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Thread Statistics | Show CCP posts - 62 post(s) |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 15:35:00 -
[1] - Quote
Since you're trying to move Eve away from "build from original (BPO)" and more towards "build from copy (BPC)", can we have an increase in station copy facilities to be closer to on-par with station manufacturing facilities? Now it seems like there's 10x or more manufacturing facilities for every copy facility.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 16:28:00 -
[2] - Quote
CCP Nullarbor wrote:MailDeadDrop wrote:Since you're trying to move Eve away from "build from original (BPO)" and more towards "build from copy (BPC)", can we have an increase in station copy facilities to be closer to on-par with station manufacturing facilities? Now it seems like there's 10x or more manufacturing facilities for every copy facility.
MDD As mentioned in this previous devblog: http://community.eveonline.com/news/dev-blogs/building-better-worlds/We are removing the slots and introducing a cost scaling system instead. The next devblog will cover that in more detail. So many blogs because so many changes  That doesn't help me when the station I'm in has manufacturing facilities but does not have laboratory facilities. Or are you saying that all stations will have all services now?
MDD |

MailDeadDrop
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Posted - 2014.04.28 16:32:00 -
[3] - Quote
Weaselior wrote:the dropoff in value of ME after 20 was so severe that only fools researched anything besides capital component bpos over that And niche mineral compression producers. But we're a small & dieing breed. 
MDD |

MailDeadDrop
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Posted - 2014.04.28 16:42:00 -
[4] - Quote
CCP Nullarbor wrote:MailDeadDrop wrote:CCP Nullarbor wrote:MailDeadDrop wrote:Since you're trying to move Eve away from "build from original (BPO)" and more towards "build from copy (BPC)", can we have an increase in station copy facilities to be closer to on-par with station manufacturing facilities? Now it seems like there's 10x or more manufacturing facilities for every copy facility.
MDD As mentioned in this previous devblog: http://community.eveonline.com/news/dev-blogs/building-better-worlds/We are removing the slots and introducing a cost scaling system instead. The next devblog will cover that in more detail. So many blogs because so many changes  That doesn't help me when the station I'm in has manufacturing facilities but does not have laboratory facilities. Or are you saying that all stations will have all services now? MDD Ah no it doesn't, but the stations that do have copy facilities will no longer be capped. Yes you may need to do some flying around. Please have a look at the number of stations with laboratory facilities versus the number of stations with manufacturing facilities. They are severely imbalanced in some regions (perhaps all).
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 16:50:00 -
[5] - Quote
Lilliana Stelles wrote:No no no no no.
The copy time buff (if I'm reading this correctly) will be absurdly powerful for T2 BPO owners. Powerful enough to the point that invention will be worthless. We're talking about producing 100 copies in the time it previously took to produce one.
I think you're being alarmist. T2 BPO will be able to produce a one-run copy in 93% of the time it would take to manufacture one unit. How is that a problem?
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
293
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Posted - 2014.04.28 16:57:00 -
[6] - Quote
Weaselior wrote:Dinsdale Pirannha wrote:I would love for someone to go through and give the intersection of high sec systems that offer the complete package of ME, TE, copying, and invention services. i might be missing some stations as I don't research in highsec but I'm not aware of any station type that has one of (me/pe/copying) and not the other two. I think only the advanced lab pos mod is the only way to research that's missing one (TE). If you're going to include POS modules (Dinsdale was referring to stations/outposts only I believe), then I think the Hyasyoda lab is also missing TE. But that is from my admittedly sketchy memory.
Weaselior wrote:and I think you can invent anywhere you can research True, since every laboratory facility (station, outpost, or POS) has invention lines AFAIK.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
293
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Posted - 2014.04.28 17:03:00 -
[7] - Quote
Aryth wrote:Weaselior already made an informative post around the T2 BPO issue. I would just like to make sure you guys notice it because you aren't thinking about that 6% correctly.
Weaselior's post is applicable in the cases where the market can be largely or completely satisfied by the production output of active T2 BPOs. I'm not in a position to know how many of the T2 items are in that state. Anyone care to add data?
