |
|

epicurus ataraxia
Lazerhawks
910
|
Posted - 2014.08.06 16:03:00 -
[41] - Quote
Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...)
The ONLY reason I and many other wormholers Pod people in wormholes is to ensure they cannot reship immediately, killboards, tears and other "stuff" is in the big scheme of things meaningless. Jumping and respawning in wormholes is a really really bad idea that completely changes how life takes place here, swapping clones should be the absolute limit, and is really needed as a feature.
And in case you did not read the dev blog Fozzie SPECIFICALLY said that preventing settling in wormholes was NOT a goal. There is one EvE. Many people. Many lifestyles. WE are EvE |

Verran Skarne
4 Marketeers
20
|
Posted - 2014.08.06 16:06:00 -
[42] - Quote
Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs.
Well said. This was how our wormhole efforts got started as well. When you have a smaller number of people trying to live in a lower-class wormhole, even a small ship just passing through is a significant threat. Not because it's going to gank you (usually), but because it'll open up your statics, which in turn means a constant stream of people poking their nose in to see where that wormhole goes to. In our C2, we actually spent more time contending with roams coming in our hi-sec static and then sitting on the wormhole and ducking back out whenever they were losing, than we did our w-space static. On the other hand, when we did get a fight on the w-space static, usually it was a lot more fun, because the hostile fleet was down for a real fight and not just interested in killing whatever they could get with no risk.
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate. |

Longinius Spear
Semper Ubi Sub Ubi
284
|
Posted - 2014.08.06 16:14:00 -
[43] - Quote
My only constructive criticism and 1st and only thought is..
WEeeeeeeEEeeeee !
+1 Lets do this!
Read more of my ramblings on my blog www.invadingyourhole.blogspot.com |

Adarnof
Free Trade Monopoly You Are Being Monitored
20
|
Posted - 2014.08.06 16:17:00 -
[44] - Quote
I would totally take advantage of these small holes if I wasn't stuck in a pod worth a few hundred (or thousand pleb-fit) frigates. While an interesting idea for the wandering explorer, I can't see upper-class groups taking advantage of them.
But I will enjoy more, "normal" wandering connections. |

Vishtar
Infinite Holdings Ltd
0
|
Posted - 2014.08.06 16:18:00 -
[45] - Quote
The way I see this change is not that it's to allow fleets of frigs into wormhole space.. but it's to open up wormholes with entrances that CANT be closed out.. so that it's much more likely that explorers will come in and open your static exit increasing wormhole openness hugely.
Depending on how frequent these small wormholes will be they could have a huge impact on the map of wormhole space and how many paths/k162's you find.
Also it will impact small corps/solo players that cant police the holes and PVE at the same time. |

Marven Briggs
Human Sacrifice for Dummies
0
|
Posted - 2014.08.06 16:18:00 -
[46] - Quote
Stacy Lone wrote:I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents.
I agree. Especially the "small wormholes"-part of the suggested changes should be introduced very carefully and in small numbers to estimate its effects.
It's nice to see that wormhole space in the game gets a bit of attention from a design perspective, but CCP should not forget that a lot of people in wormhole-space live there to AVOID major attention. Incoming higher class wormholes already pose a threat to lower class inhabitants as they are. This is not a statement against PvP, but for small scale with small numbers of players. The suggested "un-rollable" wormhole mechanics undermine wormhole-Pvp-mechanics in this point by a gread deal and may bring "superior numbers tactics" to wormholes as they are common in k-space now.
I think a major strength of wormhole space is the fact that it is difficult to access it from k-space. Introducing more wormholes weakens its uniqueness as some form of solitude from k-space and its politics. The last thing we want to see from this point of view is some sort of "second null-sec". It may be better to add content beyond C6, thus motivate players to "move up" , and to avoid potentially fatal changes at the space we got used to. |

Mindo Junde
Bunnie Slayers Redrum Fleet
10
|
Posted - 2014.08.06 16:18:00 -
[47] - Quote
Verran Skarne wrote:
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate.
Hate to say this but frankly i don't think CCP give a shite about small corps, wh's or anywhere else.
For the record, small corp describes me too. |

Snakes-On-A-Plane
15
|
Posted - 2014.08.06 16:20:00 -
[48] - Quote
I feel like I should point out that a mobile depot allows access to infinitely sized Hictor combat fleets. 2000 Phobos (Phobi?) could come through a hole and refit to 100% guns. A much more powerful force than frigates alone.
I'm not sure if that's a problem, since it would take time to move that way and it would be a slow force. It'd also have a weak point in that any logi support would be frigates only. But I thought it might be worth mentioning. |

Mindo Junde
Bunnie Slayers Redrum Fleet
10
|
Posted - 2014.08.06 16:20:00 -
[49] - Quote
Mindo Junde wrote:Verran Skarne wrote:
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate.
Hate to say this but frankly i don't think CCP give a shite about small corps, wh's or anywhere else. For the record, small corp describes me too.
And putting my Dinsdale :tinfoil: on. Isn't this just another pandering to Goons? ;) |

Axloth Okiah
Future Corps Sleeper Social Club
470
|
Posted - 2014.08.06 16:21:00 -
[50] - Quote
This is quite awesome, +10 internetz for you, make them common please. W-Space Realtor |
|

Phoenix Jones
Isogen 5
566
|
Posted - 2014.08.06 16:26:00 -
[51] - Quote
Snakes-On-A-Plane wrote:I feel like I should point out that a mobile depot allows access to infinitely sized Hictor combat fleets. 2000 Phobos (Phobi?) could come through a hole and refit to 100% guns. A much more powerful force than frigates alone.
I'm not sure if that's a problem, since it would take time to move that way and it would be a slow force. It'd also have a weak point in that any logi support would be frigates only. But I thought it might be worth mentioning.
They do need to be looked at.
I get why you would want one (or 10) of them.
But I haven't seen massive gangs of Heavy Interdictors set for combat pew (meta doe snot dictate for them).
....... I'm just going to have to shrug and say... eh. Yaay!!!! |

Rek Seven
Probe Patrol Ixtab.
1679
|
Posted - 2014.08.06 16:31:00 -
[52] - Quote
Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
+1 |

Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
3
|
Posted - 2014.08.06 16:38:00 -
[53] - Quote
Random WH's - very good.
Small WH's - If it's an entrance to a Wolf-Rayet I can see this being briefly hilarious - entertaining zerg rush into roflpwn space. That'll last about...an hour or so maybe then idk, after that it feels like this is a waste of time to be honest. What's the aim? Encourage people into small ships in WH space? Why? It's not like we can't afford to risk shinier ships than frigates, you're not putting it into k-space so you're not enticing newbies in, so what is it you're actually trying to do here?
|

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 16:40:00 -
[54] - Quote
Mindo Junde wrote:Mindo Junde wrote:Verran Skarne wrote:
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate.
Hate to say this but frankly i don't think CCP give a shite about small corps, wh's or anywhere else. For the record, small corp describes me too. And putting my Dinsdale :tinfoil: on. Isn't this just another pandering to Goons? ;) I don't know whether it's the WH life making me paranoid or the Goons cheering the changes that make me agree with you. |

Cay Deschain
Stryker Industries
1
|
Posted - 2014.08.06 16:47:00 -
[55] - Quote
CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan.
What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers.
This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in." |

jonnykefka
Adhocracy Incorporated Adhocracy
270
|
Posted - 2014.08.06 16:51:00 -
[56] - Quote
Random wormholes good.
Frigate wormholes...ehh. I don't see myself or my corp making much use of them. The pod value concern is absolutely legitimate, and the concerns about driving newer players out are not entirely baseless, though I think not a complete deal-breaker (you can always put a picket on the hole, kids). So...meh? |

Phoenix Jones
Isogen 5
567
|
Posted - 2014.08.06 16:53:00 -
[57] - Quote
Rek Seven wrote:Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
I get the concern Rek. If I had a concern, it wouldn't be interceptor gangs, it would be bomber gangs.
I'm still not adverse to this change. I still see the potential (and I'm less worried about K-space invading with interceptors because there are easier fights to find without having to map out a giant wormhole chain just to find the pew). We are willing to do it (because that is what we do). Yaay!!!! |

Phoenix Jones
Isogen 5
568
|
Posted - 2014.08.06 16:57:00 -
[58] - Quote
Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in."
I looked at it from the frigate pilots side and I see why they did this.
They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole.
I get it. At the moment I'm ok with it.
Would people dogpile into the system with a gang of 200. Who the heck knows. Yaay!!!! |

Admiral Douros
aWc Heavy Industries GoonSwarm
50
|
Posted - 2014.08.06 17:12:00 -
[59] - Quote
This is an interesting idea, but I don't like the fact that it's basically impossible to crash. Forcing PVEers to leave a hole open is going to result in them logging off for the day, which will create less PVP content, not more. Maybe remove the mass regeneration and reduce the total stable mass. This way, a large frigate+destroyer blob can jump in and do some PVP, but the hole will crash eventually.
I also agree that wormhole dwellers who mostly PVE will be less inclined to fight in small ships because of their expensive clones. Give us the ability to swap clones at the POS (or just swap implant sets if that's easier to code) and you'll probably see a lot more skirmishes in smaller ships, which seems to be the intent here. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 17:12:00 -
[60] - Quote
Phoenix Jones wrote:Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in." I looked at it from the frigate pilots side and I see why they did this. They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole. I get it. At the moment I'm ok with it. Would people dogpile into the system with a gang of 200. Who the heck knows. They wouldn't have to worry about some one closing the hole so I don't really see why they wouldn't |
|

Dama Arishe
EVE University Ivy League
1
|
Posted - 2014.08.06 17:18:00 -
[61] - Quote
Can we have T3 frigs now? :) |

Phoenix Jones
Isogen 5
569
|
Posted - 2014.08.06 17:22:00 -
[62] - Quote
Janice en Marland wrote:Phoenix Jones wrote:Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in." I looked at it from the frigate pilots side and I see why they did this. They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole. I get it. At the moment I'm ok with it. Would people dogpile into the system with a gang of 200. Who the heck knows. They wouldn't have to worry about some one closing the hole so I don't really see why they wouldn't
And that would get them where....
There's a point where the excess is detrimental to your pvp. Even with the infinite hole , it doesn't mean you'll have a row of 20 of them to run your gang of 200 through. You'll hit eol holes, massed holes, guys with smartbombs on the otherside, etc. would an interceptor gang decide to run around in your hole for days at a time waiting for you?
I doubt it. There is more pew to be had.
Yaay!!!! |

Moo Moocow
Hard Knocks Inc.
31
|
Posted - 2014.08.06 17:30:00 -
[63] - Quote
Dama Arishe wrote:Can we have T3 frigs now? :)
Loosing skills on a minutely basis :P
Two things to consider:
If WH's are spawning only when you jump through them, we will get less k162's from null sec so that limits were we get most of out pvp.
Secondly,
Its probably been said before, When I was in a small corp we used to like the fact we could control our little corner of eve without having to deal with politics. We liked we could close ourselves off and do what we wanted. It didn't always stay like that very long but the corp enjoyed it.
I'll see how the frig wh's go, SB gangs could be fun again. |

Kireitsugu Secheh
Les chips electriques
7
|
Posted - 2014.08.06 17:41:00 -
[64] - Quote
I'm a little sad about this because this will create a hole, in which you dont fear to get lost because you can back in anytime, not fearing the hole to disapear.
In a way, this will be like a small gate in nullsec systems. A gate that only time can destroy.
I would gladly accept the fact that while the hole "regenerates" its mass, each time it does so, it loose life time. Lets say: it has 16 hours at first. Ex: Each frigate jump will deduce 15 min of life time in it. Here will be the way: You want to exploit your small wh as a siege thing ? Gotta limit the number of ships using the hole by the strict minimum. Wanna skirmish ? Okay, use pleinty of ships in it, but each member will reduce the fun time you'll have..
Thanks. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 17:50:00 -
[65] - Quote
There will always be a chance to catch a carrier or dread in a sleeper site or rolling a hole. The "unrollable" holes would be pretty easy to navigate once you've found a route. |

Rook Mallard
Aperture Harmonics
1
|
Posted - 2014.08.06 17:51:00 -
[66] - Quote
CCP Fozzie wrote: We believe that these new random wormholes will provide new opportunities for players interested in flying lighter ships than are common in the current wormhole meta, and roaming into nullsec with fast wolfpacks.
Phoenix Jones wrote: Basically they made a roaming gang of cheap ships viable.
Because before these new WHs, roaming gangs of frigates was not viable since they couldn't fit in thought the existing WHs.
Wait... ;)
Sarcasm aside, justifying this WHs simply because NOW we will be able to roam in frigates is not logical. You could do it BEFORE using the existing WHs. Only difference is the existing ones can collapse trapping everybody in the wrong side, but that, son, that's WH life for you.
I think the idea of adding connections is great. The justification for the low mass seems kinda weak. The permanent (until it reaches EOL and dies) WH idea is just bad. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
209
|
Posted - 2014.08.06 17:53:00 -
[67] - Quote
Sounds fun, but please give us the option to change clones as others have said. |

epicurus ataraxia
Lazerhawks
913
|
Posted - 2014.08.06 17:59:00 -
[68] - Quote
Just so there is no confusion, this will be cheap but it needs to be. WH space will be like the 70s almost everywhere will have a disco (battleship) (smart bombs for those who do not know)
Thats fine, we can deal with loss.
But PLEASE let us swap clones before we go on these roams, Pods are going to pop like never before. There is one EvE. Many people. Many lifestyles. WE are EvE |

Saisin
State War Academy Caldari State
105
|
Posted - 2014.08.06 18:00:00 -
[69] - Quote
epicurus ataraxia wrote:Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...) The ONLY reason I and many other wormholers Pod people in wormholes is to ensure they cannot reship immediately, killboards, tears and other "stuff" is in the big scheme of things meaningless. Jumping and respawning in wormholes is a really really bad idea that completely changes how life takes place here, swapping clones should be the absolute limit, and is really needed as a feature. And in case you did not read the dev blog Fozzie SPECIFICALLY said that preventing settling in wormholes was NOT a goal. I agree that preventing settling altogether is not a goal.... I just said that any risk free high values implants clone would facilitate settling too much in WHs
Even swapping clones makes it too easy to farm and maximize and maintain WH settlements. High value implants are already pretty close to pay-to-win, and should have no easy use in WH. So I am also strongly against clone swapping in WH.
I can see the point about re shipping, But the idea of having a truly deep exploration ship like a t2 orca has been on my mind for a while, and to do deep exploration, you do need to be able to have a reasonable chance of not loosing access to your exploration assets when things go wrong. I am sure the re shipping as a home defense mechanism, as you seem to imply, can be handled in another way... "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Keith Planck
Lazerhawks
849
|
Posted - 2014.08.06 18:02:00 -
[70] - Quote
I don't think anyone is going to go roam around WH space in frigate fleets, and if they do, it will be as some sort of monthly joke roam.
It's already super easy to get frigate fleets out to nullsec through wormhole space.
This combined with the other changes will make seeding scouts pretty much a risk free and almost free intel. can i content yet? |
|

Phoenix Jones
Isogen 5
572
|
Posted - 2014.08.06 18:03:00 -
[71] - Quote
I finally see the issue with this.
There is no actual flood control with this wormhole (at least not yet). Meaning that as many can come in as wanted (its basically a gate for frigates, destroyers and heavy dictors).
You potentially have no control at all regarding how many people enter unless you have a sensor boosted alpha fleet or a smart bombing fleet on the hole 24/7.
It is not a issue now, but I see this becoming an issue later.
Have to see how the hole mechanics work. Yaay!!!! |

epicurus ataraxia
Lazerhawks
913
|
Posted - 2014.08.06 18:05:00 -
[72] - Quote
Saisin wrote:epicurus ataraxia wrote:Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...) The ONLY reason I and many other wormholers Pod people in wormholes is to ensure they cannot reship immediately, killboards, tears and other "stuff" is in the big scheme of things meaningless. Jumping and respawning in wormholes is a really really bad idea that completely changes how life takes place here, swapping clones should be the absolute limit, and is really needed as a feature. And in case you did not read the dev blog Fozzie SPECIFICALLY said that preventing settling in wormholes was NOT a goal. I agree that preventing settling altogether is not a goal.... I just said that any risk free high values implants clone would facilitate settling too much in WHs Even swapping clones makes it too easy to farm and maximize and maintain WH settlements. High value implants are already pretty close to pay-to-win, and should have no easy use in WH. So I am also strongly against clone swapping in WH. I can see the point about re shipping, But the idea of having a truly deep exploration ship like a t2 orca has been on my mind for a while, and to do deep exploration, you do need to be able to have a reasonable chance of not loosing access to your exploration assets when things go wrong. I am sure the re shipping as a home defense mechanism, as you seem to imply, can be handled in another way...
Currently if you are podded out, you lose access to your home if you have not taken the precaution of having alts logged off in the hole to scan you back in. The point is that one pods ones opponents so that they are not shooting at you one minute later. Wormholers wish to be able to swap clones only. Within the hole they occupy.
Why? so we can enjoy for example the new frigate mechanics. Would anyone with slaves for example choose to jump blind into a "mini hole" when there is a smart bombing battleship on the other side? Thought not.
as for risk free? you lose your pos you lose all your clones and all those lovely implants. There is one EvE. Many people. Many lifestyles. WE are EvE |

Elana Apgar
DarkMatter-Industries Upholders
3
|
Posted - 2014.08.06 18:06:00 -
[73] - Quote
Honestly, I don't like this idea.
Most wormholers don't really seem interested in frigate fights. When our connections get low on mass, we often try and set them up with the residents of the connection, and most of the time, it gets turned down. Also, that's kinda what factional warfare is for. I'd rather trek out to lowsec in a frigate where I won't get bubbled and therefore podded, whereas in wormhole space that would be very possible.
I'd rather see random W-Space to W-Space wormholes that have a higher max jump mass so that wormhole residents in the lower class wormholes could bring their capitals to fight. I don't play Eve to be in frigate fights...again, I can find that any day of the week by going to factional warfare. I play Eve for epic fleet/capital fights.
The only reason that lower class wormhole residents have capitals is to protect their home. It would be far more fun to be able to use those ships for PVP like the residents of C5's and C6's are able to do. |

Edgar Strangelove
Adhocracy Incorporated Adhocracy
9
|
Posted - 2014.08.06 18:10:00 -
[74] - Quote
I like rolling around in dictors and bombers as much as the next corpse collector, but I confess that doing so in my blingy pod designed to work with other, bigger ships is not something I feel compelled to do by space bushido. We have limited resources, so we invest more heavily in what we do have. Being able to cloneswap in w-space would make this change much more relevant to my interests. |

Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 18:18:00 -
[75] - Quote
This can essentially create a temporary superhighway for destroyers and smaller. It might be more beneficial to a group based outside of J-space since their home system could provide better logistics. |

Thom Mangum
Blue-Fire
16
|
Posted - 2014.08.06 18:18:00 -
[76] - Quote
Interesting change; too bad the primary use of these will likely be marking them as red DO NOT ENTER on siggy, and ignoring anything past there (unless it is directly into people running sites, in which case a different entrance will be scanned out (and why would anyone do PvE with one of these in their hole?)
We love our frigate roams in blue-fire but they have extremely limited use in wormhole space, especially when the other party likely won't be restricted by the mass limitations of these holes. Right now if you are going roaming through these holes you are left with sub-par logistics frigates, no links, and weak ships vs. anything the other parties have to blob you with. |

Shilalasar
Dead Sky Inc.
65
|
Posted - 2014.08.06 18:32:00 -
[77] - Quote
Why would you want to bring a frigswarm into a wormhole? While catching a siterunner in k-space works well if you try that against an omnitanked Wh ratter with sleepers on grid you might get him, but you will loose quiet a few ships. RF a tower, you can already do that. Also it is easily handable and a sign of the bomberpilots hating their lives. I explicitly remember ProbePartol bringing bombergangs through crit holes.
Overall it is a fun gimmick that will allow scouts to get in and out, but that is about it. |

Cirillith
Bean-shidh The Nameless Alliance
20
|
Posted - 2014.08.06 18:39:00 -
[78] - Quote
First of all - Thank you CCP Fozzie for publishing that Devblog.
Now to the point :)
To be honest with you - I have no idea if this is a good change.
I red your description of this new WH few times and for me it looks like description of idea on new place in New Eden - some new content... It's lacking some details I guess, like how this place could be useful for players. And of course I do understand that they could be used as "new road system" through W-Space and Wspace-Kspace, but I think this idea got some bigger potential.
Maybe you should design some content for destroyer/frigate class - just for newbies to encourage them to come into W-space. Shortcut role won't provide that. Maybe you should after all take some ideas showed like over a year ago on Fanfest 2013 Live Game Design Session (Youtube film).
And I do not think POD value (issues from above posts :) - of course would be nice to have some structure at the POS where you could swap clones - I can imagine crucial use of that in case of flying with many doctrines, since armor or shield usually needs other implants ^^) is relevant here since whole EvE lays on one basic rule - don't fly anything you can't afford to loose :)
General picture here is promising - that change got very big potential and needs move DEV love. |

Hathrul
DEEP-SPACE CO-OP LTD Exit Strategy..
327
|
Posted - 2014.08.06 18:40:00 -
[79] - Quote
Dama Arishe wrote:Can we have T3 frigs now? :)
basically this. the problem isnt that our pods are too expensive. its the frigs that are too cheap  |

Mindraak
Points Mean Prizes Genesis II
9
|
Posted - 2014.08.06 18:47:00 -
[80] - Quote
i find this complete waste of dev time... it brings no content to WH life. just ask yourself how many frigs do you need to kill a cap ship. might be interesting when the WH is between two k-space systems but for us it will be just annoying.
big minus from me. please invest this time into corp/pos management |
|

Gospadin
School of Applied Knowledge Caldari State
185
|
Posted - 2014.08.06 18:53:00 -
[81] - Quote
Luminocity wrote:Currently any WH system can have at most 6 WH connections at any given time (including its statics/wandering static). Will this remain as-is? Or will this new "random" wormhole supersede this limitation?
This is not true. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.06 19:08:00 -
[82] - Quote
I really like the small wormhole concept. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.06 19:09:00 -
[83] - Quote
Double post... android failed me. |

Sanuki Sukuuvestaa
State War Academy Caldari State
4
|
Posted - 2014.08.06 19:10:00 -
[84] - Quote
Finally! Been waiting for this so long, and we pushed for this several years in a row at the Fanfest WH Roundtables. No reason could be made up big enough to make this a bad idea, WH space needs more interaction between groups, as long as its not statics (read my C4 post), i think this is going to be the biggest bonus to wormholes since March 10, 2009. |

Verran Skarne
4 Marketeers
25
|
Posted - 2014.08.06 19:12:00 -
[85] - Quote
Phoenix Jones wrote:I finally see the issue with this.
There is no actual flood control with this wormhole (at least not yet). Meaning that as many can come in as wanted (its basically a gate for frigates, destroyers and heavy dictors).
You potentially have no control at all regarding how many people enter unless you have a sensor boosted alpha fleet or a smart bombing fleet on the hole 24/7.
It is not a issue now, but I see this becoming an issue later.
Have to see how the hole mechanics work.
How about this?
The wormhole loses stability as more jumps are performed, resulting in longer and longer polarization timers for ships passing through it. At high levels of instability, ships passing through the wormhole could even take structural damage, or the wormhole could become impassable until enough time has passed.
So, you still get a wormhole that can't be easily closed, but that only frigates can jump through. However, there's a throttle that prevents someone from using it to move large fleets quickly (at least, not without taking on additional risk).
PS: This in no way changes my original thoughts posted earlier in the thread. Just throwing this out as an example of how flood control could work. |

Angelica Everstar
34
|
Posted - 2014.08.06 19:13:00 -
[86] - Quote
More use for frigates in WH ? Good
Making sure WHs cant be closed off ? Good
This idea ? Bad
Why ? Course frigates are not going to be able to fight what they find, unless they where not need in large numbers anyway. SB and Interceptors can already kill scouts and indy ships.
Frigates appeal is in that they are cheap and fast. Cheap - well only if you clone is cheap too - which most WH'ers are not due to implants and high SP levels. Fast - works when if there is not useful target, you can just move on to next system or run away. In WHs due connections needed to be scanned, the speed of frigates travel is most useless (minus for fast tackle).
Making sure WHs can be closed is a good idea. But it would be better and simpler, that when a connection spawns, it appears on BOTH side after 10-15 mins, regardless of you scanning or warping to it. This means you can still do "sneak" attacks, but that you cant block off your WH. This will also mean LOTS more WH connections in general, which is a good thing. Any typos, spelling errors and bad grammer found, are free and yours to keep Current bond : PFA05 500b / Total 825b |

Rek Seven
Probe Patrol Ixtab.
1679
|
Posted - 2014.08.06 19:15:00 -
[87] - Quote
Phoenix Jones wrote:Rek Seven wrote:Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
I get the concern Rek. If I had a concern, it wouldn't be interceptor gangs, it would be bomber gangs. I'm still not adverse to this change. I still see the potential (and I'm less worried about K-space invading with interceptors because there are easier fights to find without having to map out a giant wormhole chain just to find the pew). We are willing to do it (because that is what we do).
Interceptors spring to mind because I think people will bubble these unclosable holes straight away, and as your know, interceptors give zero fucks about bubbles 
Has Bronya decided to move the corp into a C4 yet? Seems perfect for you guys  +1 |

Johnny Twelvebore
The Bastards The Bastards.
46
|
Posted - 2014.08.06 19:48:00 -
[88] - Quote
Make these appear in Lowsec too, that's where all the frigate pilots are.. Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com
www.the-bastards.net |

Saulith Revenant
Midnight Savran Industries
0
|
Posted - 2014.08.06 19:51:00 -
[89] - Quote
These changes will be the utter death to any corp without 10-12 regularly active people living/pvping in the WH and the only reason to have that many people living there will be pvp post Hyperion. |

Ziirn
Questionable Ethics. Ministry of Inappropriate Footwork
31
|
Posted - 2014.08.06 19:53:00 -
[90] - Quote
The only benefit I can see for this is large groups flying frigate blobs. Set a limit on it like 10ish jumps every 10minutes. To not allow massive blob fests of frigs. |
|

Loris Fritz
Negative Density No Response
11
|
Posted - 2014.08.06 19:58:00 -
[91] - Quote
This is a great new content generator for wspace. A wh you cannot close that lets pesky little frigs to catch your haulers and the like.... A possible wh that has ever present danger sounds like a lot of fun... Especially if you are the one hunting . |

Kerodan Alduin
EVE University Ivy League
4
|
Posted - 2014.08.06 20:00:00 -
[92] - Quote
I think that these new connections will be used more for scouting and finding conventional routes into interesting systems rather than attracting true frigate roams for many of the reasons mentioned above.
However, I am also in favor of the idea of a new WH system class which only allows frigates and destroyers in. These might have connections both from W-space as well as from k-space. However, these connections should have mass limits and be (theoretically) rollable like any other WH. These systems might attract more daytrippers from kspace and could contain special types of rewsleeper encounters wich are tough to beat in those small ships.
+1 for generating interesting ideas, though. |

cyboman
Mafia Italiana
3
|
Posted - 2014.08.06 20:22:00 -
[93] - Quote
Living in a C3 LS static, I normally get 3-5 connecting WH exits on any given day. Now you want to increase that amount?
I think CCP is missing the point of control that some players enjoy. Being able to close your connections to PVE is why I choose to live in a C3.
If I wanted to live in a place with muti connections that I had no control over, why would I not just live in low sec? Yes I can continue to manage the closing of unwanted exits but I think increasing the amount of random exits is a bad idea.
Ask yourself why more people live in WH space then low sec. I have no idea how to check this but I believe it to be true. |

Bleedingthrough
Raptor Navy
67
|
Posted - 2014.08.06 20:39:00 -
[94] - Quote
This frig WH Why would anyone want to go on frig roams in w-space? Such an easy way to get podded. The only people having enough members in cheap clones are k-space blobs. Why should these groups get a WH designed for them?
|

Rob Cobb
Probe Patrol Ixtab.
14
|
Posted - 2014.08.06 21:13:00 -
[95] - Quote
stop trying to fix things that are not broken ccp. I havent liked a single WH change i have read so far.
if you want to spice up w-space, give reasons for more people to move into them.
e.g. moon goo, ice belts, new types of site
if you want to make wormholes more dangerous,
sleepers spawn around wormholes randomly... new sleepers with hic bubbles, etc, use your imagination, add to the content, dont **** it sideways everyday and twice on sunday.
If you really want to go balls deep, sleepers having the chance to spawn at your moon and reinforcing your tower^^ |

thebringer
Raptor Navy Dominatus Atrum Mortis
5
|
Posted - 2014.08.06 21:24:00 -
[96] - Quote
Right so more K162 = more connectivity right?
Wrong.
If a new wh appears in a system you warp to it, see where it goes and simply not open it if you dont like it, no one can use it and the wh does not add to the "connectivity".
This means very high risk for ratting and screws wormhole control, thus causing any sort of safe ratting (not that it was safe in the first place) nigh impossible.
So what is the point?
I would understand the increase of K162s, but not the combination with the new opening mechanics...
And these mini whs....
Really? The only people that will use them will be people with a love of the fast ticket to hi-sec and only want to mess with groups that cannot assemble ships to deal with this inconvienice instead of inducing small scale PVP that does not belong in whs. |

Rek Seven
Probe Patrol Ixtab.
1682
|
Posted - 2014.08.06 21:32:00 -
[97] - Quote
Fozzie, please cancel the small ship wormhole idea until you have some new content deserving of this new connection.
There is no need/place for this given the current mechanics/content. +1 |

Deeone
Deadspace Zombie Factory
24
|
Posted - 2014.08.06 21:37:00 -
[98] - Quote
there is no need for low mass wh......random capitol mass (to all classes of wh) wh would be way more interesting game play wise. The only thing small ships can do in wh space is kill miners.....if they can find one........ |

Kusum Fawn
State Protectorate Caldari State
512
|
Posted - 2014.08.06 21:39:00 -
[99] - Quote
hmm.... is this because goons have gotten bored farming hisec residents for kills and need something to log on for? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Cirillith
Bean-shidh The Nameless Alliance
21
|
Posted - 2014.08.06 21:40:00 -
[100] - Quote
Verran Skarne wrote:
How about this?
The wormhole loses stability as more jumps are performed, resulting in longer and longer polarization timers for ships passing through it. At high levels of instability, ships passing through the wormhole could even take structural damage, or the wormhole could become impassable until enough time has passed.
So, you still get a wormhole that can't be easily closed, but that only frigates can jump through. However, there's a throttle that prevents someone from using it to move large fleets quickly (at least, not without taking on additional risk).
PS: This in no way changes my original thoughts posted earlier in the thread. Just throwing this out as an example of how flood control could work.
This is nice idea... taken from universe of Honor Harrington (tm) by David Weber :) There are Wormholes which are destabilized by ship jumping through - more heavy ship longer the time of destabilization, and you can pass through group of ships instantly but only up to certain mass threshold and after that wormhole becomes destabilized for a long period of time - it is quite nice mechanic, but I do not think it can be easy implemented.... on the other hand I'm not programmer :P
|
|

myjitaalts
School of Applied Knowledge Caldari State
2
|
Posted - 2014.08.06 21:58:00 -
[101] - Quote
just so I can wrap my head around this correctly .. MORE worm holes, made HARDER to close and new kinds that CAN NOT be closed.
So this will guarantee that within a few months my small corp I'm in, and many others. will be evicted due.
1) no way to roll hole after hostile scout is spotted. No chance to lock them out. They can plan for the next 16 hrs to get more scouts in hole.
2) (biggest issue ) currently EXTREMELY disproportionately Random worm hole generation. currently other than our static, 9 out of 10 holes tend to spawn at down time. So where is the random. Who benefit's from this.. not USA time zones. WHO benefit's from this... eastern Europe prime time,and What benefit's are there.. makes seeding hostile capitals in systems easier for some time zones.
As stated before isolation in WH space is the only way to get away from null sec politics(that and no moon goo), making any sized perma hole will bring WH space 1 step closer to becoming renter space. WH space is the only place small corps can "own" their own space. No other space in game can be claimed by a small low-SP corp.........possible yes, reality is no.... a 5 man corp without an alliance could never own any Null sec space and live there for months out of a tower without paying Billions in rent to some power block. |

Verran Skarne
4 Marketeers
26
|
Posted - 2014.08.06 22:35:00 -
[102] - Quote
myjitaalts wrote:
2) (biggest issue ) currently EXTREMELY disproportionately Random worm hole generation. currently other than our static, 9 out of 10 holes tend to spawn at down time. So where is the random. Who benefit's from this.. not USA time zones. WHO benefit's from this... eastern Europe prime time,and What benefit's are there.. makes seeding hostile capitals in systems easier for some time zones.
This is actually due to the way players behave rather than the game. Basically, a lot of scanners like to go out just before downtime and open every hole they find, to see if they can land in a juicy system to get their friends in later. If you look, those connections you see after downtime are mostly K162s coming from other wormholes (or k-space). So the other end was sitting there for hours and hours, potentially, and just hadn't been activated.
Anecdotally we do see a LOT more hostile roams during EUTZ most days instead of USTZ. No idea why this is though, since there's plenty of USTZ pilots operating in wormholes too. |

Nash MacAllister
Anomalous Existence Low-Class
154
|
Posted - 2014.08.06 22:37:00 -
[103] - Quote
This will make evictions of lower class wh dwellers, particularly less established ones, much easier. CCP, you aren't doing any favors to the audience you intend to "help" with this. Not well thought out at all... Yes, if you have to ask yourself the question, just assume we are watching you... |

epicurus ataraxia
Lazerhawks
920
|
Posted - 2014.08.06 22:50:00 -
[104] - Quote
I find the idea of sub cruiser wormholes interesting, there are some good possibilities, and smart bomb sales will rise astronomically as a natural consequence.
There are two issues that need to be addressed though.
There needs to be a way of swapping clones in wormholes, NOT JUMPING or re awakening of a clone anywhere else but K space. whilst the clone cost is manageable even at high skill point levels, no one is going to use these corridors with hundreds of millions of implants. particularly as many many frigates will die using them, and that cannot be mitigated against. There will be smart bombing ships everywhere! solve the implant issue and they will be actively used.
Secondly the way PvE generates wealth such as it is in lower class wormholes, most of the value is in nano ribbons salvaged. the blue loot levels are not of any real value.
There will be less time for low class small operations to salvage while running sites, as they will be being disturbed far more often. I am not by any means saying it is impossible, but it will affect income for them significantly.
I recommend altering the loot tables for these lower class sites to increase blue loot values than can be got comparatively quickly and reduce nano ribbon drops to balance a little, but Lower class wormholes C4 and below, could do with a little help.
Relic and data sites in these holes, really need help as they have so many cans containing little of value. reduce the cans and up the value of the contents.
Some may say They are only farmers kill them all, but that is certainly not the whole story, there are some, but most really do not fit that label, and after these changes uninterrupted farming is not exactly going to be possible.
so TL;DR
Boost sub C5 blue loot to compensate for increased risk. reduce the number of cans in C4 wormholes and below, and increase the contents. make it possible to swap clones or implants in wormholes.
After all we want more players in all classes of space outside the POS, that is in ALL our best interests There is one EvE. Many people. Many lifestyles. WE are EvE |

Blodhgarm Dethahal
Transcendent Sedition Protean Concept
182
|
Posted - 2014.08.06 23:01:00 -
[105] - Quote
More connections are always nice.. makes the space more fluid and better chance of finding something out there in the void
+1 -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Onic Madres
Isuuaya Manufacturing Mordus Angels
0
|
Posted - 2014.08.06 23:02:00 -
[106] - Quote
Going to say this is a stupid idea, and just goes to prove you do not like mining in wh space. you should do the players a favor and just remove grav sites from WH's cuz no one is going to mine them with un-closable frig sized wh's with high spawn rates. |

epicurus ataraxia
Lazerhawks
920
|
Posted - 2014.08.06 23:09:00 -
[107] - Quote
Onic Madres wrote:Going to say this is a stupid idea, and just goes to prove you do not like mining in wh space. you should do the players a favor and just remove grav sites from WH's cuz no one is going to mine them with un-closable frig sized wh's with high spawn rates.
it certainly adds strength to the argument that ore sites need to be scanned down as before. there is now an argument that ALL wormhole sites should now require at least a quick scan before they can be warped to . At the least probes should need to be launched. As a hunter, I should at least have to do that I feel.
The problem with cheap kills, is A. they are unsatisfying, and B. kill the prey too easily and soon there is no prey to kill. There is one EvE. Many people. Many lifestyles. WE are EvE |

Hinata' Hyuga
Brave Newbies Inc. Brave Collective
51
|
Posted - 2014.08.06 23:12:00 -
[108] - Quote
Having these low class WHs have transport ships travel through them would be even more brilliant. But overall, I love this idea. |

