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1. [UI Idea] Mass sell function, CCP pls take a look at this - in Player Features and Ideas Discussion [original thread]
Max, you are just lazy. Stop complaining and deal with it. joking aside, I like idea about filling buy orders with some proposed limits to % of price. Hell even if that button would sell only to first buy order every stack it would be usefull (...
- by DirtyJob - at 2014.09.21 11:09:00
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2. Sticky:Reserved #4 - in Wormholes [original thread]
Shame that WH space even in higher tiers wormholes will become less welcoming to smaller groups. Shame that CCP is stubborn with mechanics of change (chance and mass based) instead of adding come speed/tactic flavor for sub-caps. I just hope tha...
- by DirtyJob - at 2014.08.20 23:12:00
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3. Sticky:Reserved #4 - in Wormholes [original thread]
Traiori wrote: DirtyJob wrote: I also agree that making function proportional to momentum would add another tactical flavour to wh fights. Not momentum. Momentum would mean that slow-moving mass-heavy things (like dreads) would land a...
- by DirtyJob - at 2014.08.06 15:55:00
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4. Sticky:Reserved #1 - in Wormholes [original thread]
Torval Shank wrote: From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often...
- by DirtyJob - at 2014.08.06 15:47:00
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5. Sticky:Reserved #3 - in Wormholes [original thread]
Stacy Lone wrote: I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the establ...
- by DirtyJob - at 2014.08.06 15:44:00
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6. Sticky:Reserved #1 - in Wormholes [original thread]
Looks good. Easier to kill carrier's capacitor in Pulsar. Little shame in wolf-rayet resist changes but nothing I cannot live with. Maybe there will be less stalemate with dps. Black hole is good. Red Giant sound exciting. Dunno how often we wi...
- by DirtyJob - at 2014.08.06 15:38:00
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7. Sticky:Reserved #3 - in Wormholes [original thread]
Fresh idea. I like fact that it will not outright kill smaller groups. Even if someone would drop on them they have chance to kill few agressors.
- by DirtyJob - at 2014.08.06 15:33:00
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8. Sticky:Reserved #4 - in Wormholes [original thread]
Traiori wrote: 20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community: 1) ...
- by DirtyJob - at 2014.08.06 15:21:00
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9. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
If you really really must change mechanics. What about spawning distance on other end should be connected with speed of ship before jump? Then as some ppl suggested you can still use "sniper" doctrines and have some options when jumping on other s...
- by DirtyJob - at 2014.08.03 19:26:00
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10. New Pos Mod? Personal Ship Maintenace Array - in Wormholes [original thread]
Yes, please. We waited long enough since personal hangars.
- by DirtyJob - at 2014.01.22 00:52:00
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