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Thread Statistics | Show CCP posts - 3 post(s) |

Joe Themachine
Sleeper Tech. Research Foundation
52
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Posted - 2014.11.12 03:06:26 -
[61] - Quote
can you tell us abotu the blueprints for these? Where will they be found? Will they be dropped in sleeper sites? Also will they be BPCs or full BP?
Thanks. I love the changes.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
746
|
Posted - 2014.11.12 03:44:16 -
[62] - Quote
Steve Ronuken wrote:JackEuchre wrote:Is there any other pve type site that will pod you? That seems a bit extreme for a pve or explo site? Its one thing losing a 100m is faction frigate, but losing a well fit pod as well....that would suck. Do they want ppl in high sec to jump in an empty Pod now to do explo? Yes. Just not many. Recon 3 of 3 for example.
I'm not sure on that, I also seem to remember Recon 3/3 getting a whole bunch of changes http://eve-search.com/thread/1198456-0/page/1
sounds like a no, hooray eve-search!
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Markus Reese
Debitum Naturae C0VEN
377
|
Posted - 2014.11.12 04:27:15 -
[63] - Quote
Not to be nitty and picky, but all resistances zero, plain and simple?
Seems a bit extreme for what you get, would be better off just using a cheaper variant, removing all resistance modules in general and replacing them with gank items.
I mean logically look at it, if you take two, or even three of your tank slots for some basic resist/rep/buffer and on the conservative end one resist for normal fit, add T2 weapons.
Now want more DPS, do I remove all these tank modules for things that improve my to hit (tracking enhancer, stacked damage mod, etc) or do I completely remove ALL Defences to get the damage from my turrets instead.
Quote:And to restate, when fitted all resistance are set to 0 and canGÇÖt be raisedby other means
I dunno, not good for pve, not good for most pvp except the rare pirate ganking the solo traveler or fast frigs catching some bad roam?
I really hope I am mis-interperating something, but there has to be a better way to adjust the resistances.
Quite clearly, the tracking means they are entirely a kiting fit, meaning the larges are specifically for the Tier3 BCs. Again, in that it is cool, but once more, I cannot see the advantage compared to T2, and using modules to maybe near the same bonus?
Anywhoo, writing it out made it thought out better in my head. So I guess it is nice to have a small gang/fleet/kiting fit. |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1254
|
Posted - 2014.11.12 04:42:14 -
[64] - Quote
Arthur Aihaken wrote:Standard Sleeper Caches and Superior Sleeper Caches - these are most likely where you get medium and large weapon drops, which for all intents and purposes means this won't be fully realized until well into Rhea. Rhea is already shaping up to be the patch update for PhoebeGǪ War Kitten wrote:I see you've nearly reached level 2 in reading comprehension. Keep at it! The devil is in the detailsGǪ "Coming soon in Phoebe: *Limited* Sleeper exploration sites". And by limited, we mean excluding w-space, limited to frigates in high-sec and limited to small polarized weapons only. For a limited time, while limited exploration sites last...
Really not sure where you are getting the highsec only garbage. |

Elyas Crux
Sefem Velox Swift Angels Alliance
4
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Posted - 2014.11.12 06:47:24 -
[65] - Quote
Maxxor Brutor wrote:Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Like the loot spam cans? :D CCP Phantom wrote:
A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Not in highsec I guess? No you take damage for being within a cloud of gas that will damage your pod and kill you even in highsec. |