Severn VonKarr
Manoop Material Acquisitions Cartel
1
|
Posted - 2014.08.06 23:26:00 -
[109] - Quote
I have to agree with myjitaalts. Blobbing is ruining eve, just look at the popularity of CSM candidates waving the "solo/small gang" banner. More combat in disposable ships sounds like a nice idea, but an uncloseable hole is just going to create anti-content. When it appears, people will hide. Blobbers will exploit the uncloseable nature to move their blobs into an evironment that used to be immune. As many have already said, Eve needs more content accessible to smaller/newer groups. Wormhole space offers that like no other part of Eve can. The existing mechanics of Wspace feel perfectly tuned for this use. Fixed total mass limits that are typically 10 times the mass of the largest ship that can enter a wspace system are a perfect counter for blobbing. Unlimited total mass holes can allow a blob to attack with impunity. Granted, the blob would be limited to small ships, but more numbers=more dps.
The significant increase in randoms works as is. If the randoms were replaced with these holes and they were given a fixed limit on total mass like normal holes and that limit was equivalent to 10 frigs, it would be better. To ensure that these aren't just closed, they should instead act like temporary statics; the anomaly will not despawn on close. Instead it will just connect to a different system. This could act like a small random hole that smaller groups could rage roll for content.
All proposals considered for improving wspace pvp, a delayed signature was a more elegant solution. |

Trethard
J-Space BrotherHood Zombie Pony Express
0
|
Posted - 2014.08.06 23:29:00 -
[110] - Quote
How about instead of a low jump mass high total mass regen hole, maybe make these more common, but low jump mass low total mass? Say, 20 frigate's worth or something? It open up j-space for more content, but keep the idea that when you are here you are isolated. No chance of reliable backup for your blob. If they are common, you're never really safe, but people need to bring a scout to use then and get out and can't treat them as a super highway from sov space.
Also, please give us a way to change clones. |
|

Jack Miton
Isogen 5
3593
|
Posted - 2014.08.06 23:52:00 -
[111] - Quote
um.... I guess? i'd rather have class 0.5 WHs than class 7 WHs i guess so there's that. not sure what this will actually bring to WHs but might be interesting to see. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Meytal
School of Applied Knowledge Caldari State
520
|
Posted - 2014.08.06 23:53:00 -
[112] - Quote
This is a tough one. On one hand, trying to encourage more use of Frigates in W-space is good, but with the fleet sizes typically seen in W-space (very small in comparison to Nullsec fleets), combined with the fact that W-space residents typically can afford to fly whatever they want and still usually don't choose frigates, this will be difficult.
Mandating the use of Frigates in some cases likely isn't a complete solution; you need to make frigates more desirable. Being known for dying when sneezed upon, it may help to increase frigate survivability, perhaps by an increase in buffer, a decrease in sig radius, or a small natural resistance to webbing for all frigates. After all, if you can scram and web a frigate, it's dead in one shot.
You will also need to reduce the reluctance to use low-tanked ships due to a great chance of losing your pod and implants. Allow us to swap clones in W-space, placing all jump clones in the wormhole system at risk if invaded, and requiring us to risk their loss during transport from Hisec station to W-space facility. Those are two new risks that do not presently exist.
Combined, those two changes will result in more Frigates in W-space with or without a focus on frigate-only wormholes.
|

Phoenix Jones
Isogen 5
583
|
Posted - 2014.08.07 00:04:00 -
[113] - Quote
Thought about this for a day. I have some reservations.
1) You've given rise to nullsec bomber fleets into wormholes. Meaning you've given the rise to unlimited wings of siege bombers into wormhole space.. with a hole that cannot be closed. While it was possible before, it was not practical.
2) You give people with numbers an infinite advantage.
Wormholers concern is majorly the influx of hundreds upon hundreds of nullsec interceptor and bomber gangs into wormhole space though the use of the infinite hole. But honestly.. we really do not know what will happen.
Its a crap shoot either way. I'd take a gamble on it.
Yaay!!!! |

Auract
League of Darkness Vanguard of the Phoenix
25
|
Posted - 2014.08.07 00:24:00 -
[114] - Quote
The current amount inside my head would keep me away from such a crappy little frig. so easily taken out inside of one of those holes and saying good bye to my pod. No thank you. |

Chrysalis Pollard
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.08.07 00:25:00 -
[115] - Quote
I don't think that this change will help my smaller corp much. It will definitely make it harder for us to run sites without the chance of being molested or found and it will make it much rarer for us to mine ore or gas. (Just a couple of days ago I was very excited about our new ore compression array) I see a lot of these changes as increasing the risk of being living in a WH system without an increase in the rewards unless your looking for PvP and kill mails. In my opinion, this change will just cause my corp to POS up more and not run sites or do stuff in our WH.
It is not like we don't have a lot of connections to our C3 anyway, currently we have 8 including our static (2 K162s from unknowns, 2 K162s from dangerous unknowns, and 3 K162s from null sec plus our U210 static).
I would like to see CCP introduce more reward for our risk of living in WH space such as more blueprints that use some of the pretty much worthless sleeper salvage and gas, or introduce new lines of T3 ships or T3 rigs or implants that can be made from sleeper loot.
|

Navie
Lunar-Tic Strategic Services
0
|
Posted - 2014.08.07 00:31:00 -
[116] - Quote
Hey, this is semi-on topic, but if you want to spice up w-space in general you could add wormhole "Pockets"
These are unstable wormhole systems... They live and die with the WH that enters them..... Lets label them C0 and have a rating of .1~.6... a C0.3 is a unstable C3 system, When the primary hole into it dies you get dumped back into normal or W space randomly.... So they are high risk for getting stranded and with 16-24hr lifespans they are not intended to support permanent residence.
What they are good for is appearing at random within normal and w-space as un-inhabited space for exploration, say your a high sec mining corp, and one of these spawns... you could venture in knowing that the space is not being lived in and try to risk some better mining. Or if your in W space it gives you an opportunity to clear more sites and explore other w-space classes without having to contend entrenched residents.
That does not mean they are safe, they would typically have only 1 entrance/exit with lower total mass limits. Getting stranded at one in high sec could mean being transported out to nul... or if you entered from w-space it would dump you out into parts unknown and you would have to scan your way out. Also some gankers could come trap you inside or roll you on purpose. Clearly there would need to be some warning perhaps a shader making the space it self all wobbly so you know you need to leave soon. But it would be neat to have these pockets to sort of stretch your legs in w-space and try new things.
An interesting idea would be making these show up on scan like standard combat sites, where they dont need scanned them self unlike normal wormholes. |

mulgrew Zero
Weyland Mulgrew Corporation Dominatus Atrum Mortis
4
|
Posted - 2014.08.07 00:34:00 -
[117] - Quote
Phoenix Jones wrote:Thought about this for a day. I have some reservations.
1) You've given rise to nullsec bomber fleets into wormholes. Meaning you've given the rise to unlimited wings of siege bombers into wormhole space.. with a hole that cannot be closed. While it was possible before, it was not practical.
2) You give people with numbers an infinite advantage.
Wormholers concern is majorly the influx of hundreds upon hundreds of nullsec interceptor and bomber gangs into wormhole space though the use of the infinite hole. But honestly.. we really do not know what will happen.
Its a crap shoot either way. I'd take a gamble on it.
yup exactly what i was thinking and being a wolf rayet resident aswell will probley give us more of a pian :) ho humm |

Lero D
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.08.07 00:39:00 -
[118] - Quote
I have lived in WH-s for a few years. We are a small corporation that can not put up a real fight.
Nevertheless, I really enjoyed many aspects of the WH life with my 2 paid accounts. I can tell you one thing for sure: When we have 1 or max 2 exits, we do many things, including running sleeper sites, mining, doing PI, transporting stuff. Every time we get 4-5 connections, we have people roaming our WH, usually from the higher classes WH-s or Null. We have no defense against them, rather than closing the holes, which many times we do. However, if 'THEY' are very active, we just quit playing in the WH for 16 hrs/24 hrs..
With these changes: - we'll not be able to close the bad connections - we'll always have many connections, so we'll always be prevented from playing. - a large fleet of small ships still can kill anything given enough time, which a large corporation will obviously have
If these changes become real and affect the game as I unfortunately think they will, chances are really good that I am quitting for good EVE. It's been a few good years, but I may get more sugar from my wife if I stop playing, so not too bad at the end of the day.
PS / Option:
How about you make these changes (extra connections and the new unknown WH) to appear proportional with the WH Class? The higher the class the more new connections to other higher class? Large corporations with Capital ships live in C4-6 WH, and they are usually looking for more fights, so connect them to more similar WH-s. C1-2 connect them to HS, and between them. |

Rain6637
Team Evil
15575
|
Posted - 2014.08.07 00:45:00 -
[119] - Quote
+1 to persistent wormholes that can't be shut
even the big ones President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
48
|
Posted - 2014.08.07 00:52:00 -
[120] - Quote
I live in a C4, we get triple whammy:
1. Additional static. Could be good, could be bad but I didnt ask for it. 2. Increased risk to close my holes 3. increased gank traffic through these mini holes.
We are a mixed PvP / PvE corporations. While I am looking forward to more routes and more people to shoot, I can see our carebears re-evaluating their risk / reward and moving out. www.splatus.wordpress.com-á |
|

Trinkets friend
Sudden Buggery
1537
|
Posted - 2014.08.07 00:57:00 -
[121] - Quote
Wow. this thread. So many non-reasons against frigate mass wormholes. I'm going to say this once, and once only - you are all bad. No, i lie, I'll repeat it several times, with evidence.
Implants in your head are no reason not to put these in. It's also clear you are all massive bears. Me, I roll a 50M ISk clone with 3 percent hardwires only. Clone costs near 20m to replace. Zero phux given.
So many hide-bound 6 Prot + 6 guardian + 2 jamgu doctrine w-blobbers hiding behind noob corp alts (you're all from SSC and HK, those two corps account for 60% of w-space, stop being bad).
For a start, there's the dinkuses who say "Oh em gee look at me so pimp in my slaves OMG I won't be using no frigates to go roaming, oh em gee smartbombs online oh em gee".
Seriously, you guys don't even have a clue about the environment you are entering.
If (when) the mass-jump equation goes live, frigates will spawn more or less at zero on the wormhole. Guess what doesn't work within range of a wormhole? That's right, you primates - smartbombs. Bam, your fears dispelled, your illogic trashed. Warp at range from a camped Wh in a ceptor, form a pounce behind it, warp frigs out of lineof smartbombing BS.
Harden up, fruitcakes, and get out of your Protatoes. leave your 6 guardians at home. I'm not kidding, I Nereus baited a 820M ISK 100MN HAM legion, he got angry, his alliance brought 6 Guardians to fight 4 guys, one in a hauler.
Mass limitations on wormholes already exist next, you are all terrible at PYFA/EFT. None of you can read ship attributes, and your hole closing maths extends to Orca cold/Orca hot. I am not going to give you a free ride on this because i want to exploit the balls out of these frigate wormholes, but suffice to say BUGRY and pals have been rolling a doctrine for five years now which is made for these wormholes.
If you cannot work out how to exploit (in the sense of 'make use of') low-mass connections which doesn't involve collapse-HIC it and go away or suicide-YOLO your 2.5B slave pods and Proteuses and 6 Guardians (hint: you don't do this, ever, c.f. carebears with expensive pods) then more fool you.
Simple maths state a frigate hull weighs 2500t and a critted B274 can have up to 200,000t. 200/2.5 = how many? You work that out, numbskulls. Even today there are wormhole connections you can exploit with frigate gangs, even against T3's.
People are already doing this I know it's gauche to post killmails. But i'll post two to illustrate my point. The victims are not being trolled - I fly with Bakla Firoz on a public roam, just not the week we deprived him of a Proteus through a massed B274 with a blob of AFs. Then there was a Vargur we blobbed the hell out of. Again, no fault of his and we just happened to have 20 AFs roaming.
We've dropped 4 AFs and 2 logi cruisers into 6 T3's/CS's before and only pulled out when the logi screwed up because it was a Magnetar. Lost no pods because they are frigates - if you don't know how to fly something that goes faster than a double 1600 plated Proteus, that's your problem, not a reason to not put frig holes in the game.
Is it w-bro to blob with 20 AFs? I dunno. Seems you need 20 legions before you're elite.
It's already here, guys, you are just bad at thinking, or playing coy. Frigate sized wormholes will just let the advanced thinkers and people who have a POS full of Enyos leverage opportunities without resorting to the tired old 6 prots, 6 Guardians 2 jamgu crud.
Crying because your clones are too loaded with pimplants and you are too space-rich to have a cllean clone is no argument against anything - it is illustrating how pathetic the wormhole meta has become that it's Proteus + Guardians online with a small mental break to ishtars in the last 6 months. Grow a set and take some risks.
- - - -
Mass regeneration is OK provided it can be crushed. ie; calculate the time it takes to crush it solo, and make sure it doesn't regenerate at more than half that rate per hour or minute. Also, remember that orca crush may be slower and more painful now they are going to spawn a billion klicks off hole.
This wwill allow you to crush a hole, with dilligence. It will also, then, allow you to push a bunch of haulers, orcas, whatever, through a hole and let it repair, allowing you to keep doing this. But it won't allow infinite BS to come through. I mean, imagine a B449 to perimeter from VFK, instant infinite logistics for nullbears? Buh-bow. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Chris Winter
Winters Are Coming
526
|
Posted - 2014.08.07 01:03:00 -
[122] - Quote
Why do you think more (and more importantly, unclosable) wormholes will lead to more pvp? If anything, it will lead to less.
Carebears can't make themselves "safe" so they pack up and leave.
PvPers now have fewer targets.
For the people in the middle who are satisfied with dropping pickets on incoming wormholes, all this does is increase the number of alt accounts they'll have to maintain in order to maintain safety...oh.
Guess I just found the reason for this. CCP wants us to pay for more alt accounts. |

Torbin Palarem
J-Space BrotherHood Zombie Pony Express
0
|
Posted - 2014.08.07 01:52:00 -
[123] - Quote
I'm a bit new to all this WH stuff so I may be missing some things, but I don't understand all the hate against these proposed changes.
It seems the main issue people are concerned about in large gangs of frigates coming into their holes. However from what I have read these new WH's only open in the WH to null direction, and don't open until someone travels through them.
So you are in your WH, and you close your other WH's in the usual way before doing the sites, and as long as no-one has travelled through these new WH's they won't be open, so no-one will be entering through them anyway.
The only problem I see is if someone has opened them without you knowing beforehand.
And I had a chuckle when someone said they would have to sit on one 24/7, when they are open only 16hrs anyway, not even 24hrs, much less 7 days. |

Janice en Marland
Cross Saber Holdings
3
|
Posted - 2014.08.07 01:59:00 -
[124] - Quote
Rain6637 wrote:+1 to persistent wormholes that can't be shut
even the big ones Kinda like null with no local? |

Chicken Exroofer
Regional Assault and Recon
13
|
Posted - 2014.08.07 02:06:00 -
[125] - Quote
Chris Winter wrote:Why do you think more (and more importantly, unclosable) wormholes will lead to more pvp? If anything, it will lead to less.
Carebears can't make themselves "safe" so they pack up and leave.
PvPers now have fewer targets.
For the people in the middle who are satisfied with dropping pickets on incoming wormholes, all this does is increase the number of alt accounts they'll have to maintain in order to maintain safety...oh.
Guess I just found the reason for this. CCP wants us to pay for more alt accounts.
This. Thanks for making it so succinct. |

Amgurr Alabel
Rolling Static Gone Critical
0
|
Posted - 2014.08.07 02:25:00 -
[126] - Quote
My biggest concern with this change is as if fighting in a WH did not already favor the defending corp enough now not only do they have their home holes effects but they will be able to field bigger ships while groups coming through these holes will only be able to field frigate sized ships.
It would be sweet if these popped you into like an arena system so everyone in system had the same limitations.(I guess this would kind of be like FW gates) |

Affenmesserkampf Achsoo
Spirits of Vacon Hole Control
0
|
Posted - 2014.08.07 02:36:00 -
[127] - Quote
i think its a bad thing for small corps who are living in wh-¦s , if they have a wh that they cant close they can only log out and wait till this mass regenerating wh disappears |

Noxisia Arkana
Deadspace Knights
366
|
Posted - 2014.08.07 02:36:00 -
[128] - Quote
Meh. |

Hayley Enaka
Hard Knocks Inc.
38
|
Posted - 2014.08.07 02:40:00 -
[129] - Quote
Chicken Exroofer wrote:Chris Winter wrote:Why do you think more (and more importantly, unclosable) wormholes will lead to more pvp? If anything, it will lead to less.
Carebears can't make themselves "safe" so they pack up and leave.
PvPers now have fewer targets.
For the people in the middle who are satisfied with dropping pickets on incoming wormholes, all this does is increase the number of alt accounts they'll have to maintain in order to maintain safety...oh.
Guess I just found the reason for this. CCP wants us to pay for more alt accounts. This. Thanks for making it so succinct.
Think of it this way. Did bubble immune ceptors kill pve in nullsec? All of a sudden the great wall of bubbles wasn't keeping you safe and you can be tackled in the time it took you to align out and yet somehow, there are still plenty of people doing PVE in space that isn't so safe any more. The smart bears learned to stay aligned and are even capable of defending themselves.
Now let me ask you this. Are you, the mightly wormhole dweller, dumber than a nullsec carebear and completely incapable of defending yourself from a gang of frigates? |

Malcolm Rennolds
Inquisition FiS Division Surely You're Joking
29
|
Posted - 2014.08.07 02:43:00 -
[130] - Quote
For me the big issue isn't the lose of value when I get podded, it's the expectation that I'm supposed to go out and pvp vs a fleet of hictors and frigs knowing that I will get podded and have to run a pipe back in home. I can accept having to fly cheap clones all the time in w-space but it's the hassle of getting podded out on a roam.
Although I agree with others that the most likely response will just be fleets of hictors with mobile depots. |
|

Niewidka
Zabijaki i Pijaki YARRR and CO
0
|
Posted - 2014.08.07 02:56:00 -
[131] - Quote
Well new changes look like proper stick for every small organisation in WH. -Even grater risk wen earning ISK. -Difficulty in quick rolling holes. -Bit nerf-ish towards bonuses. -WH for small stuff that no one will like to use unless he have 30 man strong frig gang behind him...
Then I Would like to ask where is the carrot ? - You know the stick and a carrot trick 
Why not using your imagination CCP to add some content new ways to explore make us entertained and curious ?
- deploy-able wh stabilizer thats thats makes wormhole more stable / bigger / lasting longer - something to fight for like more complicated pos like mini star base ( fully destructible) / new sites / something unique ? - stuff to expand possibilities and ways to play the game instead of limiting it for most of people living in wh ?
|

Jack Miton
Isogen 5
3598
|
Posted - 2014.08.07 02:58:00 -
[132] - Quote
kinda busted that you can bring HICs through... Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
73
|
Posted - 2014.08.07 04:04:00 -
[133] - Quote
I look forward to this change.
If hics can go through, I assume Tech 3s can too, which is great for me when I go hunting. |

Chris Winter
Winters Are Coming
528
|
Posted - 2014.08.07 04:26:00 -
[134] - Quote
Altirius Saldiaro wrote:If hics can go through, I assume Tech 3s can too, which is great for me when I go hunting. You assume incorrectly. The only reason HICs can fit is that their bubbles greatly reduce their mass, to less than that of a frig.
Only frigs and HICs in the fleets of the future. |

Mavis O'Day
Total. Fractal Multiversity
5
|
Posted - 2014.08.07 05:44:00 -
[135] - Quote
Trinkets friend wrote:Wow. this thread. So many non-reasons against frigate mass wormholes. I'm going to say this once, and once only - you are all bad.
Like they really do care about our opinion even if we all were clearly brilliant. The W-Nerf is on it's way, now we just negotiating the real damage. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
102
|
Posted - 2014.08.07 06:05:00 -
[136] - Quote
Rek Seven wrote:Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
My understanding is that the Inty swarms only really become an issue when there's a ton of them, like a full wing. Thousand Paper Cuts kind of thing. Since standard Logi's can't come in through that, only Logi Frigs, I don't think it'll end up too bad. You can deal with the Logi frigs then slowly chip away at the Inties. Or have everyone kinda just sit there eternally till DT as no one can kill the other. One of the two. I don't think there's too many WH groups that can load out a full wing of inties at the moment to cause those kinds of issues. The occasional Null roaming gang maybe. |

Pavel Sohaj
Anoikis Exploration
12
|
Posted - 2014.08.07 06:12:00 -
[137] - Quote
BayneNothos wrote:
My understanding is that the Inty swarms only really become an issue when there's a ton of them, like a full wing. Thousand Paper Cuts kind of thing. Since standard Logi's can't come in through that, only Logi Frigs, I don't think it'll end up too bad. You can deal with the Logi frigs then slowly chip away at the Inties. Or have everyone kinda just sit there eternally till DT as no one can kill the other. One of the two. I don't think there's too many WH groups that can load out a full wing of inties at the moment to cause those kinds of issues. The occasional Null roaming gang maybe.
Small cuts hurt :)
But on other hand, whats stopping me from putting 4 faction smartbombfitted battleships around the WH. Once outside base range you pretty much ded. And bloba gonna. |

Kira Hhallas
Very Drunken Eve Flying Instructors Brotherhood Of Silent Space
383
|
Posted - 2014.08.07 07:13:00 -
[138] - Quote
So this change is really strange.
Yes nice idea with Frig size WH, but like others say, if you don't change the ISK income, people will leave the W-space. To much risk for to less ISK.... we are all more or less Carebears in Space.
So give the People in Wormhole space, a better ISK Income, and I don't speak about sleeper loot. I speak about Ice Belts or better the idea of T2 Mineral Belts .....
so I am not shure what I have to think about the new WH connections...... Kira Hhallas - Austrian EvE Community - ingame =+ûsterreich= -
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare |

Rek Seven
Probe Patrol Ixtab.
1684
|
Posted - 2014.08.07 08:11:00 -
[139] - Quote
Rek Seven wrote:Fozzie, please cancel the small ship wormhole idea until you have some new content deserving of this new connection.
There is no need/place for this given the current mechanics/content. This new low mass wormhole would be better suited as a gateway to a new class of wormhole designed for frigates.
You know i'm right fozzie... +1 |

Ehud Gera
Biohazard. WINMATAR.
1
|
Posted - 2014.08.07 08:21:00 -
[140] - Quote
I haven't been in WH's in awhile but when i was we were a small corp. These Small size permanent WH's would have made our lives so difficult as to be unsustainable. IE: Too much risk in proportion to too little isk to sustain small corp WH life.
I REALLY like the idea someone suggested of an arena for small sized ships that isn't just FW. A WH that allows only Dessies and down and has sleepers that can be run by dessies/AF's? (Not to mention a great place to introduce t3 frigs ) This would provide the content without the hassle for the little guy. Plus give a starting point thats even easier for low SP players in WH's. Finally WH's should not be stable thats part of what it means to be a WORMHOLE : instability, unpredictability. That's all.
|
|

Icarus Able
The Scope Gallente Federation
435
|
Posted - 2014.08.07 08:29:00 -
[141] - Quote
You. I like you.
Agreed this is an interesting change. You put it much better than i could have done.
The real question is though. Who is gonna be the first corp to kill a cap escalation fleet with Enyos? |

Chev Alsar
Bookmark Both Sides Exit Strategy..
6
|
Posted - 2014.08.07 09:36:00 -
[142] - Quote
Lower class wormhole residents will be more harshly affected by this change.
Are there any plans to add reward to offset this additional risk?
I also feel that allowing wormholes with no mass limit sets a bad precedent.
Wormhole residents are occasionally accused of blobbing but nothing on the scale of null sec.... which this mechanic will allow. |

Xe'Cara'eos
A Big Enough Lever
212
|
Posted - 2014.08.07 09:44:00 -
[143] - Quote
don't let these WH's connect to nullsec first - not until you've tried them in highsec and losec, I have a feeling if nullsec finds one of these - the WH that's in there will be swamped by bored null roamers in cheap pods flying cheap frigs, so the WH'ers will POS/cloaky up since they don't want to risk their insanely overpriced pod in an easily popped frigate, then you'll likely get a fleet of bored null roamers shooting the pos for no reason.....
the problem here is that the null roamers are bored - shake their sov up - make them work to keep it - and this wouldn't be so bad.
Also coupled with the spawn range changes - this just makes refuelling your tower a lot more dangerous for smaller WH residents For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

You're Mum
Temnava Legion No Holes Barred
36
|
Posted - 2014.08.07 10:05:00 -
[144] - Quote
XvXTeacherVxV wrote: To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated?
IMO this is too safe a way to deal with this problem, a deployable module is less secure and therefor a content creator I like the previous idea that if the POS is RF'd that it goes offline so your other pods are stuck :D
CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
|

Valenthe de Celine
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.08.07 10:16:00 -
[145] - Quote
I keep seeing these grand ideas to make wormholes more PVP oriented than they already are. Where is the income to support this new level of danger and insecurity these unrollable wormholes will present? What incentive is there to stay in a wormhole that makes 0.5% of the value of a ship just for rolling holes from a single combat site (i.e. Orca)? This is much more unsettling for smaller corps, especially in C4 and under, as the income versus risk tables are all imbalanced with the C5 and C6 income.
My own experiences from living in a C3 for 15 months show that, unless you are using the planets for PI as your majority income source, it's extremely hard to make enough to even cover POS fuel bills in a C3, much less replace lost ships. Now you are making unclosable frigate holes that will prevent most industrials from being able to do even that? Most of lower class wormhole corps could not match an incoming blob if they wanted to, with many of these corps displaying 20 or less members, including alts, as their entire roster. The income from a C3 is only around 30-40m a site for combat sites, mining is suicide with all the ore anoms being readily warped to by attackers, and even then having 4-8 connections on a busy day means these holes are already unusable for large blocks of time unless you risk a 600m ISk ship (or multiple battleships at a third of that) to roll those unwanted connections. Losses of T3s from individuals trying to run sites ran one corp I know out of wormholes completely, and they tried to make a go of it in null, then most of the 30 man corp unsubbed and left the game out of frustration over not being able to find a niche to live in and make money. I know this contributed to the loss of several PLEX buyers because that was where the value for those lost T3s came from.. Subscription levels might be able to be fudged, with all the alts out there, but that there are routinely 20k less players online than there were a year ago is not lost on me. I fear these changes are going to cause numbers to dip even more as lower class wormholes become holes to dump ISK into without sufficient return. I recently did some activity in a C1, partially to help some corpmates, and partially to see what the income numbers were like. I make more from L4 missioning in highsec than a C1 combat site generates. With seriously low spawn rates of those combat anoms and painfully low value for having to fly in such a harsh environment, how is anyone supposed to try to live off that income? If I weren't sponsoring a POS off PI income, that fuel bill would wreck some folks for even affording ships to fly.
To summarize: Low mass, unrollable wormholes will accelerate losing players from EVE. What was the benefit here again? |

Setsune Rin
Collapsed Out Overload Everything
215
|
Posted - 2014.08.07 11:02:00 -
[146] - Quote
bit skeptical as to the effect it will have on the WH meta, cruiser fleets are really all that you see
with frigate pvp being so easy to find in lowsec there is little incentive to use this slow method of trying to get fights
you might catch a site runner every now and then, but then again you can do that through a normal wormhole as well
i doubt it's going to hurt anyone, but it won't do much either
|

Owen Levanth
Sagittarius Unlimited Exploration
228
|
Posted - 2014.08.07 11:59:00 -
[147] - Quote
The idea of new, small wormholes is kind of neat.
But as someone who likes cloaky ships, it's limiting my options somewhat: I can either use an almost helpless cov-op, or an Astero. Sure, stealth bombers are also an option, but I personally prefer cruisers.
Is there a possibility to just lessen the constraints enough to allow recon-cruisers to slip through? I would really like to use my Pilgrim for stealthy shenannigans again. 
Hell, I know it's a pipe dream, but a new class of cov-ops capable destroyers would be a cool idea and a compromise if recon-cruisers are too much. |

Shaklu
Mass Effect Enterprises Dark Knights of Eden
4
|
Posted - 2014.08.07 12:15:00 -
[148] - Quote
This seems to be a direct anti-PVE mechanic. -1
This, tied in with all of the other added WH connectivity means that PVE/Indy corps that are currently living in WH space are having the danger of their existence in WH space drastically increased, while PVP corps are just getting mechanics to make it easier to find victims.
Sure, PVP is fun. However being able to create a safe window is vital for WH security, and adding a 16-hour "scouts and bombers will come in and there's nothing you can do to stop them" WH connections is a terrible idea. It will shut down smaller corps for that 16 hour window. |

Moloney
Mass Effect Enterprises Dark Knights of Eden
70
|
Posted - 2014.08.07 12:22:00 -
[149] - Quote
One of the UNIQUE points about WHs it that with some effort you can close the system off for a while.
Being able to close the system off is essential for any PvE activity in WHs.
You intend to add a random spawn WH that cannot be closed to the game.
No NO!! For the love of god NO!
What is wrong with bringing frigates and dessies through regular WH?? You need to add "Special eat the paste kid" version?? |

Shaklu
Mass Effect Enterprises Dark Knights of Eden
4
|
Posted - 2014.08.07 12:30:00 -
[150] - Quote
Especially for those living in C4 - You are: adding a static adding indestructible WH fountains for fleets of frigates (yeah.. bombers..) with Hdic support allowing PVP corps to gather a whole fleet on a hole before opening it "More randomly spawning wormholes"...
This game has a SERIOUS problem with PVE. PVP is cool.. I guess.. but I am interested in PVE.. and one of the last places with any at all decent PVE is in WH space, and you are now making it MUCH worse. This will un-sub people. |
|

Alicia Stormbringer
xLegion of the dammedx. Moose Alliance
2
|
Posted - 2014.08.07 12:32:00 -
[151] - Quote
A second static to a C4 is all well and good if you like to pvp for the indy side and to make isk doing pve makes it a lot harder there's a reason isk making in C2's is shyte it's due to the 2nd static |

Phoenix Jones
Isogen 5
591
|
Posted - 2014.08.07 12:33:00 -
[152] - Quote
Shaklu wrote:Especially for those living in C4 - You are: adding a static adding indestructible WH fountains for fleets of frigates (yeah.. bombers..) with Hdic support allowing PVP corps to gather a whole fleet on a hole before opening it "More randomly spawning wormholes"...
This game has a SERIOUS problem with PVE. PVP is cool.. I guess.. but I am interested in PVE.. and one of the last places with any at all decent PVE is in WH space, and you are now making it MUCH worse. This will un-sub people.
I'm sure it will, but hopefully it will keep people fighting also. You have to spend that money doing something, and that something is blowing up and losing spaceships.
You have to lose before you win. Yaay!!!! |

Alicia Stormbringer
xLegion of the dammedx. Moose Alliance
2
|
Posted - 2014.08.07 12:39:00 -
[153] - Quote
Yet again this is all setup to promote pvp and lessen pve income it's a pretty pony idea |

Jeff Kione
EVE University Ivy League
2
|
Posted - 2014.08.07 12:41:00 -
[154] - Quote
CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.
What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Let's not be silly, CSM et al.
I originally thought this change would be neat (wormhole frigate roams, etc) but apparently people don't like risking their expensive implants in weak ships, so I'm not sure how these are going to be used. Stealth bomber roams, maybe? A quick way to high-sec in a fast ship? This would be a nice opportunity to introduce stronger T3 frigates or destroyers that people would be willing to risk their implants in. |

Meditril
T.R.I.A.D Ushra'Khan
371
|
Posted - 2014.08.07 12:45:00 -
[155] - Quote
This has the potential to get another Frigate preferred scenario like Faction Warfare but now for Wormhole Space. I definitely like this idea! |

Harvey James
The Sengoku Legacy
871
|
Posted - 2014.08.07 12:56:00 -
[156] - Quote
Phoenix Jones wrote:TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no". Simpler solution. Whether they'll be used more.. dunno.
they could always increase the mass of HIC's when they rebalance them Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
871
|
Posted - 2014.08.07 12:59:00 -
[157] - Quote
mm.. what happened too reducing the clone prices ??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Chris Digitalus
The Pirates Of Orion
0
|
Posted - 2014.08.07 13:46:00 -
[158] - Quote
Rob Cobb wrote:stop trying to fix things that are not broken ccp. I havent liked a single WH change i have read so far.
if you want to spice up w-space, give reasons for more people to move into them.
e.g. moon goo, ice belts, new types of site
if you want to make wormholes more dangerous,
sleepers spawn around wormholes randomly... new sleepers with hic bubbles, etc, use your imagination, add to the content, dont **** it sideways everyday and twice on sunday.
If you really want to go balls deep, sleepers having the chance to spawn at your moon and reinforcing your tower^^ ^^^^^^^CCP READ THE ABOVE^^^^^^^^
This "mass regenerating" WH (indestructible for small corps) ruins the game for independent freedom-seekers almost as much as forcing us to pay SCC to make our own stuff with our own materials in our own assembly array powered by our own POS in our own HOME system. Some of us don't want to live in your socialist paradise, CCP.
W-space, for many of us, is about independently (no large corp) controlling our own space, and you are making this impossible for small groups. Leave the private people alone, we pay just like everybody else.
A year ago I wished I could attend Fanfest. Since Crius, I'm starting to want my money back for the skillpoints I've been investing in. This is my first post on Eve forum, and I've been playing since 2008. |

Anize Oramara
EVE Protection Agency Bloodline.
210
|
Posted - 2014.08.07 13:48:00 -
[159] - Quote
apart from a very few large wh alliances/corps there wont be many wh groups that will be able to field large frigate fleets. then there's the issue with expensive pods.
nullsec on the other hand... lol and I though I was joking when I said this was a nullsec patch.
this patch seems to be adding wh people to the nullsec plankton food group aaaaahahahaha!
ps. by large I mean the 100man fleets I see daily and take part in. |

Alabugin
DEEP-SPACE CO-OP LTD Exit Strategy..
8
|
Posted - 2014.08.07 14:24:00 -
[160] - Quote
Our Alliance will likely put up a smart bombing battleship doctrine. Please let null blob our hole with cheap frigates, we promise lots of wrecks =) |
|

Seraph Essael
Devils Diciples League of Infamy
783
|
Posted - 2014.08.07 14:24:00 -
[161] - Quote
Jeff Kione wrote:CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there. What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now. Let's just iterate this point... Wormholes. Newer Players.
Wormholes...
Newer Players...
Are you kidding me? You're thinking of adding this to hisec because of your new player experience scheme. Since when was living in a wormhole for a new player? They don't have the skills to survive living in a wormhole. Lack of tank, lack of support skills, lack of weapon system skills, lack of general game knowledge overall and not understanding how wormholes work. They would just get bored of not being able to survive sites and not being able to survive PvP against T3s.
And as stated earlier, most new players don't go into wormholes in frigs other than scanning ships anyway to have a poke around.
Nice to know CCP is more bothered about new player retention than its current playing member base.
Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships.
Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull... Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Alabugin
DEEP-SPACE CO-OP LTD Exit Strategy..
8
|
Posted - 2014.08.07 14:30:00 -
[162] - Quote
Seraph Essael wrote:Jeff Kione wrote:CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there. What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now. Let's just iterate this point... Wormholes. Newer Players. Wormholes... Newer Players... Are you kidding me? You're adding this because of your new player experience scheme. Since when was living in a wormhole for a new player? They don't have the skills to survive living in a wormhole. Lack of tank, lack of support skills, lack of weapon system skills, lack of general game knowledge overall and not understanding how wormholes work. They would just get bored of not being able to survive sites and not being able to survive PvP against T3s. And as stated earlier, most new players don't go into wormholes in frigs other than scanning ships anyway to have a poke around. Nice to know CCP is more bothered about new player retention than its current playing member base. Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships. Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull...
Personally, I welcome the addition of excitement to wormholes. Sure, it can cause a headache for smaller corps in lower end WH's - but its not like frig fleets are going to try and reinforce a POS or something.
Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
|

Kynric
Sky Fighters
152
|
Posted - 2014.08.07 14:31:00 -
[163] - Quote
Xe'Cara'eos wrote:...I have a feeling if nullsec finds one of these - the WH that's in there will be swamped by bored null roamers in cheap pods flying cheap frigs, ...
I doubt this will be true but I sure would like it to be. It sounds like fantastic fun. |

Seraph Essael
Devils Diciples League of Infamy
783
|
Posted - 2014.08.07 14:34:00 -
[164] - Quote
Alabugin wrote:Seraph Essael wrote:Jeff Kione wrote:CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there. What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now. Let's just iterate this point... Wormholes. Newer Players. Wormholes... Newer Players... Are you kidding me? You're adding this because of your new player experience scheme. Since when was living in a wormhole for a new player? They don't have the skills to survive living in a wormhole. Lack of tank, lack of support skills, lack of weapon system skills, lack of general game knowledge overall and not understanding how wormholes work. They would just get bored of not being able to survive sites and not being able to survive PvP against T3s. And as stated earlier, most new players don't go into wormholes in frigs other than scanning ships anyway to have a poke around. Nice to know CCP is more bothered about new player retention than its current playing member base. Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships. Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull... Personally, I welcome the addition of excitement to wormholes. Sure, it can cause a headache for smaller corps in lower end WH's - but its not like frig fleets are going to try and reinforce a POS or something. Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time. Oh granted, agreed, I look forward to bombing stuff in wormholes a little more. And I wouldn't say no to more people in WH space. But to say you're thinking of adding it to hisec for the newer players, that's whats bugging me.
Newer players in wormhole space running around on their own not knowing whats what is going to get them killed faster. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Phoenix Jones
Isogen 5
592
|
Posted - 2014.08.07 14:34:00 -
[165] - Quote
There has to be a mechanism for doing a cloneswap inside of wormholes before this is implemented. Yaay!!!! |

Admiral Douros
aWc Heavy Industries GoonSwarm
54
|
Posted - 2014.08.07 14:48:00 -
[166] - Quote
Fozzie, implement the change to K162 mechanics but leave the rest out. You're trying to do too much too quickly and it's going to have a huge effect and unintended consequences. If player retention is your goal, this is the wrong way to go about it. |

