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| Author |
Thread Statistics | Show CCP posts - 45 post(s) |

Loraine Gess
Confedeferate Union of Tax Legalists
246
|
Posted - 2014.04.30 16:22:00 -
[331] - Quote
Aryth wrote: Too bad. You already failed not realizing its the Aryth club.
I want a refund. |

Callic Veratar
601
|
Posted - 2014.04.30 16:22:00 -
[332] - Quote
I have determined a potentially viable incentive to bid on teams: All money spent as a part of the winning bid is used as credit towards the fees paid to the team.
For example, 3 of my corp mates and I decide to bid 50M each to get a good battleship manufacturing team (assume a +10% build cost for the sake of easy). If installing each battleship construction job costs 10M, I would be able to install 50 jobs to use the credit for hiring the team. If I run 60 jobs, I have to pay extra and if I run 40, I wasted 10M.
This would create a great incentive to actually pay for a team and not hope to leech off others, because by definition, anyone that doesn't pay for a team will be paying less for manufacturing using a team. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
475
|
Posted - 2014.04.30 16:24:00 -
[333] - Quote
It's obviously the quernsclub. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Green Gambit
Blue Republic RvB - BLUE Republic
55
|
Posted - 2014.04.30 16:26:00 -
[334] - Quote
Victoria Sin wrote: The only way you can give a confidence interval is if you know how accurate your measurement is. If you don't know how accurate it is, you haven't made a measurement and you certainly can't come up with a confidence interval. Same with this new industry system.
Course you can.
The min and max values in the system are mostly already detailed in the devblogs. You can also calculate what your current cost is. So you've already got enough information to work out what your max deviation is.
All that's left is to look at how likely the variables are to change, and how much of an effect each of those has on the build cost. That's your risk assessment.
What I don't understand is that you've just said you can do this with the market sell price - so why can't you do this with the other variables? |

Wulfy Johnson
NorCorp Security
41
|
Posted - 2014.04.30 16:29:00 -
[335] - Quote
Im realy excited about the indy changes, but just want to throw an idea out on the workforce training. We have strange comoditys ingame that can be used towards this, you know, janitors, slaves, soliders and such, that could be out into use.
Train them, feed them (other commoditys) and sell/rent them out.
This way some of the odditys of the game gets a use, and can be expanded on by more of edens inhabitans. |

GreasyCarl Semah
A Game as Old as Empire
109
|
Posted - 2014.04.30 16:30:00 -
[336] - Quote
Dear God I thought the first couple of blogs had some rough spots in them. This whole thing is a terrible idea. This will promote a lot of volatility in items that are material intensive while leaving others completely unaffected. I was fully expecting "teams" to mean cooperative gameplay for industrial players. This is solving a problem that doesn't even exist while creating a hundred new ones.
|

Chic Botany
Pator Tech School Minmatar Republic
79
|
Posted - 2014.04.30 16:30:00 -
[337] - Quote
My brain aches 
Are you on a mission to make industry as complicated as possible so people give up on it so you can justify introducing microtransactions for stuff? or have you got shares in various pharmaceutical companies as people have breakdowns trying to work out how much how long and how the heck to build something.
|

Callic Veratar
601
|
Posted - 2014.04.30 16:34:00 -
[338] - Quote
I would also like to propose module meta teams (as an eventual thing). Rebalance the meta level 1-4 modules, decrease their drop rates in missions significantly, and add in teams that can produce +1-4 meta modules of a specific type for some extra cost (+2-8%ME?). |

