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1. Weapon Accuracy Score is nice, but needs to go with Ship Evasion Sco... - in Player Features and Ideas Discussion [original thread]
It's unfortunately rather unlikely that they'll add this. Why? Because right now, the client does not expose the signature radius of other ships at all. The "size" column on the overview is the physical size of the object (which has no bearing on ...
- by Daenika - at 2016.06.22 18:58:32
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2. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Quote: Yeah... I was thinking the same, but then I compared it to webs, as they're the closest thing to TPs in the turret world. Actually, TPs are the closest thing to TPs in the turret world. Sig radius (divided by the turret's sig resoluti...
- by Daenika - at 2015.07.11 16:47:07
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3. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Wanda Fayne wrote: I see your points. But still think that it goes too far in what you propose. As stated in the design goals: "The Entosis Link itself should have the minimum possible effect on what ships and tactics players can choose." Now...
- by Daenika - at 2015.05.02 14:07:00
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4. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Quote: It sounds like your ECM opposition is specifically to thwart the entosis ship. It would logically fall upon the entosis force to anticipate different defensive strategies and include these in their own strategies. This is sound gameplay ...
- by Daenika - at 2015.05.01 15:57:12
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5. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Quote: Ewar works two ways, so having a maulus handy would definitely make it less of an issue off the bat. As usual, damps are a hard counter to jam sniping. However, a Maulus by default only has an 80km lock range, and even at perfect skil...
- by Daenika - at 2015.05.01 05:18:59
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6. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
ECM is going to be stupidly powerful against these suckers. If I'm running 3 ECMs with only a 5% jam chance each (example, my Falcon against a sensor strength ~300, or an unbonused ECM against 72-90 strength on-racial or 24-30 off-racial, dependin...
- by Daenika - at 2015.04.30 19:06:40
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7. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Display columns for estimated total isk value, isk/unit, and isk/m3 in the inventory in details and list display modes, and allow the inventory to be sorted by these columns. Keywords: inventory, market Running logistics for...
- by Daenika - at 2015.04.30 17:03:45
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8. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Make the arrows around the probe locator either a cylinder/cone combo (instead of the current rectangle/triangle combo), or sprites. Specifically, I want the arrow to always appear to be an arrow, rather than a narrow line, if I'm l...
- by Daenika - at 2015.04.30 16:56:40
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9. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
One that just became relevant to me: enable scooping and launching from a DST's fleet hangar. These ships used to be amazing for setting up a POS because they had a very solid tank, a LOT more fitting (ie. 10mn MWD and now MJD), and could fit 40k...
- by Daenika - at 2014.11.23 05:20:42
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10. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Quote: All the sites will be distributed throughout known space CCP, why you hate WH so much? /cry
- by Daenika - at 2014.11.12 00:36:08
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11. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
I cannot for the life of me get EFT to recognize my clipboard contents. Pasting in API keys and ship fits is impossible. It pastes *out* of EFT just fine, and my clipboard monitoring utility shows *no* unicode difference between the contents of th...
- by Daenika - at 2014.11.11 21:07:13
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12. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
The problem with the rig idea is that it would literally be the only rig in the game with that effect. Every other rig has a numerical modification effect, not an actual functionality change. This would also be rather obfuscated with regards to ...
- by Daenika - at 2014.11.11 20:33:59
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13. Drone ROF skill - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: all of this and i just wanted to further point out that with the drone assist as stated only one person needs lock making drone fleets not only remove the scan res problem of larger ships but makes these types of gangs in...
- by Daenika - at 2014.11.09 05:42:41
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14. Emergency Warp to Get away from HS Bumpers - in Player Features and Ideas Discussion [original thread]
In most cases, e-warping a freighter wouldn't save you anyway. The gankers would just deploy combat probes, scan you down (since e-warp range would be pretty limited), warp to you, and commence with either the gank or more bumping, all before you ...
- by Daenika - at 2014.11.09 05:22:10
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15. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
As an actual high-slot item (similar to a neut), it could be good, especially if it actually added heat to each rack (but didn't inflict module damage unless the target was overheating that rack). As a rig, it would be too weird.
- by Daenika - at 2014.11.08 23:16:18
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16. Nerf Webs - in Player Features and Ideas Discussion [original thread]
Brainwave: what if we made webs reduce the signature of the target? Not by the same amount as the velocity reduction, of course, but say by 30%? That would push them more in the direction of keeping a target at a particular place on the field, rat...
- by Daenika - at 2014.11.08 23:12:06
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17. Nerf Webs - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Azazel The Misanthrope wrote: ... A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or...
- by Daenika - at 2014.11.08 23:05:31
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18. Nerf Webs - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: A think an important flaw misconception that people have with webs is the assumption that if you get slowed down by 60%, your angular goes down by 60%. According to this guy https://docs.google.com/document/d/1I3y922Akj6NkFC...
- by Daenika - at 2014.11.07 09:30:23
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19. Target Painting buff - in Player Features and Ideas Discussion [original thread]
As others have stated, blooming a target's sig is mathematically identical to reducing the target's speed, for tracking equations. You get the same result if you reduce the target's speed by 20% as you do if you bloom the target's sig by 25% (1.25...
- by Daenika - at 2014.11.03 09:00:59
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20. A slight modification of the local chat - in Player Features and Ideas Discussion [original thread]
I like it. It's like halfway between the current perfect intel and the no-intel of wormhole. You know if there's people there, but you don't know who they are or any other information about them.
- by Daenika - at 2014.11.03 08:51:39
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