Para Mortis
Blue-Fire
0
|
Posted - 2014.08.07 14:49:00 -
[167] - Quote
More interaction!
GêÜ |

Rek Seven
Probe Patrol Ixtab.
1692
|
Posted - 2014.08.07 14:50:00 -
[168] - Quote
Alabugin wrote: Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
But why would a frigate gang invade wormhole space if they aren't doing this already?
The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them.
It's a nice idea that is poorly implemented.
Rek Seven wrote:Fozzie, please cancel the small ship wormhole idea until you have some new content deserving of this new connection.
There is no need/place for this given the current mechanics/content. This new low mass wormhole would be better suited as a gateway to a new class of wormhole designed for frigates. +1 |

Lord Xyon
Team Hemi
18
|
Posted - 2014.08.07 15:57:00 -
[169] - Quote
Ok, so here is my thoughts, concerns and ideas.
First I live in a C1 currently, and this is by choice, I have lived in C1, C2, C4, C5. I don't really plan on ever leaving wormhole space and the time I was homeless I found a hole, jumped in and roamed the pipes for sometimes weeks at a time looking for kills and so on. I will let my killboard speak for itself, I am not a carebear either. A little slow right now but it's summer.
So as far as more wormholes spawning, as far as a C1 goes, this would make them much harder and much more of a pain to live in, and from your graphs in the dev blog C1s are low volume as C4. C1 is for smaller corps and corps starting to dabble. Well one major issue with them right now is they have plenty of connecting holes that are already nearly impossible to close. There have been times I have logged in and said this is useless even staying in my own wormhole because there are 4-5 wormholes connected, so I jump out the static wormhole dive looking for kills in safer C2. Closing the static wormhole with 4 pilots takes a half hour or more because of mass restrictions, yes it takes 40 jumps at least. Say you get on and play for 3-4 hours and you have 4-5 hours, your spending pretty much most that time closing the holes if you do it properly. That's why C1's have so many connections is because no one wants to close them, just takes too long. Most of the connections come from C2's, but you get C4, C5 and C6 even. Then they just stay open the life of the wormhole. So, more connections to a C1 would cause more problems in that class. Right now you can pump so many T3 cruiser through them like say a C6 to C1 connection that the corps that live in a C1 are vastly outnumbered. So ridiculous to even try PVP like that, thought I have caught a couple blowing timers. I used to think C3's were bad ad getting connections but they are at least easily to close. Until I lived in a C1. So if you increase the number of connections, please adjust some of the problems closing C1's. I would suggest halving the mass on the statics to and from a C1. The Z971 from high sec are fine. Another thought would be to 3/4 the mass on the statics but increase the mass limit by 50% So like the static N110 reduce from 1 billion to 750 million and increase the mass jump limit to 30 mill. Like right now a Onyx with a MWD can't jump through and even a couple Proteus that can't go through with MWD on.
I am not apposed to more connections, but I can see them being even more of an issue on the smaller guys. Where I would increase them more on the higher end wormholes. Perhaps make the increase number of connections scale the same percent ratios as you have the new effects in wormholes. C1 get the least amount, C6 get the most. I do plan on moving back up in wormholes eventually, so I have that in mind. Just from what I have seen in my time. When I live in a C5 most of our incoming K162 were from null and not W-Space. Which I had the same issues then people complain about null now, there is a Local channel and if you head out to null looking for fights they just POS up until you go away but that's another issue. But in the lower class wormholes most of your K162 come from W space and the higher end wormholes trying to find a chain out to high sec. Which really low end holes don;t need more connections, we have no issues finding fights. Just jump out the static and start scanning in high sec. On a good roaming night I can traverse 30-40 holes looking for fights.
===
So as far as the frigate wormhole. I absolutely love this idea. Since moving into a C1 I have had more fun Frigate fighting that I ever thought possible. In the higher end wormholes it is all about the T3s, heck I didn't even have some T2 frigate skills trained up. I never used them. Since living in a C1 I have experienced a lot of new techniques, and really a lot of fast paced action fights. I know i have caught my fare share of Covert Ops coming down the pipes too not expecting frigate warfare. So I love this idea. One thing I would change though, limit the number of jumps on this hole. Like say 4 jumps one way in 5 minutes. This would prevent say a C6 corp with 70 people online just moving 70 frigates into a hole against a corp of 6. This could really be a lot of fun really, and make wormholers thing differently about fleet compositions. I know I trained so hard and so fast to get into every T3. Only to go to a C1 and reinvent my wormhole fighting style to frigates. Like I said a wormhole staying open the entire duration doesn't phase me, that's life in a C1. But it would be nice to close some holes once in a while. |

Alador Afuran
37
|
Posted - 2014.08.07 16:22:00 -
[170] - Quote
More risks for WH residents? It's ok. Where are more rewards for WH residents in this new reality? |
|

Shilalasar
Dead Sky Inc.
70
|
Posted - 2014.08.07 16:44:00 -
[171] - Quote
Rek Seven wrote:Alabugin wrote: Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
But why would a frigate gang invade wormhole space if they aren't doing this already? The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them. It's a nice idea that is poorly implemented.
They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back. The only change is once every month or so you will have a hole you cannot close for 16h. |

Anize Oramara
EVE Protection Agency Bloodline.
212
|
Posted - 2014.08.07 16:48:00 -
[172] - Quote
Alabugin wrote:Our Alliance will likely put up a smart bombing battleship doctrine. Please let null blob our hole with cheap frigates, we promise lots of wrecks =) oh I definately thoight of that but can any but the largest wh alliances keep multiple sb bs on multiple holes for 16h? |

Rek Seven
Probe Patrol Ixtab.
1696
|
Posted - 2014.08.07 17:22:00 -
[173] - Quote
Shilalasar wrote:Rek Seven wrote:Alabugin wrote: Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
But why would a frigate gang invade wormhole space if they aren't doing this already? The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them. It's a nice idea that is poorly implemented. They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back. The only change is once every month or so you will have a hole you cannot close for 16h.
With the existing mechanics you can close the hole to prevent the streaming in reinforcements but with this new wormhole, you don't have that option.
A 400 man fleet could easily maintain system control while they wait for their pos bashing fleet to arrive. +1 |

PinkKnife
Future Corps Sleeper Social Club
501
|
Posted - 2014.08.07 17:36:00 -
[174] - Quote
IS there any plan to color these differently or make them easy to know at a glance that they are frigate only holes? Having to right click > show info and then read a whole ******* paragraph is not the easiest way to do this. |

Alundil
Isogen 5
633
|
Posted - 2014.08.07 17:47:00 -
[175] - Quote
TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? The heavy dictor won't be able to keep up with the frigs and dessies if they are planning to roam so it would most likely be used as a cloaked bubbler on the "exit" hole to slow/impede any force attempting to chase the frigate gang.
Probably not much of a factor.
I'm right behind you |

Verran Skarne
4 Marketeers
37
|
Posted - 2014.08.07 18:11:00 -
[176] - Quote
So, thinking about what will happen (for my group and others) if these holes go in.
Note: I'm assuming based on Fozzie's posts that these would be W-W connections only. No K-W connections for now.
1) When one shows up in our system, everything else we're doing will stop until: - We have a camp running on it to intercept. or at least ID anything that comes through - We've rolled our statics and confirmed something didn't already come through.
Depending on the time of day, that essentially shuts down any of our PvE operations inside our home system, if we don't have enough people online to properly camp the thing and try to kill any frigates that jump in.
2) If there's a way to close it at all, we'll do that just to get rid of the thing.
3) If one happens to appear at a time when we have 20 or so people online (usually 1-2 hours each day), then and only then will we mount up in frigates and go looking for trouble on the other side. Because we can't leave our own system unwatched and undefended while we do this. And truthfully, if we're going to go looking for trouble, it's probably easier just to open up our static and use that - because if it's a dud system with nothing to do, we can roll it. And if we do this, we'll probably use alts with cheap implants so that we don't have to spend hundreds of millions when they get podded.
Our corp's a small/medium corp. We do plenty of PvP through our statics when the opportunity is there, but we make our money doing the PvE stuff - PI, Mining, sleepers in our own hole and through our static. That money in turn funds the PvP ships that we lose every so often. We're not huge, and typically in order for us to run multiple combat squads in a fleet, it has to be something major happening that gets *everyone* to log in.
So if this change goes in, it's going to basically be one more thing to interrupt us from making money (which we use to buy shiny ships to go do PvP in) and bring us very little actual benefit in terms of actual PvP content.
This is the aspect that I'm not sure that Fozzie and his team really understand: The vast majority of groups we run into in wormholes are *smaller* than we are. They might only have 5-6 players total. The #1 rule for anyone living in a wormhole is to protect your soft targets. You get a hostile or a suspected hostile in system, you stop mining, you stop doing sleepers, and you stop doing PI (unless you're baiting). You either find and kill the hostiles, or you wait them out. This change isn't going to promote more PvP - it's just going to promote more POS turtling and stupid cat-and-mouse games. Fights happen when both sides want the fights, or when they're actually fighting over something meaningful, like control of a system. Otherwise, the smaller/weaker side will always avoid conflict. If the wormholes happen frequently, the situation may get so aggravating that the PvE minded players just give up on wormholes. And if that happens, the money that PvP folks use to fund their ships dries up. Result = less meaningful PvP.
The way to get more PvP happening in general? Give people more meaningful things to fight over. We jump people running sites all the time (and get jumped while running sites). |

Phoenix Jones
Isogen 5
607
|
Posted - 2014.08.07 18:13:00 -
[177] - Quote
Rek Seven wrote:Shilalasar wrote:Rek Seven wrote:Alabugin wrote: Frig gang invades your WH? Get literally 5/6 bombers and bomb away - fun for days. It will be nice to see something other than cloaky t3's all the damn time.
But why would a frigate gang invade wormhole space if they aren't doing this already? The only groups that would benefit from this limitless frigate sized wormhole are huge null sec alliances... If they feel like it, they will be able to flood your wormhole with a 400 man frigate and HIC fleet and there is nothing you can do to stop them. It's a nice idea that is poorly implemented. They already can do this just using normal holes, so what is really changing? Just that they can go out and back in again. What are they going to do with 400 frigs in your hole? RF some POCOS, if they try to go for towers a) the hole will be gone before the RF timer and b) they will horribly die when the residents fight back. The only change is once every month or so you will have a hole you cannot close for 16h. With the existing mechanics you can close the hole to prevent them streaming in reinforcements but with this new wormhole, you don't have that option. A 400 man fleet could easily maintain system control while they wait for their pos bashing fleet to arrive.
That's my main reservation, or what I like to call a lack of flood control with these wormholes.
It depends on the mechanic.
Yaay!!!! |

Aiyshimin
Imperial Collective Unsettled.
65
|
Posted - 2014.08.07 18:18:00 -
[178] - Quote
This is awesome addition <3
Just don't expect anything that effectively combines "fun" and "risk" to go down well on this worthless sorry excuse for a community, especially if it also involves "change". |

Temba Ronin
295
|
Posted - 2014.08.07 18:26:00 -
[179] - Quote
CCP has finally found a way to serve up all the small wh corps to the null sec alliances that can form massive frig fleets to roam looking for any kills available in the C1 holes. Are you really surprised?
Risk vs reward? A lot more risk for the small wh corp where is the lot more reward? Oh yeah they can roam more holes looking for pvp too, that's their reward! Perhaps they'll make enough off pvp salvage to make up for all the mining they will no longer be able to do or all the sites they'll no longer be able to run with frig fleets roaming about.
Perhaps as the sleeper loot dries up that small corps currently supply to New Eden the prices will skyrocket and make up for the loss of revenue null sec frig fleet roams induce. Keeping your small corp supplied is going to get interesting with a increase in frig roams and cloaky haulers being hunted in the pipes.
Your small corp is going to need people to monitor more connections, engage in more pvp, roam more into the new more numerous connections, and explore the changes to the other class wh's being implemented.
I wonder what it is that small corps in wh's contribute to new eden? What is their part in the economy and if this move will depress it?
They have to be making something to pay for plex, if the changes impact their ability to sustain themselves will this add to or take away from player retention?
Did CCP add enough to their equation to make if worthwhile in terms of isk generation for current wh residents?
I do not live in a wormhole but I do like going into them solo for their goodies and the risk of being jumped by residents or cloaky roamers. Not so sure i'd like to run into a large bomber fleet roaming thru for giggles from null sec so they could train newbies on live targets. Trying to evade or outfight a few opponents is a challenge doing that solo against a fleet is not practical. Oh darn I said the word CCP does not like for players in this social game to use, "solo", forgive me sometime I venture off into internet space without 20 or so pals with me, I know it's my bad but friends are not always available online from my time zone.
This being an international game some of my New Eden friends are on the other side of the world or the other coast of my country and our times do not sync up for multiple hours of gaming that often.
So yeah I solo often, my bad. The Best Ship In EVE Online Is "Friendship", Power To The Players! |

Cara Forelli
Green Skull LLC
492
|
Posted - 2014.08.07 18:36:00 -
[180] - Quote
Brace yourself. The Crows are coming. www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game:-áHouse Forelli |
|

Ab'del Abu
Atlantis Ascendant
69
|
Posted - 2014.08.07 18:38:00 -
[181] - Quote
I like more wandering wormholes. I don't like the frig holes however, because they break the game's (former) design completely.
Can we please get a number on those frigate holes? How many are there going to be? |

Serendipity Lost
Repo Industries
383
|
Posted - 2014.08.07 18:48:00 -
[182] - Quote
Can you explain your basis for a wh that regenerates mass and can't be closed? If you make a large and frigate only wh - why the need to regenerate? How many frigates does it take to collapse a 2 bil wh? My concern is where regeneration will go to. Is this the foot in the door to mass regeneration of other wh? Wh stabalizers?
For you pod swap guys.... Really? I can't fly a frigate because my clone is too expensive? |

Phoenix Jones
Isogen 5
610
|
Posted - 2014.08.07 18:58:00 -
[183] - Quote
Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Its a frigate, a destroyer.
We laugh at people who lose multi million isk clones while flying frigates and destroyers.
You want people to make the commitment to flying lightly armored ships that may explode in moments.. Then allow them to swap clones.
Else people will flat out say "no I can't I have 600 mil in my head".
Yaay!!!! |

unimatrix0030
Viperfleet Inc. Disavowed.
128
|
Posted - 2014.08.07 19:11:00 -
[184] - Quote
Possible concerns : siege concerns: These holes will make it very easy to get scouts into a siege hole. Podded people can get back int a sieged system easyly, attackers need to have a 16hour gatecamp to keep em out.
No frig pve content in w-space(except maybe c1-c2), so it is only for pvp'ers?
With the new-wspace effect 800dps taranis, here we come! |

XvXTeacherVxV
Dayman Industries
98
|
Posted - 2014.08.07 19:49:00 -
[185] - Quote
Phoenix Jones wrote:XvXTeacherVxV wrote:CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog. Fozzie, as far as I can tell all of these changes (including the other threads) are good if not great. To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated? Agreed, but there is a reason I (as well as others) have been asking for a pos module vs a rorqual. 1) the rorqual requires a pilot to operate and fly it 2) it overcomplicates the ship 3) No glorious killmail with pods in it. 4) Slower process. 5) the rorqual should be more than a pod swap ship. A cloneswap method should be available to wormhole space so that people won't freak about about losing.
On the other hand, some people already have rorquals in wormholes that are effectively useless with the new compression arrays. I sold one such hole, before the change was announced thankfully. To whoever was living in J160800 when that change was announced, lo siento. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Kynric
Sky Fighters
152
|
Posted - 2014.08.07 19:57:00 -
[186] - Quote
Phoenix Jones wrote:Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Yes, when the frigate is the best ship for the job. Clone swapping would be nice, but the lack of it won't stop me from flying small ships. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.07 19:58:00 -
[187] - Quote
unimatrix0030 wrote:Possible concerns : siege concerns: These holes will make it very easy to get scouts into a siege hole. Podded people can get back int a sieged system easyly, attackers need to have a 16hour gatecamp to keep em out.
No frig pve content in w-space(except maybe c1-c2), so it is only for pvp'ers?
With the new-wspace effect 800dps taranis, here we come!
Yes, sieges will be more interesting and there are new options for rescuing the defenders. These seem like good things. |

Rei Moon
Murderous Inc
13
|
Posted - 2014.08.07 20:08:00 -
[188] - Quote
CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.
CFC frig blobs in wspace that's awesome |

Rei Moon
Murderous Inc
13
|
Posted - 2014.08.07 20:09:00 -
[189] - Quote
1000 dps enyo i can't wait!!! |

Temba Ronin
296
|
Posted - 2014.08.07 20:10:00 -
[190] - Quote
Phoenix Jones wrote:Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Its a frigate, a destroyer.
We laugh at people who lose multi million isk clones while flying frigates and destroyers.
You want people to make the commitment to flying lightly armored ships that may explode in moments.. Then allow them to swap clones.
Else people will flat out say "no I can't I have 600 mil in my head".
Unless I am mistaken the second rule of EVE is don't fly what you can't afford to lose. The first rule is that no place is truly safe. Did you not understand these two rules when you bought your implants?
If you have expensive implants it's because you need them for their effect I hope, if you have them for bragging rights only then getting blown up could be very bad for you. If they are functional then they should have paid for themselves many times over by now.
The third rule of EVE is unless you are the biggest null sec alliance accept your role as prey and no whining, see rules one and two if you are still confused. The Best Ship In EVE Online Is "Friendship", Power To The Players! |
|

Rei Moon
Murderous Inc
13
|
Posted - 2014.08.07 20:12:00 -
[191] - Quote
COMPLETELY AGAINST the mass regen.
Come on, if we're using frigs, the hole has high mass, and low mass jump limit, so why regen, if you would prolly need 1000 frig jumps to roll it... don't help the blobfest even more.... |

Rei Moon
Murderous Inc
13
|
Posted - 2014.08.07 20:15:00 -
[192] - Quote
Seraph Essael wrote:Jeff Kione wrote:CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there. What is currently stopping newer players from dipping their toes into w-space? If they're not doing it now with cheap frigs they won't be doing it with the addition of these holes. Come on, now. ... Nice to know CCP is more bothered about new player retention than its current playing member base. Having a nigh unclosable WH in your chain that allows HICs, Ceptors, AFs and Dessies through, is going to mess up the smaller wormhole corps. Especially considering when you can amass the fleet on the other side of the hole before actually spawning it in the system in question. A group of 20 T2 frigs isnt that much of an issue when it comes to Capital escalations and the like, but tone that down to a group of T2 frigs in a lowclass wormhole that can easily mess up 3 battleships. Don't get me wrong, I love the thought of more PvP and more targets to bomb etc etc, but this new hole because "it encourages new players" is utter bull...
The main objective of these changes is basically to drown small corps for good. |

Phoenix Jones
Isogen 5
615
|
Posted - 2014.08.07 20:22:00 -
[193] - Quote
Temba Ronin wrote:Phoenix Jones wrote:Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Its a frigate, a destroyer.
We laugh at people who lose multi million isk clones while flying frigates and destroyers.
You want people to make the commitment to flying lightly armored ships that may explode in moments.. Then allow them to swap clones.
Else people will flat out say "no I can't I have 600 mil in my head".
Unless I am mistaken the second rule of EVE is don't fly what you can't afford to lose. The first rule is that no place is truly safe. Did you not understand these two rules when you bought your implants? If you have expensive implants it's because you need them for their effect I hope, if you have them for bragging rights only then getting blown up could be very bad for you. If they are functional then they should have paid for themselves many times over by now. The third rule of EVE is unless you are the biggest null sec alliance accept your role as prey and no whining, see rules one and two if you are still confused.
I'll apply the logic.
Frig roam everybody.
Half of wormhole space would say. "Sorry applying rule #2. I can't afford to lose my hundreds of millions of isk clone to fly in a stupid fking frig roam using ccp's new frig holes because I have to fly to kspace, find a station, jump clone, fly back, enter wormhole, get into my friga... And you've decided not too because everybody in the wormhole has to do that".
Scheduling doesn't work because our entrances and exists are random. We may not have a viable kspace to jump clone, and join the roam.
That is less pew, and no fun.
Give wormholers the method for swapping their clones in holes and you will see more people committing themselves to smaller frig and dessy roams. Yaay!!!! |

Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
789
|
Posted - 2014.08.07 20:54:00 -
[194] - Quote
I loves me some frigates, so I like the idea of small WHs that only allow small ships to pass, though I still wonder a bit about viability.
On the PvE side of things, I wouldn't mind some sites that only small ships can enter, so you can do some sleeper killing without bringing out your cruisers.
More importantly for this discussion, though. I wonder a bit about the viability of the frigates in PvP. Wolfpacks are great and all, and having more is fun, but I tend to find that getting into a fight with the inhabitants of a system happens far more often than running into another roving gang and having it out with them. The problem with this is that while the aggressors through the new wormholes will be in small ships, the defenders are free to bring anything they want, and I don't expect the small ships to have the numerical advantage they do in 0.0 roams since WH pilots tend to come out in force (sure the occasional idiot miner or negligent PI hauler will get mauled, but that's not really a coordinated defense), so I would expect a WH wolfpack to run into a somewhat equal number of cruisers which can be fitted to wreck the frigates.
I do support the suggestions for the ability to swap clones in deep, space though. |

Susitna
Negative Density No Response
14
|
Posted - 2014.08.07 21:12:00 -
[195] - Quote
Sounds good. More contact is welcome. How about a new type of random hole from j, null, or low to J. Have them have a much higher chance to open to a J system that has activity - NPC kills and or escalations. Put the 162 side in the active hole and it should not show on Dscan until someone jumps in. Add risk to farming.
I would prefer this risk over the mass based jump distance when rolling for new content. I am sure some would hate this and it could be a bit too much risk for PVE. But I like it  |

Phoenix Jones
Isogen 5
618
|
Posted - 2014.08.07 21:39:00 -
[196] - Quote
I'll bring this up because it needs to be said.
Should these uncloseable frig wormholes be able to have a anytype of kspace (in this case, nullsec) connection?
We are not talking about any type of newbie friendly activity here, and the main concern is a flood of hundreds and hundreds of frigates wadding down a wormhole corp.
Should these be able to connect to nullsec? Because currently, they can. Yaay!!!! |

Temba Ronin
296
|
Posted - 2014.08.07 21:42:00 -
[197] - Quote
Phoenix Jones wrote:Temba Ronin wrote:Phoenix Jones wrote:Would you commit a billion isk clone to fly a t1 frigate? A t2 frigate? A destroyer? A Interdictor? How about a 500 mil isk clone? 200 mil isk clone?
Its a frigate, a destroyer.
We laugh at people who lose multi million isk clones while flying frigates and destroyers.
You want people to make the commitment to flying lightly armored ships that may explode in moments.. Then allow them to swap clones.
Else people will flat out say "no I can't I have 600 mil in my head".
Unless I am mistaken the second rule of EVE is don't fly what you can't afford to lose. The first rule is that no place is truly safe. Did you not understand these two rules when you bought your implants? If you have expensive implants it's because you need them for their effect I hope, if you have them for bragging rights only then getting blown up could be very bad for you. If they are functional then they should have paid for themselves many times over by now. The third rule of EVE is unless you are the biggest null sec alliance accept your role as prey and no whining, see rules one and two if you are still confused. I'll apply the logic. Frig roam everybody. Half of wormhole space would say. "Sorry applying rule #2. I can't afford to lose my hundreds of millions of isk clone to fly in a stupid fking frig roam using ccp's new frig holes because I have to fly to kspace, find a station, jump clone, fly back, enter wormhole, get into my friga... And you've decided not too because everybody in the wormhole has to do that". Scheduling doesn't work because our entrances and exists are random. We may not have a viable kspace to jump clone, and join the roam. That is less pew, and no fun. Give wormholers the method for swapping their clones in holes and you will see more people committing themselves to smaller frig and dessy roams. So what is your point?
Everybody knows life in a wormhole is not for the faint of heart or of mind. You have to have the guts and the brains to understand the habitat and succeed.
Do not risk your implants by not roaming , cool, just do not whine about it. Lots of visitors to wormholes swap clones before going in, you freely choose to live there deal with it.
I think CCP needs to sweeten the pot for wormhole residents, as in more reward for the more risk they are opening. Just saving your expensive implants is not nearly going to sustain small corps when medium to massive frig roams become frequent occurrences, in my humble opinion. The Best Ship In EVE Online Is "Friendship", Power To The Players! |

Phoenix Jones
Isogen 5
618
|
Posted - 2014.08.07 22:02:00 -
[198] - Quote
The point is wormhole space never revolved around frigates. It has always been cruisers , t3's and battlecruisers maxed out for survival.
Frigate play is an entirely new meta. You want to make wormholers play, you have to give them a way to swap out their heads because of the new meta.
(This isn't something like a flavor of the month, CCP wants entirely new gameplay in total. Smaller ships Faster ships Cheaper ships
Wormholers have revolved around the meta of t3's and support for them.
Highsec, lowsec, nullsec has no issues at all with this because they have both the stations and the facilities to change everything at a moments notice.
I want people to play with implants in their head, but people are not that risk adverse to risk more than 50 to 100 million isk of implants in a frigate and/or destroyer with the ehp of wet toilet paper.
I cannot contemplate why I would put on the field my pilot in a interceptor or assault frigate fit at around 50 million isk, when I have a billion isk clone. And the only way to fix that issue and for me to commit something more appropriate to the ship I am flying is to find a space station (goodluck with these holes only having a capable nullsec), that I can dock at, then jump clones (probably halfway across the galaxy) then make my way back in anytype of acceptable timeframe.
I live in wormholes, let me store my clone in wormholes. And if I get sieged and evicted, I can kiss all my clones in my wormhole goodbye.
Because I can't see how the hell I'm going to get them out before someone blows up the pos.
Risk is already there. Reward, blow up my pos.
Heck I wish I could blow up the space station you keep your pod in. Yaay!!!! |

Temba Ronin
296
|
Posted - 2014.08.07 22:18:00 -
[199] - Quote
Phoenix Jones wrote:The point is wormhole space never revolved around frigates. It has always been cruisers , t3's and battlecruisers maxed out for survival.
Frigate play is an entirely new meta. You want to make wormholers play, you have to give them a way to swap out their heads because of the new meta.
(This isn't something like a flavor of the month, CCP wants entirely new gameplay in total. Smaller ships Faster ships Cheaper ships
Wormholers have revolved around the meta of t3's and support for them.
Highsec, lowsec, nullsec has no issues at all with this because they have both the stations and the facilities to change everything at a moments notice.
I want people to play with implants in their head, but people are not that risk adverse to risk more than 50 to 100 million isk of implants in a frigate and/or destroyer with the ehp of wet toilet paper.
I cannot contemplate why I would put on the field my pilot in a interceptor or assault frigate fit at around 50 million isk, when I have a billion isk clone. And the only way to fix that issue and for me to commit something more appropriate to the ship I am flying is to find a space station (goodluck with these holes only having a capable nullsec), that I can dock at, then jump clones (probably halfway across the galaxy) then make my way back in anytype of acceptable timeframe.
I live in wormholes, let me store my clone in wormholes. And if I get sieged and evicted, I can kiss all my clones in my wormhole goodbye.
Because I can't see how the hell I'm going to get them out before someone blows up the pos.
Risk is already there. Reward, blow up my pos.
Heck I wish I could blow up the space station you keep your pod in.
You present a good case sir!
I want CCP to be true to their "Risk Vs. Reward" mantra. They need to keep it economically feasible to run a small corp in a wormhole without going broke. I see a lot of potential more risk, still waiting to see the reward side for small corps that already inhabit wormhole space. The Best Ship In EVE Online Is "Friendship", Power To The Players! |

MiltGyver
Bacon ISKorporated
34
|
Posted - 2014.08.07 22:50:00 -
[200] - Quote
I don't like the sound of this. Wspace has always been about the unknown, exploring, the getting lost, the mystery, the survival, nomad life style, etc. That's what made it interesting as content for me. This idea here seems completely random and against all that was exciting about Wspace. If you're going through with it I'd say add these holes as anomalies rather than sigs. Or ****, you might as well put stargates in, since they regen and since since there will be so many cross connections. For me this pretty much removes Wspace as interesting content from the game. Making more of the same, just more of a pain the ass.  |
|

The Feuror
Release the Hounds
58
|
Posted - 2014.08.07 23:32:00 -
[201] - Quote
Although I'm all about change and trying to make the game different or "better" can we focus on things that are broken or missing in WH space before we start worrying about being able to have frig fights?
Maybe give different Effects different bonuses to small ship modules like in the wolf rayet. for example:
Pulsar - Small shield booster bonus and/or Rocket/Light missle dmg. RoF or range increase Black Hole - Tracking speed bonus or small turret dmg bonus Wolf Rayet - kinda rocks for small ships already I would leave this one alone Magnatar - 1mn MWD/AB speed bonus or cap reduction
Just spit balling these ideas but i think having holes with different effects for small ships vs. having new holes as a whole would be better and more rounded.
#Cloneswap2014 ^ probably a troll. |

Bibosikus
Flowery Twats
191
|
Posted - 2014.08.07 23:50:00 -
[202] - Quote
Multi-bubble Hictors loaded with Mobile Depots..
Taking their time to refit pointy-wise while the inties have nailed the targets..
Love it :) Eagles may soar, but weasels don't get sucked into jet engines.
|

Daenika
MMO-Mechanics.com
137
|
Posted - 2014.08.08 00:05:00 -
[203] - Quote
Quote:Unless I am mistaken the second rule of EVE is don't fly what you can't afford to lose. The first rule is that no place is truly safe. Did you not understand these two rules when you bought your implants?
There's a difference between between being able to afford to lose them (and being resigned to the fact that that may happen some day), and recklessly dumping those implants into situations where loss is extremely likely. Risk/reward calculations are a thing. If I have a billion isk in my head (I don't, but if I did), the risk part of the equation for a frigate roam just went way up, while reward stayed the same. As a result, I'm much less likely to engage in such a roam.
Give me a way to mitigate the risk of loss of those crazy expensive implants (even if I'm still risking my cheaper implants and my frigate), and the likelihood of me engaging in such activity goes up considerable. |

Eviscerator Void
Chaos State
0
|
Posted - 2014.08.08 01:15:00 -
[204] - Quote
I feel like wormhole life should feel like living in deep deep space. Isolated and hard to get to. You have to plan ahead and be very careful with your logistics to live there. Of course there's pvp but I don't feel like that's the defining aspect or biggest challenge of wspace.
I don't see how increasing connectivity will improve pvp. Those hunting will be hunting and those evading (logistics) will be evading. Whether you go through this k162 or that one makes no difference.
What it will do is make logistics of living in wspace much easier. So it actually ends up being less risk for the same reward. So I feel like these changes are misguided.
Being a fan of small ships I like the concept of frig/dessie holes. However I think we should actually trade a certain number of larger holes for these. DECREASING access will make the holes that do pop up bottlenecks and that will definitely drive pvp up as corps will fight over access.
|

Gavin Dax
Repercussus RAZOR Alliance
69
|
Posted - 2014.08.08 02:41:00 -
[205] - Quote
IMO EVE needs more incentives for people to fly BS and BC class... not frigs. This change just will mean more annoying huge frig blobs, but won't do anything to increase the amount of GFs people have in WH space. |

Kirasten
No Vacancies
29
|
Posted - 2014.08.08 03:51:00 -
[206] - Quote
Snakes-On-A-Plane wrote:I feel like I should point out that a mobile depot allows access to infinitely sized Hictor combat fleets. 2000 Phobos (Phobi?) could come through a hole and refit to 100% guns. A much more powerful force than frigates alone.
I'm not sure if that's a problem, since it would take time to move that way and it would be a slow force. It'd also have a weak point in that any logi support would be frigates only. But I thought it might be worth mentioning.
This is something I am failing to get. People see no problem with a dictor going through, but somehow a heavy dictor might change the game? These holes don't open into some frigate only wormhole. You are going to find cruisers and hics and whatever else on the other side when you get there.
Additionally, if a hic refits to weapons after they jump through, they have now cut off their own escape route.
I don't see this as an issue. |

Zweruga Xronys
Peacefull Fortress
0
|
Posted - 2014.08.08 04:07:00 -
[207] - Quote
Phoenix Jones wrote:IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.
If they cannot, this is a 1/10.
Not necessarily module pos, it can be Rorqular. Need only allow transfer of it clone to any point of space. it will be a better development of functionality of Rorqular. |

Caleb Seremshur
The Atomic Fallout Kids
346
|
Posted - 2014.08.08 04:47:00 -
[208] - Quote
CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog.
Dunno if this has already been answered but are you talking about some new wormhole systems themselves where the only incoming/outgoing connections are this new low-mass/jump type or are you specifically creating new connections only? https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Caleb Seremshur
The Atomic Fallout Kids
346
|
Posted - 2014.08.08 04:49:00 -
[209] - Quote
Gavin Dax wrote:IMO EVE needs more incentives for people to fly BS and BC class... not frigs. This change just will mean more annoying huge frig blobs, but won't do anything to increase the amount of GFs people have in WH space.
Well really battleships are supposed to be wielded at a fleet/gang level only. Solo battleships are not really a "thing" or at least they're not meant to be. Vessels like the machariel and kronos if you will might be your exceptions but that's not really fair since they're of limited supply over the much more easily constructed t1 ships. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Rek Seven
Probe Patrol Ixtab.
1703
|
Posted - 2014.08.08 07:39:00 -
[210] - Quote
Rek Seven wrote:Fozzie, please cancel the small ship wormhole idea until you have some new content deserving of this new connection.
There is no need/place for this given the current mechanics/content. This new low mass wormhole would be better suited as a gateway to a new class of wormhole designed for frigates.
Bump +1 |
|

JN Jarvis
Anoikis Vergence Critically Unstable
3
|
Posted - 2014.08.08 09:24:00 -
[211] - Quote
Only thing that came to my mind when I read this, since its NS->WH only, was the blobs of interceptor and assault frig fleets that'll come from NS...don't think it matters how many capitals you have if your foe can keep swarming you with frig sized ships through a hole that can't be collapsed. |

epicurus ataraxia
Lazerhawks
956
|
Posted - 2014.08.08 10:58:00 -
[212] - Quote
Caleb Seremshur wrote:CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog. Dunno if this has already been answered but are you talking about some new wormhole systems themselves where the only incoming/outgoing connections are this new low-mass/jump type or are you specifically creating new connections only?
Actually that is a really good idea, if there were holes that could only be accessed and discovered in this manner, possibly more wolf raylets, that could be a really really interesting addition to eve, lets see if it's possible to set up home in them and how to do it. There is one EvE. Many people. Many lifestyles. WE are EvE |

Phoenix Jones
Isogen 5
630
|
Posted - 2014.08.08 11:33:00 -
[213] - Quote
Phoenix Jones wrote:I'll bring this up because it needs to be said.
Should these uncloseable frig wormholes be able to have a anytype of kspace (in this case, nullsec) connection?
We are not talking about any type of newbie friendly activity here, and the main concern is a flood of hundreds and hundreds of frigates wadding down a wormhole corp.
Should these be able to connect to nullsec? Because currently, they can.
I'm going to quote myself because not enough attention went to this part of it, and this part of it is the most significant point.
Should these wormholes at any point ever go to nullsec?
I'm sure this wasn't the idea wormholers had, and this introduces the concept of mass numbers raiding a micro wormhole corporation (heck even the largest wormhole corp couldn't deal with the swarm of ships coming through an unsealable hole in nullsec. Yaay!!!! |

Jez Amatin
Enso Corp
4
|
Posted - 2014.08.08 12:32:00 -
[214] - Quote
If only smartbombs could be used at 0 on a WH  |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
175
|
Posted - 2014.08.08 12:34:00 -
[215] - Quote
More random WH's, that looks nice, although time will say if that means increasing conectivity too much.
New small ship WH's... They look very interesting, although they're also potentially cataclysmic, especially since they are virtually un-collapsable. Time will say, too. On the other hand, they do open funny content:
- For frigates and destroyers: flying small, fast ships in a swarm and use them for wreaking havoc is funny and easy/cheap to do. Especially if you happen to land on one of the new Wolf-Rayets...
- For battleships and other large ships: I'd personally take a group of smartbombing BS' and put them close to the new WH, and start cycling the smartbombs as soon as I hear the "jumping through" sound. Can end up laughing like a maniac, especially if you are in a Red Giant... |

Daenika
MMO-Mechanics.com
140
|
Posted - 2014.08.08 15:10:00 -
[216] - Quote
Quote:Only thing that came to my mind when I read this, since its NS->WH only
People need to learn to read, I've seen this comment a LOT in here. These wormholes are not WH->NS only. Here's the quote from the blog:
Quote:These new small ship wormholes will only originate in W-space systems, and can lead to any other W-space systems or to nullsec space. |

Udonor
Native Freshfood Minmatar Republic
61
|
Posted - 2014.08.08 15:11:00 -
[217] - Quote
How about making wh connection spawns totally invisible UNLESS you got appropriate probes out?
IF they cannot DScan you they should never know you are there until you uncloak to fire. 
It should at least take a ship fitted and actively using probes plus good voice comm to spoil the surprise of a cloaked fleet busting through a newly spawned WH.
As is even a solo miner can see a newly opened wh connection and take cover. 
OR at least make SOME WHs with fainter signatures require some skill and equipment to detect. |

