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Thread Statistics | Show CCP posts - 45 post(s) |
MailDeadDrop
Rage and Terror Against ALL Authorities
302
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Posted - 2014.04.30 15:27:00 -
[1] - Quote
DEFANDER wrote:handige harrie wrote:If teams have a minimum cost per Jump and teams can be used in Wormholes, how are bids from WH's calculated? Closest wh entrance at the moment you bid. Or the team have a special Super Ship they use to instantly travel across the universe. According to my client, it takes 2,147,483,648 jumps to reach any wormhole system. So wormhole team employers will need to have a rather large wallet...
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
302
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Posted - 2014.04.30 15:35:00 -
[2] - Quote
CCP SoniClover wrote:Weaselior wrote:What are the sort of broad/narrow specialties when it comes to non-ships (or are ships the only thing that teams boost)? How narrow or broad are they (e.g. is narrow like "small lasers", "lasers" or "mega beam laser IIs only" and is broad like "mods", "armor mods" or "active armor taking mods")? The teams cover everything possible to manufacture, the Ship type was just used as an example. To give you a bit better idea for the specialties, there are 135 of them total (40 broad, 95 narrow). An example is Armor, a broad specialty. It has three narrow specialties under it - Armor Active Modules, Armor Passive Expanders and Armor Passive Resistance. (I haven't read the whole comment thread yet, so if this is already covered, please ignore.)
Please provide the complete list.
Also, I may simply be dense, but I don't really see how teams will be applicable to non-manufacturing activities (ME research, TE research, copying, invention, and reverse engineering). Did I miss something?
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
302
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Posted - 2014.04.30 16:03:00 -
[3] - Quote
CCP SoniClover wrote:Riela Tanal wrote:So why are the teams NPCs instead of composed of players? Seems more like focusing more on solo work then a combined effort for industrial operations. I was envisioning more of the team aspect function in industry but I suppose I can wait and see. Cooperative gameplay in industry requires complete rewrite of the corp role system. Hopefully that will happen soon (you didn't read this here). Holy cow. This almost (*almost*) makes up for the complete shafting POS owners seem to be getting in the S&I blogs.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
302
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Posted - 2014.04.30 16:04:00 -
[4] - Quote
Bad Bobby wrote:Michael Harari wrote:Is it public knowledge which teams are working in which systems? Yes, they are all in my wormhole. Wait, are we still talking about Eve?
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.30 16:53:00 -
[5] - Quote
CCP SoniClover wrote:Laendra wrote:CCP SoniClover wrote:Galen Achu wrote:Are the bids in the auction UI shown per player or per system? It seems more logical to display the total amount per system as the blog states: "When the auction ends, the solar system with the highest pooled bid wins." It lists the systems with the highest bid pools. When an auction ends, a notification is sent to those who made bids (both winners and losers), which includes a list of top contributing players to the system pool. but not a full list of winning bidders? Currently, it only lists top 5, to keep the notification from being very long in some cases. The intel gathering aspect of this is intended. ... and trivially easy to side-step. (Place bids from an unaffiliated alt.)
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
303
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Posted - 2014.04.30 17:05:00 -
[6] - Quote
Loraine Gess wrote:Lena Lazair wrote:Loraine Gess wrote:Soniclover, I would ask if it's possible to retract bids on teams. If it so possible, then you will hand us an important tool to wage economic warfare. And isn't that the point of the market? PVP? PvP has risk. If you can retract your bid, there's no risk to you, therefore no PvP. Just trolling. That depends entirely on how the sniper rules work, although I would be also be okay with not being able to retract bids. I just think it'd add an element of chaos and uncertainty to the process - always a plus! If you'll allow a comparison to the Real World (always a risk doing that), there are usually rather stringent rules against bid retractions in auctions, and frequently rather painful consequences. So, if we allow bid retractions in team auctions it seems reasonable that those retractions might have to pay a rather hefty fine, such as 15% of the bid?
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
303
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Posted - 2014.04.30 17:14:00 -
[7] - Quote
mkint wrote:Your analogy doesn't answer the question asked, but it does bring up an interesting point...
there's a reason all cars in the US are made in detroit. (except saturns, but does anybody really care about saturn? do they even still exist?) I stopped reading right there. You have false starting conditions. Toyotas are assembled in Mississippi, Kentucky, Texas, and Indiana. Hondas are assembled in Alabama, Ohio, and Indiana. Fords are assembled in Michigan, Illinois, Missouri, Kentucky, and Texas. Et cetera.
