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1. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Weaselior wrote: the solution to bid sniping is ebay-style bids where you give it a max and it .01 isks for you up to that max you put in your max bid, if it's sniped then your max bid was exceeded, if you're unhappy about that you should have...
- by Kadl - at 2014.04.30 17:43:00
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2. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Green Gambit wrote: Kadl wrote: You discussed snipping as a problem. It is a technical problem of certain bidding systems, and can be significantly reduced by choosing a good auction system. You don't need an alternative system, you just...
- by Kadl - at 2014.04.30 17:41:00
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3. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: We implemented the basic bid system in a very rudimentary form as first iteration, to make sure it was functional. We have several follow-up iterations on it to make it more robust and interesting, not sure if and when we'...
- by Kadl - at 2014.04.30 17:11:00
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4. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
This sounds like quite an interesting system. With the right tweaks, you may be able to create some real economic geography with some specialized systems. My biggest fear is that you will get some parameter off and the economic systems will be dom...
- by Kadl - at 2014.04.30 16:18:00
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5. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
John Ustinov Donne wrote: Comrades, This proposed re-education of the intellectual researching elite will better serve the needs of the Revolution. I consider with interest the new linear scale with a base resource cost of Y, where ME 0% requ...
- by Kadl - at 2014.04.29 21:33:00
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6. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Proton Power wrote: Question, sorry if asked already: T2 Component BPO's. Currently they need very little research to hit "Perfect". After patch how will that work and what would be optimal now to get them to Perfect after patch? The curren...
- by Kadl - at 2014.04.29 21:22:00
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7. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
In EVE time is advancement. We can go down the road of questioning people's advancement choices. For example we could question the sanity of people who invest skill points in Specialized Weapon Skills at level V. Or we can acknowledge their effort...
- by Kadl - at 2014.04.29 20:36:00
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8. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Some thoughts: Will Teams effect the costs of production (such as material efficiency)? - This could significantly change analysis in this area. System facility costs provide some lumps but not huge lumps. A system with a system facility cost of...
- by Kadl - at 2014.04.29 17:17:00
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9. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
So the Teams are NPCs and the production costs are calculated system wide. CCP uses a labor metaphor for production costs. Those are all fun and interesting. I will have to spend some time looking at the details closer. I am excited to see the Tea...
- by Kadl - at 2014.04.29 15:25:00
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10. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Bad Bobby wrote: Aryth wrote: Weaselior wrote: Bad Bobby wrote: Aryth wrote: After some internal debate we want to point out something. It isn't 6.25%. It will be more like 60%. I doubt CCP wants T2 BPO production to more than doubl...
- by Kadl - at 2014.04.28 22:19:00
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11. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Bad Bobby wrote: Kadl wrote: Perhaps we can settle for constructive arguments? I'd like that. Historically the nature of the argument between the two camps has been along these lines: Person A: Remove T2 BPOs because they are ruining the...
- by Kadl - at 2014.04.28 22:11:00
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12. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Althalus Stenory wrote: Kadl wrote: Currently, there are perfect build numbers for the number of materials needed to build an object. The object also has a waste factor. The production is perfect materials + waste factor materials. ME Resea...
- by Kadl - at 2014.04.28 21:51:00
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13. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Althalus Stenory wrote: There are some "shadows" in this devblog I think.. You say you will remove waste in blueprints... but which waste ? Since you are speaking about reprocessing change I can only think it's Extra Materials ? But you are sa...
- by Kadl - at 2014.04.28 21:32:00
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14. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Bad Bobby wrote: Seith Kali wrote: Bad Bobby wrote: Seith Kali wrote: I ask you again, how many do you have? Lots. I find when discussing matters like this it helps to have some first hand experience. I hear a vested interest goes ...
- by Kadl - at 2014.04.28 21:18:00
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15. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Having read through the thread I now have a few comments. Firstly, 95% nice changes. Complexity simply for complexities sake is a bad thing and the ME changes are a good simplification without loosing significant effect. S...
- by Kadl - at 2014.04.28 21:10:00
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16. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Steve Ronuken wrote: Quick question: How long will it take to create 20 max run copies of an Expanded Cargohold I? Right now, it's about 100 hours. To fully manufacture that, (at PL 0), that's around 800 hours to manufacture. I assume you'...
- by Kadl - at 2014.04.28 20:47:00
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17. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Lady Storm wrote: Can someone who is better at math explain to me how this is going to effect my capital prints (both components and hulls) The way im reading it, is all the component bpo anything above 10 in the current system is going to be w...
- by Kadl - at 2014.04.28 20:21:00
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18. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
tiewan wrote: As for the T2 BPO topic.. I think people like to make it a bigger issue than it is. Over time I am sure very slowly they will be reduced in numbers without ccp needing to do anything. Yes they will slowly be lost over time. ...
- by Kadl - at 2014.04.28 20:17:00
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19. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Seith Kali wrote: If we could get cargo scanners for pos modules and assembly arrays + labs dropped loot then it would be an issue. As it stands your far more likely to spend hundreds of man hours bashing High Sec pos's for t1 bpcs as you are a...
- by Kadl - at 2014.04.28 20:11:00
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20. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Abla Tive wrote: I am not fully familiar with POS's, but I seem to recall that you could copy faster on a POS than on a station. This speed up was non trivial as I recall. For a T2 BPO owner, would it now make sense to run a POS to make copie...
- by Kadl - at 2014.04.28 20:03:00
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