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Thread Statistics | Show CCP posts - 62 post(s) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2014.04.28 20:24:00 -
[241] - Quote
Madfranco wrote:CCP Greyscale wrote:Madfranco wrote:Edit: Greyscale answered to the edited-out part while i posted it
Could you please allow batching (or some kind of stacking at BPC level) of invented BPC, or at least increse the minimummaximum number of some classes of BPC (rigs for example, small ones especially)?
Having to log multiple times in the day to restart production of some T2 items even when you use the max run decriptor is imho a flawed mechanic.....
And this may even relate to some research jobs, i would really like the batching system used in the actual copy sistem to be estended to production and invention, at least for the shorter run items, as long as i frontload the components.... Blueprint stats are easy to adjust. You want longer max runs on T1 rigs? I'm bad at writing... What i was asking for is if it would be possible to batch jobs from multiple BPCs, because actually some BPOs have too few max runs on their BPCs (see Capital parts BPOs), some invented T2 BPCs (E.G.: 8 runs T2 small rig job completion time is 20h at a POS array currently) have similar "tendencies" of forcing you to log multiple times a day to "click" if you want to manifacture from them. That is the whole point of T2 invention. Suck it up and make a more efficient production chain that you can effectively manage. I don't think industry needs to be dumbed down even further to the lowest denominators.
|

Qual
Infinity Engine Sleeping Dragons
53
|
Posted - 2014.04.28 20:24:00 -
[242] - Quote
Any chance we will see T1 BPO ME/TE (finally) have an impact on the invetion result?
This would greatly help to even out the huge materials advantage T2 BPO's have over invention. This advantage, on top of the invetion cost itself is the real issue here, not the existence of the T2 BPO's as such. The gap is just to great as it stands now. |

MailDeadDrop
Rage and Terror Against ALL Authorities
296
|
Posted - 2014.04.28 20:26:00 -
[243] - Quote
Tippia wrote:Dinsdale Pirannha wrote:I would love for someone to go through and give the intersection of high sec systems that offer the complete package of ME, TE, copying, and invention services. Here you go. There are about 200 systems that match those criteria, or, more relevantly, 289 stations. Tippia, if it isn't too much trouble, can you run the same query for stations & outposts (or whatever was in your first query) that have manufacturing facilities? I'm looking to see ratio of lab services to manu services, and how the regions compare.
MDD |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2014.04.28 20:27:00 -
[244] - Quote
Tippia wrote:Gilbaron wrote:Alright, there is only one thing about the changes that I really don't like
Bpos should be better than bpcs. Maybe only a few percent. But there should some kind reward for building from a bpo in a pos.
For small stuff the improvement is already there. Building from a bpo essentially means less effort. But for bigger stuff that changes rather quickly. You can react more rapidly to changing market conditions and go direct to manufacture rather than having to maintain a constant backlog of BPCs. Also you would save on the cost of making the copies, which should be much more significant than the insignificant amount currently charged. |

Tippia
Sunshine and Lollipops
21387
|
Posted - 2014.04.28 20:27:00 -
[245] - Quote
MailDeadDrop wrote:Tippia wrote:Dinsdale Pirannha wrote:I would love for someone to go through and give the intersection of high sec systems that offer the complete package of ME, TE, copying, and invention services. Here you go. There are about 200 systems that match those criteria, or, more relevantly, 289 stations. Tippia, if it isn't too much trouble, can you run the same query for stations & outposts (or whatever was in your first query) that have manufacturing facilities? I'm looking to see ratio of lab services to manu services, and how the regions compare. MDD All industry slots are in there. Player-placed outposts are not part of the static data dump, so no luck there. By the looks of it, only 15 station offer research services but not manufacturing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Seith Kali
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.04.28 20:28:00 -
[246] - Quote
A general rebalance of BPC max runs wouldn't go amiss at all. Capping T2 BPO's max runs at the number of runs achieved from an invented BPC without decyptor could be an interesting twist in the tale... Death by clickfest and inconvenient build lengths . |

