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CCP Phantom
C C P
4897

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Posted - 2014.11.11 14:46:11 -
[1] - Quote
Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story.
The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging!
Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions!
Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story.
Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons!
A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CopyCatz
gaming is not a crime The Volition Cult
77
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Posted - 2014.11.11 15:01:36 -
[2] - Quote
First saying that the inferno mods were hit and miss then introducing more mods that in my opinion have only one function; hi sec ganking. Oh well... |

Swiftstrike1
Swiftstrike Incorporated
819
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Posted - 2014.11.11 15:10:09 -
[3] - Quote
Have you ever considered exploration sites that require co-op to complete?
Example Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you move more than 5km away from an object after hacking it, it resets and must be hacked again
You therefore need to bring a friend to hack the other hacky thing
You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.
Targeting, Sensors and ECM Overhaul
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
745
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Posted - 2014.11.11 15:11:10 -
[4] - Quote
"the current content tools" stop teasing me with lines like that
and I'm a little interested in these, but wow 0% resists is a pretty strong drawback.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Quinn Oron
Apraxia
42
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Posted - 2014.11.11 15:13:24 -
[5] - Quote
CopyCatz wrote:First saying that the inferno mods were hit and miss then introducing more mods that in my opinion have only one function; hi sec ganking. Oh well...
Not overly sure these will be only used for ganking - they're supposedly on par with factions/officer guns ISKwise. |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1252
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Posted - 2014.11.11 15:15:07 -
[6] - Quote
so, med and large in December, maybe? Also, be interesting to see just how rare the bpcs end up being. |

Lil' Brudder Too
Pistols for Pandas
49
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Posted - 2014.11.11 15:16:01 -
[7] - Quote
So....you never answered this one the Test Server thread....
How exactly are those clouds going to work for someone who has their graphics turned to absolute min graphics....are those clouds still visible? Or will they start to melt said 'not brand-new' PC? |

Antillie Sa'Kan
Forging Industries Silent Infinity
746
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Posted - 2014.11.11 15:16:54 -
[8] - Quote
Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Example
Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you move more than 5km away from an object after hacking it, it resets and must be hacked again
You therefore need to bring an alt to hack the other hacky thing
You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns. Fixed that for you. |

Derus Grobb
The Fatal Visionaries The Periphery
97
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Posted - 2014.11.11 15:22:34 -
[9] - Quote
Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Example
Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you move more than 5km away from an object after hacking it, it resets and must be hacked again
You therefore need to bring a friend to hack the other hacky thing
You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.
Yeah it's a good thought but people would just use alts unfortunately.
People without an alt couldn't have a slice of the pie  |

Gilbaron
Free-Space-Ranger Nulli Secunda
1564
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Posted - 2014.11.11 15:30:00 -
[10] - Quote
I'm a bit worried with giving so much more stuff via exploration and escalations. It encourages people to explore, which, in return, decreases the value of the potential loot.
Some of the inferno module bpcs are basically worthless, while others (especially the small ancillary armor rep) are a nice find.
Have you considered giving out other things instead? For example the overseer things? Or at least, adjust the droprates for some things? I personally own hundreds of bpcs that I don't need because I bought huge piles of stuff to get the small asb bpcs. I could equip a whole armada with target spectrum breakers and mjds
Build your empire !
Start today ! Rent Space in Perrigen Falls and Feythabolis
Contact me for details :)
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Chribba
Otherworld Enterprises Otherworld Empire
13191
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Posted - 2014.11.11 15:32:58 -
[11] - Quote
So where's the Polarized Mining Lasers?
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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ChromeStriker
0ne Percent. Odin's Call
785
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Posted - 2014.11.11 15:36:00 -
[12] - Quote
Sleepers.... in K space???
No Worries
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Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1252
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Posted - 2014.11.11 15:45:29 -
[13] - Quote
Chribba wrote:So where's the Polarized Mining Lasers?
/c
They hates us they do. |

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
308
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Posted - 2014.11.11 15:51:13 -
[14] - Quote
So about the polarized weapons, how will this affect module tiericide?
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Maxxor Brutor
Imperial Collective Unsettled.
52
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Posted - 2014.11.11 15:59:39 -
[15] - Quote
Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Like the loot spam cans? :D
CCP Phantom wrote:
A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Not in highsec I guess?
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CCP SoniClover
C C P
690

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Posted - 2014.11.11 16:01:28 -
[16] - Quote
Lil' Brudder Too wrote:So....you never answered this one the Test Server thread....
How exactly are those clouds going to work for someone who has their graphics turned to absolute min graphics....are those clouds still visible? Or will they start to melt said 'not brand-new' PC?
We don't have a quick fix for this, it depends a bit on if we can get special assets here (new type of clouds). In the meantime we'll look into adding more messaging as a warning. Note however that the damage inflicted by the clouds is never so high that flying into one means instant death, only if you're careless. So not seeing the clouds is inconvenient right now but does not make the unplayable. |
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Omnathious Deninard
Novis Initiis
2513
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Posted - 2014.11.11 16:11:39 -
[17] - Quote
Forgive me for being cynical but this does not make up for the exploration loot market starting to crash again.
-
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
745
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Posted - 2014.11.11 16:13:00 -
[18] - Quote
Chribba wrote:So where's the Polarized Mining Lasers?
/c
who doesn't love barges with 0% resists 
although with 0% resists the veldnaught might actually become a vaild gank target. 
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Sentenced 1989
Quantum Anomaly Corporation
118
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Posted - 2014.11.11 16:21:39 -
[19] - Quote
Yea, still don't see the point of these, maybe structure bash and some increased DPS for bombers.
Replicator will be happy with them prolly
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
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Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 16:34:44 -
[20] - Quote
Quote:All the sites will be distributed throughout known space, in all security bandwidths. In high-sec, you are more likely to find the Limited version than the larger versions, while in Null-Sec it is vice versa. All these sites are very rare though, so finding one is not common place.
Quote:The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship. Great - more frigate-specific content for high-sec only. (sigh)
I am currently away, traveling through time and will be returning last week.
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Jeremiah Saken
The Fall of Leviathan
105
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Posted - 2014.11.11 16:40:32 -
[21] - Quote
CCP SoniClover wrote:...The Superior version will require a very dedicated, well equipped and highly skilled explorer to find... All superior sites versions (null relics/datas) should have that kind of threshold.
CCP SoniClover wrote:The Sleepers placed their storage sites as much out of the way as they could to minimize the chance of accidental discovery. This means the sites are most often found on the outskirts of solar systems. I don't know how far from sun they will be but i think it's a hint. I'm here, new site, you can't scan me but it's me. Again all signatures should be more spread through system.
Anyway good direction i think. We need some dangers on sites.
To devs: are you considering adding more hackable structures, like this new site like warpgate "wormhole". Something like ratless combat sites with warpgates and structures to hack?
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Ama Scelesta
100
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Posted - 2014.11.11 17:06:12 -
[22] - Quote
Arthur Aihaken wrote:Quote:All the sites will be distributed throughout known space, in all security bandwidths. In high-sec, you are more likely to find the Limited version than the larger versions, while in Null-Sec it is vice versa. All these sites are very rare though, so finding one is not common place. Quote:The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship. Great - more frigate-specific content for high-sec only. (sigh) CCP seems to believe that high security exploration should be limited mostly to small ship content only. Perhaps as a consequence of that decision small ship content must therefore also always have inferior rewards. The idea of separating ship size limitations and reward levels from each other and adjusting them independently doesn't seem to be popular with the team designing exploration content. |

Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 17:14:25 -
[23] - Quote
Ama Scelesta wrote:CCP seems to believe that high security exploration should be limited mostly to small ship content only. Perhaps as a consequence of that decision small ship content must therefore also always have inferior rewards. The idea of separating ship size limitations and reward levels from each other and adjusting them independently doesn't seem to be popular with the team designing exploration content. The 'inferior' rewards are fine - but it seems like anything larger than a frigate is fast becoming taboo in high-sec.
I am currently away, traveling through time and will be returning last week.
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Two step
Aperture Harmonics No Holes Barred
4810
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Posted - 2014.11.11 17:35:42 -
[24] - Quote
Why aren't these sites also in w-space?
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
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JackEuchre
Order Collective The Obsidian Front
41
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Posted - 2014.11.11 17:37:51 -
[25] - Quote
Is there any other pve type site that will pod you? That seems a bit extreme for a pve or explo site? Its one thing losing a 100m is faction frigate, but losing a well fit pod as well....that would suck. Do they want ppl in high sec to jump in an empty Pod now to do explo? |

King Fu Hostile
Imperial Collective Unsettled.
224
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Posted - 2014.11.11 17:44:40 -
[26] - Quote
Two step wrote:Why aren't these sites also in w-space?
Very much this.
Also, it would be nice for the BPC material requirements to include some Ancient Salvage along with the T2 weapon. |

Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 17:48:53 -
[27] - Quote
Two step wrote:Why aren't these sites also in w-space? They're barely in high-sec, so their exclusion from w-space baffles you why exactlyGǪ?
I am currently away, traveling through time and will be returning last week.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4157
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Posted - 2014.11.11 17:49:45 -
[28] - Quote
JackEuchre wrote:Is there any other pve type site that will pod you? That seems a bit extreme for a pve or explo site? Its one thing losing a 100m is faction frigate, but losing a well fit pod as well....that would suck. Do they want ppl in high sec to jump in an empty Pod now to do explo?
Yes. Just not many.
Recon 3 of 3 for example.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4157
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Posted - 2014.11.11 17:50:40 -
[29] - Quote
Two step wrote:Why aren't these sites also in w-space?
Because they don't cache things there, just take it back to be destructively examined?
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Swiftstrike1
Swiftstrike Incorporated
821
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Posted - 2014.11.11 17:51:10 -
[30] - Quote
Maxxor Brutor wrote:Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Like the loot spam cans? :D Those didn't require co-op, they merely (badly) encouraged it
Targeting, Sensors and ECM Overhaul
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War Kitten
Panda McLegion
5479
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Posted - 2014.11.11 17:51:59 -
[31] - Quote
Two step wrote:Why aren't these sites also in w-space?
Because of lore.
The lore said these are sleeper's caches where they stashed their loot when they couldn't get them all the way back to their WH space home bases. If they made it back to WH space, they wouldn't need these caches. If they put them in WH space that would totally mess up the lore.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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War Kitten
Panda McLegion
5479
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Posted - 2014.11.11 17:53:36 -
[32] - Quote
Arthur Aihaken wrote:Quote:All the sites will be distributed throughout known space, in all security bandwidths. In high-sec, you are more likely to find the Limited version than the larger versions, while in Null-Sec it is vice versa. All these sites are very rare though, so finding one is not common place. Quote:The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship. Great - more frigate-specific content for high-sec only. (sigh)
I see you've nearly reached level 2 in reading comprehension. Keep at it!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 17:54:37 -
[33] - Quote
Standard Sleeper Caches and Superior Sleeper Caches - these are most likely where you get medium and large weapon drops, which for all intents and purposes means this won't be fully realized until well into Rhea. Rhea is already shaping up to be the patch update for Phoebe...
I am currently away, traveling through time and will be returning last week.
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Rek Seven
Probe Patrol
1960
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Posted - 2014.11.11 18:02:46 -
[34] - Quote
Expensive weapon that drop your tank to almost nothing so you can get a 25% increase in damage? ... Seems like a stupid idea.
Sleeper sites in K-space? Sounds cool, as long as they don't include that crappy hacking mini-game.
+1
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Leila Numanor
Sleeper Protection Agency SL33PERS
0
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Posted - 2014.11.11 18:28:41 -
[35] - Quote
What a Great Idea! You Guys should just get it over with and take wh's out of the game. Next thing Coming up Concord in Wh's oO |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
858
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Posted - 2014.11.11 19:16:40 -
[36] - Quote
War Kitten wrote: Because of lore.
The lore said these are sleeper's caches where they stashed their loot when they couldn't get them all the way back to their WH space home bases. If they made it back to WH space, they wouldn't need these caches. If they put them in WH space that would totally mess up the lore.
Yeah - make the distinction between sleepers and the sleepless drone NPCs and then it makes a little more sense if you look at the sleeper's lore.
The weapons themselves though need another pass IMO - the penalty and nature of the weapon just does not balance very well. |

Mharius Skjem
Opacity Circles
125
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Posted - 2014.11.11 19:17:05 -
[37] - Quote
Will there be BPO or BPC of the afore mentioned items in the loot drop.
I don't approve of anything in game that can't be manufactured by someone else.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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HeXxploiT
Little Red X
51
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Posted - 2014.11.11 19:18:17 -
[38] - Quote
Polarized weapons will come in very handy for tasks such as taking down highsec towers & structures. Some subcap ships will flirt with 2900dps now. There will be many other tasks that the polarized weapons are well suited for. Given the penalty of zero resists however I would like to have seen a 30% or even 35% damage bonus.
Very exited about these weapons. |

War Kitten
Panda McLegion
5480
|
Posted - 2014.11.11 19:22:17 -
[39] - Quote
Good grief, when did wormhole dwellers become bigger whiners than highsec dwellers?
Not every feature is going to end up in every space. If you want these entirely Meh-worthy polarized gun sites, you have to trade for some nice juicy Class 4-5 WH content for my lowsec pocket.
Sound fair?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Topher Basquette Dusch-shur
Montana Freedom Fighters
18
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Posted - 2014.11.11 19:24:06 -
[40] - Quote
I couldn't focus on the blog after I read "hit-and-miss"...  |