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 17:15:00 -
[8] - Quote
I get a strange feeling when I see players (Weasilor, Aryth, ElectronHerd Askulf, etc.) having a better understanding of the economics than the Devs. It's a partly warm feeling, partly sick feeling.
Also, Eve Online's economics still make it the best game. Thank you CCP.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
294
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Posted - 2014.04.28 17:19:00 -
[9] - Quote
Zakarumit CZ wrote:I would like to join the idea of rewarding people with ME/PE lvls above new max - we invested great time, effort and resourced to manage that, we deserve some kind of compensation. The idea of some kind of tokens that we could possible receive as compensation to shorten research time of other BPOs seems like a good idea for example.
You guys feel like you worked hard for those. I get it. I think you're mostly deceiving yourselves (see: opportunity cost), but who am I to judge how another player extracts value.
But, I think that the research time "token" is too fraught with potential for abuse. So I am opposed to it.
Another person in thread suggested putting cosmetic notations on those blueprints. That doesn't compensate for the effort (whatever it may have been) but it does restore some of the "it's special" feeling. I'd be ok with that.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
294
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Posted - 2014.04.28 17:22:00 -
[10] - Quote
Aryth wrote:MailDeadDrop wrote:I get a strange feeling when I see players (Weasilor, Aryth, ElectronHerd Askulf, etc.) having a better understanding of the economics than the Devs. It's a partly warm feeling, partly sick feeling.
Also, Eve Online's economics still make it the best game. Thank you CCP.
MDD I do wish we were more public sometimes around what we do to the economy as I think it would draw a totally new type of player in. Then the paranoia kicks in. Ah well. I hear there's meds for that. Just sayin' 
MDD |
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MailDeadDrop
Rage and Terror Against ALL Authorities
294
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Posted - 2014.04.28 17:29:00 -
[11] - Quote
CCP Greyscale wrote:Gizznitt Malikite wrote:Do you realize this is NOT true. Since Extra materials are being turned into normal materials, the ME level needed for perfect production will move at the same time you implement this change.
Oh. Yeah, good point. In the cases where extra materials exist, some blueprints will their "perfect" point, yes.
Uh, verb missing I believe. Kinda important one, too.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
294
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Posted - 2014.04.28 17:41:00 -
[12] - Quote
CCP Nullarbor wrote:MailDeadDrop wrote:CCP Nullarbor wrote:MailDeadDrop wrote:Since you're trying to move Eve away from "build from original (BPO)" and more towards "build from copy (BPC)", can we have an increase in station copy facilities to be closer to on-par with station manufacturing facilities? Now it seems like there's 10x or more manufacturing facilities for every copy facility.
MDD As mentioned in this previous devblog: http://community.eveonline.com/news/dev-blogs/building-better-worlds/We are removing the slots and introducing a cost scaling system instead. The next devblog will cover that in more detail. So many blogs because so many changes  That doesn't help me when the station I'm in has manufacturing facilities but does not have laboratory facilities. Or are you saying that all stations will have all services now? MDD Ah no it doesn't, but the stations that do have copy facilities will no longer be capped. Yes you may need to do some flying around. Please have a look at the number of stations with laboratory facilities versus the number of stations with manufacturing facilities. They are severely imbalanced in some regions (perhaps all).
And dismissing the problem as "oh, you'll just have to fly around some more" doesn't give me confidence that you've thought the changes through. For example, copying corporate blueprints means you'll need to have an office in the station with the laboratory facilities. Possibly several new offices if you have to use a variety of laboratory services to react to congestion pricing. And corporate blueprints are frequently locked down. Do you begin to see how this is perhaps a problem?
The demand for copy facilities is going to increase, and that is intended. But if you don't look at increasing the number of copy facilities, the demand for offices in stations which have copy facilities is *also* going to increase. And you haven't said you're going to remove office slots, like you're removing copy slots. So I don't have confidence that this aspect has been noticed and examined by CCP. Please look at it.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
294
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Posted - 2014.04.28 18:30:00 -
[13] - Quote
Vaju Enki wrote:Wil Jackson wrote:Will there be more offices in stations? Stations with research capability will clearly be in high demand. Corporations will need to either put their BPOs in a POS or pay hundreds of millions per month in office fees to keep their BPOs in a station.