Benny Ohu
Beneath the Ashes Margin of Silence
3115
|
Posted - 2014.04.28 20:31:00 -
[247] - Quote
Medalyn Isis wrote:Weaselior wrote:man i gotta say this is a VAST improvement: no longer will we have to explain to people that a bpo that's ME200 is basically the same as one that's ME 20, not 10x better. I will have to do the math though on how best to exploit the changeover :v: Although I agree, in a way, having people research BPO's to ME 100 when only ME 10 was necessary, was a kind of tax on stupidity which I approved of. i think it's more like poor feedback from the game. one stat shouldn't be telling the player 'this is totally getting better!' when it's not |

MailDeadDrop
Rage and Terror Against ALL Authorities
296
|
Posted - 2014.04.28 20:32:00 -
[248] - Quote
Gilbaron wrote:Alright, there is only one thing about the changes that I really don't like
Bpos should be better than bpcs. Maybe only a few percent. But there should some kind reward for building from a bpo in a pos.
For small stuff the improvement is already there. Building from a bpo essentially means less effort. But for bigger stuff that changes rather quickly. BPOs are better than BPCs: they don't wear out.
MDD |

XerXes SX
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.04.28 20:38:00 -
[249] - Quote
CCP Greyscale wrote:Lena Lazair wrote:Quote:This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%. So if I have a blueprint with ME 4 that is currently perfect under the existing system, it will now require days/weeks to re-perfect it? That seems really odd. What I expected to see is that the perfect ME/TE for any given blueprint be calculated, and then blueprints transitioned to the new system based on a ratio between their current number and the perfect number. E.g. if I have a blueprint at ME 4, and a perfect ME would be 5, then I'm at 0.8 and should get an ME 8% (or TE 16%) on the new blueprint. Obviously you won't be able to go with a 100% perfect value as the upper end for a lot of things, since many blueprints have ridiculous upper-ends on that scale, but some reasonable margin would probably make most people happy (e.g. 95% or 98% being the "perfect" ME used to scale the top end of the ratio). If it's perfect currently, it'll be perfect after the change without further research. ME4 currently gives you an 8% waste reduction, so it'll be converted to ME 8% in the new system. If it was effectively perfect at ME4 before, it'll be effectively perfect at ME 8% after. Am I explaining this clearly enough?
No - so what will happen if I invent further to ME 10%, no more changes? Since there is no more waste ME 0% is base so very ME level means less material consumption, so there must be a different between 8% and 10%.
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1351
|
Posted - 2014.04.28 20:39:00 -
[250] - Quote
Tippia wrote:Gilbaron wrote:Alright, there is only one thing about the changes that I really don't like
Bpos should be better than bpcs. Maybe only a few percent. But there should some kind reward for building from a bpo in a pos.
For small stuff the improvement is already there. Building from a bpo essentially means less effort. But for bigger stuff that changes rather quickly. You can react more rapidly to changing market conditions and go direct to manufacture rather than having to maintain a constant backlog of BPCs.
Having a big backlog of bpcs enables faster reaction to a changing market.
Bpos only make things easier to maintain. That's fine for ammo and t1 modules which are usually cheap and don't need much research anyway. You can easily justify putting these in a pos for the benefit.
but it's not so fine for battlecruisers and anything bigger. Those bpos will never see a pos after undergoing research. And even the research part will likely take place in an outpost.
I want to see pos being killed for the bpos they contain. GRRR Goons |
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GeeBee
Paragon Fury Tactical Narcotics Team
46
|
Posted - 2014.04.28 20:40:00 -
[251] - Quote
I disagree with the upwards scaling wall of the level progression.
In the current system ME/PE 10 can be obtained rather easily, in the proposed system it will take a long time.
The following numbers are using no modifiers on these research time to ME 10 Frigate 13D 21H 20m After 102.24 Days Cruiser 27D 18H 40m After 204.48 Days BS/BC 41D 16H After 306.72 Days Carriers/Dreads 1.62Y After 11.94 Years Supercarriers 3.25Y After 23.89 Years Titans 6.49Y After 47.81 Years
Take into account these numbers are using no skills or pos to show base values, its possible someone could have bought a titan BPO and researched it in a pos for 3.5 years and gotten it to ME 10. The proposed new scaling system not only rewards players who invested heavily in the old system but punishes any new players trying to get into production.
Primarily the level scaling on levels 6-10, Rather than continued exponential increases it would be better to plateau out with minor increases per level, which is what we get now.
Since ME 1 currently is Now Level 5 then the research time from level 1 to level 5 should be roughly equal to the total research time of ME 1 which i think has been achieved, but the research times Level 10 is a nightmare, you're trading diminishing returns in material saved for soul crushing time wasting, which i believe is just bad policy, at least try to keep the soul crushing time wasting to what it is now rather than punish everyone that hasn't done something yet. |