Red zeon
Sacred Templars DARKNESS.
24
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Posted - 2014.11.11 19:34:02 -
[41] - Quote
this is unclear to me, polarized guns, do they bring all resists down to 0% and you are unable to raise them with resist mods?
polarised guns, and inv field, will have 0% resists? |

Sir Livingston
Club Deadspace
279
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Posted - 2014.11.11 19:36:03 -
[42] - Quote
It's time to launch probes and not dock up until I find one of these.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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War Kitten
Panda McLegion
5483
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Posted - 2014.11.11 19:42:43 -
[43] - Quote
Red zeon wrote:this is unclear to me, polarized guns, do they bring all resists down to 0% and you are unable to raise them with resist mods?
polarised guns, and inv field, will have 0% resists?
Yes - per the dev blog explanation, nothing will raise the resists from 0%.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Zappity
Stay Frosty. A Band Apart.
1536
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Posted - 2014.11.11 19:50:44 -
[44] - Quote
So cloaky camper (sites) can now be scanned down! I like the direction.
Oh, and sites look fun too.
Zappity's Adventures for a taste of lowsec.
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Moreau Rotineque
Speed.
0
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Posted - 2014.11.11 20:05:35 -
[45] - Quote
Really liking the direction this is going in. Some dedicated scanning on the schedule. Really want to find one of these.
Thanks CCP :) |

Ager Agemo
Caldari Provisions Caldari State
445
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Posted - 2014.11.11 20:12:14 -
[46] - Quote
so... the frig weapons i get their use... but... this things are absolutely and utterly useless on anything larger than a frigate/destroyer...
what the hell is a cruiser or battleship going to do with 25% more firepower when it literally gets in average 800% squishier....
the typical cruiser/battleship flies around with 60 to 80% on all resists.... having 0% resists means their full battleworthiness gets hyper nerfed....
polarized megathron 75k EHP (3 mags, 5 armor plates) and 1138 DPS
normal megathron 117643 EHP (DCU, memb, 2 plates, reactive) 911 DPS
Both have scram, web, 1 tracking comp and mwd.
now lets make them shoot each other (they will mostly hit each other for 100% damage due to being scrammed, webbed, the polarized one actualy moves slower due to the huge ammount of armor plates)
it takes 82 seconds for the normal one to explode the polarized one. it takes 102 seconds for the polarized one to explode the normal one.
the normal megathron is 25% more battleworthy than the polarized one.
now lets take into account a fleet.
logistic healing factors Healing factor on polarized ship = 1 healing factor on normal ship = 3 (average resistance 62% equivalent to receiving 1 third of the damage)
the normal megathron is 300% times more effective on a fleet and efficient to heal. likewise same scaling applies to fleet bonuses.
Mobility: polarized ship 911 ms normal ship 954 ms
Lets asume you go untanked and try to make a "kiting" blaster battleship (its like a sort of vindicator i guess....) if you drop the armor plates the polarized ship moves at 985ms (barely any noticeable improvement in speed) but its tank drops to 29k ehp, now it dies in 32 seconds to the normal ship.
once webbed due to blaster range it moves at 300ms, being scrammed as well it moves at 40 ms, ALWAYS it will be hit for 100% of the damage...
the very same logic applies to ALL the battleships and most cruisers (guys like the vagaond can actually pull it off due to being broken fast on afterburner)
i m wrong? can someone point me where are this guns going to be used for pvp aside from frigs/destroyers and niche ships? |

Zekora Rally
U2EZ
3
|
Posted - 2014.11.11 20:16:30 -
[47] - Quote
Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable. |

Ager Agemo
Caldari Provisions Caldari State
445
|
Posted - 2014.11.11 20:18:56 -
[48] - Quote
Zekora Rally wrote:Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable.
yeah... a nightmare will be able to clear lvl 4 missions insanely fast with scorch its speed and shield boosting like a mofo, but this makes this modules quite a letdown, i understand having a tank penalty, but having 100% of your tank penalized its way too much. |

Omnathious Deninard
Novis Initiis
2513
|
Posted - 2014.11.11 20:41:25 -
[49] - Quote
Arthur Aihaken wrote:The devil is in the detailsGǪ "Coming soon in Phoebe: *Limited* Sleeper exploration sites". And by limited, we mean excluding w-space, limited to frigates in high-sec and limited to small polarized weapons only. For a limited time, while limited exploration sites last...
Arthur Aihaken wrote: we mean excluding w-space
So "*Limited* to K-Space" was just no good eh?
-
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Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 20:42:28 -
[50] - Quote
Zekora Rally wrote:Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable. We did bring this up in the testing forum, but to no avail... The only adjustment that appears to have been made is that Polarized weapons now have 3x the ammunition capacity.
I am currently away, traveling through time and will be returning last week.
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Komi Toran
Paragon Trust The Bastion
361
|
Posted - 2014.11.11 20:49:19 -
[51] - Quote
Just ran a Limited Sleeper Cache site. I want to say: well done.
It was a good change of pace from the normal zip in and hack as fast as possible setup. I'm hoping the more advanced ones can still be run in a frigate, and that the only difference there is you mess up and you die. But even if not, it's a welcome addition.
[sarc]But the loot was terrible. My sample size of 1 says that these sites are totally not worth it.[/sarc] |

Arthur Aihaken
X A X
3911
|
Posted - 2014.11.11 20:59:41 -
[52] - Quote
Omnathious Deninard wrote:So "*Limited* to K-Space" was just no good eh? What I was getting at was the 'limitations' (or restrictions) weren't alluded to during testing.
Komi Toran wrote:[sarc]But the loot was terrible. Someone found a Polaried 200mm AutoCannon and Rocket Launcher. They can be yours for the low, low, low price of 500-million ISK and 1-billion ISK, respectivelyGǪ 
I am currently away, traveling through time and will be returning last week.
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Corraidhin Farsaidh
Farsaidh's Freeborn
756
|
Posted - 2014.11.11 21:01:22 -
[53] - Quote
Now...this looks suspiciously like the beginnings of the old 'Non-scannable anomolies' thread the Dinsdale started ages ago...time to start hunting :D |

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1087
|
Posted - 2014.11.11 21:07:04 -
[54] - Quote
Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Example
Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you move more than 5km away from an object after hacking it, it resets and must be hacked again
You therefore need to bring a friend to hack the other hacky thing
You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.
somewhat related:
Two people hacking one box at once?!
That would actually be interesting. One person could sacrifice to a firewall in order to get the other guy to the system core :P
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