Seith Kali
GoonWaffe Goonswarm Federation
9
|
Posted - 2014.04.30 16:35:00 -
[339] - Quote
Chic Botany wrote:My brain aches  Are you on a mission to make industry as complicated as possible so people give up on it so you can justify introducing microtransactions for stuff? or have you got shares in various pharmaceutical companies as people have breakdowns trying to work out how much how long and how the heck to build something.
Take your tinfoil elsewhere please, this is a thread for grown ups.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
602
|
Posted - 2014.04.30 16:35:00 -
[340] - Quote
Green Gambit wrote: What I don't understand is that you've just said you can do this with the market sell price - so why can't you do this with the other variables?
If CCP want to pile a lot of further cocking about into research and industry then that's up to them but I personally can't be arsed with it. And the 3 characters I've got dedicated to it at the moment won't be arsed to sub their $15 for it either (note: I don't buy Plex).
Making teams with PI? Teams dying at the end of the month (cue idiotic explanation)? Teams not being real players with free industry slots but these little drones the DB spawned? What is it apart from another little griefing tool CCP are handing to RvB and Goons, a further ISK sink and cost to doing business and some extra buttons the industry player has to click to get his stuff done.
Terrible. |

Sturmwolke
561
|
Posted - 2014.04.30 16:35:00 -
[341] - Quote
Consider introducing random constellation, regional locked teams i.e. they are only willing to work within certain 2-3 constellation or 2-3 regions. This global auction makes things a little too chaotic and panders to those with the biggest stick.
Next : 1) How are team stacking handled? e.g. if 2 teams with overlapping bonus are hired. 2) Is there a cap to the maximum number of teams that can be hired by the solar system? 3) How many teams will CCP spawn on patch day? Is there an estimate?
|

Aryth
GoonWaffe Goonswarm Federation
1509
|
Posted - 2014.04.30 16:35:00 -
[342] - Quote
GreasyCarl Semah wrote:Dear God I thought the first couple of blogs had some rough spots in them. This whole thing is a terrible idea. This will promote a lot of volatility in items that are material intensive while leaving others completely unaffected. I was fully expecting "teams" to mean cooperative gameplay for industrial players. This is solving a problem that doesn't even exist while creating a hundred new ones.
If you didn't consider a functionally anonymous system within EVE that promoted no player interaction a problem then sure. This probably looks worse. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Weaselior
GoonWaffe Goonswarm Federation
7188
|
Posted - 2014.04.30 16:37:00 -
[343] - Quote
Sturmwolke wrote:Consider introducing random constellation, regional locked teams i.e. they are only willing to work within certain 2-3 constellation or 2-3 regions. This global auction makes things a little too chaotic and panders to those with the biggest stick.
Next : 1) How are team stacking handled? e.g. if 2 teams with overlapping bonus are hired. 2) Is there a cap to the maximum number of teams that can be hired by the solar system? 3) How many teams will CCP spawn on patch day? Is there an estimate?
you pick the team you want for 1) Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

War Kitten
Panda McLegion
5213
|
Posted - 2014.04.30 16:37:00 -
[344] - Quote
Victoria Sin wrote:
It's BS from start to finish. As I said before, I'm out. Somebody else can do all the work for meagre gains (compared to doing almost anything else in Eve). It was an interesting hobby for a while.
Can I have your blueprints?
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Valterra Craven
213
|
Posted - 2014.04.30 16:41:00 -
[345] - Quote
Seith Kali wrote:
Take your tinfoil elsewhere please, this is a thread for grown ups.
This response just proves the point that there are no grown ups on Eve-O forums. |

Rek Seven
Probe Patrol Ixtab.
1477
|
Posted - 2014.04.30 16:43:00 -
[346] - Quote
I don't really get it... It just looks like confusion and complexity are being added for no reason.
Will there me multiple specialized teams per system or will players be forced to constantly move around? +1 |