Wil And? What's the problem with that? The problem is that there are a fixed number of offices in the station. Remember how CCP said they were removing slots?
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 18:46:00 -
[14] - Quote
tiewan wrote:Any chance of making adjustments to the large list of items that are not worth doing invention on because the stats are not better than cheap and plentiful T1 named variants?
I feel like there should be a general assumption that if someone is going to do the work to invent an item they will be rewarded with an item that is worth the effort. Those are balance changes. CCP will eventually get around to module balance changes, but they're outside the scope of a Science and Industry-focused release.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 18:50:00 -
[15] - Quote
Matthew wrote:Copying Times
In order to meet the stated goal of "build from copies", it sounds like you are wanting the BPO to yield greater throughput when copied from than when manufactured from directly. These proposed changes achieve that for the base stats of the blueprint, but don't appear to take TE research into account. If copying only has a 6.25% advantage at TE0, then manufacturing overtakes it again from TE8% and above (i.e. Level 4, which is not particularly hard to get).
While the improvements currently on the table are still a big step forward towards the copy-centric model, if you want to keep the carrot of greater throughput working, then one of two things needs to happen:
1) Make TE affect copying time as well as manufacturing time
2) Set the new copying time equal to the TE20% manufacturing time
Personally I would prefer the first option as it adds extra value to TE research, which has traditionally been less valued relative to ME research.
Also, can you confirm what is going to happen to blueprints where copying time is already significantly below the manufacturing time (e.g. it takes me 4 minutes to manufacture 1 run of Antimatter Charge S (TE0), but only 6 seconds per run to copy. Will the copy times on these blueprints be increasing? This seems to be common for T1 ammunition and drones and could have a particular effect on invention if the copy times are increased to match manufacture times, due to the high max-runs on these blueprints. (e.g. max-run copy of Antimatter Charge S would go from 2.5 hours to around 4 days). I agree with your option #2 (above). Buffing the impact of TE seems like a good idea. I also wonder about the low-copy-time blueprints.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 20:26:00 -
[16] - Quote
Tippia wrote:Dinsdale Pirannha wrote:I would love for someone to go through and give the intersection of high sec systems that offer the complete package of ME, TE, copying, and invention services. Here you go. There are about 200 systems that match those criteria, or, more relevantly, 289 stations. Tippia, if it isn't too much trouble, can you run the same query for stations & outposts (or whatever was in your first query) that have manufacturing facilities? I'm looking to see ratio of lab services to manu services, and how the regions compare.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 20:32:00 -
[17] - Quote
Gilbaron wrote:Alright, there is only one thing about the changes that I really don't like
Bpos should be better than bpcs. Maybe only a few percent. But there should some kind reward for building from a bpo in a pos.
For small stuff the improvement is already there. Building from a bpo essentially means less effort. But for bigger stuff that changes rather quickly. BPOs are better than BPCs: they don't wear out.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.28 21:43:00 -
[18] - Quote
Aryth wrote:After some internal debate we want to point out something. It isn't 6.25%. It will be more like 60%. I doubt CCP wants T2 BPO production to more than double. So barring some other changes we haven't seen yet this is what will occur. Care to elaborate? (Even privately?)