Sizeof Void
Ninja Suicide Squadron
520
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Posted - 2014.11.11 22:14:50 -
[55] - Quote
I like the "polarized" module concept.
Have you considered applying it, with a lesser degree of stat reduction, to T2 modules, in general, as part of module tiericide? For example, using T2 weapons would degrade your defensive capability, and using T2 defense modules would degrade your offensive capabilities. Thus, using both T2 offensive and defensive modules, on the same ship, would end up being worse than a T1 fit.
At the same time, metas should become much more rare and drop infrequently (use the meta version of MAPC drop rate as being more typical for all metas). Or increase their reprocessing stats significantly. This will make them much more expensive than either T1 or T2 versions.
So, T1 modules would once again become the "standard fit". T2 modules would be used for "specialized fits". And meta modules would be used when you can't fit your ideal set of T1/T2 modules, need the extra fitting benefits of metas, and are willing to spend the exttra ISK.
This will fix the "no reason to build T1 module" manufacturing problem, while still keeping the manufacturing of T2 modules viable and healthy. |

Sabriz Adoudel
Deliberate Destruction of Spaceships
3595
|
Posted - 2014.11.11 22:44:55 -
[56] - Quote
Chribba wrote:So where's the Polarized Mining Lasers?
/c
I was going to post this... I would love to see these added.
On a serious note, polarized weapons are legitimately useful in POS bashes in highsec, but don't seem to have any other use I can think of (unless they become cheap enough to use in suicide ganking, but even then I expect the supply will be too low; most ganks are done by organised groups and simplicity of logistics is more important than a small power boost most of the time).
Ganking doesn't need a purpose, the gank is its own purpose.
You don't ask why a plague spreads or a field burns. Don't ask why I gank.
|

Arthur Aihaken
X A X
3912
|
Posted - 2014.11.11 23:05:54 -
[57] - Quote
Sizeof Void wrote:For example, using T2 weapons would degrade your defensive capability, and using T2 defense modules would degrade your offensive capabilities. Thus, using both T2 offensive and defensive modules, on the same ship, would end up being worse than a T1 fit. "I felt a great disturbanceGǪ as if thousands of capsuleers suddenly cried out in terror and were suddenly silenced."
I am currently away, traveling through time and will be returning last week.
|

Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
9479
|
Posted - 2014.11.11 23:17:51 -
[58] - Quote
Has anyone realized what this could mean, lore-wise?
CCP Phantom wrote: Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story.
The Jovians have kept a lot of things they don't want us to know about (i.e. ancient Terran ships, ruins, gates, and other tech.) cloaked in some special way for a very long time- The Sleepers (or 'Architects'), being what they are, would have to have been using a very similar if not identical form of technology- and if this is failing, some very big things may happen in the near future, involving much more than just the sleepers.
Between this and Misu Baniya's body parts being collected, I'm starting to be really interested in this- Jovians may be about to become a lot more relevant again (and I would die of happiness if that's the case!) 
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
|

Daenika
MMO-Mechanics.com
163
|
Posted - 2014.11.12 00:36:08 -
[59] - Quote
Quote:All the sites will be distributed throughout known space
CCP, why you hate WH so much? /cry |

Arthur Aihaken
X A X
3913
|
Posted - 2014.11.12 01:01:01 -
[60] - Quote
Daenika wrote:CCP, why you hate WH so much? /cry Wormhole Tears
I am currently away, traveling through time and will be returning last week.
|

Joe Themachine
Sleeper Tech. Research Foundation
52
|
Posted - 2014.11.12 03:06:26 -
[61] - Quote
can you tell us abotu the blueprints for these? Where will they be found? Will they be dropped in sleeper sites? Also will they be BPCs or full BP?
Thanks. I love the changes.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
746
|
Posted - 2014.11.12 03:44:16 -
[62] - Quote
Steve Ronuken wrote:JackEuchre wrote:Is there any other pve type site that will pod you? That seems a bit extreme for a pve or explo site? Its one thing losing a 100m is faction frigate, but losing a well fit pod as well....that would suck. Do they want ppl in high sec to jump in an empty Pod now to do explo? Yes. Just not many. Recon 3 of 3 for example.
I'm not sure on that, I also seem to remember Recon 3/3 getting a whole bunch of changes http://eve-search.com/thread/1198456-0/page/1
sounds like a no, hooray eve-search!
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|

Markus Reese
Debitum Naturae C0VEN
377
|
Posted - 2014.11.12 04:27:15 -
[63] - Quote
Not to be nitty and picky, but all resistances zero, plain and simple?
Seems a bit extreme for what you get, would be better off just using a cheaper variant, removing all resistance modules in general and replacing them with gank items.
I mean logically look at it, if you take two, or even three of your tank slots for some basic resist/rep/buffer and on the conservative end one resist for normal fit, add T2 weapons.
Now want more DPS, do I remove all these tank modules for things that improve my to hit (tracking enhancer, stacked damage mod, etc) or do I completely remove ALL Defences to get the damage from my turrets instead.
Quote:And to restate, when fitted all resistance are set to 0 and canGÇÖt be raisedby other means
I dunno, not good for pve, not good for most pvp except the rare pirate ganking the solo traveler or fast frigs catching some bad roam?
I really hope I am mis-interperating something, but there has to be a better way to adjust the resistances.
Quite clearly, the tracking means they are entirely a kiting fit, meaning the larges are specifically for the Tier3 BCs. Again, in that it is cool, but once more, I cannot see the advantage compared to T2, and using modules to maybe near the same bonus?
Anywhoo, writing it out made it thought out better in my head. So I guess it is nice to have a small gang/fleet/kiting fit. |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1254
|
Posted - 2014.11.12 04:42:14 -
[64] - Quote
Arthur Aihaken wrote:Standard Sleeper Caches and Superior Sleeper Caches - these are most likely where you get medium and large weapon drops, which for all intents and purposes means this won't be fully realized until well into Rhea. Rhea is already shaping up to be the patch update for PhoebeGǪ War Kitten wrote:I see you've nearly reached level 2 in reading comprehension. Keep at it! The devil is in the detailsGǪ "Coming soon in Phoebe: *Limited* Sleeper exploration sites". And by limited, we mean excluding w-space, limited to frigates in high-sec and limited to small polarized weapons only. For a limited time, while limited exploration sites last...
Really not sure where you are getting the highsec only garbage. |

Elyas Crux
Sefem Velox Swift Angels Alliance
4
|
Posted - 2014.11.12 06:47:24 -
[65] - Quote
Maxxor Brutor wrote:Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Like the loot spam cans? :D CCP Phantom wrote:
A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Not in highsec I guess? No you take damage for being within a cloud of gas that will damage your pod and kill you even in highsec. |