Nami Kumamato
School of Applied Knowledge Caldari State
313
|
Posted - 2014.11.12 08:07:45 -
[66] - Quote
CCP Phantom wrote:Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story. The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging! Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions! Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story. Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons! A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Fleet status check : Atlantis - Astero Class Frigate - Online Discovery - Astero Class Frigate - Online Columbia - Astero Class Frigate - Online Voyager - Stratios Class Cruiser - Online Orion - Stratios Class Cruiser - Pending Initial Equipment Configuration Atlas - Nestor Class Battleship - Pending Construction
Load up the starcharts Aura ! We are going on an adventureee!...
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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Arthur Aihaken
X A X
3915
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Posted - 2014.11.12 08:12:17 -
[67] - Quote
Arronicus wrote:Really not sure where you are getting the highsec only garbage. I said limited to frigates for high-sec sites, not that it was limited to high-sec.
I am currently away, traveling through time and will be returning last week.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
567
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Posted - 2014.11.12 10:20:29 -
[68] - Quote
Polarised weapons are pointless outside of shooting at things that don't shoot back.
Whoever came up with the concept doesn't understand that approx 75% of a ship's tank is in it's resistances.
A better concept would have been to have these weapons remove the ability to improve a ships resistances
Otherwise..... (1) Fit standard T2 (2) overload (3) Profit |

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.12 11:32:19 -
[69] - Quote
Has anyone seen these sites in Tranquility? What are they called? Are they data or relic by type? |

Nami Kumamato
School of Applied Knowledge Caldari State
314
|
Posted - 2014.11.12 11:43:44 -
[70] - Quote
CCP has noticed me! *swoons*
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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Luscius Uta
114
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Posted - 2014.11.12 11:54:48 -
[71] - Quote
I would like to know more details about the environmental damage's effect on pods. Will the damage be high enough to instapop your pod, so if I lose my ship in a site, will I have to warp my pod out ASAP like in PvP engagements? And even if not, it's going to discourage cloakers from camping such sites.
Highsec sucks.
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Nami Kumamato
School of Applied Knowledge Caldari State
314
|
Posted - 2014.11.12 12:05:27 -
[72] - Quote
Luscius Uta wrote:I would like to know more details about the environmental damage's effect on pods. Will the damage be high enough to instapop your pod, so if I lose my ship in a site, will I have to warp my pod out ASAP like in PvP engagements? And even if not, it's going to discourage cloakers from camping such sites.
"The sites offer a variety of dangers. There can be environmental damage, where objects, clouds, etc. in the area damage you if you move to close to them."
So I doubt they will discourage them, They'll just keep their distance. Also highly doubt the instapop part - I'm thinking if I bring my Stratios in, it has (at the moment, I might be wrong) arround 55k EHP with 70%ish resistances while DC is active) if they can pop me faster than I can hack the container - well sh*&t....then yea I guess they can instapop the pod. But the damages would have to be absurd.
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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Cereminretus
Conoco. Caldari Armed Forces.
5
|
Posted - 2014.11.12 12:36:14 -
[73] - Quote
New sites , nice to have more challange ,but for me normal sleppers are enough. Polarized weapons arent good idea IMO, more dmg without any resist can work olny with kamikaze fleet attacks. Maybe in long range snipe would work. but this is very limited tactics. This shouldnt work in HS gank because of 100% faster blow up on concord and sentry guns. IMO this new modules will be in scarce use if any. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
241
|
Posted - 2014.11.12 14:34:45 -
[74] - Quote
Daenika wrote:Quote:All the sites will be distributed throughout known space CCP, why you hate WH so much? /cry
You know those hole thingees work in both directions right? You can leave your wormhole and do things.
I swear, CCP could put up a giant space anomoly in every system that said "PUSH BUTTON, GET FREE ISK", and someone would ***** because they had to actually push the button.
A bitter vet trying to start anew.
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Arcos Vandymion
White Beast Inc.
81
|
Posted - 2014.11.12 15:11:19 -
[75] - Quote
0% resists and reduced range at increased ROF and increased capacity. High-Sec POS/POCO bashing, docking wars and ...
someone come up with a third use.
Does it cycle to the next Scorch Crystal on it's own when it burns out one? |