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.29 02:05:00 -
[19] - Quote
Kossaw wrote:Sabriz Adoudel wrote:Dramaticus wrote:Given how it is possible to use a BPO in a POS with absolutely zero risk to the BPO I don't see the big deal out of this. It won't be after the change. The BPO will need to be physically present at the POS it is being used at. (Source: first blog). So the BPO will be at risk from the time the POS is reinforced, until the time the BPO is secured in a station or the POS attackers are defeated. If you decide to keep the BPO in the POS and defend it, it is at risk there if you fail to defend the POS. If you decide to transport the BPO out of the POS and to the station, it is at risk while in transport. I expect BPOs under a billion will regularly be located in POSes and BPOs over a billion will mostly never leave empire stations, the exception being those sovereign nullsec alliances that (rightly or wrongly) consider their stations 100% safe. Obviously reading comprehension is not your strong point. No, you can choose to put a BPO in a POS, but there is no requirement now that copying time is being reduced. Copy BPO in station somewhere cheap -> Put Copy in POS -> Manufacture Item. Was that so hard to understand ? Sabriz was replying to Dramaticus. Dramaticus was claiming that using a BPO in a POS would be risk free (which it won't be). You (Kossaw) seem to be the one with a reading comprehension issue, as using a BPC in a POS doesn't satisfy Dramaticus' statement.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
297
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Posted - 2014.04.29 02:07:00 -
[20] - Quote
Dramaticus wrote:Sabriz Adoudel wrote:Dramaticus wrote:Given how it is possible to use a BPO in a POS with absolutely zero risk to the BPO I don't see the big deal out of this. It won't be after the change. The BPO will need to be physically present at the POS it is being used at. (Source: first blog). So the BPO will be at risk from the time the POS is reinforced, until the time the BPO is secured in a station or the POS attackers are defeated. If you decide to keep the BPO in the POS and defend it, it is at risk there if you fail to defend the POS. If you decide to transport the BPO out of the POS and to the station, it is at risk while in transport. I expect BPOs under a billion will regularly be located in POSes and BPOs over a billion will mostly never leave empire stations, the exception being those sovereign nullsec alliances that (rightly or wrongly) consider their stations 100% safe. You can and will still be able to use a BPO in a POS with absolutely zero risk to the BPO. Would you care to explain how you believe this is true? Because my & other people's understanding of the dev blogs do not support that statement.
MDD |
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MailDeadDrop
Rage and Terror Against ALL Authorities
299
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Posted - 2014.04.29 22:32:00 -
[21] - Quote
Sir HyperChrist wrote:The new setup changes this to a 0.75 timefactor on copy speed, after which production time is irrelevant due to parrallel jobs
I lose 1-0.6/0.75 = 0.2 = 20% drones produced per unit time. Sorry, but you're going to have to explain this a bit more. How can production time be irrelevant to a discussion on units produced per hour?
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.04.30 21:41:00 -
[22] - Quote
Shoogie wrote:Except that the current ME level on your blueprint directly determines the wastage on that blueprint, and from there you know exactly what you will get post-patch. Have you ever opened up the show info window on a blueprint before?
ME4 blueprints pre-patch all get converted to ME8% blueprints after the patch. ME5 through ME9 blueprints pre-patch all get converted to ME9% after the patch. ME10+ blueprints pre-patch all get converted to "Perfect" ME 10% after the patch.
So if you have an ME4 blueprint today, try to research it to ME10. If it takes too long before patch day to get it researched to 10, try to research it to 5. If you have an ME5 blueprint today, but cannot get it to level 10 before patch day, don't bother researching it anymore. Agree, expect there's a small asterisk. I have heard of, but have no direct knowledge of, some blueprints which have a base waste factor that is not 10% (like the vast majority of blueprints); I think I heard those blueprints have a base waste factor 5%. So for those blueprints, I really don't know what CCP is going to do. Presumably they are going to do some :math: to fit them into the ME0%..ME10% scale of the new system.
Anyways, if you possess one or more of the "5% base waste" blueprints you should probably do some careful thinking.
MDD
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MailDeadDrop
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Posted - 2014.05.08 19:38:00 -
[23] - Quote
CCP Greyscale wrote:The goal is that all blueprints have the same or less waste after the change. If that is the goal, or even "a goal among several," then I have to say you are missing it massively when it comes to "extra materials" on invented BPCs.
Can you make it so that the current mechanic's quantity of extra materials matches the quantity required at ME -40% (I think that's the proposed mechanic's label)? Otherwise you're going to nerf the heck out of every invented BPC in the game which has "extra materials" presently (all of them?), which is just an indirect buff to T2 BPOs. I think we all know that's a bad thing.
MDD |

MailDeadDrop
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Posted - 2014.05.08 20:29:00 -
[24] - Quote
Anyone know the whereabouts of CCP Nullarbor and CCP Greyscale? It's been over a week since they've posted anything in this thread. Did they suffer some unfortunate demise at Fanfest 2014?
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.05.10 03:49:00 -
[25] - Quote
Quintessen wrote:2) Longer research times are a problem for newer players and should be looked at.