Nami Kumamato
School of Applied Knowledge Caldari State
313
|
Posted - 2014.11.12 08:07:45 -
[66] - Quote
CCP Phantom wrote:Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story. The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging! Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions! Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story. Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons! A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Fleet status check : Atlantis - Astero Class Frigate - Online Discovery - Astero Class Frigate - Online Columbia - Astero Class Frigate - Online Voyager - Stratios Class Cruiser - Online Orion - Stratios Class Cruiser - Pending Initial Equipment Configuration Atlas - Nestor Class Battleship - Pending Construction
Load up the starcharts Aura ! We are going on an adventureee!...
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
|

Arthur Aihaken
X A X
3915
|
Posted - 2014.11.12 08:12:17 -
[67] - Quote
Arronicus wrote:Really not sure where you are getting the highsec only garbage. I said limited to frigates for high-sec sites, not that it was limited to high-sec.
I am currently away, traveling through time and will be returning last week.
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
567
|
Posted - 2014.11.12 10:20:29 -
[68] - Quote
Polarised weapons are pointless outside of shooting at things that don't shoot back.
Whoever came up with the concept doesn't understand that approx 75% of a ship's tank is in it's resistances.
A better concept would have been to have these weapons remove the ability to improve a ships resistances
Otherwise..... (1) Fit standard T2 (2) overload (3) Profit |

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.12 11:32:19 -
[69] - Quote
Has anyone seen these sites in Tranquility? What are they called? Are they data or relic by type? |

Nami Kumamato
School of Applied Knowledge Caldari State
314
|
Posted - 2014.11.12 11:43:44 -
[70] - Quote
CCP has noticed me! *swoons*
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
|

Luscius Uta
114
|
Posted - 2014.11.12 11:54:48 -
[71] - Quote
I would like to know more details about the environmental damage's effect on pods. Will the damage be high enough to instapop your pod, so if I lose my ship in a site, will I have to warp my pod out ASAP like in PvP engagements? And even if not, it's going to discourage cloakers from camping such sites.
Highsec sucks.
|

Nami Kumamato
School of Applied Knowledge Caldari State
314
|
Posted - 2014.11.12 12:05:27 -
[72] - Quote
Luscius Uta wrote:I would like to know more details about the environmental damage's effect on pods. Will the damage be high enough to instapop your pod, so if I lose my ship in a site, will I have to warp my pod out ASAP like in PvP engagements? And even if not, it's going to discourage cloakers from camping such sites.
"The sites offer a variety of dangers. There can be environmental damage, where objects, clouds, etc. in the area damage you if you move to close to them."
So I doubt they will discourage them, They'll just keep their distance. Also highly doubt the instapop part - I'm thinking if I bring my Stratios in, it has (at the moment, I might be wrong) arround 55k EHP with 70%ish resistances while DC is active) if they can pop me faster than I can hack the container - well sh*&t....then yea I guess they can instapop the pod. But the damages would have to be absurd.
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
|

Cereminretus
Conoco. Caldari Armed Forces.
5
|
Posted - 2014.11.12 12:36:14 -
[73] - Quote
New sites , nice to have more challange ,but for me normal sleppers are enough. Polarized weapons arent good idea IMO, more dmg without any resist can work olny with kamikaze fleet attacks. Maybe in long range snipe would work. but this is very limited tactics. This shouldnt work in HS gank because of 100% faster blow up on concord and sentry guns. IMO this new modules will be in scarce use if any. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
241
|
Posted - 2014.11.12 14:34:45 -
[74] - Quote
Daenika wrote:Quote:All the sites will be distributed throughout known space CCP, why you hate WH so much? /cry
You know those hole thingees work in both directions right? You can leave your wormhole and do things.
I swear, CCP could put up a giant space anomoly in every system that said "PUSH BUTTON, GET FREE ISK", and someone would ***** because they had to actually push the button.
A bitter vet trying to start anew.
|

Arcos Vandymion
White Beast Inc.
81
|
Posted - 2014.11.12 15:11:19 -
[75] - Quote
0% resists and reduced range at increased ROF and increased capacity. High-Sec POS/POCO bashing, docking wars and ...
someone come up with a third use.
Does it cycle to the next Scorch Crystal on it's own when it burns out one? |

stoicfaux
5406
|
Posted - 2014.11.12 15:22:58 -
[76] - Quote
Arcos Vandymion wrote:0% resists and reduced range at increased ROF and increased capacity. High-Sec POS/POCO bashing, docking wars and ...
someone come up with a third use. Running level 3s in a Mach[1], i.e. raw buffer tanked and the fast RoF is good against "small" NPCs. However, the reduced falloff could still be a problem in that scenario.
[1] Yes, it's a thing.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tzar Sinak
Mythic Heights
144
|
Posted - 2014.11.12 17:01:36 -
[77] - Quote
"The Sleepers placed their storage sites as much out of the way as they could to minimize the chance of accidental discovery. This means the sites are most often found on the outskirts of solar systems."
This. This! Please tell me that the 4ish AU tether that sites currently have to solar system objects has been removed. Also, please tell me that these sites with enhanced detection reduction technology do NOT appear on the discovery scanner.
Since the release of Odyssey I have never had to use the spread formation for exploration. I very rarely start my probes greater than 4AU and centered on planets; its been way too easy.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
|

Tzar Sinak
Mythic Heights
144
|
Posted - 2014.11.12 19:09:50 -
[78] - Quote
One more question, although the blog states that these sites will be seeded throughout known space, the drone regions seem to be a special case for exploration content. Will these sites be found in the drones regions?
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
194
|
Posted - 2014.11.12 23:19:43 -
[79] - Quote
CCP Phantom wrote:Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story. The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good for explorers as they have something new and challenging! Inside those new sites you can find improved "Polarized" weapons which will provide considerably more DPS but will set all ship resistances straight to zero when fitted. That is something good for people who love explosions! Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story. Read all the details about those exciting exploration sites in CCP SoniClover's latest dev blog Sleeper Cache exploration sites & Polarized weapons! A word of warning: Environmental damage at some parts in those exploration sites can result in a pod loss!
Is there a reason that these have to be introduced with lore and can't just be like "hey we're introducing this new weapon that we think will be really useful"?
I say this because CCP has a history of completely backtracking on their lore in making game design changes |

Ima Wreckyou
The Conference Elite CODE.
465
|
Posted - 2014.11.12 23:55:18 -
[80] - Quote
"The price of those weapons should make them not a feasible choice for suicide ganking but only just so, so that their price does not dictate their use too much. This will likely require some future adjustments to drop rate and bill of materials"
What's wrong with more choices for suicide gankers?
the Code ALWAYS wins
|