Loraine Gess
Confedeferate Union of Tax Legalists
246
|
Posted - 2014.04.30 16:44:00 -
[347] - Quote
Sturmwolke wrote:Consider introducing random constellation, regional locked teams i.e. they are only willing to work within certain 2-3 constellation or 2-3 regions. This global auction makes things a little too chaotic and panders to those with the biggest stick.
Next : 1) How are team stacking handled? e.g. if 2 teams with overlapping bonus are hired. 2) Is there a cap to the maximum number of teams that can be hired by the solar system? 3) How many teams will CCP spawn on patch day? Is there an estimate?
1) One team per job, duh
2) Probably at integer overflow
3) The math's been posted. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
424
|
Posted - 2014.04.30 16:45:00 -
[348] - Quote
Rek Seven wrote:Will there me multiple specialized teams per system or will players be forced to constantly move around? Everyone will be packed, very tightly, into my wormhole. Under those conditions, moving around isn't really going to be advisible. |

Loraine Gess
Confedeferate Union of Tax Legalists
246
|
Posted - 2014.04.30 16:45:00 -
[349] - Quote
Rek Seven wrote:I don't really get it... It just looks like confusion and complexity are being added for no reason.
Will there me multiple specialized teams per system or will players be forced to constantly move around?
http://cdn1.eveonline.com/www/newssystem/media/66082/1/workers_UI-06.png
Look you don't even have to read
look at the pretty picture that was prominently featued in the devblog |

War Kitten
Panda McLegion
5213
|
Posted - 2014.04.30 16:46:00 -
[350] - Quote
Midnight Hope wrote:
I love the concept though at first glance it seems the guys (alliances) with the biggest wallets will get the better teams and corner the market...specially if you are the only one having access to those teams. I'm thinking in deep null sec alliances, who btw, are also getting a big buff to industry from the other changes introduced this summer. We'll have to see how it plays out but the little guy in high sec seems to be screwed once more.
It's interesting how everyone buys into the fishy argument that nullsec will always dominate highsec in bidding wars because of greater isk.
Which system is going to have stronger bidding capability, a Nullsec system with one station, or a highsec system with 4-5 manufacturing stations that's flooded with risk averse industrialists?
The whole point of the teams is to cut costs - saying that nullsec will win all the good teams because they have more isk completely ignores the point of no return where the cost of winning the team outweighs the value.
Spread that break-even point cost out over 100 highsec industrialists and you have a better profit margin than you do if that same cost is bourne by 10-20 nullsec industrialists. The system with more intelligent, participating bidders should win over lesser populated ones.
The problem just lies in finding intelligent highsec industrialists to work with. I'm sure they exist... but highsec organization is notoriously low.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

ProphetGuru
Evolution Northern Coalition.
0
|
Posted - 2014.04.30 16:46:00 -
[351] - Quote
This is the first truly interesting change to industry you have made in the last 10 years.
Kudos |

Anabella Rella
Gradient
1666
|
Posted - 2014.04.30 16:48:00 -
[352] - Quote
Green Gambit wrote: Apply some actual skill and knowledge into the game?
The biggest problem with industry in Eve at the moment is that it's been reduced to click buttons in spreadsheet/app -> install jobs that you're told are most profitable.
The best thing coming out of the game changes is the industrial landscape will be constantly changing - giving the real industrialists who know their markets the possibility of making huge profits.
If I hear another of these silly "dumbing down the game" arguments I may scream. I think you're confusing needless complexity that doesn't advance gameplay/fun for 'actual skill and knowledge'.
You do remember that this is a video game that many people undertake for entertainment and relaxation, yes? Most people are doing production as a way to make in-game money to purchase ships and modules and not as some sort of exercise in supposed mental superiority.
P.S. I know this is Eve and acting like an arrogant ass and making smirking comments is de rigeur but how about we all stick to criticizing the offered ideas rather than attacking each other? Flaming/trolling doesn't make you look smarter or edgier, it just makes you look like another internet asshat. When the world is running down, you make the best of what's still around. |

GreasyCarl Semah
A Game as Old as Empire
110
|
Posted - 2014.04.30 16:50:00 -
[353] - Quote
Aryth wrote:If you didn't consider a functionally anonymous system within EVE that promoted no player interaction a problem then sure. This probably looks worse.
I am just glad we have you here to defend these new systems that promote the "player interaction" of bidding against a nameless faceless opponent on the other side of the universe. Or are you just applying more Goon lips to the devs' asses? Hard to tell. |

