| Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Kadl
Imperial Academy Amarr Empire
32
|
Posted - 2013.05.09 15:26:00 -
[1] - Quote
I want to give you my first impression before reading the rest of this thread. I only had a short amount of time to look at the test server so there may be many details that I have missed.
Initial general impressions 1) Impression after 30 seconds: Gack! This is confusing and horrible. 2) Where did that colored thing go? Having the colored site locators disappear may make sense from a design prospective, but it looked like some random thing disappearing from my screen. 3) Everything else looks bland. The planets and stellar features are distinctly nondescript in comparison to the brightly colored sites.
Attempts at using 4) I want to try scanning down that orange site. Where is it? When I go to the map I do not see the sites that I see from the system scanner. The 100% sites are not there. The sites to scan do not have an approximate location, even though you gave that to me in the ship view. Please provide an approximate location for those things so that I can orient myself when switching between the two views. The information can be very inexact since I know that I need to scan it down. 5) I am losing the sites that I did scan down? This is a cruel joke. I should have those sites identified in both the map and ship view as green with 100%. 6) I must have seven probes? Why didn't you sell me a seven in one probe, or why not let me launch what I have? You know sometimes I just want to launch one probe to see what is around. The seven probe thing neither makes sense, nor is functional. 7) Warp to, but not align? I should be able to align to the sites as well as warp to them. I can align to nearly everything else in my ship's view. 8) Have I found everything? I missed one site because of it's orientation with respect to my ship. I want a list, but I have read that you don't. At the very least I need to be able to go to the system map and see all of the sites at once. That might be a replacement for the list. 9) Which direction is that? Orienting in space and making certain you are viewing all of the space is a special mental peculiarity like color blindness. It is especially difficult in a computer game because you do not have a kinesthetic sense or sense of balance. The system should have multiple methods of identifying the locations so that they are accessible to more people. You should also consider the needs of the blind community. Again a list would be good, the map should be populated, and you may be able to think of other options. |

Kadl
Imperial Academy Amarr Empire
32
|
Posted - 2013.05.09 17:59:00 -
[2] - Quote
CCP Paradox wrote:Just wanted to chime in, it's still a public holiday here in Iceland. I'm still compiling all of your feedback though, and will go over it with the team tomorrow. We will then start replying to a few of the points here.
Big thanks for the feedback, I know you guys are passionate about it and so are we.
It seems you have a big task to iron out all of the problems in these new changes.
I have found a number of points in this list that seemed significant to me.
100% scans T2 modules requiring skill at level 1? Numerous posts about launching single probes. Numerous posts about deep space probes. Resizing columns/centering probe map Shift+Alt (haha! Choosing the quick keyboard layout change key combo!) also 4 probe pattern (CCP limiting options/innovation) also Spread formation (example of CCP not knowing how things are done) Shift does opposite Numerous posts angry at the removal of personal skill in the scanning process. Probes expire without a timer Warp indicator lines (green lines) are gone Custom probe setups?
To this list I would add the integration of the system scanner into probe scanning. Different groups and people are working on these but the features should be integrated and functioning with each other.
CCP Paradox wrote:Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it. That you are considering this is good. Providing some basic formations is fine, but as the spread location shows, CCP will not know the best formation for every situation. One person suggested adding this to scripts. You could also add a custom probe button to the scanning formations list (player custom). The last formation is ok, but being able to customize the formation bar is better.
CCP Paradox wrote:Not easier, but more accessible. We are not trying to reduce the art of scanning down to a simple click, we are aiming to make scanning more accessible to those who want to use it, but still requires you to master the art. This sounds exactly the same as marketing speak. Hopefully you will return some of the skill options to us. For example allow the 8 probes so that people can do their own thing and discover ideas that CCP has not thought about.
CCP Fozzie wrote:The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it. This list is in the same location as the list produced by probes. It would be nice to confirm that Fozzie is not planning on removing the probe scanner list. I would assume that he is only talking about the onboard scanner analyze button. As part of integrating the work from these two separate groups removing this list causes problems. I can see the anomaly, but it won't appear on my list... |

Kadl
Imperial Academy Amarr Empire
35
|
Posted - 2013.05.10 17:13:00 -
[3] - Quote
CCP Tallest wrote:Hey all.
Lovely feedback. Keep it coming.
Thank you for the update. It seems like the plan is to replace the deep space probe with the sensor overlay. I hope that the Five-O group knows this and can come up with a sufficient replacement.
Who should we be talking to for putting the sites identified by the sensor overlay on the system map? |

Kadl
Imperial Academy Amarr Empire
35
|
Posted - 2013.05.10 17:41:00 -
[4] - Quote
Ischie wrote:Deep Space Probes  Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad.
The new system scanner does not give the same info, but it does have an infinite range. |

Kadl
Imperial Academy Amarr Empire
35
|
Posted - 2013.05.10 18:01:00 -
[5] - Quote
Sulvorati Kunoki wrote:Kadl wrote:Ischie wrote:Deep Space Probes  Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad. The new system scanner does not give the same info, but it does have an infinite range. Infinite? No.
Infinite is Fozzie's wording not mine. It is clear that he intends the sensor overlay to show all anomalies and signatures within a system no mater how far away. |
| |
|