Ami Tekitsu
People for the Ethical Treatment of Vegetables
1
|
Posted - 2014.11.13 00:28:54 -
[81] - Quote
Arthur Aihaken wrote:"I felt a great disturbanceGǪ as if thousands of capsuleers suddenly cried out in terror and were suddenly silenced." LMAO at that one!
back on topic: Okay, so a weapon that increases DPS at the expense of resists.
I can only think of 2 applications where you don't care about resists: 1) Structure bashing 2) Suicide ganking.
Tell me again how these won't be used by ganker catalysts...
These new guns are just in time to be used against the new tugs which would be a great way to transport numerous, expensively fitted ships, if they weren't totally designed to be ganker magnets.
There was a time when this game strived to be a great PvP game, now it is catering more and more to ganking which is just another word for griefing/bullying. |

Arthur Aihaken
X A X
3918
|
Posted - 2014.11.13 01:19:10 -
[82] - Quote
Ami Tekitsu wrote:Tell me again how these won't be used by ganker catalystsGǪ They'll be too cost prohibitive, for starters. By the time the market on these settles down they'll probably still be priced around Faction weapons.
I am currently away, traveling through time and will be returning last week.
|

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.13 10:06:11 -
[83] - Quote
Question repeated: Are these data sites by type? |
|

CCP SoniClover
C C P C C P Alliance
692

|
Posted - 2014.11.13 10:40:04 -
[84] - Quote
Shon Anzomi wrote:Question repeated: Are these data sites by type?
Yes, they show up as Data sites when scanning for them. |
|

Ben Ishikela
Black Fox Marauders Spaceship Bebop
5
|
Posted - 2014.11.13 12:05:18 -
[85] - Quote
Derus Grobb wrote:Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Example
Site has 2 hackable objects that must both be hacked in order to receive bacon
These objects are at least 15km apart from each other in space
If you move more than 5km away from an object after hacking it, it resets and must be hacked again
You therefore need to bring a friend to hack the other hacky thing
You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns. Yeah it's a good thought but people would just use alts unfortunately. People without an alt couldn't have a slice of the pie 
+1 for coop, but only if its less profitable when doing it on 2 screens. (+1 for these to be in higher-class WormHoles.)
It would be very difficult to do on two screens, if ... there would be a timer that determines the outcome. (the faster the hack, the less loot is destroyed. or similar)
you have to start the cycle of your hacking mod close in time.
[*] if you take too long (after one has finished and the other is yet not), the containers explode and does damage.
Schrodinger's Hot Dropper
Ice for Wormholes
|

Ben Ishikela
Black Fox Marauders Spaceship Bebop
5
|
Posted - 2014.11.13 12:38:33 -
[86] - Quote
seems like i have trouble editing my last post, so this comes here.
Quote:The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship. The reason for restricting the Limited one is that it relies heavily on environmental damage and scaling that type of damage dynamically based on ship size is troublesome. So either the site would have to be completely lethal for small ships or trivial to do for larger ships. The other sites will focus more on giving smaller ships a different route than larger ships, thus allowing them to bypass damage aimed at larger ships. I would like to see Environmental Damage that scales with Signature Radius. why? + SOE-ships use Armor. + Running an Afterburner on explorers would be useful and in fact something new. + not need restrictions - does not encourage frigate-frigate fights as much. + does not hurt the pod as much. + can use drones, to fight off other explorers. + can be run in battleships (dont know why someone would do it, but hey, one more player-choice) (also more shiny to gank) - shield-tank or inertia-stabilizer or MWD or else, will suffer. They will be the most used module to get more speed in running these sites anyway. So its actually a ++, because the player has to balance speed<->tank or just go around the danger with his additional manouverability.
So with this added, is the acceleration gate needed, so people do not warp can-save-can-save-can-done and have to actually fly though the toxin? Make the warp-rules like the large-plex in FacWar.
+ the signature-tanked variant of the prospect would be a good ship, to go out on expeditions and discover new environmental hazards. (if quantity of toxic clouds would increase a bit). But that is another topic ;)
Schrodinger's Hot Dropper
Ice for Wormholes
|

Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.13 21:34:14 -
[87] - Quote
How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength. |

Gustins
Man Garaaks Corp
0
|
Posted - 2014.11.13 22:53:39 -
[88] - Quote
Loot in those sites are ridiculous.. I don't think that 13m from any kind of sites in null sec are worth spending about 10-15 min de-cloaked? In that time I could find 1-2 relic sites (if I'm lucky and I usually am ) which would give me at least 30m..
I do understand that this is smallest version of new site, but still 10-15 min de-cloaked for 13m??? :D Even smallest ghost sites in hi-sec drops more :) |

Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.14 02:17:04 -
[89] - Quote
Gustins wrote:Loot in those sites are ridiculous.. I don't think that 13m from any kind of sites in null sec are worth spending about 10-15 min de-cloaked? In that time I could find 1-2 relic sites (if I'm lucky and I usually am  ) which would give me at least 30m.. I do understand that this is smallest version of new site, but still 10-15 min de-cloaked for 13m??? :D Even smallest ghost sites in hi-sec drops more :) As was expected. I will never spend 10-15 mins for site, that do not give permanent minimum of 100kk isk and where i need to hack every container and have risk of losing ship and pod to gas cloud for nothing. |

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.14 07:28:14 -
[90] - Quote
Gustins wrote:Loot in those sites are ridiculous.. I don't think that 13m from any kind of sites in null sec are worth spending about 10-15 min de-cloaked? In that time I could find 1-2 relic sites (if I'm lucky and I usually am  ) which would give me at least 30m.. I do understand that this is smallest version of new site, but still 10-15 min de-cloaked for 13m??? :D Even smallest ghost sites in hi-sec drops more :)
Well I guess the nullsec will spawn the better kind of site. From what has been said I gather you could do the better sites in small ship too, but with more conscious piloting to avoid damage. Those frigate - sized sites will fit good in high sec.
When you wrote that the loot was around 13MM, did you actually run one of these sites? Or more than one? Because there can be lot of variety. Nullsec relic site can give 19MM one day and 57MM the other day - speaking for last couple of days for me.
|

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.14 08:00:33 -
[91] - Quote
Franceska Danes wrote:How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength.
More than that, Astrometrics5 rest 3, sister launcher + probes on a astero, NO gravity, 95.666 strength according to eft, i was stuck at 99.4 % :) |

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.14 08:11:52 -
[92] - Quote
Shon Anzomi wrote: Those frigate - sized sites will fit good in high sec.
Only in the sense that only the odd guy exploring in a frigate willing to put up with 90 cores and 80 restoration nodes will get them, instead of the ishtar, stratios and cerberus guys. |

Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.14 09:36:17 -
[93] - Quote
Barton Breau wrote:Franceska Danes wrote:How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength. More than that, Astrometrics5 rest 3, sister launcher + probes on a astero, NO gravity, 95.666 strength according to eft, i was stuck at 99.4 % :) are you talking about Limited Sleeper Cache? |

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.14 10:01:38 -
[94] - Quote
Barton Breau wrote:Shon Anzomi wrote: Those frigate - sized sites will fit good in high sec.
Only in the sense that only the odd guy exploring in a frigate willing to put up with 90 cores and 80 restoration nodes will get them, instead of the ishtar, stratios and cerberus guys.
Yeah, I see lot of those when doing the sites in wormhole space in my T1 Heron with T1 analyzers. Yes, I lose about 10-15% of the cans, but it makes it hell of a return to do these sites on ship that costs 1MM with all the fittings. |

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.14 19:34:44 -
[95] - Quote
Franceska Danes wrote:Barton Breau wrote:Franceska Danes wrote:How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength. More than that, Astrometrics5 rest 3, sister launcher + probes on a astero, NO gravity, 95.666 strength according to eft, i was stuck at 99.4 % :) are you talking about Limited Sleeper Cache?
Oui. |

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.14 19:41:35 -
[96] - Quote
Shon Anzomi wrote:Barton Breau wrote:Shon Anzomi wrote: Those frigate - sized sites will fit good in high sec.
Only in the sense that only the odd guy exploring in a frigate willing to put up with 90 cores and 80 restoration nodes will get them, instead of the ishtar, stratios and cerberus guys. Yeah, I see lot of those when doing the sites in wormhole space in my T1 Heron with T1 analyzers. Yes, I lose about 10-15% of the cans, but it makes it hell of a return to do these sites on ship that costs 1MM with all the fittings.
The point was more that in genereal in high searching for data / relic (heh) can be dull in general, thus i am not sure a sleeper cache every 10 systems is that much of a deal.
Btw, m == kk == MM ? Similarly k == KK ? :) |

Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.14 21:26:19 -
[97] - Quote
Barton Breau wrote:Franceska Danes wrote:Barton Breau wrote:Franceska Danes wrote:How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength. More than that, Astrometrics5 rest 3, sister launcher + probes on a astero, NO gravity, 95.666 strength according to eft, i was stuck at 99.4 % :) are you talking about Limited Sleeper Cache? Oui. if not, then you suck noob and dont write here. |

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.14 23:50:24 -
[98] - Quote
OK, I found and hacked one of these.
Its not that difficult to scan them down. Once you are at 99% and 0.25 AU just move the probes closer together and you are done.
I have found the site - it already had two wrecks :)
The hacks are weird mix of nullsec and high sec in a way that they are complex and contain suppressors and restoration units, but there is not that many of them as you would find in nullsec. Also there seems to be more tries to them than two. They use relic analyzer, which is bit weird as the site is data site. Perhaps the first cans to gain access to the pocket was data, but I dont know. I was second person to enter there.
The only serious damage dealer is the cloud that can be tamed by hacking the remote pressurization unit. I think that unit was the hardest hack and failing will do some damage. Other clouds are quite harmless and you can survive in exploration frigate with shield repair going. I did not try the egg shaped silo to explode, but I did try the cloud - it destroyed me pretty quickly, but did no damage to the pod.
One can - probably the best - I did not hack because it was behind forcefield and I couldnt find any can that would switch the field off. I suppose it should have been that remote defence unit, but it was nowhere to be seen on overview. Site despawned after I have done all but that one cans and left to get new ship. The loot was crap, just some R.A.M stuff, and normal guns, nothing fancy. It was fun though and I have to figure out the forcefield can, It bothers me I couldnt find the unit which opens it. |

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.15 06:03:52 -
[99] - Quote
Franceska Danes wrote:Barton Breau wrote:Franceska Danes wrote:Barton Breau wrote:Franceska Danes wrote:How much probe's scan strength do i need to scan Limited Sleeper Cache?
Currently: for scanning hardest data/relic sites, i need ~90 scan strength. More than that, Astrometrics5 rest 3, sister launcher + probes on a astero, NO gravity, 95.666 strength according to eft, i was stuck at 99.4 % :) are you talking about Limited Sleeper Cache? Oui. if not, then you suck noob and dont write here.
You are not especially bright, are you?
Oui |

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.15 06:13:14 -
[100] - Quote
Shon Anzomi wrote: One can - probably the best - I did not hack because it was behind forcefield and I couldnt find any can that would switch the field off. I suppose it should have been that remote defence unit, but it was nowhere to be seen on overview. Site despawned after I have done all but that one cans and left to get new ship. The loot was crap, just some R.A.M stuff, and normal guns, nothing fancy. It was fun though and I have to figure out the forcefield can, It bothers me I couldnt find the unit which opens it.
Yes, sometimes i find a forcefield without the can that disables it in a partially finished site (but dunno if the security can does that, i didnt dare to not hack it yet when it is there), i did not notice it at first, maybe it is the promised "you have to hack in the right sequence" thing.
Didnt have enuf dps to get it down :(
I got around 10m each time.
|

Space Wanderer
131
|
Posted - 2014.11.16 17:13:00 -
[101] - Quote
I am a bit skeptic about this change.
Let me clarify. I am all in favor of making scanning a profession that requires more knowledge and effort; I always have, and I still believe that one of the biggest mistakes of odissey has been how much scanning has been dumbed down.
And apparently with this change CCP is admitting that I was right, because they are following the typical WOW cycle: 1) Introduce a new and exciting feature which is challenging (apochrypha scanning, which honestly was a bit too easy to start with) 2) Dumb it down so that everybody and their dog may achieve it (odissey scanning) 3) Introduce some new hard-to-achieve shiny to pump new life into the now uninteresting old feature (polarized weapopns)
But honestly, "polarized weapons"? That's all you could think to breath more life into scanning? Previous iterations on professional sites have introduced something original which really expanded the game introducing several strategic options (most notably invention and T3 ships). While this iteration, which should be the scanning endgame, introduces... ....polarized weapons??? I have many doubts that a tool that could be of use for suicide gankers, but almost noone else, would justify the effort of roaming with a scanning oriented character/ship, while the same character could be used in a more multipurpose ship. We'll see how much isks will those weapon fetch on the market, but from my standpoint I think that going after them is probably not worth the effort.
Honestly, if you guys realized you made a mistake in dumbing down scanning so much, couldn't you just make the exisiting professional sites harder to scan? |