Victoria Sin
Center for Advanced Studies Gallente Federation
603
|
Posted - 2014.04.30 16:50:00 -
[354] - Quote
War Kitten wrote: Can I have your blueprints?
If you win the auction, sure. |

Weaselior
GoonWaffe Goonswarm Federation
7190
|
Posted - 2014.04.30 16:51:00 -
[355] - Quote
Anabella Rella wrote: You do remember that this is a video game that many people undertake for entertainment and relaxation, yes? Most people are doing production as a way to make in-game money to purchase ships and modules and not as some sort of exercise in supposed mental superiority.
only because we couldn't do it as an exercise in mental superiority under the old system Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Victoria Sin
Center for Advanced Studies Gallente Federation
603
|
Posted - 2014.04.30 16:51:00 -
[356] - Quote
GreasyCarl Semah wrote:Aryth wrote:If you didn't consider a functionally anonymous system within EVE that promoted no player interaction a problem then sure. This probably looks worse. I am just glad we have you here to defend these new systems that promote the "player interaction" of bidding against a nameless faceless opponent on the other side of the universe. Or are you just applying more Goon lips to the devs' asses? Hard to tell.
Yes, because we never interacted with other players when we bought the components they'd made or the minerals they'd mined or the blueprints they'd copied. No interaction at all. Now HUGE INTERACTION! We compete in an auction! Wow! (what's my crews' hand sign again?). |

MailDeadDrop
Rage and Terror Against ALL Authorities
303
|
Posted - 2014.04.30 16:53:00 -
[357] - Quote
CCP SoniClover wrote:Laendra wrote:CCP SoniClover wrote:Galen Achu wrote:Are the bids in the auction UI shown per player or per system? It seems more logical to display the total amount per system as the blog states: "When the auction ends, the solar system with the highest pooled bid wins." It lists the systems with the highest bid pools. When an auction ends, a notification is sent to those who made bids (both winners and losers), which includes a list of top contributing players to the system pool. but not a full list of winning bidders? Currently, it only lists top 5, to keep the notification from being very long in some cases. The intel gathering aspect of this is intended. ... and trivially easy to side-step. (Place bids from an unaffiliated alt.)
MDD |

350125GO
Transcendent Sedition Dustm3n
37
|
Posted - 2014.04.30 16:54:00 -
[358] - Quote
Not sure if I missed this, but does each region have a set number of teams, or does the entire universe compete for the same fixed number of teams? What's to stop monopolies forming on the better teams, or, just wealthy trolls from trying to disrupt the system?
e.g. wealthy wormhole alliance buys all the best teams (or all the teams for that matter) just to keep others from using them. I know that doesn't make sense from a business standpoint, but from a disruptive gameplay standpoint I can see this being called "creating content". |

Bad Bobby
Bring Me Sunshine In Tea We Trust
426
|
Posted - 2014.04.30 16:55:00 -
[359] - Quote
Victoria Sin wrote:No interaction at all. Now HUGE INTERACTION! Yes, that's the power of my wormhole. |

Green Gambit
Blue Republic RvB - BLUE Republic
58
|
Posted - 2014.04.30 16:58:00 -
[360] - Quote
War Kitten wrote: Which system is going to have stronger bidding capability, a Nullsec system with one station, or a highsec system with 4-5 manufacturing stations that's flooded with risk averse industrialists?
Well on the basis of what I can see so far on this thread we're going to lose out to null-sec. Because an awful lot of the industrialists are too risk averse to bid for a manufacturing discount - and god-forbid they should actually team-up.
Which is a real pity - because if 80% of the player-base, and all the rich industrialists are really based in high-sec we should've been able to kick-ass.
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