Aryth
GoonWaffe Goonswarm Federation
1498
|
Posted - 2014.04.28 20:41:00 -
[252] - Quote
Bad Bobby wrote:Seith Kali wrote:Bad Bobby wrote:Abla Tive wrote:I am not fully familiar with POS's, but I seem to recall that you could copy faster on a POS than on a station.
This speed up was non trivial as I recall.
For a T2 BPO owner, would it now make sense to run a POS to make copies (albeit at the cost of daily log ins to make sure that you have not been dec'd)
Would this impact the market? Many people that produce from T2 BPOs do so at a POS already, so they are already getting that productivity bonus. It looks to me like these changes will reduce T2 BPO output overall because more people will choose the simplicity and safety of NPC station production over the risk, cost and complexity of POS production. They would, if BPC copy time wasn't receiving a huge buff for T2 BPOs. They will have to copy at a NPC station to reduce the risk, which means that the copy speed limits their production.
I like how we are both avoiding pointing out the big thing. We won't tell if you don't. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Sizeof Void
Ninja Suicide Squadron
406
|
Posted - 2014.04.28 20:41:00 -
[253] - Quote
RE: conversion of old high-ME/PE BPOs to new BPOs (apologies if this has already been suggested)
Trying to reimburse players for time invested in high levels of ME/PE would indeed be complicated.
CCP is proposing to switch ME/PE to a 10-level X rank system, similar to the SP system. So, perhaps an easier solution would be just to have a ME/TE reimbursement bank, which can be applied to any BPO - ie. similar to the SP reimbursement bank that we have now.
Points for the bank can calculated as simply as subtracting 10 from the current ME/PE level, and multiplying the remainder by the new ME/TE rank.
So, a ME 50 BPO, which will become a rank 2 BPO under the new scheme, would result in a ME10% BPO + 80 [(50 - 10) x 2] ME points. The recovered points could then be used to research up 4 other rank 2 BPOs to ME 10%.
And, ofc, the conversion can be easily scaled for better balance.
So, for example, instead of using ( "current ME" - 10 ) x "new rank", this could be ("current ME" - 10) / 5 * "new rank", which means that you'd only get 16 ME points, ie. a ME 50 BPO would convert to a ME 10% BPO plus enough points to research another rank 2 BPO to ME 8%. |

Zeera Tomb-Raider
Aliastra Gallente Federation
19
|
Posted - 2014.04.28 20:42:00 -
[254] - Quote
Hope you change name on bonus decryptors for invention,if not i say you are Esoteric cryptic Parety.who ewer com up with those names must have had to mutch strong drinks at a late nigth. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3141
|
Posted - 2014.04.28 20:42:00 -
[255] - Quote
Quick question:
How long will it take to create 20 max run copies of an Expanded Cargohold I?
Right now, it's about 100 hours.
To fully manufacture that, (at PL 0), that's around 800 hours to manufacture.
I assume you're not going to screw the the numbers to increase the copy time here? As that would destroy invention. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Bad Bobby
Bring Me Sunshine In Tea We Trust
400
|
Posted - 2014.04.28 20:43:00 -
[256] - Quote
Seith Kali wrote:So far we have no indication that copy speed is getting bonuses anywhere, Pos or other wise POS facilities will have to provide some advantage over NPC stations. I'm happy to wait for final information on what that is.
Seith Kali wrote:I ask you again, how many do you have? Lots. I find when discussing matters like this it helps to have some first hand experience. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2014.04.28 20:43:00 -
[257] - Quote
Gilbaron wrote:Tippia wrote:Gilbaron wrote:Alright, there is only one thing about the changes that I really don't like
Bpos should be better than bpcs. Maybe only a few percent. But there should some kind reward for building from a bpo in a pos.
For small stuff the improvement is already there. Building from a bpo essentially means less effort. But for bigger stuff that changes rather quickly. You can react more rapidly to changing market conditions and go direct to manufacture rather than having to maintain a constant backlog of BPCs. Having a big backlog of bpcs enables faster reaction to a changing market. Bpos only make things easier to maintain. That's fine for ammo and t1 modules which are usually cheap and don't need much research anyway. You can easily justify putting these in a pos for the benefit. but it's not so fine for battlecruisers and anything bigger. Those bpos will never see a pos after undergoing research. And even the research part will likely take place in an outpost. I want to see pos being killed for the bpos they contain. You either missed or didn't understand what I wrote. Making BPCs now costs a significant amount of isk, even in a POS. Also with copy and manufacture time being equalised, if you want to produce from BPCs you are going to be constantly using all your science slots to copy instead of doing other things. That is a pretty big drawback, and therefore a big advantage to producing direct from BPOs. |