Phoenix Jones
Isogen 5
636
|
Posted - 2014.08.08 15:17:00 -
[218] - Quote
Komodo Askold wrote:More random WH's, that looks nice, although time will say if that means increasing conectivity too much.
New small ship WH's... They look very interesting, although they're also potentially cataclysmic, especially since they are virtually un-collapsable. Time will say, too. On the other hand, they do open funny content:
- For frigates and destroyers: flying small, fast ships in a swarm and use them for wreaking havoc is funny and easy/cheap to do. Especially if you happen to land on one of the new Wolf-Rayets...
- For battleships and other large ships: I'd personally take a group of smartbombing BS' and put them close to the new WH, and start cycling the smartbombs as soon as I hear the "jumping through" sound. Can end up laughing like a maniac, especially if you are in a Red Giant...
EDIT: That said, I find the regenerating abilty of these WH's dangerously close to WH Stabilizers. I think the fact they can only allow small ships but have good total mass capacity fine enough for allowing lots of small ships to fit through and back, and only them. That mass limit could still be increased a bit, if we remove the regeneration.
Lets do some finger math
Lets use a C1 wormhole.
max amount of mass through, 500,000,000 (for reference, a orca is 250,000,000.) Max Mass That can fit in 1 go, 20,000,000 (for reference, this is the max mass of a retriever) It would potentially take 25 retrievers passes to collapse the hole. If 5 players were online, and they did the passes in succession, it would take approximately 25 to 30 minutes to collapse a C1.
Now lets take the typical destroyer for reference.
Assuming that this new hole can only accept at most a Destroyer, and the typical destroyer averages out at 1,500,000. We can figure that the max mass of these new wormholes would be about 2 million Mass (or 2,000,000) that can fit Maxed.
lets say it uses the C1 wormhole cap of 500,000,000.
Lets also assume you've maxed out your ship at 2,000,000 mass (the max).
Its allot of assuptions but lets say you did exactly that.
To close the current C1 wormhole, you would have to run 250 (yes Two Hundred and Fifty) max mass ships through it.
That is the basic theory base.
Now lets assume that CCP creates these holes and they add regeneration but slash the capacity by a Whole Bunch (lets say they set it at 20 million Max Mass before the wormhole potentially collapses).
You could role through 10 max mass ships (or more as people won't generally hit 2 million mass) before the hole cannot sustain another.
Currently what is listed (or what isn't shown), is that there is no control over what comes in "basically, there is no cap", and as these wormholes regenerate with the concept that they are unsealable, it is assumed they will regenerate mass very Quickly (to prevent closure, you would have to regenerate just over 2 million Mass per server tick).
Which means the theoretical 10 max mass ships through is out the door. You could fit as much as you want.
The difference between the examples I put up is this.
1) Current wormhole mechanics ALREADY allow for this type of gameplay and this type of flying 2) The only benefit brought is that there is essentially a frigate stargate for wormholes now.
I get the concept you are aiming here, but there has to be sometype of flood control for this to work out.
In wormhole space, you are probably looking at a max of 10.. maybe 15 pilots going out to do these types of frigate roams. Cater the hole to small group gameplay and not massive blobs of frigates.
Some method of flood control/flow control needs to be implemented. Yaay!!!! |

Udonor
Native Freshfood Minmatar Republic
61
|
Posted - 2014.08.08 15:34:00 -
[219] - Quote
I really like the idea of persistent WH that self-heal such that collapsing is near impossible.
BUT you should also throw in more variability as to Lifetimes,
Specifically expedite POS attacks by having some wh connections last up to 2-3 days.  Right now its a pretty byzantine process even for vastly superior forces to follow up on driving a POS into reinforcement.
In general make WH lifetimes variable enough that its harder for enemy WH settlers to just log off and set clocks on when to resume ops. Hopefully hard enough that they just give up evading and acknowledge the need to just stand up and fight all visitors.
Perhaps some WH spawns should not even have a predictable lifetime - except no more than 3 days and at least 15 minutes more if collapse is not IMMINENT. 
SImilarly it would be very interest if a common random WH type did not have a predictable maximum mass limit.  That convoy or massive invasion fleet might get cut in half.
(off topic a bit)
or maybe in the future certain class of wormhole can be collapsed prematurely by a singularity cannon but only within a few seconds of sizeable ship transiting. Hmmm...singularity cannon might be a bomb or a siege weapon requiring a ship immobilized in siege mode. |

Udonor
Native Freshfood Minmatar Republic
61
|
Posted - 2014.08.08 15:39:00 -
[220] - Quote
Oh and how about adding a damage effect to certain types of WH connections if collapsed by mass? (gravity waves and radiation burst -- plus lots of sparkly light ...maybe visible system wide and visible on overview as lockable beacon for 15 seconds)
Last ship that causes collapse takes damage dependent on WH type and ship size/type.
Or maybe ships within 5-10km on one or both sides of collapsing WH.
|
|

Jpeg Coma
Devils Diciples League of Infamy
11
|
Posted - 2014.08.08 15:40:00 -
[221] - Quote
DirtyJob wrote:Stacy Lone wrote: I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs.
ohh.. of course they will have fun trashing frighs on some marauder or anything killing sleepers. But you are right that CCP needs to consider this addition. Thank Bob they put very strict limit on ship mass passing through such unlimited hole. Maybe limit this hole to not connect to low end W-space? Imho till it won't allow cruise it looks OK.
Agree with guys on limit such kind of frig only holes to spawn in lower end of WH (like C1 and C2).
If it will be implimented as it was said from the begging -> the WH space for new players will be ended. Even if you join some kind of WH based corp, they can't be where all the time for you with good/mighty ships, so you will be forced either leave the WH or play only when your corpees are online.
|

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 16:21:00 -
[222] - Quote
WH crossings should not be the same as gate jumps.
Some WH types should give smoother rides than others possibly with some interaction between ship masses (current ship and maybe immediately prior ships) and WH mass limits.
In any case I think cloaking devices and possibly other systems should probably be disrupted by the gravity distortions of WH transition.  How long disrupted could depend on how smooth the WH transition was.
Plus you should consider disrupting cloaks "permanently" within a certain type dependent radius of a wh due to ongoing gravity waves. WIth a radius bonus for additional waves from EOL and mass instability. 
Why? #1 Because it makes sense (cloaks are delicate technology requiring active modules off etc)
BUT more importantly it encourages PVP encounters.  Solo covert wanders cannot just evade unfavorable engagements if there is someone even partially alert close by.
(Sure a really alert person sometimes gets a lock under current rules if they fill mid-slots with sensor boosters. But its chancy, really messes with shield tanks and it helps a lot to be close to CCP servers versus across an ocean with lag surging connections.)
WH settlers are far more likely to try to gate camp their side of a WH connection if they can clearly see what is transitioning.
Of course that may well lead to overconfidence if you are bring overwhelming fleet force. 
Enlarges the possibilities for roaming gankers. Disrupt cloaks and now WH connection is more worthwhile camping after plinking at someone's POS or POCOs during peak hours. Make it so WH spawns tend to form short paths between null and high sec trade hubs -- and now it might be really worth camping certain WH connections (though killing the cloaked vanguard maybe forego the more profitable if bulk loot in the main convoy but we were after killboard and T3 tears anyways). |

epicurus ataraxia
Lazerhawks
960
|
Posted - 2014.08.08 16:54:00 -
[223] - Quote
Udonor wrote:WH crossings should not be the same as gate jumps. Some WH types should give smoother rides than others possibly with some interaction between ship masses (current ship and maybe immediately prior ships) and WH mass limits.  In any case I think cloaking devices and possibly other systems should probably be disrupted by the gravity distortions of WH transition.  How long disrupted could depend on how smooth the WH transition was.  Plus you should consider disrupting cloaks "permanently" within a certain type dependent radius of a wh due to ongoing gravity waves. WIth a radius bonus for additional waves from EOL and mass instability.  Why? #1 Because it makes sense (cloaks are delicate technology requiring active modules off etc)  BUT more importantly it encourages PVP encounters.  Solo covert wanders cannot just evade unfavorable engagements if there is someone even partially alert close by. (Sure a really alert person sometimes gets a lock under current rules if they fill mid-slots with sensor boosters. But its chancy, really messes with shield tanks and it helps a lot to be close to CCP servers versus across an ocean with lag surging connections.) WH settlers are far more likely to try to gate camp their side of a WH connection if they can clearly see what is transitioning.  Of course that may well lead to overconfidence if you are bring overwhelming fleet force.  Enlarges the possibilities for roaming gankers. Disrupt cloaks and now WH connection is more worthwhile camping after plinking at someone's POS or POCOs during peak hours. Make it so WH spawns tend to form short paths between null and high sec trade hubs -- and now it might be really worth camping certain WH connections (though killing the cloaked vanguard maybe forego the more profitable if bulk loot in the main convoy but we were after killboard and T3 tears anyways).
Well, I suppose it's a change of tack from kill AFK cloaky campers, but is this really the right thread for this? There is one EvE. Many people. Many lifestyles. WE are EvE |

Alundil
Isogen 5
634
|
Posted - 2014.08.08 16:56:00 -
[224] - Quote
Udonor wrote:too many emotes
What is that? Twitter/text message gone awry? Too many faces, didn't read.
I'm right behind you |

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 17:20:00 -
[225] - Quote
Again nicely done idea.
But you could expand on that idea by adding in WH with "single end stability". This would ensure a mix of larger and small scale PVP by unpredictable breaking up big fleets to different destinations despite using the same WH.
That is the non-K162 side looks like a normal wormhole and lives a normal lifetime in its home system but...
the location of the destination K162 varies over the lifetime of the WH connection based on mass passing or time. That is a ship near the single ship mass limit can cause the destination to change as can a series of ships whose sum approaches the single ship limit. The destination can also change after a random time longer than the minimum change interval.
Obviously the normal static wormholes would not be affected although new additional static WH could be added so that there is always a destination variable wh present.
Recommend that examination of "single end stable" wh connections appear like some traditional WH type number and that only observation reveal their "single end stable" nature. Note that observations may not require crossing the wh connection if a change occur where the color of light from the destination system changes. |

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 17:22:00 -
[226] - Quote
Alundil wrote:Udonor wrote:too many emotes What is that? Twitter/text message gone awry? Too many faces, didn't read.
cool someone with standards
standards that are irrelevant
But standards none the less |

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 17:29:00 -
[227] - Quote
Alundil wrote:Udonor wrote:too many emotes What is that? Twitter/text message gone awry? Too many faces, didn't read.
PS one liners like yours are very TWITTER
since TWITTER users like yourself often cannot retain info while reading multiple lines, I was bracketing key ideas with emotes so you digest parts of the concept if not the whole thing |

Justin Cody
AQUILA INC Verge of Collapse
246
|
Posted - 2014.08.08 17:34:00 -
[228] - Quote
Phoenix Jones wrote:Rek Seven wrote:Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight. Fozzie, please don't ignore this comment: naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping. The pod issue has to be addressed. Making a POD swapping module for a POS would do it (so the pod would become a permanent fixture in a POS. The POS Module is destroyed? All the Pods and Implants blow up too. Think of it as a Personal Hanger Array for PODS. They can't be removed by directors, can't be destroyed externally. If you really want to make it interesting, give it CPU so that it shuts down and is not accessible when the POS is reinforced.
The pod issue is a non issue. don't fly it if you can't afford to lose it. EVE is meant to have significant consequences. It is not connected to the value of your ship in any way. Wormholes don't have jump clones *maybe someday but likely never* and you just have to deal with operating in a frontier like area.
If some pilot pops your pod...so what? That isn't CCP's problem unless there's an exploit being used and there is a game breaking bug that happens at the time. So assuming the game mechanics are used properly and work properly you have no right to call for such a benefit...just because you chose to fly a frigate.
If you want to swap out your pod you go to empire space and jump clone. There is already a mechanic that solves your issue and a skill that reduces the time between jump clones to 19 hours at level 5. |

Udonor
Native Freshfood Minmatar Republic
63
|
Posted - 2014.08.08 18:25:00 -
[229] - Quote
Udonor wrote:Again nicely done idea.
But you could expand on that idea by adding in WH with "single end stability". This would ensure a mix of larger and small scale PVP by unpredictable breaking up big fleets to different destinations despite using the same WH.
That is the non-K162 side looks like a normal wormhole and lives a normal lifetime in its home system but...
the location of the destination K162 varies over the lifetime of the WH connection based on mass passing or time. That is a ship near the single ship mass limit can cause the destination to change as can a series of ships whose sum approaches the single ship limit. The destination can also change after a random time longer than the minimum change interval.
Obviously the normal static wormholes would not be affected although new additional static WH could be added so that there is always a destination variable wh present.
Recommend that examination of "single end stable" wh connections appear like some traditional WH type number and that only observation reveal their "single end stable" nature. Note that observations may not require crossing the wh connection if a change occur where the color of light from the destination system changes.
Historically the best WH fights are usually when a new PVP roam enters a system where another PVP roam has stopped to hassle or wait out some pissant WH squatter. ROFLMAO - 4 way fights between roams while the system dwellers squat in their POS shaking in their boots.
Just not sure the goals Fozzie named will be met by the changes he proposed without baggage. Baggage like lots of action up front followed by none because no one wants to do only T3 min-blobs in mostly empty systems. The WH ecology can sustain a lot more 2-4 vs 2-4 type action than all big roams. I just threw out one idea for meeting the new goals within WH ecology limits earlier. If anyone has better cool.
I think just adding more WHs will make it too much easier to attack WH settlers with repeated big roams. But WH activity will potentially drop to zero after an initial flurry of too many big roam groups that drives out most full time WH dwellers.
I sort of doubt the big roam groups rattling around in a lot of empty space will run into each other very often if they have no reason to pause in a system. PVE will not be a good reason for many PVP hungry players to pause in WH very long. So I see roams evaporating quickly (2-3 weeks?) after most full time squatters leave.
So it might be a hellavu cool 3 months WH PVP before that but will Fozzie ideas AS-IS be worth it in the end? Unfortunately probably not for those who like WH life and regular WH PVP. |

Gavin Dax
Repercussus RAZOR Alliance
73
|
Posted - 2014.08.08 18:29:00 -
[230] - Quote
Caleb Seremshur wrote:Gavin Dax wrote:IMO EVE needs more incentives for people to fly BS and BC class... not frigs. This change just will mean more annoying huge frig blobs, but won't do anything to increase the amount of GFs people have in WH space. Well really battleships are supposed to be wielded at a fleet/gang level only. Solo battleships are not really a "thing" or at least they're not meant to be. Vessels like the machariel and kronos if you will might be your exceptions but that's not really fair since they're of limited supply over the much more easily constructed t1 ships.
I wasn't referring to solo specifically - many people solo in battleships though. As with any solo ship they have their limitations and can be easily countered by other ship classes/types/blobs.
What I mean is that IMO EVE would be more fun if the game mechanics encouraged better quality fights rather than (or more accurately "in addition to") blobs and ganks. WHs could be a great way to do this since they limit what you can bring to the fight, have interesting WH effects, etc. but this change simply will mean more frig/inty gank fleets (and if you want good frig fights you can already just go to faction warfare systems anyway).
CCP should do more to encourage fleets (and small gangs) with at least some battleships and battlecruisers in their comp that are reasonable for wormhole residents to form up for and engage. There should be WH incentives and limitations that (at least in some parts of WH space) act to encourage these fights. The frig wormholes proposed by this change are a step in the wrong direction, and just do more to discourage good fights in favor of ganks. |
|

Phoenix Jones
Isogen 5
643
|
Posted - 2014.08.08 18:33:00 -
[231] - Quote
Justin Cody wrote:Phoenix Jones wrote:Rek Seven wrote:Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight. Fozzie, please don't ignore this comment: naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping. The pod issue has to be addressed. Making a POD swapping module for a POS would do it (so the pod would become a permanent fixture in a POS. The POS Module is destroyed? All the Pods and Implants blow up too. Think of it as a Personal Hanger Array for PODS. They can't be removed by directors, can't be destroyed externally. If you really want to make it interesting, give it CPU so that it shuts down and is not accessible when the POS is reinforced. The pod issue is a non issue. don't fly it if you can't afford to lose it. EVE is meant to have significant consequences. It is not connected to the value of your ship in any way. Wormholes don't have jump clones *maybe someday but likely never* and you just have to deal with operating in a frontier like area. If some pilot pops your pod...so what? That isn't CCP's problem unless there's an exploit being used and there is a game breaking bug that happens at the time. So assuming the game mechanics are used properly and work properly you have no right to call for such a benefit...just because you chose to fly a frigate. If you want to swap out your pod you go to empire space and jump clone. There is already a mechanic that solves your issue and a skill that reduces the time between jump clones to 19 hours at level 5.
It's too much for me to type on mobile ATM, but see page 10 as we discussed in detail this exact argument. It basically spanned the entire page.
https://forums.eveonline.com/default.aspx?g=posts&t=364401&p=10 Yaay!!!! |

Alundil
Isogen 5
635
|
Posted - 2014.08.08 19:58:00 -
[232] - Quote
Udonor wrote:Alundil wrote:Udonor wrote:too many emotes What is that? Twitter/text message gone awry? Too many faces, didn't read. PS one liners like yours are very TWITTER since TWITTER users like yourself often cannot retain info while reading multiple lines, I was bracketing key ideas with emotes so you digest parts of the concept if not the whole thing
I categorically refuse to use twit(ter). In general my comments run far more than 140 characters.
But perhaps you could seek to use standard forms of punctuation to delineate your thoughts. Things like paragraphs, line breaks and if you're feeling really frisky bullets.
I'm right behind you |

Saisin
State War Academy Caldari State
106
|
Posted - 2014.08.08 22:36:00 -
[233] - Quote
epicurus ataraxia wrote:
Why? so we can enjoy for example the new frigate mechanics. Would anyone with slaves for example choose to jump blind into a "mini hole" when there is a smart bombing battleship on the other side? Thought not.
So that rich carebears can enjoy the new features without risking their precious implants? Bringing in high value implants in Wormholes should remain as it is now, I.e. extremely dangerous, and limitating.
WH fights should not become owned by the richer corps/players with high value implants, and little risk to loose them if they can start to choose when to risk these implants.
epicurus ataraxia wrote: as for risk free? you lose your pos you lose all your clones and all those lovely implants.
Yeah, right (sarcasm..)
We all know that the POSes that are the safest already belong to the richest and best connected players and corps. These are the players that will maximize use of high value implants in WH...
Swapping clones in WH will only favors the already existing elite "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Justin Cody
AQUILA INC Verge of Collapse
248
|
Posted - 2014.08.09 03:55:00 -
[234] - Quote
Phoenix Jones wrote:The point is wormhole space never revolved around frigates. It has always been cruisers , t3's and battlecruisers maxed out for survival.
Frigate play is an entirely new meta. You want to make wormholers play, you have to give them a way to swap out their heads because of the new meta.
(This isn't something like a flavor of the month, CCP wants entirely new gameplay in total. Smaller ships Faster ships Cheaper ships
Wormholers have revolved around the meta of t3's and support for them.
Highsec, lowsec, nullsec has no issues at all with this because they have both the stations and the facilities to change everything at a moments notice.
I want people to play with implants in their head, but people are not that risk adverse to risk more than 50 to 100 million isk of implants in a frigate and/or destroyer with the ehp of wet toilet paper.
I cannot contemplate why I would put on the field my pilot in a interceptor or assault frigate fit at around 50 million isk, when I have a billion isk clone. And the only way to fix that issue and for me to commit something more appropriate to the ship I am flying is to find a space station (goodluck with these holes only having a capable nullsec), that I can dock at, then jump clones (probably halfway across the galaxy) then make my way back in anytype of acceptable timeframe.
I live in wormholes, let me store my clone in wormholes. And if I get sieged and evicted, I can kiss all my clones in my wormhole goodbye.
Because I can't see how the hell I'm going to get them out before someone blows up the pos.
Risk is already there. Reward, blow up my pos.
Heck I wish I could blow up the space station you keep your pod in.
1) you must suck at living in wormholes if you can't afford some decent implants once in a while. 2) people wear snakes when flying frigates all the time...and crystal sets. 3) your lack of comprehension doesn't mean that it isn't sensible...it just means you lack the capacity to reason out an argument 4) You are projecting your own 'needs' onto the rest of the EVE populace. This is wrong. 5) wormhole space is unknown frontier space...you cannot haz all the services you get everywhere else. Deal with it. 6) If you cannot maintain hole control...too bad. If you get sieged...again too bad. The attackers had to put in considerable effort to siege you out...especially if you're in a WH under class 5 where they can't bring in their own cap support. In C5+ space it still takes a good amount of time to get caps in to siege. Only 3 at a time per hole can get in. Most bears close any hole that isn't the static. 7) You will probably at some point be able to dock ships and have a captains quarters in a POS...but not until after the roles revamp. Then comes addressing POS's. If I catch you with a billion+ ISK clone then good for me and it sucks to be you...but its internet space pixels...you have no 'right' to them.
Play how you want but do not even try to force your perspective on the rest of us. If you don't want to fly with expensive clones then don't.
|

Rek Seven
Probe Patrol Ixtab.
1713
|
Posted - 2014.08.09 08:50:00 -
[235] - Quote
Why do you care is someone swaps their clone?
Allowing clone swapping in wormhole space may encourage more people to take part in pvp and to fly different ships other than armour T3.
If the change happens, feel free to stay in you slave clone while you fly and interceptor through the new small wormhole. When we pod you, we'll have a good laugh on comms at how foolish you are. +1 |

Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
51
|
Posted - 2014.08.09 11:24:00 -
[236] - Quote
Coming from the indy side, we just upped the risk in ways that are very difficult to mitigate. Large entities will be able to jump a fleet through these holes and gank whomever is trying to mine, do PI, or running logistics with very little risk. With more risk and no offsetting reward you are chasing smaller entities from the WH base.
From a PVP perspective I can see this as fun, until the smaller entities all fold up and move out. Then with space devoid of targets it will once again be boring. How many times do we jump through 30-50 Null sec systems only to find POS spinning or empty systems. Without content improvements you can invent all the mechanics you want and the game will still not result in more gank/PVP opportunities. |

Rei Moon
Murderous Inc
38
|
Posted - 2014.08.09 14:15:00 -
[237] - Quote
1. There come the HERO frig blobs! Nah, just please remove this mass regeneration idea.
2. Reduce hole mass, make it rollable with 200 MWD frig jumps.
3. Do not allow bubble trick, we'd just have sabre blobs, that would suck. |

Phoenix Jones
Isogen 5
650
|
Posted - 2014.08.09 14:31:00 -
[238] - Quote
Rumbled through the jump numbers a bit more and have come up with some conclusions and some modifications.
1) these wormholes do not need to regen at a fast rate. 2) these do need flow control 3) these should have low mass
Cap he mass amount.
My estimate, would be 75 jumps. 100 is too high, 50 jumps is too small. 75 is fair.
Now instead of capping these wormholes with a jump amount, you cap it with the mass. The total mass of these wormholes should be between 140,000,000 to 160,000,000. That permits roughly 75 to 100 frigate jumps through before it dies.
If CCP is hellbent on this wormhole regeneration, set it at 40 million mass every 2 hours (or 20 million every hour).
Set it that even if you mass the hole, it won't collapse. You just wouldn't be able to jump through it.
So you can potentially mass it, it won't collapse, and it gives you a timer.
Increase the polarization from 4 to 6 minutes to also deal with people trying to purposefully mass it (you can, just takes longer).
Just my thoughts at this time using limited information that is provided.
Controversial concepts for a controversial thread. Yaay!!!! |

Rei Moon
Murderous Inc
38
|
Posted - 2014.08.09 14:40:00 -
[239] - Quote
Yes, make it crittable but not collapsible, I see, i like it, but still, will this prevent blobs? Maybe make it crit with 30 frig jumps, then it will have delayed regen. meaning, if you jump your enyo fleet, you'll only retreat after 2 hours. |

MurinA 7o9
Omega LLC
0
|
Posted - 2014.08.09 14:46:00 -
[240] - Quote
its obvious changes are made to make wormhole life harder ..and i think this expansion is one big nerf to wormhole community |
|

Phoenix Jones
Isogen 5
651
|
Posted - 2014.08.09 16:04:00 -
[241] - Quote
Rei Moon wrote:Yes, make it crittable but not collapsible, I see, i like it, but still, will this prevent blobs? Maybe make it crit with 30 frig jumps, then it will have delayed regen. meaning, if you jump your enyo fleet, you'll only retreat after 2 hours.
Is it possible for a frigate fleet of 200 to jump though in the current wormhole mechanics (even a c1 wormhole). Yes.
This is just something specific to frigates. Over the lifetime of the frig hole, you could potentially bring a frigate blob.
But you can also do that now.
Yaay!!!! |

Faren Shalni
Future Corps Sleeper Social Club
19
|
Posted - 2014.08.09 16:43:00 -
[242] - Quote
Phoenix Jones wrote:Rei Moon wrote:Yes, make it crittable but not collapsible, I see, i like it, but still, will this prevent blobs? Maybe make it crit with 30 frig jumps, then it will have delayed regen. meaning, if you jump your enyo fleet, you'll only retreat after 2 hours. Is it possible for a frigate fleet of 200 to jump though in the current wormhole mechanics (even a c1 wormhole). Yes. This is just something specific to frigates. Over the lifetime of the frig hole, you could potentially bring a frigate blob. But you can also do that now.
W-Space just contracted Herpes's (or more specifically Harpy's) |

Launch Probe
School of Applied Knowledge Caldari State
1
|
Posted - 2014.08.09 18:11:00 -
[243] - Quote
Small frig only whs, could be interesting. Simular to c1 bc or lower whs. However unlimited mass is a bad idea. If you allow a null connection allow hs and ls as well. Other wise make it strickly wh to wh random spawns, that can only be accessed by frigs. Allowing heavy dictors is a bad idea, or else make it cruiser or lower wh instead.
Cruiser or lower good. Frig or lower good. heavy dictor plus frig bad. unlimited mass bad. wh to wh pluss null bad. wh to wh pluss hs, ls, null good. wh to wh only good. UNLIMITED MASS BAD defeats the whole purpose of whs.
|

Isidril
Homocidal Pacifists Unsuitable
0
|
Posted - 2014.08.09 18:17:00 -
[244] - Quote
After reading CCP Fozzie's long preamble about how they're not against WH residents, it seems most of the changes they're making are providing incentive for the majority WH residents to move out.
In general the changes they're attempting to make are targeted at increasing WH traffic and PVP. The uncloseable frig WH is a perfect example. As most folks noted above, this doesn't help the WH resident because they're not going to put their 1bil clone in a 50mil frig and even if they could swap clones, most WH residesnts are still unlikely to go frig roaming. It does however enable null corps to blob WH corps.
Before CCP introduces a series of changes that are generally intended to increase the opportunity for PVP encounters, they need to ask themselves who lives in WH space and why (assuming CCP in genuine in wanting to keep players in WH space).
Based on my several years of experience in WH space (I've lived in a C2, C3 & C5), I would argue that most WH corps are small corps who wanted a section of eve they could call their own. With the exception of a few large WH alliances (and I really mean only a few, most who live in WH space know who these large alliances are and have them watchlisted), the average WH corp is not a hardcore PVP corp. Many live in WH for the good PVE and industrial capabilities. That dosen't mean they don't enjoy PVP, they're just not looking for it 24/7. I would argue that for those who live in WH space, it provides the perfect balance of PVE & PVP. They can make decent isk in PVE with an acceptable level of risk and they get PVP on a fairly consistent basis as well.
The proposed changes throw this balance out of whack. None of the small WH corps (the vast majority) are going to mine or run anomalies with these nearly unlimited mass frig holes open (or can't safely close hostile holes). As it stands I almost never see miners in WH space anymore when I'm hunting due to the changes made to grav sigs a while back. Without a consistent flow of isk, these corps will be unable to fuel their POSs and hence will be forced to pack up their bags and leave.
I enjoy WH PVP. I want more of it. If anything, I need CCP to reduce the risk so that more people are willing to move into WH space and give me more targets to kill. As it stands today, it's not difficult to get a fight once you've found a target, the challenge is finding a target. The challenge of finding targets isn't due to a lack of connections (I usually have more in the chain than I have time to scan). It's due to a lack of active players. These changes will push most of the existing WH corps out of their system and there will not be a flood of PVP centric corps to fill the void. Hardcore PVP corps already have vast swaths of space in EVE (all of Nullsec & most of lowsec) and the challenges of living in WH space outweighs the benefits for these folks.
If CCP wants to increase the activity in WH space, I think they're going about it entirely the wrong way. Think about your target segment. Who are they? Why do they live in WH space? How do we entice even more like them to do the same? How do we increase their level of activity? |

epicurus ataraxia
Lazerhawks
971
|
Posted - 2014.08.09 23:33:00 -
[245] - Quote
Isidril wrote:After reading CCP Fozzie's long preamble about how they're not against WH residents, it seems most of the changes they're making are providing incentive for the majority WH residents to move out.
In general the changes they're attempting to make are targeted at increasing WH traffic and PVP. The uncloseable frig WH is a perfect example. As most folks noted above, this doesn't help the WH resident because they're not going to put their 1bil clone in a 50mil frig and even if they could swap clones, most WH residesnts are still unlikely to go frig roaming. It does however enable null corps to blob WH corps.
Before CCP introduces a series of changes that are generally intended to increase the opportunity for PVP encounters, they need to ask themselves who lives in WH space and why (assuming CCP in genuine in wanting to keep players in WH space).
Based on my several years of experience in WH space (I've lived in a C2, C3 & C5), I would argue that most WH corps are small corps who wanted a section of eve they could call their own. With the exception of a few large WH alliances (and I really mean only a few, most who live in WH space know who these large alliances are and have them watchlisted), the average WH corp is not a hardcore PVP corp. Many live in WH for the good PVE and industrial capabilities. That dosen't mean they don't enjoy PVP, they're just not looking for it 24/7. I would argue that for those who live in WH space, it provides the perfect balance of PVE & PVP. They can make decent isk in PVE with an acceptable level of risk and they get PVP on a fairly consistent basis as well.
The proposed changes throw this balance out of whack. None of the small WH corps (the vast majority) are going to mine or run anomalies with these nearly unlimited mass frig holes open (or can't safely close hostile holes). As it stands I almost never see miners in WH space anymore when I'm hunting due to the changes made to grav sigs a while back. Without a consistent flow of isk, these corps will be unable to fuel their POSs and hence will be forced to pack up their bags and leave.
I enjoy WH PVP. I want more of it. If anything, I need CCP to reduce the risk so that more people are willing to move into WH space and give me more targets to kill. As it stands today, it's not difficult to get a fight once you've found a target, the challenge is finding a target. The challenge of finding targets isn't due to a lack of connections (I usually have more in the chain than I have time to scan). It's due to a lack of active players. These changes will push most of the existing WH corps out of their system and there will not be a flood of PVP centric corps to fill the void. Hardcore PVP corps already have vast swaths of space in EVE (all of Nullsec & most of lowsec) and the challenges of living in WH space outweighs the benefits for these folks.
If CCP wants to increase the activity in WH space, I think they're going about it entirely the wrong way. Think about your target segment. Who are they? Why do they live in WH space? How do we entice even more like them to do the same? How do we increase their level of activity? There is a lot of sense in what you say. I do not share you view that things will be as black as you believe, but you have hit one concept square on the head. PVP is only a viable activity in a Vibrant space, If people are not encouraged to be there, then there is no life.
The philosophy of trying to make it so that PVE players are easier to kill so that PVP players stay around and roam, and maybe meet each other only works If PVE players are willing to sit around and be victims.
That does not actually work beyond the first sugar rush, and each attempt leads to less and less life and vibrancy.
The actual effect that works, Is build good PVE and the Players come, the reward is worth the risk if it is not made unrealistic for PVE players and you have more life, and PVP follows.
Good PVE= Good PVP
But each time you increase the risk, without increasing the benefit the opposite happens and PVP dies.
I know that EVE is at it's core a PVP game, but those who wish to make it more and more hard and less and less enjoyable for PVE players are just going to end up with empty space.
I am sure there are many in CCP that understand this and look beyond Giving PVP players a quick short term rush.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Lyron-Baktos
Hard Knocks Inc.
455
|
Posted - 2014.08.10 03:04:00 -
[246] - Quote
Not looking forward to Frigate Online making its way to WHs How the **** do you remove a signature? |

Siege Torpedo
Brave Newbies Inc. Brave Collective
4
|
Posted - 2014.08.10 06:13:00 -
[247] - Quote
You know that it's only a matter of time now before every wormhole from the lowliest C1 to Polaris is overrun by a thousand meta0 fit atrons, don't you? |

Bibosikus
Flowery Twats
195
|
Posted - 2014.08.10 10:11:00 -
[248] - Quote
While the main concern is about the new low mass limit holes for frigs, I'd like to point out from the dev blog..
"We will be significantly increasing the spawn rate of all the existing wormholes that originate in W-space, as well as adding a whole new class of random wormholes with unique properties."
I'd very much like to know just how significantly please, since this change more than any other has the potential to turn the current wh meta on its head.
Eagles may soar, but weasels don't get sucked into jet engines.
|

Phoenix Jones
Isogen 5
661
|
Posted - 2014.08.10 12:17:00 -
[249] - Quote
Siege Torpedo wrote:You know that it's only a matter of time now before every wormhole from the lowliest C1 to Polaris is overrun by a thousand meta0 fit atrons, don't you?
I get the fear, I'm also looking at the masses currently.
Current max amount of frigate and destroyer ships that can enter a c1, 250 (yes you can fit 250 combat fit frigates and destroyers into a c1) Current max amount of frigates and destroyers that can enter a c6 null, 2,000 (its a 3 bil hole)
The issue is flow / flood control. Yaay!!!! |

Kireitsugu Secheh
Les chips electriques
13
|
Posted - 2014.08.10 15:12:00 -
[250] - Quote
Bibosikus wrote:While the main concern is about the new low mass limit holes for frigs, I'd like to point out from the dev blog..
"We will be significantly increasing the spawn rate of all the existing wormholes that originate in W-space, as well as adding a whole new class of random wormholes with unique properties."
I'd very much like to know just how significantly please, since this change more than any other has the potential to turn the current wh meta on its head.
significantly Like this : http://i.imgur.com/HllCqZL.png How to clone swap in worm holes |
|

Legion40k
Boa Innovations Brothers of Tangra
82
|
Posted - 2014.08.10 16:25:00 -
[251] - Quote
Kireitsugu Secheh wrote:Bibosikus wrote:While the main concern is about the new low mass limit holes for frigs, I'd like to point out from the dev blog..
"We will be significantly increasing the spawn rate of all the existing wormholes that originate in W-space, as well as adding a whole new class of random wormholes with unique properties."
I'd very much like to know just how significantly please, since this change more than any other has the potential to turn the current wh meta on its head.
significantly Like this : http://i.imgur.com/HllCqZL.png
Lol. um, well I've been scanning chains the past few days and haven't seen any increase of random wh spawns at all. Obviously there's no K162's around and I'm not scanning a huge sample but all I've seen is static after static. Starting in C5 > c5 > c5 > c5 > c6 > c6 > c6 got nothing except a lowsec today. |

Agatir Solenth
Servants of the Throne Worlds
13
|
Posted - 2014.08.10 17:02:00 -
[252] - Quote
As an EvE player since 2005, and a long time denizen of wormholes that: 1.Was one of the first pilots, that move into a wormhole when they were introduced; 2.Was part of an experienced wormhole corp that got evicted by a much larger corp/alliance; 3.Was part of a small alliance that tried to rent from one of the larger ones, only to be evicted by yet again another larger force; 4.Moved back to wormhole space, and flew with one of the larger PvP alliances, that evicted other wormhole groups from space, only to watch the alliance crumble due to drama; 5.Left the larger groups to start up my own smaller band of wormhole dwellers; and 6.Currently inhabits a C2 with a band of close friends.
I play EVE because I love the sandbox. I love to feel that I can control my destiny in this game. I love solo to mid-sized gang pvp (1-30 pilots each side). That is why I keep going back to wormhole space.
Now let me explain why I greatly DISAGREE with the proposed changes (Creating more random wormholes & adding special small ship un-collapsible wormholes):
#1 The proposed changes ONLY benefit larger corps/alliances.
#2 The proposed changes significantly increase the risk to small corps/alliances, with NO increase or reward.
#3 These changes combined with the proposed change to the mass-based-spawn-distance-after-wormhole-jumps amplify the risk and diminishes the feeling of control for small corps/alliances.
One of the greatest benefits of wormhole space is knowing the mechanics, and having the ability to use those mechanics to ones advantage. This advantage is directly related to being able to collapse a wormhole, or put enough mass through so that it diminishes the likely hood of someone else (or more pilots) coming through. This gives smaller groups a feeling that they can have some control of their space. It allows them feel that they can control the level of risk. That is precisely what brought them from High-Sec to W-Space (more risk, but more reward).
By increasing the amount of wormholes that can spawn, only increases the risk. For larger groups especially those in higher class wormholes (many of which are PvP corps/alliances) the level of risk is insignificant. They have the numbers to quickly and safely crash any connection they donGÇÖt want. If they sustain any losses they generally have the ability to easily support ship replacements programs, or individually generate the ISK in higher level sites to cover any losses. Smaller groups will now be required to spend more time collapsing wormholes than engaging in the activities that they came to W-space to take part in. If they feel that increase in risk is too great, they will either log off, or move out of W-space (neither a good option for the W-space game). Having 3-4 wormhole connections in my C2 are more common than you think. Why would a small corp/alliance want or need more? Or is it because you want the larger PvP corps/alliances to be happy? How happy are they going be with less targets in W-space? Additionally larger groups already have the ability to rage roll and flood a chain with scouts grants them ability to look for fights, they donGÇÖt need to create another chain to be scouted (they create them at will).
By having wormholes that only allow smaller signature ships, with little to no possibility of collapse only benefits those corps/alliances with the greater numbers. This totally removes a wormhole dwellers feeling of being able to mitigate the risk. (Notice I keep say feeling, because it isnGÇÖt reality) If I was a tinfoil wearing type, IGÇÖd have to think that this is the one proposed change that CCP is taking money from the Goons to make happen. This change would allow them the ability to grief all wormhole residents. All they would need is to seed one scanning alt into any wormhole alliances home, and wait for this new wormhole to open into null. Once found it would become BURN [Insert J-Signature Here] DAY. This kind of stupidity that cause players to log off! Less people online = less fun. Granting the ability to use null-sec tactics (blobing) in wormhole space is NOT the kind of changes that will make wormhole space better. It takes away the uniqueness of the W-space, that we who live & play thereGǪ Enjoy!
|