stoicfaux
5406
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Posted - 2014.11.12 15:22:58 -
[76] - Quote
Arcos Vandymion wrote:0% resists and reduced range at increased ROF and increased capacity. High-Sec POS/POCO bashing, docking wars and ...
someone come up with a third use. Running level 3s in a Mach[1], i.e. raw buffer tanked and the fast RoF is good against "small" NPCs. However, the reduced falloff could still be a problem in that scenario.
[1] Yes, it's a thing.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Tzar Sinak
Mythic Heights
144
|
Posted - 2014.11.12 17:01:36 -
[77] - Quote
"The Sleepers placed their storage sites as much out of the way as they could to minimize the chance of accidental discovery. This means the sites are most often found on the outskirts of solar systems."
This. This! Please tell me that the 4ish AU tether that sites currently have to solar system objects has been removed. Also, please tell me that these sites with enhanced detection reduction technology do NOT appear on the discovery scanner.
Since the release of Odyssey I have never had to use the spread formation for exploration. I very rarely start my probes greater than 4AU and centered on planets; its been way too easy.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
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Tzar Sinak
Mythic Heights
144
|
Posted - 2014.11.12 19:09:50 -
[78] - Quote
One more question, although the blog states that these sites will be seeded throughout known space, the drone regions seem to be a special case for exploration content. Will these sites be found in the drones regions?
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
194
|
Posted - 2014.11.12 23:19:43 -
[79] - Quote
CCP Phantom wrote:Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story. The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging! Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions! Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story. Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons! A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Is there a reason that these have to be introduced with lore and can't just be like "hey we're introducing this new weapon that we think will be really useful"?
I say this because CCP has a history of completely backtracking on their lore in making game design changes |

Ima Wreckyou
The Conference Elite CODE.
465
|
Posted - 2014.11.12 23:55:18 -
[80] - Quote
"The price of those weapons should make them not a feasible choice for suicide ganking but only just so, so that their price does not dictate their use too much. This will likely require some future adjustments to drop rate and bill of materials"
What's wrong with more choices for suicide gankers?
the Code ALWAYS wins
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Ami Tekitsu
People for the Ethical Treatment of Vegetables
1
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Posted - 2014.11.13 00:28:54 -
[81] - Quote
Arthur Aihaken wrote:"I felt a great disturbanceGǪ as if thousands of capsuleers suddenly cried out in terror and were suddenly silenced." LMAO at that one!
back on topic: Okay, so a weapon that increases DPS at the expense of resists.
I can only think of 2 applications where you don't care about resists: 1) Structure bashing 2) Suicide ganking.
Tell me again how these won't be used by ganker catalysts...
These new guns are just in time to be used against the new tugs which would be a great way to transport numerous, expensively fitted ships, if they weren't totally designed to be ganker magnets.
There was a time when this game strived to be a great PvP game, now it is catering more and more to ganking which is just another word for griefing/bullying. |

Arthur Aihaken
X A X
3918
|
Posted - 2014.11.13 01:19:10 -
[82] - Quote
Ami Tekitsu wrote:Tell me again how these won't be used by ganker catalystsGǪ They'll be too cost prohibitive, for starters. By the time the market on these settles down they'll probably still be priced around Faction weapons.
I am currently away, traveling through time and will be returning last week.
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Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.13 10:06:11 -
[83] - Quote
Question repeated: Are these data sites by type? |
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CCP SoniClover
C C P C C P Alliance
692