(Cite: various Wikipedia pages. Look for "List of (manufacturer) facilities")
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
303
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Posted - 2014.04.30 17:22:00 -
[8] - Quote
Victoria Sin wrote:MailDeadDrop wrote:CCP SoniClover wrote:Riela Tanal wrote:So why are the teams NPCs instead of composed of players? Seems more like focusing more on solo work then a combined effort for industrial operations. I was envisioning more of the team aspect function in industry but I suppose I can wait and see. Cooperative gameplay in industry requires complete rewrite of the corp role system. Hopefully that will happen soon (you didn't read this here). Holy cow. This almost (*almost*) makes up for the complete shafting POS owners seem to be getting in the S&I blogs. MDD They didn't say they were doing it. It was just a "hope". On past performance you'd be justified in assuming it isn't going to happen. Killjoy.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
303
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Posted - 2014.04.30 17:47:00 -
[9] - Quote
Loraine Gess wrote:MailDeadDrop wrote: If you'll allow a comparison to the Real World (always a risk doing that), there are usually rather stringent rules against bid retractions in auctions, and frequently rather painful consequences. So, if we allow bid retractions in team auctions it seems reasonable that those retractions might have to pay a rather hefty fine, such as 15% of the bid?
MDD
First thank you for signing your post - It's very difficult for me to simply read your name. So reading your signature saved a lot of trouble. Are you trying to make me play the forums the way you play them? What is it with you guys...
Loraine Gess wrote:Secondly that's irrelevant, because with bid retractions I can always force you to pay an equivalent or higher price, either for the team, or for bidding (and then retracting). How is it irrelevant to attach a cost to the ability to force your opponent to pay an equivalent or higher price? It sounds like you want the ability to force your opponent's behavior for free.
But Kadl had an interesting contribution ( https://forums.eveonline.com/default.aspx?g=posts&m=4532219#post4532219 ). Vickrey auctions would allow retractions and would also negate their manipulative aspects.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 18:00:00 -
[10] - Quote
Put a delay between the end of the auction for a team and when that team becomes available for use in the winning system. Have the team loaded aboard NPC haulers (which already exist; remember those NPC docking & undocking you see?) Have the NPC haulers travel to the winning system. Give incentive to shoot NPC haulers. Allow players to interdict teams from systems (shoot the NPC haulers).
Edit: I suppose that cargo scanners would need to reveal the NPC hauler contents, too (by team name).
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MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.30 18:05:00 -
[11] - Quote
Jayem See wrote:MailDeadDrop wrote:Put a delay between the end of the auction for a team and when that team becomes available for use in the winning system. Have the team loaded aboard NPC haulers (which already exist; remember those NPC docking & undocking you see?) Have the NPC haulers travel to the winning system. Give incentive to shoot NPC haulers. Allow players to interdict teams from systems (shoot the NPC haulers).
MDD Make them be collected by players. Players that collect them automatically have a suspect/criminal flag. Oh yeah - make them 2500m3. I'm not sure how that could be made workable. It isn't like the team is going to do anything but try to make their way to the winning system, so how capturing them from the wreck would be useful eludes me.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 19:01:00 -
[12] - Quote
CCP SoniClover wrote:(The end of auction message) lists the systems with the highest bid pools. When an auction ends, a notification is sent to those who made bids (both winners and losers), which includes a list of top contributing players to the system pool. Laendra wrote:but not a full list of winning bidders? CCP SoniClover wrote:Currently, it only lists top 5, to keep the notification from being very long in some cases. The intel gathering aspect of this is intended. If you (CCP) intends for the "end of auction" message to leak useful intel, then I believe you need to tweak things a bit.
First, I don't think the end of auction message should be sent only to bidders. That just encourages people who want the intel, but don't intend to use the teams in that system, to place a bunch of 1 ISK bids. Maybe the end of auction information for the last X days ( 7 < X < 60 ) should be available for general perusal somehow.
Second, it is too easy to shield who the bidding industrialists are: they will simply use an unaffiliated alt to place the bid. So I think you're going to have to change the team bonus system so that only bidding characters get access to them.