Kuya Third
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.08.10 17:34:00 -
[253] - Quote
More random wormholes? Uh .. as if there arent enough yet. Small corps will not have the time anymore to do PvE, or do you really think they are so stupid and field their shiny PvE ships connections in any directions anyway? In combination with the new k-162 mechanic its gank haven ;D If you implement those frigatte wormholes to stress us little guys, could ya plz also implement uncloseables for the big ones?? I don't get it. Why is it the intention to kick the small corps out? |

Chicken Exroofer
Regional Assault and Recon
24
|
Posted - 2014.08.11 00:43:00 -
[254] - Quote
Kuya Third wrote:More random wormholes? .................................................................................... I don't get it. Why is it the intention to kick the small corps out?
The "intention" isn't to kick the small corps out, but that is one thing that will happen.
The intention is to let bored blue donut folks IN. Same as big spawn distances if you try to collapse normal holes. To feed easy kills to people.
Although the appeal of parking a cloaky scan alt in every nulsec I get a connection to and leaving him there for 16 hours has appeal. If by some miracle he got blown up, a no-implant alt in a heron is no big loss, They can't be collapsed so you could just go to work or whatever and take them home at the end of the day.
If they can come in, we can go out. |

Andiedeath
Sefem Velox Swift Angels Alliance
268
|
Posted - 2014.08.11 04:40:00 -
[255] - Quote
These new WHs sound like awesome fun. Cant wait for the first one to spawn between us an a W-R... Ooooo The pretty explosions.... I can see them now... Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

ISK Lord
Negative Density No Response
11
|
Posted - 2014.08.11 07:27:00 -
[256] - Quote
Excellent idea - anything that promotes more PvP with ship classes other than T3 gangs is good for W-Space.
SHIP CLASS FIGHT ISSUE...
Problem:
I think the only flaw in the proposed model is the fact that there is nothing to stop those on the other end of these new small holes bringing what they like to the fight (as has been pointed out by several people). i.e. a handful of T3s with a few logi will melt a big frig/destroyer gang.
Solution:
I'd suggest that these small holes are only warpable by frigates and destroyers (I'd prevent HICs as well as will be OP). This way you have a grid either side of the hole where only your little ships can play. Of course they can warp off from this grid and be engaged elsewhere in any given system. |

Elyas Crux
Sefem Velox Swift Angels Alliance
0
|
Posted - 2014.08.11 07:32:00 -
[257] - Quote
+1 This should be interesting and will open up new gameplay. |

Okropniak
Zabijaki i Pijaki YARRR and CO
1
|
Posted - 2014.08.11 09:07:00 -
[258] - Quote
Agatir Solenth wrote:As an EvE player since 2005, and a long time denizen of wormholes that: 1.Was one of the first pilots, that move into a wormhole when they were introduced; 2.Was part of an experienced wormhole corp that got evicted by a much larger corp/alliance; 3.Was part of a small alliance that tried to rent from one of the larger ones, only to be evicted by yet again another larger force; 4.Moved back to wormhole space, and flew with one of the larger PvP alliances, that evicted other wormhole groups from space, only to watch the alliance crumble due to drama; 5.Left the larger groups to start up my own smaller band of wormhole dwellers; and 6.Currently inhabits a C2 with a band of close friends.
I play EVE because I love the sandbox. I love to feel that I can control my destiny in this game. I love solo to mid-sized gang pvp (1-30 pilots each side). That is why I keep going back to wormhole space.
Now let me explain why I greatly DISAGREE with the proposed changes (Creating more random wormholes & adding special small ship un-collapsible wormholes):
#1 The proposed changes ONLY benefit larger corps/alliances.
#2 The proposed changes significantly increase the risk to small corps/alliances, with NO increase or reward.
#3 These changes combined with the proposed change to the mass-based-spawn-distance-after-wormhole-jumps amplify the risk and diminishes the feeling of control for small corps/alliances.
One of the greatest benefits of wormhole space is knowing the mechanics, and having the ability to use those mechanics to ones advantage. This advantage is directly related to being able to collapse a wormhole, or put enough mass through so that it diminishes the likely hood of someone else (or more pilots) coming through. This gives smaller groups a feeling that they can have some control of their space. It allows them feel that they can control the level of risk. That is precisely what brought them from High-Sec to W-Space (more risk, but more reward).
By increasing the amount of wormholes that can spawn, only increases the risk. For larger groups especially those in higher class wormholes (many of which are PvP corps/alliances) the level of risk is insignificant. They have the numbers to quickly and safely crash any connection they donGÇÖt want. If they sustain any losses they generally have the ability to easily support ship replacements programs, or individually generate the ISK in higher level sites to cover any losses. Smaller groups will now be required to spend more time collapsing wormholes than engaging in the activities that they came to W-space to take part in. If they feel that increase in risk is too great, they will either log off, or move out of W-space (neither a good option for the W-space game). Having 3-4 wormhole connections in my C2 are more common than you think. Why would a small corp/alliance want or need more? Or is it because you want the larger PvP corps/alliances to be happy? How happy are they going be with less targets in W-space? Additionally larger groups already have the ability to rage roll and flood a chain with scouts grants them ability to look for fights, they donGÇÖt need to create another chain to be scouted (they create them at will).
By having wormholes that only allow smaller signature ships, with little to no possibility of collapse only benefits those corps/alliances with the greater numbers. This totally removes a wormhole dwellers feeling of being able to mitigate the risk. (Notice I keep say feeling, because it isnGÇÖt reality) If I was a tinfoil wearing type, IGÇÖd have to think that this is the one proposed change that CCP is taking money from the Goons to make happen. This change would allow them the ability to grief all wormhole residents. All they would need is to seed one scanning alt into any wormhole alliances home, and wait for this new wormhole to open into null. Once found it would become BURN [Insert J-Signature Here] DAY. This kind of stupidity that cause players to log off! Less people online = less fun. Granting the ability to use null-sec tactics (blobing) in wormhole space is NOT the kind of changes that will make wormhole space better. It takes away the uniqueness of the W-space, that we who live & play thereGǪ Enjoy!
Totally agree. Just waiting for end of sub and going to suspend account till time they'll add something good for small gangs. |

Aureus Ahishatsu
Deadspace Knights
16
|
Posted - 2014.08.11 14:58:00 -
[259] - Quote
Isidril wrote:
I enjoy WH PVP. I want more of it. If anything, I need CCP to reduce the risk so that more people are willing to move into WH space and give me more targets to kill. As it stands today, it's not difficult to get a fight once you've found a target, the challenge is finding a target. The challenge of finding targets isn't due to a lack of connections (I usually have more in the chain than I have time to scan). It's due to a lack of active players. These changes will push most of the existing WH corps out of their system and there will not be a flood of PVP centric corps to fill the void. Hardcore PVP corps already have vast swaths of space in EVE (all of Nullsec & most of lowsec) and the challenges of living in WH space outweighs the benefits for these folks.
If CCP wants to increase the activity in WH space, I think they're going about it entirely the wrong way. Think about your target segment. Who are they? Why do they live in WH space? How do we entice even more like them to do the same? How do we increase their level of activity?
I had never thought about that but you are ultimately correct. The more PVE'ers are made vulnerable the less likely they are to present any target worth while.
Overall I don't understand this change. It doesn't really seem to have any benefit for WH dwellers at all. maybe if the wormholes had an exception to industry ships for hauling. then you could move stuff through wormholes without mass restrictions and carry frigate escorts. however a frigate only wormholes seems like something that only the mass number null sec corps will be able to utilize. most wormhole corps with 20 or less simultaneous players are not going to bother doing much with a frigate only wormhole. |

Gospadin
School of Applied Knowledge Caldari State
186
|
Posted - 2014.08.11 15:49:00 -
[260] - Quote
The frigate blob will not get used by a wormhole corp wanting to roam null, but it will get used by the nullsec blob who wants to get a thousand frigates or destroyers into a wormhole, knowing that it's impossible for them to get trapped.
Seems like another nerf for w-space corps to me.
|
|

Gospadin
School of Applied Knowledge Caldari State
186
|
Posted - 2014.08.11 15:50:00 -
[261] - Quote
Aureus Ahishatsu wrote:Isidril wrote:
I enjoy WH PVP. I want more of it. If anything, I need CCP to reduce the risk so that more people are willing to move into WH space and give me more targets to kill. As it stands today, it's not difficult to get a fight once you've found a target, the challenge is finding a target. The challenge of finding targets isn't due to a lack of connections (I usually have more in the chain than I have time to scan). It's due to a lack of active players. These changes will push most of the existing WH corps out of their system and there will not be a flood of PVP centric corps to fill the void. Hardcore PVP corps already have vast swaths of space in EVE (all of Nullsec & most of lowsec) and the challenges of living in WH space outweighs the benefits for these folks.
If CCP wants to increase the activity in WH space, I think they're going about it entirely the wrong way. Think about your target segment. Who are they? Why do they live in WH space? How do we entice even more like them to do the same? How do we increase their level of activity?
I had never thought about that but you are ultimately correct. The more PVE'ers are made vulnerable the less likely they are to present any target worth while. Overall I don't understand this change. It doesn't really seem to have any benefit for WH dwellers at all. maybe if the wormholes had an exception to industry ships for hauling. then you could move stuff through wormholes without mass restrictions and carry frigate escorts. however a frigate only wormholes seems like something that only the mass number null sec corps will be able to utilize. most wormhole corps with 20 or less simultaneous players are not going to bother doing much with a frigate only wormhole.
Especially since they originate in w-space, and K162s don't appear on warp anymore, no w-space corp will ever open their frigate pipe. Useless feature. |

Penny Ibramovic
Wormhole Engineers Greater Realms
160
|
Posted - 2014.08.11 16:12:00 -
[262] - Quote
Let's assume these new tiny-mass wormholes are introduced. Considering the severe restrictions on mass allowance in a single jump, will there be an obvious way to distinguish these wormholes from others that aren't so restrictive?
Most identification is currently achieved, I assume, by colour. C5/C6 wormholes will allow capitals, C4/C3/C2 allow up to Orcas, C1 won't allow battleships. This is fairly standard knowledge, able to be learnt quite quickly. I also assume that the new wormholes won't differ from the current ones in the way they are coloured.
Naturally, the new wormholes will get new designations. Will these differ from standard designations in a way that is suitably obvious, perhaps by breaking the one-letter/three-number designation? Perhaps two numbers instead, or all prefixed with an 'F'? How about the K162 side? Will these wormholes get a dedicated designation for their exit side?
Will the information screen give specific information about the mass restrictions on the new wormholes? The current wormholes don't include this information, and having to open the info panel for every K162 will get frustrating.
I understand that none of this information is available strictly within the client for current wormholes, but it is easily determined, learnt, and remembered. The new tiny-mass wormholes are significantly more restrictive, to the point where not even T3 scouts can pass through. Will it be a matter of continually bouncing off wormholes, to the point where it becomes frustrating, or will we eventually be able to determine the highly limited nature of these new wormholes from information we can see? |

epicurus ataraxia
Lazerhawks
985
|
Posted - 2014.08.11 16:28:00 -
[263] - Quote
Penny Ibramovic wrote:Let's assume these new tiny-mass wormholes are introduced. Considering the severe restrictions on mass allowance in a single jump, will there be an obvious way to distinguish these wormholes from others that aren't so restrictive?
Most identification is currently achieved, I assume, by colour. C5/C6 wormholes will allow capitals, C4/C3/C2 allow up to Orcas, C1 won't allow battleships. This is fairly standard knowledge, able to be learnt quite quickly. I also assume that the new wormholes won't differ from the current ones in the way they are coloured.
Naturally, the new wormholes will get new designations. Will these differ from standard designations in a way that is suitably obvious, perhaps by breaking the one-letter/three-number designation? Perhaps two numbers instead, or all prefixed with an 'F'? How about the K162 side? Will these wormholes get a dedicated designation for their exit side?
Will the information screen give specific information about the mass restrictions on the new wormholes? The current wormholes don't include this information, and having to open the info panel for every K162 will get frustrating.
I understand that none of this information is available strictly within the client for current wormholes, but it is easily determined, learnt, and remembered. The new tiny-mass wormholes are significantly more restrictive, to the point where not even T3 scouts can pass through. Will it be a matter of continually bouncing off wormholes, to the point where it becomes frustrating, or will we eventually be able to determine the highly limited nature of these new wormholes from information we can see?
All extremely good questions, I hope we get those answers soon. There is a good argument for making them all a new colour, because they are so very different. with a flash or stripe of the underlying class. A deep imperial purple would work as it is unlike any other, and dark enough to display the secondary colours. purple is also the shorter end of the visual spectrum, so would have a tenuous sort of link to lightweight wormholes. Just a thought. Hope it helps. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jon Hellguard
X-COM
13
|
Posted - 2014.08.11 17:44:00 -
[264] - Quote
An additional way for scouts, okay - sounds good to me. But...
Frigs, destroyers and HICs. Well, i don't know. When I take my fleet out for hunting we look for other pvp'ers, casual victims, or fancy ships while they go against sleepers. For our fleet size, frigs and destroyers wont do the trick. So we can't really hunt the fishes. I know what a destroyer fleet can put out in terms of damage, but you are not speaking small gang anymore. And considering these wormholes to be almost un-closeable - I'm not looking forward to large frig/destryoer fleets that hunt.
W-Space has been a fun environment for my fleet as we often encounter similar sized fleets and solid prices ships would make some people cry seeing them blown up. We won't enjoy a faction-warfared w-space, so please CCP, consider these connections carefully.
In this topic as well as the c4 2nd static topic: is there no way you implement mechanics for you to slowly script your way to the right balance of spawning and wormhole attributes? Basically keep what we have and have dev-tools to tweak on tranquility week by week without deploying hard-mechanics? |

Lenroc Elisav
Future Corps Sleeper Social Club
26
|
Posted - 2014.08.12 14:39:00 -
[265] - Quote
Was on the fence about this "feature" , small "uncollapsable" WHs I mean. I couldn't quite figure out why HICtors. Then it hit me, escalation farming fleets meet AF nullbear blobs with HICtors. Sturdy enough not to be killed by carrier drones the HICtor is a great addition to any AF blobby doctrine for killing WH capitals and not only while farming. Well played guys, well played!!!
P.S. Am I close? Common let me know if I'm at least worm . |

Ghaustyl Kathix
Rising Thunder
11
|
Posted - 2014.08.12 16:42:00 -
[266] - Quote
Adding my two cents, I don't agree with these regenerating, small-ship wormholes. They seem like a direct penalty to smaller wormhole groups in C1s through C3s. A 20-man wormhole corp living in a C2 won't be able to counter 30 interceptors from some null-sec alliance deciding to go on a roam to screw over some wormhole dwellers.
Changes like this make wormhole space more and more blobby. |

Kynric
Sky Fighters
152
|
Posted - 2014.08.12 17:06:00 -
[267] - Quote
Gospadin wrote: Especially since they originate in w-space, and K162s don't appear on warp anymore, no w-space corp will ever open their frigate pipe. Useless feature.
I will open these and hope that they will be fairly common. I am very much looking forward to trying out some new fleet concepts. |

Rek Seven
Probe Patrol Ixtab.
1723
|
Posted - 2014.08.12 18:23:00 -
[268] - Quote
How do frigate only wormholes allow you to try new fleet concepts out? +1 |

Kynric
Sky Fighters
152
|
Posted - 2014.08.12 18:44:00 -
[269] - Quote
Rek Seven wrote:How do frigate only wormholes allow you to try new fleet concepts out?
Seems rather obvious but if the existing fleet doesn't fit through the door a new fleet is on order even if it is not the same one I would normally call for. More opportunities to hunt, fight and roam are appreciated. Perhaps the other side will even fight occasionally since they will have a hull size flexibility which the attacker does not. |

Rek Seven
Probe Patrol Ixtab.
1723
|
Posted - 2014.08.12 18:58:00 -
[270] - Quote
Exactly. It's not like you are unable to fly frigates now... +1 |
|

Kynric
Sky Fighters
152
|
Posted - 2014.08.12 19:06:00 -
[271] - Quote
Rek Seven wrote:Exactly. It's not like you are unable to fly frigates now...
Perhaps I just needed a bit of encouragement. Whatever the reason it is nice to feel like I have new options and new places to go. |

Rei Moon
Murderous Inc
41
|
Posted - 2014.08.12 19:34:00 -
[272] - Quote
Gospadin wrote:The frigate blob will not get used by a wormhole corp wanting to roam null, but it will get used by the nullsec blob who wants to get a thousand frigates or destroyers into a wormhole, knowing that it's impossible for them to get trapped.
Seems like another nerf for w-space corps to me.
Oh, so now you came to the right side of the fence ; ) |

Katerina Verreuil
Deadspace Knights
0
|
Posted - 2014.08.12 21:33:00 -
[273] - Quote
BLUF: FAIL
WH SPACE is not 0.0. The rules are different just as null is different than low is different than high. Why are you trying to make wormhole space the same as 0.0? C4s have less activity because people keep them closed. Everything doesn't have to be on a silly upwards curve. Black Holes being less desirable place to be allow for less strong corps to make a foothold in higher class wormholes. They can grow from there and make epic fights over space. EVE isn't always about frigate pew pew.
|

CorranCHalcyon
THE AESIR.
0
|
Posted - 2014.08.12 21:37:00 -
[274] - Quote
Here is my thinking on this. These new frigate holes are fine. I like the idea of them. However, the aspect of these new holes that gives them regenerating mass. CCP if you want to make these new holes nigh impossible to roll before they timeout just give them the total cumulative mass of a C6/C6. A corp/Alliance will not be able to roll that with frigates and dictors. Regenerating mass has no place in W-space.
Regenerating mass even for a hole that only frigs/destroyer hulls can fight through is unnecessary. And introduces a element to W-space that should not exist. Ever. Also in the future if you want to change W-space then add a new higher class of system. The elusive C7 system.
I will say I would prefer this W-hole would only go from W-space to W-space. There are always ample Null Sec holes to choose from if you want to go on a null roam. And with these new holes if there isn't a nullsec holw in your chain proper then with one of these holes a fleet can get a connection to another chain that does. And frigate roams for all.
If these holes can connect to Nullsec it really seems all null sec players want to do is blob steath bombers. The only nullbears know to do is blob. W-space is about small gang warfare. We have never wanted any mechanic that would allow us, or anyone, to be to blob anything. Blobing is not fun, there is no skill in it.
So in closing I am in favor of these new holes. I do object to regenerating mass for them. And I do not object but I would prefer they were exclusively W-space to W-space. I don't believe I have ever seen/scanned down a chain that hasn't had at least 1 null sec hole present.
Thank you CCP
Also, on a side note:
CCP I have a suggestion. If you find it feasible, split the CSM into three smaller CSM councils of three or four people. One for Null, Lowsec and W-space. They would all have the same duties as the current incarnation of the CSM does, but they would also represent their own areas of space. Null would have no responsibilities nor any say in W-space or Lowsec. And the other two councils would follow the same guidelines respectively. Also with this paradigm for CSM it would break the sheer numbers that Null Alliances have to control the vote for the majority of the CSM. It would give other organizations to have a primary voice. |

Apelacja
Fungi Company
81
|
Posted - 2014.08.13 11:54:00 -
[275] - Quote
it is still unclear for me. CCP how many additional whs do u plan?
Somehow it is most important factor here to disscous. If that number is equal to 2-3 % of wh systems then it wouldn`t change eveyrhting to a mess. Otherwise welcome bombers blobs.
|

Phoenix Jones
Isogen 5
668
|
Posted - 2014.08.13 11:58:00 -
[276] - Quote
Too easily abusable to do that, as there would be only 1 or two corporations in nullsec that would dominate the vote.
Also too easy to seed votes to low and nullsec.
It seems fair but its abusable. And eve is very well known for abusing the rules :-) Yaay!!!! |

Meytal
School of Applied Knowledge Caldari State
530
|
Posted - 2014.08.13 13:19:00 -
[277] - Quote
Mal Nina wrote:Coming from the indy side, we just upped the risk in ways that are very difficult to mitigate. Large entities will be able to jump a fleet through these holes and gank whomever is trying to mine, do PI, or running logistics with very little risk. With more risk and no offsetting reward you are chasing smaller entities from the WH base.
From a PVP perspective I can see this as fun, until the smaller entities all fold up and move out. Then with space devoid of targets it will once again be boring. How many times do we jump through 30-50 Null sec systems only to find POS spinning or empty systems. Without content improvements you can invent all the mechanics you want and the game will still not result in more gank/PVP opportunities. Large W-space groups, and by extension, your average Nullsec entity (already much larger than the "large" W-space groups).
If there were good reasons to use frigates, you can believe W-space would use them. We can certainly afford them.
If the negative reasons to use frigates were elimnated, even just some of them, you can believe W-space would use them. We can certainly afford them.
Forcing uncloseable, frigate-only holes onto W-space residents won't make W-space use them. It's just an excuse to give Nullsec a way to swarm W-space with cheap zerglings, get a few ganks, and run home through a hole that is guaranteed to exist for a set amount of time regardless of the mass put through it (Wormhole Stabilizers, anyone?) without W-space able to follow them and retaliate in our typical and ruthless manner.
Phoenix Jones wrote:Is it possible for a frigate fleet of 200 to jump though in the current wormhole mechanics (even a c1 wormhole). Yes.
This is just something specific to frigates. Over the lifetime of the frig hole, you could potentially bring a frigate blob.
But you can also do that now. Exactly. If it were worthwhile for W-space, we would be doing it now.
The only difference with these new holes is that you can be blobbed, but can't follow them home except on their terms. Oh, and the way home is guaranteed to still exist. So ... who is deathly afraid of W-space hunters and also afraid of being trapped? Right. Nullsec.
Frigate-sized holes? Sure, whatever. CCP bends over for Nullsec all the time, so why should this be any different. Really, the worst part about this is CCP pretending that it's for W-space, when it's purely to support their Nullsec buddies who can't do wormholes cause they're hard. As are many of the changes "for W-space" in this upcoming release.
However, don't make them basically unlimited mass by regenerating over time. If you're going to screw with W-space for the benefit of Nullsec like this, at least keep with the w-space spirit of the risk of losing your way back home. You can push a CovOps Frigate through the hole to scan a way back. It's not that hard, and they're even frigate-sized.
|

Axloth Okiah
Future Corps Sleeper Social Club
473
|
Posted - 2014.08.13 13:35:00 -
[278] - Quote
its fascinating how much hisec NPC corps hate this new hole... W-Space Realtor |

epicurus ataraxia
Lazerhawks
1007
|
Posted - 2014.08.13 16:10:00 -
[279] - Quote
Personally, I believe, if these wormholes are not opening to a new class of wormhole space, there is no significant benefit to them opening up to anywhere other than wormhole space.
Nullsec already can access WHSpace through existing wormholes, and we can access them also simply.
There is no benefit, and some downsides to these mass-lite holes opening to null, I can see some justification and slight benefit to them opening into HS however.
Overall the benefits of Kspace access, do not justify the potential disruption.
But I am not personally strongly feeling that it is a gamebreaking issue either way, just a net negative.
If however you intend to create a new class of wormhole space accessed only through these passages, then that is quite a different story............
Ps. Yes please !
New space with no POS possible due to hole size and new adventures, would be sheer awesomesauce. There is one EvE. Many people. Many lifestyles. WE are EvE |

calaretu
Honestly We didnt know Unsettled.
141
|
Posted - 2014.08.13 17:57:00 -
[280] - Quote
Fozzie? Whats this about wandering kspace in c4's? Thought that wasnt suppose to exist ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
|

Valenthe de Celine
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.08.14 02:38:00 -
[281] - Quote
The entire idea of frigate only wormholes is a joke. What are you going to do with a frigate if there is a farming fleet? What should the farming fleet do about a bunch of frigates? Watch as the frigs pop like flies on a bug zapper from entering a combat site full of sleepers. Frigates aren't viable in the wormhole environment as sleepers just annihilate them. Maybe a dozen frigates might live long enough to do something in a C1, but other than that, I'd be shocked if the frigates lasted long at all trying to catch farmers in a combat site. Maybe you might catch someone mining, but who mines in a WH anymore? Once the ore sites no longer required probes to find, they are just ganktastic places to suicide your barge. |

Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
64
|
Posted - 2014.08.14 02:40:00 -
[282] - Quote
Ahh... see this discussion just had a great idea from epicurus ataraxia
I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections. This space could have brand new content: sites that could be run by a frigate fleet. Sites that could be mined or gassed by the new exploration frigates.... all sorts of possibilities that added PVE content (a reason to go there and try to control it) so that PVP would be a outcome and winning would be desirable.
So what do you add PVE wise? my answer, everything: ore, frigate sites, ghost sites, gas, moon goo through ring mining, ICE, Relic or data sites that contained new materials for high meta module and deployable pos module items. That makes for exiting space, a sort of fleet war on steroids meeting space that could promise riches and was only reachable through WH space. You now have a potential carrot and the stick of PVP to make things happen that all parties in WH space will enjoy and a reason for more brave souls to enter WH space and take up residence so they might find these nasty little frigate holes to riches or doom.
The connections from this WH would be to many other WHs so the highway into the new C7 would have ample opportunity for multiple parties to find.
That makes something I was humdrum about suddenly very exiting and gives WH dwellers a reason to work on frigate doctrines. My one fear is that it still could too easily become a blob fest. |

Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
64
|
Posted - 2014.08.14 02:42:00 -
[283] - Quote
Mal Nina wrote:Ahh... see this discussion just had a great idea from epicurus ataraxia I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections. This space could have brand new content: sites that could be run by a frigate fleet. Sites that could be mined or gassed by the new exploration frigates.... all sorts of possibilities that added PVE content (a reason to go there and try to control it) so that PVP would be a outcome and winning would be desirable. So what do you add PVE wise? my answer, everything: ore, frigate sites, ghost sites, gas, moon goo through ring mining, ICE, Relic or data sites that contained new materials for high meta module and deployable pos module items. That makes for exiting space, a sort of fleet war on steroids meeting space that could promise riches and was only reachable through WH space. You now have a potential carrot and the stick of PVP to make things happen that all parties in WH space will enjoy and a reason for more brave souls to enter WH space and take up residence so they might find these nasty little frigate holes to riches or doom. The connections from this WH would be to many other WHs so the highway into the new C7 would have ample opportunity for multiple parties to find. That makes something I was humdrum about suddenly very exciting and gives WH dwellers a reason to work on frigate doctrines. My one fear is that it still could too easily become a blob fest. See, finally an almost wholly positive post from me 
|

epicurus ataraxia
Lazerhawks
1016
|
Posted - 2014.08.14 08:53:00 -
[284] - Quote
The natural restrictions due to the size of the hole (devoter is the only ship I can see that could carry a small pos so would need looking at to prevent so no pos's) naturally discourages a blob fest, as they would, in practice, have to come in from outside. When one cannot put large quantities in a pos, then the balance would work. There is one EvE. Many people. Many lifestyles. WE are EvE |

Lenroc Elisav
Future Corps Sleeper Social Club
27
|
Posted - 2014.08.14 08:56:00 -
[285] - Quote
Valenthe de Celine wrote:The entire idea of frigate only wormholes is a joke. What are you going to do with a frigate if there is a farming fleet? What should the farming fleet do about a bunch of frigates? Watch as the frigs pop like flies on a bug zapper from entering a combat site full of sleepers. Frigates aren't viable in the wormhole environment as sleepers just annihilate them. Maybe a dozen frigates might live long enough to do something in a C1, but other than that, I'd be shocked if the frigates lasted long at all trying to catch farmers in a combat site. Maybe you might catch someone mining, but who mines in a WH anymore? Once the ore sites no longer required probes to find, they are just ganktastic places to suicide your barge.
Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates . Meaning 15k DPS on a dread/carrier that is already under heavy sleeper dps/neut. Meh w/e , we probably are going to farm with a hictor and some smart bomb battleships on grid :). |

Moloney
Mass Effect Enterprises Dark Knights of Eden
75
|
Posted - 2014.08.14 10:49:00 -
[286] - Quote
How are you keeping hole control during a siege?
Can't collapse these and the enemy simply swarms enough frigs in or out to get a destination / other strategic data/advantages. |

Vodar Valimian
The Classy Gentlemans Corporation Moist.
0
|
Posted - 2014.08.15 02:35:00 -
[287] - Quote
Mal Nina wrote:Ahh... see this discussion just had a great idea from epicurus ataraxia
I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections.
Why stop there? Why not have pockets of non-sov nilsec (with maybe a High sec alien pocket) Say 4 or 5 systems reachable only through the frigate WH's connected to other pocket systems through larger WH's. Amazing opportunities for sandbox play.
Make the ecosystem rich enough for the herbivores and all manner of carnivores will come to play.
Vodar |

Trinkets friend
Sudden Buggery
1561
|
Posted - 2014.08.15 02:57:00 -
[288] - Quote
These wormholes are pointless, except as Mytal pointed out, for giving nullbears the shot of confidence that comes from mass regeneration. Nullbears only enter wormholes they know will exist. And only then if it has an auto-bookarking feature (otherwise known as a stargate) which even the most ham-fisted muddy-footed nullsec ploughshare can utilise.
However, there's a LOT of people in this thread who are idiots. These are the people who say that frigates (and in this we include, c.f., bombers, AF's and EAF's) instapop from Sleepers. This is just not true. If you have logi on field, and are movving, often you take no damage from Sleepers, and only when webbed. Deal with webbing frigates early and often, and you can easily run C3 outposts with two AFs and one Execquror.
Yeah, re-read that if you are blind and cannot believe it.
Two AFs, one Exeq. I'd put a video up, but it's NSFW (not safe for w-bears).
The fact is, there is a lot of hide-bound and wrongheaded stereoptyping, tradition and mythology about w-space and what you can and cannot do Sleeper sites or PVP in. This tends to run towards the "armour is king"and the "T3 fleets are teh boss".
CCP Fozzie, despite his manifold and immense faults, is not mad to introduce frigate sized wormholes, nor to rejig W-R systems to make frigate sized weapons (theoretically used on Frigates) absolutely off the hook. All he is fighting against is a hell of a lot of people who have been indoctrinated into the whole mythos of "must bring Proteus, or neut legion, or Jamgu plus 6 Guardians" that infects w-space.
Good luck on changing that, Fozzie. You are only fighting a tide of fools who accept without questioning, and parrot what they hear reverberating from the inside of their own skulls. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

epicurus ataraxia
Lazerhawks
1022
|
Posted - 2014.08.15 09:30:00 -
[289] - Quote
Vodar Valimian wrote:Mal Nina wrote:Ahh... see this discussion just had a great idea from epicurus ataraxia
I can get exited about the potential of a new class of WH (call it C7) that can only be reached by these frigate size WHs and would spawn multiple connections. Why stop there? Why not have pockets of non-sov nilsec (with maybe a High sec alien pocket) Say 4 or 5 systems reachable only through the frigate WH's connected to other pocket systems through larger WH's. Amazing opportunities for sandbox play. Make the ecosystem rich enough for the herbivores and all manner of carnivores will come to play. Vodar
Nice addition. Pretty decent idea.
Small pockets of null would give players the opportunity to hold their own little section of null away from the current alliances, but retain KS mechanics, as well as introducing and encouraging the brave and more independent to visit wormholes, even if only looking for transit routes. There is one EvE. Many people. Many lifestyles. WE are EvE |

Chrysaetus
Capts Deranged Cavaliers Gentlemen's.Club
0
|
Posted - 2014.08.15 09:44:00 -
[290] - Quote
Don't forget it would be nice and much more realistic if the wh modification stats also applied to POS and structures (+ -shield, +-armor, etc.) |
|

Axloth Okiah
Future Corps Sleeper Social Club
476
|
Posted - 2014.08.15 09:47:00 -
[291] - Quote
Trinkets friend wrote: logi on field, and are movving... I refuse to let some logi mow my field...
W-Space Realtor |

epicurus ataraxia
Lazerhawks
1022
|
Posted - 2014.08.15 09:49:00 -
[292] - Quote
Chrysaetus wrote:Don't forget it would be nice and much more realistic if the wh modification stats also applied to POS and structures (+ -shield, +-armor, etc.) You might be in the wrong thread, but just to clarify. Wormholes do not work like that.
System effects only apply to Player ships and systems.
They have no effect on sleepers, structures, or other items.
The balancing of expanding on that would basically make wormhole space a very different place, and much less viable.
I understand why one would wish to be able to destroy a POS with ease in a armour boosting/shield weakening effect, but much of wormhole space would be uninhabitable.
So It would not be nice at all.
And we find wormhole space quite realistic, the mechanics may be hard to discover and learn, but they are ALWAYS consistent, and repeatable once you have discovered their complexity. There is one EvE. Many people. Many lifestyles. WE are EvE |

Rei Moon
Murderous Inc
43
|
Posted - 2014.08.15 22:34:00 -
[293] - Quote
Please remove the Q413. 1000 dps enyos, 40 of them in a WR. Just think about that. Now, imagine them coming directly from nullsex. That's a Q413. |

Trinkets friend
Sudden Buggery
1563
|
Posted - 2014.08.16 05:48:00 -
[294] - Quote
You know how every B274 in the game ends up in Amarr space? it's exactly like that with the dronelands and Nullsex.
Who's living in nullsex?
That's right, PL's botting empire scrublords Brothers Of Tangra.
I would be concerned if 50 ventures come through and scrub your ore belts out. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

epicurus ataraxia
Lazerhawks
1030
|
Posted - 2014.08.16 09:46:00 -
[295] - Quote
Rei Moon wrote:Please remove the Q413. 1000 dps enyos, 40 of them in a WR. Just think about that. Now, imagine them coming directly from nullsex. That's a Q413.
Well there is also the possibility that 40 come in and two make it back in structure...........
They might be the two who have half a clue about the wormhole space they have just jumped into. There is one EvE. Many people. Many lifestyles. WE are EvE |

calaretu
Honestly We didnt know Unsettled.
147
|
Posted - 2014.08.16 11:32:00 -
[296] - Quote
Most likely you will see 2 coming through and then 100 stuck on the outside wondering why they cant jump in their cruisers ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Ghaustyl Kathix
Rising Thunder
16
|
Posted - 2014.08.16 21:36:00 -
[297] - Quote
Lenroc Elisav wrote:Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates  . Fozzie just about confirmed when he was interviewed in Down the Pipe episode 38 (at about 44:30) that it'd be around about 30 frigates or so. |

Sto Lo
Tubbies
0
|
Posted - 2014.08.16 23:19:00 -
[298] - Quote
I am more interested in keeping Eve exciting for new players. I suggest CCP look at incenting value in the c1's , c2's atleast to get less skilled players in them. Currently there are few pos's in c1's and transit pvp seems to be the main activity. If we make c1's and c2's a little more valuable we could keep new players involved more in eve. New players become isk spenders as they grow the economy. Currently we seem to be placating the larger corps, we saw what happened to null. |

Traiori
Cause For Concern Easily Excited
187
|
Posted - 2014.08.17 00:10:00 -
[299] - Quote
Ghaustyl Kathix wrote:Lenroc Elisav wrote:Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates  . Fozzie just about confirmed when he was interviewed in Down the Pipe episode 38 (at about 44:30) that it'd be around about 30 frigates or so.
My immediate thought is that this is plenty easy enough to crash. It just takes a few more pilots. Oh well. Most alts can fly frigates anyway. |

Randy Roid
The Scope Gallente Federation
0
|
Posted - 2014.08.17 02:40:00 -
[300] - Quote
This is going to be like FW in low-sec. Bunch of cheap **** frigates  |
|