Darin Vanar wrote:Incoming massive amounts of perfect BPOs that will take 5x as long to research for anyone new to get up to the level these DB scripts will generate. This is precisely the situation T2 BPOs are in presently. Post Kronos, players who want these perfect BPOs are perfectly capable of buying them from players who have them. CCP hasn't taken any steps to change the T2 BPO situation, so I imagine they won't change things here either.
MDD |

MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.05.10 04:12:00 -
[26] - Quote
Quintessen wrote:Actually, CCP has admitted they need to do something about T2 BPOs and the problem isn't as bad because there just aren't that many T2 BPOs out there and therefore they don't usually corner their individual markets. That won't be the case here. We're about to see a two classes form --- pre-Kronos and post-Kronos. It's going to be bad. Sure, devs have said before that they don't like the T2 BPO situation. But they never do anything about it. Based on that behavior, I predict Kronos will happen that ugly way.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
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Posted - 2014.05.13 19:01:00 -
[27] - Quote
CCP Greyscale wrote:We are currently of a mind to shift invented BPCs so they have positive (or at worst 0) ME and TE figures. This a) prevents the removal of extra materials giving invention an extra-hard kick, and in particular b) prevents every invented T2 item from requiring two of the relevant T1 items (due to always rounding up materials). This will probably put all invented BPCs in the 1-5% ME/2-10% TE range, with decryptors adjusted to match. We may adjust T2 build costs upwards across the board to put the net T2 resource usage roughly where it is currently, so we don't end up nerfing the demand for T2 components. (This obviously also serves to close the gap somewhat between invention and T2 BPOs; this is not a goal here but it's an acceptable side-effect.)

Eliminating the base negative ME/TE on invented BPCs is a big change, but it neatly finesses the extra materials nerf. I like it.
CCP Greyscale wrote:We are going to unify ME and TE per-level research times on all blueprints. Currently it looks like most T2 and capital BPOs have different TE and ME times. We're planning on kicking T2 BPO times up to the higher of the two values, and capital ones down to the lower of the two. Ok. I don't see obvious problems with that, although T2 BPO holders may :grumble:
CCP Greyscale wrote:We're probably going to pull the research ranks down significantly on capital ship blueprints, and potentially also on T1 ships TBD. Have you given thought to making the time formula non-linear so that high-end blueprints have higher (relative to modules or smaller ships) costs but not staggeringly so? Maybe something involving the square-root of the rank?
CCP Greyscale wrote:We're currently leaning heavily towards calculating ME for the job as a whole, not per-run, probably with a limiter that requires every run always consumes at least one of every material (to prevent 9 apocs -> 10 paladins shenanigans). So you'd be wrapping the per-material formula with "MAX( f(item), numRuns )"? Seems like an elegant solution. I like.
CCP Greyscale wrote:This obviously has a knock-on effect on current "perfect ME" blueprints, as the ability to add up all those roundings over multiple runs will create gains that weren't currently possible. This is already going to be the case in many scenarios with the various additional ME bonuses available in Crius, so there's no obvious strong reason not to, but we wanted to run this past people for opinions obviously :) You may need to look at the effect with T2 BPOs versus the presently *very* limited run T2 BPCs. The bonuses may slightly advantage BPOs over inventors, which I don't think is an effect that you want.
MDD
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MailDeadDrop
Rage and Terror Against ALL Authorities
323
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Posted - 2014.05.13 19:02:00 -
[28] - Quote
CCP Greyscale wrote:As mentioned at Fanfest, we're looking very hard at a lowsec-only component assembly array (not for fuel, RAMs etc) that has a reasonable ME bonus, to allow lowsec cap manufacturers to stay ballpark competitive with nullsec builders after the refine changes. This one is a bit of an off-topic reply: Care to elaborate on why you think it is necessary to special-case "fuel, RAMs, etc."? (I'm just curious.)
MDD |

MailDeadDrop
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Posted - 2014.05.14 13:29:00 -
[29] - Quote
ORLICZ wrote:then ccp need to cut amount harvested moon goo to compensate lower demand for moon goo in t2 bluprints ex -10% :)
we dont want useless moons like gases etc Go re-read Greyscale's post:
CCP Greyscale wrote:We may adjust T2 build costs upwards across the board to put the net T2 resource usage roughly where it is currently, so we don't end up nerfing the demand for T2 components.
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