Seith Kali
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.04.28 20:44:00 -
[258] - Quote
I hear a vested interest goes a long way too. |

Obil Que
Star Explorers Reckoning Star Alliance
53
|
Posted - 2014.04.28 20:45:00 -
[259] - Quote
CCP Greyscale wrote:Obil Que wrote:Odd question, but does this mean that researched BPCs, now having defined levels, could be sold directly on the market since there are only a static number of ME/TE combinations for each BPC? Unfortunately no, we aren't quite at that point yet. We'd have to have a separate DB type for every combination of ME and TE research, which proliferates our blueprint count rather badly (ie 100x more blueprints).
What's a few million database rows between friends?
The current contract system is so square peg/round hole as to be a decent impediment to more wide-spread usage.
If you're looking to get more players involved in industry and wanting BPCs to be a larger part of the equation, having a "Blueprint Market" kind of interface for BPC sales would be a huge benefit. Whether integrated into the existing market or something entirely new, it would benefit everyone from buyers to sellers. The contract arena could still be used for "BPC packs" or other constructs where it makes sense but for selling stacks of BPCs it gets my vote.
|

Kadl
Imperial Academy Amarr Empire
158
|
Posted - 2014.04.28 20:47:00 -
[260] - Quote
Steve Ronuken wrote:Quick question:
How long will it take to create 20 max run copies of an Expanded Cargohold I?
Right now, it's about 100 hours.
To fully manufacture that, (at PL 0), that's around 800 hours to manufacture.
I assume you're not going to screw the the numbers to increase the copy time here? As that would destroy invention.
I would assume they are looking at increasing the copy time here. Perhaps the max run should be modified to make things more managable?
It seems clear to me that they will need to consider many max run issues as they make these changes. |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2014.04.28 20:49:00 -
[261] - Quote
XerXes SX wrote:CCP Greyscale wrote: If it's perfect currently, it'll be perfect after the change without further research. ME4 currently gives you an 8% waste reduction, so it'll be converted to ME 8% in the new system. If it was effectively perfect at ME4 before, it'll be effectively perfect at ME 8% after.
Am I explaining this clearly enough?
No - so what will happen if I invent further to ME 10%, no more changes? Since there is no more waste ME 0% is base so very ME level means less material consumption, so there must be a different between 8% and 10%. Indeed. Not quite understanding this either. With wastage removed, researching a BPO to level 10 will always be better than researching to level 9 surely.
Edit - well not always, but in most cases it should confer an advantage. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
400
|
Posted - 2014.04.28 20:51:00 -
[262] - Quote
Seith Kali wrote:Bad Bobby wrote:Seith Kali wrote:So far we have no indication that copy speed is getting bonuses anywhere, Pos or other wise POS facilities will have to provide some advantage over NPC stations. I'm happy to wait for final information on what that is. No scaling costs is probably enough, no? Try again.
|