Ren Kavik
Gallente Embassy
1
|
Posted - 2014.08.18 13:57:00 -
[301] - Quote
I think this type wh well be the end of all residents in lower class wh.
The payout there isnt great but itleast you had some sort of relative safety by crashing wh.
Now that the safety is gone without extra reward whats the point of living there.
Thx for killing the residents in lower class wh.
I gues wh are only for passing through not actually doing anything there. |

thebringer
Raptor Navy Dominatus Atrum Mortis
8
|
Posted - 2014.08.18 21:26:00 -
[302] - Quote
So, no more ratting in low class wormholes when one of these unclosable holes open...
Sounds great! *obviously no sarcasm*
So what exactly are they supposed to do for income?
|

calaretu
Honestly We didnt know Unsettled.
147
|
Posted - 2014.08.18 21:48:00 -
[303] - Quote
Have anyone in this thread thought about the potential harm just a tiny corp can bring to a huge corps farming fleet by bringing a few bombers through such a wormhole?
Oh and they are rather easy to recognize. Listed almost all of them on my blog (a sneak ad just there :P) ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Lenroc Elisav
Future Corps Sleeper Social Club
28
|
Posted - 2014.08.19 08:40:00 -
[304] - Quote
Ghaustyl Kathix wrote:Lenroc Elisav wrote:Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates  . Fozzie just about confirmed when he was interviewed in Down the Pipe episode 38 (at about 44:30) that it'd be around about 30 frigates or so.
That's positive news, guess I have to stand corrected .
Traiori wrote:Ghaustyl Kathix wrote:Lenroc Elisav wrote:Your innocent naivety is sweet but we are not talking about a dozen we are talking about a hundred or more assault frigates  . Fozzie just about confirmed when he was interviewed in Down the Pipe episode 38 (at about 44:30) that it'd be around about 30 frigates or so. My immediate thought is that this is plenty easy enough to crash. It just takes a few more pilots. Oh well. Most alts can fly frigates anyway.
I think he meant only 30 can jump at aprox the same time then the hole needs to regen mass. If they still plan to keep the un-collapsible feature of the W-hole. |

Maduin Shi
Perkone Caldari State
27
|
Posted - 2014.08.21 05:31:00 -
[305] - Quote
As a lower-class C2 WH resident and small corp director I wholeheartedly agree with Stacy's excellent post a few pages back.
The most concerning thing about having more random wormholes along with the "mass spew" change to spawning off wormhole connections is that it takes away much of the ability for newer players and small corps to exercise control over their w-space "home".
Probably the best thing about wormholes on TQ today is that it is a player-influenced dynamic environment and not much SP or isk investment is needed to get a rolling BS fit and start exercising control over where your w-space home connects to. Most of the time if there's only say, 1-3 connections you can roll one or two dangerous connections or all of them and go mining/ratting/PI, roam your k-space connection or look for targets in a safer chain of your choosing.
Having a reasonable risk and time consumed associated with rolling holes is fundamental to w-space life. With Hyperion how many more of these random wormholes are we going to see? Is it every day we'll have 4+ connections? If its going to be many more connections and much more difficult/risky to roll them then Hyperion is for sure going to kill lower class w-space for new players and small corps. Because most of the time you won't have time or manpower or disposable isk to roll so many additional connections.
With the frigate holes we cannot even do anything to get rid of them if we don't want them, and that is symptomatic of Hyperion in my opinion. Its about taking away player control over the dynamic w-space environment. Unless, of course, you are a large C5/6 entity in which case its business as usual just takes longer / more annoying to roll everything and back to cap escalations or killing other dudes' cap escalation fleets.
But for small corps we're going to lose (completely or mostly) control over our home system and will be at the mercy of whoever is connected to us. I'm not happy with the idea of logging in, seeing there's 4-5 connections with multiple large PvP alliances and nothing to be done about it but logoff at the POS. I'm not paying subscription money to spin ships in my POS shield.
I certainly hope we see a roll-back of the changes that take player control away from their w-space environment. W-space systems and connections should be player-controlled and if anything CCP should be making it easier not harder to exercise hole control, but with one caveat. Just make it so that there is always at least one wormhole connection open with a spawned k162 to every w-space system. Make it impossible to seal yourself off completely from New Eden. But let players choose their connections. Don't have the game dictate it to them. This way players can balance and control their own risk profile and live with the consequences.
|

Judith Baker
School of Applied Knowledge Caldari State
1
|
Posted - 2014.08.21 18:09:00 -
[306] - Quote
More useless sigs clogging up my scan results? Cool. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
12
|
Posted - 2014.08.21 19:15:00 -
[307] - Quote
thebringer wrote:So, no more ratting in low class wormholes when one of these unclosable holes open...
Sounds great! *obviously no sarcasm*
So what exactly are they supposed to do for income?
You know, a comment like this and I really wonder how much site running in a C1 you've done before. C1s are some of the worst, most boring WHs to try to live in because there is so little of anything in them. You might see 1 or 2 combat anomalies a day if you're really lucky. You are more likely to see an ore anomaly instead. I'm really sad to say it, but C3s weren't much better. I had better odds of a gas site appearing than for getting a combat site to spawn. This is why most of my corp left for lowsec instead of living in a C3, there wasn't enough to do.
I think CCP, with this new frigate fleet pew pew have fun with PVP unclosable hole is trying to lure those lowsec lovers back in into WH space for the potential at lower level pew. |

Rahelis
Tris Legomenon
99
|
Posted - 2014.08.25 08:08:00 -
[308] - Quote
Easy to see that the frig holes where ONLY made to get bombers on grid. |

Xela Kcaneoh
The Pirates Of Orion
12
|
Posted - 2014.08.26 12:34:00 -
[309] - Quote
Who came up with the names of these new wormholes? I now have two new random connections: Wormhole Q003 and Wormhole L005. That's just dumb, you guys.
-10 points for lack of creativity
EDIT: I wish I could subtract dollars. Can you add that feature with your next disaster? Thank you. |

Xasiku
The Senate and People of Rome Northern Associates.
0
|
Posted - 2014.08.26 15:36:00 -
[310] - Quote
I'm curious what it is ccp has against null space industry corps? Just what we need, more neuts interrupting or blowing up our mining ops. Not everyone lives to be a d*ck to our fellow man. Getting more than a little tired of being on the short end of the. |
|

Rock Worker
Asylum Of Shadows
4
|
Posted - 2014.08.27 00:12:00 -
[311] - Quote
Message to CCP:
The random wormhole piece is probably the only thing I've read that counters the, ' we don't want to kill the Wormhole community' statements. This supposes that everyone in a Wormhole enjoys and is here for PVP. I would submit that with the recent changes (the last couple of patches) that PVP and not industry or production is by far gaining the largest amount of code time.
I would also state that it is apparent that CCP (in my humble opinion) under values the small corporations input to the Eve community. Increasing the small gangs ability to kill wormhole inhabitants and preventing small groups of players who have formed a corporation to defend such attacks by manually collapsing a wormhole, only proves to remove groups like my corp from wormhole space due to the losses I envision will soon plague my friends and I.
I would respectfully argue, that though you mention you'd not like to see the wormhole community killed, your coding and releases contradict your statements. The large alliance will move into wormhole space similar to Faction Warfare, High Sec POCO assimilation, and others...
Rock |

Red Teufel
Hard Knocks Inc.
387
|
Posted - 2014.08.27 00:40:00 -
[312] - Quote
ccp isn't going to get rid of it over night...I shall make the best of it then. Hi Ho Frig Fleets awayyyyy! |

Aquila Sagitta
Blue-Fire
429
|
Posted - 2014.08.27 01:17:00 -
[313] - Quote
Please make it possible to tell these frig whs apart from normal whs on the k162 side. You could make them really small graphically like the size of crit whs. Blue-Fire Best Fire |

Andiedeath
Sefem Velox Swift Angels Alliance
271
|
Posted - 2014.08.27 01:25:00 -
[314] - Quote
Aquila Sagitta wrote:Please make it possible to tell these frig whs apart from normal whs on the k162 side. You could make them really small graphically like the size of crit whs.
+1 Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Gem Hadah
Imperial Academy Amarr Empire
0
|
Posted - 2014.08.27 02:31:00 -
[315] - Quote
The "E004" WH is a frigate sized one and so far has a mass of at least 500m.
Apparently CCP Fozzie was incorrect stating that these could be closed with 30 frigates. |

Styphon the Black
Dragon-Wright
0
|
Posted - 2014.08.27 02:55:00 -
[316] - Quote
It's the point of moving out into wormhole space for most players and player corps and attempt to "get away" from the rest of the world and isolate? I go into wormhole space all the time and I like not having anyone around. |

Admiral Synergy
Rules of Acquisition Acquisition Of Empire
3
|
Posted - 2014.08.27 03:37:00 -
[317] - Quote
Repost from the other thread.
This is insane.
Four wormholes I jump into in a row....
First one 5 wormholes (3 are frig only), 2 statics Second one 6 wormholes (3 are frig only), 2 statics, 1 random Third one 5 wormholes (2 are frig only), 2 statics, 1 random Fourth one 4 wormholes (3 are frig only), 1 static
So I see a Buzzard on scan.... Let's follow him to see where he goes..... Oh great, he jumped through one of the frigate holes... what was the odds of that? Seeing as 70% of the holes I'm finding are frigate only... I'll go with 70%.
The people who made these changes have no idea what it's like in wormhole space. The ideal of having a lone proteus or a solo tengu off exploring in search of killing / looting / exploring is long gone, when every 2nd wormhole you cannot jump through.
So let's see, as a solo pilot.... You cannot...
a) Run sites, because every hole has on average 5 wormholes to it now. b) Hunt effectively, every scanner frigate you're trying to hunt will ultimately go through one of these frigate only holes. You can't even try and grab him on the hole because yay a blob of frigates might come grab you and you can't do anything to them.
So your option of running solo is to scan and scan and scan some more in your own cloaky frigate..... Or run around in a stealth bomber and shoot ventures.
Oh yeah, every K162 I see is a deathtrap to any non frigate ship. Let's see, you've scanned down a hole in your proteus / tengu / whatever you're in..... You warp to the hole at 10km. Oooh a K162....
But it doesn't tell you if it's a frigate only hole or regular.
So you uncloak next to it and try to jump. Only you can't. And some dude sitting in an astero uncloaks and points you and a bunch of frigates come through that were on the other side.
EVERY K162 IS A POTENTIAL DEATHTRAP. Which means, to non frigates, ALL frigate sized holes and ALL K162's are now offlimits.
These frigate wormholes serve absolutely no purpose. Originally I thought hey, maybe one will spawn once every few weeks or something in the hole and it'd make things interesting for a day. But they are everywhere. Not only that, but it does not encourage small warfare, whichever corp has the most frigates wins.
If you do find anything inside it that's ratting or doing something stupid in a battlecruiser or a battleship, unless you have a bunch of corpmates on, it's off limits. And what about all those c4 pilots who would take out 4 RR domi's to run sites. Unless you have 30+ members in assault frigates, completely off limits.
As someone who has lived in wormhole space for the past 10 months straight and who has spent at least half of that time solo hunting, these frigate wormholes are a plague in wormhole space. Anyone who actually lives in wormhole space knows that this is the case. These ideas came about from all the nullseccers, lowseccers and carebears that all think a nifty new idea is good. If you want to fly around in frigates 24/7, go back to lowsec.
Solo wormhole hunting has just died.
And that about sums up wormhole space now.
Cheers CCP |

Trinkets friend
Sudden Buggery
1575
|
Posted - 2014.08.27 03:40:00 -
[318] - Quote
Hey, here's ssome feedback that the ISD in their finite wisdom won't lock down:
Too many frigate wormholes.
I mean, OK, Fozzie decided that we needed more transient wormholes and said he would bump up the numbers. But instead he has leaned heavily on the "spawn wormhole"lever and put it at 11.
Seriously, every second wormhole in wormhole space is a bloody frigate wormhole. That, dear Fozzie, is a wee bit much. Can you dial the spawn rate down so they are at most...unusual, and not a piece of furniture found in every hole?
Secondly, can you make them graphically distinct? K162's are now anonymous death traps for T3's, who approach a K162 not knowing if they can jump through and face annihilation from 30 man blobs lurking on the other side. It's like having star gates in k-space which only frigates can jump through (ie; fighting on a plex gate to a Small or Novice in FW). Except EVERY stargate you approach could not let you through.
I think the best inspiration for a way to make them graphically distinct could be found here. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Apex Bex
Zero Gravity Exploration
24
|
Posted - 2014.08.27 04:07:00 -
[319] - Quote
I'm used to having a certain degree of paranoia when it comes to doing... pretty much anything in W-Space. That's the risk you take. You mitigate that risk through varying methods of hole control, timer management and over the top D-Scan button abuse.
Well, you can now throw that **** out the window. It's new holes a go-go. Good luck getting anything done without being expressed back to HiSec.
Dumbest. Change. Ever. |

Winthorp
2640
|
Posted - 2014.08.27 04:11:00 -
[320] - Quote
I am hearing reports of WH's flooded with these frig WH's but people probably need to calm down a little and remember this, these are time based Wh's and they all got spawned at the exact same time after DT so i don't think we can have a clear picture of if there is too many untill they start respawning and rescanned and timers start to spread out.
What could help is if CCP could give US some feedback on the amount of frig WH's there is in the pool and if there is too many that have been spawned in one region over another region? |
|

Andiedeath
Sefem Velox Swift Angels Alliance
271
|
Posted - 2014.08.27 04:17:00 -
[321] - Quote
Admiral Synergy wrote:Repost from the other thread.
This is insane.
.....
Cheers CCP
What he said! I love the new frigate wormholes but this spawn rate is just broken... I'm guessing it wasnt intended?? Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Winthorp
2640
|
Posted - 2014.08.27 04:25:00 -
[322] - Quote
Andiedeath wrote:Admiral Synergy wrote:Repost from the other thread.
This is insane.
.....
Cheers CCP What he said! I love the new frigate wormholes but this spawn rate is just broken... I'm guessing it wasnt intended??
Well considering they all got spawned at exactly the same time and all of the frigate Wh's are time based then maybe not, unless CCP tells us how many there is of them we will have to wait a few days until the timers spread out from timed death of Wh's and someone rescanning them thus activating new timers that will spread this out. |

Andiedeath
Sefem Velox Swift Angels Alliance
271
|
Posted - 2014.08.27 05:05:00 -
[323] - Quote
Winthorp wrote:Andiedeath wrote:Admiral Synergy wrote:Repost from the other thread.
This is insane.
.....
Cheers CCP What he said! I love the new frigate wormholes but this spawn rate is just broken... I'm guessing it wasnt intended?? Well considering they all got spawned at exactly the same time and all of the frigate Wh's are time based then maybe not, unless CCP tells us how many there is of them we will have to wait a few days until the timers spread out from timed death of Wh's and someone rescanning them thus activating new timers that will spread this out.
Here's hoping. ;) Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Trinkets friend
Sudden Buggery
1575
|
Posted - 2014.08.27 05:30:00 -
[324] - Quote
Winthorp wrote:I am hearing reports of WH's flooded with these frig WH's but people probably need to calm down a little and remember this, these are time based Wh's and they all got spawned at the exact same time after DT so i don't think we can have a clear picture of if there is too many untill they start respawning and rescanned and timers start to spread out.
What could help is if CCP could give US some feedback on the amount of frig WH's there is in the pool and if there is too many that have been spawned in one region over another region?
This is a stupid theory.
Point, the first. If this was the case, when Apocrpyha first came out we would have had 4 of any of Z971 / R943 / X702 per system in K-space because "all the wormholes spawned at the same time". In case you weren't even subbed back then or didn't know how to probe, old-school style, this was not the case.
Point, the second. OK, if you accept that there's a finite number of wormholes, and the problem is that they all got spawned at the same time...actually, that's dumb, so forget that. Which means it doesn't really matter if they got spawned at the same time.
CCP won't say, but Greyscale's last comments on the matter suggest that there's a chance table mechanism which determines a) a system is due a signature and if it gets spawned b) what type of signature it is
This mechanism would scuttle your logic (which already fails, see above) because, to whit, a) why did all the frig holes spawn at the same time after downtime if their chance of spawning should ideally have been flat ver a 23.75 hour period starting from the launch of Gheyperion on the 26th? b) why would they all be in the same region of j-space? c) like, seriously, they aren't even in the same region of j-space d) Given no one's going to ever close thesehorrible monstrosities using a ship they will all respawn at the same time e) their respawn, being more or less simultaneous, brings us back to point a), above, and still hasn't answered it except that now there might be +/- 30 mins spread f) why should a +/- 30 minute spread in timers reduce the number of frigate wormholes or the number of transient wormholes, aka the probability density of wormholes of any kind in j-space won't change from a lack of synchronicity in their spawning, the reasons for which there's clearly no explicable mechanism
Logic thus dictates that CCP Fozzie got hold of the pooch and did illegal things to it. Plox fix ASAP so I can bother with j-space again. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Trinkets friend
Sudden Buggery
1575
|
Posted - 2014.08.27 05:38:00 -
[325] - Quote
Oh, oh! More feedback.
Dear CCP,
Thankyou for adding a second static to C4 wormholes. It is so much useful, very wow. However, given there are 2 frigate sized wormholes per wormhole everywhere that Winthorp is not, why do I need statics in my wormhole now at all? Given i am drowning in transient wormholes, every system in j-space now has at least 3 to 7 connections.
This is SUPER AWESOME, because even in k-space you don't have so many connections to camp, on average! I mean, it would be ULTRA SUPER AWESOME if every system in k-space had SEVEN star gates, but some of them were super secret special stargates only frigates could jump through, but you could never tell which ones.
Then, it would be even more MEGA ULTRA SUPER AWESOME if you couldn't tell which star gates were frigate sized until you try to jump through them. That would be great. please change it.
Even better and AMAZEBALLS MEGA ULTRA SUPER AWESOME would be to have stargates disappear at random, and you had to probe them down, and they went to random systems.
But most of all, the cherry on top of the COOL AMAZEBALLS MEGA ULTRA SUPER AWESOME ideas would be to make everything randomly spawn a random distance off a random mystery stargate if it actually can jump through, but also remove local, and stations, and stop people bringing capitals in anywhere. But make sure Goons owns the space.
Then you'll totally have fixed wormholes. 1000 percent. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Kynric
Sky Fighters
157
|
Posted - 2014.08.27 05:51:00 -
[326] - Quote
I love having more connectivity but this implementation seems a bit excessive. |

Lodestone Toyee
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2014.08.27 05:58:00 -
[327] - Quote
These frigate only wormhole seem like a serious nerf to small wormhole corps especially.
Assume one of these wormholes opens up in your home system and a big corp with 50+ active members decides to roll a massive AF gang into you. Since you are heavily outnumbered, you are forced to use bigger ships (T3s, logi, cruiser hulls, and up) to defend your wormhole. You may be able to kill one or two frigates, but the rest of the gang can just sit on the frig-only hole and jump back through at the first sign of danger. Since you have fewer members, you CANNOT follow in your bigger ships.
Its like fighting people on a highsec hole. There is no way to win, and you cannot roll the hole to cause the fight to end.
The end result of this is that a corp with more members than you will force all your corp to stay POSed up until the hole closes on its own.
Now, to add insult to injury, It turns out that with the current spawn rate of frig-only holes, you will have one of these un-closable holes at almost every point in the day, and often will have more than one at the same time connected to your home system. This means that the above situation will likely happen several times a week.
Combine this with the aforementioned affects on solo hunters, and you will be forced to find a big wormhole corp to have fun, let alone make isk, in wormholes. |

Winthorp
2640
|
Posted - 2014.08.27 06:10:00 -
[328] - Quote
Trinkets friend wrote:
Point, the second. OK, if you accept that there's a finite number of wormholes, and the problem is that they all got spawned at the same time...actually, that's dumb, so forget that. Which means it doesn't really matter if they got spawned at the same time.
CCP won't say, but Greyscale's last comments on the matter suggest that there's a chance table mechanism which determines a) a system is due a signature and if it gets spawned b) what type of signature it is
Assuming that Greyscale did say that and it is correct it still doesn't remove the remove the point about the pool of Wh's that can be in existence and that is you assuming now.
I was not around when the first WH's were born so will take your word on that.
I am still not convinced that the frig WH's didn't just get auto spawned after patch, and until CCP comes out with anything but i guess i will still have to think the same way. You also have to remember that those at CCP around working on code when they first released WH's are not still there.
You make a lot of points but you ignore the fact that when these frig WH's expire due to time they WILL respawn ready to be scanned down, they will not be all scanned at the same time and thus they will all have timers that will activate at much more diverse timers/times. |

Nancy Wayke
Imperial Academy Amarr Empire
9
|
Posted - 2014.08.27 07:02:00 -
[329] - Quote
I don't think we've seen a wormhole with system with fewer than 3 links yet, with the majority 4+
The frigate wormholes are T3 deathtraps - we'll have to do all scouting in covert ops frogs if this persists, and the number of fights is likely to go down as a result |

dirtydebbs
the wreking crew
13
|
Posted - 2014.08.27 07:13:00 -
[330] - Quote
Not sure how the spawn rate was set but either as it's patch day and itl settle the spawn rate on there seems way to high out of 16 wh in out chain last night over half of them had these whs,
Also could you change the graphics or as a hint in the description what they are to stop confusion It is funny watching people coming up the chain and then getting confused as to why there badger can't jump mind :) |
|

Terrorfrodo
Renegade Hobbits for Mordor
643
|
Posted - 2014.08.27 08:06:00 -
[331] - Quote
I assume the large number of these holes is intended to kill the old way of thinking in w-space, where you almost always knew exactly where the intruder came from if you spotted a ship on d-scan. Now you may wonder if that cov ops came through the frig hole and is most likely just a minor threat, or if he came from one of your other four holes and is possibly the tackler for a strong fleet.
Also, with so many holes, the old habit of just not doing anything whenever you have an open hole in your system that you cannot close, must end; either you move out or you do stuff with holes open.
I like these changes although it will not be easy to adapt.
One exception though: That the frig-sized holes are indistinguishable from other holes on the k162 side until you try to jump through them really sucks. I hope it is an oversight and not Fozzie's way to get rid of the T3s he hates so much ;) . |

japanese mafia
Republic Military School Minmatar Republic
3
|
Posted - 2014.08.27 08:16:00 -
[332] - Quote
Loris Fritz wrote:This is a great new content generator for wspace. A wh you cannot close that lets pesky little frigs to catch your haulers and the like.... A possible wh that has ever present danger sounds like a lot of fun... Especially if you are the one hunting .
High-class and larger W-Space organizations don't fly random unscouted haulers around (much). They have transports ships and active corps that laugh at your frigates.
Low-class and smaller W-Space residents will not make as much money and many will leave W-Space. Sadface.
I'm not opposed to this idea entirely, but I don't think it will be healthy for the economics of W-Space, and will discourage smaller groups.
We all see how well discouraging smaller groups has worked out for sov null.
Sigh... |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
27
|
Posted - 2014.08.27 08:44:00 -
[333] - Quote
I did raise this issue at the Town Hall - re Frigate size wormholes being a fairly big problem for smallish C3 and under corps, but no one else agreed at the time.
Everyone needs to farm from time to time, and if the risk/reward ratio gets so skewed why would you even move to a low end wormhole to start with ? Unless you have alts outside making isk and just use the WH for pvp alone - but that's less activity in w-space and less fights generally.
|

Terrorfrodo
Renegade Hobbits for Mordor
643
|
Posted - 2014.08.27 08:50:00 -
[334] - Quote
Everyone seems to forget that frigates are easy and quick to kill. Especially the cloaky ones that are most likely to come first through this kind of wormhole.
And it's also easy to bubble the hole which gives you some more time to kill the lone cloaky tackler frig while the big bad AF gang is still burning out of the bubble.
May not always work, but should give bears a fair chance to add a couple of frig kills to their KB before they die :) . |

Jez Amatin
Enso Corp
5
|
Posted - 2014.08.27 08:51:00 -
[335] - Quote
No really this is just as dumb for hunters as it is for preys, and i fail to understand the rationale behind restricting ship type in an environment that has fostered emergent game play.
but here are some ideas that may help mitigate the issues:
If wh is between j-space systems then make it a normal wh with no restrictions, although with the increase in connections i'm not sure we really need more...
add a description that reflects its mass limited
|

Red Teufel
Hard Knocks Inc.
387
|
Posted - 2014.08.27 11:58:00 -
[336] - Quote
waiting for people to realize you can fly a cheap ass frig and pew pew...and i'll fly a cheap frig fleet and gank you while you run a sleeper site. muhahahahaha |

Naglerr
235MeV Waterboard Comedy Tour
14
|
Posted - 2014.08.27 12:02:00 -
[337] - Quote
Winthorp wrote:What could help is if CCP could give US some feedback on the amount of frig WH's there is in the pool and if there is too many that have been spawned in one region over another region?
^This. An official response from CCP on this would be fantastic. |

Steven Hackett
Future Corps Sleeper Social Club
76
|
Posted - 2014.08.27 14:05:00 -
[338] - Quote
I see the new frigholes as the AFK cloaker of W-space..
They aren't usefull for anything but griefing the people next door, you know its there but can't do anything about it and you never know when an active stealthbomber will decloak and blow up your wrecks..
I thought CCP was unhappy with that kind of gamedesign, but hey.. |

Trinkets friend
Sudden Buggery
1578
|
Posted - 2014.08.27 14:23:00 -
[339] - Quote
Terrorfrodo wrote:Everyone seems to forget that frigates are easy and quick to kill. Especially the cloaky ones that are most likely to come first through this kind of wormhole.
And it's also easy to bubble the hole which gives you some more time to kill the lone cloaky tackler frig while the big bad AF gang is still burning out of the bubble.
May not always work, but should give bears a fair chance to add a couple of frig kills to their KB before they die :)
Wait for 12 weeks until Fozzie drops frigate MJDs. Then you'll see about bubbling these things. You'll see. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Malaphocent Malukker
Capsuleers Who Say Ni
0
|
Posted - 2014.08.27 15:22:00 -
[340] - Quote
The C2 I occupy only had the two statics and zero transient or frig-holes. Sounds like this is not the norm though. It may just be a distribution problem that should get fixed naturally over time.
As part of small corp I am very concerned that the WH will be "open" far too often than "closed". If it becomes nigh on impossible to run anoms then will probably relocate to rent-null.
This may be the end of the small corp WH dwellers. |
|

Endo Riftbreaker
Antioch Brotherhood
27
|
Posted - 2014.08.27 15:34:00 -
[341] - Quote
I'd like to echo the comments made by others about the negative impact to small/solo corps. The addition of so many new holes has made scanning and op sec a basic non-starter for any small group. I logged in yesterday, took one look at the 6 holes connecting to my system, the 5 holes connected to my static, and logged off.
The holes now are like swiss cheese, with each one having 5+ connections and 5 more connections in the hole you jump into. It feels like null-sec with a system that has 6 gates and no local! There's not a chance anyone in their right mind would take the risk to run some sites in this environment.
The feeling/lore of being lost/isoluated in W space is complete gone, it's just one giant interconnected parking lot now, with no one running anything and everyone POS'd up because you can't roll even 1 of the 6 connections you have.
For me, I'm a solo corp, I'll be running down my fuel reserves and then moving out of J space, and possibly leaving the game. WH's were the last place a solo operator could "claim" and defend/homestead a system, enjoy some PvP hunting/being hunted and make decent income. But I'm not here to be cannon fodder to the 150 people my home system is connected to on any given day, and I doubt many other low class WH inhabitants are either. |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
27
|
Posted - 2014.08.27 16:05:00 -
[342] - Quote
Terrorfrodo wrote: And it's also easy to bubble the hole which gives you some more time to kill the lone cloaky tackler frig while the big bad AF gang is still burning out of the bubble.
In which case you need an alt on every bubble to listen to activations - the cloaky isn't a tackler - he just gets a warp in for the inty that is.
[*] If you assume a 30 toon corp is actually just 10 people, all of whom dont' log in at once, then a whole lot of w-space is going to be empty fairly soon apart from PI farming. |

Alexander Eisenhower
The Scope Gallente Federation
32
|
Posted - 2014.08.27 16:23:00 -
[343] - Quote
Styphon the Black wrote:It's the point of moving out into wormhole space for most players and player corps and attempt to "get away" from the rest of the world and isolate? I go into wormhole space all the time and I like not having anyone around.
Exactly! |

Tryliu
State War Academy Caldari State
0
|
Posted - 2014.08.27 17:13:00 -
[344] - Quote
I live in a C2 with a small Corporation.
I must say that the changes to WH's hurt our "game" drastically. Actually we are unable to run sites with so many incoming whormholes, we are unable to care about all of them. At the current status the risk <-> reward isn't something worth to talk about.
Same with our static C3. In addition to those nasty new whormholes our ability to roll our static is dramatically reduced. Its just a pain to try roll a wh with so many incoming wh's on both sides. The risk is to high the reward is to low.
Before Hyperion i thought moving into a wh is one and only chance for us to do something "meaningfull" (atleast for us). Joining one the big 0-Blobbers to just be a "number" is just nothing i want to talk about now. Yeah, but with the current wh-mechanics small corps like us wont have a good time in whormholes.
I hope atleast those incoming holes arent there most of the time ..... otherwise it would mean that we are forced out of the hole and what should we do than? Yeah.... not much.
I am pretty upset right now.... not a good patch for me.... ruined my day. |

Bramson
Ishukone Research Services
2
|
Posted - 2014.08.27 17:15:00 -
[345] - Quote
already talks of adding additional frigate wormholes from nullses->W-space and Hsec->W-space.
W-space the new super highway.
Going to be used more than a loose prostitute.  |

SyntaxPD
PowerDucks PowerDucks Alliance
23
|
Posted - 2014.08.27 17:19:00 -
[346] - Quote
this is what nearly all c3s look like since update: http://s17.postimg.org/u94fuhrsf/2014_08_27_16_30_27.png |

Naglerr
235MeV Waterboard Comedy Tour
16
|
Posted - 2014.08.27 17:32:00 -
[347] - Quote
Holy crap. And to think I was upset because the C2 I was in had 5 connections. Absolutely unreal. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
774
|
Posted - 2014.08.27 17:43:00 -
[348] - Quote
lol I didn't think these were too bad, but the experiences of today and seeing other people's experiences has changed my mind... withholding judgement til I've had more time to see how it works out but given the events of today I'm very less than positive. |

Kynric
Sky Fighters
157
|
Posted - 2014.08.27 17:50:00 -
[349] - Quote
Even if you put a scout on each I can't imagine being able to keep track of all of the coming and going. |

Argyle Wynter
4 Marketeers Rura-Penthe
0
|
Posted - 2014.08.27 18:01:00 -
[350] - Quote
Not sure how comparable they are to the statistics of other groups. We live in a C2. For those that are interested, here are our WH statistics:
Besides our two statics, we have had an additional 16 in holes in the last 24 hours
Two frigate holes, 6 High Sec holes, the rest were J-space to J-space.
For several hours last night we were getting a new GÇ£inGÇ¥ hole every 40-60 min.
In the last 24 hours, we estimate that we had a 4+ hour window were there was no frigate hole (none of our folks were on during that time frame though). The rest of the time there has been a frigate hole.
We did get a kill on a cruiser trying to go out a frigate hole GÇô so the jumpable mass limitations on them does add an interesting new dynamic.
|
|

SyntaxPD
PowerDucks PowerDucks Alliance
23
|
Posted - 2014.08.27 18:07:00 -
[351] - Quote
Cant call it good or bad yet. It's high attention to w-space due to update. As a wh-players, we'll adopt to theese changes once post-update interest calms down a bit.
There's an obvious thing: W-space is now officially more connected than k-space, you cant have 9 gates in k-space system. |

Pathas
All Your Holes Are Belong To Us CriticaI Mass
0
|
Posted - 2014.08.27 18:26:00 -
[352] - Quote
It's fairly easy to tell if this was a good or bad move - just look at WH prices.
|

SyntaxPD
PowerDucks PowerDucks Alliance
23
|
Posted - 2014.08.27 18:34:00 -
[353] - Quote
Pathas wrote:It's fairly easy to tell if this was a good or bad move - just look at WH prices.
i'll look at nanoribbons prices after a while  |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
27
|
Posted - 2014.08.27 18:43:00 -
[354] - Quote
Pathas wrote:It's fairly easy to tell if this was a good or bad move - just look at WH prices.
That's not necessarily the case, there is both supply and demand. Less people generally in W-space will also lead to lower demand. |

Moloney
Mass Effect Enterprises
77
|
Posted - 2014.08.27 18:50:00 -
[355] - Quote
Since you deleted the ISD "Real Feedback thread" may I state again:
We didn't want it.
We still don't want it.
And now you are just insulting us!
What is the purpose of these threads if you don't LISTEN!!! |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
75
|
Posted - 2014.08.27 18:58:00 -
[356] - Quote
Argyle Wynter wrote:We did get a kill on a cruiser trying to go out a frigate hole  GÇô so the jumpable mass limitations on them does add an interesting new dynamic. That is a very interesting dynamic. I hadn't expected it, but perhaps cloaked ships camping them is a way to turn these troll holes to our advantage? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
776
|
Posted - 2014.08.27 19:00:00 -
[357] - Quote
Argyle Wynter wrote:We did get a kill on a cruiser trying to go out a frigate hole  GÇô so the jumpable mass limitations on them does add an interesting new dynamic.
We had a hilarious but also sad situation earlier which I was alluding to above - someone scouted a battleship fleet backed up with a carrier down the chain so we mobilised a fleet only to work out that any route of getting to them meant trying to get through a frigate only hole at some point :( we had a good laugh but it was also a pretty **** situation. |

Experiment 32423
Royal Amarr Institute Amarr Empire
17
|
Posted - 2014.08.27 19:22:00 -
[358] - Quote
Endo Riftbreaker wrote:I'd like to echo the comments made by others about the negative impact to small/solo corps. The addition of so many new holes has made scanning and op sec a basic non-starter for any small group. I logged in yesterday, took one look at the 6 holes connecting to my system, the 5 holes connected to my static, and logged off.
The holes now are like swiss cheese, with each one having 5+ connections and 5 more connections in the hole you jump into. It feels like null-sec with a system that has 6 gates and no local! There's not a chance anyone in their right mind would take the risk to run some sites in this environment.
The feeling/lore of being lost/isoluated in W space is complete gone, it's just one giant interconnected parking lot now, with no one running anything and everyone POS'd up because you can't roll even 1 of the 6 connections you have.
For me, I'm a solo corp, I'll be running down my fuel reserves and then moving out of J space, and possibly leaving the game. WH's were the last place a solo operator could "claim" and defend/homestead a system, enjoy some PvP hunting/being hunted and make decent income. But I'm not here to be cannon fodder to the 150 people my home system is connected to on any given day, and I doubt many other low class WH inhabitants are either.
I agree with this.
All in all, I'm in favour of increasing risk and destroying the old C4 risk-free farming environment. That being said, a large part of the wormhole population consists of small corporations who simply do not have the resources to deal with 5-6 connections at a time, especially considering that these groups have a considerably harder time collapsing holes than the larger corporations.
The main problem with this change is, that control is being replaced with randomness. It does not create compelling game-play and it certainly isn't rewarding. I would have much rather seen changes that bring more players into wormholes to fill all the empty space and increase the chances of random connections connecting active holes. Smaller groups would be able to control 1-3 active holes while keeping the risk-factor in its place, but manageable.
As an example, how do you think corporation A with 20 members, out of which maybe 10 are online, will react when they see 5-6 connections? That's right, they'll log off or POS spin - and you can't even blame them.
In conclusion, we don't need more random holes, we need changes that bring people into wormholes, such as C1/C2 income being completely out of balance when compared to risk-free activities in certain other parts of space. Pushing small corps out of wormholes will only drastically lower the population even further, and that is the last thing we need. I mean, has it ever occurred to anybody that running a C2 site is about as profitable as a L4 mission, in what is probably the highest-risk class? No number of random connections will increase PvP when every lower-class wormhole is empty. |

Amak Boma
Dragon Factory
14
|
Posted - 2014.08.27 19:24:00 -
[359] - Quote
Rroff wrote:Argyle Wynter wrote:We did get a kill on a cruiser trying to go out a frigate hole  GÇô so the jumpable mass limitations on them does add an interesting new dynamic. We had a hilarious but also sad situation earlier which I was alluding to above - someone scouted a battleship fleet backed up with a carrier down the chain so we mobilised a fleet only to work out that any route of getting to them meant trying to get through a frigate only hole at some point :( we had a good laugh but it was also a pretty **** situation.
you should leave inside scan alt and later pop that loot piniata
btw found c1 hs static had 13 frig holes 5 wandering to other holes 1 connection to low the hs static and three to nullsec quite damn way too much connections and wormholes are more null way now |

Jez Amatin
Enso Corp
7
|
Posted - 2014.08.27 20:14:00 -
[360] - Quote
Rroff wrote:Argyle Wynter wrote:We did get a kill on a cruiser trying to go out a frigate hole  GÇô so the jumpable mass limitations on them does add an interesting new dynamic. We had a hilarious but also sad situation earlier which I was alluding to above - someone scouted a battleship fleet backed up with a carrier down the chain so we mobilised a fleet only to work out that any route of getting to them meant trying to get through a frigate only hole at some point :( we had a good laugh but it was also a pretty **** situation.
That is also the scenario i was getting at. In w-space, it helps neither hunter nor hunted. It is just a novelty which has no tangible connection with wormhole pvp meta. granted u can scan a route once u get a scout in, but the odds of you getting it are incredibly slim. especially when u factor in changes to rolling and mass-based wh spawning.
Make these k-space only and they might be at the very least mildly entertaining. Although i'm still not convinced they're anything but a futile change with no real insight into how these wh might influence both environments (as in both k & w space). |
|

rofflesausage
State War Academy Caldari State
181
|
Posted - 2014.08.27 21:38:00 -
[361] - Quote
Crazy environment to try and work in now. Might as well just add local in and make it nullsec.
The frig holes: Absolutely mental design. You now have a hole that can connect to someone else, that is almost certain to stop up 16 hours.
You find someone and attack - they fight back. People die. This happens a few times....then what? 16 hours to wait until the refresh? Both sides are just annoyed because they want a new connection. Fighting the same people again and again is boring.
You have people in drone boat BS sitting the one side with light drones out, and frigs only incoming - fuuuunnnnnn :\
These holes should be very small time wise - an hour or two at most, then it changes. 16 Hours is madness. It's just so boring..... |