Soldarius
Deadman W0nderland The 99 Percent
879
|
Posted - 2014.11.16 19:20:52 -
[102] - Quote
So, I happened across a Limited Sleeper Cache yesterday in losec. Here's my thoughts on the site.
Scanning the site required a well-skilled pilot in a Helios covops using T2 launcher, sisters core probes, 1x deviation module, DCII, EANM, RAH, and 2x gravity cap rigs. I initially tried scanning the site with a T1 launcher, probes, and no rigs. It was not possible. I did get it to 95%. No implants were required.
Upon entry to the site, I found the accel gate. Interesting. Go through the gate. Find several containers with attendant hazardous gas clouds. Cargo scanning worked as normal. Of the several containers, 3 had good stuff; story-line BPCS or sleeper blue loot. Rest was random meta modules (800mm repeating cannons as loot?), junk, or nothing.
So I started hacking a can. Then I get a message "ZOMG You gonna die!" My tank starts to vanish at an alarming rate and some visually attractive AoE effects go off. Pretty! Oh, wait. Imma die! GTFO.
Getting too close to the source of the gas clouds (LCS in the middle) may trigger them to explode. If that happens, you better run. They do a crap ton of AoE thermal damage. Got out in about 25% armor. From then on I was more careful to keep distance from the source of the blue clouds.
The central white cloud had a good container in it. But getting within 15km of the can promptly resulted in a constant stream of AoE thermal damage that was completely beyond the ability of my covops pilot to tank in her current configuration. Fortunately, using the RAH allowed me to see what kind of damage to tank. But it would also cap me out in less than a minute. So I went back to hisec a few jumps away and bought a set of hideously overpriced T2 armor hardeners.
Was still completely unable to tank the damage. It blew through my frigate buffer far too quickly to even begin thinking about hacking the can. Got out in structure.
Considering that most frigates don't have very many low slots, and I definitely didn't have the PG for plates, I decided to switch to an active tank. So I went back to hisec again and got a meta 4 small armor repper and a full set of hardeners.
This is when I realized that you cannot warp inside the site. Had a feeling that might be the case. But was worth testing. So I had to anchor my depot twice.
My first attempt was more of a tank test to see how well I could tank the damage. Didn't bother trying to hack. Slow boating through the cloud took so long that I had to leave almost immediately upon getting within hacking range. Even then, I was too low on cap to run my repper long enough to hack. I could have gone back to base yet again to get another thermal hardener in place of the DCII. But after some consideration, I decided to pulse the MWD once, coast in, and run the hardener overheated.
This proved just sufficient to allow me to tank the damage long enough to hack the container and get out with an empty cap and lots of heat damage. I did not have to run the repper constantly. Was able to pulse it.
I would recommend a double Thermal hardener setup with an active repper. An AAR would probably work better if you can fit it, and if it will last long enough. If there is a covops with 4 lows, that would probably be better. Could then fit a mAPC. I had to offline 3 different modules before I could online the repper. Yes, I have Engineering 5 (or whatever its called now) on that character. A PG implant might help. And if you can squeeze in some cap recharge, that would be good, too. CPU wasn't an issue.
So, the site was difficult and required a pretty specialized fit. It took some planning and some playing with the fit. But I was able to do it in a covops with a well-skilled exploration character that also has crappy combat skills.
The rewards were... meh. Couple storyline BPCs and a couple million in sleeper blue loot. But with only the one losec site as an example, I could have been unlucky.
CCP, I enjoyed the challenge. thx
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
|

Sam Spock
The Scope Gallente Federation
17
|
Posted - 2014.11.17 02:45:41 -
[103] - Quote
Did a few of these in highsec with my explorer alt in a Buzzard. t1 launcher, sisters probes and a scan pinpointing array 1. Don't have astro to 5 yet but was able to get it to scan with just a little bit of probe adjusting at the end.
I would pretty much say that this is a site that not only encourages you to use a cargo scanner, I would say it would be mandatory. Moving from can to can requires to to go far out and find a way in that keeps you from the clouds and the explosive eggs. If you can figure out which ones are worth it first then that is the best way. I was able to do a couple of them without turning off the pressurizing thing because there was nothing worth getting in there.
I do see that it would be a good site for a pair of explorers since there is one can that is not inside the pressure vessel but is close enough to the cloud to take damage from it. I was able to get it when some one else came into the site and hacked the pressure thing.
Came out with two polarized neutron blaster bpc's (no CODE., I won't sell them to you! ), two storyline bpc's, some blue loot and various things like r.a.m out of five sites. A lot of that stuff does not have much value but at least it is a variety. one site even had r.db in some of the cans.
I would suggest to ccp to change the picture for the polarized weapons to have a different color in the upper left corner. As it is it looks just like the T2 version and you only have the name to go by. Keep the II but change it to green or something.
Warnings about getting too close to something would be nice since visually it is hard to tell. |

Komi Toran
Paragon Trust The Bastion
375
|
Posted - 2014.11.17 06:14:44 -
[104] - Quote
Soldarius wrote:Upon entry to the site, I found the accel gate. Interesting. Go through the gate. Find several containers with attendant hazardous gas clouds. Cargo scanning worked as normal. Of the several containers, 3 had good stuff; story-line BPCS or sleeper blue loot. Rest was random meta modules (800mm repeating cannons as loot?), junk, or nothing. The ones that have nothing? They're probably the ones you want to hack so that you aren't screaming "ZOMG You gonna die!"
|

Barton Breau
University of Caille Gallente Federation
95
|
Posted - 2014.11.17 09:26:27 -
[105] - Quote
My observations
1) the can that disables the defense field explodes on failure (second failure?), will probably kill you if untanked 2) clouds do around 100dps, can be tanked, seems to me that several damage types are present, dcu strongly advised due to 1) 3) defense field seems to need about 200dps to get down, needs more testing
Its like someone designed these specifically for SOE ships. |

Space Wanderer
131
|
Posted - 2014.11.24 18:28:02 -
[106] - Quote
Ok, I hopped on SISI and had some fun trying to find these sites. Some observations:
1) I found only some limited sleeper caches. From what I understand from the feedback thread on the test server the new sites are not on sisi yet, so no surprise here. 2) The signature size of the limited sleeper cache is most likely 1.125, so more difficult to find than the most difficult site (as the dev blog correctly says), but not really difficult. I am waiting to see how difficult are the other caches. 3) polarized weapon loot is rare, so it probably won't be much used as a gank weapon. However if it doesn't find another niche it probably won't make them pricey enough to justify the effort and the risk. Low offer but also low demand.
That's all for now. We'll see more when the other caches hit sisi. |

Robby Titan
Federation Navy 3rd Fleet To Be Determined Alliance
7
|
Posted - 2014.12.06 20:58:47 -
[107] - Quote
Looking forward to being lucky enough to find one of these in High sec. Just excited to see what's in them and how I can navigate around things. Love where this is going and how it ties into the back story of Eve Online
If your boat hasn't come in yet, swim out to it
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