Madfranco
Eightfold Arrow Bounty Hunter Alliance
1
|
Posted - 2014.04.28 20:51:00 -
[263] - Quote
Medalyn Isis wrote:Madfranco wrote:
What i was asking for is if it would be possible to batch jobs from multiple BPCs, because actually some BPOs have too few max runs on their BPCs (see Capital parts BPOs), some invented T2 BPCs (E.G.: 8 runs T2 small rig job completion time is 20h at a POS array currently) have similar "tendencies" of forcing you to log multiple times a day to "click" if you want to manifacture from them.
That is the whole point of T2 invention. Suck it up and make a more efficient production chain that you can effectively manage. I don't think industry needs to be dumbed down even further to the lowest denominators.
My production chain is as efficient as it can be given my log times, the point is that the actual bottleneck are log times, due to how the current and the next ui handle things.
Should it be the UI and log times the real bottleneck? or should it be your ability to promplty get supplies to keep your lines fed?
Must i log every hour to reque my invention jobs or should i be able to say "Here's the materials needed for 24 hours of invention, just cycle it 24 times on your own"?
This should be true for the BPCs too, E.G.: Capital Parts BPCs: the problem with the 5 runs BPCs is that they force you to log each 8 hours or so only to submit the Jobs, this doesn't create content or interaction, is just you fighting vs the UI; one solution would be to raise the max number of copies on the Capital Parts BPCs, or you could get at the root of the problem and enable a batching sistem for manufacturing and Invention....
That is what i wanted to convey in the previous posts |

Korthan Doshu
Hedion University Amarr Empire
2
|
Posted - 2014.04.28 20:52:00 -
[264] - Quote
Seem like good changes for simplifying attempts to figure out industry for new players. As a personal matter I just hope the transition isn't too rough for people like me who build spreadsheets but don't have fast, automated ways of dealing with data files because :notaprogrammer:. |

Zifrian
Licentia Ex Vereor Black Core Alliance
1473
|
Posted - 2014.04.28 21:01:00 -
[265] - Quote
Great changes. Makes the whole researching process much easier. The way I read it, you are capping research so you can't go any further than 1%. This should balance with the line changes well.
I would like to see how you are going to balance decryptors.
Also, still not positive I like T2 BPOs having the reduction in copy times. This will open up copies as a market, which then will negatively affect invention. I'd like to see more numbers on this wrt specific T2 BPOs still out there and for what items. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |

Nevyn Auscent
Broke Sauce
1293
|
Posted - 2014.04.28 21:01:00 -
[266] - Quote
Having read through the thread I now have a few comments. Firstly, 95% nice changes. Complexity simply for complexities sake is a bad thing and the ME changes are a good simplification without loosing significant effect.
Secondly, Research credit. Please no. If you implement this it will be abused by large scale groups to do things like gain perfect titan BPO's by pooling all their credit from smaller BPO's from multiple people. A few people may loose some actual effort as a result of this change. HTFU. It's not the end of the world and you got to benefit from that all the way along anyway. (I loose some time on some of my BPO's myself like this, I'll live)
Thirdly, T2 BPO's, I do think now is the time to look at removing them. Every change to industry requires taking special steps just for them, they are a poorly thought out grandfathering from the early days, and people need to acknowledge that. The copy change may also be only an extra 6.25%, but you are looking at the wrong statistic on the market when you consider them. Currently you look at market share and say 'But it's a low market share'. Instead consider profit share. The Inventors will be cutting very slim margins of a few percent above simply selling all the components. Meaning that for every 10 Invented items, they get the profit of 1 BPO item probably. Which means that the actual profit share of T2 BPO's is vastly greater than their market share would indicate. Even a 5% market share could be as high as a 50% profit share. |