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Posted - 2014.11.13 10:40:04 -
[84] - Quote
Shon Anzomi wrote:Question repeated: Are these data sites by type?
Yes, they show up as Data sites when scanning for them. |
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Ben Ishikela
Black Fox Marauders Spaceship Bebop
5
|
Posted - 2014.11.13 12:05:18 -
[85] - Quote
Derus Grobb wrote:Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Example
Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you move more than 5km away from an object after hacking it, it resets and must be hacked again
You therefore need to bring a friend to hack the other hacky thing
You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns. Yeah it's a good thought but people would just use alts unfortunately. People without an alt couldn't have a slice of the pie 
+1 for coop, but only if its less profitable when doing it on 2 screens. (+1 for these to be in higher-class WormHoles.)
It would be very difficult to do on two screens, if ... there would be a timer that determines the outcome. (the faster the hack, the less loot is destroyed. or similar)
you have to start the cycle of your hacking mod close in time.
[*] if you take too long (after one has finished and the other is yet not), the containers explode and does damage.
Schrodinger's Hot Dropper
Ice for Wormholes
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Ben Ishikela
Black Fox Marauders Spaceship Bebop
5
|
Posted - 2014.11.13 12:38:33 -
[86] - Quote
seems like i have trouble editing my last post, so this comes here.
Quote:The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship. The reason for restricting the Limited one is that it relies heavily on environmental damage and scaling that type of damage dynamically based on ship size is troublesome. So either the site would have to be completely lethal for small ships or trivial to do for larger ships. The other sites will focus more on giving smaller ships a different route than larger ships, thus allowing them to bypass damage aimed at larger ships. I would like to see Environmental Damage that scales with Signature Radius. why? + SOE-ships use Armor. + Running an Afterburner on explorers would be useful and in fact something new. + not need restrictions - does not encourage frigate-frigate fights as much. + does not hurt the pod as much. + can use drones, to fight off other explorers. + can be run in battleships (dont know why someone would do it, but hey, one more player-choice) (also more shiny to gank) - shield-tank or inertia-stabilizer or MWD or else, will suffer. They will be the most used module to get more speed in running these sites anyway. So its actually a ++, because the player has to balance speed<->tank or just go around the danger with his additional manouverability.
So with this added, is the acceleration gate needed, so people do not warp can-save-can-save-can-done and have to actually fly though the toxin? Make the warp-rules like the large-plex in FacWar.
+ the signature-tanked variant of the prospect would be a good ship, to go out on expeditions and discover new environmental hazards. (if quantity of toxic clouds would increase a bit). But that is another topic ;)
Schrodinger's Hot Dropper
Ice for Wormholes
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Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.13 21:34:14 -
[87] - Quote
How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength. |

Gustins
Man Garaaks Corp
0
|
Posted - 2014.11.13 22:53:39 -
[88] - Quote
Loot in those sites are ridiculous.. I don't think that 13m from any kind of sites in null sec are worth spending about 10-15 min de-cloaked? In that time I could find 1-2 relic sites (if I'm lucky and I usually am ) which would give me at least 30m..
I do understand that this is smallest version of new site, but still 10-15 min de-cloaked for 13m??? :D Even smallest ghost sites in hi-sec drops more :) |

Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.14 02:17:04 -
[89] - Quote
Gustins wrote:Loot in those sites are ridiculous.. I don't think that 13m from any kind of sites in null sec are worth spending about 10-15 min de-cloaked? In that time I could find 1-2 relic sites (if I'm lucky and I usually am  ) which would give me at least 30m.. I do understand that this is smallest version of new site, but still 10-15 min de-cloaked for 13m??? :D Even smallest ghost sites in hi-sec drops more :) As was expected. I will never spend 10-15 mins for site, that do not give permanent minimum of 100kk isk and where i need to hack every container and have risk of losing ship and pod to gas cloud for nothing. |

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.14 07:28:14 -
[90] - Quote
Gustins wrote:Loot in those sites are ridiculous.. I don't think that 13m from any kind of sites in null sec are worth spending about 10-15 min de-cloaked? In that time I could find 1-2 relic sites (if I'm lucky and I usually am  ) which would give me at least 30m.. I do understand that this is smallest version of new site, but still 10-15 min de-cloaked for 13m??? :D Even smallest ghost sites in hi-sec drops more :)
Well I guess the nullsec will spawn the better kind of site. From what has been said I gather you could do the better sites in small ship too, but with more conscious piloting to avoid damage. Those frigate - sized sites will fit good in high sec.
When you wrote that the loot was around 13MM, did you actually run one of these sites? Or more than one? Because there can be lot of variety. Nullsec relic site can give 19MM one day and 57MM the other day - speaking for last couple of days for me.
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