Luft Reich
Deep Core Mining Inc. Caldari State
10
|
Posted - 2014.08.27 21:41:00 -
[362] - Quote
Posting for relevance. Enjoy the novel! I'm sorry you have to scroll down to find the really long post made by yours truly. |

Admiral Synergy
Rules of Acquisition Acquisition Of Empire
6
|
Posted - 2014.08.27 21:58:00 -
[363] - Quote
Very well stated, and I entirely agree. |

Amak Boma
Dragon Factory
14
|
Posted - 2014.08.27 22:43:00 -
[364] - Quote
frig holes are overvaluated. their lifetime should be max 8 hours if not 6 or 5 hours. there should be developped also cruiser and battlecruiser holes to balance this , now is huge mess and chaos. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
131
|
Posted - 2014.08.27 23:07:00 -
[365] - Quote
Amak Boma wrote:frig holes are overvaluated. their lifetime should be max 8 hours if not 6 or 5 hours. there should be developped also cruiser and battlecruiser holes to balance this , now is huge mess and chaos. There are plenty of holes able to fit cruisers and battlecruisers already. And frigs. Some even fit battleships and Orcas. A few can even fit a capital!
As to the plethora of new, nearly useless wormholes, CCP please repeal this change. I went into a C1 today and scanned. C5 with a C6 static connected into it with one of these. Was it occupied? Nope, one dead stick, and 9 POCOs, both belonging to different corporations. See, those C5 guys read the writing on the wall and left. Might have been recently, might have been a month ago, but they are gone. I was unsurprised to see 9 sigs in that system. More than half were holes to nowhere a frig is of any use. Good call on this new troll holes! |

Ren Kavik
Gallente Embassy
9
|
Posted - 2014.08.27 23:38:00 -
[366] - Quote
Terrorfrodo wrote:I assume the large number of these holes is intended to kill the old way of thinking in w-space, where you almost always knew exactly where the intruder came from if you spotted a ship on d-scan. Now you may wonder if that cov ops came through the frig hole and is most likely just a minor threat, or if he came from one of your other four holes and is possibly the tackler for a strong fleet.
Also, with so many holes, the old habit of just not doing anything whenever you have an open hole in your system that you cannot close, must end; either you move out or you do stuff with holes open.
For those with limited understanding of player behavior here's an explanation of why increasing risk without extra reward is negative for both hunters and hunted.
Right now for the lower class WH the risk vs reward is as follows.
REWARD (50mill per site on average) VS RISK (250mill required ships vs chance of getting cought 1/?)
Before hyperion id say 1/10 chance of getting killed(including roling wh). Which meant income was similar to highsec but leaned heavily on a luck factor. My corp has been in the WHS for years now so this is an accurate estimate.
After hyperion id say the chance of getting killed 1/2 or 1/3 so you make 100 mill/150mill for every 250 mill you poor into to this isk sinkhole.
Granted i cant accurately prove what the increased risk is yet. But based on the fact that you cant role the whs with a small corp in a lower clas wormhole i can make a good estimate. Because if we didnt close the whs while running sites the chance of getting killed whent up by 500%.
Im pretty sure CCP doesnt want to role back the changes so i suggest improving revenue in the lower class wh's and decreasing other risks.
Here are some suggestions
1 All sites have to be scanned down in LOWER class wh's. - RISK (this should dial back the pray has to fall into my lap mentality of pvpers that like to shoot things that dont shoot back)
2 Make the PI command centers in the WH more efficient and have larger capacity. + REWARD This benifits lower class wormholes because these are connected to empire space. The increased efficiency will generate more isk per click(matches nicely with crius). This should make the PI people flok into the wh's and give the hunters some extra targets.
3 Create a special burner mission anomoly for LOWER class wh's
4 Be creative ;)
For more emergence the accessibility of LOWER class wh's didnt need to be fixed . Higher rewards generates more competition which in turn generates more emergence.
The reward system in wh's is simply broken. The C5 & C6 are making tens billions a day and the lower class whs have a hard time making a billion a week. For a corps with 10 members thats just terrible. You might aswell mine veldspar in a venture all week long.
|

krazyskillz
Danneskjold Shipping Chained Reactions
6
|
Posted - 2014.08.28 02:54:00 -
[367] - Quote
Holy crap! You guys ever see the Captain America movies where Hydra always says something like "cut off one head, two grow in it's place". That's seriously what I feel like when closing a WH. You close one, two open.
On a side note, I wonder how much money CCP anticipated on making when people have to start paying for the game and can no longer plex because they deem it to high risk. |

umnikar
Fishbone Industries
35
|
Posted - 2014.08.28 07:15:00 -
[368] - Quote
guys, c5/6 space seems to be far less infected by this. Still farm haven  |
|

CCP Fozzie
C C P C C P Alliance
11180

|
Posted - 2014.08.28 09:42:00 -
[369] - Quote
Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
11366
|
Posted - 2014.08.28 09:48:00 -
[370] - Quote
krazyskillz wrote:On a side note, I wonder how much money CCP anticipated on making when people have to start paying for the game and can no longer plex because they deem it to high risk. Are you under the impression that people who PLEX are costing CCP subscription money? Enjoying the rain today? ;) |
|

Winthorp
2649
|
Posted - 2014.08.28 10:12:00 -
[371] - Quote
CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks.
Can you confirm if they were auto spawned as of patch DT reset? |

Amak Boma
Dragon Factory
14
|
Posted - 2014.08.28 10:18:00 -
[372] - Quote
CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks.
PLEASE reduce also other wormhole spawn rate too. because living in wormhole is now lottery , if you manage eoungh assault frigs you can easily take out POS . keep the random wh spawn and frig spawn low for lower class wormholes , higher wormhole class higher spawn rate , if settings for spawn are global for all wormholes , keep them at minimum then |

Max Kolonko
High Voltage Industries Ash Alliance
441
|
Posted - 2014.08.28 11:22:00 -
[373] - Quote
James Amril-Kesh wrote:krazyskillz wrote:On a side note, I wonder how much money CCP anticipated on making when people have to start paying for the game and can no longer plex because they deem it to high risk. Are you under the impression that people who PLEX are costing CCP subscription money?
Are you under impresion they are not? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Adrie Atticus
The Shadow Plague The Bastion
255
|
Posted - 2014.08.28 12:46:00 -
[374] - Quote
Amak Boma wrote:CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks. PLEASE reduce also other wormhole spawn rate too. because living in wormhole is now lottery , if you manage eoungh assault frigs you can easily take out POS . keep the random wh spawn and frig spawn low for lower class wormholes , higher wormhole class higher spawn rate , if settings for spawn are global for all wormholes , keep them at minimum then
So POS's and POS structures in WH's should be untouchable? |

Jez Amatin
Enso Corp
7
|
Posted - 2014.08.28 14:37:00 -
[375] - Quote
I still think there should be no frig holes between w-space systems, it makes no sense due to frigates being largely ineffective at pvp in w-space. if you are lucky you could maybe torp a ratter, but the odds are the sleepers will kill u first.
if you lose a pos to assault frigates, then i seriously suggest you put more guns up lol. |

Snoop Dong
X-Type Prospectors
15
|
Posted - 2014.08.28 15:17:00 -
[376] - Quote
I am from a small WH corp with not many active players, the increase in random connections is really killing our interest in WH Life.
1) We have so many random connections that it can take 2+ hrs to scan out a chain, not a problem for a bigger corp with multiple scanners but an issue for corps with only 1 scanner at a time. Scanning the chain has changed from the excitement of possible content to an endless chore.
2) More connections for blobbers to blob through. Again not an issue for larger corps but smaller ones are defenceless against these roaming t3 blobs. They can just waltz in through their new random connection and kill any hope of content for the day.
3) Frigate holes also favour the blobber. Regenerating mass means that they can put through as many ships as they like with no fear of being rolled out.
You have stated that your intention for Hyperion was to;
- Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years.
- Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics.
However instead you have;
- Taken out the excitement and suspense in new connections and WH life in general.
- Provided greater blobbing opportunities for larger groups who still have control over their connections.
WH space used to be something that groups of all size could live in and enjoy, now it seems that only the larger groups can have the fun. It's a real shame what the Hyperion update has done to WHs as they were the only part of EVE I really enjoyed. |

Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
373
|
Posted - 2014.08.28 15:26:00 -
[377] - Quote
CCP troll level for w space? 10/10. I'll admit that I bit. |

Amak Boma
Dragon Factory
17
|
Posted - 2014.08.28 15:45:00 -
[378] - Quote
yep and wonder when ccp introduce stations and stargates for wormholes. i dont like the idea , wormholes have to be random they cannot be excepted . |

epicurus ataraxia
Lazerhawks
1160
|
Posted - 2014.08.28 15:50:00 -
[379] - Quote
Noxisia Arkana wrote:CCP troll level for w space? 10/10. I'll admit that I bit.
While you might very well think that, it is more likely that they really did not understand the consequences of their action, and as we are normally not overly vocal,so they thought that they probably knew what was best for us.
We are not normally complaining as wormhole space actually worked well, and our only complaints were the old changes related to making things anomolies, and could we have the value of low class wormholes looked at please?
They thougt somehow that we actually only wanted "excitement" and because we have worked out how to manage the ridiculously high levels of risk and danger, and did not complain, that we needed more risk.
How wrong can one possibly be? There is one EvE. Many people. Many lifestyles. WE are EvE |

Enthropic
Infinite Point Nulli Secunda
127
|
Posted - 2014.08.28 16:40:00 -
[380] - Quote
CCP Fozzie wrote: Keep the feedback coming our way. Thanks.
uhm, I just noticed , there is a little feedback over here also. https://forums.eveonline.com/default.aspx?g=posts&t=364402&p=89
just in case Falcon did not point you to it yet.. :)
|
|

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
35
|
Posted - 2014.08.28 16:47:00 -
[381] - Quote
epicurus ataraxia wrote:Noxisia Arkana wrote:CCP troll level for w space? 10/10. I'll admit that I bit. While you might very well think that, it is more likely that they really did not understand the consequences of their action, and as we are normally not overly vocal,so they thought that they probably knew what was best for us.
My own theory is that they realise they need to change nullsec, but are reluctant to do so without trialling some stuff out first, so at least some of these changes (and probably changes to lowsec and wspace in the future) are meant to model some analogous change in null. |

Afk Moon Goo
Imperial Academy Amarr Empire
1
|
Posted - 2014.08.28 17:24:00 -
[382] - Quote
Necharo Rackham wrote:epicurus ataraxia wrote:Noxisia Arkana wrote:CCP troll level for w space? 10/10. I'll admit that I bit. While you might very well think that, it is more likely that they really did not understand the consequences of their action, and as we are normally not overly vocal,so they thought that they probably knew what was best for us. My own theory is that they realise they need to change nullsec, but are reluctant to do so without trialling some stuff out first, so at least some of these changes (and probably changes to lowsec and wspace in the future) are meant to model some analogous change in null.
Not really; they changed stuff to wspace so blobbing is the way to go, ironically blobbing is exactly what made nullsec stagnant in first place.
I wonder why the great CSM members did nothing against this, good luck being the small guy in wspace now. |

Enthropic
Infinite Point Nulli Secunda
127
|
Posted - 2014.08.28 17:45:00 -
[383] - Quote
Afk Moon Goo wrote: I wonder why the great CSM members did nothing against this, good luck being the small guy in wspace now.
If you had read the threadnought on mass-based spawn distance, it would become clear to you that our CSM wh-representative corbexx took part in the discussion, very vocally and actively, with well laid-out posts.
I have faith that he tried what he could. Also, you should keep in mind, that CSM people, unike CCP devs, dont get paid for their work here.
Instead of flaming the CSM, you should rather ask why CCP apparently does not listen to them at all in this case. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
136
|
Posted - 2014.08.28 17:48:00 -
[384] - Quote
CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks. Great change, hopefully it means under a dozen wormholes in every system. That said, how about limiting it to 1, maybe 2 of these per wormhole? 4+ is just tedious chore to try to manage, and for any of the higher class WHs they already are pretty meaningless.
Granted, with T3 frigates and destroyers, and some T2 frigate logi, maybe it would revitalize interest in these low mass, no use wormholes? |

James Amril-Kesh
4S Corporation Goonswarm Federation
11367
|
Posted - 2014.08.28 18:37:00 -
[385] - Quote
Max Kolonko wrote:James Amril-Kesh wrote:krazyskillz wrote:On a side note, I wonder how much money CCP anticipated on making when people have to start paying for the game and can no longer plex because they deem it to high risk. Are you under the impression that people who PLEX are costing CCP subscription money? Are you under impresion they are not? A PLEX costs more than a month's subscription. So they're not. Enjoying the rain today? ;) |

Nash MacAllister
Anomalous Existence Low-Class
160
|
Posted - 2014.08.28 18:57:00 -
[386] - Quote
Reducing the number of worthless frig-only wh does not make this idea any less worthless. This **** is just annoying. Yes, if you have to ask yourself the question, just assume we are watching you... |

Amak Boma
Dragon Factory
18
|
Posted - 2014.08.28 19:08:00 -
[387] - Quote
theres solution
1. rollback hyperion 2. test the all functionality on tranquility 3. listen to players 4. players approve hyperion 5. hyperion goes live servers 6. if something is wrong point 1
|

Valenthe de Celine
Center for Advanced Studies Gallente Federation
172
|
Posted - 2014.08.28 21:49:00 -
[388] - Quote
Amak Boma wrote:theres solution
1. rollback hyperion 2. test the all functionality on tranquility 3. listen to players 4. players approve hyperion 5. hyperion goes live servers 6. if something is wrong point 1
Only 2 major parts need to be rolled back, the massed based jump distances and the frigate WHs. Rest of the patch didn't harm anything I can see. The overview hiccup was fixed already, and they are already decreasing spawn rates on these new WH connections. Everything else isn't whats causing mass exodus from WHs to K-space. |

umnikar
Fishbone Industries
37
|
Posted - 2014.08.28 22:59:00 -
[389] - Quote
Maybe ccp should just grow some balls and directly fix what needs to be fixed, instead of trying to go around this. Well known thing, everybody knows. Big **** is relying on it for too long maybe - too bad... |

Andiedeath
Sefem Velox Swift Angels Alliance
273
|
Posted - 2014.08.29 04:34:00 -
[390] - Quote
The frigate based wormholes seem to have been fixed over time... I think we all just got a shock when CCP in their infinite wisdom spawned them all straight after DT. I dotn think they realised that we wormhole dwellers would be out there scanning hem all down within a few hours lol! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
|

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
38
|
Posted - 2014.08.29 09:07:00 -
[391] - Quote
Afk Moon Goo wrote:
Not really; they changed stuff to wspace so blobbing is the way to go, ironically blobbing is exactly what made nullsec stagnant in first place.
You are assuming they understand the impact of the changes they make prior to them making them. One interesting thing is how often a devblog is posted and a fairly significant flaw is found within the first few pages of replies - usually within hours.
You'd figure that devs who must have already spent days thinking about the changes should be able to spot the most obvious exploits. |

Moloney
Mass Effect Enterprises
96
|
Posted - 2014.08.29 12:27:00 -
[392] - Quote
3 real money paid accounts cancelled until you open your eyes and pay some ******* attention to what we are saying.
The only things that we wanted changed were blackholes and pos management.
|

Experiment 32423
Royal Amarr Institute Amarr Empire
17
|
Posted - 2014.08.29 14:51:00 -
[393] - Quote
Perhaps a compromise would be to drastically reduce the lifetime of random connections, while still providing fresh PvP opportunities?
The current situation just hurts the smaller groups and kills off the little remaining PvE activity in lower class holes, give players the chance to protect themselves if they are willing to put the effort in, as in; higher frequency of new connections that you have to pay attention to, that have a short lifespan and thus won't create a mega highway in every system. |

epicurus ataraxia
Lazerhawks
1164
|
Posted - 2014.08.29 15:09:00 -
[394] - Quote
Experiment 32423 wrote:Perhaps a compromise would be to drastically reduce the lifetime of random connections, while still providing fresh PvP opportunities?
The current situation just hurts the smaller groups and kills off the little remaining PvE activity in lower class holes, give players the chance to protect themselves if they are willing to put the effort in, as in; higher frequency of new connections that you have to pay attention to, that have a short lifespan and thus won't create a mega highway in every system.
If the mass spawn change was not part of this whole equation, one might be able to establish the balance effects of the other changes, and a modicom of tweaking of the values, might help things, they are disruptive enough on their own to constitute a major change.
The difficuilty with wormholes is that there are not thousands or even hundreds of components to the mechanics, wormhole space is incredibly complicated DUE to the simplicity of the mechanisms involved, this allows tactics to develop and the occupancy of space effectively where common sense would say was near impossible.
When you mess with a complex system based on simple mechanics, a tiny change, upsets things immensely, look at areas of the world where new species get introduced.
These changes, have done exactly this, and the mass spawn change will have serious enough consequence enough on it's own. The other changes, are just going to push the whole ecology into extinction.
But just think, some well meaning person thought it was a good idea to introduce rabbits to australia, and asian carp to the american rivers. There is one EvE. Many people. Many lifestyles. WE are EvE |

Experiment 32423
Royal Amarr Institute Amarr Empire
17
|
Posted - 2014.08.29 16:28:00 -
[395] - Quote
epicurus ataraxia wrote:Experiment 32423 wrote:Perhaps a compromise would be to drastically reduce the lifetime of random connections, while still providing fresh PvP opportunities?
The current situation just hurts the smaller groups and kills off the little remaining PvE activity in lower class holes, give players the chance to protect themselves if they are willing to put the effort in, as in; higher frequency of new connections that you have to pay attention to, that have a short lifespan and thus won't create a mega highway in every system. If the mass spawn change was not part of this whole equation, one might be able to establish the balance effects of the other changes, and a modicom of tweaking of the values, might help things, they are disruptive enough on their own to constitute a major change. The difficuilty with wormholes is that there are not thousands or even hundreds of components to the mechanics, wormhole space is incredibly complicated DUE to the simplicity of the mechanisms involved, this allows tactics to develop and the occupancy of space effectively where common sense would say was near impossible. When you mess with a complex system based on simple mechanics, a tiny change, upsets things immensely, look at areas of the world where new species get introduced. These changes, have done exactly this, and the mass spawn change will have serious enough consequence enough on it's own. The other changes, added to this are just going to push the whole ecology into extinction. But just think, some well meaning person thought it was a good idea to introduce rabbits to australia, and asian carp to the american rivers.
Pretty much, yes, but I don't realistically expect CCP to revert any of the changes apart from minor tweaks.
And to think that some simple changes such as a rebalance in site income, especially lower classes, could have drastically increased WH population and thus PvP, to begin with.
|

Ren Kavik
Gallente Embassy
9
|
Posted - 2014.08.29 16:44:00 -
[396] - Quote
CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks.
We still have 5 wh connections in our wh. Im to lazy to go around scanning them all. Whats the status on others?
This use to be a rare occurance and we wouldnt bother with doing anything while they where there. I can assure you that we wont change that policy. Even if that means leaving leaving the WH. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
175
|
Posted - 2014.08.29 17:14:00 -
[397] - Quote
Ren Kavik wrote:CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks. We still have 5 wh connections in our wh. Im to lazy to go around scanning them all. Whats the status on others? This use to be a rare occurance and we wouldnt bother with doing anything while they where there. I can assure you that we wont change that policy. Even if that means leaving leaving the WH. Btw here's a change all wormholers would apreciate. When saving an anomaly location save the ID name with the name. Its not as good as being able to save and share scanned down anoms direct in mapscanview but its a small fix until your able to make that possible. Did I really just read that? You have 5 wormhole connections to your wormhole, and you're too lazy to scan them down?
First, how do you know they are wormholes if you didn't scan them down?
Second, get out of WH space, you don't belng there if you're too lazy to scan down sigs.
Third, you're obviously too lazy to live long in a WH, so leave. Oh, wait, on second thought, stay and farm PI or something. A raiding fleet will be along shortly to relieve you of your belongings. |

Ren Kavik
Gallente Embassy
9
|
Posted - 2014.08.29 17:22:00 -
[398] - Quote
Valenthe de Celine wrote:Ren Kavik wrote:CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks. We still have 5 wh connections in our wh. Im to lazy to go around scanning them all. Whats the status on others? This use to be a rare occurance and we wouldnt bother with doing anything while they where there. I can assure you that we wont change that policy. Even if that means leaving leaving the WH. Btw here's a change all wormholers would apreciate. When saving an anomaly location save the ID name with the name. Its not as good as being able to save and share scanned down anoms direct in mapscanview but its a small fix until your able to make that possible. Did I really just read that? You have 5 wormhole connections to your wormhole, and you're too lazy to scan them down? First, how do you know they are wormholes if you didn't scan them down? Second, get out of WH space, you don't belng there if you're too lazy to scan down sigs. Third, you're obviously too lazy to live long in a WH, so leave. Oh, wait, on second thought, stay and farm PI or something. A raiding fleet will be along shortly to relieve you of your belongings.
well obviously i scanned them down smarty pants otherwise i wouldnt know that there whs now would i...
I just didnt go into them and scan those down. But im glad your atleast able to read.
|

Alicia Stormbringer
xLegion of the dammedx. Moose Alliance
3
|
Posted - 2014.08.29 21:56:00 -
[399] - Quote
Sounds like trying to force people out of WHs so many random holes is going to make it hard to live in them for those not pvp oriented who you seem to pander for all the time |

Sto Lo
Tubbies
0
|
Posted - 2014.08.29 23:48:00 -
[400] - Quote
Well, i don't post very much but, CCP you screwed my C3 over supremely. I'm facing 6 wormhole connections daily . Now if i had 15 active players i might be able to live with that, but as it is i don't. We can't PVE, PVP or literally play EVE. I just jumped into a c4 off of my c3 it had 37 sigs, 37!! What have you done? |
|

Saisin
State War Academy Caldari State
131
|
Posted - 2014.08.30 00:07:00 -
[401] - Quote
Sto Lo wrote:Well, i don't post very much but, CCP you screwed my C3 over supremely. I'm facing 6 wormhole connections daily . Now if i had 15 active players i might be able to live with that, but as it is i don't. We can't PVE, PVP or literally play EVE. I just jumped into a c4 off of my c3 it had 37 sigs, 37!! What have you done? It will change
for the past two days I had only my static, not even loaded, after the initial flurry of frig sizes WH.... "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Trinkets friend
Sudden Buggery
1602
|
Posted - 2014.08.30 05:53:00 -
[402] - Quote
Saisin wrote:Sto Lo wrote:Well, i don't post very much but, CCP you screwed my C3 over supremely. I'm facing 6 wormhole connections daily . Now if i had 15 active players i might be able to live with that, but as it is i don't. We can't PVE, PVP or literally play EVE. I just jumped into a c4 off of my c3 it had 37 sigs, 37!! What have you done? It will change for the past two days I had only my static, not even loaded, after the initial flurry of frig sizes WH....
Yeah, well, dude you are in SWA. There's like, 700 guys in your corp. You can control your statics with 700 members in your corp. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Moloney
Mass Effect Enterprises
106
|
Posted - 2014.08.30 22:36:00 -
[403] - Quote
Valenthe de Celine wrote:Amak Boma wrote:theres solution
1. rollback hyperion 2. test the all functionality on tranquility 3. listen to players 4. players approve hyperion 5. hyperion goes live servers 6. if something is wrong point 1
Only 2 major parts need to be rolled back, the mass-based jump distances and the frigate WHs. Rest of the patch didn't harm anything I can see. The overview hiccup was fixed already, and they are already decreasing spawn rates on these new WH connections. Everything else isn't whats causing mass exodus from WHs to K-space.
This ^
Fire Fozzie.
Go over you test plan / process changes based on your new development cycles (let me guess - agile?!) because not a single change (other than ******* wormholes) works. |

Seraph Essael
Devils Diciples League of Infamy
827
|
Posted - 2014.09.01 16:11:00 -
[404] - Quote
So today I log in, see nine (9) cosmic signatures in my hole. So I start scanning. All nine are wormholes. Out of them nine, two (2) are my statics, three (3) are K162's and four (4) are wandering outbounds.
I was thinking 'excellent, let's go hunting'. Turns out I can only jump through two of them in my Tengu: My two statics.
The other seven holes are these frigate and destroyer sized holes.
Basically, are you (CCP) trying to force wormholers into using nothing but Frigates and Destroyers? Because that is pretty much all that you can use if you want to fully scout out or hunt now. This is stupid, you are cutting out the absolute majority of ships to use with this ridiculous addition.
I was actually all for these new holes at one point, thinking I do like my Stealth Bomber and my Inty, but the sheer number of these holes is staggeringly overwhelming. You are essentially trying to turn wormholes into another Factional Warfare, where everyone runs around in boosted frigates.
-1 from me, stupid tedius addition to wormholes. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Timber Lynn
Adult Beverages Deep Space Engineering
0
|
Posted - 2014.09.01 18:42:00 -
[405] - Quote
Think about this one....
I know there is outcry from wormholers that this makes living there untenable. From what I have read CCP wants you out of wormholes so making them unlivable is the goal. The problem is if people stop living there they will be barren. No one will go there.
They are the perfect incubater to teach the skills to move to NS corps or for groups to learn the skills to take SOV space.
Nothing will change EVE like retaining more players... real players... not all our multiple subs. CCP stop doing things that make player retention harder.
Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life [live] in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
|

epicurus ataraxia
Lazerhawks
1186
|
Posted - 2014.09.01 19:15:00 -
[406] - Quote
Timber Lynn wrote:Think about this one.... I know there is outcry from wormholers that this makes living there untenable. From what I have read CCP wants you out of wormholes so making them unlivable is the goal. The problem is if people stop living there they will be barren. No one will go there. They are the perfect incubater to teach the skills to move to NS corps or for groups to learn the skills to take SOV space. Nothing will change EVE like retaining more players... real players... not all our multiple subs. CCP stop doing things that make player retention harder. Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life [live] in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
They do claim that they are quite happy with people living in wormholes, but who knows what they are really thinking now? Their actions and words seem disconnected from each other.
The thought of wormholes being incubators for nullsec, I really don't get that, yes wormholes are good training for difficult challenges, agreed, but as for living there? Please, no thanks, I would rather ........ Left to imagination. And I think most feel that way. In fact if wormholes are not a good place to be any more, then I do not think there is anywhere else until the new space, that could be called home for many. And that is too long to wait for. There is one EvE. Many people. Many lifestyles. WE are EvE |

Lord Noj
23rd Light Dragoons The Corcu Loigde Alliance
6
|
Posted - 2014.09.01 20:27:00 -
[407] - Quote
Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs.
Here here, well said. Just when i think they made some changes that will make me come back, ccp goes and does something that only benefits the big guys once again... roaming bands of frigate gangs in w space making those who are looking to make a living in w space lives miserable and w space once again less profitable than it should be....
|

Seraph Essael
Devils Diciples League of Infamy
828
|
Posted - 2014.09.01 20:31:00 -
[408] - Quote
Lord Noj wrote:Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs. Here here, well said. Just when i think they made some changes that will make me come back, ccp goes and does something that only benefits the big guys once again... roaming bands of frigate gangs in w space making those who are looking to make a living in w space lives miserable and w space once again less profitable than it should be.... You could already have roaming bands of frigates so that's really a moot point. The issue people have with this is the inability to close the damned things and the sheer amount of them. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Rei Moon
Murderous Inc
57
|
Posted - 2014.09.01 21:19:00 -
[409] - Quote
Seraph Essael wrote:Lord Noj wrote:Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs. Here here, well said. Just when i think they made some changes that will make me come back, ccp goes and does something that only benefits the big guys once again... roaming bands of frigate gangs in w space making those who are looking to make a living in w space lives miserable and w space once again less profitable than it should be.... You could already have roaming bands of frigates so that's really a moot point. The issue people have with this is the inability to close the damned things and the sheer amount of them. Yes. Also, unlike kspace, you can't really easily reship and come back into fight if you get podded during frig fights in wspace. So it's not that fun to have to make your way back through chains that maybe aren't even there anymore, for 1-3 minutes of frig joy. Useless holes. |

Seraph Essael
Devils Diciples League of Infamy
828
|
Posted - 2014.09.01 21:22:00 -
[410] - Quote
Rei Moon wrote:Yes. Also, unlike kspace, you can't really easily reship and come back into fight if you get podded during frig fights in wspace. So it's not that fun to have to make your way back through chains that maybe aren't even there anymore, for 1-3 minutes of frig joy. Useless holes. Aye, I've taken to running round in a blank clone at the minute. Every other hole is a frigate one so there is literally no point in flying anything else if you want to scout a chain... Ridiculous! Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
|

Winthorp
2673
|
Posted - 2014.09.02 11:43:00 -
[411] - Quote
http://community.eveonline.com/news/patch-notes/patch-notes-for-hyperion
Patched to show info. |

Rei Moon
Murderous Inc
60
|
Posted - 2014.09.02 11:51:00 -
[412] - Quote
\-ñ Mr. Winthorp! Yes they are being patched  Now it's like Jester saying, hey I'm a troll, which actually doesn't change the fact that he is and a good one  |

Moloney
Faceless Men
123
|
Posted - 2014.09.02 12:04:00 -
[413] - Quote
Timber Lynn wrote:Think about this one.... I know there is outcry from wormholers that this makes living there untenable. From what I have read CCP wants you out of wormholes so making them unlivable is the goal. The problem is if people stop living there they will be barren. No one will go there. They are the perfect incubater to teach the skills to move to NS corps or for groups to learn the skills to take SOV space. Nothing will change EVE like retaining more players... real players... not all our multiple subs. CCP stop doing things that make player retention harder. Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life [live] in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
Just a simple point on this.
Its been done before. And I emplore any group large enough to continue eradicating any null sec groups found in Wspace. |

Kename Fin
Wormhole Engineers Greater Realms
8
|
Posted - 2014.09.02 12:08:00 -
[414] - Quote
I was pleasantly surprised that they are dialing back the numbers on the new small size wormholes. It was getting quite ridiculous in a C4. Now with two statics, plus the increased number of incoming wormholes from other C4s, plus the number of new frigate sized holes, it was quite possibly the most scanning I've done in a long, long time.
Imagine my greater surprise to see one of the new small holes open up FROM our C4 into null. That's right - into null. The first ever connect our hole has ever had to k-space.
Is this intended behaviour? I know I am proud of the fact that C4s have not had k-space connections before and would really like that not to change now. |

Rei Moon
Murderous Inc
61
|
Posted - 2014.09.02 17:41:00 -
[415] - Quote
Hey glorious leader yes, that completely destroys what C4s are supposedto be. No kspace connections. |

Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
67
|
Posted - 2014.09.02 18:12:00 -
[416] - Quote
Trinkets friend wrote:Saisin wrote:Sto Lo wrote:Well, i don't post very much but, CCP you screwed my C3 over supremely. I'm facing 6 wormhole connections daily . Now if i had 15 active players i might be able to live with that, but as it is i don't. We can't PVE, PVP or literally play EVE. I just jumped into a c4 off of my c3 it had 37 sigs, 37!! What have you done? It will change for the past two days I had only my static, not even loaded, after the initial flurry of frig sizes WH.... Yeah, well, dude you are in SWA. There's like, 700 guys in your corp. You can control your statics with 700 members in your corp.
Trinkets, you are awesome and I look forward to your narcissistic hilarious posts. But you of all people should know member count doesn't mean anything compared to active member counts. Also I don't know this guy but their corp probably has multiple wormholes so if he is in one with less people total corp count doesn't mean much. Just putting some possible perspectives. |

Nigg-Nogg
Republic Military School Minmatar Republic
0
|
Posted - 2014.09.02 18:29:00 -
[417] - Quote
krazyskillz wrote:Holy crap! You guys ever see the Captain America movies where Hydra always says something like "cut off one head, two grow in it's place". That's seriously what I feel like when closing a WH. You close one, two open.
On a side note, I wonder how much money CCP anticipated on making when people have to start paying for the game and can no longer plex because they deem it to high risk.
I'm willing to say not as much Considering most wh players with alts will probably let sub's expire if they're not making isk. |

Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
3
|
Posted - 2014.09.02 18:32:00 -
[418] - Quote
CCP Fozzie wrote:Hey everyone. As part of the ongoing followup to Hyperion we're going to be reducing the spawn rate of the WSpace-WSpace small ship wormholes at today's downtime. Note that existing connections will still be active for their lifetime so it will take a day or so before things level out at the new normal.
Keep the feedback coming our way. Thanks.
I know a good number for these.... little hint it comes before 1.... |

Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
3
|
Posted - 2014.09.02 18:34:00 -
[419] - Quote
On another note..... Stockpiling reserved nano-ribbons in 3.....2......1.... |

Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
68
|
Posted - 2014.09.02 20:57:00 -
[420] - Quote
Seraph Essael wrote:So today I log in, see nine (9) cosmic signatures in my hole. So I start scanning. All nine are wormholes. Out of them nine, two (2) are my statics, three (3) are K162's and four (4) are wandering outbounds.
I was thinking 'excellent, let's go hunting'. Turns out I can only jump through two of them in my Tengu: My two statics.
The other seven holes are these frigate and destroyer sized holes.
Basically, are you (CCP) trying to force wormholers into using nothing but Frigates and Destroyers? Because that is pretty much all that you can use if you want to fully scout out or hunt now. This is stupid, you are cutting out the absolute majority of ships to use with this ridiculous addition.
I was actually all for these new holes at one point, thinking I do like my Stealth Bomber and my Inty, but the sheer number of these holes is staggeringly overwhelming. You are essentially trying to turn wormholes into another Factional Warfare, where everyone runs around in boosted frigates.
-1 from me, stupid tedius addition to wormholes.
I'm not disagreeing with you. But take heart. They reduced the spawning of these wh's now however current ones will still need to be cycled out. Regardless I along with the substantial majority of people here would be fine if they changed the repawn rate to never. |
|

Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
68
|
Posted - 2014.09.02 21:01:00 -
[421] - Quote
Moloney wrote:Valenthe de Celine wrote:Amak Boma wrote:theres solution
1. rollback hyperion 2. test the all functionality on tranquility 3. listen to players 4. players approve hyperion 5. hyperion goes live servers 6. if something is wrong point 1
Only 2 major parts need to be rolled back, the mass-based jump distances and the frigate WHs. Rest of the patch didn't harm anything I can see. The overview hiccup was fixed already, and they are already decreasing spawn rates on these new WH connections. Everything else isn't whats causing mass exodus from WHs to K-space. This ^ Fire Fozzie. Go over you test plan / process changes based on your new development cycles (let me guess - agile?!) because not a single change (other than ******* wormholes) works.
I also second this. The rebalance of wh effects was definitely needed. Coming from someone living in a blackhole we applaud the changes made to it. The burner missions I have no say as I have not run them. Everything else would have been fine had you not implemented A) mass based jump range and B) frig only wh's. Roll these two away and you might have one of the single highest acceptance for an update ever. With them and you have probably the second most hated expansion in the game (short of that whole thing of station walking....) |

epicurus ataraxia
Lazerhawks
1194
|
Posted - 2014.09.02 21:28:00 -
[422] - Quote
Aureus Ahishatsu wrote:Moloney wrote:Valenthe de Celine wrote:Amak Boma wrote:theres solution
1. rollback hyperion 2. test the all functionality on tranquility 3. listen to players 4. players approve hyperion 5. hyperion goes live servers 6. if something is wrong point 1
Only 2 major parts need to be rolled back, the mass-based jump distances and the frigate WHs. Rest of the patch didn't harm anything I can see. The overview hiccup was fixed already, and they are already decreasing spawn rates on these new WH connections. Everything else isn't whats causing mass exodus from WHs to K-space. This ^ Fire Fozzie. Go over you test plan / process changes based on your new development cycles (let me guess - agile?!) because not a single change (other than ******* wormholes) works. I also second this. The rebalance of wh effects was definitely needed. Coming from someone living in a blackhole we applaud the changes made to it. The burner missions I have no say as I have not run them. Everything else would have been fine had you not implemented A) mass based jump range and B) frig only wh's. Roll these two away and you might have one of the single highest acceptance for an update ever. With them and you have probably the second most hated expansion in the game (short of that whole thing of station walking....)
Few points, definately not in favour of the fire Fozzie meme, he is the face of the changes, not always the cause, and because wormhole space has not been touched for so long, we all expected whatever happened to unbalance things for a while, just not this much.
I personally believe that the main changes, after tweaking and amendments, smoothing off the rough edges and the database reflecting changes, will balance out, but this needs to happen very quickly, possibly tweak the benefits, to keep things alive and tone them down when all the numbers are in.
Frigate wormholes are definately reduced, I still do not quite see how they help, but if they led to some form of new space with new things to learn and discover, we would have been ecstatic. Maybe room for hope there?
Mass spawn, is irredemable, it contains the most horrific concept, that it is ok for players to be sacrificed to luck. Kill it, burn it, and bury the ashes and pray no one remembers it. Apart from the company, who remember to never bring that concept back to life again. EVER
Not only that it compounds all the other effects and makes them almost unbalanceable.
Get rid of that, keep on top of things, and the expansion will probably, overall, work out well. Without doing that?
Not a chance in hell. There is one EvE. Many people. Many lifestyles. WE are EvE |