Third, if you do change the team bonus system so that only bidders get access to them, then industrialists will place 1 ISK bids with their production alts, and place *winning* bids with an unaffiliated alt (so we're back to square one again). So I think that not only will the team bonus system need to be limited to bidding characters, but also the amount of team bonus will need to be in proportion to the amounts bid.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 19:05:00 -
[13] - Quote
Ludacrys wrote:To me this seems like a blatant high sec nerf, nullsec boost.
They are doubling the cost of jump freighter fuel Weaselior wrote:how in the blazes is doubling the cost of jump freighter fuel, something highsec doesn't use, a highsec nerf and a nullsec boost I had the same reaction. Plus, it's a 50% increase in jump drive fuel consumption, not a 100% (doubling). Cite: https://forums.eveonline.com/default.aspx?g=posts&m=4526547#post4526547
Frothing seems to impede logic.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 19:11:00 -
[14] - Quote
Seith Kali wrote:If you would take the seconds of your life it takes to sign your posts, MDD, to instead think about what you are typing - in what circumstance would anyone wish to conceal their identities from bidding? I suppose the simplest answer would be those circumstances where the bidder doesn't wish it known that he/she bid.
The slightly more complex answer could be in those circumstances where, if the winning bidder's identity were known, they might then become the object of unwanted attention, such as war declarations to their player corporation.
As for my signatures, why do you care how I spend my time? Are you trying to get me to play the forums like you play them? (By the way, that's a rhetorical question; no answer is actually expected.)
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 19:37:00 -
[15] - Quote
Shinya Shazih wrote:CCP SoniClover wrote:handige harrie wrote:If teams have a minimum cost per Jump and teams can be used in Wormholes, how are bids from WH's calculated? They're assumed to have a fixed jump distance of 50. So a number of teams spawn every day, what prevents me from hiring all of them into my wormhole? The size of your wallet.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 19:50:00 -
[16] - Quote
Corraidhin Farsaidh wrote:MailDeadDrop wrote:Ludacrys wrote:To me this seems like a blatant high sec nerf, nullsec boost.
They are doubling the cost of jump freighter fuel Weaselior wrote:how in the blazes is doubling the cost of jump freighter fuel, something highsec doesn't use, a highsec nerf and a nullsec boost I had the same reaction. Plus, it's a 50% increase in jump drive fuel consumption, not a 100% (doubling). Cite: https://forums.eveonline.com/default.aspx?g=posts&m=4526547#post4526547Frothing seems to impede logic. MDD One thing though...wouldn't the jump freighter thing be a shortish to medium term problem if more people move to null and create markets for goods? If goons are planning years ahead then the early losses in jump fuel would be trivial compared to long term domination. You still need to ship foreign moon goo in. So, other than the marketplace of T2 goods, your thoughts are valid.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 20:17:00 -
[17] - Quote
Nevermind. |
MailDeadDrop
Rage and Terror Against ALL Authorities
304
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Posted - 2014.04.30 22:00:00 -
[18] - Quote
Ranger 1 wrote:Weaselior wrote:Is it correct that due to the one-week auction there effectively won't be teams until a week after the patch hits? I think he said something about pre-seeding teams in one of his many replies.
CCP SoniClover wrote:Iorga Eeta wrote: Joking aside, I like the idea in concept. It'll be interesting to see what happens when it goes live. How long is the "auction" period for a team, btw?
The auction will last for 7 days. We will pre-seed teams when this goes live, so on average six auctions will end every hour. Weaselior is right to ask, though. SoniClover's response was directly regarding the auctions; there's some wiggle room about whether teams will be seeded *active* at the release.
Soniclover's reply does point out that there will be some very short auctions (a few hours) right after release though. Those might be important to watch.
MDD |
MailDeadDrop
Rage and Terror Against ALL Authorities
309
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Posted - 2014.05.02 19:42:00 -
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Loraine Gess wrote:No word on whether titan/cap specialties will exist (haven't seen a question on it either). Even then that would mean grouping all titan builds into the same system, and broadcasting that system, and then defending the POS until they all come out. Actually, given that titan BPOs have relatively low numbers of parts (500 or so), and that the BPO itself is probably already ME2+ (old style), I don't know that the relatively modest ME improvements from teams would be effective at improving the actual titan build. Where the team bonus is more likely to be useful is in the builds of the titan components. So, theoretically, you could have a team in a central build system for building the components, with the titan builds themselves in several nearby systems. But, having never attempted a titan build myself, I'm intentionally overlooking the logistics of that, which might make the whole thing a maddening mess.
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