Sizeof Void
Ninja Suicide Squadron
407
|
Posted - 2014.04.28 21:05:00 -
[267] - Quote
Seith Kali wrote:T2 BPO's can stay, why not? They just shouldn't be able to have a monopoly on any particular market. The tricky way is to nerf their output until they hold value but invention utterly overshadows them in all cases. The easy way is to at least not buff them. Well, one reason why T2 BPOs should go away is due to the additional balance work it always takes to continue to support them, whenever these sorts of changes are made to the game.
The T2 BPO owners continually state that they don't affect the T2 market significantly, and have no advantage over T2 invention. If this is true, then getting rid of the T2 BPOs will have no negative effect on the game.
As for the T2 BPO owners themselves...
As has been often stated in the past when other features were removed -> have the players affected gotten full value from a particular feature over the past 10 years? If the answer is "yes", then the feature should be removable, without feeling that someone is being "cheated".
But, in this case, each T2 BPO could be converted to a pile ot T2 BPCs... just to be fair. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2014.04.28 21:06:00 -
[268] - Quote
Madfranco wrote:Medalyn Isis wrote:Madfranco wrote:
What i was asking for is if it would be possible to batch jobs from multiple BPCs, because actually some BPOs have too few max runs on their BPCs (see Capital parts BPOs), some invented T2 BPCs (E.G.: 8 runs T2 small rig job completion time is 20h at a POS array currently) have similar "tendencies" of forcing you to log multiple times a day to "click" if you want to manifacture from them.
That is the whole point of T2 invention. Suck it up and make a more efficient production chain that you can effectively manage. I don't think industry needs to be dumbed down even further to the lowest denominators. My production chain is as efficient as it can be given my log times, the point is that the actual bottleneck are log times, due to how the current and the next ui handle things. Should it be the UI and log times the real bottleneck? or should it be your ability to promplty get supplies to keep your lines fed? Must i log every hour to reque my invention jobs or should i be able to say "Here's the materials needed for 24 hours of invention, just cycle it 24 times on your own"? This should be true for the BPCs too, E.G.: Capital Parts BPCs: the problem with the 5 runs BPCs is that they force you to log each 8 hours or so only to submit the Jobs, this doesn't create content or interaction, is just you fighting vs the UI; one solution would be to raise the max number of copies on the Capital Parts BPCs, or you could get at the root of the problem and enable a batching sistem for manufacturing and Invention.... That is what i wanted to convey in the previous posts Yes, it is intentional that T2 BPCs have inconvenient manufacture times. Which by the way can be modified by decryptors to provide a manufacture time which is more convenient for your production chain. Your production chain clearly is not efficient if you having to log in every couple of hours to update it. CCP have given you plenty of tools to modify that though without the need for dumbing down and homogenising everything. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
152
|
Posted - 2014.04.28 21:10:00 -
[269] - Quote
Zifrian wrote:Also, still not positive I like T2 BPOs having the reduction in copy times. This will open up copies as a market, which then will negatively affect invention. I'd like to see more numbers on this wrt specific T2 BPOs still out there and for what items. If they copy then there is little reason for them not to manufacture from it themselves. Although I agree with the sentiment, T2 BPOs could do with a nerf. Given the building better worlds blog, T2 invention items now require more materials, which is another buff to T2 BPO holders. If anything T2 BPOs should be being nerfed, and certainly not buffed.
|

Kadl
Imperial Academy Amarr Empire
158
|
Posted - 2014.04.28 21:10:00 -
[270] - Quote
Nevyn Auscent wrote:Having read through the thread I now have a few comments. Firstly, 95% nice changes. Complexity simply for complexities sake is a bad thing and the ME changes are a good simplification without loosing significant effect.
Secondly, Research credit. Please no. If you implement this it will be abused by large scale groups to do things like gain perfect titan BPO's by pooling all their credit from smaller BPO's from multiple people. A few people may loose some actual effort as a result of this change. HTFU. It's not the end of the world and you got to benefit from that all the way along anyway. (I loose some time on some of my BPO's myself like this, I'll live)
Thirdly, T2 BPO's, I do think now is the time to look at removing them. Every change to industry requires taking special steps just for them, they are a poorly thought out grandfathering from the early days, and people need to acknowledge that. The copy change may also be only an extra 6.25%, but you are looking at the wrong statistic on the market when you consider them. Currently you look at market share and say 'But it's a low market share'. Instead consider profit share. The Inventors will be cutting very slim margins of a few percent above simply selling all the components. Meaning that for every 10 Invented items, they get the profit of 1 BPO item probably. Which means that the actual profit share of T2 BPO's is vastly greater than their market share would indicate. Even a 5% market share could be as high as a 50% profit share.
Research Credit - There are simple ways to eliminate your "issue." If the credit reduces your research time by 1/2 then you will still have to spend around 12 years to gain a perfect Titan BPO (oh the game balance). I think some research credit will reduce a great deal of anger from many people.
T2 BPOs - Not going to happen. We will just have to live with these sticking around for a while. |
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