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1. To: The Developers (Clearing All Saved Fittings) - in Player Features and Ideas Discussion [original thread]
no. Not just because of the inherent problems specific to it, but because knee jerk responses are built through repetition.
- by mkint - at 2017.07.07 20:45:51
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2. To: The Developers (Conquerable Factions) - in Player Features and Ideas Discussion [original thread]
no
- by mkint - at 2017.07.07 20:42:51
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3. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cy...
- by mkint - at 2017.07.06 01:28:56
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4. To: The Developers (Weapons' Slots) - in EVE General Discussion [original thread]
Cade Windstalker wrote: Fifty Three wrote: Why do certain ships, regardless of bonus role, have only one kind of Weapon slot? We should be able to change if we want "Missile launcher", or "Turret" base weapons in each Offensive slot. Note: ...
- by mkint - at 2017.07.04 17:38:42
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5. To: The Developers (Please Make The Game Modular) - in Player Features and Ideas Discussion [original thread]
no
- by mkint - at 2017.07.03 18:52:39
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6. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
radkid10 wrote: Octavian Nero Gaius wrote: radkid10 wrote: the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so...
- by mkint - at 2017.07.03 11:48:32
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7. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Having it in place would actually be really cool. Putting it in place would suck and probably kill the game. Maybe the proposal this topic needs isn't a yes/no, but a how-to-roll-it-out. Come up with ideas that would make the transition smooth. Ri...
- by mkint - at 2017.06.28 23:54:21
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8. Ability to capture a citadel. - in Player Features and Ideas Discussion [original thread]
Overall, I like it. I'd like it more if the previous occupants could "sabotage" it in some way. Some mechanic that either reduces the utility for the new owners, or makes it easier to recapture or destroy, at least for a period of time. It can't b...
- by mkint - at 2017.06.27 17:12:06
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9. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Scialt wrote: Yes... owning a POS to get passive moon mining income will disappear as an option. But in exchange, ninja mining of the chunks of moon rock broken off from moons becomes available. Where as before you had to own a POS on the moo...
- by mkint - at 2017.06.27 17:05:49
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10. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Scialt wrote: mkint wrote: Scialt wrote: It does tend to increase the pressure to join bigger groups as opposed to starting your own smaller concern... but that pressure has always existed to some degree. This just makes it larger. ...
- by mkint - at 2017.06.27 16:11:48
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11. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Scialt wrote: It does tend to increase the pressure to join bigger groups as opposed to starting your own smaller concern... but that pressure has always existed to some degree. This just makes it larger. And that's going to be what ultim...
- by mkint - at 2017.06.27 14:25:34
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12. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Padrick Millar wrote: mkint wrote: Scialt wrote: [quote=Padrick Millar]Thanks for the replies, so far. I agree it is a question of manpower, and I don't think the big gorillas will easily re-purpose pilots who joined for fighting to endle...
- by mkint - at 2017.06.26 23:55:05
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13. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Scialt wrote: Padrick Millar wrote: Thanks for the replies, so far. I agree it is a question of manpower, and I don't think the big gorillas will easily re-purpose pilots who joined for fighting to endless mining runs. Maybe I'm wrong. I thi...
- by mkint - at 2017.06.26 20:43:39
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14. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Arena, no. Better hooks, yes. There are nearly limitless opportunities for PVP in EVE, and arenas are basically everywhere. Formalizing one would not have an effect on uptake. If people aren't dueling in enough numbers to matter, what makes you th...
- by mkint - at 2017.06.15 04:45:13
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15. Split multiple stacks with shift-drag - in Player Features and Ideas Discussion [original thread]
Details of how to engineer it would have to be worked out, but that's a dev job. But being able to do it at all sounds reasonable, even if it is as simple as using the same interface and splits off the same number of units from each stack. Usage s...
- by mkint - at 2017.06.15 04:31:57
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16. Planetary Fozzie SOV: P-FOV - in Player Features and Ideas Discussion [original thread]
Valdr Auduin wrote: Dark Lord Trump wrote: tl;dr. Don't get into game development, this is just the rough draft of a high concept, it only gets worse. You haven't demonstrated it's worth reading. But based on the title, I assume you want...
- by mkint - at 2017.06.14 14:15:32
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17. EVE-Monument in Reykjavik in a bad state - in EVE General Discussion [original thread]
Othran wrote: I think the gradual deterioration of the "monument" is a good thing. People come, people go so it seems appropriate. Let it weather - it'll look more interesting. in 50 years not a single person alive will care about the monum...
- by mkint - at 2017.06.14 03:39:46
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18. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Lamajagarn McMyra wrote: I wish you were correct acctualy but unfortenatly j-space aggression does not result in a personal engagement timer. Perhaps you are confusing j-space with lowsec? While ganking is of course p...
- by mkint - at 2017.06.13 14:36:04
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19. EVE-Monument in Reykjavik in a bad state - in EVE General Discussion [original thread]
Rain6637 wrote: What would preserve the name plates? Stainless steel? Acrylic that can be buffed periodically? Ideally a monument is zero maintenance. That's why bronze plaques are made of bronze, for the corrosion resistance. Any kind of pla...
- by mkint - at 2017.06.13 04:35:11
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20. EVE-Monument in Reykjavik in a bad state - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: mkint wrote: Cypherous wrote: mkint wrote: Surprise surprise. CCP manufactures a lot of hype around something and then fails to maintain it. That's never happened before, he said sarcastically. Well there is...
- by mkint - at 2017.06.13 01:12:22
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