Lord Xyon
Team Hemi
18
|
Posted - 2014.09.03 13:52:00 -
[423] - Quote
The Frig wormholes were something I was looking forward to before the patch. I like Frigate warfare, it can be really fun fast and exciting. I envisioned this as every couple weeks maybe once a week I would have a frigate only wormhole. About the same as I get a rogue wormhole.
I am a small corp and I live in lower class wormholes
After every single day since the patch I have had once of these. Only once has it gone to another W space the rest have all gone to null.
Day 1, Excited, ok I got a frig only wormhole to a C3, 3 of us on lets see whats on the other side. 3 domi's running sites, lets see we got 3 frigs, nothing going to happen here. Day 2, Null sec, No one out there, empty space. Day 3, Null Sec, No one out there, empty space. Day 4, Null Sec, Someone out there mining. Oh they seen us in local and POS'ed up. Day 5 and every day since, null sec, didn't even bother jumping through. We have all seen null sec holes before and we all know if they see you in local they typically just POS up or call for a Cyno. Attitude now Stupid frig holes. Put a scout on them tie up an alt is all they are good for. At least before with normal null sec holes and me having a high sec static we would see null sec try to move indy ships through trying to get loot to Jita. I am not seeing Null sec people even jumping in seeing if anything is around.
I think frigate holes could have been fun but really all I am seeing now in lower class holes is a new frigate only Static. I did manage to get a kill this weekend in a frigate but came in through their static. Not a frigate hole. Pretty much every hole I jumped into looking for targets had a frigate only wormhole. I didn't bother going through them. They quickly became pointless.
I guess the thought for me was frigate holes could be like a fine 20 year old single malt scotch, something you could get a lot of fun out of, but they were rare and mysterious and when they appeared you took advantage of them and enjoyed them. However they were deployed, like gallons of mad dog 20/20.
Personally I would really cut back the spawn rate of these things. Like I said it had potential but now after a week of every single day, they are pretty much useless and annoying
Edit: Side note, I do like all the other changes. Excepts as other have said, I am not seeing any new sigs or sites. Not that I am going to run them with the swiss cheese wormholes are now. |

Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
71
|
Posted - 2014.09.03 14:07:00 -
[424] - Quote
epicurus ataraxia wrote:
Few points, definately not in favour of the fire Fozzie meme, he is the face of the changes, not always the cause, and because wormhole space has not been touched for so long, we all expected whatever happened to unbalance things for a while, just not this much. He is probably as surprised as we are, and trying to understand what went so wrong. He and his team, will be the solution to our problems, not an adversary.
I personally believe that the main changes, after tweaking and amendments, smoothing off the rough edges and the database reflecting changes, will balance out, but this needs to happen very quickly, possibly tweak the benefits, to keep things alive and tune them to a new level when all the numbers are in. Corbexx's research will be invaluable here.
Frigate wormholes are definately reduced, I still do not quite see how they help, but if they led to some form of new space with new things to learn and discover, we would have been ecstatic. Maybe room for hope there?
Mass spawn, is irredemable, it contains the most horrific concept, that it is ok for players to be sacrificed to blind luck. Kill it, burn it, and bury the ashes and pray no one remembers it. Apart from the company, who remember to never bring that concept back to life again. EVER
Not only that it compounds all the other effects and makes them almost unbalanceable.
Get rid of that, keep on top of things, and the expansion will probably, overall, work out well. Without doing that?
Not a chance in hell.
Updated my original post since It included more people's quotes than i wanted, in particular the fire Fozzie movement. Regardless hopefully they have some statistics to show how much activity has diminished since this update. I know personally the majority of my WH activities now have degraded to nothing but gas harvesting and PI. That sucks.... however at the same time if i don't have the means to secure our wh, or roll for a new connection I don't have a whole lot of options.
O and as a general rule this is the scenario that has gone down nearly every time we have one of these frig wh's.
Scout "scanned down new sig, warping to it. Ok it's a k162" Fleet "where does it go?" Scout "checking............it's a frig whole......" Fleet "..........son of a @#$%^&*&^%$#@*&!!!!!!!!!! Well thanks everyone for logging in. See you tomorrow." |

epicurus ataraxia
Lazerhawks
1196
|
Posted - 2014.09.03 18:14:00 -
[425] - Quote
Aureus Ahishatsu wrote:epicurus ataraxia wrote:
Few points, definately not in favour of the fire Fozzie meme, he is the face of the changes, not always the cause, and because wormhole space has not been touched for so long, we all expected whatever happened to unbalance things for a while, just not this much. He is probably as surprised as we are, and trying to understand what went so wrong. He and his team, will be the solution to our problems, not an adversary.
I personally believe that the main changes, after tweaking and amendments, smoothing off the rough edges and the database reflecting changes, will balance out, but this needs to happen very quickly, possibly tweak the benefits, to keep things alive and tune them to a new level when all the numbers are in. Corbexx's research will be invaluable here.
Frigate wormholes are definately reduced, I still do not quite see how they help, but if they led to some form of new space with new things to learn and discover, we would have been ecstatic. Maybe room for hope there?
Mass spawn, is irredemable, it contains the most horrific concept, that it is ok for players to be sacrificed to blind luck. Kill it, burn it, and bury the ashes and pray no one remembers it. Apart from the company, who remember to never bring that concept back to life again. EVER
Not only that it compounds all the other effects and makes them almost unbalanceable.
Get rid of that, keep on top of things, and the expansion will probably, overall, work out well. Without doing that?
Not a chance in hell.
Updated my original post since It included more people's quotes than i wanted, in particular the fire Fozzie movement. Regardless hopefully they have some statistics to show how much activity has diminished since this update. I know personally the majority of my WH activities now have degraded to nothing but gas harvesting and PI. That sucks.... however at the same time if i don't have the means to secure our wh, or roll for a new connection I don't have a whole lot of options. O and as a general rule this is the scenario that has gone down nearly every time we have one of these frig wh's. Scout "scanned down new sig, warping to it. Ok it's a k162" Fleet "where does it go?" Scout "checking............it's a frig whole......" Fleet "..........son of a @#$%^&*&^%$#@*&!!!!!!!!!! Well thanks everyone for logging in. See you tomorrow."
Hopefully, Corbexx can keep this in their focus, without the Mass spawn, there is the hope of getting some balance, the reduction in the number of frigate holes is certainly a help, and C4 space could work if it was not russian roulette to close them. Yes there definately needs to be a long hard look at the rewards after hyperion, and hopefully a settled balance can be reached, and things become realistic again as a home.
The mass spawn though, while it remains, will defeat any attempt to balance things, it is just so disruptive and toxic at it's core that no amount of tweaking will ever fix it.
I know that this is someones baby, they put their heart and soul into it's creation, and they probably really thought it was a good idea, and in all our best interests in the long term.
Unfortunately things have not worked out that way.
So addressed to whoever has the ability to decide, it is not that anyone made a mistake, you felt you needed to change the balance, we can understand that, but this creation, the mass spawn change, although it seems as if it is not such a powerful adjustment, is in such a finely balanced environment,-like a swiss watch that has ticked steadily for so long,- tools that would be suitable for normal engineering changes, are like trying to adjust fine complex equipment like a fine Rolex, by tapping the balance wheel with a hammer and chisel, it just breaks everything beyond any hope of success.
Please remove this, and you have some hope of balancing out the others to a tolerable level, and we may be better off, in time, than we were before hyperion.
There is one EvE. Many people. Many lifestyles. WE are EvE |
|

CCP Fozzie
C C P C C P Alliance
11185

|
Posted - 2014.09.03 18:52:00 -
[426] - Quote
As many of you will have noticed, we deployed the addition of a new line of text in the show-info box to indicate the relative sizes of wormholes in a patch yesterday. Our art team is also working on a visual indicator in the form of an extra effect around the outside of wormholes (similar to the effect that can be seen on the EVE Gate wormhole in the Origins trailer) that changes colour based on the size of ships that can pass through a wormhole.
A non-final version of this visual change can now be seen on our Singularity test server. Our art team is watching for feedback on the visual changes in this thread.
Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Naglerr
235MeV Waterboard Comedy Tour
33
|
Posted - 2014.09.03 20:11:00 -
[427] - Quote
CCP Fozzie wrote:As many of you will have noticed, we deployed the addition of a new line of text in the show-info box to indicate the relative sizes of wormholes in a patch yesterday. Our art team is also working on a visual indicator in the form of an extra effect around the outside of wormholes (similar to the effect that can be seen on the EVE Gate wormhole in the Origins trailer) that changes colour based on the size of ships that can pass through a wormhole. A non-final version of this visual change can now be seen on our Singularity test server. Our art team is watching for feedback on the visual changes in this thread. Thanks.
The new line of text is a good initial pass to correct what should have been an obvious shortcoming. The addition of a graphical indication of the wormhole size is a great long term solution. Would it be possible to remove the obvious text indicating size from the wormhole descriptions following this graphical update? In any event, thanks for considering the feedback provided on this issue and making adjustments as a result. |

Arronicus
Caldari Navy Reconnaissance
1126
|
Posted - 2014.09.03 21:47:00 -
[428] - Quote
These changes feel like the perfect implementation of how to get people to stop living in wormhole space. Time to crack a bottle of champagne if that was the goal, because you knocked this one out of the park. |

Andiedeath
Sefem Velox Swift Angels Alliance
274
|
Posted - 2014.09.04 04:27:00 -
[429] - Quote
CCP Fozzie wrote:As many of you will have noticed, we deployed the addition of a new line of text in the show-info box to indicate the relative sizes of wormholes in a patch yesterday. Our art team is also working on a visual indicator in the form of an extra effect around the outside of wormholes (similar to the effect that can be seen on the EVE Gate wormhole in the Origins trailer) that changes colour based on the size of ships that can pass through a wormhole. A non-final version of this visual change can now be seen on our Singularity test server. Our art team is watching for feedback on the visual changes in this thread. Thanks.
Great work! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397
INGAME CHANNEL: Sefem Public |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1182
|
Posted - 2014.09.04 14:26:00 -
[430] - Quote
Phoenix Jones wrote:IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.
If they cannot, this is a 1/10. Allow the JC options for Rorquals in wh ?
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
|
|

Arronicus
Caldari Navy Reconnaissance
1130
|
Posted - 2014.09.04 17:20:00 -
[431] - Quote
Tora Bushido wrote:Phoenix Jones wrote:IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.
If they cannot, this is a 1/10. Allow the JC options for Rorquals in wh ?
It's really such a simple solution that it boggles why it hasn't been enabled. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
248
|
Posted - 2014.09.06 20:08:00 -
[432] - Quote
My semester started shortly after Hyperion dropped, so I haven't been nearly as active as I was pre-Hyperion, but it seems like more people have frigate holes at any given time than don't. I could be wrong, my sample size is pretty small. I really don't understand what they are supposed to do, besides be an annoyance. I was going to do some mining in my home hole while working on Calculus today, but I logged in and saw that we have a frigate hole so I am cloaked up, with Eve minimized, doing homework instead of doing anything in game. Without someone on each of the 3 other wormholes we have right now, plus the frigate hole, I'm not going to take a mining ship into a belt. So, for the 16 hour lifetime of that damned annoyance I am doing effectively nothing since the only thing that is likely to come through that wormhole is a scout who will likely open any wormholes that aren't already open from whoever first opened it. I'm not concerned with the frigate hole itself, rather what the frigate hole means for all the other wormholes. An associate of mine lost an Exhumer yesterday because a frigate hole opened their static, a ship came in and either cloaked or logged for most of the day, and when he was balls deep in the belt they warped in and popped in. There was no "fun" element to it, no probes to give him warning while spamming D-scan, no new sigs, just the buzzer. The whole point of telling that short story is to point out that, even being proactive and spamming D-scan, he had effectively no chance to prevent the loss of his ship. These holes are, as another associate pointed out, a 16hr "**** block" to people that don't have the online manpower to watch each hole and cloak a Falcon on-grid just to mine or run sites. When you combine that with the extra effort/risk required to close the holes after the frig hole despawns and most of my available backup is unavailable, it really makes me second guess logging on unless an op is going down. Hyperion is "bad" because it's changes, when combined with other things, are bad and not because Hyperion itself is actually bad.
If these holes were inter-Kspace I think there would be a fair amount of content brought about, you could scan one down and jump a gang of frigs deep into low or null and go hunting, but bringing them into wormholes is a big mistake in my opinion.
Fozzie, we have had our differences but, as was stated earlier, you are only the face of the changes and not necessarily the creator of them. So, my take on frigate holes is burn them with fire, get them out of wormholes, they are doing more harm than good. Especially the wormhole-wormhole connections, the only thing that a wormhole group is likely to send through a frig hole is a scout, if they're interested in PvP they'll leave him there and come back through K-space later. This isn't a content creator, it's an ambush tool. |

Arthur Aihaken
X A X
3794
|
Posted - 2014.09.07 21:47:00 -
[433] - Quote
CCP Fozzie wrote:Keep the feedback coming our way. Thanks. You've effectively relegated gameplay in EVE to nothing larger than frigates:
GÇó New warp mechanics that benefit frigates and penalize anything larger than destroyers... GÇó Low-sec/Faction warfare that is entirely geared towards frigatesGǪ GÇó High-sec/Burner missions that are frigate-only
I won't even touch base on the wormhole changes in Hyperion, since these are an unmitigated disaster for the most part. You're not creating contentGǪ you're not creating conflictGǪ you are completely destroying EVE.
+1 on further eliminating paying subscribers from the roster. I am currently away, traveling through time and will be returning last week. |

Rei Moon
Murderous Inc
61
|
Posted - 2014.09.07 22:51:00 -
[434] - Quote
CCP Fozzie wrote:As many of you will have noticed, we deployed the addition of a new line of text in the show-info box to indicate the relative sizes of wormholes in a patch yesterday. Our art team is also working on a visual indicator in the form of an extra effect around the outside of wormholes (similar to the effect that can be seen on the EVE Gate wormhole in the Origins trailer) that changes colour based on the size of ships that can pass through a wormhole. A non-final version of this visual change can now be seen on our Singularity test server. Our art team is watching for feedback on the visual changes in this thread. Thanks.
Fozzie please consider removing the text describing the mass allowance, it's too much hand-holding and breaks immersion and wspace mood. I liked it as a transient solution for the frig K162 hole problem, but as you guys are brilliantly adding a visual effect to each mass restriction, we won't need the text anymore. I really love the wormhole colors thing, Penny took the time to research them and I like this meta, as many have figured out which hole names led to which classes. Now I see a hole allows only small ships, oh C1; dangerous unknown allows larger ships, oh C4. That's too easy and a bit disappointing. Let players have the effort of researching and discovering. we're playing EvE afterall. |

Saavik Ambraelle
Lazerhawks
30
|
Posted - 2014.09.08 18:05:00 -
[435] - Quote
The frigate wormholes are too much. There's literally no use for them. If I wanted frigate pvp, I would go to lowsec where I'm a lot less likely to get blobbed by T3s and podded. All they do for me is clutter up Tripwire with crap. Intoxication is the most effective of warp scramblers. |

Moo Moocow
Hard Knocks Inc.
38
|
Posted - 2014.09.08 19:56:00 -
[436] - Quote
Saavik Ambraelle wrote:The frigate wormholes are too much. There's literally no use for them. If I wanted frigate pvp, I would go to lowsec where I'm a lot less likely to get blobbed by T3s and podded. All they do for me is clutter up Tripwire with crap.
^^ This..
If I wanted to fly frigs I would. I actually like flying different ships and variety is a great thing.
I can fly frigs well on all my toons and I still don't fly them in wormholes. I only fly them in low sec or null sec.
btw uncollapsible wormholes go against what I used to love about wormholes...
the fact you can control your own little system no matter what size your corp :) |

Rei Moon
Murderous Inc
61
|
Posted - 2014.09.10 16:31:00 -
[437] - Quote
Holes that don't collapse. Heresy.
|

Rek Seven
Probe Patrol Ixtab.
1819
|
Posted - 2014.09.11 09:13:00 -
[438] - Quote
Either remove the frigate holes or do one of the following:
1. Make them cruiser class wormholes that only have a 8 hour and a high spawn rate 2. Introduce T3 frigates
As they are, they're an annoyance and don't add anything to the game. It's bad game design and you should feel bad ,CCP. +1 |

Steven Hackett
Future Corps Sleeper Social Club
77
|
Posted - 2014.09.11 16:06:00 -
[439] - Quote
Moo Moocow wrote:Saavik Ambraelle wrote:The frigate wormholes are too much. There's literally no use for them. If I wanted frigate pvp, I would go to lowsec where I'm a lot less likely to get blobbed by T3s and podded. All they do for me is clutter up Tripwire with crap. ^^ This.. If I wanted to fly frigs I would. I actually like flying different ships and variety is a great thing. I can fly frigs well on all my toons and I still don't fly them in wormholes. I only fly them in low sec or null sec. btw uncollapsible wormholes go against what I used to love about wormholes... the fact you can control your own little system no matter what size your corp :) ^this and ^^this
A frienly word of advise.. If you bash someones head in and wants them to survive, you should take them to the ER and not just apply a loose bandage.. (Yes, I am refering to you trying to un-**** the bad implementation of this bad feature) |

Maker Atavuli
Core Intel Silent Requiem
12
|
Posted - 2014.09.11 17:37:00 -
[440] - Quote
My corp is living in a C3 WH with a null static. Honestly the frig holes just tie up an account to watch while we do our normal daily activities. Most of them go to 0.0 anyway which is pointless if you want PVP. Even more useless are the frigate holes into C5 and C6 space. What were you thinking we would do take most of our guys out in the most lightly armored ships and attack a POS ? Sleepers ? Really if your goal was to just make living in the most hostile environment in the game WORSE you hit the nail on the head. As many things as there are that are truly broken in Wspace, maybe you could consider fixing those issues first before you add things that are not needed or wanted. Consider fixing the abysmal respawn rate on anoms in lower class chains. POS revamp. I love EVE and have a lot of respect for the developers but guys you missed on this one.
|
|

Jessica Duranin
Science and Trade Institute Caldari State
132
|
Posted - 2014.09.11 20:36:00 -
[441] - Quote
CCP probably thought: "Hey, Frigs are super popular in FW, let's try to replicate FW complexes in wormhole space!"
Well CCP, the reason why those complexes work in FW is because both sides are limited to frigs. Forcing only one side to bring Frigs will not result in any pew. Srsly, what are you expecting us to do with a bunch of Frigs in e.g. a C5? |

Moloney
Faceless Men
144
|
Posted - 2014.09.11 20:36:00 -
[442] - Quote
Remove Frigate wormholes.
Reduce random WHs. |

Andiedeath
Sefem Velox Swift Angels Alliance
276
|
Posted - 2014.09.12 04:21:00 -
[443] - Quote
LOL A frigate/destroyer gang could take out a carrier ratting in a C5 or Null Sec.... You can also run upto Class 4 wormhole sites or ratting in null sec in frigates with some reps if your into carebearing... Stop complaining and use these new wormholes to your advantage...
Keep up the great work CCP!
Although one thing I would love to see is a T2 Logi Frigate that does about 50% of the reps of a t1 Crusier equivalent. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Dalron
Infinite Holdings Ltd
4
|
Posted - 2014.09.12 05:23:00 -
[444] - Quote
Andiedeath wrote:LOL A frigate/destroyer gang could take out a carrier ratting in a C5 or Null Sec.... You can also run upto Class 4 wormhole sites or ratting in null sec in frigates with some reps if your into carebearing... Stop complaining and use these new wormholes to your advantage...
Keep up the great work CCP!
Although one thing I would love to see is a T2 Logi Frigate that does about 50% of the reps of a t1 Crusier equivalent.
'A carrier ratting in a C5'
Any carrier in a C5 would
1). Be with a group of other people possibly dreads/support. 2). Have escalated a site and there would be sleepless guardians on the field that will primary/pop your frigates the instant you turn up.
You *might* catch them while rolling the wormhole with a carrier but you could do that anyway. |

Jez Amatin
Enso Corp
18
|
Posted - 2014.09.12 08:23:00 -
[445] - Quote
Andiedeath wrote:LOL A frigate/destroyer gang could take out a carrier ratting in a C5 or Null Sec.... You can also run up to Class 4 wormhole sites or ratting in null sec in frigates with some reps if your into carebearing... Stop complaining and use these new wormholes to your advantage...
Keep up the great work CCP!
Although one thing I would love to see is a T2 Logi Frigate that does about 50% of the reps of a t1 Crusier equivalent.
As stated above, there are no solo ratting carriers in C5 space, and the sleepers would kill anyone who stayed on field long enough... its called escalations, and you dont yolo in your thanny. In null sec yes u might catch a thanny, but you would still need a fair few frigs and if the cap pilot isnt ******** he will refit and call in friends... So whilst possible, its still better to bring proper DPS to get the kill and GTFO before his mates turn up in cynabals and vagas.
C4 ratting in a frig gang. i can tell you that idea is, mildly entertaining, but still a complete waste of time.
Ratting in null in frigs, still dumb, and a waste of frigs.
Your ability to put together a rational argument for these frig holes is astoundingly bad, and you should probably stick to 4chan. |

Jack Hayson
Atztech Inc. Ixtab.
7
|
Posted - 2014.09.12 08:43:00 -
[446] - Quote
Andiedeath wrote:LOL A frigate/destroyer gang could take out a carrier ratting in a C5 or Null Sec.... Well.... I did see a goon ratting carrier die to frigs once. However that one was fit with a single large shieldbooster and we had 30 Frigs + a Scimitar. I highly doubt hat you could brake a Triage carrier in a C5 with your average frig gang. A triage Archon can easily tank 15k+ dps. Even at 300dps per frig (which seems a bit high to me, but I rarely fly frigs) you would need 50 ships just to break even. |

Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
388
|
Posted - 2014.09.12 12:59:00 -
[447] - Quote
Frig holes are essentially a new way for bombers to find epithals.... |

scorchlikeshiswhiskey
interstellar initiative Incorporated
265
|
Posted - 2014.09.12 18:02:00 -
[448] - Quote
The Oceanus blog is out, at least the general one, so I can calm everyone down by saying "Don't worry guys, CCP has decided to do nothing to un-@#$% Hyperion or actually giving us a real wormhole expansion." Link: http://community.eveonline.com/news/dev-blogs/coming-in-oceanus-on-september-30/ |

EndersChild
Anomalous Existence Low-Class
22
|
Posted - 2014.09.12 23:50:00 -
[449] - Quote
Have not read this threadnought
Which ******** decided it was a good idea to include so much information on K162 information boxes? Just keep these ill-conceived small mass holes to say 'Nothing useful can fit through here. Please look elsewhere', or something like that. Main grip, all other K162's should say nothing about ship size. Honestly guys. Whoever did these info boxes needs stringing up
|

Rei Moon
Murderous Inc
62
|
Posted - 2014.09.13 21:02:00 -
[450] - Quote
Yes i don't like the info boxes. They crush the immersion. .. Too easy to identify which system class connects. ...
|
|

Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
5
|
Posted - 2014.09.17 13:18:00 -
[451] - Quote
Remember how every time Jerry got spotted by Tom he would just race back to his mouse hole and Tom would end up face planting into a wall? Who wouldn't find that fun! Then Tom would get to sit there staring for hours at a mouse hole waiting for Jerry to pop his head out. Who wouldn't want to do that?!
|

Choridon Saissore
Yarrdy YaRr YARRR
16
|
Posted - 2014.09.20 10:32:00 -
[452] - Quote
Is there any information regarding the stats ( mass / mass limitation / regeneration rat) surrounding the frigate size wormholes published anywhere?
If so can you direct me to it.. & if not when is it comming? :D |

unimatrix0030
Viperfleet Inc. Disavowed.
151
|
Posted - 2014.09.20 12:05:00 -
[453] - Quote
Would having sleeper burner sites make these frig holes more used? |

Rei Moon
Murderous Inc
64
|
Posted - 2014.09.21 03:09:00 -
[454] - Quote
How so. Frigs can jump normal holes any day. |

unimatrix0030
Viperfleet Inc. Disavowed.
151
|
Posted - 2014.09.23 19:46:00 -
[455] - Quote
O well, i just though it would help to create frig pve fleets wich frig pvp fleets could kill. If the sites can only contain frig that would be a viable option. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1232
|
Posted - 2014.09.24 13:31:00 -
[456] - Quote
unimatrix0030 wrote:O well, i just though it would help to create frig pve fleets wich frig pvp fleets could kill. If the sites can only contain frig that would be a viable option.
Frigate holes, leading to a new wormhole space would be phenomenal if implemented with the appropriate sites, taking into account permitted ships. There is one EvE. Many people. Many lifestyles. WE are EvE |

Owen Levanth
Sagittarius Unlimited Exploration
285
|
Posted - 2014.09.24 18:30:00 -
[457] - Quote
Jessica Duranin wrote:CCP probably thought: "Hey, Frigs are super popular in FW, let's try to replicate FW complexes in wormhole space!"
Well CCP, the reason why those complexes work in FW is because both sides are limited to frigs. Forcing only one side to bring Frigs will not result in any pew. Srsly, what are you expecting us to do with a bunch of Frigs in e.g. a C5?
Luckily CCP in their great mercy allowed HICs to squeeze through Frigate-wormholes if they have their warp disruption generators active. So bring a shitload of HICs, refit on the other side, wreac havoc with T2-cruiser-sized DPS.  |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1240
|
Posted - 2014.09.24 19:33:00 -
[458] - Quote
Owen Levanth wrote:Jessica Duranin wrote:CCP probably thought: "Hey, Frigs are super popular in FW, let's try to replicate FW complexes in wormhole space!"
Well CCP, the reason why those complexes work in FW is because both sides are limited to frigs. Forcing only one side to bring Frigs will not result in any pew. Srsly, what are you expecting us to do with a bunch of Frigs in e.g. a C5? Luckily CCP in their great mercy allowed HICs to squeeze through Frigate-wormholes if they have their warp disruption generators active. So bring a shitload of HICs, refit on the other side, wreac havoc with T2-cruiser-sized DPS. 
Or alternatively just use a normal wormhole. There's enough to keep one scanning all day now, why waste your time scanning down a chain with a frig hole limiting it? There is one EvE. Many people. Many lifestyles. WE are EvE |

Andiedeath
Sefem Velox Swift Angels Alliance
280
|
Posted - 2014.09.25 05:19:00 -
[459] - Quote
OK, maybe I shouldnt have said C5/Null, I should have said C4/Null as we have dealt with both those before... ALthough a C5 could still be done with a carrier rolling a wormhole or running a relic (or do those escalate too? Not certain on that one...)
Anyways, https://forums.eveonline.com/default.aspx?g=posts&m=5041536#post5041536 is a good example of the types of fun you can have with the frigate wormholes. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Newt BlackCompany
BlackCompany Personal Corp
9
|
Posted - 2014.09.30 04:22:00 -
[460] - Quote
This change is largely ineffective.
The small holes are somewhat useful if you are scanning down a chain looking for a particular hole, or a particular kind of hole. But, nobody will frigate roam in a wh, because first you have to go scan down a chain - which takes a lot of time. And that's exactly the way it should be. WH space is not just another type of nullsec.
Overall, I'd say that the frig holes are a wash. They can't really be used, except by the scouters, but they don't really cause much problems either and do increase connectivity...
If you were to improve this idea, increase the size limit so that T3 cruisers can roam through them. WH'ers already have and use T3 cruisers extensively, so a roam of them will be reasonable.
|
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1316
|
Posted - 2014.10.03 12:32:32 -
[461] - Quote
Newt BlackCompany wrote:This change is largely ineffective.
The small holes are somewhat useful if you are scanning down a chain looking for a particular hole, or a particular kind of hole. But, nobody will frigate roam in a wh, because first you have to go scan down a chain - which takes a lot of time. And that's exactly the way it should be. WH space is not just another type of nullsec.
Overall, I'd say that the frig holes are a wash. They can't really be used, except by the scouters, but they don't really cause much problems either and do increase connectivity...
If you were to improve this idea, increase the size limit so that T3 cruisers can roam through them. WH'ers already have and use T3 cruisers extensively, so a roam of them will be reasonable.
Increasing the size, just compounds the issues with increased connectivity, not seeing much new action as a result of these wormholes, easier to get to HS if one needs some light shopping I guess. Though in the beginning a few interesting kills before people took notice of them, now, not so much.
The downside is where a covert ops comes in and opens the static that was deliberately closed, now one HAS to put a picket on it. And the statics too, even if unopened. Just more characters needed for hole control, quite doable during busy times. Just something else lowering the effective income per character, and less time available hunting for PVP.
Just another straw.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|

Moloney
Cruentus Invicta
181
|
Posted - 2014.10.03 15:25:07 -
[462] - Quote
Bump - This still sucks. |

Trinkets friend
Sudden Buggery Prolapse.
1737
|
Posted - 2014.10.05 00:54:12 -
[463] - Quote
8 weeks in and I haven't killed anything at all via a frigate wormhole. Only heard of a couple of people who lost T3's via them before the descriptions were changed.
*golf clap* Thanks for the new content, Fozzie!
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|

Rei Moon
Murderous Inc
80
|
Posted - 2014.10.14 16:29:45 -
[464] - Quote
Small guy review: 9/10 and 4/10 Neato/awful. First part: more random connections make the day for scanning freaks like yours truly, I love to stuff up siggy window all over that Hello Kitty background ^-^. Ir does not get a 10 tho, for two reasons. First: it helps nullsex too much, and from a person who has no bias against ow-ow and does not hate them at all I can completely understand they will need us after Phoebe - is cool - but for the time being I just see null K1s all over the place, spawning one hour after some dudebro warped to them without jumping (holy geezass refit for stabs guys, new sig run for your lives). Second: makes wh soloing a pain, makes life in tiny lowclass corps a pain. That's no good. If a playing style is valid, it's valid. Some guys say, get friends, or grow bigger, MMOs aren't too be soloed. But we're taking about eve, while being widely ungrateful for the content providers / sacrificial lambs. Remember, many 'solo' guys are farming for later Corp pvp activities in kspace or even wspace. Second part: frig holes. Mass regen. Until now, very few reports of content actually derived from them. It's early to tell, but not that early considering how players specialize in finding metagame, so some usefulness should have already been found. Maybe for defender/ invader during sieges? Otherwise it's only a hole to scout/bubble when carebearing. The 4 (and not a zero) is because, effort and color, the blue makes me drool. Comments?
Murderous Inc. wants woobs (does that work as "wormhole newbies"?)
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1316
|
Posted - 2014.10.18 23:27:59 -
[465] - Quote
Rei Moon wrote:Small guy review: 9/10 and 4/10 Neato/awful. First part: more random connections make the day for scanning freaks like yours truly, I love to stuff up siggy window all over that Hello Kitty background ^-^. Ir does not get a 10 tho, for two reasons. First: it helps nullsex too much, and from a person who has no bias against ow-ow and does not hate them at all  I can completely understand they will need us after Phoebe - is cool - but for the time being I just see null K1s all over the place, spawning one hour after some dudebro warped to them without jumping (holy geezass refit for stabs guys, new sig run for your lives). Second: makes wh soloing a pain, makes life in tiny lowclass corps a pain. That's no good. If a playing style is valid, it's valid. Some guys say, get friends, or grow bigger, MMOs aren't too be soloed. But we're taking about eve, while being widely ungrateful for the content providers / sacrificial lambs. Remember, many 'solo' guys are farming for later Corp pvp activities in kspace or even wspace. Second part: frig holes. Mass regen. Until now, very few reports of content actually derived from them. It's early to tell, but not that early considering how players specialize in finding metagame, so some usefulness should have already been found. Maybe for defender/ invader during sieges? Otherwise it's only a hole to scout/bubble when carebearing. The 4 (and not a zero) is because, effort and color, the blue makes me drool. Comments?
Well, there are some kills occuring, a few suprised blingy tengus gone, but the risk we feared, is less significant after they were dialled back, as frankly, it seems That many are not even bothering to jump through and continue scanning, as there is enough scanning opportunity to Ensure that the scanning image is burnt permenantly on one's retinas from overuse!
They are handy for a quick hs skillbook run, not for much else it seems, maybe some opportunity for CCP to actually give them a use? Especially as we are now getting T3 destroyers? A New wormhole space balanced for, and restricted to light ships perhaps? Then they would get a 10 currently though, not interesting, just more of a short term annoyance.
But we can only hope that that is a future plan, I hope they have thought of it. It is quite an obviously beneficial progression.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
53
|
Posted - 2014.10.24 19:33:08 -
[466] - Quote
With this change, I dunno why the C4's had to get 2nd static. With all those wandering WH's it certainly feels like our c3 has more statics as well.. the only difference is the 2nd and 3rd leads somewhere else all the time.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
|

Lloyd Roses
Blue-Fire
726
|
Posted - 2014.10.25 14:39:47 -
[467] - Quote
Really love those frigholes. Master of the Universe spacevessel Sabre fits and has awesome time fishing for covops/Asteros.
Bunch of relevant pvp vessels fit aswell (worms, hawks, talwars, enyos), just that wormhole relevance without proper small logistic ships (instead of t1 sir diealot) is really low considering cruiser+ fleets cracking your individual buffer at a whim with that abundance of webs.
"I honestly thought I was in lowsec"
|

Hanna Cyrus
Spessart Rebellen
54
|
Posted - 2014.10.25 19:51:59 -
[468] - Quote
Frigholes are **** for small corps and fun for larger corps. If someone want Frig fun, join RvB with constant content, no need for scanning. Large corps are the winners of the changes. I don't know what fozzi thought with this changes. I think he lacks the knowledge for WH changes. He knows much, but WH is different and the changes as they are lead to depopulate lower WHs. You can make more ISK and much safer with other activities in highsec, with less effort. Which leads further to no targets for the rest, that stayed there.
|

Trinkets friend
Sudden Buggery Prolapse.
1779
|
Posted - 2014.10.27 22:54:32 -
[469] - Quote
We really desperately need a decent T2 frigate or destroyer logistic option. And/or a command destroyer, or something. There frig holes are le joke if you find a decent amount of people doing anything.
Either that or cheapen the skill requirements of Void bombs to bomb deployment 3 or something, because zomg. No one trains it to 4.
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|

Aladar Dangerface
Transcendent Sedition Protean Concept
17
|
Posted - 2014.10.30 21:08:21 -
[470] - Quote
I am neither for or against these holes atm, they are not big content generators and without being able to switch clones they wont ever reach there full potential however with the new dessies they may become useful.
For everyone who says you cant get good kills from them: https://eve-kill.net/?a=kill_detail&kll_id=25668940 and https://eve-kill.net/?a=kill_related&kll_id=25182538 (yes both were thought a frig hole).
Although i wasn't at the golem kill by all accounts it was a fun fight and the domi fight defo was a fun gank.
There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
|
|

Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
403
|
Posted - 2014.11.16 23:32:55 -
[471] - Quote
So far these holes haven't provided anything for me. We've bubbled a couple of 'em when we want to feel like we're secure. I've jumped through some of them into Null, and other wormholes - but without cruiser/battle-cruiser sized ships getting a fight through them is pretty tough.
You could take a pretty big gang through, but gank catalysts don't seem like a great deal here. Assault frigs, maybe? There just isn't any incentive to do this - and if you've got 20 guys on - why go through the trouble of finding frig holes?
As a doorway into 'frig only' shattered sites they make sense (well, some sense). As a connection to K-space or other wormholes - they leave a lot to be desired.
T3 destroyers? Maybe? Seems awful niche.
'though for a solo bomber,they can help you find some stabbed epithals. So, there's a win. |

Trinkets friend
Sudden Buggery Prolapse.
1933
|
Posted - 2014.11.24 23:33:06 -
[472] - Quote
Further update:
Several more engagements gained via frig holes.
We took on a Raven, and got blobbed by RLML Caracals, which was unfortunate, because we happened upon noobs who could fly nothing else but RLML caracals, which is extremely rare. Again, you need large numbers of people to take on small numbers of people if you want to bring logi - dropping 4 AF pilots in on a lone BS works fine up until their mates arrive. The result was basically, hawk is tanking, hawk is tanking. Oh, hey, i'm back in station!
This really just proves that the new Shattered frig holes are going to be bad juju with a C6 W-R effect. Everyone will be a hard counter for everyone else, which will result in instablapping and suboptimal engagements.
J's before K's.
Prolapse. Turning holes inside out with pew pew.
http://www.localectomy.blogspot.com.au
|

Kai Wyn
Frisky Mittens
0
|
Posted - 2014.11.30 16:42:38 -
[473] - Quote
This will be extremely hard on the small corps in C1 and C2 WH space (2-5 people). Maybe that doesn't matter, but being in one of those corps this is not a welcome change as it could push us out of WH space (no longer profitable). As it currently is, we lose 2-3 ships per week to people wandering through to gank us.
And before I get flamed with excuses, stop assuming everyone has max skills, can fly interdictors, and that the smallest corp size in this game is 10-15 people.
|

Abaddon Remillard
Wayward Chickens
3
|
Posted - 2014.12.02 11:13:10 -
[474] - Quote
CCP Fozzie wrote:Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there.
Dip there toes they will and on the otherside we shall be waiting to exterminate their kind from the face of the Universe Mowahaha
 |

Kram Mercado
Immersed
0
|
Posted - 2014.12.17 17:08:42 -
[475] - Quote
I don't like it, we moved to a static null because we like it quiet. More connections is very bad for small part time wormhole corporations we don't want to get bigger, we were having a lot of fun. Don't break it, it's already a miracle we left high sec why you hating on the small timers.
Edit: No I'm not going to buy 3 more accounts and 2 more screens so I can watch every wormhole at all times, what I'm actually going to do is end up dying a couple of times, not play in wormholes any more. Get bored of doing nothing and stop playing the game. |
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